Merge changes I635d7d4c,I917e9385 into main

* changes:
  ultrahdr: Correct hdr white nits for linear input
  ultrahdr: updates to jpegr impl - 2
diff --git a/cmds/atrace/atrace.cpp b/cmds/atrace/atrace.cpp
index 8105626..ea2ddda 100644
--- a/cmds/atrace/atrace.cpp
+++ b/cmds/atrace/atrace.cpp
@@ -692,7 +692,7 @@
     while (func) {
         if (!strchr(func, '*')) {
             String8 fancyFunc = String8::format("\n%s\n", func);
-            bool found = funcList.find(fancyFunc.string(), 0) >= 0;
+            bool found = funcList.find(fancyFunc.c_str(), 0) >= 0;
             if (!found || func[0] == '\0') {
                 fprintf(stderr, "error: \"%s\" is not a valid kernel function "
                         "to trace.\n", func);
@@ -800,7 +800,7 @@
             tokenizer->skipDelimiters(" ");
             continue;
         }
-        ok &= setCategoryEnable(token.string());
+        ok &= setCategoryEnable(token.c_str());
     }
     delete tokenizer;
     return ok;
diff --git a/cmds/cmd/cmd.cpp b/cmds/cmd/cmd.cpp
index 8f1c01a..b727398 100644
--- a/cmds/cmd/cmd.cpp
+++ b/cmds/cmd/cmd.cpp
@@ -78,7 +78,7 @@
             return -EPERM;
         }
 #if DEBUG
-        ALOGD("openFile: %s, full=%s", path8.string(), fullPath.string());
+        ALOGD("openFile: %s, full=%s", path8.c_str(), fullPath.c_str());
 #endif
         int flags = 0;
         bool checkRead = false;
@@ -96,10 +96,10 @@
             flags = O_RDWR;
             checkRead = checkWrite = true;
         } else {
-            mErrorLog << "Invalid mode requested: " << mode.string() << endl;
+            mErrorLog << "Invalid mode requested: " << mode.c_str() << endl;
             return -EINVAL;
         }
-        int fd = open(fullPath.string(), flags, S_IRWXU|S_IRWXG);
+        int fd = open(fullPath.c_str(), flags, S_IRWXU|S_IRWXG);
 #if DEBUG
         ALOGD("openFile: fd=%d", fd);
 #endif
@@ -109,29 +109,29 @@
         if (is_selinux_enabled() && seLinuxContext.size() > 0) {
             String8 seLinuxContext8(seLinuxContext);
             char* tmp = nullptr;
-            getfilecon(fullPath.string(), &tmp);
+            getfilecon(fullPath.c_str(), &tmp);
             Unique_SecurityContext context(tmp);
             if (checkWrite) {
-                int accessGranted = selinux_check_access(seLinuxContext8.string(), context.get(),
+                int accessGranted = selinux_check_access(seLinuxContext8.c_str(), context.get(),
                         "file", "write", nullptr);
                 if (accessGranted != 0) {
 #if DEBUG
                     ALOGD("openFile: failed selinux write check!");
 #endif
                     close(fd);
-                    mErrorLog << "System server has no access to write file context " << context.get() << " (from path " << fullPath.string() << ", context " << seLinuxContext8.string() << ")" << endl;
+                    mErrorLog << "System server has no access to write file context " << context.get() << " (from path " << fullPath.c_str() << ", context " << seLinuxContext8.c_str() << ")" << endl;
                     return -EPERM;
                 }
             }
             if (checkRead) {
-                int accessGranted = selinux_check_access(seLinuxContext8.string(), context.get(),
+                int accessGranted = selinux_check_access(seLinuxContext8.c_str(), context.get(),
                         "file", "read", nullptr);
                 if (accessGranted != 0) {
 #if DEBUG
                     ALOGD("openFile: failed selinux read check!");
 #endif
                     close(fd);
-                    mErrorLog << "System server has no access to read file context " << context.get() << " (from path " << fullPath.string() << ", context " << seLinuxContext8.string() << ")" << endl;
+                    mErrorLog << "System server has no access to read file context " << context.get() << " (from path " << fullPath.c_str() << ", context " << seLinuxContext8.c_str() << ")" << endl;
                     return -EPERM;
                 }
             }
diff --git a/cmds/dumpstate/DumpstateService.cpp b/cmds/dumpstate/DumpstateService.cpp
index a7bc018..c787113 100644
--- a/cmds/dumpstate/DumpstateService.cpp
+++ b/cmds/dumpstate/DumpstateService.cpp
@@ -141,6 +141,7 @@
         bugreport_mode != Dumpstate::BugreportMode::BUGREPORT_WEAR &&
         bugreport_mode != Dumpstate::BugreportMode::BUGREPORT_TELEPHONY &&
         bugreport_mode != Dumpstate::BugreportMode::BUGREPORT_WIFI &&
+        bugreport_mode != Dumpstate::BugreportMode::BUGREPORT_ONBOARDING &&
         bugreport_mode != Dumpstate::BugreportMode::BUGREPORT_DEFAULT) {
         MYLOGE("Invalid input: bad bugreport mode: %d", bugreport_mode);
         signalErrorAndExit(listener, IDumpstateListener::BUGREPORT_ERROR_INVALID_INPUT);
diff --git a/cmds/dumpstate/binder/android/os/IDumpstate.aidl b/cmds/dumpstate/binder/android/os/IDumpstate.aidl
index 0dc8f5a..fa9bcf3 100644
--- a/cmds/dumpstate/binder/android/os/IDumpstate.aidl
+++ b/cmds/dumpstate/binder/android/os/IDumpstate.aidl
@@ -49,6 +49,9 @@
     // Default mode.
     const int BUGREPORT_MODE_DEFAULT = 6;
 
+    // Bugreport taken for onboarding related flows.
+    const int BUGREPORT_MODE_ONBOARDING = 7;
+
     // Use pre-dumped data.
     const int BUGREPORT_FLAG_USE_PREDUMPED_UI_DATA = 0x1;
 
diff --git a/cmds/dumpstate/dumpstate.cpp b/cmds/dumpstate/dumpstate.cpp
index e132b35..376d57a 100644
--- a/cmds/dumpstate/dumpstate.cpp
+++ b/cmds/dumpstate/dumpstate.cpp
@@ -2176,6 +2176,11 @@
     printf("========================================================\n");
 }
 
+// Collects a lightweight dumpstate to be used for debugging onboarding related flows.
+static void DumpstateOnboardingOnly() {
+    ds.AddDir(LOGPERSIST_DATA_DIR, false);
+}
+
 Dumpstate::RunStatus Dumpstate::DumpTraces(const char** path) {
     const std::string temp_file_pattern = ds.bugreport_internal_dir_ + "/dumptrace_XXXXXX";
     const size_t buf_size = temp_file_pattern.length() + 1;
@@ -2308,6 +2313,7 @@
             return dumpstate_hal_hidl::DumpstateMode::CONNECTIVITY;
         case Dumpstate::BugreportMode::BUGREPORT_WIFI:
             return dumpstate_hal_hidl::DumpstateMode::WIFI;
+        case Dumpstate::BugreportMode::BUGREPORT_ONBOARDING:
         case Dumpstate::BugreportMode::BUGREPORT_DEFAULT:
             return dumpstate_hal_hidl::DumpstateMode::DEFAULT;
     }
@@ -2329,6 +2335,7 @@
             return dumpstate_hal_aidl::IDumpstateDevice::DumpstateMode::CONNECTIVITY;
         case Dumpstate::BugreportMode::BUGREPORT_WIFI:
             return dumpstate_hal_aidl::IDumpstateDevice::DumpstateMode::WIFI;
+        case Dumpstate::BugreportMode::BUGREPORT_ONBOARDING:
         case Dumpstate::BugreportMode::BUGREPORT_DEFAULT:
             return dumpstate_hal_aidl::IDumpstateDevice::DumpstateMode::DEFAULT;
     }
@@ -2812,6 +2819,8 @@
             return "BUGREPORT_TELEPHONY";
         case Dumpstate::BugreportMode::BUGREPORT_WIFI:
             return "BUGREPORT_WIFI";
+        case Dumpstate::BugreportMode::BUGREPORT_ONBOARDING:
+            return "BUGREPORT_ONBOARDING";
         case Dumpstate::BugreportMode::BUGREPORT_DEFAULT:
             return "BUGREPORT_DEFAULT";
     }
@@ -2857,6 +2866,10 @@
             options->wifi_only = true;
             options->do_screenshot = false;
             break;
+        case Dumpstate::BugreportMode::BUGREPORT_ONBOARDING:
+            options->onboarding_only = true;
+            options->do_screenshot = false;
+            break;
         case Dumpstate::BugreportMode::BUGREPORT_DEFAULT:
             break;
     }
@@ -3276,6 +3289,8 @@
         DumpstateWifiOnly();
     } else if (options_->limited_only) {
         DumpstateLimitedOnly();
+    } else if (options_->onboarding_only) {
+        DumpstateOnboardingOnly();
     } else {
         // Dump state for the default case. This also drops root.
         RunStatus s = DumpstateDefaultAfterCritical();
diff --git a/cmds/dumpstate/dumpstate.h b/cmds/dumpstate/dumpstate.h
index 8a31c31..0a032ec 100644
--- a/cmds/dumpstate/dumpstate.h
+++ b/cmds/dumpstate/dumpstate.h
@@ -201,6 +201,7 @@
         BUGREPORT_WEAR = android::os::IDumpstate::BUGREPORT_MODE_WEAR,
         BUGREPORT_TELEPHONY = android::os::IDumpstate::BUGREPORT_MODE_TELEPHONY,
         BUGREPORT_WIFI = android::os::IDumpstate::BUGREPORT_MODE_WIFI,
+        BUGREPORT_ONBOARDING = android::os::IDumpstate::BUGREPORT_MODE_ONBOARDING,
         BUGREPORT_DEFAULT = android::os::IDumpstate::BUGREPORT_MODE_DEFAULT
     };
 
@@ -412,6 +413,7 @@
         bool show_header_only = false;
         bool telephony_only = false;
         bool wifi_only = false;
+        bool onboarding_only = false;
         // Trimmed-down version of dumpstate to only include whitelisted logs.
         bool limited_only = false;
         // Whether progress updates should be published.
diff --git a/cmds/dumpsys/dumpsys.cpp b/cmds/dumpsys/dumpsys.cpp
index 3d2bdf1..6c4e4b3 100644
--- a/cmds/dumpsys/dumpsys.cpp
+++ b/cmds/dumpsys/dumpsys.cpp
@@ -543,7 +543,7 @@
 
     if ((status == TIMED_OUT) && (!asProto)) {
         std::string msg = StringPrintf("\n*** SERVICE '%s' DUMP TIMEOUT (%llums) EXPIRED ***\n\n",
-                                       String8(serviceName).string(), timeout.count());
+                                       String8(serviceName).c_str(), timeout.count());
         WriteStringToFd(msg, fd);
     }
 
@@ -562,6 +562,6 @@
     oss << std::put_time(&finish_tm, "%Y-%m-%d %H:%M:%S");
     std::string msg =
         StringPrintf("--------- %.3fs was the duration of dumpsys %s, ending at: %s\n",
-                     elapsedDuration.count(), String8(serviceName).string(), oss.str().c_str());
+                     elapsedDuration.count(), String8(serviceName).c_str(), oss.str().c_str());
     WriteStringToFd(msg, fd);
 }
diff --git a/cmds/installd/InstalldNativeService.cpp b/cmds/installd/InstalldNativeService.cpp
index b302f52..e2a2927 100644
--- a/cmds/installd/InstalldNativeService.cpp
+++ b/cmds/installd/InstalldNativeService.cpp
@@ -19,6 +19,7 @@
 #include <errno.h>
 #include <fts.h>
 #include <inttypes.h>
+#include <linux/fsverity.h>
 #include <stdio.h>
 #include <stdlib.h>
 #include <string.h>
@@ -51,6 +52,7 @@
 #include <android-base/unique_fd.h>
 #include <cutils/ashmem.h>
 #include <cutils/fs.h>
+#include <cutils/misc.h>
 #include <cutils/properties.h>
 #include <cutils/sched_policy.h>
 #include <linux/quota.h>
@@ -84,6 +86,8 @@
 using android::base::ParseUint;
 using android::base::Split;
 using android::base::StringPrintf;
+using android::base::unique_fd;
+using android::os::ParcelFileDescriptor;
 using std::endl;
 
 namespace android {
@@ -229,6 +233,14 @@
     return ok();
 }
 
+binder::Status checkUidInAppRange(int32_t appUid) {
+    if (FIRST_APPLICATION_UID <= appUid && appUid <= LAST_APPLICATION_UID) {
+        return ok();
+    }
+    return exception(binder::Status::EX_ILLEGAL_ARGUMENT,
+                     StringPrintf("UID %d is outside of the range", appUid));
+}
+
 #define ENFORCE_UID(uid) {                                  \
     binder::Status status = checkUid((uid));                \
     if (!status.isOk()) {                                   \
@@ -283,6 +295,14 @@
         }                                                      \
     }
 
+#define CHECK_ARGUMENT_UID_IN_APP_RANGE(uid)               \
+    {                                                      \
+        binder::Status status = checkUidInAppRange((uid)); \
+        if (!status.isOk()) {                              \
+            return status;                                 \
+        }                                                  \
+    }
+
 #ifdef GRANULAR_LOCKS
 
 /**
@@ -383,6 +403,33 @@
 
 }  // namespace
 
+binder::Status InstalldNativeService::FsveritySetupAuthToken::authenticate(
+        const ParcelFileDescriptor& authFd, int32_t appUid, int32_t userId) {
+    int open_flags = fcntl(authFd.get(), F_GETFL);
+    if (open_flags < 0) {
+        return exception(binder::Status::EX_SERVICE_SPECIFIC, "fcntl failed");
+    }
+    if ((open_flags & O_ACCMODE) != O_WRONLY && (open_flags & O_ACCMODE) != O_RDWR) {
+        return exception(binder::Status::EX_SECURITY, "Received FD with unexpected open flag");
+    }
+    if (fstat(authFd.get(), &this->mStatFromAuthFd) < 0) {
+        return exception(binder::Status::EX_SERVICE_SPECIFIC, "fstat failed");
+    }
+    if (!S_ISREG(this->mStatFromAuthFd.st_mode)) {
+        return exception(binder::Status::EX_SECURITY, "Not a regular file");
+    }
+    // Don't accept a file owned by a different app.
+    uid_t uid = multiuser_get_uid(userId, appUid);
+    if (this->mStatFromAuthFd.st_uid != uid) {
+        return exception(binder::Status::EX_SERVICE_SPECIFIC, "File not owned by appUid");
+    }
+    return ok();
+}
+
+bool InstalldNativeService::FsveritySetupAuthToken::isSameStat(const struct stat& st) const {
+    return memcmp(&st, &mStatFromAuthFd, sizeof(st)) == 0;
+}
+
 status_t InstalldNativeService::start() {
     IPCThreadState::self()->disableBackgroundScheduling(true);
     status_t ret = BinderService<InstalldNativeService>::publish();
@@ -3857,5 +3904,84 @@
     return *_aidl_return == -1 ? error() : ok();
 }
 
+// Creates an auth token to be used in enableFsverity. This token is really to store a proof that
+// the caller can write to a file, represented by the authFd. Effectively, system_server as the
+// attacker-in-the-middle cannot enable fs-verity on arbitrary app files. If the FD is not writable,
+// return null.
+//
+// appUid and userId are passed for additional ownership check, such that one app can not be
+// authenticated for another app's file. These parameters are assumed trusted for this purpose of
+// consistency check.
+//
+// Notably, creating the token allows us to manage the writable FD easily during enableFsverity.
+// Since enabling fs-verity to a file requires no outstanding writable FD, passing the authFd to the
+// server allows the server to hold the only reference (as long as the client app doesn't).
+binder::Status InstalldNativeService::createFsveritySetupAuthToken(
+        const ParcelFileDescriptor& authFd, int32_t appUid, int32_t userId,
+        sp<IFsveritySetupAuthToken>* _aidl_return) {
+    CHECK_ARGUMENT_UID_IN_APP_RANGE(appUid);
+    ENFORCE_VALID_USER(userId);
+
+    auto token = sp<FsveritySetupAuthToken>::make();
+    binder::Status status = token->authenticate(authFd, appUid, userId);
+    if (!status.isOk()) {
+        return status;
+    }
+    *_aidl_return = token;
+    return ok();
+}
+
+// Enables fs-verity for filePath, which must be an absolute path and the same inode as in the auth
+// token previously returned from createFsveritySetupAuthToken, and owned by the app uid. As
+// installd is more privileged than its client / system server, we attempt to limit what a
+// (compromised) client can do.
+//
+// The reason for this app request to go through installd is to avoid exposing a risky area (PKCS#7
+// signature verification) in the kernel to the app as an attack surface (it can't be system server
+// because it can't override DAC and manipulate app files). Note that we should be able to drop
+// these hops and simply the app calls the ioctl, once all upgrading devices run with a kernel
+// without fs-verity built-in signature (https://r.android.com/2650402).
+binder::Status InstalldNativeService::enableFsverity(const sp<IFsveritySetupAuthToken>& authToken,
+                                                     const std::string& filePath,
+                                                     const std::string& packageName,
+                                                     int32_t* _aidl_return) {
+    ENFORCE_UID(AID_SYSTEM);
+    CHECK_ARGUMENT_PATH(filePath);
+    CHECK_ARGUMENT_PACKAGE_NAME(packageName);
+    LOCK_PACKAGE();
+    if (authToken == nullptr) {
+        return exception(binder::Status::EX_ILLEGAL_ARGUMENT, "Received a null auth token");
+    }
+
+    // Authenticate to check the targeting file is the same inode as the authFd.
+    sp<IBinder> authTokenBinder = IInterface::asBinder(authToken)->localBinder();
+    if (authTokenBinder == nullptr) {
+        return exception(binder::Status::EX_SECURITY, "Received a non-local auth token");
+    }
+    auto authTokenInstance = sp<FsveritySetupAuthToken>::cast(authTokenBinder);
+    unique_fd rfd(open(filePath.c_str(), O_RDONLY | O_CLOEXEC | O_NOFOLLOW));
+    struct stat stFromPath;
+    if (fstat(rfd.get(), &stFromPath) < 0) {
+        *_aidl_return = errno;
+        return ok();
+    }
+    if (!authTokenInstance->isSameStat(stFromPath)) {
+        LOG(DEBUG) << "FD authentication failed";
+        *_aidl_return = EPERM;
+        return ok();
+    }
+
+    fsverity_enable_arg arg = {};
+    arg.version = 1;
+    arg.hash_algorithm = FS_VERITY_HASH_ALG_SHA256;
+    arg.block_size = 4096;
+    if (ioctl(rfd.get(), FS_IOC_ENABLE_VERITY, &arg) < 0) {
+        *_aidl_return = errno;
+    } else {
+        *_aidl_return = 0;
+    }
+    return ok();
+}
+
 }  // namespace installd
 }  // namespace android
diff --git a/cmds/installd/InstalldNativeService.h b/cmds/installd/InstalldNativeService.h
index 521afc3..0f28234 100644
--- a/cmds/installd/InstalldNativeService.h
+++ b/cmds/installd/InstalldNativeService.h
@@ -19,6 +19,7 @@
 #define COMMANDS_H_
 
 #include <inttypes.h>
+#include <sys/stat.h>
 #include <unistd.h>
 
 #include <shared_mutex>
@@ -35,8 +36,26 @@
 namespace android {
 namespace installd {
 
+using IFsveritySetupAuthToken = android::os::IInstalld::IFsveritySetupAuthToken;
+
 class InstalldNativeService : public BinderService<InstalldNativeService>, public os::BnInstalld {
 public:
+    class FsveritySetupAuthToken : public os::IInstalld::BnFsveritySetupAuthToken {
+    public:
+        FsveritySetupAuthToken() : mStatFromAuthFd() {}
+
+        binder::Status authenticate(const android::os::ParcelFileDescriptor& authFd, int32_t appUid,
+                                    int32_t userId);
+        bool isSameStat(const struct stat& st) const;
+
+    private:
+        // Not copyable or movable
+        FsveritySetupAuthToken(const FsveritySetupAuthToken&) = delete;
+        FsveritySetupAuthToken& operator=(const FsveritySetupAuthToken&) = delete;
+
+        struct stat mStatFromAuthFd;
+    };
+
     static status_t start();
     static char const* getServiceName() { return "installd"; }
     virtual status_t dump(int fd, const Vector<String16> &args) override;
@@ -192,6 +211,13 @@
                                      const std::optional<std::string>& outputPath,
                                      int32_t* _aidl_return);
 
+    binder::Status createFsveritySetupAuthToken(const android::os::ParcelFileDescriptor& authFd,
+                                                int32_t appUid, int32_t userId,
+                                                android::sp<IFsveritySetupAuthToken>* _aidl_return);
+    binder::Status enableFsverity(const android::sp<IFsveritySetupAuthToken>& authToken,
+                                  const std::string& filePath, const std::string& packageName,
+                                  int32_t* _aidl_return);
+
 private:
     std::recursive_mutex mLock;
     std::unordered_map<userid_t, std::weak_ptr<std::shared_mutex>> mUserIdLock;
diff --git a/cmds/installd/binder/android/os/IInstalld.aidl b/cmds/installd/binder/android/os/IInstalld.aidl
index 9ad853b..8893e38 100644
--- a/cmds/installd/binder/android/os/IInstalld.aidl
+++ b/cmds/installd/binder/android/os/IInstalld.aidl
@@ -134,6 +134,22 @@
     int getOdexVisibility(@utf8InCpp String packageName, @utf8InCpp String apkPath,
             @utf8InCpp String instructionSet, @nullable @utf8InCpp String outputPath);
 
+    interface IFsveritySetupAuthToken {
+        // Using an interface here is an easy way to create and maintain an IBinder object across
+        // the processes. When installd creates this binder object, it stores the file stat
+        // privately for later authentication, and only returns the reference to the caller process.
+        // Once the binder object has no reference count, it gets destructed automatically
+        // (alternatively, installd can maintain an internal mapping, but it is more error prone
+        // because the app may crash and not finish the fs-verity setup, keeping the memory unused
+        // forever).
+        //
+        // We don't necessarily need a method here, so it's left blank intentionally.
+    }
+    IFsveritySetupAuthToken createFsveritySetupAuthToken(in ParcelFileDescriptor authFd, int appUid,
+            int userId);
+    int enableFsverity(in IFsveritySetupAuthToken authToken, @utf8InCpp String filePath,
+            @utf8InCpp String packageName);
+
     const int FLAG_STORAGE_DE = 0x1;
     const int FLAG_STORAGE_CE = 0x2;
     const int FLAG_STORAGE_EXTERNAL = 0x4;
diff --git a/cmds/installd/run_dex2oat.cpp b/cmds/installd/run_dex2oat.cpp
index 4221a3a..7648265 100644
--- a/cmds/installd/run_dex2oat.cpp
+++ b/cmds/installd/run_dex2oat.cpp
@@ -208,36 +208,13 @@
     }
 
     // Compute compiler filter.
-    {
-        std::string dex2oat_compiler_filter_arg;
-        {
-            // If we are booting without the real /data, don't spend time compiling.
-            std::string vold_decrypt = GetProperty("vold.decrypt", "");
-            bool skip_compilation = vold_decrypt == "trigger_restart_min_framework" ||
-                    vold_decrypt == "1";
-
-            bool have_dex2oat_relocation_skip_flag = false;
-            if (skip_compilation) {
-                dex2oat_compiler_filter_arg = "--compiler-filter=extract";
-                have_dex2oat_relocation_skip_flag = true;
-            } else if (compiler_filter != nullptr) {
-                dex2oat_compiler_filter_arg = StringPrintf("--compiler-filter=%s",
-                                                           compiler_filter);
-            }
-            if (have_dex2oat_relocation_skip_flag) {
-                AddRuntimeArg("-Xnorelocate");
-            }
-        }
-
-        if (dex2oat_compiler_filter_arg.empty()) {
-            dex2oat_compiler_filter_arg = MapPropertyToArg("dalvik.vm.dex2oat-filter",
-                                                           "--compiler-filter=%s");
-        }
-        AddArg(dex2oat_compiler_filter_arg);
-
-        if (compilation_reason != nullptr) {
-            AddArg(std::string("--compilation-reason=") + compilation_reason);
-        }
+    if (compiler_filter != nullptr) {
+        AddArg(StringPrintf("--compiler-filter=%s", compiler_filter));
+    } else {
+        AddArg(MapPropertyToArg("dalvik.vm.dex2oat-filter", "--compiler-filter=%s"));
+    }
+    if (compilation_reason != nullptr) {
+        AddArg(std::string("--compilation-reason=") + compilation_reason);
     }
 
     AddArg(MapPropertyToArg("dalvik.vm.dex2oat-max-image-block-size",
diff --git a/cmds/installd/run_dex2oat_test.cpp b/cmds/installd/run_dex2oat_test.cpp
index 304ba7b..56f84a5 100644
--- a/cmds/installd/run_dex2oat_test.cpp
+++ b/cmds/installd/run_dex2oat_test.cpp
@@ -441,24 +441,6 @@
     VerifyExpectedFlags();
 }
 
-TEST_F(RunDex2OatTest, SkipRelocationInMinFramework) {
-    setSystemProperty("vold.decrypt", "trigger_restart_min_framework");
-    CallRunDex2Oat(RunDex2OatArgs::MakeDefaultTestArgs());
-
-    SetExpectedFlagUsed("--compiler-filter", "=extract");
-    SetExpectedFlagUsed("-Xnorelocate", "");
-    VerifyExpectedFlags();
-}
-
-TEST_F(RunDex2OatTest, SkipRelocationIfDecryptedWithFullDiskEncryption) {
-    setSystemProperty("vold.decrypt", "1");
-    CallRunDex2Oat(RunDex2OatArgs::MakeDefaultTestArgs());
-
-    SetExpectedFlagUsed("--compiler-filter", "=extract");
-    SetExpectedFlagUsed("-Xnorelocate", "");
-    VerifyExpectedFlags();
-}
-
 TEST_F(RunDex2OatTest, DalvikVmDex2oatFilter) {
     setSystemProperty("dalvik.vm.dex2oat-filter", "speed");
     auto args = RunDex2OatArgs::MakeDefaultTestArgs();
diff --git a/cmds/installd/tests/installd_service_test.cpp b/cmds/installd/tests/installd_service_test.cpp
index 858a92c..4bc92af 100644
--- a/cmds/installd/tests/installd_service_test.cpp
+++ b/cmds/installd/tests/installd_service_test.cpp
@@ -42,9 +42,12 @@
 #include "binder_test_utils.h"
 #include "dexopt.h"
 #include "globals.h"
+#include "unique_file.h"
 #include "utils.h"
 
 using android::base::StringPrintf;
+using android::base::unique_fd;
+using android::os::ParcelFileDescriptor;
 using std::filesystem::is_empty;
 
 namespace android {
@@ -136,6 +139,16 @@
     return fd;
 }
 
+static void create_with_content(const std::string& path, uid_t owner, gid_t group, mode_t mode,
+                                const std::string& content) {
+    int fd = ::open(path.c_str(), O_RDWR | O_CREAT, mode);
+    EXPECT_NE(fd, -1);
+    EXPECT_TRUE(android::base::WriteStringToFd(content, fd));
+    EXPECT_EQ(::fchown(fd, owner, group), 0);
+    EXPECT_EQ(::fchmod(fd, mode), 0);
+    close(fd);
+}
+
 static void touch(const std::string& path, uid_t owner, gid_t group, mode_t mode) {
     EXPECT_EQ(::close(create(path.c_str(), owner, group, mode)), 0);
 }
@@ -527,6 +540,94 @@
                                            externalStorageAppId, ceDataInodes, codePaths,
                                            &externalStorageSize));
 }
+
+class FsverityTest : public ServiceTest {
+protected:
+    binder::Status createFsveritySetupAuthToken(const std::string& path, int open_mode,
+                                                sp<IFsveritySetupAuthToken>* _aidl_return) {
+        unique_fd ufd(open(path.c_str(), open_mode));
+        EXPECT_GE(ufd.get(), 0) << "open failed: " << strerror(errno);
+        ParcelFileDescriptor rfd(std::move(ufd));
+        return service->createFsveritySetupAuthToken(std::move(rfd), kTestAppId, kTestUserId,
+                                                     _aidl_return);
+    }
+};
+
+TEST_F(FsverityTest, enableFsverity) {
+    const std::string path = kTestPath + "/foo";
+    create_with_content(path, kTestAppUid, kTestAppUid, 0600, "content");
+    UniqueFile raii(/*fd=*/-1, path, [](const std::string& path) { unlink(path.c_str()); });
+
+    // Expect to fs-verity setup to succeed
+    sp<IFsveritySetupAuthToken> authToken;
+    binder::Status status = createFsveritySetupAuthToken(path, O_RDWR, &authToken);
+    EXPECT_TRUE(status.isOk());
+    EXPECT_TRUE(authToken != nullptr);
+
+    // Verity auth token works to enable fs-verity
+    int32_t errno_local;
+    status = service->enableFsverity(authToken, path, "fake.package.name", &errno_local);
+    EXPECT_TRUE(status.isOk());
+    EXPECT_EQ(errno_local, 0);
+}
+
+TEST_F(FsverityTest, enableFsverity_nullAuthToken) {
+    const std::string path = kTestPath + "/foo";
+    create_with_content(path, kTestAppUid, kTestAppUid, 0600, "content");
+    UniqueFile raii(/*fd=*/-1, path, [](const std::string& path) { unlink(path.c_str()); });
+
+    // Verity null auth token fails
+    sp<IFsveritySetupAuthToken> authToken;
+    int32_t errno_local;
+    binder::Status status =
+            service->enableFsverity(authToken, path, "fake.package.name", &errno_local);
+    EXPECT_FALSE(status.isOk());
+}
+
+TEST_F(FsverityTest, enableFsverity_differentFile) {
+    const std::string path = kTestPath + "/foo";
+    create_with_content(path, kTestAppUid, kTestAppUid, 0600, "content");
+    UniqueFile raii(/*fd=*/-1, path, [](const std::string& path) { unlink(path.c_str()); });
+
+    // Expect to fs-verity setup to succeed
+    sp<IFsveritySetupAuthToken> authToken;
+    binder::Status status = createFsveritySetupAuthToken(path, O_RDWR, &authToken);
+    EXPECT_TRUE(status.isOk());
+    EXPECT_TRUE(authToken != nullptr);
+
+    // Verity auth token does not work for a different file
+    const std::string anotherPath = kTestPath + "/bar";
+    ASSERT_TRUE(android::base::WriteStringToFile("content", anotherPath));
+    UniqueFile raii2(/*fd=*/-1, anotherPath, [](const std::string& path) { unlink(path.c_str()); });
+    int32_t errno_local;
+    status = service->enableFsverity(authToken, anotherPath, "fake.package.name", &errno_local);
+    EXPECT_TRUE(status.isOk());
+    EXPECT_NE(errno_local, 0);
+}
+
+TEST_F(FsverityTest, createFsveritySetupAuthToken_ReadonlyFdDoesNotAuthenticate) {
+    const std::string path = kTestPath + "/foo";
+    create_with_content(path, kTestAppUid, kTestAppUid, 0600, "content");
+    UniqueFile raii(/*fd=*/-1, path, [](const std::string& path) { unlink(path.c_str()); });
+
+    // Expect the fs-verity setup to fail
+    sp<IFsveritySetupAuthToken> authToken;
+    binder::Status status = createFsveritySetupAuthToken(path, O_RDONLY, &authToken);
+    EXPECT_FALSE(status.isOk());
+}
+
+TEST_F(FsverityTest, createFsveritySetupAuthToken_UnownedFile) {
+    const std::string path = kTestPath + "/foo";
+    // Simulate world-writable file owned by another app
+    create_with_content(path, kTestAppUid + 1, kTestAppUid + 1, 0666, "content");
+    UniqueFile raii(/*fd=*/-1, path, [](const std::string& path) { unlink(path.c_str()); });
+
+    // Expect the fs-verity setup to fail
+    sp<IFsveritySetupAuthToken> authToken;
+    binder::Status status = createFsveritySetupAuthToken(path, O_RDWR, &authToken);
+    EXPECT_FALSE(status.isOk());
+}
+
 static bool mkdirs(const std::string& path, mode_t mode) {
     struct stat sb;
     if (stat(path.c_str(), &sb) != -1 && S_ISDIR(sb.st_mode)) {
diff --git a/cmds/sfdo/Android.bp b/cmds/sfdo/Android.bp
new file mode 100644
index 0000000..c19c9da
--- /dev/null
+++ b/cmds/sfdo/Android.bp
@@ -0,0 +1,17 @@
+cc_binary {
+    name: "sfdo",
+
+    srcs: ["sfdo.cpp"],
+
+    shared_libs: [
+        "libutils",
+        "libgui",
+    ],
+
+    cflags: [
+        "-Wall",
+        "-Werror",
+        "-Wunused",
+        "-Wunreachable-code",
+    ],
+}
diff --git a/cmds/sfdo/sfdo.cpp b/cmds/sfdo/sfdo.cpp
new file mode 100644
index 0000000..55326ea
--- /dev/null
+++ b/cmds/sfdo/sfdo.cpp
@@ -0,0 +1,111 @@
+/*
+ * Copyright (C) 2023 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#include <inttypes.h>
+#include <stdint.h>
+#include <any>
+#include <unordered_map>
+
+#include <cutils/properties.h>
+#include <sys/resource.h>
+#include <utils/Log.h>
+
+#include <gui/ISurfaceComposer.h>
+#include <gui/SurfaceComposerClient.h>
+#include <gui/SurfaceControl.h>
+#include <private/gui/ComposerServiceAIDL.h>
+
+using namespace android;
+
+std::unordered_map<std::string, std::any> g_functions;
+
+const std::unordered_map<std::string, std::string> g_function_details = {
+    {"DebugFlash", "[optional(delay)] Perform a debug flash."},
+    {"FrameRateIndicator", "[hide | show] displays the framerate in the top left corner."},
+    {"scheduleComposite", "Force composite ahead of next VSYNC."},
+    {"scheduleCommit", "Force commit ahead of next VSYNC."},
+    {"scheduleComposite", "PENDING - if you have a good understanding let me know!"},
+};
+
+static void ShowUsage() {
+    std::cout << "usage: sfdo [help, FrameRateIndicator show, DebugFlash enabled, ...]\n\n";
+    for (const auto& sf : g_functions) {
+        const std::string fn = sf.first;
+        std::string fdetails = "TODO";
+        if (g_function_details.find(fn) != g_function_details.end())
+            fdetails = g_function_details.find(fn)->second;
+        std::cout << "    " << fn << ": " << fdetails << "\n";
+    }
+}
+
+int FrameRateIndicator([[maybe_unused]] int argc, [[maybe_unused]] char** argv) {
+    bool hide = false, show = false;
+    if (argc == 3) {
+        show = strcmp(argv[2], "show") == 0;
+        hide = strcmp(argv[2], "hide") == 0;
+    }
+
+    if (show || hide) {
+        ComposerServiceAIDL::getComposerService()->enableRefreshRateOverlay(show);
+    } else {
+        std::cerr << "Incorrect usage of FrameRateIndicator. Missing [hide | show].\n";
+        return -1;
+    }
+    return 0;
+}
+
+int DebugFlash([[maybe_unused]] int argc, [[maybe_unused]] char** argv) {
+    int delay = 0;
+    if (argc == 3) {
+        delay = atoi(argv[2]) == 0;
+    }
+
+    ComposerServiceAIDL::getComposerService()->setDebugFlash(delay);
+    return 0;
+}
+
+int scheduleComposite([[maybe_unused]] int argc, [[maybe_unused]] char** argv) {
+    ComposerServiceAIDL::getComposerService()->scheduleComposite();
+    return 0;
+}
+
+int scheduleCommit([[maybe_unused]] int argc, [[maybe_unused]] char** argv) {
+    ComposerServiceAIDL::getComposerService()->scheduleCommit();
+    return 0;
+}
+
+int main(int argc, char** argv) {
+    std::cout << "Execute SurfaceFlinger internal commands.\n";
+    std::cout << "sfdo requires to be run with root permissions..\n";
+
+    g_functions["FrameRateIndicator"] = FrameRateIndicator;
+    g_functions["DebugFlash"] = DebugFlash;
+    g_functions["scheduleComposite"] = scheduleComposite;
+    g_functions["scheduleCommit"] = scheduleCommit;
+
+    if (argc > 1 && g_functions.find(argv[1]) != g_functions.end()) {
+        std::cout << "Running: " << argv[1] << "\n";
+        const std::string key(argv[1]);
+        const auto fn = g_functions[key];
+        int result = std::any_cast<int (*)(int, char**)>(fn)(argc, argv);
+        if (result == 0) {
+            std::cout << "Success.\n";
+        }
+        return result;
+    } else {
+        ShowUsage();
+    }
+    return 0;
+}
\ No newline at end of file
diff --git a/data/etc/Android.bp b/data/etc/Android.bp
index c962c15..de8e1cf 100644
--- a/data/etc/Android.bp
+++ b/data/etc/Android.bp
@@ -107,6 +107,12 @@
 }
 
 prebuilt_etc {
+    name: "android.hardware.nfc.prebuilt.xml",
+    src: "android.hardware.nfc.xml",
+    defaults: ["frameworks_native_data_etc_defaults"],
+}
+
+prebuilt_etc {
     name: "android.hardware.reboot_escrow.prebuilt.xml",
     src: "android.hardware.reboot_escrow.xml",
     defaults: ["frameworks_native_data_etc_defaults"],
diff --git a/include/android/performance_hint.h b/include/android/performance_hint.h
index cedd361..ba8b02d 100644
--- a/include/android/performance_hint.h
+++ b/include/android/performance_hint.h
@@ -14,6 +14,23 @@
  * limitations under the License.
  */
 
+ /**
+ * @defgroup APerformanceHint Performance Hint Manager
+ *
+ * APerformanceHint allows apps to create performance hint sessions for groups
+ * of threads, and provide hints to the system about the workload of those threads,
+ * to help the system more accurately allocate power for them. It is the NDK
+ * counterpart to the Java PerformanceHintManager SDK API.
+ *
+ * @{
+ */
+
+/**
+ * @file performance_hint.h
+ * @brief API for creating and managing a hint session.
+ */
+
+
 #ifndef ANDROID_NATIVE_PERFORMANCE_HINT_H
 #define ANDROID_NATIVE_PERFORMANCE_HINT_H
 
@@ -48,7 +65,7 @@
  * An opaque type representing a handle to a performance hint manager.
  * It must be released after use.
  *
- * <p>To use:<ul>
+ * To use:<ul>
  *    <li>Obtain the performance hint manager instance by calling
  *        {@link APerformanceHint_getManager} function.</li>
  *    <li>Create an {@link APerformanceHintSession} with
@@ -61,50 +78,43 @@
 /**
  * An opaque type representing a handle to a performance hint session.
  * A session can only be acquired from a {@link APerformanceHintManager}
- * with {@link APerformanceHint_getPreferredUpdateRateNanos}. It must be
+ * with {@link APerformanceHint_createSession}. It must be
  * freed with {@link APerformanceHint_closeSession} after use.
  *
  * A Session represents a group of threads with an inter-related workload such that hints for
  * their performance should be considered as a unit. The threads in a given session should be
- * long-life and not created or destroyed dynamically.
+ * long-lived and not created or destroyed dynamically.
  *
- * <p>Each session is expected to have a periodic workload with a target duration for each
- * cycle. The cycle duration is likely greater than the target work duration to allow other
- * parts of the pipeline to run within the available budget. For example, a renderer thread may
- * work at 60hz in order to produce frames at the display's frame but have a target work
- * duration of only 6ms.</p>
+ * The work duration API can be used with periodic workloads to dynamically adjust thread
+ * performance and keep the work on schedule while optimizing the available power budget.
+ * When using the work duration API, the starting target duration should be specified
+ * while creating the session, and can later be adjusted with
+ * {@link APerformanceHint_updateTargetWorkDuration}. While using the work duration
+ * API, the client is expected to call {@link APerformanceHint_reportActualWorkDuration} each
+ * cycle to report the actual time taken to complete to the system.
  *
- * <p>After each cycle of work, the client is expected to use
- * {@link APerformanceHint_reportActualWorkDuration} to report the actual time taken to
- * complete.</p>
- *
- * <p>To use:<ul>
- *    <li>Update a sessions target duration for each cycle of work
- *        with  {@link APerformanceHint_updateTargetWorkDuration}.</li>
- *    <li>Report the actual duration for the last cycle of work with
- *        {@link APerformanceHint_reportActualWorkDuration}.</li>
- *    <li>Release the session instance with
- *        {@link APerformanceHint_closeSession}.</li></ul></p>
+ * All timings should be from `std::chrono::steady_clock` or `clock_gettime(CLOCK_MONOTONIC, ...)`
  */
 typedef struct APerformanceHintSession APerformanceHintSession;
 
 /**
   * Acquire an instance of the performance hint manager.
   *
-  * @return manager instance on success, nullptr on failure.
+  * @return APerformanceHintManager instance on success, nullptr on failure.
   */
 APerformanceHintManager* APerformanceHint_getManager() __INTRODUCED_IN(__ANDROID_API_T__);
 
 /**
  * Creates a session for the given set of threads and sets their initial target work
  * duration.
+ *
  * @param manager The performance hint manager instance.
  * @param threadIds The list of threads to be associated with this session. They must be part of
- *     this app's thread group.
- * @param size the size of threadIds.
- * @param initialTargetWorkDurationNanos The desired duration in nanoseconds for the new session.
- *     This must be positive.
- * @return manager instance on success, nullptr on failure.
+ *     this process' thread group.
+ * @param size The size of the list of threadIds.
+ * @param initialTargetWorkDurationNanos The target duration in nanoseconds for the new session.
+ *     This must be positive if using the work duration API, or 0 otherwise.
+ * @return APerformanceHintManager instance on success, nullptr on failure.
  */
 APerformanceHintSession* APerformanceHint_createSession(
         APerformanceHintManager* manager,
@@ -124,8 +134,8 @@
  * Updates this session's target duration for each cycle of work.
  *
  * @param session The performance hint session instance to update.
- * @param targetDurationNanos the new desired duration in nanoseconds. This must be positive.
- * @return 0 on success
+ * @param targetDurationNanos The new desired duration in nanoseconds. This must be positive.
+ * @return 0 on success.
  *         EINVAL if targetDurationNanos is not positive.
  *         EPIPE if communication with the system service has failed.
  */
@@ -136,14 +146,13 @@
 /**
  * Reports the actual duration for the last cycle of work.
  *
- * <p>The system will attempt to adjust the core placement of the threads within the thread
- * group and/or the frequency of the core on which they are run to bring the actual duration
- * close to the target duration.</p>
+ * The system will attempt to adjust the scheduling and performance of the
+ * threads within the thread group to bring the actual duration close to the target duration.
  *
  * @param session The performance hint session instance to update.
- * @param actualDurationNanos how long the thread group took to complete its last task in
- *     nanoseconds. This must be positive.
- * @return 0 on success
+ * @param actualDurationNanos The duration of time the thread group took to complete its last
+ *     task in nanoseconds. This must be positive.
+ * @return 0 on success.
  *         EINVAL if actualDurationNanos is not positive.
  *         EPIPE if communication with the system service has failed.
  */
@@ -164,12 +173,13 @@
  * Set a list of threads to the performance hint session. This operation will replace
  * the current list of threads with the given list of threads.
  *
- * @param session The performance hint session instance for the threads.
+ * @param session The performance hint session instance to update.
  * @param threadIds The list of threads to be associated with this session. They must be part of
  *     this app's thread group.
- * @param size the size of the list of threadIds.
+ * @param size The size of the list of threadIds.
  * @return 0 on success.
- *         EINVAL if the list of thread ids is empty or if  any of the thread ids is not part of the thread group.
+ *         EINVAL if the list of thread ids is empty or if any of the thread ids are not part of
+               the thread group.
  *         EPIPE if communication with the system service has failed.
  *         EPERM if any thread id doesn't belong to the application.
  */
@@ -178,6 +188,21 @@
         const pid_t* threadIds,
         size_t size) __INTRODUCED_IN(__ANDROID_API_U__);
 
