Cleanup GraphicsEnv::setAngleInfo()

Cleanup some minor nits and performance issues in
GraphicsEnv::setAngleInfo():

1. Make the paramater `eglFeatures` a reference.
   * This avoids the copy of the std::vector that's currently done every
   function call.
2. Remove `std::move()` calls on `const` values.
   * std::move() has no effect on const values, resulting in a copy
     anyway.

Bug: 372694741
Test: CQ
Change-Id: Id774e8c5aa06b966d04213251c195055e271687b
diff --git a/libs/graphicsenv/GraphicsEnv.cpp b/libs/graphicsenv/GraphicsEnv.cpp
index a8d5fe7..4874dbd 100644
--- a/libs/graphicsenv/GraphicsEnv.cpp
+++ b/libs/graphicsenv/GraphicsEnv.cpp
@@ -596,7 +596,7 @@
 // If path is set to nonempty and shouldUseNativeDriver is true, ANGLE will be used regardless.
 void GraphicsEnv::setAngleInfo(const std::string& path, const bool shouldUseNativeDriver,
                                const std::string& packageName,
-                               const std::vector<std::string> eglFeatures) {
+                               const std::vector<std::string>& eglFeatures) {
     if (mShouldUseAngle) {
         // ANGLE is already set up for this application process, even if the application
         // needs to switch from apk to system or vice versa, the application process must
@@ -606,11 +606,11 @@
         return;
     }
 
-    mAngleEglFeatures = std::move(eglFeatures);
+    mAngleEglFeatures = eglFeatures;
     ALOGV("setting ANGLE path to '%s'", path.c_str());
-    mAnglePath = std::move(path);
+    mAnglePath = path;
     ALOGV("setting app package name to '%s'", packageName.c_str());
-    mPackageName = std::move(packageName);
+    mPackageName = packageName;
     if (mAnglePath == "system") {
         mShouldUseSystemAngle = true;
     }