Game Driver: make GpuService the GpuStats holder
Move IGpuService to graphicsenv to avoid dependency circle. Add ATRACE
to GraphicsEnv. Implement the prototype SET_GPU_STATS IPC to collect
GpuStats from applications.
Bug: 123529932
Test: Build, flash and boot.
Change-Id: I7d76324c5adb6ad00f1e5420ab2c7f4067f33253
diff --git a/libs/graphicsenv/GraphicsEnv.cpp b/libs/graphicsenv/GraphicsEnv.cpp
index 337308b..c20d54b 100644
--- a/libs/graphicsenv/GraphicsEnv.cpp
+++ b/libs/graphicsenv/GraphicsEnv.cpp
@@ -14,8 +14,11 @@
* limitations under the License.
*/
+#define ATRACE_TAG ATRACE_TAG_GRAPHICS
+
//#define LOG_NDEBUG 1
#define LOG_TAG "GraphicsEnv"
+
#include <graphicsenv/GraphicsEnv.h>
#include <dlfcn.h>
@@ -25,15 +28,16 @@
#include <android-base/properties.h>
#include <android-base/strings.h>
#include <android/dlext.h>
+#include <binder/IServiceManager.h>
#include <cutils/properties.h>
+#include <graphicsenv/IGpuService.h>
#include <log/log.h>
#include <sys/prctl.h>
+#include <utils/Trace.h>
#include <memory>
#include <string>
-#include <dlfcn.h>
-
// TODO(b/37049319) Get this from a header once one exists
extern "C" {
android_namespace_t* android_get_exported_namespace(const char*);
@@ -155,9 +159,16 @@
void GraphicsEnv::setGpuStats(const std::string driverPackageName,
const std::string driverVersionName, const uint64_t driverVersionCode,
const std::string appPackageName) {
- ALOGV("setGpuStats: drvPkgName[%s], drvVerName[%s], drvVerCode[%lld], appPkgName[%s]",
- driverPackageName.c_str(), driverVersionName.c_str(), (long long)driverVersionCode,
- appPackageName.c_str());
+ ATRACE_CALL();
+
+ ALOGV("setGpuStats:\n"
+ "\tdriverPackageName[%s]\n"
+ "\tdriverVersionName[%s]\n"
+ "\tdriverVersionCode[%llu]\n"
+ "\tappPackageName[%s]\n",
+ driverPackageName.c_str(), driverVersionName.c_str(),
+ (unsigned long long)driverVersionCode, appPackageName.c_str());
+
mGpuStats = {
.driverPackageName = driverPackageName,
.driverVersionName = driverVersionName,
@@ -166,6 +177,32 @@
};
}
+void GraphicsEnv::sendGpuStats() {
+ ATRACE_CALL();
+
+ // Do not sendGpuStats for those skipping the GraphicsEnvironment setup
+ if (mGpuStats.appPackageName.empty()) return;
+
+ ALOGV("sendGpuStats:\n"
+ "\tdriverPackageName[%s]\n"
+ "\tdriverVersionName[%s]\n"
+ "\tdriverVersionCode[%llu]\n"
+ "\tappPackageName[%s]\n",
+ mGpuStats.driverPackageName.c_str(), mGpuStats.driverVersionName.c_str(),
+ (unsigned long long)mGpuStats.driverVersionCode, mGpuStats.appPackageName.c_str());
+
+ const sp<IBinder> binder = defaultServiceManager()->checkService(String16("gpu"));
+ if (!binder) {
+ ALOGE("Failed to get gpu service for [%s]", mGpuStats.appPackageName.c_str());
+ return;
+ }
+
+ interface_cast<IGpuService>(binder)->setGpuStats(mGpuStats.driverPackageName,
+ mGpuStats.driverVersionName,
+ mGpuStats.driverVersionCode,
+ mGpuStats.appPackageName);
+}
+
void* GraphicsEnv::loadLibrary(std::string name) {
const android_dlextinfo dlextinfo = {
.flags = ANDROID_DLEXT_USE_NAMESPACE,