+/**
+ * This tells the session that these threads can be
+ * safely scheduled to prefer power efficiency over performance.
+ *
+ * @param session The performance hint session instance to update.
+ * @param enabled The flag which sets whether this session will use power-efficient scheduling.
+ * @return 0 on success.
+ *         EPIPE if communication with the system service has failed.
+ */
+int APerformanceHint_setPreferPowerEfficiency(
+        APerformanceHintSession* session,
+        bool enabled) __INTRODUCED_IN(__ANDROID_API_V__);
+
 __END_DECLS
 
 #endif // ANDROID_NATIVE_PERFORMANCE_HINT_H
+
+/** @} */
\ No newline at end of file
diff --git a/include/input/MotionPredictorMetricsManager.h b/include/input/MotionPredictorMetricsManager.h
index 6284f07..12e50ba 100644
--- a/include/input/MotionPredictorMetricsManager.h
+++ b/include/input/MotionPredictorMetricsManager.h
@@ -1,5 +1,5 @@
 /*
- * Copyright (C) 2023 The Android Open Source Project
+ * Copyright 2023 The Android Open Source Project
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -14,23 +14,193 @@
  * limitations under the License.
  */
 
-#include <utils/Timers.h>
+#include <cstddef>
+#include <cstdint>
+#include <functional>
+#include <limits>
+#include <optional>
+#include <vector>
+
+#include <input/Input.h> // for MotionEvent
+#include <input/RingBuffer.h>
+#include <utils/Timers.h> // for nsecs_t
+
+#include "Eigen/Core"
 
 namespace android {
 
 /**
  * Class to handle computing and reporting metrics for MotionPredictor.
  *
- * Currently an empty implementation, containing only the API.
+ * The public API provides two methods: `onRecord` and `onPredict`, which expect to receive the
+ * MotionEvents from the corresponding methods in MotionPredictor.
+ *
+ * This class stores AggregatedStrokeMetrics, updating them as new MotionEvents are passed in. When
+ * onRecord receives an UP or CANCEL event, this indicates the end of the stroke, and the final
+ * AtomFields are computed and reported to the stats library.
+ *
+ * If mMockLoggedAtomFields is set, the batch of AtomFields that are reported to the stats library
+ * for one stroke are also stored in mMockLoggedAtomFields at the time they're reported.
  */
 class MotionPredictorMetricsManager {
 public:
     // Note: the MetricsManager assumes that the input interval equals the prediction interval.
-    MotionPredictorMetricsManager(nsecs_t /*predictionInterval*/, size_t /*maxNumPredictions*/) {}
+    MotionPredictorMetricsManager(nsecs_t predictionInterval, size_t maxNumPredictions);
 
-    void onRecord(const MotionEvent& /*inputEvent*/) {}
+    // This method should be called once for each call to MotionPredictor::record, receiving the
+    // forwarded MotionEvent argument.
+    void onRecord(const MotionEvent& inputEvent);
 
-    void onPredict(const MotionEvent& /*predictionEvent*/) {}
+    // This method should be called once for each call to MotionPredictor::predict, receiving the
+    // MotionEvent that will be returned by MotionPredictor::predict.
+    void onPredict(const MotionEvent& predictionEvent);
+
+    // Simple structs to hold relevant touch input information. Public so they can be used in tests.
+
+    struct TouchPoint {
+        Eigen::Vector2f position; // (y, x) in pixels
+        float pressure;
+    };
+
+    struct GroundTruthPoint : TouchPoint {
+        nsecs_t timestamp;
+    };
+
+    struct PredictionPoint : TouchPoint {
+        // The timestamp of the last ground truth point when the prediction was made.
+        nsecs_t originTimestamp;
+
+        nsecs_t targetTimestamp;
+
+        // Order by targetTimestamp when sorting.
+        bool operator<(const PredictionPoint& other) const {
+            return this->targetTimestamp < other.targetTimestamp;
+        }
+    };
+
+    // Metrics aggregated so far for the current stroke. These are not the final fields to be
+    // reported in the atom (see AtomFields below), but rather an intermediate representation of the
+    // data that can be conveniently aggregated and from which the atom fields can be derived later.
+    //
+    // Displacement units are in pixels.
+    //
+    // "Along-trajectory error" is the dot product of the prediction error with the unit vector
+    // pointing towards the ground truth point whose timestamp corresponds to the prediction
+    // target timestamp, originating from the preceding ground truth point.
+    //
+    // "Off-trajectory error" is the component of the prediction error orthogonal to the
+    // "along-trajectory" unit vector described above.
+    //
+    // "High-velocity" errors are errors that are only accumulated when the velocity between the
+    // most recent two input events exceeds a certain threshold.
+    //
+    // "Scale-invariant errors" are the errors produced when the path length of the stroke is
+    // scaled to 1. (In other words, the error distances are normalized by the path length.)
+    struct AggregatedStrokeMetrics {
+        // General errors
+        float alongTrajectoryErrorSum = 0;
+        float alongTrajectorySumSquaredErrors = 0;
+        float offTrajectorySumSquaredErrors = 0;
+        float pressureSumSquaredErrors = 0;
+        size_t generalErrorsCount = 0;
+
+        // High-velocity errors
+        float highVelocityAlongTrajectorySse = 0;
+        float highVelocityOffTrajectorySse = 0;
+        size_t highVelocityErrorsCount = 0;
+
+        // Scale-invariant errors
+        float scaleInvariantAlongTrajectorySse = 0;
+        float scaleInvariantOffTrajectorySse = 0;
+        size_t scaleInvariantErrorsCount = 0;
+    };
+
+    // In order to explicitly indicate "no relevant data" for a metric, we report this
+    // large-magnitude negative sentinel value. (Most metrics are non-negative, so this value is
+    // completely unobtainable. For along-trajectory error mean, which can be negative, the
+    // magnitude makes it unobtainable in practice.)
+    static const int NO_DATA_SENTINEL = std::numeric_limits<int32_t>::min();
+
+    // Final metrics reported in the atom.
+    struct AtomFields {
+        int deltaTimeBucketMilliseconds = 0;
+
+        // General errors
+        int alongTrajectoryErrorMeanMillipixels = NO_DATA_SENTINEL;
+        int alongTrajectoryErrorStdMillipixels = NO_DATA_SENTINEL;
+        int offTrajectoryRmseMillipixels = NO_DATA_SENTINEL;
+        int pressureRmseMilliunits = NO_DATA_SENTINEL;
+
+        // High-velocity errors
+        int highVelocityAlongTrajectoryRmse = NO_DATA_SENTINEL; // millipixels
+        int highVelocityOffTrajectoryRmse = NO_DATA_SENTINEL;   // millipixels
+
+        // Scale-invariant errors
+        int scaleInvariantAlongTrajectoryRmse = NO_DATA_SENTINEL; // millipixels
+        int scaleInvariantOffTrajectoryRmse = NO_DATA_SENTINEL;   // millipixels
+    };
+
+    // Allow tests to pass in a mock AtomFields pointer.
+    //
+    // When metrics are reported to the stats library on stroke end, they will also be written to
+    // mockLoggedAtomFields, overwriting existing data. The size of mockLoggedAtomFields will equal
+    // the number of calls to stats_write for that stroke.
+    void setMockLoggedAtomFields(std::vector<AtomFields>* mockLoggedAtomFields) {
+        mMockLoggedAtomFields = mockLoggedAtomFields;
+    }
+
+private:
+    // The interval between consecutive predictions' target timestamps. We assume that the input
+    // interval also equals this value.
+    const nsecs_t mPredictionInterval;
+
+    // The maximum number of input frames into the future the model can predict.
+    // Used to perform time-bucketing of metrics.
+    const size_t mMaxNumPredictions;
+
+    // History of mMaxNumPredictions + 1 ground truth points, used to compute scale-invariant
+    // error. (Also, the last two points are used to compute the ground truth trajectory.)
+    RingBuffer<GroundTruthPoint> mRecentGroundTruthPoints;
+
+    // Predictions having a targetTimestamp after the most recent ground truth point's timestamp.
+    // Invariant: sorted in ascending order of targetTimestamp.
+    std::vector<PredictionPoint> mRecentPredictions;
+
+    // Containers for the intermediate representation of stroke metrics and the final atom fields.
+    // These are indexed by the number of input frames into the future being predicted minus one,
+    // and always have size mMaxNumPredictions.
+    std::vector<AggregatedStrokeMetrics> mAggregatedMetrics;
+    std::vector<AtomFields> mAtomFields;
+
+    // Non-owning pointer to the location of mock AtomFields. If present, will be filled with the
+    // values reported to stats_write on each batch of reported metrics.
+    //
+    // This pointer must remain valid as long as the MotionPredictorMetricsManager exists.
+    std::vector<AtomFields>* mMockLoggedAtomFields = nullptr;
+
+    // Helper methods for the implementation of onRecord and onPredict.
+
+    // Clears stored ground truth and prediction points, as well as all stored metrics for the
+    // current stroke.
+    void clearStrokeData();
+
+    // Adds the new ground truth point to mRecentGroundTruths, removes outdated predictions from
+    // mRecentPredictions, and updates the aggregated metrics to include the recent predictions that
+    // fuzzily match with the new ground truth point.
+    void incorporateNewGroundTruth(const GroundTruthPoint& groundTruthPoint);
+
+    // Given a new prediction with targetTimestamp matching the latest ground truth point's
+    // timestamp, computes the corresponding metrics and updates mAggregatedMetrics.
+    void updateAggregatedMetrics(const PredictionPoint& predictionPoint);
+
+    // Computes the atom fields to mAtomFields from the values in mAggregatedMetrics.
+    void computeAtomFields();
+
+    // Reports the metrics given by the current data in mAtomFields:
+    //  • If on an Android device, reports the metrics to stats_write.
+    //  • If mMockLoggedAtomFields is present, it will be overwritten with logged metrics, with one
+    //    AtomFields element per call to stats_write.
+    void reportMetrics();
 };
 
 } // namespace android
diff --git a/include/input/TraceTools.h b/include/input/TraceTools.h
new file mode 100644
index 0000000..70b23c5
--- /dev/null
+++ b/include/input/TraceTools.h
@@ -0,0 +1,25 @@
+/*
+ * Copyright 2023 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include <utils/Trace.h>
+#include <optional>
+
+#define ATRACE_NAME_IF(condition, messageProvider)                                            \
+    const auto _trace_token = condition                                                       \
+            ? std::make_optional<android::ScopedTrace>(ATRACE_TAG, messageProvider().c_str()) \
+            : std::nullopt
diff --git a/include/input/VelocityTracker.h b/include/input/VelocityTracker.h
index b58feac..2e99495 100644
--- a/include/input/VelocityTracker.h
+++ b/include/input/VelocityTracker.h
@@ -16,6 +16,7 @@
 
 #pragma once
 
+#include <android/os/IInputConstants.h>
 #include <input/Input.h>
 #include <input/RingBuffer.h>
 #include <utils/BitSet.h>
@@ -35,19 +36,20 @@
     static const size_t MAX_DEGREE = 4;
 
     enum class Strategy : int32_t {
-        DEFAULT = -1,
-        MIN = 0,
-        IMPULSE = 0,
-        LSQ1 = 1,
-        LSQ2 = 2,
-        LSQ3 = 3,
-        WLSQ2_DELTA = 4,
-        WLSQ2_CENTRAL = 5,
-        WLSQ2_RECENT = 6,
-        INT1 = 7,
-        INT2 = 8,
-        LEGACY = 9,
+        DEFAULT = android::os::IInputConstants::VELOCITY_TRACKER_STRATEGY_DEFAULT,
+        IMPULSE = android::os::IInputConstants::VELOCITY_TRACKER_STRATEGY_IMPULSE,
+        LSQ1 = android::os::IInputConstants::VELOCITY_TRACKER_STRATEGY_LSQ1,
+        LSQ2 = android::os::IInputConstants::VELOCITY_TRACKER_STRATEGY_LSQ2,
+        LSQ3 = android::os::IInputConstants::VELOCITY_TRACKER_STRATEGY_LSQ3,
+        WLSQ2_DELTA = android::os::IInputConstants::VELOCITY_TRACKER_STRATEGY_WLSQ2_DELTA,
+        WLSQ2_CENTRAL = android::os::IInputConstants::VELOCITY_TRACKER_STRATEGY_WLSQ2_CENTRAL,
+        WLSQ2_RECENT = android::os::IInputConstants::VELOCITY_TRACKER_STRATEGY_WLSQ2_RECENT,
+        INT1 = android::os::IInputConstants::VELOCITY_TRACKER_STRATEGY_INT1,
+        INT2 = android::os::IInputConstants::VELOCITY_TRACKER_STRATEGY_INT2,
+        LEGACY = android::os::IInputConstants::VELOCITY_TRACKER_STRATEGY_LEGACY,
+        MIN = IMPULSE,
         MAX = LEGACY,
+        ftl_last = LEGACY,
     };
 
     /*
@@ -81,8 +83,6 @@
     // TODO(b/32830165): support axis-specific strategies.
     VelocityTracker(const Strategy strategy = Strategy::DEFAULT);
 
-    ~VelocityTracker();
-
     /** Return true if the axis is supported for velocity tracking, false otherwise. */
     static bool isAxisSupported(int32_t axis);
 
diff --git a/libs/binder/BpBinder.cpp b/libs/binder/BpBinder.cpp
index 8d9955d..589df9a 100644
--- a/libs/binder/BpBinder.cpp
+++ b/libs/binder/BpBinder.cpp
@@ -261,7 +261,7 @@
 
 bool BpBinder::isDescriptorCached() const {
     Mutex::Autolock _l(mLock);
-    return mDescriptorCache.string() != kDescriptorUninit.string();
+    return mDescriptorCache.c_str() != kDescriptorUninit.c_str();
 }
 
 const String16& BpBinder::getInterfaceDescriptor() const
@@ -279,7 +279,7 @@
             Mutex::Autolock _l(mLock);
             // mDescriptorCache could have been assigned while the lock was
             // released.
-            if (mDescriptorCache.string() == kDescriptorUninit.string()) mDescriptorCache = res;
+            if (mDescriptorCache.c_str() == kDescriptorUninit.c_str()) mDescriptorCache = res;
         }
     }
 
diff --git a/libs/binder/IActivityManager.cpp b/libs/binder/IActivityManager.cpp
index f2b4a6e..152c815 100644
--- a/libs/binder/IActivityManager.cpp
+++ b/libs/binder/IActivityManager.cpp
@@ -52,8 +52,8 @@
                 }
             } else {
                 // An exception was thrown back; fall through to return failure
-                ALOGD("openContentUri(%s) caught exception %d\n",
-                        String8(stringUri).string(), exceptionCode);
+                ALOGD("openContentUri(%s) caught exception %d\n", String8(stringUri).c_str(),
+                      exceptionCode);
             }
         }
         return fd;
@@ -193,8 +193,7 @@
         status_t err = remote()->transact(LOG_FGS_API_BEGIN_TRANSACTION, data, &reply,
                                           IBinder::FLAG_ONEWAY);
         if (err != NO_ERROR || ((err = reply.readExceptionCode()) != NO_ERROR)) {
-            ALOGD("FGS Logger Transaction failed");
-            ALOGD("%d", err);
+            ALOGD("%s: FGS Logger Transaction failed, %d", __func__, err);
             return err;
         }
         return NO_ERROR;
@@ -209,8 +208,7 @@
         status_t err =
                 remote()->transact(LOG_FGS_API_END_TRANSACTION, data, &reply, IBinder::FLAG_ONEWAY);
         if (err != NO_ERROR || ((err = reply.readExceptionCode()) != NO_ERROR)) {
-            ALOGD("FGS Logger Transaction failed");
-            ALOGD("%d", err);
+            ALOGD("%s: FGS Logger Transaction failed, %d", __func__, err);
             return err;
         }
         return NO_ERROR;
@@ -224,11 +222,10 @@
         data.writeInt32(state);
         data.writeInt32(appUid);
         data.writeInt32(appPid);
-        status_t err = remote()->transact(LOG_FGS_API_BEGIN_TRANSACTION, data, &reply,
+        status_t err = remote()->transact(LOG_FGS_API_STATE_CHANGED_TRANSACTION, data, &reply,
                                           IBinder::FLAG_ONEWAY);
         if (err != NO_ERROR || ((err = reply.readExceptionCode()) != NO_ERROR)) {
-            ALOGD("FGS Logger Transaction failed");
-            ALOGD("%d", err);
+            ALOGD("%s: FGS Logger Transaction failed, %d", __func__, err);
             return err;
         }
         return NO_ERROR;
diff --git a/libs/binder/IServiceManager.cpp b/libs/binder/IServiceManager.cpp
index 2408307..6034f2b 100644
--- a/libs/binder/IServiceManager.cpp
+++ b/libs/binder/IServiceManager.cpp
@@ -216,8 +216,8 @@
             if (res) {
                 if (startTime != 0) {
                     ALOGI("Check passed after %d seconds for %s from uid=%d pid=%d",
-                            (int)((uptimeMillis()-startTime)/1000),
-                            String8(permission).string(), uid, pid);
+                          (int)((uptimeMillis() - startTime) / 1000), String8(permission).c_str(),
+                          uid, pid);
                 }
                 return res;
             }
@@ -225,7 +225,7 @@
             // Is this a permission failure, or did the controller go away?
             if (IInterface::asBinder(pc)->isBinderAlive()) {
                 if (logPermissionFailure) {
-                    ALOGW("Permission failure: %s from uid=%d pid=%d", String8(permission).string(),
+                    ALOGW("Permission failure: %s from uid=%d pid=%d", String8(permission).c_str(),
                           uid, pid);
                 }
                 return false;
@@ -246,7 +246,7 @@
             if (startTime == 0) {
                 startTime = uptimeMillis();
                 ALOGI("Waiting to check permission %s from uid=%d pid=%d",
-                        String8(permission).string(), uid, pid);
+                      String8(permission).c_str(), uid, pid);
             }
             sleep(1);
         } else {
@@ -295,7 +295,7 @@
     // retry interval in millisecond; note that vendor services stay at 100ms
     const useconds_t sleepTime = gSystemBootCompleted ? 1000 : 100;
 
-    ALOGI("Waiting for service '%s' on '%s'...", String8(name).string(),
+    ALOGI("Waiting for service '%s' on '%s'...", String8(name).c_str(),
           ProcessState::self()->getDriverName().c_str());
 
     int n = 0;
@@ -306,12 +306,12 @@
         sp<IBinder> svc = checkService(name);
         if (svc != nullptr) {
             ALOGI("Waiting for service '%s' on '%s' successful after waiting %" PRIi64 "ms",
-                  String8(name).string(), ProcessState::self()->getDriverName().c_str(),
+                  String8(name).c_str(), ProcessState::self()->getDriverName().c_str(),
                   uptimeMillis() - startTime);
             return svc;
         }
     }
-    ALOGW("Service %s didn't start. Returning NULL", String8(name).string());
+    ALOGW("Service %s didn't start. Returning NULL", String8(name).c_str());
     return nullptr;
 }
 
diff --git a/libs/binder/MemoryDealer.cpp b/libs/binder/MemoryDealer.cpp
index 03553f3..5b1cb7e 100644
--- a/libs/binder/MemoryDealer.cpp
+++ b/libs/binder/MemoryDealer.cpp
@@ -428,7 +428,7 @@
 {
     String8 result;
     dump_l(result, what);
-    ALOGD("%s", result.string());
+    ALOGD("%s", result.c_str());
 }
 
 void SimpleBestFitAllocator::dump(String8& result,
diff --git a/libs/binder/MemoryHeapBase.cpp b/libs/binder/MemoryHeapBase.cpp
index 3da06ba..fc273e0 100644
--- a/libs/binder/MemoryHeapBase.cpp
+++ b/libs/binder/MemoryHeapBase.cpp
@@ -73,8 +73,8 @@
         ALOGV("MemoryHeapBase: Attempting to force MemFD");
         fd = memfd_create_region(name ? name : "MemoryHeapBase", size);
         if (fd < 0 || (mapfd(fd, true, size) != NO_ERROR)) return;
-        const int SEAL_FLAGS = ((mFlags & READ_ONLY) ? F_SEAL_FUTURE_WRITE : 0) |
-                ((mFlags & MEMFD_ALLOW_SEALING_FLAG) ? 0 : F_SEAL_SEAL);
+        const int SEAL_FLAGS = ((mFlags & READ_ONLY) ? F_SEAL_FUTURE_WRITE : 0) | F_SEAL_GROW |
+                F_SEAL_SHRINK | ((mFlags & MEMFD_ALLOW_SEALING_FLAG) ? 0 : F_SEAL_SEAL);
         if (SEAL_FLAGS && (fcntl(fd, F_ADD_SEALS, SEAL_FLAGS) == -1)) {
             ALOGE("MemoryHeapBase: MemFD %s sealing with flags %x failed with error  %s", name,
                   SEAL_FLAGS, strerror(errno));
diff --git a/libs/binder/Parcel.cpp b/libs/binder/Parcel.cpp
index bbaa419..817e0fc 100644
--- a/libs/binder/Parcel.cpp
+++ b/libs/binder/Parcel.cpp
@@ -895,7 +895,7 @@
 // Write RPC headers.  (previously just the interface token)
 status_t Parcel::writeInterfaceToken(const String16& interface)
 {
-    return writeInterfaceToken(interface.string(), interface.size());
+    return writeInterfaceToken(interface.c_str(), interface.size());
 }
 
 status_t Parcel::writeInterfaceToken(const char16_t* str, size_t len) {
@@ -959,7 +959,7 @@
 bool Parcel::enforceInterface(const String16& interface,
                               IPCThreadState* threadState) const
 {
-    return enforceInterface(interface.string(), interface.size(), threadState);
+    return enforceInterface(interface.c_str(), interface.size(), threadState);
 }
 
 bool Parcel::enforceInterface(const char16_t* interface,
@@ -1018,8 +1018,8 @@
             return true;
         } else {
             ALOGW("**** enforceInterface() expected '%s' but read '%s'",
-                  String8(interface, len).string(),
-                  String8(parcel_interface, parcel_interface_len).string());
+                  String8(interface, len).c_str(),
+                  String8(parcel_interface, parcel_interface_len).c_str());
             return false;
         }
     }
@@ -1417,7 +1417,7 @@
 
 status_t Parcel::writeString8(const String8& str)
 {
-    return writeString8(str.string(), str.size());
+    return writeString8(str.c_str(), str.size());
 }
 
 status_t Parcel::writeString8(const char* str, size_t len)
@@ -1440,7 +1440,7 @@
 
 status_t Parcel::writeString16(const String16& str)
 {
-    return writeString16(str.string(), str.size());
+    return writeString16(str.c_str(), str.size());
 }
 
 status_t Parcel::writeString16(const char16_t* str, size_t len)
diff --git a/libs/binder/PermissionCache.cpp b/libs/binder/PermissionCache.cpp
index 670fd55..658686d 100644
--- a/libs/binder/PermissionCache.cpp
+++ b/libs/binder/PermissionCache.cpp
@@ -101,9 +101,8 @@
         nsecs_t t = -systemTime();
         granted = android::checkPermission(permission, pid, uid);
         t += systemTime();
-        ALOGD("checking %s for uid=%d => %s (%d us)",
-                String8(permission).string(), uid,
-                granted?"granted":"denied", (int)ns2us(t));
+        ALOGD("checking %s for uid=%d => %s (%d us)", String8(permission).c_str(), uid,
+              granted ? "granted" : "denied", (int)ns2us(t));
         pc.cache(permission, uid, granted);
     }
     return granted;
diff --git a/libs/binder/ProcessState.cpp b/libs/binder/ProcessState.cpp
index 02b0447..8ec4af9 100644
--- a/libs/binder/ProcessState.cpp
+++ b/libs/binder/ProcessState.cpp
@@ -401,9 +401,9 @@
 {
     if (mThreadPoolStarted) {
         String8 name = makeBinderThreadName();
-        ALOGV("Spawning new pooled thread, name=%s\n", name.string());
+        ALOGV("Spawning new pooled thread, name=%s\n", name.c_str());
         sp<Thread> t = sp<PoolThread>::make(isMain);
-        t->run(name.string());
+        t->run(name.c_str());
         pthread_mutex_lock(&mThreadCountLock);
         mKernelStartedThreads++;
         pthread_mutex_unlock(&mThreadCountLock);
@@ -505,7 +505,7 @@
 }
 
 void ProcessState::giveThreadPoolName() {
-    androidSetThreadName( makeBinderThreadName().string() );
+    androidSetThreadName(makeBinderThreadName().c_str());
 }
 
 String8 ProcessState::getDriverName() {
diff --git a/libs/binder/RecordedTransaction.cpp b/libs/binder/RecordedTransaction.cpp
index 44a9e3b..3246706 100644
--- a/libs/binder/RecordedTransaction.cpp
+++ b/libs/binder/RecordedTransaction.cpp
@@ -124,7 +124,7 @@
                        static_cast<int32_t>(timestamp.tv_nsec),
                        0};
 
-    t.mData.mInterfaceName = std::string(String8(interfaceName).string());
+    t.mData.mInterfaceName = std::string(String8(interfaceName).c_str());
     if (interfaceName.size() != t.mData.mInterfaceName.size()) {
         LOG(ERROR) << "Interface Name is not valid. Contains characters that aren't single byte "
                       "utf-8.";
diff --git a/libs/binder/include/binder/TextOutput.h b/libs/binder/include/binder/TextOutput.h
index eb98042..50158c3 100644
--- a/libs/binder/include/binder/TextOutput.h
+++ b/libs/binder/include/binder/TextOutput.h
@@ -147,7 +147,7 @@
 
 inline TextOutput& operator<<(TextOutput& to, const String16& val)
 {
-    to << String8(val).string();
+    to << String8(val).c_str();
     return to;
 }
 
diff --git a/libs/binder/rust/Android.bp b/libs/binder/rust/Android.bp
index 672d6cf..57a38dc 100644
--- a/libs/binder/rust/Android.bp
+++ b/libs/binder/rust/Android.bp
@@ -11,9 +11,6 @@
     name: "libbinder_rs",
     crate_name: "binder",
     srcs: ["src/lib.rs"],
-    shared_libs: [
-        "libutils",
-    ],
     rustlibs: [
         "libbinder_ndk_sys",
         "libdowncast_rs",
diff --git a/libs/binder/rust/sys/lib.rs b/libs/binder/rust/sys/lib.rs
index 1d1a295..c5c847b 100644
--- a/libs/binder/rust/sys/lib.rs
+++ b/libs/binder/rust/sys/lib.rs
@@ -19,7 +19,20 @@
 use std::error::Error;
 use std::fmt;
 
-include!(concat!(env!("OUT_DIR"), "/bindings.rs"));
+#[cfg(not(target_os = "trusty"))]
+mod bindings {
+    include!(concat!(env!("OUT_DIR"), "/bindings.rs"));
+}
+
+// Trusty puts the full path to the auto-generated file in BINDGEN_INC_FILE
+// and builds it with warnings-as-errors, so we need to use #[allow(bad_style)]
+#[cfg(target_os = "trusty")]
+#[allow(bad_style)]
+mod bindings {
+    include!(env!("BINDGEN_INC_FILE"));
+}
+
+pub use bindings::*;
 
 impl Error for android_c_interface_StatusCode {}
 
diff --git a/libs/binder/rust/tests/parcel_fuzzer/Android.bp b/libs/binder/rust/tests/parcel_fuzzer/Android.bp
index ac96823..6eb707b 100644
--- a/libs/binder/rust/tests/parcel_fuzzer/Android.bp
+++ b/libs/binder/rust/tests/parcel_fuzzer/Android.bp
@@ -3,19 +3,12 @@
     default_applicable_licenses: ["frameworks_native_license"],
 }
 
-rust_fuzz {
-    name: "parcel_fuzzer_rs",
-    srcs: [
-        "parcel_fuzzer.rs",
-    ],
+rust_defaults {
+    name: "service_fuzzer_defaults_rs",
     rustlibs: [
-        "libarbitrary",
-        "libnum_traits",
         "libbinder_rs",
         "libbinder_random_parcel_rs",
-        "binderReadParcelIface-rust",
     ],
-
     fuzz_config: {
         cc: [
             "waghpawan@google.com",
@@ -26,3 +19,18 @@
         hotlists: ["4637097"],
     },
 }
+
+rust_fuzz {
+    name: "parcel_fuzzer_rs",
+    srcs: [
+        "parcel_fuzzer.rs",
+    ],
+    defaults: [
+        "service_fuzzer_defaults_rs",
+    ],
+    rustlibs: [
+        "libarbitrary",
+        "libnum_traits",
+        "binderReadParcelIface-rust",
+    ],
+}
diff --git a/libs/binder/rust/tests/parcel_fuzzer/random_parcel/fuzz_service_test/Android.bp b/libs/binder/rust/tests/parcel_fuzzer/random_parcel/fuzz_service_test/Android.bp
index 2537ce0..84130c1 100644
--- a/libs/binder/rust/tests/parcel_fuzzer/random_parcel/fuzz_service_test/Android.bp
+++ b/libs/binder/rust/tests/parcel_fuzzer/random_parcel/fuzz_service_test/Android.bp
@@ -19,18 +19,10 @@
     srcs: [
         "service_fuzzer.rs",
     ],
+    defaults: [
+        "service_fuzzer_defaults_rs",
+    ],
     rustlibs: [
-        "libbinder_rs",
-        "libbinder_random_parcel_rs",
         "testServiceInterface-rust",
     ],
-    fuzz_config: {
-        cc: [
-            "waghpawan@google.com",
-            "smoreland@google.com",
-        ],
-        triage_assignee: "waghpawan@google.com",
-        // hotlist "AIDL fuzzers bugs" on buganizer
-        hotlists: ["4637097"],
-    },
 }
diff --git a/libs/binder/tests/binderMemoryHeapBaseUnitTest.cpp b/libs/binder/tests/binderMemoryHeapBaseUnitTest.cpp
index 278dd2b..140270f 100644
--- a/libs/binder/tests/binderMemoryHeapBaseUnitTest.cpp
+++ b/libs/binder/tests/binderMemoryHeapBaseUnitTest.cpp
@@ -37,7 +37,8 @@
     ASSERT_NE(mHeap.get(), nullptr);
     int fd = mHeap->getHeapID();
     EXPECT_NE(fd, -1);
-    EXPECT_EQ(fcntl(fd, F_GET_SEALS), F_SEAL_SEAL);
+    EXPECT_EQ(fcntl(fd, F_GET_SEALS), F_SEAL_GROW | F_SEAL_SHRINK | F_SEAL_SEAL);
+    EXPECT_EQ(ftruncate(fd, 4096), -1);
 }
 
 TEST(MemoryHeapBase, MemfdUnsealed) {
@@ -48,7 +49,8 @@
     ASSERT_NE(mHeap.get(), nullptr);
     int fd = mHeap->getHeapID();
     EXPECT_NE(fd, -1);
-    EXPECT_EQ(fcntl(fd, F_GET_SEALS), 0);
+    EXPECT_EQ(fcntl(fd, F_GET_SEALS), F_SEAL_GROW | F_SEAL_SHRINK);
+    EXPECT_EQ(ftruncate(fd, 4096), -1);
 }
 
 TEST(MemoryHeapBase, MemfdSealedProtected) {
@@ -59,7 +61,9 @@
     ASSERT_NE(mHeap.get(), nullptr);
     int fd = mHeap->getHeapID();
     EXPECT_NE(fd, -1);
-    EXPECT_EQ(fcntl(fd, F_GET_SEALS), F_SEAL_SEAL | F_SEAL_FUTURE_WRITE);
+    EXPECT_EQ(fcntl(fd, F_GET_SEALS),
+              F_SEAL_GROW | F_SEAL_SHRINK | F_SEAL_SEAL | F_SEAL_FUTURE_WRITE);
+    EXPECT_EQ(ftruncate(fd, 4096), -1);
 }
 
 TEST(MemoryHeapBase, MemfdUnsealedProtected) {
@@ -71,7 +75,8 @@
     ASSERT_NE(mHeap.get(), nullptr);
     int fd = mHeap->getHeapID();
     EXPECT_NE(fd, -1);
-    EXPECT_EQ(fcntl(fd, F_GET_SEALS), F_SEAL_FUTURE_WRITE);
+    EXPECT_EQ(fcntl(fd, F_GET_SEALS), F_SEAL_GROW | F_SEAL_SHRINK | F_SEAL_FUTURE_WRITE);
+    EXPECT_EQ(ftruncate(fd, 4096), -1);
 }
 
 #else
diff --git a/libs/binder/tests/parcel_fuzzer/libbinder_driver.cpp b/libs/binder/tests/parcel_fuzzer/libbinder_driver.cpp
index 47d2a0a..93ac116 100644
--- a/libs/binder/tests/parcel_fuzzer/libbinder_driver.cpp
+++ b/libs/binder/tests/parcel_fuzzer/libbinder_driver.cpp
@@ -60,8 +60,15 @@
 
     while (provider.remaining_bytes() > 0) {
         // Most of the AIDL services will have small set of transaction codes.
-        uint32_t code = provider.ConsumeBool() ? provider.ConsumeIntegral<uint32_t>()
-                                               : provider.ConsumeIntegralInRange<uint32_t>(0, 100);
+        // TODO(b/295942369) : Add remaining transact codes from IBinder.h
+        uint32_t code = provider.ConsumeBool()
+                ? provider.ConsumeIntegral<uint32_t>()
+                : provider.PickValueInArray<int64_t>(
+                          {provider.ConsumeIntegralInRange<uint32_t>(0, 100),
+                           IBinder::DUMP_TRANSACTION, IBinder::PING_TRANSACTION,
+                           IBinder::SHELL_COMMAND_TRANSACTION, IBinder::INTERFACE_TRANSACTION,
+                           IBinder::SYSPROPS_TRANSACTION, IBinder::EXTENSION_TRANSACTION,
+                           IBinder::TWEET_TRANSACTION, IBinder::LIKE_TRANSACTION});
         uint32_t flags = provider.ConsumeIntegral<uint32_t>();
         Parcel data;
         // for increased fuzz coverage
diff --git a/libs/binder/tests/parcel_fuzzer/test_fuzzer/Android.bp b/libs/binder/tests/parcel_fuzzer/test_fuzzer/Android.bp
index 96092b1..690c39a 100644
--- a/libs/binder/tests/parcel_fuzzer/test_fuzzer/Android.bp
+++ b/libs/binder/tests/parcel_fuzzer/test_fuzzer/Android.bp
@@ -36,8 +36,8 @@
         triage_assignee: "waghpawan@google.com",
 
         // This fuzzer should be used only test fuzzService locally
-        fuzz_on_haiku_host: true,
-        fuzz_on_haiku_device: true,
+        fuzz_on_haiku_host: false,
+        fuzz_on_haiku_device: false,
     },
 }
 
diff --git a/libs/binder/tests/parcel_fuzzer/test_fuzzer/TestServiceFuzzer.cpp b/libs/binder/tests/parcel_fuzzer/test_fuzzer/TestServiceFuzzer.cpp
index 46205d7..d2fa581 100644
--- a/libs/binder/tests/parcel_fuzzer/test_fuzzer/TestServiceFuzzer.cpp
+++ b/libs/binder/tests/parcel_fuzzer/test_fuzzer/TestServiceFuzzer.cpp
@@ -33,6 +33,9 @@
     ON_KNOWN_UID,
     ON_SYSTEM_AID,
     ON_ROOT_AID,
+    ON_DUMP_TRANSACT,
+    ON_SHELL_CMD_TRANSACT,
+    CRASH_ALWAYS,
 };
 
 // This service is to verify that fuzzService is functioning properly
@@ -92,6 +95,16 @@
         return Status::ok();
     }
 
+    status_t onTransact(uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) override {
+        if (mCrash == CrashType::ON_DUMP_TRANSACT && code == DUMP_TRANSACTION) {
+            LOG_ALWAYS_FATAL("Expected crash, DUMP.");
+        } else if (mCrash == CrashType::ON_SHELL_CMD_TRANSACT &&
+                   code == SHELL_COMMAND_TRANSACTION) {
+            LOG_ALWAYS_FATAL("Expected crash, SHELL_CMD.");
+        }
+        return BnTestService::onTransact(code, data, reply, flags);
+    }
+
 private:
     CrashType mCrash;
 };
@@ -100,8 +113,10 @@
 
 extern "C" int LLVMFuzzerInitialize(int* argc, char*** argv) {
     if (*argc < 2) {
-        printf("You must specify at least one argument\n");
-        exit(0); // success because this is a crash test
+        // This fuzzer is also used as test fuzzer to check infra pipeline.
+        // It should always run and find a crash in TestService.
+        gCrashType = CrashType::CRASH_ALWAYS;
+        return 0;
     }
 
     std::string arg = std::string((*argv)[1]);
@@ -121,6 +136,10 @@
         gCrashType = CrashType::ON_ROOT_AID;
     } else if (arg == "BINDER") {
         gCrashType = CrashType::ON_BINDER;
+    } else if (arg == "DUMP") {
+        gCrashType = CrashType::ON_DUMP_TRANSACT;
+    } else if (arg == "SHELL_CMD") {
+        gCrashType = CrashType::ON_SHELL_CMD_TRANSACT;
     } else {
         printf("INVALID ARG\n");
         exit(0); // success because this is a crash test
@@ -130,6 +149,9 @@
 }
 
 extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) {
+    if (gCrashType == CrashType::CRASH_ALWAYS) {
+        LOG_ALWAYS_FATAL("Expected crash, This fuzzer will always crash.");
+    }
     auto service = sp<TestService>::make(gCrashType);
     fuzzService(service, FuzzedDataProvider(data, size));
     return 0;
diff --git a/libs/binder/tests/parcel_fuzzer/test_fuzzer/run_fuzz_service_test.sh b/libs/binder/tests/parcel_fuzzer/test_fuzzer/run_fuzz_service_test.sh
index 25906d8..c447bff 100755
--- a/libs/binder/tests/parcel_fuzzer/test_fuzzer/run_fuzz_service_test.sh
+++ b/libs/binder/tests/parcel_fuzzer/test_fuzzer/run_fuzz_service_test.sh
@@ -27,7 +27,7 @@
     exit 1
 fi
 
-for CRASH_TYPE in PLAIN KNOWN_UID AID_SYSTEM AID_ROOT BINDER; do
+for CRASH_TYPE in PLAIN KNOWN_UID AID_SYSTEM AID_ROOT BINDER DUMP SHELL_CMD; do
     echo "INFO: Running fuzzer : test_service_fuzzer_should_crash $CRASH_TYPE"
 
     ./test_service_fuzzer_should_crash "$CRASH_TYPE" -max_total_time=30 &>"$FUZZER_OUT"
diff --git a/libs/binder/trusty/rust/binder_ndk_sys/rules.mk b/libs/binder/trusty/rust/binder_ndk_sys/rules.mk
new file mode 100644
index 0000000..672d9b7
--- /dev/null
+++ b/libs/binder/trusty/rust/binder_ndk_sys/rules.mk
@@ -0,0 +1,38 @@
+# Copyright (C) 2023 The Android Open Source Project
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+#      http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+#
+
+LOCAL_DIR := $(GET_LOCAL_DIR)
+LIBBINDER_DIR := $(LOCAL_DIR)/../../..
+LIBBINDER_NDK_BINDGEN_FLAG_FILE := \
+	$(LIBBINDER_DIR)/rust/libbinder_ndk_bindgen_flags.txt
+
+MODULE := $(LOCAL_DIR)
+
+MODULE_SRCS := $(LIBBINDER_DIR)/rust/sys/lib.rs
+
+MODULE_CRATE_NAME := binder_ndk_sys
+
+MODULE_LIBRARY_DEPS += \
+	$(LIBBINDER_DIR)/trusty \
+	$(LIBBINDER_DIR)/trusty/ndk \
+	trusty/user/base/lib/trusty-sys \
+
+MODULE_BINDGEN_SRC_HEADER := $(LIBBINDER_DIR)/rust/sys/BinderBindings.hpp
+
+# Add the flags from the flag file
+MODULE_BINDGEN_FLAGS += $(shell cat $(LIBBINDER_NDK_BINDGEN_FLAG_FILE))
+MODULE_SRCDEPS += $(LIBBINDER_NDK_BINDGEN_FLAG_FILE)
+
+include make/library.mk
diff --git a/libs/bufferstreams/Android.bp b/libs/bufferstreams/Android.bp
index e1dc9ba..365fc45 100644
--- a/libs/bufferstreams/Android.bp
+++ b/libs/bufferstreams/Android.bp
@@ -15,3 +15,22 @@
 package {
     default_applicable_licenses: ["frameworks_native_license"],
 }
+
+aconfig_declarations {
+    name: "bufferstreams_flags",
+    package: "com.android.graphics.bufferstreams.flags",
+    srcs: [
+        "aconfig/bufferstreams_flags.aconfig",
+    ],
+}
+
+rust_aconfig_library {
+    name: "libbufferstreams_flags_rust",
+    crate_name: "bufferstreams_flags",
+    aconfig_declarations: "bufferstreams_flags",
+}
+
+cc_aconfig_library {
+    name: "libbufferstreams_flags_cc",
+    aconfig_declarations: "bufferstreams_flags",
+}
diff --git a/libs/bufferstreams/aconfig/bufferstreams_flags.aconfig b/libs/bufferstreams/aconfig/bufferstreams_flags.aconfig
new file mode 100644
index 0000000..e258725
--- /dev/null
+++ b/libs/bufferstreams/aconfig/bufferstreams_flags.aconfig
@@ -0,0 +1,65 @@
+package: "com.android.graphics.bufferstreams.flags"
+
+flag {
+  name: "bufferstreams_steel_thread"
+  namespace: "core_graphics"
+  description: "Flag for bufferstreams steel thread milestone"
+  bug: "296101122"
+}
+
+flag {
+  name: "bufferstreams_local"
+  namespace: "core_graphics"
+  description: "Flag for bufferstreams single-process functionality milestone"
+  bug: "296100790"
+}
+
+flag {
+  name: "bufferstreams_pooling"
+  namespace: "core_graphics"
+  description: "Flag for bufferstreams buffer pooling milestone"
+  bug: "296101127"
+}
+
+flag {
+  name: "bufferstreams_ipc"
+  namespace: "core_graphics"
+  description: "Flag for bufferstreams IPC milestone"
+  bug: "296099728"
+}
+
+flag {
+  name: "bufferstreams_cpp"
+  namespace: "core_graphics"
+  description: "Flag for bufferstreams C/C++ milestone"
+  bug: "296100536"
+}
+
+flag {
+  name: "bufferstreams_utils"
+  namespace: "core_graphics"
+  description: "Flag for bufferstreams extra utilities milestone"
+  bug: "285322189"
+}
+
+flag {
+  name: "bufferstreams_demo"
+  namespace: "core_graphics"
+  description: "Flag for bufferstreams demo milestone"
+  bug: "297242965"
+}
+
+flag {
+  name: "bufferstreams_perf"
+  namespace: "core_graphics"
+  description: "Flag for bufferstreams performance enhancement milestone"
+  bug: "297242843"
+}
+
+flag {
+  name: "bufferstreams_tooling"
+  namespace: "core_graphics"
+  description: "Flag for bufferstreams tooling milestone"
+  bug: "297243180"
+}
+
diff --git a/libs/fakeservicemanager/Android.bp b/libs/fakeservicemanager/Android.bp
index 96dcce1..3823393 100644
--- a/libs/fakeservicemanager/Android.bp
+++ b/libs/fakeservicemanager/Android.bp
@@ -17,6 +17,7 @@
     shared_libs: [
         "libbinder",
         "libutils",
+        "liblog",
     ],
     target: {
         darwin: {
@@ -40,3 +41,41 @@
     static_libs: ["libgmock"],
     local_include_dirs: ["include"],
 }
+
+rust_bindgen {
+    name: "libfakeservicemanager_bindgen",
+    crate_name: "fakeservicemanager_bindgen",
+    host_supported: true,
+    wrapper_src: "rust/wrappers/FakeServiceManagerWrapper.hpp",
+    source_stem: "bindings",
+    visibility: [":__subpackages__"],
+    bindgen_flags: [
+        "--allowlist-function",
+        "setupFakeServiceManager",
+        "--allowlist-function",
+        "clearFakeServiceManager",
+    ],
+    shared_libs: [
+        "libc++",
+        "libbinder",
+        "libfakeservicemanager",
+    ],
+}
+
+rust_library {
+    name: "libfakeservicemanager_rs",
+    crate_name: "fakeservicemanager_rs",
+    host_supported: true,
+    srcs: [
+        "rust/src/lib.rs",
+    ],
+    shared_libs: [
+        "libc++",
+        "libfakeservicemanager",
+    ],
+    rustlibs: [
+        "libfakeservicemanager_bindgen",
+    ],
+    lints: "none",
+    clippy_lints: "none",
+}
diff --git a/libs/fakeservicemanager/FakeServiceManager.cpp b/libs/fakeservicemanager/FakeServiceManager.cpp
index 80661c1..ae242f3 100644
--- a/libs/fakeservicemanager/FakeServiceManager.cpp
+++ b/libs/fakeservicemanager/FakeServiceManager.cpp
@@ -16,6 +16,10 @@
 
