libgui: Split SurfaceTexture tests into more files

Extract the many different test fixtures and suites in SurfaceTexture_test.cpp
into separate files. No real functional changes, just tweaking headers to keep
things building (and adding a few copyright headers I forgot last time).

Change-Id: Id801bd5d617f0cc61d22508fb9b71b41694bdecf
diff --git a/libs/gui/tests/TextureRenderer.h b/libs/gui/tests/TextureRenderer.h
new file mode 100644
index 0000000..37b2b47
--- /dev/null
+++ b/libs/gui/tests/TextureRenderer.h
@@ -0,0 +1,46 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_TEXTURE_RENDERER_H
+#define ANDROID_TEXTURE_RENDERER_H
+
+#include <GLES/gl.h>
+
+#include <utils/RefBase.h>
+
+namespace android {
+
+class GLConsumer;
+
+class TextureRenderer : public RefBase {
+public:
+    TextureRenderer(GLuint texName, const sp<GLConsumer>& st);
+
+    void SetUp();
+    void drawTexture();
+
+private:
+    GLuint mTexName;
+    sp<GLConsumer> mST;
+    GLuint mPgm;
+    GLint mPositionHandle;
+    GLint mTexSamplerHandle;
+    GLint mTexMatrixHandle;
+};
+
+} // namespace android
+
+#endif