commit | e9a51086482c6318ab342aa1d9b699c52de11aaa | [log] [tgz] |
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author | Derek Sollenberger <djsollen@google.com> | Thu May 06 14:01:38 2021 -0400 |
committer | Derek Sollenberger <djsollen@google.com> | Fri May 07 07:57:04 2021 -0400 |
tree | e928ded6d799e2c3b800b3212292a066c9f14118 | |
parent | b1f5ee4a55b1394a33c21fcb6306543db65384f9 [diff] |
Reduce size of buffer used to prime the RenderEngine shader cache. In local testing on Pixel 3XL the same shaders were produced when compared to the old value and time spent in primeCache was reduced by ~200ms. Test: atest librenderengine_test Bug: 182658261 Change-Id: Id08db5822b05681876780225f92bf4601dc46c76