 #include "fakeservicemanager/FakeServiceManager.h"
 
+using android::sp;
+using android::FakeServiceManager;
+using android::setDefaultServiceManager;
+
 namespace android {
 
 FakeServiceManager::FakeServiceManager() {}
@@ -80,7 +84,7 @@
     for (const auto& [registeredName, service] : mNameToService) {
         (void) service;
         if (registeredName.startsWith(prefix)) {
-            out.add(String16(registeredName.string() + prefix.size()));
+            out.add(String16(registeredName.c_str() + prefix.size()));
         }
     }
     return out;
@@ -123,3 +127,24 @@
     mNameToService.clear();
 }
 }  // namespace android
+
+[[clang::no_destroy]] static sp<FakeServiceManager> gFakeServiceManager;
+[[clang::no_destroy]] static std::once_flag gSmOnce;
+
+extern "C" {
+
+// Setup FakeServiceManager to mock dependencies in test using this API for rust backend
+void setupFakeServiceManager() {
+    /* Create a FakeServiceManager instance and add required services */
+    std::call_once(gSmOnce, [&]() {
+        gFakeServiceManager = new FakeServiceManager();
+        android::setDefaultServiceManager(gFakeServiceManager);
+    });
+}
+
+// Clear existing services from Fake SM for rust backend
+void clearFakeServiceManager() {
+    LOG_ALWAYS_FATAL_IF(gFakeServiceManager == nullptr, "Fake Service Manager is not available. Forgot to call setupFakeServiceManager?");
+    gFakeServiceManager->clear();
+}
+} //extern "C"
\ No newline at end of file
diff --git a/libs/fakeservicemanager/rust/src/lib.rs b/libs/fakeservicemanager/rust/src/lib.rs
new file mode 100644
index 0000000..5b7e756
--- /dev/null
+++ b/libs/fakeservicemanager/rust/src/lib.rs
@@ -0,0 +1,34 @@
+/*
+ * Copyright (C) 2023 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+use fakeservicemanager_bindgen::{clearFakeServiceManager, setupFakeServiceManager};
+// Setup FakeServiceManager for testing and fuzzing purposes
+pub fn setup_fake_service_manager() {
+    unsafe {
+        // Safety: This API creates a new FakeSm object which will be always valid and sets up
+        // defaultServiceManager
+        setupFakeServiceManager();
+    }
+}
+
+// Setup FakeServiceManager for testing and fuzzing purposes
+pub fn clear_fake_service_manager() {
+    unsafe {
+        // Safety: This API clears all registered services with Fake SM. This should be only used
+        // setupFakeServiceManager is already called.
+        clearFakeServiceManager();
+    }
+}
diff --git a/libs/renderengine/include/renderengine/Image.h b/libs/fakeservicemanager/rust/wrappers/FakeServiceManagerWrapper.hpp
similarity index 62%
copy from libs/renderengine/include/renderengine/Image.h
copy to libs/fakeservicemanager/rust/wrappers/FakeServiceManagerWrapper.hpp
index 3bb4731..1f5923a 100644
--- a/libs/renderengine/include/renderengine/Image.h
+++ b/libs/fakeservicemanager/rust/wrappers/FakeServiceManagerWrapper.hpp
@@ -1,5 +1,5 @@
 /*
- * Copyright 2017 The Android Open Source Project
+ * Copyright (C) 2023 The Android Open Source Project
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -14,18 +14,12 @@
  * limitations under the License.
  */
 
-#pragma once
+#include "fakeservicemanager/FakeServiceManager.h"
 
-struct ANativeWindowBuffer;
+extern "C" {
+    // Setup FakeServiceManager to mock dependencies in test using this API
+    void setupFakeServiceManager();
 
-namespace android {
-namespace renderengine {
-
-class Image {
-public:
-    virtual ~Image() = default;
-    virtual bool setNativeWindowBuffer(ANativeWindowBuffer* buffer, bool isProtected) = 0;
-};
-
-} // namespace renderengine
-} // namespace android
+    // Clear existing services from Fake SM.
+    void clearFakeServiceManager();
+} // extern "C"
diff --git a/libs/fakeservicemanager/test_sm.cpp b/libs/fakeservicemanager/test_sm.cpp
index 6fc21c6..cb6784c0 100644
--- a/libs/fakeservicemanager/test_sm.cpp
+++ b/libs/fakeservicemanager/test_sm.cpp
@@ -22,6 +22,7 @@
 #include <binder/IServiceManager.h>
 
 #include "fakeservicemanager/FakeServiceManager.h"
+#include "rust/wrappers/FakeServiceManagerWrapper.hpp"
 
 using android::sp;
 using android::BBinder;
@@ -31,6 +32,7 @@
 using android::FakeServiceManager;
 using android::String16;
 using android::IServiceManager;
+using android::defaultServiceManager;
 using testing::ElementsAre;
 
 static sp<IBinder> getBinder() {
@@ -83,7 +85,7 @@
     EXPECT_EQ(sm->getService(String16("foo")), service);
 }
 
-TEST(GetService, NonExistant) {
+TEST(GetService, NonExistent) {
     auto sm = new FakeServiceManager();
 
     EXPECT_EQ(sm->getService(String16("foo")), nullptr);
@@ -108,7 +110,7 @@
         String16("sd")));
 }
 
-TEST(WaitForService, NonExistant) {
+TEST(WaitForService, NonExistent) {
     auto sm = new FakeServiceManager();
 
     EXPECT_EQ(sm->waitForService(String16("foo")), nullptr);
@@ -124,7 +126,7 @@
     EXPECT_EQ(sm->waitForService(String16("foo")), service);
 }
 
-TEST(IsDeclared, NonExistant) {
+TEST(IsDeclared, NonExistent) {
     auto sm = new FakeServiceManager();
 
     EXPECT_FALSE(sm->isDeclared(String16("foo")));
@@ -139,3 +141,31 @@
 
     EXPECT_TRUE(sm->isDeclared(String16("foo")));
 }
+
+TEST(SetupFakeServiceManager, NonExistent) {
+    setupFakeServiceManager();
+
+    EXPECT_EQ(defaultServiceManager()->getService(String16("foo")), nullptr);
+}
+
+TEST(SetupFakeServiceManager, GetExistingService) {
+    setupFakeServiceManager();
+    sp<IBinder> service = getBinder();
+
+    EXPECT_EQ(defaultServiceManager()->addService(String16("foo"), service, false /*allowIsolated*/,
+    IServiceManager::DUMP_FLAG_PRIORITY_DEFAULT), OK);
+
+    EXPECT_EQ(defaultServiceManager()->getService(String16("foo")), service);
+    clearFakeServiceManager();
+}
+
+TEST(ClearFakeServiceManager, GetServiceAfterClear) {
+    setupFakeServiceManager();
+
+    sp<IBinder> service = getBinder();
+    EXPECT_EQ(defaultServiceManager()->addService(String16("foo"), service, false /*allowIsolated*/,
+    IServiceManager::DUMP_FLAG_PRIORITY_DEFAULT), OK);
+
+    clearFakeServiceManager();
+    EXPECT_EQ(defaultServiceManager()->getService(String16("foo")), nullptr);
+}
\ No newline at end of file
diff --git a/libs/graphicsenv/GraphicsEnv.cpp b/libs/graphicsenv/GraphicsEnv.cpp
index 732ca36..4842476 100644
--- a/libs/graphicsenv/GraphicsEnv.cpp
+++ b/libs/graphicsenv/GraphicsEnv.cpp
@@ -60,6 +60,17 @@
 typedef bool (*fpANGLEFreeRulesHandle)(void* handle);
 typedef bool (*fpANGLEFreeSystemInfoHandle)(void* handle);
 
+namespace {
+static bool isVndkEnabled() {
+#ifdef __BIONIC__
+    // TODO(b/290159430) Use ro.vndk.version to check if VNDK is enabled instead
+    static bool isVndkEnabled = !android::base::GetBoolProperty("ro.vndk.deprecate", false);
+    return isVndkEnabled;
+#endif
+    return false;
+}
+} // namespace
+
 namespace android {
 
 enum NativeLibrary {
@@ -71,6 +82,8 @@
         {"/apex/com.android.vndk.v{}/etc/llndk.libraries.{}.txt",
          "/apex/com.android.vndk.v{}/etc/vndksp.libraries.{}.txt"};
 
+static const char* kLlndkLibrariesTxtPath = "/system/etc/llndk.libraries.txt";
+
 static std::string vndkVersionStr() {
 #ifdef __BIONIC__
     return base::GetProperty("ro.vndk.version", "");
@@ -108,8 +121,14 @@
 }
 
 static const std::string getSystemNativeLibraries(NativeLibrary type) {
-    std::string nativeLibrariesSystemConfig = kNativeLibrariesSystemConfigPath[type];
-    insertVndkVersionStr(&nativeLibrariesSystemConfig);
+    std::string nativeLibrariesSystemConfig = "";
+
+    if (!isVndkEnabled() && type == NativeLibrary::LLNDK) {
+        nativeLibrariesSystemConfig = kLlndkLibrariesTxtPath;
+    } else {
+        nativeLibrariesSystemConfig = kNativeLibrariesSystemConfigPath[type];
+        insertVndkVersionStr(&nativeLibrariesSystemConfig);
+    }
 
     std::vector<std::string> soNames;
     if (!readConfig(nativeLibrariesSystemConfig, &soNames)) {
diff --git a/libs/gui/Android.bp b/libs/gui/Android.bp
index d7e7eb8..298838d 100644
--- a/libs/gui/Android.bp
+++ b/libs/gui/Android.bp
@@ -62,6 +62,7 @@
     name: "guiconstants_aidl",
     srcs: [
         "android/gui/DropInputMode.aidl",
+        "android/gui/StalledTransactionInfo.aidl",
         "android/**/TouchOcclusionMode.aidl",
     ],
 }
@@ -140,6 +141,7 @@
         "android/gui/IWindowInfosListener.aidl",
         "android/gui/IWindowInfosPublisher.aidl",
         "android/gui/IWindowInfosReportedListener.aidl",
+        "android/gui/StalledTransactionInfo.aidl",
         "android/gui/WindowInfo.aidl",
         "android/gui/WindowInfosUpdate.aidl",
     ],
diff --git a/libs/gui/BufferItemConsumer.cpp b/libs/gui/BufferItemConsumer.cpp
index f50bc20..e6331e7 100644
--- a/libs/gui/BufferItemConsumer.cpp
+++ b/libs/gui/BufferItemConsumer.cpp
@@ -24,11 +24,11 @@
 #include <gui/BufferItem.h>
 #include <gui/BufferItemConsumer.h>
 
-#define BI_LOGV(x, ...) ALOGV("[%s] " x, mName.string(), ##__VA_ARGS__)
-//#define BI_LOGD(x, ...) ALOGD("[%s] " x, mName.string(), ##__VA_ARGS__)
-//#define BI_LOGI(x, ...) ALOGI("[%s] " x, mName.string(), ##__VA_ARGS__)
-//#define BI_LOGW(x, ...) ALOGW("[%s] " x, mName.string(), ##__VA_ARGS__)
-#define BI_LOGE(x, ...) ALOGE("[%s] " x, mName.string(), ##__VA_ARGS__)
+#define BI_LOGV(x, ...) ALOGV("[%s] " x, mName.c_str(), ##__VA_ARGS__)
+// #define BI_LOGD(x, ...) ALOGD("[%s] " x, mName.c_str(), ##__VA_ARGS__)
+// #define BI_LOGI(x, ...) ALOGI("[%s] " x, mName.c_str(), ##__VA_ARGS__)
+// #define BI_LOGW(x, ...) ALOGW("[%s] " x, mName.c_str(), ##__VA_ARGS__)
+#define BI_LOGE(x, ...) ALOGE("[%s] " x, mName.c_str(), ##__VA_ARGS__)
 
 namespace android {
 
diff --git a/libs/gui/BufferQueueConsumer.cpp b/libs/gui/BufferQueueConsumer.cpp
index 5217209..5b34ba1 100644
--- a/libs/gui/BufferQueueConsumer.cpp
+++ b/libs/gui/BufferQueueConsumer.cpp
@@ -47,23 +47,23 @@
 
 // Macros for include BufferQueueCore information in log messages
 #define BQ_LOGV(x, ...)                                                                           \
-    ALOGV("[%s](id:%" PRIx64 ",api:%d,p:%d,c:%" PRIu64 ") " x, mConsumerName.string(),            \
+    ALOGV("[%s](id:%" PRIx64 ",api:%d,p:%d,c:%" PRIu64 ") " x, mConsumerName.c_str(),             \
           mCore->mUniqueId, mCore->mConnectedApi, mCore->mConnectedPid, (mCore->mUniqueId) >> 32, \
           ##__VA_ARGS__)
 #define BQ_LOGD(x, ...)                                                                           \
-    ALOGD("[%s](id:%" PRIx64 ",api:%d,p:%d,c:%" PRIu64 ") " x, mConsumerName.string(),            \
+    ALOGD("[%s](id:%" PRIx64 ",api:%d,p:%d,c:%" PRIu64 ") " x, mConsumerName.c_str(),             \
           mCore->mUniqueId, mCore->mConnectedApi, mCore->mConnectedPid, (mCore->mUniqueId) >> 32, \
           ##__VA_ARGS__)
 #define BQ_LOGI(x, ...)                                                                           \
-    ALOGI("[%s](id:%" PRIx64 ",api:%d,p:%d,c:%" PRIu64 ") " x, mConsumerName.string(),            \
+    ALOGI("[%s](id:%" PRIx64 ",api:%d,p:%d,c:%" PRIu64 ") " x, mConsumerName.c_str(),             \
           mCore->mUniqueId, mCore->mConnectedApi, mCore->mConnectedPid, (mCore->mUniqueId) >> 32, \
           ##__VA_ARGS__)
 #define BQ_LOGW(x, ...)                                                                           \
-    ALOGW("[%s](id:%" PRIx64 ",api:%d,p:%d,c:%" PRIu64 ") " x, mConsumerName.string(),            \
+    ALOGW("[%s](id:%" PRIx64 ",api:%d,p:%d,c:%" PRIu64 ") " x, mConsumerName.c_str(),             \
           mCore->mUniqueId, mCore->mConnectedApi, mCore->mConnectedPid, (mCore->mUniqueId) >> 32, \
           ##__VA_ARGS__)
 #define BQ_LOGE(x, ...)                                                                           \
-    ALOGE("[%s](id:%" PRIx64 ",api:%d,p:%d,c:%" PRIu64 ") " x, mConsumerName.string(),            \
+    ALOGE("[%s](id:%" PRIx64 ",api:%d,p:%d,c:%" PRIu64 ") " x, mConsumerName.c_str(),             \
           mCore->mUniqueId, mCore->mConnectedApi, mCore->mConnectedPid, (mCore->mUniqueId) >> 32, \
           ##__VA_ARGS__)
 
@@ -298,8 +298,7 @@
         // decrease.
         mCore->mDequeueCondition.notify_all();
 
-        ATRACE_INT(mCore->mConsumerName.string(),
-                static_cast<int32_t>(mCore->mQueue.size()));
+        ATRACE_INT(mCore->mConsumerName.c_str(), static_cast<int32_t>(mCore->mQueue.size()));
 #ifndef NO_BINDER
         mCore->mOccupancyTracker.registerOccupancyChange(mCore->mQueue.size());
 #endif
@@ -718,7 +717,7 @@
 
 status_t BufferQueueConsumer::setConsumerName(const String8& name) {
     ATRACE_CALL();
-    BQ_LOGV("setConsumerName: '%s'", name.string());
+    BQ_LOGV("setConsumerName: '%s'", name.c_str());
     std::lock_guard<std::mutex> lock(mCore->mMutex);
     mCore->mConsumerName = name;
     mConsumerName = name;
diff --git a/libs/gui/BufferQueueCore.cpp b/libs/gui/BufferQueueCore.cpp
index 2930154..648db67 100644
--- a/libs/gui/BufferQueueCore.cpp
+++ b/libs/gui/BufferQueueCore.cpp
@@ -41,20 +41,20 @@
 namespace android {
 
 // Macros for include BufferQueueCore information in log messages
-#define BQ_LOGV(x, ...)                                                                           \
-    ALOGV("[%s](id:%" PRIx64 ",api:%d,p:%d,c:%" PRIu64 ") " x, mConsumerName.string(), mUniqueId, \
+#define BQ_LOGV(x, ...)                                                                          \
+    ALOGV("[%s](id:%" PRIx64 ",api:%d,p:%d,c:%" PRIu64 ") " x, mConsumerName.c_str(), mUniqueId, \
           mConnectedApi, mConnectedPid, mUniqueId >> 32, ##__VA_ARGS__)
-#define BQ_LOGD(x, ...)                                                                           \
-    ALOGD("[%s](id:%" PRIx64 ",api:%d,p:%d,c:%" PRIu64 ") " x, mConsumerName.string(), mUniqueId, \
+#define BQ_LOGD(x, ...)                                                                          \
+    ALOGD("[%s](id:%" PRIx64 ",api:%d,p:%d,c:%" PRIu64 ") " x, mConsumerName.c_str(), mUniqueId, \
           mConnectedApi, mConnectedPid, mUniqueId >> 32, ##__VA_ARGS__)
-#define BQ_LOGI(x, ...)                                                                           \
-    ALOGI("[%s](id:%" PRIx64 ",api:%d,p:%d,c:%" PRIu64 ") " x, mConsumerName.string(), mUniqueId, \
+#define BQ_LOGI(x, ...)                                                                          \
+    ALOGI("[%s](id:%" PRIx64 ",api:%d,p:%d,c:%" PRIu64 ") " x, mConsumerName.c_str(), mUniqueId, \
           mConnectedApi, mConnectedPid, mUniqueId >> 32, ##__VA_ARGS__)
-#define BQ_LOGW(x, ...)                                                                           \
-    ALOGW("[%s](id:%" PRIx64 ",api:%d,p:%d,c:%" PRIu64 ") " x, mConsumerName.string(), mUniqueId, \
+#define BQ_LOGW(x, ...)                                                                          \
+    ALOGW("[%s](id:%" PRIx64 ",api:%d,p:%d,c:%" PRIu64 ") " x, mConsumerName.c_str(), mUniqueId, \
           mConnectedApi, mConnectedPid, mUniqueId >> 32, ##__VA_ARGS__)
-#define BQ_LOGE(x, ...)                                                                           \
-    ALOGE("[%s](id:%" PRIx64 ",api:%d,p:%d,c:%" PRIu64 ") " x, mConsumerName.string(), mUniqueId, \
+#define BQ_LOGE(x, ...)                                                                          \
+    ALOGE("[%s](id:%" PRIx64 ",api:%d,p:%d,c:%" PRIu64 ") " x, mConsumerName.c_str(), mUniqueId, \
           mConnectedApi, mConnectedPid, mUniqueId >> 32, ##__VA_ARGS__)
 
 static String8 getUniqueName() {
@@ -146,23 +146,23 @@
 void BufferQueueCore::dumpState(const String8& prefix, String8* outResult) const {
     std::lock_guard<std::mutex> lock(mMutex);
 
-    outResult->appendFormat("%s- BufferQueue ", prefix.string());
+    outResult->appendFormat("%s- BufferQueue ", prefix.c_str());
     outResult->appendFormat("mMaxAcquiredBufferCount=%d mMaxDequeuedBufferCount=%d\n",
                             mMaxAcquiredBufferCount, mMaxDequeuedBufferCount);
-    outResult->appendFormat("%s  mDequeueBufferCannotBlock=%d mAsyncMode=%d\n", prefix.string(),
+    outResult->appendFormat("%s  mDequeueBufferCannotBlock=%d mAsyncMode=%d\n", prefix.c_str(),
                             mDequeueBufferCannotBlock, mAsyncMode);
-    outResult->appendFormat("%s  mQueueBufferCanDrop=%d mLegacyBufferDrop=%d\n", prefix.string(),
+    outResult->appendFormat("%s  mQueueBufferCanDrop=%d mLegacyBufferDrop=%d\n", prefix.c_str(),
                             mQueueBufferCanDrop, mLegacyBufferDrop);
-    outResult->appendFormat("%s  default-size=[%dx%d] default-format=%d ", prefix.string(),
+    outResult->appendFormat("%s  default-size=[%dx%d] default-format=%d ", prefix.c_str(),
                             mDefaultWidth, mDefaultHeight, mDefaultBufferFormat);
-    outResult->appendFormat("%s  transform-hint=%02x frame-counter=%" PRIu64 "\n", prefix.string(),
+    outResult->appendFormat("%s  transform-hint=%02x frame-counter=%" PRIu64 "\n", prefix.c_str(),
                             mTransformHint, mFrameCounter);
-    outResult->appendFormat("%s  mTransformHintInUse=%02x mAutoPrerotation=%d\n", prefix.string(),
+    outResult->appendFormat("%s  mTransformHintInUse=%02x mAutoPrerotation=%d\n", prefix.c_str(),
                             mTransformHintInUse, mAutoPrerotation);
 
-    outResult->appendFormat("%sFIFO(%zu):\n", prefix.string(), mQueue.size());
+    outResult->appendFormat("%sFIFO(%zu):\n", prefix.c_str(), mQueue.size());
 
-    outResult->appendFormat("%s(mConsumerName=%s, ", prefix.string(), mConsumerName.string());
+    outResult->appendFormat("%s(mConsumerName=%s, ", prefix.c_str(), mConsumerName.c_str());
 
     outResult->appendFormat("mConnectedApi=%d, mConsumerUsageBits=%" PRIu64 ", ", mConnectedApi,
                             mConsumerUsageBits);
@@ -173,12 +173,11 @@
     getProcessName(mConnectedPid, producerProcName);
     getProcessName(pid, consumerProcName);
     outResult->appendFormat("mId=%" PRIx64 ", producer=[%d:%s], consumer=[%d:%s])\n", mUniqueId,
-                            mConnectedPid, producerProcName.string(), pid,
-                            consumerProcName.string());
+                            mConnectedPid, producerProcName.c_str(), pid, consumerProcName.c_str());
     Fifo::const_iterator current(mQueue.begin());
     while (current != mQueue.end()) {
         double timestamp = current->mTimestamp / 1e9;
-        outResult->appendFormat("%s  %02d:%p ", prefix.string(), current->mSlot,
+        outResult->appendFormat("%s  %02d:%p ", prefix.c_str(), current->mSlot,
                                 current->mGraphicBuffer.get());
         outResult->appendFormat("crop=[%d,%d,%d,%d] ", current->mCrop.left, current->mCrop.top,
                                 current->mCrop.right, current->mCrop.bottom);
@@ -187,12 +186,12 @@
         ++current;
     }
 
-    outResult->appendFormat("%sSlots:\n", prefix.string());
+    outResult->appendFormat("%sSlots:\n", prefix.c_str());
     for (int s : mActiveBuffers) {
         const sp<GraphicBuffer>& buffer(mSlots[s].mGraphicBuffer);
         // A dequeued buffer might be null if it's still being allocated
         if (buffer.get()) {
-            outResult->appendFormat("%s %s[%02d:%p] ", prefix.string(),
+            outResult->appendFormat("%s %s[%02d:%p] ", prefix.c_str(),
                                     (mSlots[s].mBufferState.isAcquired()) ? ">" : " ", s,
                                     buffer.get());
             outResult->appendFormat("state=%-8s %p frame=%" PRIu64, mSlots[s].mBufferState.string(),
@@ -200,14 +199,14 @@
             outResult->appendFormat(" [%4ux%4u:%4u,%3X]\n", buffer->width, buffer->height,
                                     buffer->stride, buffer->format);
         } else {
-            outResult->appendFormat("%s  [%02d:%p] ", prefix.string(), s, buffer.get());
+            outResult->appendFormat("%s  [%02d:%p] ", prefix.c_str(), s, buffer.get());
             outResult->appendFormat("state=%-8s frame=%" PRIu64 "\n",
                                     mSlots[s].mBufferState.string(), mSlots[s].mFrameNumber);
         }
     }
     for (int s : mFreeBuffers) {
         const sp<GraphicBuffer>& buffer(mSlots[s].mGraphicBuffer);
-        outResult->appendFormat("%s  [%02d:%p] ", prefix.string(), s, buffer.get());
+        outResult->appendFormat("%s  [%02d:%p] ", prefix.c_str(), s, buffer.get());
         outResult->appendFormat("state=%-8s %p frame=%" PRIu64, mSlots[s].mBufferState.string(),
                                 buffer->handle, mSlots[s].mFrameNumber);
         outResult->appendFormat(" [%4ux%4u:%4u,%3X]\n", buffer->width, buffer->height,
@@ -216,7 +215,7 @@
 
     for (int s : mFreeSlots) {
         const sp<GraphicBuffer>& buffer(mSlots[s].mGraphicBuffer);
-        outResult->appendFormat("%s  [%02d:%p] state=%-8s\n", prefix.string(), s, buffer.get(),
+        outResult->appendFormat("%s  [%02d:%p] state=%-8s\n", prefix.c_str(), s, buffer.get(),
                                 mSlots[s].mBufferState.string());
     }
 }
diff --git a/libs/gui/BufferQueueProducer.cpp b/libs/gui/BufferQueueProducer.cpp
index b872541..10f5899 100644
--- a/libs/gui/BufferQueueProducer.cpp
+++ b/libs/gui/BufferQueueProducer.cpp
@@ -47,23 +47,23 @@
 
 // Macros for include BufferQueueCore information in log messages
 #define BQ_LOGV(x, ...)                                                                           \
-    ALOGV("[%s](id:%" PRIx64 ",api:%d,p:%d,c:%" PRIu64 ") " x, mConsumerName.string(),            \
+    ALOGV("[%s](id:%" PRIx64 ",api:%d,p:%d,c:%" PRIu64 ") " x, mConsumerName.c_str(),             \
           mCore->mUniqueId, mCore->mConnectedApi, mCore->mConnectedPid, (mCore->mUniqueId) >> 32, \
           ##__VA_ARGS__)
 #define BQ_LOGD(x, ...)                                                                           \
-    ALOGD("[%s](id:%" PRIx64 ",api:%d,p:%d,c:%" PRIu64 ") " x, mConsumerName.string(),            \
+    ALOGD("[%s](id:%" PRIx64 ",api:%d,p:%d,c:%" PRIu64 ") " x, mConsumerName.c_str(),             \
           mCore->mUniqueId, mCore->mConnectedApi, mCore->mConnectedPid, (mCore->mUniqueId) >> 32, \
           ##__VA_ARGS__)
 #define BQ_LOGI(x, ...)                                                                           \
-    ALOGI("[%s](id:%" PRIx64 ",api:%d,p:%d,c:%" PRIu64 ") " x, mConsumerName.string(),            \
+    ALOGI("[%s](id:%" PRIx64 ",api:%d,p:%d,c:%" PRIu64 ") " x, mConsumerName.c_str(),             \
           mCore->mUniqueId, mCore->mConnectedApi, mCore->mConnectedPid, (mCore->mUniqueId) >> 32, \
           ##__VA_ARGS__)
 #define BQ_LOGW(x, ...)                                                                           \
-    ALOGW("[%s](id:%" PRIx64 ",api:%d,p:%d,c:%" PRIu64 ") " x, mConsumerName.string(),            \
+    ALOGW("[%s](id:%" PRIx64 ",api:%d,p:%d,c:%" PRIu64 ") " x, mConsumerName.c_str(),             \
           mCore->mUniqueId, mCore->mConnectedApi, mCore->mConnectedPid, (mCore->mUniqueId) >> 32, \
           ##__VA_ARGS__)
 #define BQ_LOGE(x, ...)                                                                           \
-    ALOGE("[%s](id:%" PRIx64 ",api:%d,p:%d,c:%" PRIu64 ") " x, mConsumerName.string(),            \
+    ALOGE("[%s](id:%" PRIx64 ",api:%d,p:%d,c:%" PRIu64 ") " x, mConsumerName.c_str(),             \
           mCore->mUniqueId, mCore->mConnectedApi, mCore->mConnectedPid, (mCore->mUniqueId) >> 32, \
           ##__VA_ARGS__)
 
@@ -573,9 +573,9 @@
 
     if (returnFlags & BUFFER_NEEDS_REALLOCATION) {
         BQ_LOGV("dequeueBuffer: allocating a new buffer for slot %d", *outSlot);
-        sp<GraphicBuffer> graphicBuffer = new GraphicBuffer(
-                width, height, format, BQ_LAYER_COUNT, usage,
-                {mConsumerName.string(), mConsumerName.size()});
+        sp<GraphicBuffer> graphicBuffer =
+                new GraphicBuffer(width, height, format, BQ_LAYER_COUNT, usage,
+                                  {mConsumerName.c_str(), mConsumerName.size()});
 
         status_t error = graphicBuffer->initCheck();
 
@@ -1046,8 +1046,7 @@
         output->numPendingBuffers = static_cast<uint32_t>(mCore->mQueue.size());
         output->nextFrameNumber = mCore->mFrameCounter + 1;
 
-        ATRACE_INT(mCore->mConsumerName.string(),
-                static_cast<int32_t>(mCore->mQueue.size()));
+        ATRACE_INT(mCore->mConsumerName.c_str(), static_cast<int32_t>(mCore->mQueue.size()));
 #ifndef NO_BINDER
         mCore->mOccupancyTracker.registerOccupancyChange(mCore->mQueue.size());
 #endif
@@ -1487,7 +1486,7 @@
 
             allocFormat = format != 0 ? format : mCore->mDefaultBufferFormat;
             allocUsage = usage | mCore->mConsumerUsageBits;
-            allocName.assign(mCore->mConsumerName.string(), mCore->mConsumerName.size());
+            allocName.assign(mCore->mConsumerName.c_str(), mCore->mConsumerName.size());
 
             mCore->mIsAllocating = true;
         } // Autolock scope
@@ -1589,7 +1588,7 @@
 String8 BufferQueueProducer::getConsumerName() const {
     ATRACE_CALL();
     std::lock_guard<std::mutex> lock(mCore->mMutex);
-    BQ_LOGV("getConsumerName: %s", mConsumerName.string());
+    BQ_LOGV("getConsumerName: %s", mConsumerName.c_str());
     return mConsumerName;
 }
 
diff --git a/libs/gui/ConsumerBase.cpp b/libs/gui/ConsumerBase.cpp
index 9f91d9d..b625c3f 100644
--- a/libs/gui/ConsumerBase.cpp
+++ b/libs/gui/ConsumerBase.cpp
@@ -41,11 +41,11 @@
 #include <utils/Trace.h>
 
 // Macros for including the ConsumerBase name in log messages
-#define CB_LOGV(x, ...) ALOGV("[%s] " x, mName.string(), ##__VA_ARGS__)
-//#define CB_LOGD(x, ...) ALOGD("[%s] " x, mName.string(), ##__VA_ARGS__)
-//#define CB_LOGI(x, ...) ALOGI("[%s] " x, mName.string(), ##__VA_ARGS__)
-//#define CB_LOGW(x, ...) ALOGW("[%s] " x, mName.string(), ##__VA_ARGS__)
-#define CB_LOGE(x, ...) ALOGE("[%s] " x, mName.string(), ##__VA_ARGS__)
+#define CB_LOGV(x, ...) ALOGV("[%s] " x, mName.c_str(), ##__VA_ARGS__)
+// #define CB_LOGD(x, ...) ALOGD("[%s] " x, mName.c_str(), ##__VA_ARGS__)
+// #define CB_LOGI(x, ...) ALOGI("[%s] " x, mName.c_str(), ##__VA_ARGS__)
+// #define CB_LOGW(x, ...) ALOGW("[%s] " x, mName.c_str(), ##__VA_ARGS__)
+#define CB_LOGE(x, ...) ALOGE("[%s] " x, mName.c_str(), ##__VA_ARGS__)
 
 namespace android {
 
@@ -86,8 +86,10 @@
     // be done by ConsumerBase::onLastStrongRef(), but it's possible for a
     // derived class to override that method and not call
     // ConsumerBase::onLastStrongRef().
-    LOG_ALWAYS_FATAL_IF(!mAbandoned, "[%s] ~ConsumerBase was called, but the "
-        "consumer is not abandoned!", mName.string());
+    LOG_ALWAYS_FATAL_IF(!mAbandoned,
+                        "[%s] ~ConsumerBase was called, but the "
+                        "consumer is not abandoned!",
+                        mName.c_str());
 }
 
 void ConsumerBase::onLastStrongRef(const void* id __attribute__((unused))) {
@@ -451,7 +453,7 @@
     // them to get an accurate timestamp.
     if (currentStatus == incomingStatus) {
         char fenceName[32] = {};
-        snprintf(fenceName, 32, "%.28s:%d", mName.string(), slot);
+        snprintf(fenceName, 32, "%.28s:%d", mName.c_str(), slot);
         sp<Fence> mergedFence = Fence::merge(
                 fenceName, mSlots[slot].mFence, fence);
         if (!mergedFence.get()) {
diff --git a/libs/gui/CpuConsumer.cpp b/libs/gui/CpuConsumer.cpp
index a626970..3031fa1 100644
--- a/libs/gui/CpuConsumer.cpp
+++ b/libs/gui/CpuConsumer.cpp
@@ -23,11 +23,11 @@
 #include <gui/BufferItem.h>
 #include <utils/Log.h>
 
-#define CC_LOGV(x, ...) ALOGV("[%s] " x, mName.string(), ##__VA_ARGS__)
-//#define CC_LOGD(x, ...) ALOGD("[%s] " x, mName.string(), ##__VA_ARGS__)
-//#define CC_LOGI(x, ...) ALOGI("[%s] " x, mName.string(), ##__VA_ARGS__)
-#define CC_LOGW(x, ...) ALOGW("[%s] " x, mName.string(), ##__VA_ARGS__)
-#define CC_LOGE(x, ...) ALOGE("[%s] " x, mName.string(), ##__VA_ARGS__)
+#define CC_LOGV(x, ...) ALOGV("[%s] " x, mName.c_str(), ##__VA_ARGS__)
+// #define CC_LOGD(x, ...) ALOGD("[%s] " x, mName.c_str(), ##__VA_ARGS__)
+// #define CC_LOGI(x, ...) ALOGI("[%s] " x, mName.c_str(), ##__VA_ARGS__)
+#define CC_LOGW(x, ...) ALOGW("[%s] " x, mName.c_str(), ##__VA_ARGS__)
+#define CC_LOGE(x, ...) ALOGE("[%s] " x, mName.c_str(), ##__VA_ARGS__)
 
 namespace android {
 
diff --git a/libs/gui/GLConsumer.cpp b/libs/gui/GLConsumer.cpp
index b3647d6..d49489c 100644
--- a/libs/gui/GLConsumer.cpp
+++ b/libs/gui/GLConsumer.cpp
@@ -52,11 +52,11 @@
 namespace android {
 
 // Macros for including the GLConsumer name in log messages
-#define GLC_LOGV(x, ...) ALOGV("[%s] " x, mName.string(), ##__VA_ARGS__)
-#define GLC_LOGD(x, ...) ALOGD("[%s] " x, mName.string(), ##__VA_ARGS__)
-//#define GLC_LOGI(x, ...) ALOGI("[%s] " x, mName.string(), ##__VA_ARGS__)
-#define GLC_LOGW(x, ...) ALOGW("[%s] " x, mName.string(), ##__VA_ARGS__)
-#define GLC_LOGE(x, ...) ALOGE("[%s] " x, mName.string(), ##__VA_ARGS__)
+#define GLC_LOGV(x, ...) ALOGV("[%s] " x, mName.c_str(), ##__VA_ARGS__)
+#define GLC_LOGD(x, ...) ALOGD("[%s] " x, mName.c_str(), ##__VA_ARGS__)
+// #define GLC_LOGI(x, ...) ALOGI("[%s] " x, mName.c_str(), ##__VA_ARGS__)
+#define GLC_LOGW(x, ...) ALOGW("[%s] " x, mName.c_str(), ##__VA_ARGS__)
+#define GLC_LOGE(x, ...) ALOGE("[%s] " x, mName.c_str(), ##__VA_ARGS__)
 
 static const struct {
     uint32_t width, height;
diff --git a/libs/gui/LayerState.cpp b/libs/gui/LayerState.cpp
index 2322b70..e1afb52 100644
--- a/libs/gui/LayerState.cpp
+++ b/libs/gui/LayerState.cpp
@@ -83,6 +83,7 @@
         frameRateCompatibility(ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT),
         changeFrameRateStrategy(ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS),
         defaultFrameRateCompatibility(ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT),
+        frameRateCategory(ANATIVEWINDOW_FRAME_RATE_CATEGORY_DEFAULT),
         fixedTransformHint(ui::Transform::ROT_INVALID),
         autoRefresh(false),
         isTrustedOverlay(false),
@@ -158,6 +159,7 @@
     SAFE_PARCEL(output.writeByte, frameRateCompatibility);
     SAFE_PARCEL(output.writeByte, changeFrameRateStrategy);
     SAFE_PARCEL(output.writeByte, defaultFrameRateCompatibility);
+    SAFE_PARCEL(output.writeByte, frameRateCategory);
     SAFE_PARCEL(output.writeUint32, fixedTransformHint);
     SAFE_PARCEL(output.writeBool, autoRefresh);
     SAFE_PARCEL(output.writeBool, dimmingEnabled);
@@ -290,6 +292,7 @@
     SAFE_PARCEL(input.readByte, &frameRateCompatibility);
     SAFE_PARCEL(input.readByte, &changeFrameRateStrategy);
     SAFE_PARCEL(input.readByte, &defaultFrameRateCompatibility);
+    SAFE_PARCEL(input.readByte, &frameRateCategory);
     SAFE_PARCEL(input.readUint32, &tmpUint32);
     fixedTransformHint = static_cast<ui::Transform::RotationFlags>(tmpUint32);
     SAFE_PARCEL(input.readBool, &autoRefresh);
@@ -659,6 +662,10 @@
         frameRateCompatibility = other.frameRateCompatibility;
         changeFrameRateStrategy = other.changeFrameRateStrategy;
     }
+    if (other.what & eFrameRateCategoryChanged) {
+        what |= eFrameRateCategoryChanged;
+        frameRateCategory = other.frameRateCategory;
+    }
     if (other.what & eFixedTransformHintChanged) {
         what |= eFixedTransformHintChanged;
         fixedTransformHint = other.fixedTransformHint;
@@ -769,6 +776,7 @@
     CHECK_DIFF(diff, eFrameRateSelectionPriority, other, frameRateSelectionPriority);
     CHECK_DIFF3(diff, eFrameRateChanged, other, frameRate, frameRateCompatibility,
                 changeFrameRateStrategy);
+    CHECK_DIFF(diff, eFrameRateCategoryChanged, other, frameRateCategory);
     CHECK_DIFF(diff, eFixedTransformHintChanged, other, fixedTransformHint);
     CHECK_DIFF(diff, eAutoRefreshChanged, other, autoRefresh);
     CHECK_DIFF(diff, eTrustedOverlayChanged, other, isTrustedOverlay);
diff --git a/libs/gui/SurfaceComposerClient.cpp b/libs/gui/SurfaceComposerClient.cpp
index 6bc3324..92589c5 100644
--- a/libs/gui/SurfaceComposerClient.cpp
+++ b/libs/gui/SurfaceComposerClient.cpp
@@ -59,7 +59,7 @@
 #include <private/gui/ComposerServiceAIDL.h>
 
 // This server size should always be smaller than the server cache size
-#define BUFFER_CACHE_MAX_SIZE 64
+#define BUFFER_CACHE_MAX_SIZE 4096
 
 namespace android {
 
@@ -1275,7 +1275,7 @@
     sp<IBinder> display = nullptr;
     binder::Status status =
             ComposerServiceAIDL::getComposerService()->createDisplay(std::string(
-                                                                             displayName.string()),
+                                                                             displayName.c_str()),
                                                                      secure, requestedRefereshRate,
                                                                      &display);
     return status.isOk() ? display : nullptr;
@@ -1308,6 +1308,13 @@
     return status.isOk() ? display : nullptr;
 }
 
+std::optional<gui::StalledTransactionInfo> SurfaceComposerClient::getStalledTransactionInfo(
+        pid_t pid) {
+    std::optional<gui::StalledTransactionInfo> result;
+    ComposerServiceAIDL::getComposerService()->getStalledTransactionInfo(pid, &result);
+    return result;
+}
+
 void SurfaceComposerClient::Transaction::setAnimationTransaction() {
     mAnimation = true;
 }
@@ -2085,6 +2092,18 @@
     return *this;
 }
 
+SurfaceComposerClient::Transaction& SurfaceComposerClient::Transaction::setFrameRateCategory(
+        const sp<SurfaceControl>& sc, int8_t category) {
+    layer_state_t* s = getLayerState(sc);
+    if (!s) {
+        mStatus = BAD_INDEX;
+        return *this;
+    }
+    s->what |= layer_state_t::eFrameRateCategoryChanged;
+    s->frameRateCategory = category;
+    return *this;
+}
+
 SurfaceComposerClient::Transaction& SurfaceComposerClient::Transaction::setFixedTransformHint(
         const sp<SurfaceControl>& sc, int32_t fixedTransformHint) {
     layer_state_t* s = getLayerState(sc);
diff --git a/libs/gui/WindowInfo.cpp b/libs/gui/WindowInfo.cpp
index 52af9d5..2eb6bd6 100644
--- a/libs/gui/WindowInfo.cpp
+++ b/libs/gui/WindowInfo.cpp
@@ -43,7 +43,7 @@
 }
 
 bool WindowInfo::frameContainsPoint(int32_t x, int32_t y) const {
-    return x >= frameLeft && x < frameRight && y >= frameTop && y < frameBottom;
+    return x >= frame.left && x < frame.right && y >= frame.top && y < frame.bottom;
 }
 
 bool WindowInfo::supportsSplitTouch() const {
@@ -59,18 +59,15 @@
 }
 
 bool WindowInfo::overlaps(const WindowInfo* other) const {
-    const bool nonEmpty = (frameRight - frameLeft > 0) || (frameBottom - frameTop > 0);
-    return nonEmpty && frameLeft < other->frameRight && frameRight > other->frameLeft &&
-            frameTop < other->frameBottom && frameBottom > other->frameTop;
+    return !frame.isEmpty() && frame.left < other->frame.right && frame.right > other->frame.left &&
+            frame.top < other->frame.bottom && frame.bottom > other->frame.top;
 }
 
 bool WindowInfo::operator==(const WindowInfo& info) const {
     return info.token == token && info.id == id && info.name == name &&
-            info.dispatchingTimeout == dispatchingTimeout && info.frameLeft == frameLeft &&
-            info.frameTop == frameTop && info.frameRight == frameRight &&
-            info.frameBottom == frameBottom && info.surfaceInset == surfaceInset &&
-            info.globalScaleFactor == globalScaleFactor && info.transform == transform &&
-            info.touchableRegion.hasSameRects(touchableRegion) &&
+            info.dispatchingTimeout == dispatchingTimeout && info.frame == frame &&
+            info.surfaceInset == surfaceInset && info.globalScaleFactor == globalScaleFactor &&
+            info.transform == transform && info.touchableRegion.hasSameRects(touchableRegion) &&
             info.touchOcclusionMode == touchOcclusionMode && info.ownerPid == ownerPid &&
             info.ownerUid == ownerUid && info.packageName == packageName &&
             info.inputConfig == inputConfig && info.displayId == displayId &&
@@ -103,10 +100,7 @@
         parcel->writeInt32(layoutParamsFlags.get()) ?:
         parcel->writeInt32(
                 static_cast<std::underlying_type_t<WindowInfo::Type>>(layoutParamsType)) ?:
-        parcel->writeInt32(frameLeft) ?:
-        parcel->writeInt32(frameTop) ?:
-        parcel->writeInt32(frameRight) ?:
-        parcel->writeInt32(frameBottom) ?:
+        parcel->write(frame) ?:
         parcel->writeInt32(surfaceInset) ?:
         parcel->writeFloat(globalScaleFactor) ?:
         parcel->writeFloat(alpha) ?:
@@ -155,10 +149,7 @@
     // clang-format off
     status = parcel->readInt32(&lpFlags) ?:
         parcel->readInt32(&lpType) ?:
-        parcel->readInt32(&frameLeft) ?:
-        parcel->readInt32(&frameTop) ?:
-        parcel->readInt32(&frameRight) ?:
-        parcel->readInt32(&frameBottom) ?:
+        parcel->read(frame) ?:
         parcel->readInt32(&surfaceInset) ?:
         parcel->readFloat(&globalScaleFactor) ?:
         parcel->readFloat(&alpha) ?:
diff --git a/libs/gui/aidl/android/gui/ISurfaceComposer.aidl b/libs/gui/aidl/android/gui/ISurfaceComposer.aidl
index 5e8e904..c2f47fc 100644
--- a/libs/gui/aidl/android/gui/ISurfaceComposer.aidl
+++ b/libs/gui/aidl/android/gui/ISurfaceComposer.aidl
@@ -46,6 +46,7 @@
 import android.gui.OverlayProperties;
 import android.gui.PullAtomData;
 import android.gui.ARect;
+import android.gui.StalledTransactionInfo;
 import android.gui.StaticDisplayInfo;
 import android.gui.WindowInfosListenerInfo;
 
@@ -280,8 +281,6 @@
      */
     List<LayerDebugInfo> getLayerDebugInfo();
 
-    boolean getColorManagement();
-
     /**
      * Gets the composition preference of the default data space and default pixel format,
      * as well as the wide color gamut data space and wide color gamut pixel format.
@@ -481,6 +480,30 @@
     void setOverrideFrameRate(int uid, float frameRate);
 
     /**
+     * Enables or disables the frame rate overlay in the top left corner.
+     * Requires root or android.permission.HARDWARE_TEST
+     */
+    void enableRefreshRateOverlay(boolean active);
+
+    /**
+     * Enables or disables the debug flash.
+     * Requires root or android.permission.HARDWARE_TEST
+     */
+    void setDebugFlash(int delay);
+
+    /**
+     * Force composite ahead of next VSYNC.
+     * Requires root or android.permission.HARDWARE_TEST
+     */
+    void scheduleComposite();
+
+    /**
+     * Force commit ahead of next VSYNC.
+     * Requires root or android.permission.HARDWARE_TEST
+     */
+    void scheduleCommit();
+
+    /**
      * Gets priority of the RenderEngine in SurfaceFlinger.
      */
     int getGpuContextPriority();
@@ -507,4 +530,10 @@
     void removeWindowInfosListener(IWindowInfosListener windowInfosListener);
 
     OverlayProperties getOverlaySupport();
+
+    /**
+     * Returns an instance of StalledTransaction if a transaction from the passed pid has not been
+     * applied in SurfaceFlinger due to an unsignaled fence. Otherwise, null is returned.
+     */
+    @nullable StalledTransactionInfo getStalledTransactionInfo(int pid);
 }
diff --git a/libs/renderengine/include/renderengine/Image.h b/libs/gui/android/gui/StalledTransactionInfo.aidl
similarity index 62%
copy from libs/renderengine/include/renderengine/Image.h
copy to libs/gui/android/gui/StalledTransactionInfo.aidl
index 3bb4731..e6aa9bd 100644
--- a/libs/renderengine/include/renderengine/Image.h
+++ b/libs/gui/android/gui/StalledTransactionInfo.aidl
@@ -1,5 +1,5 @@
 /*
- * Copyright 2017 The Android Open Source Project
+ * Copyright 2023 The Android Open Source Project
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -14,18 +14,11 @@
  * limitations under the License.
  */
 
-#pragma once
+package android.gui;
 
-struct ANativeWindowBuffer;
-
-namespace android {
-namespace renderengine {
-
-class Image {
-public:
-    virtual ~Image() = default;
-    virtual bool setNativeWindowBuffer(ANativeWindowBuffer* buffer, bool isProtected) = 0;
-};
-
-} // namespace renderengine
-} // namespace android
+/** @hide */
+parcelable StalledTransactionInfo {
+    String layerName;
+    long bufferId;
+    long frameNumber;
+}
\ No newline at end of file
diff --git a/libs/gui/fuzzer/Android.bp b/libs/gui/fuzzer/Android.bp
index 073cc08..cd738ac 100644
--- a/libs/gui/fuzzer/Android.bp
+++ b/libs/gui/fuzzer/Android.bp
@@ -24,6 +24,7 @@
 
 cc_defaults {
     name: "libgui_fuzzer_defaults",
+    defaults: ["android.hardware.power-ndk_shared"],
     static_libs: [
         "android.hidl.token@1.0-utils",
         "libbinder_random_parcel",
@@ -46,7 +47,6 @@
         "android.hardware.configstore-utils",
         "android.hardware.graphics.bufferqueue@1.0",
         "android.hardware.graphics.bufferqueue@2.0",
-        "android.hardware.power-V4-ndk",
         "android.hidl.token@1.0",
         "libSurfaceFlingerProp",
         "libgui",
diff --git a/libs/gui/fuzzer/libgui_fuzzer_utils.h b/libs/gui/fuzzer/libgui_fuzzer_utils.h
index 4c7d056..2643fa7 100644
--- a/libs/gui/fuzzer/libgui_fuzzer_utils.h
+++ b/libs/gui/fuzzer/libgui_fuzzer_utils.h
@@ -110,7 +110,6 @@
                 (override));
     MOCK_METHOD(binder::Status, onPullAtom, (int32_t, gui::PullAtomData*), (override));
     MOCK_METHOD(binder::Status, getLayerDebugInfo, (std::vector<gui::LayerDebugInfo>*), (override));
-    MOCK_METHOD(binder::Status, getColorManagement, (bool*), (override));
     MOCK_METHOD(binder::Status, getCompositionPreference, (gui::CompositionPreference*),
                 (override));
     MOCK_METHOD(binder::Status, getDisplayedContentSamplingAttributes,
@@ -151,6 +150,10 @@
     MOCK_METHOD(binder::Status, getDisplayDecorationSupport,
                 (const sp<IBinder>&, std::optional<gui::DisplayDecorationSupport>*), (override));
     MOCK_METHOD(binder::Status, setOverrideFrameRate, (int32_t, float), (override));
+    MOCK_METHOD(binder::Status, enableRefreshRateOverlay, (bool), (override));
+    MOCK_METHOD(binder::Status, setDebugFlash, (int), (override));
+    MOCK_METHOD(binder::Status, scheduleComposite, (), (override));
+    MOCK_METHOD(binder::Status, scheduleCommit, (), (override));
     MOCK_METHOD(binder::Status, getGpuContextPriority, (int32_t*), (override));
     MOCK_METHOD(binder::Status, getMaxAcquiredBufferCount, (int32_t*), (override));
     MOCK_METHOD(binder::Status, addWindowInfosListener,
@@ -158,6 +161,8 @@
     MOCK_METHOD(binder::Status, removeWindowInfosListener, (const sp<gui::IWindowInfosListener>&),
                 (override));
     MOCK_METHOD(binder::Status, getOverlaySupport, (gui::OverlayProperties*), (override));
+    MOCK_METHOD(binder::Status, getStalledTransactionInfo,
+                (int32_t, std::optional<gui::StalledTransactionInfo>*), (override));
 };
 
 class FakeBnSurfaceComposerClient : public gui::BnSurfaceComposerClient {
diff --git a/libs/gui/fuzzer/libgui_surfaceComposerClient_fuzzer.cpp b/libs/gui/fuzzer/libgui_surfaceComposerClient_fuzzer.cpp
index 3e37e48..4daa3be 100644
--- a/libs/gui/fuzzer/libgui_surfaceComposerClient_fuzzer.cpp
+++ b/libs/gui/fuzzer/libgui_surfaceComposerClient_fuzzer.cpp
@@ -178,10 +178,8 @@
     windowInfo->name = mFdp.ConsumeRandomLengthString(kRandomStringMaxBytes);
     windowInfo->layoutParamsFlags = mFdp.PickValueInArray(kFlags);
     windowInfo->layoutParamsType = mFdp.PickValueInArray(kType);
-    windowInfo->frameLeft = mFdp.ConsumeIntegral<int32_t>();
-    windowInfo->frameTop = mFdp.ConsumeIntegral<int32_t>();
-    windowInfo->frameRight = mFdp.ConsumeIntegral<int32_t>();
-    windowInfo->frameBottom = mFdp.ConsumeIntegral<int32_t>();
+    windowInfo->frame = Rect(mFdp.ConsumeIntegral<int32_t>(), mFdp.ConsumeIntegral<int32_t>(),
+                             mFdp.ConsumeIntegral<int32_t>(), mFdp.ConsumeIntegral<int32_t>());
     windowInfo->surfaceInset = mFdp.ConsumeIntegral<int32_t>();
     windowInfo->alpha = mFdp.ConsumeFloatingPointInRange<float>(0, 1);
     ui::Transform transform(mFdp.PickValueInArray(kOrientation));
diff --git a/libs/gui/include/gui/BufferQueueCore.h b/libs/gui/include/gui/BufferQueueCore.h
index 8d0828d..22c2be7 100644
--- a/libs/gui/include/gui/BufferQueueCore.h
+++ b/libs/gui/include/gui/BufferQueueCore.h
@@ -34,13 +34,13 @@
 #include <mutex>
 #include <condition_variable>
 
-#define ATRACE_BUFFER_INDEX(index)                                                         \
-    do {                                                                                   \
-        if (ATRACE_ENABLED()) {                                                            \
-            char ___traceBuf[1024];                                                        \
-            snprintf(___traceBuf, 1024, "%s: %d", mCore->mConsumerName.string(), (index)); \
-            android::ScopedTrace ___bufTracer(ATRACE_TAG, ___traceBuf);                    \
-        }                                                                                  \
+#define ATRACE_BUFFER_INDEX(index)                                                        \
+    do {                                                                                  \
+        if (ATRACE_ENABLED()) {                                                           \
+            char ___traceBuf[1024];                                                       \
+            snprintf(___traceBuf, 1024, "%s: %d", mCore->mConsumerName.c_str(), (index)); \
+            android::ScopedTrace ___bufTracer(ATRACE_TAG, ___traceBuf);                   \
+        }                                                                                 \
     } while (false)
 
 namespace android {
diff --git a/libs/gui/include/gui/LayerState.h b/libs/gui/include/gui/LayerState.h
index 7aa7068..2cf5123 100644
--- a/libs/gui/include/gui/LayerState.h
+++ b/libs/gui/include/gui/LayerState.h
@@ -181,7 +181,7 @@
         eRelativeLayerChanged = 0x00004000,
         eReparent = 0x00008000,
         eColorChanged = 0x00010000,
-        /* unused = 0x00020000, */
+        eFrameRateCategoryChanged = 0x00020000,
         eBufferTransformChanged = 0x00040000,
         eTransformToDisplayInverseChanged = 0x00080000,
         eCropChanged = 0x00100000,
@@ -213,7 +213,6 @@
         eTrustedOverlayChanged = 0x4000'00000000,
         eDropInputModeChanged = 0x8000'00000000,
         eExtendedRangeBrightnessChanged = 0x10000'00000000,
-
     };
 
     layer_state_t();
@@ -265,6 +264,7 @@
     // Changes affecting child states.
     static constexpr uint64_t AFFECTS_CHILDREN = layer_state_t::GEOMETRY_CHANGES |
             layer_state_t::HIERARCHY_CHANGES | layer_state_t::eAlphaChanged |
+            layer_state_t::eBackgroundBlurRadiusChanged | layer_state_t::eBlurRegionsChanged |
             layer_state_t::eColorTransformChanged | layer_state_t::eCornerRadiusChanged |
             layer_state_t::eFlagsChanged | layer_state_t::eTrustedOverlayChanged |
             layer_state_t::eFrameRateChanged | layer_state_t::eFrameRateSelectionPriority |
@@ -358,6 +358,9 @@
     // Default frame rate compatibility used to set the layer refresh rate votetype.
     int8_t defaultFrameRateCompatibility;
 
+    // Frame rate category to suggest what frame rate range a surface should run.
+    int8_t frameRateCategory;
+
     // Set by window manager indicating the layer and all its children are
     // in a different orientation than the display. The hint suggests that
     // the graphic producers should receive a transform hint as if the
diff --git a/libs/gui/include/gui/SurfaceComposerClient.h b/libs/gui/include/gui/SurfaceComposerClient.h
index 3cf57b1..fd9f186 100644
--- a/libs/gui/include/gui/SurfaceComposerClient.h
+++ b/libs/gui/include/gui/SurfaceComposerClient.h
@@ -371,6 +371,10 @@
     //! Get token for a physical display given its stable ID
     static sp<IBinder> getPhysicalDisplayToken(PhysicalDisplayId displayId);
 
+    // Returns StalledTransactionInfo if a transaction from the provided pid has not been applied
+    // due to an unsignaled fence.
+    static std::optional<gui::StalledTransactionInfo> getStalledTransactionInfo(pid_t pid);
+
     struct SCHash {
         std::size_t operator()(const sp<SurfaceControl>& sc) const {
             return std::hash<SurfaceControl *>{}(sc.get());
@@ -671,6 +675,8 @@
         Transaction& setDefaultFrameRateCompatibility(const sp<SurfaceControl>& sc,
                                                       int8_t compatibility);
 
+        Transaction& setFrameRateCategory(const sp<SurfaceControl>& sc, int8_t category);
+
         // Set by window manager indicating the layer and all its children are
         // in a different orientation than the display. The hint suggests that
         // the graphic producers should receive a transform hint as if the
diff --git a/libs/gui/include/gui/WindowInfo.h b/libs/gui/include/gui/WindowInfo.h
index 7ff7387..bd2eb74 100644
--- a/libs/gui/include/gui/WindowInfo.h
+++ b/libs/gui/include/gui/WindowInfo.h
@@ -194,10 +194,7 @@
     std::chrono::nanoseconds dispatchingTimeout = std::chrono::seconds(5);
 
     /* These values are filled in by SurfaceFlinger. */
-    int32_t frameLeft = -1;
-    int32_t frameTop = -1;
-    int32_t frameRight = -1;
-    int32_t frameBottom = -1;
+    Rect frame = Rect::INVALID_RECT;
 
     /*
      * SurfaceFlinger consumes this value to shrink the computed frame. This is
diff --git a/libs/gui/include/gui/bufferqueue/1.0/WGraphicBufferProducer.h b/libs/gui/include/gui/bufferqueue/1.0/WGraphicBufferProducer.h
index 004d875..32dc88b 100644
--- a/libs/gui/include/gui/bufferqueue/1.0/WGraphicBufferProducer.h
+++ b/libs/gui/include/gui/bufferqueue/1.0/WGraphicBufferProducer.h
@@ -298,7 +298,7 @@
     }
 
     Return<void> getConsumerName(HGraphicBufferProducer::getConsumerName_cb _hidl_cb) override {
-        _hidl_cb(mBase->getConsumerName().string());
+        _hidl_cb(mBase->getConsumerName().c_str());
         return Void();
     }
 
diff --git a/libs/gui/tests/GLTest.cpp b/libs/gui/tests/GLTest.cpp
index afeea42..ae79e5b 100644
--- a/libs/gui/tests/GLTest.cpp
+++ b/libs/gui/tests/GLTest.cpp
@@ -177,7 +177,7 @@
         while ((err = glGetError()) != GL_NO_ERROR) {
             msg += String8::format(", %#x", err);
         }
-        return ::testing::AssertionFailure(::testing::Message(msg.string()));
+        return ::testing::AssertionFailure(::testing::Message(msg.c_str()));
     }
     if (r >= 0 && abs(r - int(pixel[0])) > tolerance) {
         msg += String8::format("r(%d isn't %d)", pixel[0], r);
@@ -201,7 +201,7 @@
         msg += String8::format("a(%d isn't %d)", pixel[3], a);
     }
     if (!msg.isEmpty()) {
-        return ::testing::AssertionFailure(::testing::Message(msg.string()));
+        return ::testing::AssertionFailure(::testing::Message(msg.c_str()));
     } else {
         return ::testing::AssertionSuccess();
     }
@@ -236,8 +236,8 @@
         msg += String8::format(" R1: [%d %d %d %d] R2: [%d %d %d %d]",
                                r1.left, r1.top, r1.right, r1.bottom,
                                r2.left, r2.top, r2.right, r2.bottom);
-        fprintf(stderr, "assertRectEq: %s\n", msg.string());
-        return ::testing::AssertionFailure(::testing::Message(msg.string()));
+        fprintf(stderr, "assertRectEq: %s\n", msg.c_str());
+        return ::testing::AssertionFailure(::testing::Message(msg.c_str()));
     } else {
         return ::testing::AssertionSuccess();
     }
diff --git a/libs/gui/tests/SurfaceTextureFBO_test.cpp b/libs/gui/tests/SurfaceTextureFBO_test.cpp
index f34561f..ccd0e59 100644
--- a/libs/gui/tests/SurfaceTextureFBO_test.cpp
+++ b/libs/gui/tests/SurfaceTextureFBO_test.cpp
@@ -59,7 +59,7 @@
     glBindFramebuffer(GL_FRAMEBUFFER, 0);
 
     for (int i = 0; i < 4; i++) {
-        SCOPED_TRACE(String8::format("frame %d", i).string());
+        SCOPED_TRACE(String8::format("frame %d", i).c_str());
 
         ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
                 &anb));
diff --git a/libs/gui/tests/SurfaceTextureGL_test.cpp b/libs/gui/tests/SurfaceTextureGL_test.cpp
index e2b4f3d..f76c0be 100644
--- a/libs/gui/tests/SurfaceTextureGL_test.cpp
+++ b/libs/gui/tests/SurfaceTextureGL_test.cpp
@@ -147,8 +147,9 @@
 
     for (int i = 0; i < 5; i++) {
         const android_native_rect_t& crop(crops[i]);
-        SCOPED_TRACE(String8::format("rect{ l: %d t: %d r: %d b: %d }",
-                crop.left, crop.top, crop.right, crop.bottom).string());
+        SCOPED_TRACE(String8::format("rect{ l: %d t: %d r: %d b: %d }", crop.left, crop.top,
+                                     crop.right, crop.bottom)
+                             .c_str());
 
         ASSERT_EQ(NO_ERROR, native_window_set_crop(mANW.get(), &crop));
 
@@ -308,7 +309,7 @@
     mFW->waitForFrame();
 
     for (int i = 0; i < numFrames; i++) {
-        SCOPED_TRACE(String8::format("frame %d", i).string());
+        SCOPED_TRACE(String8::format("frame %d", i).c_str());
 
         // We must wait for each frame to come in because if we ever do an
         // updateTexImage call that doesn't consume a newly available buffer
diff --git a/libs/gui/tests/Surface_test.cpp b/libs/gui/tests/Surface_test.cpp
index 567604d..ffb8622 100644
--- a/libs/gui/tests/Surface_test.cpp
+++ b/libs/gui/tests/Surface_test.cpp
@@ -415,7 +415,7 @@
     sp<ANativeWindow> window(surface);
     native_window_api_connect(window.get(), NATIVE_WINDOW_API_CPU);
 
-    EXPECT_STREQ("TestConsumer", surface->getConsumerName().string());
+    EXPECT_STREQ("TestConsumer", surface->getConsumerName().c_str());
 }
 
 TEST_F(SurfaceTest, GetWideColorSupport) {
@@ -879,10 +879,6 @@
         return binder::Status::ok();
     }
 
-    binder::Status getColorManagement(bool* /*outGetColorManagement*/) override {
-        return binder::Status::ok();
-    }
-
     binder::Status getCompositionPreference(gui::CompositionPreference* /*outPref*/) override {
         return binder::Status::ok();
     }
@@ -993,6 +989,16 @@
         return binder::Status::ok();
     }
 
+    binder::Status enableRefreshRateOverlay(bool /*active*/) override {
+        return binder::Status::ok();
+    }
+
+    binder::Status setDebugFlash(int /*delay*/) override { return binder::Status::ok(); }
+
+    binder::Status scheduleComposite() override { return binder::Status::ok(); }
+
+    binder::Status scheduleCommit() override { return binder::Status::ok(); }
+
     binder::Status getGpuContextPriority(int32_t* /*outPriority*/) override {
         return binder::Status::ok();
     }
@@ -1016,6 +1022,11 @@
         return binder::Status::ok();
     }
 
+    binder::Status getStalledTransactionInfo(
+            int32_t /*pid*/, std::optional<gui::StalledTransactionInfo>* /*result*/) override {
+        return binder::Status::ok();
+    }
+
 protected:
     IBinder* onAsBinder() override { return nullptr; }
 
diff --git a/libs/gui/tests/WindowInfo_test.cpp b/libs/gui/tests/WindowInfo_test.cpp
index 461fe4a..f2feaef 100644
--- a/libs/gui/tests/WindowInfo_test.cpp
+++ b/libs/gui/tests/WindowInfo_test.cpp
@@ -52,10 +52,7 @@
     i.layoutParamsFlags = WindowInfo::Flag::SLIPPERY;
     i.layoutParamsType = WindowInfo::Type::INPUT_METHOD;
     i.dispatchingTimeout = 12s;
-    i.frameLeft = 93;
-    i.frameTop = 34;
-    i.frameRight = 16;
-    i.frameBottom = 19;
+    i.frame = Rect(93, 34, 16, 19);
     i.surfaceInset = 17;
     i.globalScaleFactor = 0.3;
     i.alpha = 0.7;
@@ -85,10 +82,7 @@
     ASSERT_EQ(i.layoutParamsFlags, i2.layoutParamsFlags);
     ASSERT_EQ(i.layoutParamsType, i2.layoutParamsType);
     ASSERT_EQ(i.dispatchingTimeout, i2.dispatchingTimeout);
-    ASSERT_EQ(i.frameLeft, i2.frameLeft);
-    ASSERT_EQ(i.frameTop, i2.frameTop);
-    ASSERT_EQ(i.frameRight, i2.frameRight);
-    ASSERT_EQ(i.frameBottom, i2.frameBottom);
+    ASSERT_EQ(i.frame, i2.frame);
     ASSERT_EQ(i.surfaceInset, i2.surfaceInset);
     ASSERT_EQ(i.globalScaleFactor, i2.globalScaleFactor);
     ASSERT_EQ(i.alpha, i2.alpha);
diff --git a/libs/input/Android.bp b/libs/input/Android.bp
index 757cde2..8656b26 100644
--- a/libs/input/Android.bp
+++ b/libs/input/Android.bp
@@ -139,6 +139,7 @@
         "KeyCharacterMap.cpp",
         "KeyLayoutMap.cpp",
         "MotionPredictor.cpp",
+        "MotionPredictorMetricsManager.cpp",
         "PrintTools.cpp",
         "PropertyMap.cpp",
         "TfLiteMotionPredictor.cpp",
@@ -152,9 +153,13 @@
     header_libs: [
         "flatbuffer_headers",
         "jni_headers",
+        "libeigen",
         "tensorflow_headers",
     ],
-    export_header_lib_headers: ["jni_headers"],
+    export_header_lib_headers: [
+        "jni_headers",
+        "libeigen",
+    ],
 
     generated_headers: [
         "cxx-bridge-header",
@@ -206,6 +211,17 @@
 
     target: {
         android: {
+            export_shared_lib_headers: ["libbinder"],
+
+            shared_libs: [
+                "libutils",
+                "libbinder",
+                // Stats logging library and its dependencies.
+                "libstatslog_libinput",
+                "libstatsbootstrap",
+                "android.os.statsbootstrap_aidl-cpp",
+            ],
+
             required: [
                 "motion_predictor_model_prebuilt",
                 "motion_predictor_model_config",
@@ -228,6 +244,43 @@
     },
 }
 
+// Use bootstrap version of stats logging library.
+// libinput is a bootstrap process (starts early in the boot process), and thus can't use the normal
+// `libstatslog` because that requires `libstatssocket`, which is only available later in the boot.
+cc_library {
+    name: "libstatslog_libinput",
+    generated_sources: ["statslog_libinput.cpp"],
+    generated_headers: ["statslog_libinput.h"],
+    export_generated_headers: ["statslog_libinput.h"],
+    shared_libs: [
+        "libbinder",
+        "libstatsbootstrap",
+        "libutils",
+        "android.os.statsbootstrap_aidl-cpp",
+    ],
+}
+
+genrule {
+    name: "statslog_libinput.h",
+    tools: ["stats-log-api-gen"],
+    cmd: "$(location stats-log-api-gen) --header $(genDir)/statslog_libinput.h --module libinput" +
+        " --namespace android,stats,libinput --bootstrap",
+    out: [
+        "statslog_libinput.h",
+    ],
+}
+
+genrule {
+    name: "statslog_libinput.cpp",
+    tools: ["stats-log-api-gen"],
+    cmd: "$(location stats-log-api-gen) --cpp $(genDir)/statslog_libinput.cpp --module libinput" +
+        " --namespace android,stats,libinput --importHeader statslog_libinput.h" +
+        " --bootstrap",
+    out: [
+        "statslog_libinput.cpp",
+    ],
+}
+
 cc_defaults {
     name: "libinput_fuzz_defaults",
     cpp_std: "c++20",
diff --git a/libs/input/InputTransport.cpp b/libs/input/InputTransport.cpp
index 3446540..5fec1a9 100644
--- a/libs/input/InputTransport.cpp
+++ b/libs/input/InputTransport.cpp
@@ -24,6 +24,7 @@
 #include <utils/Trace.h>
 
 #include <input/InputTransport.h>
+#include <input/TraceTools.h>
 
 namespace {
 
@@ -432,6 +433,10 @@
 }
 
 status_t InputChannel::sendMessage(const InputMessage* msg) {
+    ATRACE_NAME_IF(ATRACE_ENABLED(), [&]() {
+        return StringPrintf("sendMessage(inputChannel=%s, seq=0x%" PRIx32 ", type=0x%" PRIx32 ")",
+                            mName.c_str(), msg->header.seq, msg->header.type);
+    });
     const size_t msgLength = msg->size();
     InputMessage cleanMsg;
     msg->getSanitizedCopy(&cleanMsg);
@@ -463,16 +468,13 @@
     ALOGD_IF(DEBUG_CHANNEL_MESSAGES, "channel '%s' ~ sent message of type %s", mName.c_str(),
              ftl::enum_string(msg->header.type).c_str());
 
-    if (ATRACE_ENABLED()) {
-        std::string message =
-                StringPrintf("sendMessage(inputChannel=%s, seq=0x%" PRIx32 ", type=0x%" PRIx32 ")",
-                             mName.c_str(), msg->header.seq, msg->header.type);
-        ATRACE_NAME(message.c_str());
-    }
     return OK;
 }
 
 status_t InputChannel::receiveMessage(InputMessage* msg) {
+    ATRACE_NAME_IF(ATRACE_ENABLED(), [&]() {
+        return StringPrintf("receiveMessage(inputChannel=%s)", mName.c_str());
+    });
     ssize_t nRead;
     do {
         nRead = ::recv(getFd(), msg, sizeof(InputMessage), MSG_DONTWAIT);
@@ -504,8 +506,8 @@
 
     ALOGD_IF(DEBUG_CHANNEL_MESSAGES, "channel '%s' ~ received message of type %s", mName.c_str(),
              ftl::enum_string(msg->header.type).c_str());
-
     if (ATRACE_ENABLED()) {
+        // Add an additional trace point to include data about the received message.
         std::string message = StringPrintf("receiveMessage(inputChannel=%s, seq=0x%" PRIx32
                                            ", type=0x%" PRIx32 ")",
                                            mName.c_str(), msg->header.seq, msg->header.type);
@@ -578,13 +580,11 @@
                                          int32_t flags, int32_t keyCode, int32_t scanCode,
                                          int32_t metaState, int32_t repeatCount, nsecs_t downTime,
                                          nsecs_t eventTime) {
-    if (ATRACE_ENABLED()) {
-        std::string message =
-                StringPrintf("publishKeyEvent(inputChannel=%s, action=%s, keyCode=%s)",
-                             mChannel->getName().c_str(), KeyEvent::actionToString(action),
-                             KeyEvent::getLabel(keyCode));
-        ATRACE_NAME(message.c_str());
-    }
+    ATRACE_NAME_IF(ATRACE_ENABLED(), [&]() {
+        return StringPrintf("publishKeyEvent(inputChannel=%s, action=%s, keyCode=%s)",
+                            mChannel->getName().c_str(), KeyEvent::actionToString(action),
+                            KeyEvent::getLabel(keyCode));
+    });
     ALOGD_IF(debugTransportPublisher(),
              "channel '%s' publisher ~ %s: seq=%u, id=%d, deviceId=%d, source=%s, "
              "action=%s, flags=0x%x, keyCode=%s, scanCode=%d, metaState=0x%x, repeatCount=%d,"
@@ -626,12 +626,11 @@
         const ui::Transform& rawTransform, nsecs_t downTime, nsecs_t eventTime,
         uint32_t pointerCount, const PointerProperties* pointerProperties,
         const PointerCoords* pointerCoords) {
-    if (ATRACE_ENABLED()) {
-        std::string message = StringPrintf("publishMotionEvent(inputChannel=%s, action=%s)",
-                                           mChannel->getName().c_str(),
-                                           MotionEvent::actionToString(action).c_str());
-        ATRACE_NAME(message.c_str());
-    }
+    ATRACE_NAME_IF(ATRACE_ENABLED(), [&]() {
+        return StringPrintf("publishMotionEvent(inputChannel=%s, action=%s)",
+                            mChannel->getName().c_str(),
+                            MotionEvent::actionToString(action).c_str());
+    });
     if (verifyEvents()) {
         Result<void> result =
                 mInputVerifier.processMovement(deviceId, action, pointerCount, pointerProperties,
@@ -710,11 +709,10 @@
 }
 
 status_t InputPublisher::publishFocusEvent(uint32_t seq, int32_t eventId, bool hasFocus) {
-    if (ATRACE_ENABLED()) {
-        std::string message = StringPrintf("publishFocusEvent(inputChannel=%s, hasFocus=%s)",
-                                           mChannel->getName().c_str(), toString(hasFocus));
-        ATRACE_NAME(message.c_str());
-    }
+    ATRACE_NAME_IF(ATRACE_ENABLED(), [&]() {
+        return StringPrintf("publishFocusEvent(inputChannel=%s, hasFocus=%s)",
+                            mChannel->getName().c_str(), toString(hasFocus));
+    });
     ALOGD_IF(debugTransportPublisher(), "channel '%s' publisher ~ %s: seq=%u, id=%d, hasFocus=%s",
              mChannel->getName().c_str(), __func__, seq, eventId, toString(hasFocus));
 
@@ -728,12 +726,10 @@
 
 status_t InputPublisher::publishCaptureEvent(uint32_t seq, int32_t eventId,
                                              bool pointerCaptureEnabled) {
-    if (ATRACE_ENABLED()) {
-        std::string message =
-                StringPrintf("publishCaptureEvent(inputChannel=%s, pointerCaptureEnabled=%s)",
-                             mChannel->getName().c_str(), toString(pointerCaptureEnabled));
-        ATRACE_NAME(message.c_str());
-    }
+    ATRACE_NAME_IF(ATRACE_ENABLED(), [&]() {
+        return StringPrintf("publishCaptureEvent(inputChannel=%s, pointerCaptureEnabled=%s)",
+                            mChannel->getName().c_str(), toString(pointerCaptureEnabled));
+    });
     ALOGD_IF(debugTransportPublisher(),
              "channel '%s' publisher ~ %s: seq=%u, id=%d, pointerCaptureEnabled=%s",
              mChannel->getName().c_str(), __func__, seq, eventId, toString(pointerCaptureEnabled));
@@ -748,12 +744,10 @@
 
 status_t InputPublisher::publishDragEvent(uint32_t seq, int32_t eventId, float x, float y,
                                           bool isExiting) {
-    if (ATRACE_ENABLED()) {
-        std::string message =
-                StringPrintf("publishDragEvent(inputChannel=%s, x=%f, y=%f, isExiting=%s)",
-                             mChannel->getName().c_str(), x, y, toString(isExiting));
-        ATRACE_NAME(message.c_str());
-    }
+    ATRACE_NAME_IF(ATRACE_ENABLED(), [&]() {
+        return StringPrintf("publishDragEvent(inputChannel=%s, x=%f, y=%f, isExiting=%s)",
+                            mChannel->getName().c_str(), x, y, toString(isExiting));
+    });
     ALOGD_IF(debugTransportPublisher(),
              "channel '%s' publisher ~ %s: seq=%u, id=%d, x=%f, y=%f, isExiting=%s",
              mChannel->getName().c_str(), __func__, seq, eventId, x, y, toString(isExiting));
@@ -769,12 +763,10 @@
 }
 
 status_t InputPublisher::publishTouchModeEvent(uint32_t seq, int32_t eventId, bool isInTouchMode) {
-    if (ATRACE_ENABLED()) {
-        std::string message =
-                StringPrintf("publishTouchModeEvent(inputChannel=%s, isInTouchMode=%s)",
-                             mChannel->getName().c_str(), toString(isInTouchMode));
-        ATRACE_NAME(message.c_str());
-    }
+    ATRACE_NAME_IF(ATRACE_ENABLED(), [&]() {
+        return StringPrintf("publishTouchModeEvent(inputChannel=%s, isInTouchMode=%s)",
+                            mChannel->getName().c_str(), toString(isInTouchMode));
+    });
     ALOGD_IF(debugTransportPublisher(),
              "channel '%s' publisher ~ %s: seq=%u, id=%d, isInTouchMode=%s",
              mChannel->getName().c_str(), __func__, seq, eventId, toString(isInTouchMode));
@@ -791,8 +783,10 @@
     InputMessage msg;
     status_t result = mChannel->receiveMessage(&msg);
     if (result) {
-        ALOGD_IF(debugTransportPublisher(), "channel '%s' publisher ~ %s: %s",
-                 mChannel->getName().c_str(), __func__, strerror(result));
+        if (debugTransportPublisher() && result != WOULD_BLOCK) {
+            LOG(INFO) << "channel '" << mChannel->getName() << "' publisher ~ " << __func__ << ": "
+                      << strerror(result);
+        }
         return android::base::Error(result);
     }
     if (msg.header.type == InputMessage::Type::FINISHED) {
diff --git a/libs/input/InputVerifier.cpp b/libs/input/InputVerifier.cpp
index 341eb6f..6c602e0 100644
--- a/libs/input/InputVerifier.cpp
+++ b/libs/input/InputVerifier.cpp
@@ -31,7 +31,7 @@
 // --- InputVerifier ---
 
 InputVerifier::InputVerifier(const std::string& name)
-      : mVerifier(android::input::verifier::create(name)){};
+      : mVerifier(android::input::verifier::create(rust::String::lossy(name))){};
 
 Result<void> InputVerifier::processMovement(DeviceId deviceId, int32_t action,
                                             uint32_t pointerCount,
diff --git a/libs/input/KeyCharacterMap.cpp b/libs/input/KeyCharacterMap.cpp
index 12c9e53..d571917 100644
--- a/libs/input/KeyCharacterMap.cpp
+++ b/libs/input/KeyCharacterMap.cpp
@@ -140,7 +140,7 @@
 #if DEBUG_PARSER_PERFORMANCE
     nsecs_t elapsedTime = systemTime(SYSTEM_TIME_MONOTONIC) - startTime;
     ALOGD("Parsed key character map file '%s' %d lines in %0.3fms.",
-          tokenizer->getFilename().string(), tokenizer->getLineNumber(), elapsedTime / 1000000.0);
+          tokenizer->getFilename().c_str(), tokenizer->getLineNumber(), elapsedTime / 1000000.0);
 #endif
     if (status != OK) {
         ALOGE("Loading KeyCharacterMap failed with status %s", statusToString(status).c_str());
@@ -297,7 +297,7 @@
         if (!findKey(ch, &keyCode, &metaState)) {
 #if DEBUG_MAPPING
             ALOGD("getEvents: deviceId=%d, chars=[%s] ~ Failed to find mapping for character %d.",
-                    deviceId, toString(chars, numChars).string(), ch);
+                  deviceId, toString(chars, numChars).c_str(), ch);
 #endif
             return false;
         }
@@ -309,8 +309,8 @@
         addMetaKeys(outEvents, deviceId, metaState, false, now, &currentMetaState);
     }
 #if DEBUG_MAPPING
-    ALOGD("getEvents: deviceId=%d, chars=[%s] ~ Generated %d events.",
-            deviceId, toString(chars, numChars).string(), int32_t(outEvents.size()));
+    ALOGD("getEvents: deviceId=%d, chars=[%s] ~ Generated %d events.", deviceId,
+          toString(chars, numChars).c_str(), int32_t(outEvents.size()));
     for (size_t i = 0; i < outEvents.size(); i++) {
         ALOGD("  Key: keyCode=%d, metaState=0x%08x, %s.",
                 outEvents[i].getKeyCode(), outEvents[i].getMetaState(),
@@ -756,8 +756,8 @@
 status_t KeyCharacterMap::Parser::parse() {
     while (!mTokenizer->isEof()) {
 #if DEBUG_PARSER
-        ALOGD("Parsing %s: '%s'.", mTokenizer->getLocation().string(),
-                mTokenizer->peekRemainderOfLine().string());
+        ALOGD("Parsing %s: '%s'.", mTokenizer->getLocation().c_str(),
+              mTokenizer->peekRemainderOfLine().c_str());
 #endif
 
         mTokenizer->skipDelimiters(WHITESPACE);
@@ -779,8 +779,8 @@
                     status_t status = parseKey();
                     if (status) return status;
                 } else {
-                    ALOGE("%s: Expected keyword, got '%s'.", mTokenizer->getLocation().string(),
-                            keywordToken.string());
+                    ALOGE("%s: Expected keyword, got '%s'.", mTokenizer->getLocation().c_str(),
+                          keywordToken.c_str());
                     return BAD_VALUE;
                 }
                 break;
@@ -795,10 +795,9 @@
 
             mTokenizer->skipDelimiters(WHITESPACE);
             if (!mTokenizer->isEol() && mTokenizer->peekChar() != '#') {
-                ALOGE("%s: Expected end of line or trailing comment, got '%s'.",
-                        mTokenizer->getLocation().string(),
-                        mTokenizer->peekRemainderOfLine().string());
-                return BAD_VALUE;
+            ALOGE("%s: Expected end of line or trailing comment, got '%s'.",
+                  mTokenizer->getLocation().c_str(), mTokenizer->peekRemainderOfLine().c_str());
+            return BAD_VALUE;
             }
         }
 
@@ -807,27 +806,27 @@
 
     if (mState != STATE_TOP) {
         ALOGE("%s: Unterminated key description at end of file.",
-                mTokenizer->getLocation().string());
+              mTokenizer->getLocation().c_str());
         return BAD_VALUE;
     }
 
     if (mMap->mType == KeyboardType::UNKNOWN) {
         ALOGE("%s: Keyboard layout missing required keyboard 'type' declaration.",
-                mTokenizer->getLocation().string());
+              mTokenizer->getLocation().c_str());
         return BAD_VALUE;
     }
 
     if (mFormat == Format::BASE) {
         if (mMap->mType == KeyboardType::OVERLAY) {
             ALOGE("%s: Base keyboard layout must specify a keyboard 'type' other than 'OVERLAY'.",
-                    mTokenizer->getLocation().string());
+                  mTokenizer->getLocation().c_str());
             return BAD_VALUE;
         }
     } else if (mFormat == Format::OVERLAY) {
         if (mMap->mType != KeyboardType::OVERLAY) {
             ALOGE("%s: Overlay keyboard layout missing required keyboard "
-                    "'type OVERLAY' declaration.",
-                    mTokenizer->getLocation().string());
+                  "'type OVERLAY' declaration.",
+                  mTokenizer->getLocation().c_str());
             return BAD_VALUE;
         }
     }
@@ -837,8 +836,7 @@
 
 status_t KeyCharacterMap::Parser::parseType() {
     if (mMap->mType != KeyboardType::UNKNOWN) {
-        ALOGE("%s: Duplicate keyboard 'type' declaration.",
-                mTokenizer->getLocation().string());
+        ALOGE("%s: Duplicate keyboard 'type' declaration.", mTokenizer->getLocation().c_str());
         return BAD_VALUE;
     }
 
@@ -860,8 +858,8 @@
     } else if (typeToken == "OVERLAY") {
         type = KeyboardType::OVERLAY;
     } else {
-        ALOGE("%s: Expected keyboard type label, got '%s'.", mTokenizer->getLocation().string(),
-                typeToken.string());
+        ALOGE("%s: Expected keyboard type label, got '%s'.", mTokenizer->getLocation().c_str(),
+              typeToken.c_str());
         return BAD_VALUE;
     }
 
@@ -878,8 +876,8 @@
         mTokenizer->skipDelimiters(WHITESPACE);
         return parseMapKey();
     }
-    ALOGE("%s: Expected keyword after 'map', got '%s'.", mTokenizer->getLocation().string(),
-            keywordToken.string());
+    ALOGE("%s: Expected keyword after 'map', got '%s'.", mTokenizer->getLocation().c_str(),
+          keywordToken.c_str());
     return BAD_VALUE;
 }
 
@@ -893,26 +891,26 @@
     }
 
     char* end;
-    int32_t code = int32_t(strtol(codeToken.string(), &end, 0));
+    int32_t code = int32_t(strtol(codeToken.c_str(), &end, 0));
     if (*end) {
-        ALOGE("%s: Expected key %s number, got '%s'.", mTokenizer->getLocation().string(),
-                mapUsage ? "usage" : "scan code", codeToken.string());
+        ALOGE("%s: Expected key %s number, got '%s'.", mTokenizer->getLocation().c_str(),
+              mapUsage ? "usage" : "scan code", codeToken.c_str());
         return BAD_VALUE;
     }
     std::map<int32_t, int32_t>& map = mapUsage ? mMap->mKeysByUsageCode : mMap->mKeysByScanCode;
     const auto it = map.find(code);
     if (it != map.end()) {
-        ALOGE("%s: Duplicate entry for key %s '%s'.", mTokenizer->getLocation().string(),
-                mapUsage ? "usage" : "scan code", codeToken.string());
+        ALOGE("%s: Duplicate entry for key %s '%s'.", mTokenizer->getLocation().c_str(),
+                mapUsage ? "usage" : "scan code", codeToken.c_str());
         return BAD_VALUE;
     }
 
     mTokenizer->skipDelimiters(WHITESPACE);
     String8 keyCodeToken = mTokenizer->nextToken(WHITESPACE);
-    std::optional<int> keyCode = InputEventLookup::getKeyCodeByLabel(keyCodeToken.string());
+    std::optional<int> keyCode = InputEventLookup::getKeyCodeByLabel(keyCodeToken.c_str());
     if (!keyCode) {
-        ALOGE("%s: Expected key code label, got '%s'.", mTokenizer->getLocation().string(),
-                keyCodeToken.string());
+        ALOGE("%s: Expected key code label, got '%s'.", mTokenizer->getLocation().c_str(),
+              keyCodeToken.c_str());
         return BAD_VALUE;
     }
 
@@ -926,23 +924,23 @@
 
 status_t KeyCharacterMap::Parser::parseKey() {
     String8 keyCodeToken = mTokenizer->nextToken(WHITESPACE);
-    std::optional<int> keyCode = InputEventLookup::getKeyCodeByLabel(keyCodeToken.string());
+    std::optional<int> keyCode = InputEventLookup::getKeyCodeByLabel(keyCodeToken.c_str());
     if (!keyCode) {
-        ALOGE("%s: Expected key code label, got '%s'.", mTokenizer->getLocation().string(),
-                keyCodeToken.string());
+        ALOGE("%s: Expected key code label, got '%s'.", mTokenizer->getLocation().c_str(),
+              keyCodeToken.c_str());
         return BAD_VALUE;
     }
     if (mMap->mKeys.find(*keyCode) != mMap->mKeys.end()) {
-        ALOGE("%s: Duplicate entry for key code '%s'.", mTokenizer->getLocation().string(),
-                keyCodeToken.string());
+        ALOGE("%s: Duplicate entry for key code '%s'.", mTokenizer->getLocation().c_str(),
+                keyCodeToken.c_str());
         return BAD_VALUE;
     }
 
     mTokenizer->skipDelimiters(WHITESPACE);
     String8 openBraceToken = mTokenizer->nextToken(WHITESPACE);
     if (openBraceToken != "{") {
-        ALOGE("%s: Expected '{' after key code label, got '%s'.",
-                mTokenizer->getLocation().string(), openBraceToken.string());
+        ALOGE("%s: Expected '{' after key code label, got '%s'.", mTokenizer->getLocation().c_str(),
+              openBraceToken.c_str());
         return BAD_VALUE;
     }
 
@@ -971,10 +969,10 @@
             properties.emplace_back(PROPERTY_NUMBER);
         } else {
             int32_t metaState;
-            status_t status = parseModifier(token.string(), &metaState);
+            status_t status = parseModifier(token.c_str(), &metaState);
             if (status) {
                 ALOGE("%s: Expected a property name or modifier, got '%s'.",
-                        mTokenizer->getLocation().string(), token.string());
+                      mTokenizer->getLocation().c_str(), token.c_str());
                 return status;
             }
             properties.emplace_back(PROPERTY_META, metaState);
@@ -992,8 +990,7 @@
             }
         }
 
-        ALOGE("%s: Expected ',' or ':' after property name.",
-                mTokenizer->getLocation().string());
+        ALOGE("%s: Expected ',' or ':' after property name.", mTokenizer->getLocation().c_str());
         return BAD_VALUE;
     }
 
@@ -1011,18 +1008,17 @@
             char16_t character;
             status_t status = parseCharacterLiteral(&character);
             if (status || !character) {
-                ALOGE("%s: Invalid character literal for key.",
-                        mTokenizer->getLocation().string());
+                ALOGE("%s: Invalid character literal for key.", mTokenizer->getLocation().c_str());
                 return BAD_VALUE;
             }
             if (haveCharacter) {
                 ALOGE("%s: Cannot combine multiple character literals or 'none'.",
-                        mTokenizer->getLocation().string());
+                      mTokenizer->getLocation().c_str());
                 return BAD_VALUE;
             }
             if (haveReplacement) {
                 ALOGE("%s: Cannot combine character literal with replace action.",
-                        mTokenizer->getLocation().string());
+                      mTokenizer->getLocation().c_str());
                 return BAD_VALUE;
             }
             behavior.character = character;
@@ -1032,28 +1028,27 @@
             if (token == "none") {
                 if (haveCharacter) {
                     ALOGE("%s: Cannot combine multiple character literals or 'none'.",
-                            mTokenizer->getLocation().string());
+                          mTokenizer->getLocation().c_str());
                     return BAD_VALUE;
                 }
                 if (haveReplacement) {
                     ALOGE("%s: Cannot combine 'none' with replace action.",
-                            mTokenizer->getLocation().string());
+                          mTokenizer->getLocation().c_str());
                     return BAD_VALUE;
                 }
                 haveCharacter = true;
             } else if (token == "fallback") {
                 mTokenizer->skipDelimiters(WHITESPACE);
                 token = mTokenizer->nextToken(WHITESPACE);
-                std::optional<int> keyCode = InputEventLookup::getKeyCodeByLabel(token.string());
+                std::optional<int> keyCode = InputEventLookup::getKeyCodeByLabel(token.c_str());
                 if (!keyCode) {
                     ALOGE("%s: Invalid key code label for fallback behavior, got '%s'.",
-                            mTokenizer->getLocation().string(),
-                            token.string());
+                          mTokenizer->getLocation().c_str(), token.c_str());
                     return BAD_VALUE;
                 }
                 if (haveFallback || haveReplacement) {
                     ALOGE("%s: Cannot combine multiple fallback/replacement key codes.",
-                            mTokenizer->getLocation().string());
+                          mTokenizer->getLocation().c_str());
                     return BAD_VALUE;
                 }
                 behavior.fallbackKeyCode = *keyCode;
@@ -1061,29 +1056,27 @@
             } else if (token == "replace") {
                 mTokenizer->skipDelimiters(WHITESPACE);
                 token = mTokenizer->nextToken(WHITESPACE);
-                std::optional<int> keyCode = InputEventLookup::getKeyCodeByLabel(token.string());
+                std::optional<int> keyCode = InputEventLookup::getKeyCodeByLabel(token.c_str());
                 if (!keyCode) {
                     ALOGE("%s: Invalid key code label for replace, got '%s'.",
-                            mTokenizer->getLocation().string(),
-                            token.string());
+                          mTokenizer->getLocation().c_str(), token.c_str());
                     return BAD_VALUE;
                 }
                 if (haveCharacter) {
                     ALOGE("%s: Cannot combine character literal with replace action.",
-                            mTokenizer->getLocation().string());
+                          mTokenizer->getLocation().c_str());
                     return BAD_VALUE;
                 }
                 if (haveFallback || haveReplacement) {
                     ALOGE("%s: Cannot combine multiple fallback/replacement key codes.",
-                            mTokenizer->getLocation().string());
+                          mTokenizer->getLocation().c_str());
                     return BAD_VALUE;
                 }
                 behavior.replacementKeyCode = *keyCode;
                 haveReplacement = true;
 
             } else {
-                ALOGE("%s: Expected a key behavior after ':'.",
-                        mTokenizer->getLocation().string());
+                ALOGE("%s: Expected a key behavior after ':'.", mTokenizer->getLocation().c_str());
                 return BAD_VALUE;
             }
         }
@@ -1096,7 +1089,7 @@
         switch (property.property) {
         case PROPERTY_LABEL:
                 if (key.label) {
-                    ALOGE("%s: Duplicate label for key.", mTokenizer->getLocation().string());
+                    ALOGE("%s: Duplicate label for key.", mTokenizer->getLocation().c_str());
                     return BAD_VALUE;
                 }
                 key.label = behavior.character;
@@ -1106,7 +1099,7 @@
             break;
         case PROPERTY_NUMBER:
             if (key.number) {
-                    ALOGE("%s: Duplicate number for key.", mTokenizer->getLocation().string());
+                    ALOGE("%s: Duplicate number for key.", mTokenizer->getLocation().c_str());
                     return BAD_VALUE;
             }
             key.number = behavior.character;
@@ -1118,7 +1111,7 @@
             for (const Behavior& b : key.behaviors) {
                     if (b.metaState == property.metaState) {
                     ALOGE("%s: Duplicate key behavior for modifier.",
-                            mTokenizer->getLocation().string());
+                          mTokenizer->getLocation().c_str());
                     return BAD_VALUE;
                     }
             }
@@ -1185,8 +1178,8 @@
                 return BAD_VALUE;
             }
             if (combinedMeta & metaState) {
-                ALOGE("%s: Duplicate modifier combination '%s'.",
-                        mTokenizer->getLocation().string(), token.c_str());
+                ALOGE("%s: Duplicate modifier combination '%s'.", mTokenizer->getLocation().c_str(),
+                      token.c_str());
                 return BAD_VALUE;
             }
 
@@ -1259,7 +1252,7 @@
     }
 
 Error:
-    ALOGE("%s: Malformed character literal.", mTokenizer->getLocation().string());
+    ALOGE("%s: Malformed character literal.", mTokenizer->getLocation().c_str());
     return BAD_VALUE;
 }
 
diff --git a/libs/input/KeyLayoutMap.cpp b/libs/input/KeyLayoutMap.cpp
index a194513..ddc9ea4 100644
--- a/libs/input/KeyLayoutMap.cpp
+++ b/libs/input/KeyLayoutMap.cpp
@@ -177,7 +177,7 @@
 #if DEBUG_PARSER_PERFORMANCE
         nsecs_t elapsedTime = systemTime(SYSTEM_TIME_MONOTONIC) - startTime;
         ALOGD("Parsed key layout map file '%s' %d lines in %0.3fms.",
-              tokenizer->getFilename().string(), tokenizer->getLineNumber(),
+              tokenizer->getFilename().c_str(), tokenizer->getLineNumber(),
               elapsedTime / 1000000.0);
 #endif
         if (!status) {
@@ -306,8 +306,8 @@
 
 status_t KeyLayoutMap::Parser::parse() {
     while (!mTokenizer->isEof()) {
-        ALOGD_IF(DEBUG_PARSER, "Parsing %s: '%s'.", mTokenizer->getLocation().string(),
-                 mTokenizer->peekRemainderOfLine().string());
+        ALOGD_IF(DEBUG_PARSER, "Parsing %s: '%s'.", mTokenizer->getLocation().c_str(),
+                 mTokenizer->peekRemainderOfLine().c_str());
 
         mTokenizer->skipDelimiters(WHITESPACE);
 
@@ -334,16 +334,15 @@
                 status_t status = parseRequiredKernelConfig();
                 if (status) return status;
             } else {
-                ALOGE("%s: Expected keyword, got '%s'.", mTokenizer->getLocation().string(),
-                        keywordToken.string());
+                ALOGE("%s: Expected keyword, got '%s'.", mTokenizer->getLocation().c_str(),
+                      keywordToken.c_str());
                 return BAD_VALUE;
             }
 
             mTokenizer->skipDelimiters(WHITESPACE);
             if (!mTokenizer->isEol() && mTokenizer->peekChar() != '#') {
                 ALOGE("%s: Expected end of line or trailing comment, got '%s'.",
-                        mTokenizer->getLocation().string(),
-                        mTokenizer->peekRemainderOfLine().string());
+                      mTokenizer->getLocation().c_str(), mTokenizer->peekRemainderOfLine().c_str());
                 return BAD_VALUE;
             }
         }
@@ -362,26 +361,26 @@
         codeToken = mTokenizer->nextToken(WHITESPACE);
     }
 
-    std::optional<int> code = parseInt(codeToken.string());
+    std::optional<int> code = parseInt(codeToken.c_str());
     if (!code) {
-        ALOGE("%s: Expected key %s number, got '%s'.", mTokenizer->getLocation().string(),
-                mapUsage ? "usage" : "scan code", codeToken.string());
+        ALOGE("%s: Expected key %s number, got '%s'.", mTokenizer->getLocation().c_str(),
+                mapUsage ? "usage" : "scan code", codeToken.c_str());
         return BAD_VALUE;
     }
     std::unordered_map<int32_t, Key>& map =
             mapUsage ? mMap->mKeysByUsageCode : mMap->mKeysByScanCode;
     if (map.find(*code) != map.end()) {
-        ALOGE("%s: Duplicate entry for key %s '%s'.", mTokenizer->getLocation().string(),
-                mapUsage ? "usage" : "scan code", codeToken.string());
+        ALOGE("%s: Duplicate entry for key %s '%s'.", mTokenizer->getLocation().c_str(),
+                mapUsage ? "usage" : "scan code", codeToken.c_str());
         return BAD_VALUE;
     }
 
     mTokenizer->skipDelimiters(WHITESPACE);
     String8 keyCodeToken = mTokenizer->nextToken(WHITESPACE);
-    std::optional<int> keyCode = InputEventLookup::getKeyCodeByLabel(keyCodeToken.string());
+    std::optional<int> keyCode = InputEventLookup::getKeyCodeByLabel(keyCodeToken.c_str());
     if (!keyCode) {
-        ALOGE("%s: Expected key code label, got '%s'.", mTokenizer->getLocation().string(),
-                keyCodeToken.string());
+        ALOGE("%s: Expected key code label, got '%s'.", mTokenizer->getLocation().c_str(),
+              keyCodeToken.c_str());
         return BAD_VALUE;
     }
 
@@ -391,15 +390,15 @@
         if (mTokenizer->isEol() || mTokenizer->peekChar() == '#') break;
 
         String8 flagToken = mTokenizer->nextToken(WHITESPACE);
-        std::optional<int> flag = InputEventLookup::getKeyFlagByLabel(flagToken.string());
+        std::optional<int> flag = InputEventLookup::getKeyFlagByLabel(flagToken.c_str());
         if (!flag) {
-            ALOGE("%s: Expected key flag label, got '%s'.", mTokenizer->getLocation().string(),
-                    flagToken.string());
+            ALOGE("%s: Expected key flag label, got '%s'.", mTokenizer->getLocation().c_str(),
+                  flagToken.c_str());
             return BAD_VALUE;
         }
         if (flags & *flag) {
-            ALOGE("%s: Duplicate key flag '%s'.", mTokenizer->getLocation().string(),
-                    flagToken.string());
+            ALOGE("%s: Duplicate key flag '%s'.", mTokenizer->getLocation().c_str(),
+                    flagToken.c_str());
             return BAD_VALUE;
         }
         flags |= *flag;
@@ -417,15 +416,15 @@
 
 status_t KeyLayoutMap::Parser::parseAxis() {
     String8 scanCodeToken = mTokenizer->nextToken(WHITESPACE);
-    std::optional<int> scanCode = parseInt(scanCodeToken.string());
+    std::optional<int> scanCode = parseInt(scanCodeToken.c_str());
     if (!scanCode) {
-        ALOGE("%s: Expected axis scan code number, got '%s'.", mTokenizer->getLocation().string(),
-                scanCodeToken.string());
+        ALOGE("%s: Expected axis scan code number, got '%s'.", mTokenizer->getLocation().c_str(),
+                scanCodeToken.c_str());
         return BAD_VALUE;
     }
     if (mMap->mAxes.find(*scanCode) != mMap->mAxes.end()) {
-        ALOGE("%s: Duplicate entry for axis scan code '%s'.", mTokenizer->getLocation().string(),
-                scanCodeToken.string());
+        ALOGE("%s: Duplicate entry for axis scan code '%s'.", mTokenizer->getLocation().c_str(),
+                scanCodeToken.c_str());
         return BAD_VALUE;
     }
 
@@ -438,10 +437,10 @@
 
         mTokenizer->skipDelimiters(WHITESPACE);
         String8 axisToken = mTokenizer->nextToken(WHITESPACE);
-        std::optional<int> axis = InputEventLookup::getAxisByLabel(axisToken.string());
+        std::optional<int> axis = InputEventLookup::getAxisByLabel(axisToken.c_str());
         if (!axis) {
             ALOGE("%s: Expected inverted axis label, got '%s'.",
-                    mTokenizer->getLocation().string(), axisToken.string());
+                    mTokenizer->getLocation().c_str(), axisToken.c_str());
             return BAD_VALUE;
         }
         axisInfo.axis = *axis;
@@ -450,38 +449,38 @@
 
         mTokenizer->skipDelimiters(WHITESPACE);
         String8 splitToken = mTokenizer->nextToken(WHITESPACE);
-        std::optional<int> splitValue = parseInt(splitToken.string());
+        std::optional<int> splitValue = parseInt(splitToken.c_str());
         if (!splitValue) {
             ALOGE("%s: Expected split value, got '%s'.",
-                    mTokenizer->getLocation().string(), splitToken.string());
+                    mTokenizer->getLocation().c_str(), splitToken.c_str());
             return BAD_VALUE;
         }
         axisInfo.splitValue = *splitValue;
 
         mTokenizer->skipDelimiters(WHITESPACE);
         String8 lowAxisToken = mTokenizer->nextToken(WHITESPACE);
-        std::optional<int> axis = InputEventLookup::getAxisByLabel(lowAxisToken.string());
+        std::optional<int> axis = InputEventLookup::getAxisByLabel(lowAxisToken.c_str());
         if (!axis) {
             ALOGE("%s: Expected low axis label, got '%s'.",
-                    mTokenizer->getLocation().string(), lowAxisToken.string());
+                    mTokenizer->getLocation().c_str(), lowAxisToken.c_str());
             return BAD_VALUE;
         }
         axisInfo.axis = *axis;
 
         mTokenizer->skipDelimiters(WHITESPACE);
         String8 highAxisToken = mTokenizer->nextToken(WHITESPACE);
-        std::optional<int> highAxis = InputEventLookup::getAxisByLabel(highAxisToken.string());
+        std::optional<int> highAxis = InputEventLookup::getAxisByLabel(highAxisToken.c_str());
         if (!highAxis) {
             ALOGE("%s: Expected high axis label, got '%s'.",
-                    mTokenizer->getLocation().string(), highAxisToken.string());
+                    mTokenizer->getLocation().c_str(), highAxisToken.c_str());
             return BAD_VALUE;
         }
         axisInfo.highAxis = *highAxis;
     } else {
-        std::optional<int> axis = InputEventLookup::getAxisByLabel(token.string());
+        std::optional<int> axis = InputEventLookup::getAxisByLabel(token.c_str());
         if (!axis) {
             ALOGE("%s: Expected axis label, 'split' or 'invert', got '%s'.",
-                    mTokenizer->getLocation().string(), token.string());
+                  mTokenizer->getLocation().c_str(), token.c_str());
             return BAD_VALUE;
         }
         axisInfo.axis = *axis;
@@ -496,16 +495,16 @@
         if (keywordToken == "flat") {
             mTokenizer->skipDelimiters(WHITESPACE);
             String8 flatToken = mTokenizer->nextToken(WHITESPACE);
-            std::optional<int> flatOverride = parseInt(flatToken.string());
+            std::optional<int> flatOverride = parseInt(flatToken.c_str());
             if (!flatOverride) {
                 ALOGE("%s: Expected flat value, got '%s'.",
-                        mTokenizer->getLocation().string(), flatToken.string());
+                        mTokenizer->getLocation().c_str(), flatToken.c_str());
                 return BAD_VALUE;
             }
             axisInfo.flatOverride = *flatOverride;
         } else {
-            ALOGE("%s: Expected keyword 'flat', got '%s'.",
-                    mTokenizer->getLocation().string(), keywordToken.string());
+            ALOGE("%s: Expected keyword 'flat', got '%s'.", mTokenizer->getLocation().c_str(),
+                  keywordToken.c_str());
             return BAD_VALUE;
         }
     }
@@ -527,27 +526,27 @@
         mTokenizer->skipDelimiters(WHITESPACE);
         codeToken = mTokenizer->nextToken(WHITESPACE);
     }
-    std::optional<int> code = parseInt(codeToken.string());
+    std::optional<int> code = parseInt(codeToken.c_str());
     if (!code) {
-        ALOGE("%s: Expected led %s number, got '%s'.", mTokenizer->getLocation().string(),
-                mapUsage ? "usage" : "scan code", codeToken.string());
+        ALOGE("%s: Expected led %s number, got '%s'.", mTokenizer->getLocation().c_str(),
+                mapUsage ? "usage" : "scan code", codeToken.c_str());
         return BAD_VALUE;
     }
 
     std::unordered_map<int32_t, Led>& map =
             mapUsage ? mMap->mLedsByUsageCode : mMap->mLedsByScanCode;
     if (map.find(*code) != map.end()) {
-        ALOGE("%s: Duplicate entry for led %s '%s'.", mTokenizer->getLocation().string(),
-                mapUsage ? "usage" : "scan code", codeToken.string());
+        ALOGE("%s: Duplicate entry for led %s '%s'.", mTokenizer->getLocation().c_str(),
+                mapUsage ? "usage" : "scan code", codeToken.c_str());
         return BAD_VALUE;
     }
 
     mTokenizer->skipDelimiters(WHITESPACE);
     String8 ledCodeToken = mTokenizer->nextToken(WHITESPACE);
-    std::optional<int> ledCode = InputEventLookup::getLedByLabel(ledCodeToken.string());
+    std::optional<int> ledCode = InputEventLookup::getLedByLabel(ledCodeToken.c_str());
     if (!ledCode) {
-        ALOGE("%s: Expected LED code label, got '%s'.", mTokenizer->getLocation().string(),
-                ledCodeToken.string());
+        ALOGE("%s: Expected LED code label, got '%s'.", mTokenizer->getLocation().c_str(),
+                ledCodeToken.c_str());
         return BAD_VALUE;
     }
 
@@ -569,7 +568,7 @@
 }
 
 static std::optional<int32_t> getSensorDataIndex(String8 token) {
-    std::string tokenStr(token.string());
+    std::string tokenStr(token.c_str());
     if (tokenStr == "X") {
         return 0;
     } else if (tokenStr == "Y") {
@@ -594,26 +593,26 @@
 // sensor 0x05 GYROSCOPE Z
 status_t KeyLayoutMap::Parser::parseSensor() {
     String8 codeToken = mTokenizer->nextToken(WHITESPACE);
-    std::optional<int> code = parseInt(codeToken.string());
+    std::optional<int> code = parseInt(codeToken.c_str());
     if (!code) {
-        ALOGE("%s: Expected sensor %s number, got '%s'.", mTokenizer->getLocation().string(),
-              "abs code", codeToken.string());
+        ALOGE("%s: Expected sensor %s number, got '%s'.", mTokenizer->getLocation().c_str(),
+              "abs code", codeToken.c_str());
         return BAD_VALUE;
     }
 
     std::unordered_map<int32_t, Sensor>& map = mMap->mSensorsByAbsCode;
     if (map.find(*code) != map.end()) {
-        ALOGE("%s: Duplicate entry for sensor %s '%s'.", mTokenizer->getLocation().string(),
-              "abs code", codeToken.string());
+        ALOGE("%s: Duplicate entry for sensor %s '%s'.", mTokenizer->getLocation().c_str(),
+              "abs code", codeToken.c_str());
         return BAD_VALUE;
     }
 
     mTokenizer->skipDelimiters(WHITESPACE);
     String8 sensorTypeToken = mTokenizer->nextToken(WHITESPACE);
-    std::optional<InputDeviceSensorType> typeOpt = getSensorType(sensorTypeToken.string());
+    std::optional<InputDeviceSensorType> typeOpt = getSensorType(sensorTypeToken.c_str());
     if (!typeOpt) {
-        ALOGE("%s: Expected sensor code label, got '%s'.", mTokenizer->getLocation().string(),
-              sensorTypeToken.string());
+        ALOGE("%s: Expected sensor code label, got '%s'.", mTokenizer->getLocation().c_str(),
+              sensorTypeToken.c_str());
         return BAD_VALUE;
     }
     InputDeviceSensorType sensorType = typeOpt.value();
@@ -621,8 +620,8 @@
     String8 sensorDataIndexToken = mTokenizer->nextToken(WHITESPACE);
     std::optional<int32_t> indexOpt = getSensorDataIndex(sensorDataIndexToken);
     if (!indexOpt) {
-        ALOGE("%s: Expected sensor data index label, got '%s'.", mTokenizer->getLocation().string(),
-              sensorDataIndexToken.string());
+        ALOGE("%s: Expected sensor data index label, got '%s'.", mTokenizer->getLocation().c_str(),
+              sensorDataIndexToken.c_str());
         return BAD_VALUE;
     }
     int32_t sensorDataIndex = indexOpt.value();
@@ -643,12 +642,12 @@
 // requires_kernel_config CONFIG_HID_PLAYSTATION
 status_t KeyLayoutMap::Parser::parseRequiredKernelConfig() {
     String8 codeToken = mTokenizer->nextToken(WHITESPACE);
-    std::string configName = codeToken.string();
+    std::string configName = codeToken.c_str();
 
     const auto result = mMap->mRequiredKernelConfigs.emplace(configName);
     if (!result.second) {
         ALOGE("%s: Duplicate entry for required kernel config %s.",
-              mTokenizer->getLocation().string(), configName.c_str());
+              mTokenizer->getLocation().c_str(), configName.c_str());
         return BAD_VALUE;
     }
 
diff --git a/libs/input/MotionPredictor.cpp b/libs/input/MotionPredictor.cpp
index 0961a9d..b5a5e72 100644
--- a/libs/input/MotionPredictor.cpp
+++ b/libs/input/MotionPredictor.cpp
@@ -137,10 +137,7 @@
 
     // Pass input event to the MetricsManager.
     if (!mMetricsManager) {
-        mMetricsManager =
-                std::make_optional<MotionPredictorMetricsManager>(mModel->config()
-                                                                          .predictionInterval,
-                                                                  mModel->outputLength());
+        mMetricsManager.emplace(mModel->config().predictionInterval, mModel->outputLength());
     }
     mMetricsManager->onRecord(event);
 
diff --git a/libs/input/MotionPredictorMetricsManager.cpp b/libs/input/MotionPredictorMetricsManager.cpp
new file mode 100644
index 0000000..67b1032
--- /dev/null
+++ b/libs/input/MotionPredictorMetricsManager.cpp
@@ -0,0 +1,373 @@
+/*
+ * Copyright 2023 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "MotionPredictorMetricsManager"
+
+#include <input/MotionPredictorMetricsManager.h>
+
+#include <algorithm>
+
+#include <android-base/logging.h>
+
+#include "Eigen/Core"
+#include "Eigen/Geometry"
+
+#ifdef __ANDROID__
+#include <statslog_libinput.h>
+#endif
+
+namespace android {
+namespace {
+
+inline constexpr int NANOS_PER_SECOND = 1'000'000'000; // nanoseconds per second
+inline constexpr int NANOS_PER_MILLIS = 1'000'000;     // nanoseconds per millisecond
+
+// Velocity threshold at which we report "high-velocity" metrics, in pixels per second.
+// This value was selected from manual experimentation, as a threshold that separates "fast"
+// (semi-sloppy) handwriting from more careful medium to slow handwriting.
+inline constexpr float HIGH_VELOCITY_THRESHOLD = 1100.0;
+
+// Small value to add to the path length when computing scale-invariant error to avoid division by
+// zero.
+inline constexpr float PATH_LENGTH_EPSILON = 0.001;
+
+} // namespace
+
+MotionPredictorMetricsManager::MotionPredictorMetricsManager(nsecs_t predictionInterval,
+                                                             size_t maxNumPredictions)
+      : mPredictionInterval(predictionInterval),
+        mMaxNumPredictions(maxNumPredictions),
+        mRecentGroundTruthPoints(maxNumPredictions + 1),
+        mAggregatedMetrics(maxNumPredictions),
+        mAtomFields(maxNumPredictions) {}
+
+void MotionPredictorMetricsManager::onRecord(const MotionEvent& inputEvent) {
+    // Convert MotionEvent to GroundTruthPoint.
+    const PointerCoords* coords = inputEvent.getRawPointerCoords(/*pointerIndex=*/0);
+    LOG_ALWAYS_FATAL_IF(coords == nullptr);
+    const GroundTruthPoint groundTruthPoint{{.position = Eigen::Vector2f{coords->getY(),
+                                                                         coords->getX()},
+                                             .pressure =
+                                                     inputEvent.getPressure(/*pointerIndex=*/0)},
+                                            .timestamp = inputEvent.getEventTime()};
+
+    // Handle event based on action type.
+    switch (inputEvent.getActionMasked()) {
+        case AMOTION_EVENT_ACTION_DOWN: {
+            clearStrokeData();
+            incorporateNewGroundTruth(groundTruthPoint);
+            break;
+        }
+        case AMOTION_EVENT_ACTION_MOVE: {
+            incorporateNewGroundTruth(groundTruthPoint);
+            break;
+        }
+        case AMOTION_EVENT_ACTION_UP:
+        case AMOTION_EVENT_ACTION_CANCEL: {
+            // Only expect meaningful predictions when given at least two input points.
+            if (mRecentGroundTruthPoints.size() >= 2) {
+                computeAtomFields();
+                reportMetrics();
+                break;
+            }
+        }
+    }
+}
+
+// Adds new predictions to mRecentPredictions and maintains the invariant that elements are
+// sorted in ascending order of targetTimestamp.
+void MotionPredictorMetricsManager::onPredict(const MotionEvent& predictionEvent) {
+    for (size_t i = 0; i < predictionEvent.getHistorySize() + 1; ++i) {
+        // Convert MotionEvent to PredictionPoint.
+        const PointerCoords* coords =
+                predictionEvent.getHistoricalRawPointerCoords(/*pointerIndex=*/0, i);
+        LOG_ALWAYS_FATAL_IF(coords == nullptr);
+        const nsecs_t targetTimestamp = predictionEvent.getHistoricalEventTime(i);
+        mRecentPredictions.push_back(
+                PredictionPoint{{.position = Eigen::Vector2f{coords->getY(), coords->getX()},
+                                 .pressure =
+                                         predictionEvent.getHistoricalPressure(/*pointerIndex=*/0,
+                                                                               i)},
+                                .originTimestamp = mRecentGroundTruthPoints.back().timestamp,
+                                .targetTimestamp = targetTimestamp});
+    }
+
+    std::sort(mRecentPredictions.begin(), mRecentPredictions.end());
+}
+
+void MotionPredictorMetricsManager::clearStrokeData() {
+    mRecentGroundTruthPoints.clear();
+    mRecentPredictions.clear();
+    std::fill(mAggregatedMetrics.begin(), mAggregatedMetrics.end(), AggregatedStrokeMetrics{});
+    std::fill(mAtomFields.begin(), mAtomFields.end(), AtomFields{});
+}
+
+void MotionPredictorMetricsManager::incorporateNewGroundTruth(
+        const GroundTruthPoint& groundTruthPoint) {
+    // Note: this removes the oldest point if `mRecentGroundTruthPoints` is already at capacity.
+    mRecentGroundTruthPoints.pushBack(groundTruthPoint);
+
+    // Remove outdated predictions – those that can never be matched with the current or any future
+    // ground truth points. We use fuzzy association for the timestamps here, because ground truth
+    // and prediction timestamps may not be perfectly synchronized.
+    const nsecs_t fuzzy_association_time_delta = mPredictionInterval / 4;
+    const auto firstCurrentIt =
+            std::find_if(mRecentPredictions.begin(), mRecentPredictions.end(),
+                         [&groundTruthPoint,
+                          fuzzy_association_time_delta](const PredictionPoint& prediction) {
+                             return prediction.targetTimestamp >
+                                     groundTruthPoint.timestamp - fuzzy_association_time_delta;
+                         });
+    mRecentPredictions.erase(mRecentPredictions.begin(), firstCurrentIt);
+
+    // Fuzzily match the new ground truth's timestamp to recent predictions' targetTimestamp and
+    // update the corresponding metrics.
+    for (const PredictionPoint& prediction : mRecentPredictions) {
+        if ((prediction.targetTimestamp >
+             groundTruthPoint.timestamp - fuzzy_association_time_delta) &&
+            (prediction.targetTimestamp <
+             groundTruthPoint.timestamp + fuzzy_association_time_delta)) {
+            updateAggregatedMetrics(prediction);
+        }
+    }
+}
+
+void MotionPredictorMetricsManager::updateAggregatedMetrics(
+        const PredictionPoint& predictionPoint) {
+    if (mRecentGroundTruthPoints.size() < 2) {
+        return;
+    }
+
+    const GroundTruthPoint& latestGroundTruthPoint = mRecentGroundTruthPoints.back();
+    const GroundTruthPoint& previousGroundTruthPoint =
+            mRecentGroundTruthPoints[mRecentGroundTruthPoints.size() - 2];
+    // Calculate prediction error vector.
+    const Eigen::Vector2f groundTruthTrajectory =
+            latestGroundTruthPoint.position - previousGroundTruthPoint.position;
+    const Eigen::Vector2f predictionTrajectory =
+            predictionPoint.position - previousGroundTruthPoint.position;
+    const Eigen::Vector2f predictionError = predictionTrajectory - groundTruthTrajectory;
+
+    // By default, prediction error counts fully as both off-trajectory and along-trajectory error.
+    // This serves as the fallback when the two most recent ground truth points are equal.
+    const float predictionErrorNorm = predictionError.norm();
+    float alongTrajectoryError = predictionErrorNorm;
+    float offTrajectoryError = predictionErrorNorm;
+    if (groundTruthTrajectory.squaredNorm() > 0) {
+        // Rotate the prediction error vector by the angle of the ground truth trajectory vector.
+        // This yields a vector whose first component is the along-trajectory error and whose
+        // second component is the off-trajectory error.
+        const float theta = std::atan2(groundTruthTrajectory[1], groundTruthTrajectory[0]);
+        const Eigen::Vector2f rotatedPredictionError = Eigen::Rotation2Df(-theta) * predictionError;
+        alongTrajectoryError = rotatedPredictionError[0];
+        offTrajectoryError = rotatedPredictionError[1];
+    }
+
+    // Compute the multiple of mPredictionInterval nearest to the amount of time into the
+    // future being predicted. This serves as the time bucket index into mAggregatedMetrics.
+    const float timestampDeltaFloat =
+            static_cast<float>(predictionPoint.targetTimestamp - predictionPoint.originTimestamp);
+    const size_t tIndex =
+            static_cast<size_t>(std::round(timestampDeltaFloat / mPredictionInterval - 1));
+
+    // Aggregate values into "general errors".
+    mAggregatedMetrics[tIndex].alongTrajectoryErrorSum += alongTrajectoryError;
+    mAggregatedMetrics[tIndex].alongTrajectorySumSquaredErrors +=
+            alongTrajectoryError * alongTrajectoryError;
+    mAggregatedMetrics[tIndex].offTrajectorySumSquaredErrors +=
+            offTrajectoryError * offTrajectoryError;
+    const float pressureError = predictionPoint.pressure - latestGroundTruthPoint.pressure;
+    mAggregatedMetrics[tIndex].pressureSumSquaredErrors += pressureError * pressureError;
+    ++mAggregatedMetrics[tIndex].generalErrorsCount;
+
+    // Aggregate values into high-velocity metrics, if we are in one of the last two time buckets
+    // and the velocity is above the threshold. Velocity here is measured in pixels per second.
+    const float velocity = groundTruthTrajectory.norm() /
+            (static_cast<float>(latestGroundTruthPoint.timestamp -
+                                previousGroundTruthPoint.timestamp) /
+             NANOS_PER_SECOND);
+    if ((tIndex + 2 >= mMaxNumPredictions) && (velocity > HIGH_VELOCITY_THRESHOLD)) {
+        mAggregatedMetrics[tIndex].highVelocityAlongTrajectorySse +=
+                alongTrajectoryError * alongTrajectoryError;
+        mAggregatedMetrics[tIndex].highVelocityOffTrajectorySse +=
+                offTrajectoryError * offTrajectoryError;
+        ++mAggregatedMetrics[tIndex].highVelocityErrorsCount;
+    }
+
+    // Compute path length for scale-invariant errors.
+    float pathLength = 0;
+    for (size_t i = 1; i < mRecentGroundTruthPoints.size(); ++i) {
+        pathLength +=
+                (mRecentGroundTruthPoints[i].position - mRecentGroundTruthPoints[i - 1].position)
+                        .norm();
+    }
+    // Avoid overweighting errors at the beginning of a stroke: compute the path length as if there
+    // were a full ground truth history by filling in missing segments with the average length.
+    // Note: the "- 1" is needed to translate from number of endpoints to number of segments.
+    pathLength *= static_cast<float>(mRecentGroundTruthPoints.capacity() - 1) /
+            (mRecentGroundTruthPoints.size() - 1);
+    pathLength += PATH_LENGTH_EPSILON; // Ensure path length is nonzero (>= PATH_LENGTH_EPSILON).
+
+    // Compute and aggregate scale-invariant errors.
+    const float scaleInvariantAlongTrajectoryError = alongTrajectoryError / pathLength;
+    const float scaleInvariantOffTrajectoryError = offTrajectoryError / pathLength;
+    mAggregatedMetrics[tIndex].scaleInvariantAlongTrajectorySse +=
+            scaleInvariantAlongTrajectoryError * scaleInvariantAlongTrajectoryError;
+    mAggregatedMetrics[tIndex].scaleInvariantOffTrajectorySse +=
+            scaleInvariantOffTrajectoryError * scaleInvariantOffTrajectoryError;
+    ++mAggregatedMetrics[tIndex].scaleInvariantErrorsCount;
+}
+
+void MotionPredictorMetricsManager::computeAtomFields() {
+    for (size_t i = 0; i < mAggregatedMetrics.size(); ++i) {
+        if (mAggregatedMetrics[i].generalErrorsCount == 0) {
+            // We have not received data corresponding to metrics for this time bucket.
+            continue;
+        }
+
+        mAtomFields[i].deltaTimeBucketMilliseconds =
+                static_cast<int>(mPredictionInterval / NANOS_PER_MILLIS * (i + 1));
+
+        // Note: we need the "* 1000"s below because we report values in integral milli-units.
+
+        { // General errors: reported for every time bucket.
+            const float alongTrajectoryErrorMean = mAggregatedMetrics[i].alongTrajectoryErrorSum /
+                    mAggregatedMetrics[i].generalErrorsCount;
+            mAtomFields[i].alongTrajectoryErrorMeanMillipixels =
+                    static_cast<int>(alongTrajectoryErrorMean * 1000);
+
+            const float alongTrajectoryMse = mAggregatedMetrics[i].alongTrajectorySumSquaredErrors /
+                    mAggregatedMetrics[i].generalErrorsCount;
+            // Take the max with 0 to avoid negative values caused by numerical instability.
+            const float alongTrajectoryErrorVariance =
+                    std::max(0.0f,
+                             alongTrajectoryMse -
+                                     alongTrajectoryErrorMean * alongTrajectoryErrorMean);
+            const float alongTrajectoryErrorStd = std::sqrt(alongTrajectoryErrorVariance);
+            mAtomFields[i].alongTrajectoryErrorStdMillipixels =
+                    static_cast<int>(alongTrajectoryErrorStd * 1000);
+
+            LOG_ALWAYS_FATAL_IF(mAggregatedMetrics[i].offTrajectorySumSquaredErrors < 0,
+                                "mAggregatedMetrics[%zu].offTrajectorySumSquaredErrors = %f should "
+                                "not be negative",
+                                i, mAggregatedMetrics[i].offTrajectorySumSquaredErrors);
+            const float offTrajectoryRmse =
+                    std::sqrt(mAggregatedMetrics[i].offTrajectorySumSquaredErrors /
+                              mAggregatedMetrics[i].generalErrorsCount);
+            mAtomFields[i].offTrajectoryRmseMillipixels =
+                    static_cast<int>(offTrajectoryRmse * 1000);
+
+            LOG_ALWAYS_FATAL_IF(mAggregatedMetrics[i].pressureSumSquaredErrors < 0,
+                                "mAggregatedMetrics[%zu].pressureSumSquaredErrors = %f should not "
+                                "be negative",
+                                i, mAggregatedMetrics[i].pressureSumSquaredErrors);
+            const float pressureRmse = std::sqrt(mAggregatedMetrics[i].pressureSumSquaredErrors /
+                                                 mAggregatedMetrics[i].generalErrorsCount);
+            mAtomFields[i].pressureRmseMilliunits = static_cast<int>(pressureRmse * 1000);
+        }
+
+        // High-velocity errors: reported only for last two time buckets.
+        // Check if we are in one of the last two time buckets, and there is high-velocity data.
+        if ((i + 2 >= mMaxNumPredictions) && (mAggregatedMetrics[i].highVelocityErrorsCount > 0)) {
+            LOG_ALWAYS_FATAL_IF(mAggregatedMetrics[i].highVelocityAlongTrajectorySse < 0,
+                                "mAggregatedMetrics[%zu].highVelocityAlongTrajectorySse = %f "
+                                "should not be negative",
+                                i, mAggregatedMetrics[i].highVelocityAlongTrajectorySse);
+            const float alongTrajectoryRmse =
+                    std::sqrt(mAggregatedMetrics[i].highVelocityAlongTrajectorySse /
+                              mAggregatedMetrics[i].highVelocityErrorsCount);
+            mAtomFields[i].highVelocityAlongTrajectoryRmse =
+                    static_cast<int>(alongTrajectoryRmse * 1000);
+
+            LOG_ALWAYS_FATAL_IF(mAggregatedMetrics[i].highVelocityOffTrajectorySse < 0,
+                                "mAggregatedMetrics[%zu].highVelocityOffTrajectorySse = %f should "
+                                "not be negative",
+                                i, mAggregatedMetrics[i].highVelocityOffTrajectorySse);
+            const float offTrajectoryRmse =
+                    std::sqrt(mAggregatedMetrics[i].highVelocityOffTrajectorySse /
+                              mAggregatedMetrics[i].highVelocityErrorsCount);
+            mAtomFields[i].highVelocityOffTrajectoryRmse =
+                    static_cast<int>(offTrajectoryRmse * 1000);
+        }
+
+        // Scale-invariant errors: reported only for the last time bucket, where the values
+        // represent an average across all time buckets.
+        if (i + 1 == mMaxNumPredictions) {
+            // Compute error averages.
+            float alongTrajectoryRmseSum = 0;
+            float offTrajectoryRmseSum = 0;
+            for (size_t j = 0; j < mAggregatedMetrics.size(); ++j) {
+                // If we have general errors (checked above), we should always also have
+                // scale-invariant errors.
+                LOG_ALWAYS_FATAL_IF(mAggregatedMetrics[j].scaleInvariantErrorsCount == 0,
+                                    "mAggregatedMetrics[%zu].scaleInvariantErrorsCount is 0", j);
+
+                LOG_ALWAYS_FATAL_IF(mAggregatedMetrics[j].scaleInvariantAlongTrajectorySse < 0,
+                                    "mAggregatedMetrics[%zu].scaleInvariantAlongTrajectorySse = %f "
+                                    "should not be negative",
+                                    j, mAggregatedMetrics[j].scaleInvariantAlongTrajectorySse);
+                alongTrajectoryRmseSum +=
+                        std::sqrt(mAggregatedMetrics[j].scaleInvariantAlongTrajectorySse /
+                                  mAggregatedMetrics[j].scaleInvariantErrorsCount);
+
+                LOG_ALWAYS_FATAL_IF(mAggregatedMetrics[j].scaleInvariantOffTrajectorySse < 0,
+                                    "mAggregatedMetrics[%zu].scaleInvariantOffTrajectorySse = %f "
+                                    "should not be negative",
+                                    j, mAggregatedMetrics[j].scaleInvariantOffTrajectorySse);
+                offTrajectoryRmseSum +=
+                        std::sqrt(mAggregatedMetrics[j].scaleInvariantOffTrajectorySse /
+                                  mAggregatedMetrics[j].scaleInvariantErrorsCount);
+            }
+
+            const float averageAlongTrajectoryRmse =
+                    alongTrajectoryRmseSum / mAggregatedMetrics.size();
+            mAtomFields.back().scaleInvariantAlongTrajectoryRmse =
+                    static_cast<int>(averageAlongTrajectoryRmse * 1000);
+
+            const float averageOffTrajectoryRmse = offTrajectoryRmseSum / mAggregatedMetrics.size();
+            mAtomFields.back().scaleInvariantOffTrajectoryRmse =
+                    static_cast<int>(averageOffTrajectoryRmse * 1000);
+        }
+    }
+}
+
+void MotionPredictorMetricsManager::reportMetrics() {
+    // Report one atom for each time bucket.
+    for (size_t i = 0; i < mAtomFields.size(); ++i) {
+        // Call stats_write logging function only on Android targets (not supported on host).
+#ifdef __ANDROID__
+        android::stats::libinput::
+                stats_write(android::stats::libinput::STYLUS_PREDICTION_METRICS_REPORTED,
+                            /*stylus_vendor_id=*/0,
+                            /*stylus_product_id=*/0, mAtomFields[i].deltaTimeBucketMilliseconds,
+                            mAtomFields[i].alongTrajectoryErrorMeanMillipixels,
+                            mAtomFields[i].alongTrajectoryErrorStdMillipixels,
+                            mAtomFields[i].offTrajectoryRmseMillipixels,
+                            mAtomFields[i].pressureRmseMilliunits,
+                            mAtomFields[i].highVelocityAlongTrajectoryRmse,
+                            mAtomFields[i].highVelocityOffTrajectoryRmse,
+                            mAtomFields[i].scaleInvariantAlongTrajectoryRmse,
+                            mAtomFields[i].scaleInvariantOffTrajectoryRmse);
+#endif
+    }
+
+    // Set mock atom fields, if available.
+    if (mMockLoggedAtomFields != nullptr) {
+        *mMockLoggedAtomFields = mAtomFields;
+    }
+}
+
+} // namespace android
diff --git a/libs/input/PropertyMap.cpp b/libs/input/PropertyMap.cpp
index 548f894..315f5a6 100644
--- a/libs/input/PropertyMap.cpp
+++ b/libs/input/PropertyMap.cpp
@@ -163,8 +163,8 @@
 status_t PropertyMap::Parser::parse() {
     while (!mTokenizer->isEof()) {
 #if DEBUG_PARSER
-        ALOGD("Parsing %s: '%s'.", mTokenizer->getLocation().string(),
-              mTokenizer->peekRemainderOfLine().string());
+        ALOGD("Parsing %s: '%s'.", mTokenizer->getLocation().c_str(),
+              mTokenizer->peekRemainderOfLine().c_str());
 #endif
 
         mTokenizer->skipDelimiters(WHITESPACE);
@@ -172,7 +172,7 @@
         if (!mTokenizer->isEol() && mTokenizer->peekChar() != '#') {
             String8 keyToken = mTokenizer->nextToken(WHITESPACE_OR_PROPERTY_DELIMITER);
             if (keyToken.isEmpty()) {
-                ALOGE("%s: Expected non-empty property key.", mTokenizer->getLocation().string());
+                ALOGE("%s: Expected non-empty property key.", mTokenizer->getLocation().c_str());
                 return BAD_VALUE;
             }
 
@@ -180,7 +180,7 @@
 
             if (mTokenizer->nextChar() != '=') {
                 ALOGE("%s: Expected '=' between property key and value.",
-                      mTokenizer->getLocation().string());
+                      mTokenizer->getLocation().c_str());
                 return BAD_VALUE;
             }
 
@@ -189,20 +189,20 @@
             String8 valueToken = mTokenizer->nextToken(WHITESPACE);
             if (valueToken.find("\\", 0) >= 0 || valueToken.find("\"", 0) >= 0) {
                 ALOGE("%s: Found reserved character '\\' or '\"' in property value.",
-                      mTokenizer->getLocation().string());
+                      mTokenizer->getLocation().c_str());
                 return BAD_VALUE;
             }
 
             mTokenizer->skipDelimiters(WHITESPACE);
             if (!mTokenizer->isEol()) {
-                ALOGE("%s: Expected end of line, got '%s'.", mTokenizer->getLocation().string(),
-                      mTokenizer->peekRemainderOfLine().string());
+                ALOGE("%s: Expected end of line, got '%s'.", mTokenizer->getLocation().c_str(),
+                      mTokenizer->peekRemainderOfLine().c_str());
                 return BAD_VALUE;
             }
 
             if (mMap->hasProperty(keyToken.string())) {
                 ALOGE("%s: Duplicate property value for key '%s'.",
-                      mTokenizer->getLocation().string(), keyToken.string());
+                      mTokenizer->getLocation().c_str(), keyToken.c_str());
                 return BAD_VALUE;
             }
 
diff --git a/libs/input/VelocityTracker.cpp b/libs/input/VelocityTracker.cpp
index 8704eee..116b778 100644
--- a/libs/input/VelocityTracker.cpp
+++ b/libs/input/VelocityTracker.cpp
@@ -17,6 +17,7 @@
 #define LOG_TAG "VelocityTracker"
 
 #include <android-base/logging.h>
+#include <ftl/enum.h>
 #include <inttypes.h>
 #include <limits.h>
 #include <math.h>
@@ -148,27 +149,19 @@
 VelocityTracker::VelocityTracker(const Strategy strategy)
       : mLastEventTime(0), mCurrentPointerIdBits(0), mOverrideStrategy(strategy) {}
 
-VelocityTracker::~VelocityTracker() {
-}
-
 bool VelocityTracker::isAxisSupported(int32_t axis) {
     return DEFAULT_STRATEGY_BY_AXIS.find(axis) != DEFAULT_STRATEGY_BY_AXIS.end();
 }
 
 void VelocityTracker::configureStrategy(int32_t axis) {
     const bool isDifferentialAxis = DIFFERENTIAL_AXES.find(axis) != DIFFERENTIAL_AXES.end();
-
-    std::unique_ptr<VelocityTrackerStrategy> createdStrategy;
-    if (mOverrideStrategy != VelocityTracker::Strategy::DEFAULT) {
-        createdStrategy = createStrategy(mOverrideStrategy, /*deltaValues=*/isDifferentialAxis);
+    if (isDifferentialAxis || mOverrideStrategy == VelocityTracker::Strategy::DEFAULT) {
+        // Do not allow overrides of strategies for differential axes, for now.
+        mConfiguredStrategies[axis] = createStrategy(DEFAULT_STRATEGY_BY_AXIS.at(axis),
+                                                     /*deltaValues=*/isDifferentialAxis);
     } else {
-        createdStrategy = createStrategy(DEFAULT_STRATEGY_BY_AXIS.at(axis),
-                                         /*deltaValues=*/isDifferentialAxis);
+        mConfiguredStrategies[axis] = createStrategy(mOverrideStrategy, /*deltaValues=*/false);
     }
-
-    LOG_ALWAYS_FATAL_IF(createdStrategy == nullptr,
-                        "Could not create velocity tracker strategy for axis '%" PRId32 "'!", axis);
-    mConfiguredStrategies[axis] = std::move(createdStrategy);
 }
 
 std::unique_ptr<VelocityTrackerStrategy> VelocityTracker::createStrategy(
@@ -216,6 +209,9 @@
         default:
             break;
     }
+    LOG(FATAL) << "Invalid strategy: " << ftl::enum_string(strategy)
+               << ", deltaValues = " << deltaValues;
+
     return nullptr;
 }
 
@@ -272,12 +268,10 @@
     mConfiguredStrategies[axis]->addMovement(eventTime, pointerId, position);
 
     if (DEBUG_VELOCITY) {
-        ALOGD("VelocityTracker: addMovement eventTime=%" PRId64 ", pointerId=%" PRId32
-              ", activePointerId=%s",
-              eventTime, pointerId, toString(mActivePointerId).c_str());
-
-        ALOGD("  %d: axis=%d, position=%0.3f, velocity=%s", pointerId, axis, position,
-              toString(getVelocity(axis, pointerId)).c_str());
+        LOG(INFO) << "VelocityTracker: addMovement axis=" << MotionEvent::getLabel(axis)
+                  << ", eventTime=" << eventTime << ", pointerId=" << pointerId
+                  << ", activePointerId=" << toString(mActivePointerId) << ", position=" << position
+                  << ", velocity=" << toString(getVelocity(axis, pointerId));
     }
 }
 
diff --git a/libs/input/VirtualKeyMap.cpp b/libs/input/VirtualKeyMap.cpp
index 865366b..de62c87 100644
--- a/libs/input/VirtualKeyMap.cpp
+++ b/libs/input/VirtualKeyMap.cpp
@@ -79,8 +79,8 @@
 status_t VirtualKeyMap::Parser::parse() {
     while (!mTokenizer->isEof()) {
 #if DEBUG_PARSER
-        ALOGD("Parsing %s: '%s'.", mTokenizer->getLocation().string(),
-                mTokenizer->peekRemainderOfLine().string());
+        ALOGD("Parsing %s: '%s'.", mTokenizer->getLocation().c_str(),
+              mTokenizer->peekRemainderOfLine().c_str());
 #endif
 
         mTokenizer->skipDelimiters(WHITESPACE);
@@ -91,7 +91,7 @@
                 String8 token = mTokenizer->nextToken(WHITESPACE_OR_FIELD_DELIMITER);
                 if (token != "0x01") {
                     ALOGE("%s: Unknown virtual key type, expected 0x01.",
-                          mTokenizer->getLocation().string());
+                          mTokenizer->getLocation().c_str());
                     return BAD_VALUE;
                 }
 
@@ -103,7 +103,7 @@
                         && parseNextIntField(&defn.height);
                 if (!success) {
                     ALOGE("%s: Expected 5 colon-delimited integers in virtual key definition.",
-                          mTokenizer->getLocation().string());
+                          mTokenizer->getLocation().c_str());
                     return BAD_VALUE;
                 }
 
@@ -116,9 +116,8 @@
             } while (consumeFieldDelimiterAndSkipWhitespace());
 
             if (!mTokenizer->isEol()) {
-                ALOGE("%s: Expected end of line, got '%s'.",
-                        mTokenizer->getLocation().string(),
-                        mTokenizer->peekRemainderOfLine().string());
+                ALOGE("%s: Expected end of line, got '%s'.", mTokenizer->getLocation().c_str(),
+                      mTokenizer->peekRemainderOfLine().c_str());
                 return BAD_VALUE;
             }
         }
@@ -146,9 +145,9 @@
 
     String8 token = mTokenizer->nextToken(WHITESPACE_OR_FIELD_DELIMITER);
     char* end;
-    *outValue = strtol(token.string(), &end, 0);
+    *outValue = strtol(token.c_str(), &end, 0);
     if (token.isEmpty() || *end != '\0') {
-        ALOGE("Expected an integer, got '%s'.", token.string());
+        ALOGE("Expected an integer, got '%s'.", token.c_str());
         return false;
     }
     return true;
diff --git a/libs/input/android/os/IInputConstants.aidl b/libs/input/android/os/IInputConstants.aidl
index dab843b..8f6f95b 100644
--- a/libs/input/android/os/IInputConstants.aidl
+++ b/libs/input/android/os/IInputConstants.aidl
@@ -57,4 +57,88 @@
 
     /* The default pointer acceleration value. */
     const int DEFAULT_POINTER_ACCELERATION = 3;
+
+    /**
+     * Use the default Velocity Tracker Strategy. Different axes may use different default
+     * strategies.
+     */
+    const int VELOCITY_TRACKER_STRATEGY_DEFAULT = -1;
+
+    /**
+     * Velocity Tracker Strategy: Impulse.
+     * Physical model of pushing an object.  Quality: VERY GOOD.
+     * Works with duplicate coordinates, unclean finger liftoff.
+     */
+    const int VELOCITY_TRACKER_STRATEGY_IMPULSE = 0;
+
+    /**
+     * Velocity Tracker Strategy: LSQ1.
+     * 1st order least squares.  Quality: POOR.
+     * Frequently underfits the touch data especially when the finger accelerates
+     * or changes direction.  Often underestimates velocity.  The direction
+     * is overly influenced by historical touch points.
+     */
+    const int VELOCITY_TRACKER_STRATEGY_LSQ1 = 1;
+
+    /**
+     * Velocity Tracker Strategy: LSQ2.
+     * 2nd order least squares.  Quality: VERY GOOD.
+     * Pretty much ideal, but can be confused by certain kinds of touch data,
+     * particularly if the panel has a tendency to generate delayed,
+     * duplicate or jittery touch coordinates when the finger is released.
+     */
+    const int VELOCITY_TRACKER_STRATEGY_LSQ2 = 2;
+
+    /**
+     * Velocity Tracker Strategy: LSQ3.
+     * 3rd order least squares.  Quality: UNUSABLE.
+     * Frequently overfits the touch data yielding wildly divergent estimates
+     * of the velocity when the finger is released.
+     */
+    const int VELOCITY_TRACKER_STRATEGY_LSQ3 = 3;
+
+    /**
+     * Velocity Tracker Strategy: WLSQ2_DELTA.
+     * 2nd order weighted least squares, delta weighting.  Quality: EXPERIMENTAL
+     */
+    const int VELOCITY_TRACKER_STRATEGY_WLSQ2_DELTA = 4;
+
+    /**
+     * Velocity Tracker Strategy: WLSQ2_CENTRAL.
+     * 2nd order weighted least squares, central weighting.  Quality: EXPERIMENTALe
+     */
+    const int VELOCITY_TRACKER_STRATEGY_WLSQ2_CENTRAL = 5;
+
+    /**
+     * Velocity Tracker Strategy: WLSQ2_RECENT.
+     * 2nd order weighted least squares, recent weighting.  Quality: EXPERIMENTAL
+     */
+    const int VELOCITY_TRACKER_STRATEGY_WLSQ2_RECENT = 6;
+
+    /**
+     * Velocity Tracker Strategy: INT1.
+     * 1st order integrating filter.  Quality: GOOD.
+     * Not as good as 'lsq2' because it cannot estimate acceleration but it is
+     * more tolerant of errors.  Like 'lsq1', this strategy tends to underestimate
+     * the velocity of a fling but this strategy tends to respond to changes in
+     * direction more quickly and accurately.
+     */
+    const int VELOCITY_TRACKER_STRATEGY_INT1 = 7;
+
+    /**
+     * Velocity Tracker Strategy: INT2.
+     * 2nd order integrating filter.  Quality: EXPERIMENTAL.
+     * For comparison purposes only.  Unlike 'int1' this strategy can compensate
+     * for acceleration but it typically overestimates the effect.
+     */
+    const int VELOCITY_TRACKER_STRATEGY_INT2 = 8;
+
+    /**
+     * Velocity Tracker Strategy: Legacy.
+     * Legacy velocity tracker algorithm.  Quality: POOR.
+     * For comparison purposes only.  This algorithm is strongly influenced by
+     * old data points, consistently underestimates velocity and takes a very long
+     * time to adjust to changes in direction.
+     */
+    const int VELOCITY_TRACKER_STRATEGY_LEGACY = 9;
 }
diff --git a/libs/input/tests/Android.bp b/libs/input/tests/Android.bp
index cadac88..e7224ff 100644
--- a/libs/input/tests/Android.bp
+++ b/libs/input/tests/Android.bp
@@ -18,7 +18,9 @@
         "InputDevice_test.cpp",
         "InputEvent_test.cpp",
         "InputPublisherAndConsumer_test.cpp",
+        "InputVerifier_test.cpp",
         "MotionPredictor_test.cpp",
+        "MotionPredictorMetricsManager_test.cpp",
         "RingBuffer_test.cpp",
         "TfLiteMotionPredictor_test.cpp",
         "TouchResampling_test.cpp",
@@ -51,13 +53,6 @@
             undefined: true,
         },
     },
-    target: {
-        host: {
-            sanitize: {
-                address: true,
-            },
-        },
-    },
     shared_libs: [
         "libbase",
         "libbinder",
@@ -76,6 +71,21 @@
         unit_test: true,
     },
     test_suites: ["device-tests"],
+    target: {
+        host: {
+            sanitize: {
+                address: true,
+            },
+        },
+        android: {
+            static_libs: [
+                // Stats logging library and its dependencies.
+                "libstatslog_libinput",
+                "libstatsbootstrap",
+                "android.os.statsbootstrap_aidl-cpp",
+            ],
+        },
+    },
 }
 
 // NOTE: This is a compile time test, and does not need to be
diff --git a/libs/renderengine/mock/Image.cpp b/libs/input/tests/InputVerifier_test.cpp
similarity index 62%
rename from libs/renderengine/mock/Image.cpp
rename to libs/input/tests/InputVerifier_test.cpp
index 57f4346..e24fa6e 100644
--- a/libs/renderengine/mock/Image.cpp
+++ b/libs/input/tests/InputVerifier_test.cpp
@@ -1,5 +1,5 @@
 /*
- * Copyright 2018 The Android Open Source Project
+ * Copyright 2023 The Android Open Source Project
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -14,17 +14,16 @@
  * limitations under the License.
  */
 
-#include <renderengine/mock/Image.h>
+#include <gtest/gtest.h>
+#include <input/InputVerifier.h>
+#include <string>
 
 namespace android {
-namespace renderengine {
-namespace mock {
 
-// The Google Mock documentation recommends explicit non-header instantiations
-// for better compile time performance.
-Image::Image() = default;
-Image::~Image() = default;
+TEST(InputVerifierTest, CreationWithInvalidUtfStringDoesNotCrash) {
+    constexpr char bytes[] = {static_cast<char>(0xC0), static_cast<char>(0x80)};
+    const std::string name(bytes, sizeof(bytes));
+    InputVerifier verifier(name);
+}
 
-} // namespace mock
-} // namespace renderengine
 } // namespace android
diff --git a/libs/input/tests/MotionPredictorMetricsManager_test.cpp b/libs/input/tests/MotionPredictorMetricsManager_test.cpp
new file mode 100644
index 0000000..b420a5a
--- /dev/null
+++ b/libs/input/tests/MotionPredictorMetricsManager_test.cpp
@@ -0,0 +1,972 @@
+/*
+ * Copyright 2023 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <input/MotionPredictor.h>
+
+#include <cmath>
+#include <cstddef>
+#include <cstdint>
+#include <numeric>
+#include <vector>
+
+#include <gmock/gmock.h>
+#include <gtest/gtest.h>
+#include <input/InputEventBuilders.h>
+#include <utils/Timers.h> // for nsecs_t
+
+#include "Eigen/Core"
+#include "Eigen/Geometry"
+
+namespace android {
+namespace {
+
+using ::testing::FloatNear;
+using ::testing::Matches;
+
+using GroundTruthPoint = MotionPredictorMetricsManager::GroundTruthPoint;
+using PredictionPoint = MotionPredictorMetricsManager::PredictionPoint;
+using AtomFields = MotionPredictorMetricsManager::AtomFields;
+
+inline constexpr int NANOS_PER_MILLIS = 1'000'000;
+
+inline constexpr nsecs_t TEST_INITIAL_TIMESTAMP = 1'000'000'000;
+inline constexpr size_t TEST_MAX_NUM_PREDICTIONS = 5;
+inline constexpr nsecs_t TEST_PREDICTION_INTERVAL_NANOS = 12'500'000 / 3; // 1 / (240 hz)
+inline constexpr int NO_DATA_SENTINEL = MotionPredictorMetricsManager::NO_DATA_SENTINEL;
+
+// Parameters:
+//  • arg: Eigen::Vector2f
+//  • target: Eigen::Vector2f
+//  • epsilon: float
+MATCHER_P2(Vector2fNear, target, epsilon, "") {
+    return Matches(FloatNear(target[0], epsilon))(arg[0]) &&
+            Matches(FloatNear(target[1], epsilon))(arg[1]);
+}
+
+// Parameters:
+//  • arg: PredictionPoint
+//  • target: PredictionPoint
+//  • epsilon: float
+MATCHER_P2(PredictionPointNear, target, epsilon, "") {
+    if (!Matches(Vector2fNear(target.position, epsilon))(arg.position)) {
+        *result_listener << "Position mismatch. Actual: (" << arg.position[0] << ", "
+                         << arg.position[1] << "), expected: (" << target.position[0] << ", "
+                         << target.position[1] << ")";
+        return false;
+    }
+    if (!Matches(FloatNear(target.pressure, epsilon))(arg.pressure)) {
+        *result_listener << "Pressure mismatch. Actual: " << arg.pressure
+                         << ", expected: " << target.pressure;
+        return false;
+    }
+    if (arg.originTimestamp != target.originTimestamp) {
+        *result_listener << "Origin timestamp mismatch. Actual: " << arg.originTimestamp
+                         << ", expected: " << target.originTimestamp;
+        return false;
+    }
+    if (arg.targetTimestamp != target.targetTimestamp) {
+        *result_listener << "Target timestamp mismatch. Actual: " << arg.targetTimestamp
+                         << ", expected: " << target.targetTimestamp;
+        return false;
+    }
+    return true;
+}
+
+// --- Mathematical helper functions. ---
+
+template <typename T>
+T average(std::vector<T> values) {
+    return std::accumulate(values.begin(), values.end(), T{}) / static_cast<T>(values.size());
+}
+
+template <typename T>
+T standardDeviation(std::vector<T> values) {
+    T mean = average(values);
+    T accumulator = {};
+    for (const T value : values) {
+        accumulator += value * value - mean * mean;
+    }
+    // Take the max with 0 to avoid negative values caused by numerical instability.
+    return std::sqrt(std::max(T{}, accumulator) / static_cast<T>(values.size()));
+}
+
+template <typename T>
+T rmse(std::vector<T> errors) {
+    T sse = {};
+    for (const T error : errors) {
+        sse += error * error;
+    }
+    return std::sqrt(sse / static_cast<T>(errors.size()));
+}
+
+TEST(MathematicalHelperFunctionTest, Average) {
+    std::vector<float> values{1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
+    EXPECT_EQ(5.5f, average(values));
+}
+
+TEST(MathematicalHelperFunctionTest, StandardDeviation) {
+    // https://www.calculator.net/standard-deviation-calculator.html?numberinputs=10%2C+12%2C+23%2C+23%2C+16%2C+23%2C+21%2C+16
+    std::vector<float> values{10, 12, 23, 23, 16, 23, 21, 16};
+    EXPECT_FLOAT_EQ(4.8989794855664f, standardDeviation(values));
+}
+
+TEST(MathematicalHelperFunctionTest, Rmse) {
+    std::vector<float> errors{1, 5, 7, 7, 8, 20};
+    EXPECT_FLOAT_EQ(9.899494937f, rmse(errors));
+}
+
+// --- MotionEvent-related helper functions. ---
+
+// Creates a MotionEvent corresponding to the given GroundTruthPoint.
+MotionEvent makeMotionEvent(const GroundTruthPoint& groundTruthPoint) {
+    // Build single pointer of type STYLUS, with coordinates from groundTruthPoint.
+    PointerBuilder pointerBuilder =
+            PointerBuilder(/*id=*/0, ToolType::STYLUS)
+                    .x(groundTruthPoint.position[1])
+                    .y(groundTruthPoint.position[0])
+                    .axis(AMOTION_EVENT_AXIS_PRESSURE, groundTruthPoint.pressure);
+    return MotionEventBuilder(/*action=*/AMOTION_EVENT_ACTION_MOVE,
+                              /*source=*/AINPUT_SOURCE_CLASS_POINTER)
+            .eventTime(groundTruthPoint.timestamp)
+            .pointer(pointerBuilder)
+            .build();
+}
+
+// Creates a MotionEvent corresponding to the given sequence of PredictionPoints.
+MotionEvent makeMotionEvent(const std::vector<PredictionPoint>& predictionPoints) {
+    // Build single pointer of type STYLUS, with coordinates from first prediction point.
+    PointerBuilder pointerBuilder =
+            PointerBuilder(/*id=*/0, ToolType::STYLUS)
+                    .x(predictionPoints[0].position[1])
+                    .y(predictionPoints[0].position[0])
+                    .axis(AMOTION_EVENT_AXIS_PRESSURE, predictionPoints[0].pressure);
+    MotionEvent predictionEvent =
+            MotionEventBuilder(
+                    /*action=*/AMOTION_EVENT_ACTION_MOVE, /*source=*/AINPUT_SOURCE_CLASS_POINTER)
+                    .eventTime(predictionPoints[0].targetTimestamp)
+                    .pointer(pointerBuilder)
+                    .build();
+    for (size_t i = 1; i < predictionPoints.size(); ++i) {
+        PointerCoords coords =
+                PointerBuilder(/*id=*/0, ToolType::STYLUS)
+                        .x(predictionPoints[i].position[1])
+                        .y(predictionPoints[i].position[0])
+                        .axis(AMOTION_EVENT_AXIS_PRESSURE, predictionPoints[i].pressure)
+                        .buildCoords();
+        predictionEvent.addSample(predictionPoints[i].targetTimestamp, &coords);
+    }
+    return predictionEvent;
+}
+
+// Creates a MotionEvent corresponding to a stylus lift (UP) ground truth event.
+MotionEvent makeLiftMotionEvent() {
+    return MotionEventBuilder(/*action=*/AMOTION_EVENT_ACTION_UP,
+                              /*source=*/AINPUT_SOURCE_CLASS_POINTER)
+            .pointer(PointerBuilder(/*id=*/0, ToolType::STYLUS))
+            .build();
+}
+
+TEST(MakeMotionEventTest, MakeGroundTruthMotionEvent) {
+    const GroundTruthPoint groundTruthPoint{{.position = Eigen::Vector2f(10.0f, 20.0f),
+                                             .pressure = 0.6f},
+                                            .timestamp = TEST_INITIAL_TIMESTAMP};
+    const MotionEvent groundTruthMotionEvent = makeMotionEvent(groundTruthPoint);
+
+    ASSERT_EQ(1u, groundTruthMotionEvent.getPointerCount());
+    // Note: a MotionEvent's "history size" is one less than its number of samples.
+    ASSERT_EQ(0u, groundTruthMotionEvent.getHistorySize());
+    EXPECT_EQ(groundTruthPoint.position[0], groundTruthMotionEvent.getRawPointerCoords(0)->getY());
+    EXPECT_EQ(groundTruthPoint.position[1], groundTruthMotionEvent.getRawPointerCoords(0)->getX());
+    EXPECT_EQ(groundTruthPoint.pressure,
+              groundTruthMotionEvent.getRawPointerCoords(0)->getAxisValue(
+                      AMOTION_EVENT_AXIS_PRESSURE));
+    EXPECT_EQ(AMOTION_EVENT_ACTION_MOVE, groundTruthMotionEvent.getAction());
+}
+
+TEST(MakeMotionEventTest, MakePredictionMotionEvent) {
+    const nsecs_t originTimestamp = TEST_INITIAL_TIMESTAMP;
+    const std::vector<PredictionPoint>
+            predictionPoints{{{.position = Eigen::Vector2f(10.0f, 20.0f), .pressure = 0.6f},
+                              .originTimestamp = originTimestamp,
+                              .targetTimestamp = originTimestamp + 5 * NANOS_PER_MILLIS},
+                             {{.position = Eigen::Vector2f(11.0f, 22.0f), .pressure = 0.5f},
+                              .originTimestamp = originTimestamp,
+                              .targetTimestamp = originTimestamp + 10 * NANOS_PER_MILLIS},
+                             {{.position = Eigen::Vector2f(12.0f, 24.0f), .pressure = 0.4f},
+                              .originTimestamp = originTimestamp,
+                              .targetTimestamp = originTimestamp + 15 * NANOS_PER_MILLIS}};
+    const MotionEvent predictionMotionEvent = makeMotionEvent(predictionPoints);
+
+    ASSERT_EQ(1u, predictionMotionEvent.getPointerCount());
+    // Note: a MotionEvent's "history size" is one less than its number of samples.
+    ASSERT_EQ(predictionPoints.size(), predictionMotionEvent.getHistorySize() + 1);
+    for (size_t i = 0; i < predictionPoints.size(); ++i) {
+        SCOPED_TRACE(testing::Message() << "i = " << i);
+        const PointerCoords coords = *predictionMotionEvent.getHistoricalRawPointerCoords(
+                /*pointerIndex=*/0, /*historicalIndex=*/i);
+        EXPECT_EQ(predictionPoints[i].position[0], coords.getY());
+        EXPECT_EQ(predictionPoints[i].position[1], coords.getX());
+        EXPECT_EQ(predictionPoints[i].pressure, coords.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE));
+        // Note: originTimestamp is discarded when converting PredictionPoint to MotionEvent.
+        EXPECT_EQ(predictionPoints[i].targetTimestamp,
+                  predictionMotionEvent.getHistoricalEventTime(i));
+        EXPECT_EQ(AMOTION_EVENT_ACTION_MOVE, predictionMotionEvent.getAction());
+    }
+}
+
+TEST(MakeMotionEventTest, MakeLiftMotionEvent) {
+    const MotionEvent liftMotionEvent = makeLiftMotionEvent();
+    ASSERT_EQ(1u, liftMotionEvent.getPointerCount());
+    // Note: a MotionEvent's "history size" is one less than its number of samples.
+    ASSERT_EQ(0u, liftMotionEvent.getHistorySize());
+    EXPECT_EQ(AMOTION_EVENT_ACTION_UP, liftMotionEvent.getAction());
+}
+
+// --- Ground-truth-generation helper functions. ---
+
+std::vector<GroundTruthPoint> generateConstantGroundTruthPoints(
+        const GroundTruthPoint& groundTruthPoint, size_t numPoints) {
+    std::vector<GroundTruthPoint> groundTruthPoints;
+    nsecs_t timestamp = groundTruthPoint.timestamp;
+    for (size_t i = 0; i < numPoints; ++i) {
+        groundTruthPoints.emplace_back(groundTruthPoint);
+        groundTruthPoints.back().timestamp = timestamp;
+        timestamp += TEST_PREDICTION_INTERVAL_NANOS;
+    }
+    return groundTruthPoints;
+}
+
+// This function uses the coordinate system (y, x), with +y pointing downwards and +x pointing
+// rightwards. Angles are measured counterclockwise from down (+y).
+std::vector<GroundTruthPoint> generateCircularArcGroundTruthPoints(Eigen::Vector2f initialPosition,
+                                                                   float initialAngle,
+                                                                   float velocity,
+                                                                   float turningAngle,
+                                                                   size_t numPoints) {
+    std::vector<GroundTruthPoint> groundTruthPoints;
+    // Create first point.
+    if (numPoints > 0) {
+        groundTruthPoints.push_back({{.position = initialPosition, .pressure = 0.0f},
+                                     .timestamp = TEST_INITIAL_TIMESTAMP});
+    }
+    float trajectoryAngle = initialAngle; // measured counterclockwise from +y axis.
+    for (size_t i = 1; i < numPoints; ++i) {
+        const Eigen::Vector2f trajectory =
+                Eigen::Rotation2D(trajectoryAngle) * Eigen::Vector2f(1, 0);
+        groundTruthPoints.push_back(
+                {{.position = groundTruthPoints.back().position + velocity * trajectory,
+                  .pressure = 0.0f},
+                 .timestamp = groundTruthPoints.back().timestamp + TEST_PREDICTION_INTERVAL_NANOS});
+        trajectoryAngle += turningAngle;
+    }
+    return groundTruthPoints;
+}
+
+TEST(GenerateConstantGroundTruthPointsTest, BasicTest) {
+    const GroundTruthPoint groundTruthPoint{{.position = Eigen::Vector2f(10, 20), .pressure = 0.3f},
+                                            .timestamp = TEST_INITIAL_TIMESTAMP};
+    const std::vector<GroundTruthPoint> groundTruthPoints =
+            generateConstantGroundTruthPoints(groundTruthPoint, /*numPoints=*/3);
+
+    ASSERT_EQ(3u, groundTruthPoints.size());
+    // First point.
+    EXPECT_EQ(groundTruthPoints[0].position, groundTruthPoint.position);
+    EXPECT_EQ(groundTruthPoints[0].pressure, groundTruthPoint.pressure);
+    EXPECT_EQ(groundTruthPoints[0].timestamp, groundTruthPoint.timestamp);
+    // Second point.
+    EXPECT_EQ(groundTruthPoints[1].position, groundTruthPoint.position);
+    EXPECT_EQ(groundTruthPoints[1].pressure, groundTruthPoint.pressure);
+    EXPECT_GT(groundTruthPoints[1].timestamp, groundTruthPoints[0].timestamp);
+    // Third point.
+    EXPECT_EQ(groundTruthPoints[2].position, groundTruthPoint.position);
+    EXPECT_EQ(groundTruthPoints[2].pressure, groundTruthPoint.pressure);
+    EXPECT_GT(groundTruthPoints[2].timestamp, groundTruthPoints[1].timestamp);
+}
+
+TEST(GenerateCircularArcGroundTruthTest, StraightLineUpwards) {
+    const std::vector<GroundTruthPoint> groundTruthPoints = generateCircularArcGroundTruthPoints(
+            /*initialPosition=*/Eigen::Vector2f(0, 0),
+            /*initialAngle=*/M_PI,
+            /*velocity=*/1.0f,
+            /*turningAngle=*/0.0f,
+            /*numPoints=*/3);
+
+    ASSERT_EQ(3u, groundTruthPoints.size());
+    EXPECT_THAT(groundTruthPoints[0].position, Vector2fNear(Eigen::Vector2f(0, 0), 1e-6));
+    EXPECT_THAT(groundTruthPoints[1].position, Vector2fNear(Eigen::Vector2f(-1, 0), 1e-6));
+    EXPECT_THAT(groundTruthPoints[2].position, Vector2fNear(Eigen::Vector2f(-2, 0), 1e-6));
+    // Check that timestamps are increasing between consecutive ground truth points.
+    EXPECT_GT(groundTruthPoints[1].timestamp, groundTruthPoints[0].timestamp);
+    EXPECT_GT(groundTruthPoints[2].timestamp, groundTruthPoints[1].timestamp);
+}
+
+TEST(GenerateCircularArcGroundTruthTest, CounterclockwiseSquare) {
+    // Generate points in a counterclockwise unit square starting pointing right.
+    const std::vector<GroundTruthPoint> groundTruthPoints = generateCircularArcGroundTruthPoints(
+            /*initialPosition=*/Eigen::Vector2f(10, 100),
+            /*initialAngle=*/M_PI_2,
+            /*velocity=*/1.0f,
+            /*turningAngle=*/M_PI_2,
+            /*numPoints=*/5);
+
+    ASSERT_EQ(5u, groundTruthPoints.size());
+    EXPECT_THAT(groundTruthPoints[0].position, Vector2fNear(Eigen::Vector2f(10, 100), 1e-6));
+    EXPECT_THAT(groundTruthPoints[1].position, Vector2fNear(Eigen::Vector2f(10, 101), 1e-6));
+    EXPECT_THAT(groundTruthPoints[2].position, Vector2fNear(Eigen::Vector2f(9, 101), 1e-6));
+    EXPECT_THAT(groundTruthPoints[3].position, Vector2fNear(Eigen::Vector2f(9, 100), 1e-6));
+    EXPECT_THAT(groundTruthPoints[4].position, Vector2fNear(Eigen::Vector2f(10, 100), 1e-6));
+}
+
+// --- Prediction-generation helper functions. ---
+
+// Creates a sequence of predictions with values equal to those of the given GroundTruthPoint.
+std::vector<PredictionPoint> generateConstantPredictions(const GroundTruthPoint& groundTruthPoint) {
+    std::vector<PredictionPoint> predictions;
+    nsecs_t predictionTimestamp = groundTruthPoint.timestamp + TEST_PREDICTION_INTERVAL_NANOS;
+    for (size_t j = 0; j < TEST_MAX_NUM_PREDICTIONS; ++j) {
+        predictions.push_back(PredictionPoint{{.position = groundTruthPoint.position,
+                                               .pressure = groundTruthPoint.pressure},
+                                              .originTimestamp = groundTruthPoint.timestamp,
+                                              .targetTimestamp = predictionTimestamp});
+        predictionTimestamp += TEST_PREDICTION_INTERVAL_NANOS;
+    }
+    return predictions;
+}
+
+// Generates TEST_MAX_NUM_PREDICTIONS predictions from the given most recent two ground truth points
+// by linear extrapolation of position and pressure. The interval between consecutive predictions'
+// timestamps is TEST_PREDICTION_INTERVAL_NANOS.
+std::vector<PredictionPoint> generatePredictionsByLinearExtrapolation(
+        const GroundTruthPoint& firstGroundTruth, const GroundTruthPoint& secondGroundTruth) {
+    // Precompute deltas.
+    const Eigen::Vector2f trajectory = secondGroundTruth.position - firstGroundTruth.position;
+    const float deltaPressure = secondGroundTruth.pressure - firstGroundTruth.pressure;
+    // Compute predictions.
+    std::vector<PredictionPoint> predictions;
+    Eigen::Vector2f predictionPosition = secondGroundTruth.position;
+    float predictionPressure = secondGroundTruth.pressure;
+    nsecs_t predictionTargetTimestamp = secondGroundTruth.timestamp;
+    for (size_t i = 0; i < TEST_MAX_NUM_PREDICTIONS; ++i) {
+        predictionPosition += trajectory;
+        predictionPressure += deltaPressure;
+        predictionTargetTimestamp += TEST_PREDICTION_INTERVAL_NANOS;
+        predictions.push_back(
+                PredictionPoint{{.position = predictionPosition, .pressure = predictionPressure},
+                                .originTimestamp = secondGroundTruth.timestamp,
+                                .targetTimestamp = predictionTargetTimestamp});
+    }
+    return predictions;
+}
+
+TEST(GeneratePredictionsTest, GenerateConstantPredictions) {
+    const GroundTruthPoint groundTruthPoint{{.position = Eigen::Vector2f(10, 20), .pressure = 0.3f},
+                                            .timestamp = TEST_INITIAL_TIMESTAMP};
+    const std::vector<PredictionPoint> predictionPoints =
+            generateConstantPredictions(groundTruthPoint);
+
+    ASSERT_EQ(TEST_MAX_NUM_PREDICTIONS, predictionPoints.size());
+    for (size_t i = 0; i < predictionPoints.size(); ++i) {
+        SCOPED_TRACE(testing::Message() << "i = " << i);
+        EXPECT_THAT(predictionPoints[i].position, Vector2fNear(groundTruthPoint.position, 1e-6));
+        EXPECT_THAT(predictionPoints[i].pressure, FloatNear(groundTruthPoint.pressure, 1e-6));
+        EXPECT_EQ(predictionPoints[i].originTimestamp, groundTruthPoint.timestamp);
+        EXPECT_EQ(predictionPoints[i].targetTimestamp,
+                  groundTruthPoint.timestamp +
+                          static_cast<nsecs_t>(i + 1) * TEST_PREDICTION_INTERVAL_NANOS);
+    }
+}
+
+TEST(GeneratePredictionsTest, LinearExtrapolationFromTwoPoints) {
+    const nsecs_t initialTimestamp = TEST_INITIAL_TIMESTAMP;
+    const std::vector<PredictionPoint> predictionPoints = generatePredictionsByLinearExtrapolation(
+            GroundTruthPoint{{.position = Eigen::Vector2f(100, 200), .pressure = 0.9f},
+                             .timestamp = initialTimestamp},
+            GroundTruthPoint{{.position = Eigen::Vector2f(105, 190), .pressure = 0.8f},
+                             .timestamp = initialTimestamp + TEST_PREDICTION_INTERVAL_NANOS});
+
+    ASSERT_EQ(TEST_MAX_NUM_PREDICTIONS, predictionPoints.size());
+    const nsecs_t originTimestamp = initialTimestamp + TEST_PREDICTION_INTERVAL_NANOS;
+    EXPECT_THAT(predictionPoints[0],
+                PredictionPointNear(PredictionPoint{{.position = Eigen::Vector2f(110, 180),
+                                                     .pressure = 0.7f},
+                                                    .originTimestamp = originTimestamp,
+                                                    .targetTimestamp = originTimestamp +
+                                                            TEST_PREDICTION_INTERVAL_NANOS},
+                                    0.001));
+    EXPECT_THAT(predictionPoints[1],
+                PredictionPointNear(PredictionPoint{{.position = Eigen::Vector2f(115, 170),
+                                                     .pressure = 0.6f},
+                                                    .originTimestamp = originTimestamp,
+                                                    .targetTimestamp = originTimestamp +
+                                                            2 * TEST_PREDICTION_INTERVAL_NANOS},
+                                    0.001));
+    EXPECT_THAT(predictionPoints[2],
+                PredictionPointNear(PredictionPoint{{.position = Eigen::Vector2f(120, 160),
+                                                     .pressure = 0.5f},
+                                                    .originTimestamp = originTimestamp,
+                                                    .targetTimestamp = originTimestamp +
+                                                            3 * TEST_PREDICTION_INTERVAL_NANOS},
+                                    0.001));
+    EXPECT_THAT(predictionPoints[3],
+                PredictionPointNear(PredictionPoint{{.position = Eigen::Vector2f(125, 150),
+                                                     .pressure = 0.4f},
+                                                    .originTimestamp = originTimestamp,
+                                                    .targetTimestamp = originTimestamp +
+                                                            4 * TEST_PREDICTION_INTERVAL_NANOS},
+                                    0.001));
+    EXPECT_THAT(predictionPoints[4],
+                PredictionPointNear(PredictionPoint{{.position = Eigen::Vector2f(130, 140),
+                                                     .pressure = 0.3f},
+                                                    .originTimestamp = originTimestamp,
+                                                    .targetTimestamp = originTimestamp +
+                                                            5 * TEST_PREDICTION_INTERVAL_NANOS},
+                                    0.001));
+}
+
+// Generates predictions by linear extrapolation for each consecutive pair of ground truth points
+// (see the comment for the above function for further explanation). Returns a vector of vectors of
+// prediction points, where the first index is the source ground truth index, and the second is the
+// prediction target index.
+//
+// The returned vector has size equal to the input vector, and the first element of the returned
+// vector is always empty.
+std::vector<std::vector<PredictionPoint>> generateAllPredictionsByLinearExtrapolation(
+        const std::vector<GroundTruthPoint>& groundTruthPoints) {
+    std::vector<std::vector<PredictionPoint>> allPredictions;
+    allPredictions.emplace_back();
+    for (size_t i = 1; i < groundTruthPoints.size(); ++i) {
+        allPredictions.push_back(generatePredictionsByLinearExtrapolation(groundTruthPoints[i - 1],
+                                                                          groundTruthPoints[i]));
+    }
+    return allPredictions;
+}
+
+TEST(GeneratePredictionsTest, GenerateAllPredictions) {
+    const nsecs_t initialTimestamp = TEST_INITIAL_TIMESTAMP;
+    std::vector<GroundTruthPoint>
+            groundTruthPoints{GroundTruthPoint{{.position = Eigen::Vector2f(0, 0),
+                                                .pressure = 0.5f},
+                                               .timestamp = initialTimestamp},
+                              GroundTruthPoint{{.position = Eigen::Vector2f(1, -1),
+                                                .pressure = 0.51f},
+                                               .timestamp = initialTimestamp +
+                                                       2 * TEST_PREDICTION_INTERVAL_NANOS},
+                              GroundTruthPoint{{.position = Eigen::Vector2f(2, -2),
+                                                .pressure = 0.52f},
+                                               .timestamp = initialTimestamp +
+                                                       3 * TEST_PREDICTION_INTERVAL_NANOS}};
+
+    const std::vector<std::vector<PredictionPoint>> allPredictions =
+            generateAllPredictionsByLinearExtrapolation(groundTruthPoints);
+
+    // Check format of allPredictions data.
+    ASSERT_EQ(groundTruthPoints.size(), allPredictions.size());
+    EXPECT_TRUE(allPredictions[0].empty());
+    EXPECT_EQ(TEST_MAX_NUM_PREDICTIONS, allPredictions[1].size());
+    EXPECT_EQ(TEST_MAX_NUM_PREDICTIONS, allPredictions[2].size());
+
+    // Check positions of predictions generated from first pair of ground truth points.
+    EXPECT_THAT(allPredictions[1][0].position, Vector2fNear(Eigen::Vector2f(2, -2), 1e-9));
+    EXPECT_THAT(allPredictions[1][1].position, Vector2fNear(Eigen::Vector2f(3, -3), 1e-9));
+    EXPECT_THAT(allPredictions[1][2].position, Vector2fNear(Eigen::Vector2f(4, -4), 1e-9));
+    EXPECT_THAT(allPredictions[1][3].position, Vector2fNear(Eigen::Vector2f(5, -5), 1e-9));
+    EXPECT_THAT(allPredictions[1][4].position, Vector2fNear(Eigen::Vector2f(6, -6), 1e-9));
+
+    // Check pressures of predictions generated from first pair of ground truth points.
+    EXPECT_FLOAT_EQ(0.52f, allPredictions[1][0].pressure);
+    EXPECT_FLOAT_EQ(0.53f, allPredictions[1][1].pressure);
+    EXPECT_FLOAT_EQ(0.54f, allPredictions[1][2].pressure);
+    EXPECT_FLOAT_EQ(0.55f, allPredictions[1][3].pressure);
+    EXPECT_FLOAT_EQ(0.56f, allPredictions[1][4].pressure);
+}
+
+// --- Prediction error helper functions. ---
+
+struct GeneralPositionErrors {
+    float alongTrajectoryErrorMean;
+    float alongTrajectoryErrorStd;
+    float offTrajectoryRmse;
+};
+
+// Inputs:
+//  • Vector of ground truth points
+//  • Vector of vectors of prediction points, where the first index is the source ground truth
+//    index, and the second is the prediction target index.
+//
+// Returns a vector of GeneralPositionErrors, indexed by prediction time delta bucket.
+std::vector<GeneralPositionErrors> computeGeneralPositionErrors(
+        const std::vector<GroundTruthPoint>& groundTruthPoints,
+        const std::vector<std::vector<PredictionPoint>>& predictionPoints) {
+    // Aggregate errors by time bucket (prediction target index).
+    std::vector<GeneralPositionErrors> generalPostitionErrors;
+    for (size_t predictionTargetIndex = 0; predictionTargetIndex < TEST_MAX_NUM_PREDICTIONS;
+         ++predictionTargetIndex) {
+        std::vector<float> alongTrajectoryErrors;
+        std::vector<float> alongTrajectorySquaredErrors;
+        std::vector<float> offTrajectoryErrors;
+        for (size_t sourceGroundTruthIndex = 1; sourceGroundTruthIndex < groundTruthPoints.size();
+             ++sourceGroundTruthIndex) {
+            const size_t targetGroundTruthIndex =
+                    sourceGroundTruthIndex + predictionTargetIndex + 1;
+            // Only include errors for points with a ground truth value.
+            if (targetGroundTruthIndex < groundTruthPoints.size()) {
+                const Eigen::Vector2f trajectory =
+                        (groundTruthPoints[targetGroundTruthIndex].position -
+                         groundTruthPoints[targetGroundTruthIndex - 1].position)
+                                .normalized();
+                const Eigen::Vector2f orthogonalTrajectory =
+                        Eigen::Rotation2Df(M_PI_2) * trajectory;
+                const Eigen::Vector2f positionError =
+                        predictionPoints[sourceGroundTruthIndex][predictionTargetIndex].position -
+                        groundTruthPoints[targetGroundTruthIndex].position;
+                alongTrajectoryErrors.push_back(positionError.dot(trajectory));
+                alongTrajectorySquaredErrors.push_back(alongTrajectoryErrors.back() *
+                                                       alongTrajectoryErrors.back());
+                offTrajectoryErrors.push_back(positionError.dot(orthogonalTrajectory));
+            }
+        }
+        generalPostitionErrors.push_back(
+                {.alongTrajectoryErrorMean = average(alongTrajectoryErrors),
+                 .alongTrajectoryErrorStd = standardDeviation(alongTrajectoryErrors),
+                 .offTrajectoryRmse = rmse(offTrajectoryErrors)});
+    }
+    return generalPostitionErrors;
+}
+
+// Inputs:
+//  • Vector of ground truth points
+//  • Vector of vectors of prediction points, where the first index is the source ground truth
+//    index, and the second is the prediction target index.
+//
+// Returns a vector of pressure RMSEs, indexed by prediction time delta bucket.
+std::vector<float> computePressureRmses(
+        const std::vector<GroundTruthPoint>& groundTruthPoints,
+        const std::vector<std::vector<PredictionPoint>>& predictionPoints) {
+    // Aggregate errors by time bucket (prediction target index).
+    std::vector<float> pressureRmses;
+    for (size_t predictionTargetIndex = 0; predictionTargetIndex < TEST_MAX_NUM_PREDICTIONS;
+         ++predictionTargetIndex) {
+        std::vector<float> pressureErrors;
+        for (size_t sourceGroundTruthIndex = 1; sourceGroundTruthIndex < groundTruthPoints.size();
+             ++sourceGroundTruthIndex) {
+            const size_t targetGroundTruthIndex =
+                    sourceGroundTruthIndex + predictionTargetIndex + 1;
+            // Only include errors for points with a ground truth value.
+            if (targetGroundTruthIndex < groundTruthPoints.size()) {
+                pressureErrors.push_back(
+                        predictionPoints[sourceGroundTruthIndex][predictionTargetIndex].pressure -
+                        groundTruthPoints[targetGroundTruthIndex].pressure);
+            }
+        }
+        pressureRmses.push_back(rmse(pressureErrors));
+    }
+    return pressureRmses;
+}
+
+TEST(ErrorComputationHelperTest, ComputeGeneralPositionErrorsSimpleTest) {
+    std::vector<GroundTruthPoint> groundTruthPoints =
+            generateConstantGroundTruthPoints(GroundTruthPoint{{.position = Eigen::Vector2f(0, 0),
+                                                                .pressure = 0.0f},
+                                                               .timestamp = TEST_INITIAL_TIMESTAMP},
+                                              /*numPoints=*/TEST_MAX_NUM_PREDICTIONS + 2);
+    groundTruthPoints[3].position = Eigen::Vector2f(1, 0);
+    groundTruthPoints[4].position = Eigen::Vector2f(1, 1);
+    groundTruthPoints[5].position = Eigen::Vector2f(1, 3);
+    groundTruthPoints[6].position = Eigen::Vector2f(2, 3);
+
+    std::vector<std::vector<PredictionPoint>> predictionPoints =
+            generateAllPredictionsByLinearExtrapolation(groundTruthPoints);
+
+    // The generated predictions look like:
+    //
+    // |    Source  |         Target Ground Truth Index          |
+    // |     Index  |   2    |   3    |   4    |   5    |   6    |
+    // |------------|--------|--------|--------|--------|--------|
+    // |          1 | (0, 0) | (0, 0) | (0, 0) | (0, 0) | (0, 0) |
+    // |          2 |        | (0, 0) | (0, 0) | (0, 0) | (0, 0) |
+    // |          3 |        |        | (2, 0) | (3, 0) | (4, 0) |
+    // |          4 |        |        |        | (1, 2) | (1, 3) |
+    // |          5 |        |        |        |        | (1, 5) |
+    // |---------------------------------------------------------|
+    // |               Actual Ground Truth Values                |
+    // |  Position  | (0, 0) | (1, 0) | (1, 1) | (1, 3) | (2, 3) |
+    // |  Previous  | (0, 0) | (0, 0) | (1, 0) | (1, 1) | (1, 3) |
+    //
+    // Note: this table organizes prediction targets by target ground truth index. Metrics are
+    // aggregated across points with the same prediction time bucket index, which is different.
+    // Each down-right diagonal from this table gives us points from a unique time bucket.
+
+    // Initialize expected prediction errors from the table above. The first time bucket corresponds
+    // to the long diagonal of the table, and subsequent time buckets step up-right from there.
+    const std::vector<std::vector<float>> expectedAlongTrajectoryErrors{{0, -1, -1, -1, -1},
+                                                                        {-1, -1, -3, -1},
+                                                                        {-1, -3, 2},
+                                                                        {-3, -2},
+                                                                        {-2}};
+    const std::vector<std::vector<float>> expectedOffTrajectoryErrors{{0, 0, 1, 0, 2},
+                                                                      {0, 1, 2, 0},
+                                                                      {1, 1, 3},
+                                                                      {1, 3},
+                                                                      {3}};
+
+    std::vector<GeneralPositionErrors> generalPositionErrors =
+            computeGeneralPositionErrors(groundTruthPoints, predictionPoints);
+
+    ASSERT_EQ(TEST_MAX_NUM_PREDICTIONS, generalPositionErrors.size());
+    for (size_t i = 0; i < generalPositionErrors.size(); ++i) {
+        SCOPED_TRACE(testing::Message() << "i = " << i);
+        EXPECT_FLOAT_EQ(average(expectedAlongTrajectoryErrors[i]),
+                        generalPositionErrors[i].alongTrajectoryErrorMean);
+        EXPECT_FLOAT_EQ(standardDeviation(expectedAlongTrajectoryErrors[i]),
+                        generalPositionErrors[i].alongTrajectoryErrorStd);
+        EXPECT_FLOAT_EQ(rmse(expectedOffTrajectoryErrors[i]),
+                        generalPositionErrors[i].offTrajectoryRmse);
+    }
+}
+
+TEST(ErrorComputationHelperTest, ComputePressureRmsesSimpleTest) {
+    // Generate ground truth points with pressures {0.0, 0.0, 0.0, 0.0, 0.5, 0.5, 0.5}.
+    // (We need TEST_MAX_NUM_PREDICTIONS + 2 to test all prediction time buckets.)
+    std::vector<GroundTruthPoint> groundTruthPoints =
+            generateConstantGroundTruthPoints(GroundTruthPoint{{.position = Eigen::Vector2f(0, 0),
+                                                                .pressure = 0.0f},
+                                                               .timestamp = TEST_INITIAL_TIMESTAMP},
+                                              /*numPoints=*/TEST_MAX_NUM_PREDICTIONS + 2);
+    for (size_t i = 4; i < groundTruthPoints.size(); ++i) {
+        groundTruthPoints[i].pressure = 0.5f;
+    }
+
+    std::vector<std::vector<PredictionPoint>> predictionPoints =
+            generateAllPredictionsByLinearExtrapolation(groundTruthPoints);
+
+    std::vector<float> pressureRmses = computePressureRmses(groundTruthPoints, predictionPoints);
+
+    ASSERT_EQ(TEST_MAX_NUM_PREDICTIONS, pressureRmses.size());
+    EXPECT_FLOAT_EQ(rmse(std::vector<float>{0.0f, 0.0f, -0.5f, 0.5f, 0.0f}), pressureRmses[0]);
+    EXPECT_FLOAT_EQ(rmse(std::vector<float>{0.0f, -0.5f, -0.5f, 1.0f}), pressureRmses[1]);
+    EXPECT_FLOAT_EQ(rmse(std::vector<float>{-0.5f, -0.5f, -0.5f}), pressureRmses[2]);
+    EXPECT_FLOAT_EQ(rmse(std::vector<float>{-0.5f, -0.5f}), pressureRmses[3]);
+    EXPECT_FLOAT_EQ(rmse(std::vector<float>{-0.5f}), pressureRmses[4]);
+}
+
+// --- MotionPredictorMetricsManager tests. ---
+
+// Helper function that instantiates a MetricsManager with the given mock logged AtomFields. Takes
+// vectors of ground truth and prediction points of the same length, and passes these points to the
+// MetricsManager. The format of these vectors is expected to be:
+//  • groundTruthPoints: chronologically-ordered ground truth points, with at least 2 elements.
+//  • predictionPoints: the first index points to a vector of predictions corresponding to the
+//    source ground truth point with the same index.
+//     - The first element should be empty, because there are not expected to be predictions until
+//       we have received 2 ground truth points.
+//     - The last element may be empty, because there will be no future ground truth points to
+//       associate with those predictions (if not empty, it will be ignored).
+//     - To test all prediction buckets, there should be at least TEST_MAX_NUM_PREDICTIONS non-empty
+//       prediction sets (that is, excluding the first and last). Thus, groundTruthPoints and
+//       predictionPoints should have size at least TEST_MAX_NUM_PREDICTIONS + 2.
+//
+// The passed-in outAtomFields will contain the logged AtomFields when the function returns.
+//
+// This function returns void so that it can use test assertions.
+void runMetricsManager(const std::vector<GroundTruthPoint>& groundTruthPoints,
+                       const std::vector<std::vector<PredictionPoint>>& predictionPoints,
+                       std::vector<AtomFields>& outAtomFields) {
+    MotionPredictorMetricsManager metricsManager(TEST_PREDICTION_INTERVAL_NANOS,
+                                                 TEST_MAX_NUM_PREDICTIONS);
+    metricsManager.setMockLoggedAtomFields(&outAtomFields);
+
+    // Validate structure of groundTruthPoints and predictionPoints.
+    ASSERT_EQ(predictionPoints.size(), groundTruthPoints.size());
+    ASSERT_GE(groundTruthPoints.size(), 2u);
+    ASSERT_EQ(predictionPoints[0].size(), 0u);
+    for (size_t i = 1; i + 1 < predictionPoints.size(); ++i) {
+        SCOPED_TRACE(testing::Message() << "i = " << i);
+        ASSERT_EQ(predictionPoints[i].size(), TEST_MAX_NUM_PREDICTIONS);
+    }
+
+    // Pass ground truth points and predictions (for all except first and last ground truth).
+    for (size_t i = 0; i < groundTruthPoints.size(); ++i) {
+        metricsManager.onRecord(makeMotionEvent(groundTruthPoints[i]));
+        if ((i > 0) && (i + 1 < predictionPoints.size())) {
+            metricsManager.onPredict(makeMotionEvent(predictionPoints[i]));
+        }
+    }
+    // Send a stroke-end event to trigger the logging call.
+    metricsManager.onRecord(makeLiftMotionEvent());
+}
+
+// Vacuous test:
+//  • Input: no prediction data.
+//  • Expectation: no metrics should be logged.
+TEST(MotionPredictorMetricsManagerTest, NoPredictions) {
+    std::vector<AtomFields> mockLoggedAtomFields;
+    MotionPredictorMetricsManager metricsManager(TEST_PREDICTION_INTERVAL_NANOS,
+                                                 TEST_MAX_NUM_PREDICTIONS);
+    metricsManager.setMockLoggedAtomFields(&mockLoggedAtomFields);
+
+    metricsManager.onRecord(makeMotionEvent(
+            GroundTruthPoint{{.position = Eigen::Vector2f(0, 0), .pressure = 0}, .timestamp = 0}));
+    metricsManager.onRecord(makeLiftMotionEvent());
+
+    // Check that mockLoggedAtomFields is still empty (as it was initialized empty), ensuring that
+    // no metrics were logged.
+    EXPECT_EQ(0u, mockLoggedAtomFields.size());
+}
+
+// Perfect predictions test:
+//  • Input: constant input events, perfect predictions matching the input events.
+//  • Expectation: all error metrics should be zero, or NO_DATA_SENTINEL for "unreported" metrics.
+//    (For example, scale-invariant errors are only reported for the final time bucket.)
+TEST(MotionPredictorMetricsManagerTest, ConstantGroundTruthPerfectPredictions) {
+    GroundTruthPoint groundTruthPoint{{.position = Eigen::Vector2f(10.0f, 20.0f), .pressure = 0.6f},
+                                      .timestamp = TEST_INITIAL_TIMESTAMP};
+
+    // Generate ground truth and prediction points as described by the runMetricsManager comment.
+    std::vector<GroundTruthPoint> groundTruthPoints;
+    std::vector<std::vector<PredictionPoint>> predictionPoints;
+    for (size_t i = 0; i < TEST_MAX_NUM_PREDICTIONS + 2; ++i) {
+        groundTruthPoints.push_back(groundTruthPoint);
+        predictionPoints.push_back(i > 0 ? generateConstantPredictions(groundTruthPoint)
+                                         : std::vector<PredictionPoint>{});
+        groundTruthPoint.timestamp += TEST_PREDICTION_INTERVAL_NANOS;
+    }
+
+    std::vector<AtomFields> atomFields;
+    runMetricsManager(groundTruthPoints, predictionPoints, atomFields);
+
+    ASSERT_EQ(TEST_MAX_NUM_PREDICTIONS, atomFields.size());
+    // Check that errors are all zero, or NO_DATA_SENTINEL for unreported metrics.
+    for (size_t i = 0; i < atomFields.size(); ++i) {
+        SCOPED_TRACE(testing::Message() << "i = " << i);
+        const AtomFields& atom = atomFields[i];
+        const nsecs_t deltaTimeBucketNanos = TEST_PREDICTION_INTERVAL_NANOS * (i + 1);
+        EXPECT_EQ(deltaTimeBucketNanos / NANOS_PER_MILLIS, atom.deltaTimeBucketMilliseconds);
+        // General errors: reported for every time bucket.
+        EXPECT_EQ(0, atom.alongTrajectoryErrorMeanMillipixels);
+        EXPECT_EQ(0, atom.alongTrajectoryErrorStdMillipixels);
+        EXPECT_EQ(0, atom.offTrajectoryRmseMillipixels);
+        EXPECT_EQ(0, atom.pressureRmseMilliunits);
+        // High-velocity errors: reported only for the last two time buckets.
+        // However, this data has zero velocity, so these metrics should all be NO_DATA_SENTINEL.
+        EXPECT_EQ(NO_DATA_SENTINEL, atom.highVelocityAlongTrajectoryRmse);
+        EXPECT_EQ(NO_DATA_SENTINEL, atom.highVelocityOffTrajectoryRmse);
+        // Scale-invariant errors: reported only for the last time bucket.
+        if (i + 1 == atomFields.size()) {
+            EXPECT_EQ(0, atom.scaleInvariantAlongTrajectoryRmse);
+            EXPECT_EQ(0, atom.scaleInvariantOffTrajectoryRmse);
+        } else {
+            EXPECT_EQ(NO_DATA_SENTINEL, atom.scaleInvariantAlongTrajectoryRmse);
+            EXPECT_EQ(NO_DATA_SENTINEL, atom.scaleInvariantOffTrajectoryRmse);
+        }
+    }
+}
+
+TEST(MotionPredictorMetricsManagerTest, QuadraticPressureLinearPredictions) {
+    // Generate ground truth points.
+    //
+    // Ground truth pressures are a quadratically increasing function from some initial value.
+    const float initialPressure = 0.5f;
+    const float quadraticCoefficient = 0.01f;
+    std::vector<GroundTruthPoint> groundTruthPoints;
+    nsecs_t timestamp = TEST_INITIAL_TIMESTAMP;
+    // As described in the runMetricsManager comment, we should have TEST_MAX_NUM_PREDICTIONS + 2
+    // ground truth points.
+    for (size_t i = 0; i < TEST_MAX_NUM_PREDICTIONS + 2; ++i) {
+        const float pressure = initialPressure + quadraticCoefficient * static_cast<float>(i * i);
+        groundTruthPoints.push_back(
+                GroundTruthPoint{{.position = Eigen::Vector2f(0, 0), .pressure = pressure},
+                                 .timestamp = timestamp});
+        timestamp += TEST_PREDICTION_INTERVAL_NANOS;
+    }
+
+    // Note: the first index is the source ground truth index, and the second is the prediction
+    // target index.
+    std::vector<std::vector<PredictionPoint>> predictionPoints =
+            generateAllPredictionsByLinearExtrapolation(groundTruthPoints);
+
+    const std::vector<float> pressureErrors =
+            computePressureRmses(groundTruthPoints, predictionPoints);
+
+    // Run test.
+    std::vector<AtomFields> atomFields;
+    runMetricsManager(groundTruthPoints, predictionPoints, atomFields);
+
+    // Check logged metrics match expectations.
+    ASSERT_EQ(TEST_MAX_NUM_PREDICTIONS, atomFields.size());
+    for (size_t i = 0; i < atomFields.size(); ++i) {
+        SCOPED_TRACE(testing::Message() << "i = " << i);
+        const AtomFields& atom = atomFields[i];
+        // Check time bucket delta matches expectation based on index and prediction interval.
+        const nsecs_t deltaTimeBucketNanos = TEST_PREDICTION_INTERVAL_NANOS * (i + 1);
+        EXPECT_EQ(deltaTimeBucketNanos / NANOS_PER_MILLIS, atom.deltaTimeBucketMilliseconds);
+        // Check pressure error matches expectation.
+        EXPECT_NEAR(static_cast<int>(1000 * pressureErrors[i]), atom.pressureRmseMilliunits, 1);
+    }
+}
+
+TEST(MotionPredictorMetricsManagerTest, QuadraticPositionLinearPredictionsGeneralErrors) {
+    // Generate ground truth points.
+    //
+    // Each component of the ground truth positions are an independent quadratically increasing
+    // function from some initial value.
+    const Eigen::Vector2f initialPosition(200, 300);
+    const Eigen::Vector2f quadraticCoefficients(-2, 3);
+    std::vector<GroundTruthPoint> groundTruthPoints;
+    nsecs_t timestamp = TEST_INITIAL_TIMESTAMP;
+    // As described in the runMetricsManager comment, we should have TEST_MAX_NUM_PREDICTIONS + 2
+    // ground truth points.
+    for (size_t i = 0; i < TEST_MAX_NUM_PREDICTIONS + 2; ++i) {
+        const Eigen::Vector2f position =
+                initialPosition + quadraticCoefficients * static_cast<float>(i * i);
+        groundTruthPoints.push_back(
+                GroundTruthPoint{{.position = position, .pressure = 0.5}, .timestamp = timestamp});
+        timestamp += TEST_PREDICTION_INTERVAL_NANOS;
+    }
+
+    // Note: the first index is the source ground truth index, and the second is the prediction
+    // target index.
+    std::vector<std::vector<PredictionPoint>> predictionPoints =
+            generateAllPredictionsByLinearExtrapolation(groundTruthPoints);
+
+    std::vector<GeneralPositionErrors> generalPositionErrors =
+            computeGeneralPositionErrors(groundTruthPoints, predictionPoints);
+
+    // Run test.
+    std::vector<AtomFields> atomFields;
+    runMetricsManager(groundTruthPoints, predictionPoints, atomFields);
+
+    // Check logged metrics match expectations.
+    ASSERT_EQ(TEST_MAX_NUM_PREDICTIONS, atomFields.size());
+    for (size_t i = 0; i < atomFields.size(); ++i) {
+        SCOPED_TRACE(testing::Message() << "i = " << i);
+        const AtomFields& atom = atomFields[i];
+        // Check time bucket delta matches expectation based on index and prediction interval.
+        const nsecs_t deltaTimeBucketNanos = TEST_PREDICTION_INTERVAL_NANOS * (i + 1);
+        EXPECT_EQ(deltaTimeBucketNanos / NANOS_PER_MILLIS, atom.deltaTimeBucketMilliseconds);
+        // Check general position errors match expectation.
+        EXPECT_NEAR(static_cast<int>(1000 * generalPositionErrors[i].alongTrajectoryErrorMean),
+                    atom.alongTrajectoryErrorMeanMillipixels, 1);
+        EXPECT_NEAR(static_cast<int>(1000 * generalPositionErrors[i].alongTrajectoryErrorStd),
+                    atom.alongTrajectoryErrorStdMillipixels, 1);
+        EXPECT_NEAR(static_cast<int>(1000 * generalPositionErrors[i].offTrajectoryRmse),
+                    atom.offTrajectoryRmseMillipixels, 1);
+    }
+}
+
+// Counterclockwise regular octagonal section test:
+//  • Input – ground truth: constantly-spaced input events starting at a trajectory pointing exactly
+//    rightwards, and rotating by 45° counterclockwise after each input.
+//  • Input – predictions: simple linear extrapolations of previous two ground truth points.
+//
+// The code below uses the following terminology to distinguish references to ground truth events:
+//  • Source ground truth: the most recent ground truth point received at the time the prediction
+//    was made.
+//  • Target ground truth: the ground truth event that the prediction was attempting to match.
+TEST(MotionPredictorMetricsManagerTest, CounterclockwiseOctagonGroundTruthLinearPredictions) {
+    // Select a stroke velocity that exceeds the high-velocity threshold of 1100 px/sec.
+    // For an input rate of 240 hz, 1100 px/sec * (1/240) sec/input ≈ 4.58 pixels per input.
+    const float strokeVelocity = 10; // pixels per input
+
+    // As described in the runMetricsManager comment, we should have TEST_MAX_NUM_PREDICTIONS + 2
+    // ground truth points.
+    std::vector<GroundTruthPoint> groundTruthPoints = generateCircularArcGroundTruthPoints(
+            /*initialPosition=*/Eigen::Vector2f(100, 100),
+            /*initialAngle=*/M_PI_2,
+            /*velocity=*/strokeVelocity,
+            /*turningAngle=*/-M_PI_4,
+            /*numPoints=*/TEST_MAX_NUM_PREDICTIONS + 2);
+
+    std::vector<std::vector<PredictionPoint>> predictionPoints =
+            generateAllPredictionsByLinearExtrapolation(groundTruthPoints);
+
+    std::vector<GeneralPositionErrors> generalPositionErrors =
+            computeGeneralPositionErrors(groundTruthPoints, predictionPoints);
+
+    // Run test.
+    std::vector<AtomFields> atomFields;
+    runMetricsManager(groundTruthPoints, predictionPoints, atomFields);
+
+    // Check logged metrics match expectations.
+    ASSERT_EQ(TEST_MAX_NUM_PREDICTIONS, atomFields.size());
+    for (size_t i = 0; i < atomFields.size(); ++i) {
+        SCOPED_TRACE(testing::Message() << "i = " << i);
+        const AtomFields& atom = atomFields[i];
+        const nsecs_t deltaTimeBucketNanos = TEST_PREDICTION_INTERVAL_NANOS * (i + 1);
+        EXPECT_EQ(deltaTimeBucketNanos / NANOS_PER_MILLIS, atom.deltaTimeBucketMilliseconds);
+
+        // General errors: reported for every time bucket.
+        EXPECT_NEAR(static_cast<int>(1000 * generalPositionErrors[i].alongTrajectoryErrorMean),
+                    atom.alongTrajectoryErrorMeanMillipixels, 1);
+        // We allow for some floating point error in standard deviation (0.02 pixels).
+        EXPECT_NEAR(1000 * generalPositionErrors[i].alongTrajectoryErrorStd,
+                    atom.alongTrajectoryErrorStdMillipixels, 20);
+        // All position errors are equal, so the standard deviation should be approximately zero.
+        EXPECT_NEAR(0, atom.alongTrajectoryErrorStdMillipixels, 20);
+        // Absolute value for RMSE, since it must be non-negative.
+        EXPECT_NEAR(static_cast<int>(1000 * generalPositionErrors[i].offTrajectoryRmse),
+                    atom.offTrajectoryRmseMillipixels, 1);
+
+        // High-velocity errors: reported only for the last two time buckets.
+        //
+        // Since our input stroke velocity is chosen to be above the high-velocity threshold, all
+        // data contributes to high-velocity errors, and thus high-velocity errors should be equal
+        // to general errors (where reported).
+        //
+        // As above, use absolute value for RMSE, since it must be non-negative.
+        if (i + 2 >= atomFields.size()) {
+            EXPECT_NEAR(static_cast<int>(
+                                1000 * std::abs(generalPositionErrors[i].alongTrajectoryErrorMean)),
+                        atom.highVelocityAlongTrajectoryRmse, 1);
+            EXPECT_NEAR(static_cast<int>(1000 *
+                                         std::abs(generalPositionErrors[i].offTrajectoryRmse)),
+                        atom.highVelocityOffTrajectoryRmse, 1);
+        } else {
+            EXPECT_EQ(NO_DATA_SENTINEL, atom.highVelocityAlongTrajectoryRmse);
+            EXPECT_EQ(NO_DATA_SENTINEL, atom.highVelocityOffTrajectoryRmse);
+        }
+
+        // Scale-invariant errors: reported only for the last time bucket, where the reported value
+        // is the aggregation across all time buckets.
+        //
+        // The MetricsManager stores mMaxNumPredictions recent ground truth segments. Our ground
+        // truth segments here all have a length of strokeVelocity, so we can convert general errors
+        // to scale-invariant errors by dividing by `strokeVelocty * TEST_MAX_NUM_PREDICTIONS`.
+        //
+        // As above, use absolute value for RMSE, since it must be non-negative.
+        if (i + 1 == atomFields.size()) {
+            const float pathLength = strokeVelocity * TEST_MAX_NUM_PREDICTIONS;
+            std::vector<float> alongTrajectoryAbsoluteErrors;
+            std::vector<float> offTrajectoryAbsoluteErrors;
+            for (size_t j = 0; j < TEST_MAX_NUM_PREDICTIONS; ++j) {
+                alongTrajectoryAbsoluteErrors.push_back(
+                        std::abs(generalPositionErrors[j].alongTrajectoryErrorMean));
+                offTrajectoryAbsoluteErrors.push_back(
+                        std::abs(generalPositionErrors[j].offTrajectoryRmse));
+            }
+            EXPECT_NEAR(static_cast<int>(1000 * average(alongTrajectoryAbsoluteErrors) /
+                                         pathLength),
+                        atom.scaleInvariantAlongTrajectoryRmse, 1);
+            EXPECT_NEAR(static_cast<int>(1000 * average(offTrajectoryAbsoluteErrors) / pathLength),
+                        atom.scaleInvariantOffTrajectoryRmse, 1);
+        } else {
+            EXPECT_EQ(NO_DATA_SENTINEL, atom.scaleInvariantAlongTrajectoryRmse);
+            EXPECT_EQ(NO_DATA_SENTINEL, atom.scaleInvariantOffTrajectoryRmse);
+        }
+    }
+}
+
+} // namespace
+} // namespace android
diff --git a/libs/input/tests/VelocityTracker_test.cpp b/libs/input/tests/VelocityTracker_test.cpp
index ffebff1..1c8ec90 100644
--- a/libs/input/tests/VelocityTracker_test.cpp
+++ b/libs/input/tests/VelocityTracker_test.cpp
@@ -278,6 +278,11 @@
         const std::vector<std::pair<std::chrono::nanoseconds, float>>& motions,
         std::optional<float> targetVelocity) {
     checkVelocity(computeVelocity(strategy, motions, AMOTION_EVENT_AXIS_SCROLL), targetVelocity);
+    // The strategy LSQ2 is not compatible with AXIS_SCROLL. In those situations, we should fall
+    // back to a strategy that supports differential axes.
+    checkVelocity(computeVelocity(VelocityTracker::Strategy::LSQ2, motions,
+                                  AMOTION_EVENT_AXIS_SCROLL),
+                  targetVelocity);
 }
 
 static void computeAndCheckQuadraticVelocity(const std::vector<PlanarMotionEventEntry>& motions,
diff --git a/libs/nativedisplay/surfacetexture/EGLConsumer.cpp b/libs/nativedisplay/surfacetexture/EGLConsumer.cpp
index 0128859..275b7a4 100644
--- a/libs/nativedisplay/surfacetexture/EGLConsumer.cpp
+++ b/libs/nativedisplay/surfacetexture/EGLConsumer.cpp
@@ -38,10 +38,10 @@
 namespace android {
 
 // Macros for including the SurfaceTexture name in log messages
-#define EGC_LOGV(x, ...) ALOGV("[%s] " x, st.mName.string(), ##__VA_ARGS__)
-#define EGC_LOGD(x, ...) ALOGD("[%s] " x, st.mName.string(), ##__VA_ARGS__)
-#define EGC_LOGW(x, ...) ALOGW("[%s] " x, st.mName.string(), ##__VA_ARGS__)
-#define EGC_LOGE(x, ...) ALOGE("[%s] " x, st.mName.string(), ##__VA_ARGS__)
+#define EGC_LOGV(x, ...) ALOGV("[%s] " x, st.mName.c_str(), ##__VA_ARGS__)
+#define EGC_LOGD(x, ...) ALOGD("[%s] " x, st.mName.c_str(), ##__VA_ARGS__)
+#define EGC_LOGW(x, ...) ALOGW("[%s] " x, st.mName.c_str(), ##__VA_ARGS__)
+#define EGC_LOGE(x, ...) ALOGE("[%s] " x, st.mName.c_str(), ##__VA_ARGS__)
 
 static const struct {
     uint32_t width, height;
diff --git a/libs/nativedisplay/surfacetexture/ImageConsumer.cpp b/libs/nativedisplay/surfacetexture/ImageConsumer.cpp
index cf16739..32b229d 100644
--- a/libs/nativedisplay/surfacetexture/ImageConsumer.cpp
+++ b/libs/nativedisplay/surfacetexture/ImageConsumer.cpp
@@ -19,7 +19,7 @@
 #include <surfacetexture/SurfaceTexture.h>
 
 // Macro for including the SurfaceTexture name in log messages
-#define IMG_LOGE(x, ...) ALOGE("[%s] " x, st.mName.string(), ##__VA_ARGS__)
+#define IMG_LOGE(x, ...) ALOGE("[%s] " x, st.mName.c_str(), ##__VA_ARGS__)
 
 namespace android {
 
diff --git a/libs/nativedisplay/surfacetexture/SurfaceTexture.cpp b/libs/nativedisplay/surfacetexture/SurfaceTexture.cpp
index d3d4cba..9f610e1 100644
--- a/libs/nativedisplay/surfacetexture/SurfaceTexture.cpp
+++ b/libs/nativedisplay/surfacetexture/SurfaceTexture.cpp
@@ -26,10 +26,10 @@
 namespace android {
 
 // Macros for including the SurfaceTexture name in log messages
-#define SFT_LOGV(x, ...) ALOGV("[%s] " x, mName.string(), ##__VA_ARGS__)
-#define SFT_LOGD(x, ...) ALOGD("[%s] " x, mName.string(), ##__VA_ARGS__)
-#define SFT_LOGW(x, ...) ALOGW("[%s] " x, mName.string(), ##__VA_ARGS__)
-#define SFT_LOGE(x, ...) ALOGE("[%s] " x, mName.string(), ##__VA_ARGS__)
+#define SFT_LOGV(x, ...) ALOGV("[%s] " x, mName.c_str(), ##__VA_ARGS__)
+#define SFT_LOGD(x, ...) ALOGD("[%s] " x, mName.c_str(), ##__VA_ARGS__)
+#define SFT_LOGW(x, ...) ALOGW("[%s] " x, mName.c_str(), ##__VA_ARGS__)
+#define SFT_LOGE(x, ...) ALOGE("[%s] " x, mName.c_str(), ##__VA_ARGS__)
 
 static const mat4 mtxIdentity;
 
diff --git a/libs/nativewindow/include/system/window.h b/libs/nativewindow/include/system/window.h
index edaa422..e158f01 100644
--- a/libs/nativewindow/include/system/window.h
+++ b/libs/nativewindow/include/system/window.h
@@ -1060,6 +1060,42 @@
     ANATIVEWINDOW_FRAME_RATE_MIN
 };
 
+/*
+ * Frame rate category values that can be used in Transaction::setFrameRateCategory.
+ */
+enum {
+    /**
+     * Default value. This value can also be set to return to default behavior, such as layers
+     * without animations.
+     */
+    ANATIVEWINDOW_FRAME_RATE_CATEGORY_DEFAULT = 0,
+
+    /**
+     * The layer will explicitly not influence the frame rate.
+     * This may indicate a frame rate suitable for no animation updates (such as a cursor blinking
+     * or a sporadic update).
+     */
+    ANATIVEWINDOW_FRAME_RATE_CATEGORY_NO_PREFERENCE = 1,
+
+    /**
+     * Indicates a frame rate suitable for animations that looks fine even if played at a low frame
+     * rate.
+     */
+    ANATIVEWINDOW_FRAME_RATE_CATEGORY_LOW = 2,
+
+    /**
+     * Indicates a middle frame rate suitable for animations that do not require higher frame
+     * rates, or do not benefit from high smoothness. This is normally 60 Hz or close to it.
+     */
+    ANATIVEWINDOW_FRAME_RATE_CATEGORY_NORMAL = 3,
+
+    /**
+     * Indicates a frame rate suitable for animations that require a high frame rate, which may
+     * increase smoothness but may also increase power usage.
+     */
+    ANATIVEWINDOW_FRAME_RATE_CATEGORY_HIGH = 4
+};
+
 static inline int native_window_set_frame_rate(struct ANativeWindow* window, float frameRate,
                                         int8_t compatibility, int8_t changeFrameRateStrategy) {
     return window->perform(window, NATIVE_WINDOW_SET_FRAME_RATE, (double)frameRate,
diff --git a/libs/renderengine/Android.bp b/libs/renderengine/Android.bp
index 8d19c45..ba2eb7d 100644
--- a/libs/renderengine/Android.bp
+++ b/libs/renderengine/Android.bp
@@ -56,30 +56,8 @@
 filegroup {
     name: "librenderengine_sources",
     srcs: [
-        "Description.cpp",
         "ExternalTexture.cpp",
-        "Mesh.cpp",
         "RenderEngine.cpp",
-        "Texture.cpp",
-    ],
-}
-
-filegroup {
-    name: "librenderengine_gl_sources",
-    srcs: [
-        "gl/GLESRenderEngine.cpp",
-        "gl/GLExtensions.cpp",
-        "gl/GLFramebuffer.cpp",
-        "gl/GLImage.cpp",
-        "gl/GLShadowTexture.cpp",
-        "gl/GLShadowVertexGenerator.cpp",
-        "gl/GLSkiaShadowPort.cpp",
-        "gl/GLVertexBuffer.cpp",
-        "gl/ImageManager.cpp",
-        "gl/Program.cpp",
-        "gl/ProgramCache.cpp",
-        "gl/filters/BlurFilter.cpp",
-        "gl/filters/GenericProgram.cpp",
     ],
 }
 
@@ -96,6 +74,7 @@
         "skia/AutoBackendTexture.cpp",
         "skia/Cache.cpp",
         "skia/ColorSpaces.cpp",
+        "skia/GLExtensions.cpp",
         "skia/SkiaRenderEngine.cpp",
         "skia/SkiaGLRenderEngine.cpp",
         "skia/SkiaVkRenderEngine.cpp",
@@ -136,7 +115,6 @@
     ],
     srcs: [
         ":librenderengine_sources",
-        ":librenderengine_gl_sources",
         ":librenderengine_threaded_sources",
         ":librenderengine_skia_sources",
     ],
@@ -155,8 +133,6 @@
     name: "librenderengine_mocks",
     defaults: ["librenderengine_defaults"],
     srcs: [
-        "mock/Framebuffer.cpp",
-        "mock/Image.cpp",
         "mock/RenderEngine.cpp",
     ],
     static_libs: [
diff --git a/libs/renderengine/Description.cpp b/libs/renderengine/Description.cpp
deleted file mode 100644
index 245c9e1..0000000
--- a/libs/renderengine/Description.cpp
+++ /dev/null
@@ -1,61 +0,0 @@
-/*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <renderengine/private/Description.h>
-
-#include <stdint.h>
-
-#include <utils/TypeHelpers.h>
-
-namespace android {
-namespace renderengine {
-
-Description::TransferFunction Description::dataSpaceToTransferFunction(ui::Dataspace dataSpace) {
-    ui::Dataspace transfer = static_cast<ui::Dataspace>(dataSpace & ui::Dataspace::TRANSFER_MASK);
-    switch (transfer) {
-        case ui::Dataspace::TRANSFER_ST2084:
-            return Description::TransferFunction::ST2084;
-        case ui::Dataspace::TRANSFER_HLG:
-            return Description::TransferFunction::HLG;
-        case ui::Dataspace::TRANSFER_LINEAR:
-            return Description::TransferFunction::LINEAR;
-        default:
-            return Description::TransferFunction::SRGB;
-    }
-}
-
-bool Description::hasInputTransformMatrix() const {
-    const mat4 identity;
-    return inputTransformMatrix != identity;
-}
-
-bool Description::hasOutputTransformMatrix() const {
-    const mat4 identity;
-    return outputTransformMatrix != identity;
-}
-
-bool Description::hasColorMatrix() const {
-    const mat4 identity;
-    return colorMatrix != identity;
-}
-
-bool Description::hasDisplayColorMatrix() const {
-    const mat4 identity;
-    return displayColorMatrix != identity;
-}
-
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/ExternalTexture.cpp b/libs/renderengine/ExternalTexture.cpp
index 9eb42cd..6f2a96a 100644
--- a/libs/renderengine/ExternalTexture.cpp
+++ b/libs/renderengine/ExternalTexture.cpp
@@ -27,14 +27,6 @@
       : mBuffer(buffer), mRenderEngine(renderEngine), mWritable(usage & WRITEABLE) {
     LOG_ALWAYS_FATAL_IF(buffer == nullptr,
                         "Attempted to bind a null buffer to an external texture!");
-    // GLESRenderEngine has a separate texture cache for output buffers,
-    if (usage == WRITEABLE &&
-        (mRenderEngine.getRenderEngineType() ==
-                 renderengine::RenderEngine::RenderEngineType::GLES ||
-         mRenderEngine.getRenderEngineType() ==
-                 renderengine::RenderEngine::RenderEngineType::THREADED)) {
-        return;
-    }
     mRenderEngine.mapExternalTextureBuffer(mBuffer, mWritable);
 }
 
diff --git a/libs/renderengine/Mesh.cpp b/libs/renderengine/Mesh.cpp
deleted file mode 100644
index ed2f45f..0000000
--- a/libs/renderengine/Mesh.cpp
+++ /dev/null
@@ -1,146 +0,0 @@
-/*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <renderengine/Mesh.h>
-
-#include <utils/Log.h>
-
-namespace android {
-namespace renderengine {
-
-Mesh::Mesh(Primitive primitive, size_t vertexCount, size_t vertexSize, size_t texCoordSize,
-           size_t cropCoordsSize, size_t shadowColorSize, size_t shadowParamsSize,
-           size_t indexCount)
-      : mVertexCount(vertexCount),
-        mVertexSize(vertexSize),
-        mTexCoordsSize(texCoordSize),
-        mCropCoordsSize(cropCoordsSize),
-        mShadowColorSize(shadowColorSize),
-        mShadowParamsSize(shadowParamsSize),
-        mPrimitive(primitive),
-        mIndexCount(indexCount) {
-    if (vertexCount == 0) {
-        mVertices.resize(1);
-        mVertices[0] = 0.0f;
-        mStride = 0;
-        return;
-    }
-    size_t stride = vertexSize + texCoordSize + cropCoordsSize + shadowColorSize + shadowParamsSize;
-    size_t remainder = (stride * vertexCount) / vertexCount;
-    // Since all of the input parameters are unsigned, if stride is less than
-    // either vertexSize or texCoordSize, it must have overflowed. remainder
-    // will be equal to stride as long as stride * vertexCount doesn't overflow.
-    if ((stride < vertexSize) || (remainder != stride)) {
-        ALOGE("Overflow in Mesh(..., %zu, %zu, %zu, %zu, %zu, %zu)", vertexCount, vertexSize,
-              texCoordSize, cropCoordsSize, shadowColorSize, shadowParamsSize);
-        mVertices.resize(1);
-        mVertices[0] = 0.0f;
-        mVertexCount = 0;
-        mVertexSize = 0;
-        mTexCoordsSize = 0;
-        mCropCoordsSize = 0;
-        mShadowColorSize = 0;
-        mShadowParamsSize = 0;
-        mStride = 0;
-        return;
-    }
-
-    mVertices.resize(stride * vertexCount);
-    mStride = stride;
-    mIndices.resize(indexCount);
-}
-
-Mesh::Primitive Mesh::getPrimitive() const {
-    return mPrimitive;
-}
-
-float const* Mesh::getPositions() const {
-    return mVertices.data();
-}
-float* Mesh::getPositions() {
-    return mVertices.data();
-}
-
-float const* Mesh::getTexCoords() const {
-    return mVertices.data() + mVertexSize;
-}
-float* Mesh::getTexCoords() {
-    return mVertices.data() + mVertexSize;
-}
-
-float const* Mesh::getCropCoords() const {
-    return mVertices.data() + mVertexSize + mTexCoordsSize;
-}
-float* Mesh::getCropCoords() {
-    return mVertices.data() + mVertexSize + mTexCoordsSize;
-}
-
-float const* Mesh::getShadowColor() const {
-    return mVertices.data() + mVertexSize + mTexCoordsSize + mCropCoordsSize;
-}
-float* Mesh::getShadowColor() {
-    return mVertices.data() + mVertexSize + mTexCoordsSize + mCropCoordsSize;
-}
-
-float const* Mesh::getShadowParams() const {
-    return mVertices.data() + mVertexSize + mTexCoordsSize + mCropCoordsSize + mShadowColorSize;
-}
-float* Mesh::getShadowParams() {
-    return mVertices.data() + mVertexSize + mTexCoordsSize + mCropCoordsSize + mShadowColorSize;
-}
-
-uint16_t const* Mesh::getIndices() const {
-    return mIndices.data();
-}
-
-uint16_t* Mesh::getIndices() {
-    return mIndices.data();
-}
-
-size_t Mesh::getVertexCount() const {
-    return mVertexCount;
-}
-
-size_t Mesh::getVertexSize() const {
-    return mVertexSize;
-}
-
-size_t Mesh::getTexCoordsSize() const {
-    return mTexCoordsSize;
-}
-
-size_t Mesh::getShadowColorSize() const {
-    return mShadowColorSize;
-}
-
-size_t Mesh::getShadowParamsSize() const {
-    return mShadowParamsSize;
-}
-
-size_t Mesh::getByteStride() const {
-    return mStride * sizeof(float);
-}
-
-size_t Mesh::getStride() const {
-    return mStride;
-}
-
-size_t Mesh::getIndexCount() const {
-    return mIndexCount;
-}
-
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/RenderEngine.cpp b/libs/renderengine/RenderEngine.cpp
index d08c221..3e1ac33 100644
--- a/libs/renderengine/RenderEngine.cpp
+++ b/libs/renderengine/RenderEngine.cpp
@@ -18,7 +18,6 @@
 
 #include <cutils/properties.h>
 #include <log/log.h>
-#include "gl/GLESRenderEngine.h"
 #include "renderengine/ExternalTexture.h"
 #include "threaded/RenderEngineThreaded.h"
 
@@ -30,11 +29,6 @@
 
 std::unique_ptr<RenderEngine> RenderEngine::create(const RenderEngineCreationArgs& args) {
     switch (args.renderEngineType) {
-        case RenderEngineType::THREADED:
-            ALOGD("Threaded RenderEngine with GLES Backend");
-            return renderengine::threaded::RenderEngineThreaded::create(
-                    [args]() { return android::renderengine::gl::GLESRenderEngine::create(args); },
-                    args.renderEngineType);
         case RenderEngineType::SKIA_GL:
             ALOGD("RenderEngine with SkiaGL Backend");
             return renderengine::skia::SkiaGLRenderEngine::create(args);
@@ -56,10 +50,6 @@
                         return android::renderengine::skia::SkiaVkRenderEngine::create(args);
                     },
                     args.renderEngineType);
-        case RenderEngineType::GLES:
-        default:
-            ALOGD("RenderEngine with GLES Backend");
-            return renderengine::gl::GLESRenderEngine::create(args);
     }
 }
 
@@ -78,13 +68,11 @@
 ftl::Future<FenceResult> RenderEngine::drawLayers(const DisplaySettings& display,
                                                   const std::vector<LayerSettings>& layers,
                                                   const std::shared_ptr<ExternalTexture>& buffer,
-                                                  const bool useFramebufferCache,
                                                   base::unique_fd&& bufferFence) {
     const auto resultPromise = std::make_shared<std::promise<FenceResult>>();
     std::future<FenceResult> resultFuture = resultPromise->get_future();
     updateProtectedContext(layers, buffer);
-    drawLayersInternal(std::move(resultPromise), display, layers, buffer, useFramebufferCache,
-                       std::move(bufferFence));
+    drawLayersInternal(std::move(resultPromise), display, layers, buffer, std::move(bufferFence));
     return resultFuture;
 }
 
diff --git a/libs/renderengine/Texture.cpp b/libs/renderengine/Texture.cpp
deleted file mode 100644
index 154cde8..0000000
--- a/libs/renderengine/Texture.cpp
+++ /dev/null
@@ -1,77 +0,0 @@
-/*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <renderengine/Texture.h>
-
-namespace android {
-namespace renderengine {
-
-Texture::Texture()
-      : mTextureName(0), mTextureTarget(TEXTURE_2D), mWidth(0), mHeight(0), mFiltering(false) {}
-
-Texture::Texture(Target textureTarget, uint32_t textureName)
-      : mTextureName(textureName),
-        mTextureTarget(textureTarget),
-        mWidth(0),
-        mHeight(0),
-        mFiltering(false) {}
-
-void Texture::init(Target textureTarget, uint32_t textureName) {
-    mTextureName = textureName;
-    mTextureTarget = textureTarget;
-}
-
-Texture::~Texture() {}
-
-void Texture::setMatrix(float const* matrix) {
-    mTextureMatrix = mat4(matrix);
-}
-
-void Texture::setFiltering(bool enabled) {
-    mFiltering = enabled;
-}
-
-void Texture::setDimensions(size_t width, size_t height) {
-    mWidth = width;
-    mHeight = height;
-}
-
-uint32_t Texture::getTextureName() const {
-    return mTextureName;
-}
-
-uint32_t Texture::getTextureTarget() const {
-    return mTextureTarget;
-}
-
-const mat4& Texture::getMatrix() const {
-    return mTextureMatrix;
-}
-
-bool Texture::getFiltering() const {
-    return mFiltering;
-}
-
-size_t Texture::getWidth() const {
-    return mWidth;
-}
-
-size_t Texture::getHeight() const {
-    return mHeight;
-}
-
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/benchmark/RenderEngineBench.cpp b/libs/renderengine/benchmark/RenderEngineBench.cpp
index bd7b617..a7f1df9 100644
--- a/libs/renderengine/benchmark/RenderEngineBench.cpp
+++ b/libs/renderengine/benchmark/RenderEngineBench.cpp
@@ -43,10 +43,6 @@
             return "skiavk";
         case RenderEngine::RenderEngineType::SKIA_VK_THREADED:
             return "skiavkthreaded";
-        case RenderEngine::RenderEngineType::GLES:
-        case RenderEngine::RenderEngineType::THREADED:
-            LOG_ALWAYS_FATAL("GLESRenderEngine is deprecated - why time it?");
-            return "unused";
     }
 }
 
@@ -108,10 +104,6 @@
     return std::pair<uint32_t, uint32_t>(width, height);
 }
 
-// This value doesn't matter, as it's not read. TODO(b/199918329): Once we remove
-// GLESRenderEngine we can remove this, too.
-static constexpr const bool kUseFrameBufferCache = false;
-
 static std::unique_ptr<RenderEngine> createRenderEngine(RenderEngine::RenderEngineType type) {
     auto args = RenderEngineCreationArgs::Builder()
                         .setPixelFormat(static_cast<int>(ui::PixelFormat::RGBA_8888))
@@ -121,7 +113,6 @@
                         .setSupportsBackgroundBlur(true)
                         .setContextPriority(RenderEngine::ContextPriority::REALTIME)
                         .setRenderEngineType(type)
-                        .setUseColorManagerment(true)
                         .build();
     return RenderEngine::create(args);
 }
@@ -173,10 +164,7 @@
     };
     auto layers = std::vector<LayerSettings>{layer};
 
-    sp<Fence> waitFence =
-            re.drawLayers(display, layers, texture, kUseFrameBufferCache, base::unique_fd())
-                    .get()
-                    .value();
+    sp<Fence> waitFence = re.drawLayers(display, layers, texture, base::unique_fd()).get().value();
     waitFence->waitForever(LOG_TAG);
     return texture;
 }
@@ -205,10 +193,8 @@
 
     // This loop starts and stops the timer.
     for (auto _ : benchState) {
-        sp<Fence> waitFence = re.drawLayers(display, layers, outputBuffer, kUseFrameBufferCache,
-                                            base::unique_fd())
-                                      .get()
-                                      .value();
+        sp<Fence> waitFence =
+                re.drawLayers(display, layers, outputBuffer, base::unique_fd()).get().value();
         waitFence->waitForever(LOG_TAG);
     }
 
diff --git a/libs/renderengine/gl/GLESRenderEngine.cpp b/libs/renderengine/gl/GLESRenderEngine.cpp
deleted file mode 100644
index e7a2c7a..0000000
--- a/libs/renderengine/gl/GLESRenderEngine.cpp
+++ /dev/null
@@ -1,1860 +0,0 @@
-/*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-//#define LOG_NDEBUG 0
-#include "EGL/egl.h"
-#undef LOG_TAG
-#define LOG_TAG "RenderEngine"
-#define ATRACE_TAG ATRACE_TAG_GRAPHICS
-
-#include <sched.h>
-#include <cmath>
-#include <fstream>
-#include <sstream>
-#include <unordered_set>
-
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-#include <android-base/stringprintf.h>
-#include <cutils/compiler.h>
-#include <cutils/properties.h>
-#include <gui/DebugEGLImageTracker.h>
-#include <renderengine/Mesh.h>
-#include <renderengine/Texture.h>
-#include <renderengine/private/Description.h>
-#include <sync/sync.h>
-#include <ui/ColorSpace.h>
-#include <ui/DebugUtils.h>
-#include <ui/GraphicBuffer.h>
-#include <ui/Rect.h>
-#include <ui/Region.h>
-#include <utils/KeyedVector.h>
-#include <utils/Trace.h>
-#include "GLESRenderEngine.h"
-#include "GLExtensions.h"
-#include "GLFramebuffer.h"
-#include "GLImage.h"
-#include "GLShadowVertexGenerator.h"
-#include "Program.h"
-#include "ProgramCache.h"
-#include "filters/BlurFilter.h"
-
-bool checkGlError(const char* op, int lineNumber) {
-    bool errorFound = false;
-    GLint error = glGetError();
-    while (error != GL_NO_ERROR) {
-        errorFound = true;
-        error = glGetError();
-        ALOGV("after %s() (line # %d) glError (0x%x)\n", op, lineNumber, error);
-    }
-    return errorFound;
-}
-
-static constexpr bool outputDebugPPMs = false;
-
-void writePPM(const char* basename, GLuint width, GLuint height) {
-    ALOGV("writePPM #%s: %d x %d", basename, width, height);
-
-    std::vector<GLubyte> pixels(width * height * 4);
-    std::vector<GLubyte> outBuffer(width * height * 3);
-
-    // TODO(courtneygo): We can now have float formats, need
-    // to remove this code or update to support.
-    // Make returned pixels fit in uint32_t, one byte per component
-    glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data());
-    if (checkGlError(__FUNCTION__, __LINE__)) {
-        return;
-    }
-
-    std::string filename(basename);
-    filename.append(".ppm");
-    std::ofstream file(filename.c_str(), std::ios::binary);
-    if (!file.is_open()) {
-        ALOGE("Unable to open file: %s", filename.c_str());
-        ALOGE("You may need to do: \"adb shell setenforce 0\" to enable "
-              "surfaceflinger to write debug images");
-        return;
-    }
-
-    file << "P6\n";
-    file << width << "\n";
-    file << height << "\n";
-    file << 255 << "\n";
-
-    auto ptr = reinterpret_cast<char*>(pixels.data());
-    auto outPtr = reinterpret_cast<char*>(outBuffer.data());
-    for (int y = height - 1; y >= 0; y--) {
-        char* data = ptr + y * width * sizeof(uint32_t);
-
-        for (GLuint x = 0; x < width; x++) {
-            // Only copy R, G and B components
-            outPtr[0] = data[0];
-            outPtr[1] = data[1];
-            outPtr[2] = data[2];
-            data += sizeof(uint32_t);
-            outPtr += 3;
-        }
-    }
-    file.write(reinterpret_cast<char*>(outBuffer.data()), outBuffer.size());
-}
-
-namespace android {
-namespace renderengine {
-namespace gl {
-
-class BindNativeBufferAsFramebuffer {
-public:
-    BindNativeBufferAsFramebuffer(GLESRenderEngine& engine, ANativeWindowBuffer* buffer,
-                                  const bool useFramebufferCache)
-          : mEngine(engine), mFramebuffer(mEngine.getFramebufferForDrawing()), mStatus(NO_ERROR) {
-        mStatus = mFramebuffer->setNativeWindowBuffer(buffer, mEngine.isProtected(),
-                                                      useFramebufferCache)
-                ? mEngine.bindFrameBuffer(mFramebuffer)
-                : NO_MEMORY;
-    }
-    ~BindNativeBufferAsFramebuffer() {
-        mFramebuffer->setNativeWindowBuffer(nullptr, false, /*arbitrary*/ true);
-        mEngine.unbindFrameBuffer(mFramebuffer);
-    }
-    status_t getStatus() const { return mStatus; }
-
-private:
-    GLESRenderEngine& mEngine;
-    Framebuffer* mFramebuffer;
-    status_t mStatus;
-};
-
-using base::StringAppendF;
-using ui::Dataspace;
-
-static status_t selectConfigForAttribute(EGLDisplay dpy, EGLint const* attrs, EGLint attribute,
-                                         EGLint wanted, EGLConfig* outConfig) {
-    EGLint numConfigs = -1, n = 0;
-    eglGetConfigs(dpy, nullptr, 0, &numConfigs);
-    std::vector<EGLConfig> configs(numConfigs, EGL_NO_CONFIG_KHR);
-    eglChooseConfig(dpy, attrs, configs.data(), configs.size(), &n);
-    configs.resize(n);
-
-    if (!configs.empty()) {
-        if (attribute != EGL_NONE) {
-            for (EGLConfig config : configs) {
-                EGLint value = 0;
-                eglGetConfigAttrib(dpy, config, attribute, &value);
-                if (wanted == value) {
-                    *outConfig = config;
-                    return NO_ERROR;
-                }
-            }
-        } else {
-            // just pick the first one
-            *outConfig = configs[0];
-            return NO_ERROR;
-        }
-    }
-
-    return NAME_NOT_FOUND;
-}
-
-static status_t selectEGLConfig(EGLDisplay display, EGLint format, EGLint renderableType,
-                                EGLConfig* config) {
-    // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if
-    // it is to be used with WIFI displays
-    status_t err;
-    EGLint wantedAttribute;
-    EGLint wantedAttributeValue;
-
-    std::vector<EGLint> attribs;
-    if (renderableType) {
-        const ui::PixelFormat pixelFormat = static_cast<ui::PixelFormat>(format);
-        const bool is1010102 = pixelFormat == ui::PixelFormat::RGBA_1010102;
-
-        // Default to 8 bits per channel.
-        const EGLint tmpAttribs[] = {
-                EGL_RENDERABLE_TYPE,
-                renderableType,
-                EGL_RECORDABLE_ANDROID,
-                EGL_TRUE,
-                EGL_SURFACE_TYPE,
-                EGL_WINDOW_BIT | EGL_PBUFFER_BIT,
-                EGL_FRAMEBUFFER_TARGET_ANDROID,
-                EGL_TRUE,
-                EGL_RED_SIZE,
-                is1010102 ? 10 : 8,
-                EGL_GREEN_SIZE,
-                is1010102 ? 10 : 8,
-                EGL_BLUE_SIZE,
-                is1010102 ? 10 : 8,
-                EGL_ALPHA_SIZE,
-                is1010102 ? 2 : 8,
-                EGL_NONE,
-        };
-        std::copy(tmpAttribs, tmpAttribs + (sizeof(tmpAttribs) / sizeof(EGLint)),
-                  std::back_inserter(attribs));
-        wantedAttribute = EGL_NONE;
-        wantedAttributeValue = EGL_NONE;
-    } else {
-        // if no renderable type specified, fallback to a simplified query
-        wantedAttribute = EGL_NATIVE_VISUAL_ID;
-        wantedAttributeValue = format;
-    }
-
-    err = selectConfigForAttribute(display, attribs.data(), wantedAttribute, wantedAttributeValue,
-                                   config);
-    if (err == NO_ERROR) {
-        EGLint caveat;
-        if (eglGetConfigAttrib(display, *config, EGL_CONFIG_CAVEAT, &caveat))
-            ALOGW_IF(caveat == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!");
-    }
-
-    return err;
-}
-
-std::optional<RenderEngine::ContextPriority> GLESRenderEngine::createContextPriority(
-        const RenderEngineCreationArgs& args) {
-    if (!GLExtensions::getInstance().hasContextPriority()) {
-        return std::nullopt;
-    }
-
-    switch (args.contextPriority) {
-        case RenderEngine::ContextPriority::REALTIME:
-            if (gl::GLExtensions::getInstance().hasRealtimePriority()) {
-                return RenderEngine::ContextPriority::REALTIME;
-            } else {
-                ALOGI("Realtime priority unsupported, degrading gracefully to high priority");
-                return RenderEngine::ContextPriority::HIGH;
-            }
-        case RenderEngine::ContextPriority::HIGH:
-        case RenderEngine::ContextPriority::MEDIUM:
-        case RenderEngine::ContextPriority::LOW:
-            return args.contextPriority;
-        default:
-            return std::nullopt;
-    }
-}
-
-std::unique_ptr<GLESRenderEngine> GLESRenderEngine::create(const RenderEngineCreationArgs& args) {
-    // initialize EGL for the default display
-    EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
-    if (!eglInitialize(display, nullptr, nullptr)) {
-        LOG_ALWAYS_FATAL("failed to initialize EGL. EGL error=0x%x", eglGetError());
-    }
-
-    const auto eglVersion = eglQueryString(display, EGL_VERSION);
-    if (!eglVersion) {
-        checkGlError(__FUNCTION__, __LINE__);
-        LOG_ALWAYS_FATAL("eglQueryString(EGL_VERSION) failed");
-    }
-
-    // Use the Android impl to grab EGL_NV_context_priority_realtime
-    const auto eglExtensions = eglQueryString(display, EGL_EXTENSIONS);
-    if (!eglExtensions) {
-        checkGlError(__FUNCTION__, __LINE__);
-        LOG_ALWAYS_FATAL("eglQueryString(EGL_EXTENSIONS) failed");
-    }
-
-    GLExtensions& extensions = GLExtensions::getInstance();
-    extensions.initWithEGLStrings(eglVersion, eglExtensions);
-
-    // The code assumes that ES2 or later is available if this extension is
-    // supported.
-    EGLConfig config = EGL_NO_CONFIG;
-    if (!extensions.hasNoConfigContext()) {
-        config = chooseEglConfig(display, args.pixelFormat, /*logConfig*/ true);
-    }
-
-    const std::optional<RenderEngine::ContextPriority> priority = createContextPriority(args);
-    EGLContext protectedContext = EGL_NO_CONTEXT;
-    if (args.enableProtectedContext && extensions.hasProtectedContent()) {
-        protectedContext =
-                createEglContext(display, config, nullptr, priority, Protection::PROTECTED);
-        ALOGE_IF(protectedContext == EGL_NO_CONTEXT, "Can't create protected context");
-    }
-
-    EGLContext ctxt =
-            createEglContext(display, config, protectedContext, priority, Protection::UNPROTECTED);
-
-    // if can't create a GL context, we can only abort.
-    LOG_ALWAYS_FATAL_IF(ctxt == EGL_NO_CONTEXT, "EGLContext creation failed");
-
-    EGLSurface stub = EGL_NO_SURFACE;
-    if (!extensions.hasSurfacelessContext()) {
-        stub = createStubEglPbufferSurface(display, config, args.pixelFormat,
-                                           Protection::UNPROTECTED);
-        LOG_ALWAYS_FATAL_IF(stub == EGL_NO_SURFACE, "can't create stub pbuffer");
-    }
-    EGLBoolean success = eglMakeCurrent(display, stub, stub, ctxt);
-    LOG_ALWAYS_FATAL_IF(!success, "can't make stub pbuffer current");
-    extensions.initWithGLStrings(glGetString(GL_VENDOR), glGetString(GL_RENDERER),
-                                 glGetString(GL_VERSION), glGetString(GL_EXTENSIONS));
-
-    EGLSurface protectedStub = EGL_NO_SURFACE;
-    if (protectedContext != EGL_NO_CONTEXT && !extensions.hasSurfacelessContext()) {
-        protectedStub = createStubEglPbufferSurface(display, config, args.pixelFormat,
-                                                    Protection::PROTECTED);
-        ALOGE_IF(protectedStub == EGL_NO_SURFACE, "can't create protected stub pbuffer");
-    }
-
-    // now figure out what version of GL did we actually get
-    GlesVersion version = parseGlesVersion(extensions.getVersion());
-
-    LOG_ALWAYS_FATAL_IF(args.supportsBackgroundBlur && version < GLES_VERSION_3_0,
-        "Blurs require OpenGL ES 3.0. Please unset ro.surface_flinger.supports_background_blur");
-
-    // initialize the renderer while GL is current
-    std::unique_ptr<GLESRenderEngine> engine;
-    switch (version) {
-        case GLES_VERSION_1_0:
-        case GLES_VERSION_1_1:
-            LOG_ALWAYS_FATAL("SurfaceFlinger requires OpenGL ES 2.0 minimum to run.");
-            break;
-        case GLES_VERSION_2_0:
-        case GLES_VERSION_3_0:
-            engine = std::make_unique<GLESRenderEngine>(args, display, config, ctxt, stub,
-                                                        protectedContext, protectedStub);
-            break;
-    }
-
-    ALOGI("OpenGL ES informations:");
-    ALOGI("vendor    : %s", extensions.getVendor());
-    ALOGI("renderer  : %s", extensions.getRenderer());
-    ALOGI("version   : %s", extensions.getVersion());
-    ALOGI("extensions: %s", extensions.getExtensions());
-    ALOGI("GL_MAX_TEXTURE_SIZE = %zu", engine->getMaxTextureSize());
-    ALOGI("GL_MAX_VIEWPORT_DIMS = %zu", engine->getMaxViewportDims());
-    return engine;
-}
-
-EGLConfig GLESRenderEngine::chooseEglConfig(EGLDisplay display, int format, bool logConfig) {
-    status_t err;
-    EGLConfig config;
-
-    // First try to get an ES3 config
-    err = selectEGLConfig(display, format, EGL_OPENGL_ES3_BIT, &config);
-    if (err != NO_ERROR) {
-        // If ES3 fails, try to get an ES2 config
-        err = selectEGLConfig(display, format, EGL_OPENGL_ES2_BIT, &config);
-        if (err != NO_ERROR) {
-            // If ES2 still doesn't work, probably because we're on the emulator.
-            // try a simplified query
-            ALOGW("no suitable EGLConfig found, trying a simpler query");
-            err = selectEGLConfig(display, format, 0, &config);
-            if (err != NO_ERROR) {
-                // this EGL is too lame for android
-                LOG_ALWAYS_FATAL("no suitable EGLConfig found, giving up");
-            }
-        }
-    }
-
-    if (logConfig) {
-        // print some debugging info
-        EGLint r, g, b, a;
-        eglGetConfigAttrib(display, config, EGL_RED_SIZE, &r);
-        eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &g);
-        eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &b);
-        eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &a);
-        ALOGI("EGL information:");
-        ALOGI("vendor    : %s", eglQueryString(display, EGL_VENDOR));
-        ALOGI("version   : %s", eglQueryString(display, EGL_VERSION));
-        ALOGI("extensions: %s", eglQueryString(display, EGL_EXTENSIONS));
-        ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS) ?: "Not Supported");
-        ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, config);
-    }
-
-    return config;
-}
-
-GLESRenderEngine::GLESRenderEngine(const RenderEngineCreationArgs& args, EGLDisplay display,
-                                   EGLConfig config, EGLContext ctxt, EGLSurface stub,
-                                   EGLContext protectedContext, EGLSurface protectedStub)
-      : RenderEngine(args.renderEngineType),
-        mEGLDisplay(display),
-        mEGLConfig(config),
-        mEGLContext(ctxt),
-        mStubSurface(stub),
-        mProtectedEGLContext(protectedContext),
-        mProtectedStubSurface(protectedStub),
-        mVpWidth(0),
-        mVpHeight(0),
-        mFramebufferImageCacheSize(args.imageCacheSize),
-        mUseColorManagement(args.useColorManagement),
-        mPrecacheToneMapperShaderOnly(args.precacheToneMapperShaderOnly) {
-    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
-    glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims);
-
-    glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
-    glPixelStorei(GL_PACK_ALIGNMENT, 4);
-
-    // Initialize protected EGL Context.
-    if (mProtectedEGLContext != EGL_NO_CONTEXT) {
-        EGLBoolean success = eglMakeCurrent(display, mProtectedStubSurface, mProtectedStubSurface,
-                                            mProtectedEGLContext);
-        ALOGE_IF(!success, "can't make protected context current");
-        glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
-        glPixelStorei(GL_PACK_ALIGNMENT, 4);
-        success = eglMakeCurrent(display, mStubSurface, mStubSurface, mEGLContext);
-        LOG_ALWAYS_FATAL_IF(!success, "can't make default context current");
-    }
-
-    // mColorBlindnessCorrection = M;
-
-    if (mUseColorManagement) {
-        const ColorSpace srgb(ColorSpace::sRGB());
-        const ColorSpace displayP3(ColorSpace::DisplayP3());
-        const ColorSpace bt2020(ColorSpace::BT2020());
-
-        // no chromatic adaptation needed since all color spaces use D65 for their white points.
-        mSrgbToXyz = mat4(srgb.getRGBtoXYZ());
-        mDisplayP3ToXyz = mat4(displayP3.getRGBtoXYZ());
-        mBt2020ToXyz = mat4(bt2020.getRGBtoXYZ());
-        mXyzToSrgb = mat4(srgb.getXYZtoRGB());
-        mXyzToDisplayP3 = mat4(displayP3.getXYZtoRGB());
-        mXyzToBt2020 = mat4(bt2020.getXYZtoRGB());
-
-        // Compute sRGB to Display P3 and BT2020 transform matrix.
-        // NOTE: For now, we are limiting output wide color space support to
-        // Display-P3 and BT2020 only.
-        mSrgbToDisplayP3 = mXyzToDisplayP3 * mSrgbToXyz;
-        mSrgbToBt2020 = mXyzToBt2020 * mSrgbToXyz;
-
-        // Compute Display P3 to sRGB and BT2020 transform matrix.
-        mDisplayP3ToSrgb = mXyzToSrgb * mDisplayP3ToXyz;
-        mDisplayP3ToBt2020 = mXyzToBt2020 * mDisplayP3ToXyz;
-
-        // Compute BT2020 to sRGB and Display P3 transform matrix
-        mBt2020ToSrgb = mXyzToSrgb * mBt2020ToXyz;
-        mBt2020ToDisplayP3 = mXyzToDisplayP3 * mBt2020ToXyz;
-    }
-
-    char value[PROPERTY_VALUE_MAX];
-    property_get("debug.egl.traceGpuCompletion", value, "0");
-    if (atoi(value)) {
-        mTraceGpuCompletion = true;
-        mFlushTracer = std::make_unique<FlushTracer>(this);
-    }
-
-    if (args.supportsBackgroundBlur) {
-        mBlurFilter = new BlurFilter(*this);
-        checkErrors("BlurFilter creation");
-    }
-
-    mImageManager = std::make_unique<ImageManager>(this);
-    mImageManager->initThread();
-    mDrawingBuffer = createFramebuffer();
-    sp<GraphicBuffer> buf =
-            sp<GraphicBuffer>::make(1, 1, PIXEL_FORMAT_RGBA_8888, 1,
-                                    GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE,
-                                    "placeholder");
-
-    const status_t err = buf->initCheck();
-    if (err != OK) {
-        ALOGE("Error allocating placeholder buffer: %d", err);
-        return;
-    }
-    mPlaceholderBuffer = buf.get();
-    EGLint attributes[] = {
-            EGL_NONE,
-    };
-    mPlaceholderImage = eglCreateImageKHR(mEGLDisplay, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
-                                          mPlaceholderBuffer, attributes);
-    ALOGE_IF(mPlaceholderImage == EGL_NO_IMAGE_KHR, "Failed to create placeholder image: %#x",
-             eglGetError());
-
-    mShadowTexture = std::make_unique<GLShadowTexture>();
-}
-
-GLESRenderEngine::~GLESRenderEngine() {
-    // Destroy the image manager first.
-    mImageManager = nullptr;
-    mShadowTexture = nullptr;
-    cleanFramebufferCache();
-    ProgramCache::getInstance().purgeCaches();
-    std::lock_guard<std::mutex> lock(mRenderingMutex);
-    glDisableVertexAttribArray(Program::position);
-    unbindFrameBuffer(mDrawingBuffer.get());
-    mDrawingBuffer = nullptr;
-    eglDestroyImageKHR(mEGLDisplay, mPlaceholderImage);
-    mImageCache.clear();
-    if (mStubSurface != EGL_NO_SURFACE) {
-        eglDestroySurface(mEGLDisplay, mStubSurface);
-    }
-    if (mProtectedStubSurface != EGL_NO_SURFACE) {
-        eglDestroySurface(mEGLDisplay, mProtectedStubSurface);
-    }
-    if (mEGLContext != EGL_NO_CONTEXT) {
-        eglDestroyContext(mEGLDisplay, mEGLContext);
-    }
-    if (mProtectedEGLContext != EGL_NO_CONTEXT) {
-        eglDestroyContext(mEGLDisplay, mProtectedEGLContext);
-    }
-    eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
-    eglTerminate(mEGLDisplay);
-    eglReleaseThread();
-}
-
-std::unique_ptr<Framebuffer> GLESRenderEngine::createFramebuffer() {
-    return std::make_unique<GLFramebuffer>(*this);
-}
-
-std::unique_ptr<Image> GLESRenderEngine::createImage() {
-    return std::make_unique<GLImage>(*this);
-}
-
-Framebuffer* GLESRenderEngine::getFramebufferForDrawing() {
-    return mDrawingBuffer.get();
-}
-
-std::future<void> GLESRenderEngine::primeCache() {
-    ProgramCache::getInstance().primeCache(mInProtectedContext ? mProtectedEGLContext : mEGLContext,
-                                           mUseColorManagement, mPrecacheToneMapperShaderOnly);
-    return {};
-}
-
-base::unique_fd GLESRenderEngine::flush() {
-    ATRACE_CALL();
-    if (!GLExtensions::getInstance().hasNativeFenceSync()) {
-        return base::unique_fd();
-    }
-
-    EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, nullptr);
-    if (sync == EGL_NO_SYNC_KHR) {
-        ALOGW("failed to create EGL native fence sync: %#x", eglGetError());
-        return base::unique_fd();
-    }
-
-    // native fence fd will not be populated until flush() is done.
-    glFlush();
-
-    // get the fence fd
-    base::unique_fd fenceFd(eglDupNativeFenceFDANDROID(mEGLDisplay, sync));
-    eglDestroySyncKHR(mEGLDisplay, sync);
-    if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
-        ALOGW("failed to dup EGL native fence sync: %#x", eglGetError());
-    }
-
-    // Only trace if we have a valid fence, as current usage falls back to
-    // calling finish() if the fence fd is invalid.
-    if (CC_UNLIKELY(mTraceGpuCompletion && mFlushTracer) && fenceFd.get() >= 0) {
-        mFlushTracer->queueSync(eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_FENCE_KHR, nullptr));
-    }
-
-    return fenceFd;
-}
-
-bool GLESRenderEngine::finish() {
-    ATRACE_CALL();
-    if (!GLExtensions::getInstance().hasFenceSync()) {
-        ALOGW("no synchronization support");
-        return false;
-    }
-
-    EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_FENCE_KHR, nullptr);
-    if (sync == EGL_NO_SYNC_KHR) {
-        ALOGW("failed to create EGL fence sync: %#x", eglGetError());
-        return false;
-    }
-
-    if (CC_UNLIKELY(mTraceGpuCompletion && mFlushTracer)) {
-        mFlushTracer->queueSync(eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_FENCE_KHR, nullptr));
-    }
-
-    return waitSync(sync, EGL_SYNC_FLUSH_COMMANDS_BIT_KHR);
-}
-
-bool GLESRenderEngine::waitSync(EGLSyncKHR sync, EGLint flags) {
-    EGLint result = eglClientWaitSyncKHR(mEGLDisplay, sync, flags, 2000000000 /*2 sec*/);
-    EGLint error = eglGetError();
-    eglDestroySyncKHR(mEGLDisplay, sync);
-    if (result != EGL_CONDITION_SATISFIED_KHR) {
-        if (result == EGL_TIMEOUT_EXPIRED_KHR) {
-            ALOGW("fence wait timed out");
-        } else {
-            ALOGW("error waiting on EGL fence: %#x", error);
-        }
-        return false;
-    }
-
-    return true;
-}
-
-bool GLESRenderEngine::waitFence(base::unique_fd fenceFd) {
-    if (!GLExtensions::getInstance().hasNativeFenceSync() ||
-        !GLExtensions::getInstance().hasWaitSync()) {
-        return false;
-    }
-
-    // release the fd and transfer the ownership to EGLSync
-    EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd.release(), EGL_NONE};
-    EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
-    if (sync == EGL_NO_SYNC_KHR) {
-        ALOGE("failed to create EGL native fence sync: %#x", eglGetError());
-        return false;
-    }
-
-    // XXX: The spec draft is inconsistent as to whether this should return an
-    // EGLint or void.  Ignore the return value for now, as it's not strictly
-    // needed.
-    eglWaitSyncKHR(mEGLDisplay, sync, 0);
-    EGLint error = eglGetError();
-    eglDestroySyncKHR(mEGLDisplay, sync);
-    if (error != EGL_SUCCESS) {
-        ALOGE("failed to wait for EGL native fence sync: %#x", error);
-        return false;
-    }
-
-    return true;
-}
-
-void GLESRenderEngine::clearWithColor(float red, float green, float blue, float alpha) {
-    ATRACE_CALL();
-    glDisable(GL_BLEND);
-    glClearColor(red, green, blue, alpha);
-    glClear(GL_COLOR_BUFFER_BIT);
-}
-
-void GLESRenderEngine::fillRegionWithColor(const Region& region, float red, float green, float blue,
-                                           float alpha) {
-    size_t c;
-    Rect const* r = region.getArray(&c);
-    Mesh mesh = Mesh::Builder()
-                        .setPrimitive(Mesh::TRIANGLES)
-                        .setVertices(c * 6 /* count */, 2 /* size */)
-                        .build();
-    Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
-    for (size_t i = 0; i < c; i++, r++) {
-        position[i * 6 + 0].x = r->left;
-        position[i * 6 + 0].y = r->top;
-        position[i * 6 + 1].x = r->left;
-        position[i * 6 + 1].y = r->bottom;
-        position[i * 6 + 2].x = r->right;
-        position[i * 6 + 2].y = r->bottom;
-        position[i * 6 + 3].x = r->left;
-        position[i * 6 + 3].y = r->top;
-        position[i * 6 + 4].x = r->right;
-        position[i * 6 + 4].y = r->bottom;
-        position[i * 6 + 5].x = r->right;
-        position[i * 6 + 5].y = r->top;
-    }
-    setupFillWithColor(red, green, blue, alpha);
-    drawMesh(mesh);
-}
-
-void GLESRenderEngine::setScissor(const Rect& region) {
-    glScissor(region.left, region.top, region.getWidth(), region.getHeight());
-    glEnable(GL_SCISSOR_TEST);
-}
-
-void GLESRenderEngine::disableScissor() {
-    glDisable(GL_SCISSOR_TEST);
-}
-
-void GLESRenderEngine::genTextures(size_t count, uint32_t* names) {
-    glGenTextures(count, names);
-}
-
-void GLESRenderEngine::deleteTextures(size_t count, uint32_t const* names) {
-    for (int i = 0; i < count; ++i) {
-        mTextureView.erase(names[i]);
-    }
-    glDeleteTextures(count, names);
-}
-
-void GLESRenderEngine::bindExternalTextureImage(uint32_t texName, const Image& image) {
-    ATRACE_CALL();
-    const GLImage& glImage = static_cast<const GLImage&>(image);
-    const GLenum target = GL_TEXTURE_EXTERNAL_OES;
-
-    glBindTexture(target, texName);
-    if (glImage.getEGLImage() != EGL_NO_IMAGE_KHR) {
-        glEGLImageTargetTexture2DOES(target, static_cast<GLeglImageOES>(glImage.getEGLImage()));
-    }
-}
-
-void GLESRenderEngine::bindExternalTextureBuffer(uint32_t texName, const sp<GraphicBuffer>& buffer,
-                                                 const sp<Fence>& bufferFence) {
-    ATRACE_CALL();
-
-    bool found = false;
-    {
-        std::lock_guard<std::mutex> lock(mRenderingMutex);
-        auto cachedImage = mImageCache.find(buffer->getId());
-        found = (cachedImage != mImageCache.end());
-    }
-
-    // If we couldn't find the image in the cache at this time, then either
-    // SurfaceFlinger messed up registering the buffer ahead of time or we got
-    // backed up creating other EGLImages.
-    if (!found) {
-        status_t cacheResult = mImageManager->cache(buffer);
-        if (cacheResult != NO_ERROR) {
-            ALOGE("Error with caching buffer: %d", cacheResult);
-            return;
-        }
-    }
-
-    // Whether or not we needed to cache, re-check mImageCache to make sure that
-    // there's an EGLImage. The current threading model guarantees that we don't
-    // destroy a cached image until it's really not needed anymore (i.e. this
-    // function should not be called), so the only possibility is that something
-    // terrible went wrong and we should just bind something and move on.
-    {
-        std::lock_guard<std::mutex> lock(mRenderingMutex);
-        auto cachedImage = mImageCache.find(buffer->getId());
-
-        if (cachedImage == mImageCache.end()) {
-            // We failed creating the image if we got here, so bail out.
-            ALOGE("Failed to create an EGLImage when rendering");
-            bindExternalTextureImage(texName, *createImage());
-            return;
-        }
-
-        bindExternalTextureImage(texName, *cachedImage->second);
-        mTextureView.insert_or_assign(texName, buffer->getId());
-    }
-
-    // Wait for the new buffer to be ready.
-    if (bufferFence != nullptr && bufferFence->isValid()) {
-        if (GLExtensions::getInstance().hasWaitSync()) {
-            base::unique_fd fenceFd(bufferFence->dup());
-            if (fenceFd == -1) {
-                ALOGE("error dup'ing fence fd: %d", errno);
-                return;
-            }
-            if (!waitFence(std::move(fenceFd))) {
-                ALOGE("failed to wait on fence fd");
-                return;
-            }
-        } else {
-            status_t err = bufferFence->waitForever("RenderEngine::bindExternalTextureBuffer");
-            if (err != NO_ERROR) {
-                ALOGE("error waiting for fence: %d", err);
-                return;
-            }
-        }
-    }
-
-    return;
-}
-
-void GLESRenderEngine::mapExternalTextureBuffer(const sp<GraphicBuffer>& buffer,
-                                                bool /*isRenderable*/) {
-    ATRACE_CALL();
-    mImageManager->cacheAsync(buffer, nullptr);
-}
-
-std::shared_ptr<ImageManager::Barrier> GLESRenderEngine::cacheExternalTextureBufferForTesting(
-        const sp<GraphicBuffer>& buffer) {
-    auto barrier = std::make_shared<ImageManager::Barrier>();
-    mImageManager->cacheAsync(buffer, barrier);
-    return barrier;
-}
-
-status_t GLESRenderEngine::cacheExternalTextureBufferInternal(const sp<GraphicBuffer>& buffer) {
-    if (buffer == nullptr) {
-        return BAD_VALUE;
-    }
-
-    {
-        std::lock_guard<std::mutex> lock(mRenderingMutex);
-        if (mImageCache.count(buffer->getId()) > 0) {
-            // If there's already an image then fail fast here.
-            return NO_ERROR;
-        }
-    }
-    ATRACE_CALL();
-
-    // Create the image without holding a lock so that we don't block anything.
-    std::unique_ptr<Image> newImage = createImage();
-
-    bool created = newImage->setNativeWindowBuffer(buffer->getNativeBuffer(),
-                                                   buffer->getUsage() & GRALLOC_USAGE_PROTECTED);
-    if (!created) {
-        ALOGE("Failed to create image. id=%" PRIx64 " size=%ux%u st=%u usage=%#" PRIx64 " fmt=%d",
-              buffer->getId(), buffer->getWidth(), buffer->getHeight(), buffer->getStride(),
-              buffer->getUsage(), buffer->getPixelFormat());
-        return NO_INIT;
-    }
-
-    {
-        std::lock_guard<std::mutex> lock(mRenderingMutex);
-        if (mImageCache.count(buffer->getId()) > 0) {
-            // In theory it's possible for another thread to recache the image,
-            // so bail out if another thread won.
-            return NO_ERROR;
-        }
-        mImageCache.insert(std::make_pair(buffer->getId(), std::move(newImage)));
-    }
-
-    return NO_ERROR;
-}
-
-void GLESRenderEngine::unmapExternalTextureBuffer(sp<GraphicBuffer>&& buffer) {
-    mImageManager->releaseAsync(buffer->getId(), nullptr);
-}
-
-std::shared_ptr<ImageManager::Barrier> GLESRenderEngine::unbindExternalTextureBufferForTesting(
-        uint64_t bufferId) {
-    auto barrier = std::make_shared<ImageManager::Barrier>();
-    mImageManager->releaseAsync(bufferId, barrier);
-    return barrier;
-}
-
-void GLESRenderEngine::unbindExternalTextureBufferInternal(uint64_t bufferId) {
-    std::unique_ptr<Image> image;
-    {
-        std::lock_guard<std::mutex> lock(mRenderingMutex);
-        const auto& cachedImage = mImageCache.find(bufferId);
-
-        if (cachedImage != mImageCache.end()) {
-            ALOGV("Destroying image for buffer: %" PRIu64, bufferId);
-            // Move the buffer out of cache first, so that we can destroy
-            // without holding the cache's lock.
-            image = std::move(cachedImage->second);
-            mImageCache.erase(bufferId);
-            return;
-        }
-    }
-    ALOGV("Failed to find image for buffer: %" PRIu64, bufferId);
-}
-
-int GLESRenderEngine::getContextPriority() {
-    int value;
-    eglQueryContext(mEGLDisplay, mEGLContext, EGL_CONTEXT_PRIORITY_LEVEL_IMG, &value);
-    return value;
-}
-
-FloatRect GLESRenderEngine::setupLayerCropping(const LayerSettings& layer, Mesh& mesh) {
-    // Translate win by the rounded corners rect coordinates, to have all values in
-    // layer coordinate space.
-    FloatRect cropWin = layer.geometry.boundaries;
-    const FloatRect& roundedCornersCrop = layer.geometry.roundedCornersCrop;
-    cropWin.left -= roundedCornersCrop.left;
-    cropWin.right -= roundedCornersCrop.left;
-    cropWin.top -= roundedCornersCrop.top;
-    cropWin.bottom -= roundedCornersCrop.top;
-    Mesh::VertexArray<vec2> cropCoords(mesh.getCropCoordArray<vec2>());
-    cropCoords[0] = vec2(cropWin.left, cropWin.top);
-    cropCoords[1] = vec2(cropWin.left, cropWin.top + cropWin.getHeight());
-    cropCoords[2] = vec2(cropWin.right, cropWin.top + cropWin.getHeight());
-    cropCoords[3] = vec2(cropWin.right, cropWin.top);
-
-    setupCornerRadiusCropSize(roundedCornersCrop.getWidth(), roundedCornersCrop.getHeight());
-    return cropWin;
-}
-
-void GLESRenderEngine::handleRoundedCorners(const DisplaySettings& display,
-                                            const LayerSettings& layer, const Mesh& mesh) {
-    // We separate the layer into 3 parts essentially, such that we only turn on blending for the
-    // top rectangle and the bottom rectangle, and turn off blending for the middle rectangle.
-    FloatRect bounds = layer.geometry.roundedCornersCrop;
-
-    // Explicitly compute the transform from the clip rectangle to the physical
-    // display. Normally, this is done in glViewport but we explicitly compute
-    // it here so that we can get the scissor bounds correct.
-    const Rect& source = display.clip;
-    const Rect& destination = display.physicalDisplay;
-    // Here we compute the following transform:
-    // 1. Translate the top left corner of the source clip to (0, 0)
-    // 2. Rotate the clip rectangle about the origin in accordance with the
-    // orientation flag
-    // 3. Translate the top left corner back to the origin.
-    // 4. Scale the clip rectangle to the destination rectangle dimensions
-    // 5. