Game Driver: make GpuService the GpuStats holder
Move IGpuService to graphicsenv to avoid dependency circle. Add ATRACE
to GraphicsEnv. Implement the prototype SET_GPU_STATS IPC to collect
GpuStats from applications.
Bug: 123529932
Test: Build, flash and boot.
Change-Id: I7d76324c5adb6ad00f1e5420ab2c7f4067f33253
diff --git a/libs/graphicsenv/IGpuService.cpp b/libs/graphicsenv/IGpuService.cpp
new file mode 100644
index 0000000..98a6395
--- /dev/null
+++ b/libs/graphicsenv/IGpuService.cpp
@@ -0,0 +1,96 @@
+/*
+ * Copyright 2019 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "GpuService"
+
+#include <graphicsenv/IGpuService.h>
+
+#include <binder/IResultReceiver.h>
+#include <binder/Parcel.h>
+
+namespace android {
+
+class BpGpuService : public BpInterface<IGpuService> {
+public:
+ explicit BpGpuService(const sp<IBinder>& impl) : BpInterface<IGpuService>(impl) {}
+
+ virtual void setGpuStats(const std::string driverPackageName,
+ const std::string driverVersionName, const uint64_t driverVersionCode,
+ const std::string appPackageName) {
+ Parcel data, reply;
+ data.writeInterfaceToken(IGpuService::getInterfaceDescriptor());
+
+ data.writeUtf8AsUtf16(driverPackageName);
+ data.writeUtf8AsUtf16(driverVersionName);
+ data.writeUint64(driverVersionCode);
+ data.writeUtf8AsUtf16(appPackageName);
+
+ remote()->transact(BnGpuService::SET_GPU_STATS, data, &reply);
+ }
+};
+
+IMPLEMENT_META_INTERFACE(GpuService, "android.graphicsenv.IGpuService");
+
+status_t BnGpuService::onTransact(uint32_t code, const Parcel& data, Parcel* reply,
+ uint32_t flags) {
+ ALOGV("onTransact code[0x%X]", code);
+
+ status_t status;
+ switch (code) {
+ case SET_GPU_STATS: {
+ CHECK_INTERFACE(IGpuService, data, reply);
+
+ std::string driverPackageName;
+ if ((status = data.readUtf8FromUtf16(&driverPackageName)) != OK) return status;
+
+ std::string driverVersionName;
+ if ((status = data.readUtf8FromUtf16(&driverVersionName)) != OK) return status;
+
+ uint64_t driverVersionCode;
+ if ((status = data.readUint64(&driverVersionCode)) != OK) return status;
+
+ std::string appPackageName;
+ if ((status = data.readUtf8FromUtf16(&appPackageName)) != OK) return status;
+
+ setGpuStats(driverPackageName, driverVersionName, driverVersionCode, appPackageName);
+
+ return OK;
+ }
+ case SHELL_COMMAND_TRANSACTION: {
+ int in = data.readFileDescriptor();
+ int out = data.readFileDescriptor();
+ int err = data.readFileDescriptor();
+
+ std::vector<String16> args;
+ data.readString16Vector(&args);
+
+ sp<IBinder> unusedCallback;
+ if ((status = data.readNullableStrongBinder(&unusedCallback)) != OK) return status;
+
+ sp<IResultReceiver> resultReceiver;
+ if ((status = data.readNullableStrongBinder(&resultReceiver)) != OK) return status;
+
+ status = shellCommand(in, out, err, args);
+ if (resultReceiver != nullptr) resultReceiver->send(status);
+
+ return OK;
+ }
+ default:
+ return BBinder::onTransact(code, data, reply, flags);
+ }
+}
+
+} // namespace android