InputFlinger: Support amplitude control for InputDeviceVibrator

Add support for sending multi-channel rumble amplitudes to input
devices supporting FF_RUMBLE.

Bug: 38511270
Bug: 136215622
Test: Connect a gamepad whose driver supports FF_RUMBLE, find it
      with the android input framework, and do something like this:

      // waveform where rumble magnitude doubles every 2 seconds
      VibrationEffect effect = VibrationEffect.createWaveform(
              new long[] { 2000L, 2000L, 2000L, 2000L, 2000L },
              new int[] { 16, 32, 64, 128, 255 },
              -1);
      inputDevice.getVibrator().vibrate(effect);

Change-Id: I2f059e085c106cbca2372c72d09a9f579d35e4c7
diff --git a/services/inputflinger/tests/InputReader_test.cpp b/services/inputflinger/tests/InputReader_test.cpp
index b2c16d0..21dd3c7 100644
--- a/services/inputflinger/tests/InputReader_test.cpp
+++ b/services/inputflinger/tests/InputReader_test.cpp
@@ -821,8 +821,7 @@
         return false;
     }
 
-    virtual void vibrate(int32_t, nsecs_t) {
-    }
+    virtual void vibrate(int32_t, const VibrationElement&) {}
 
     virtual void cancelVibrate(int32_t) {
     }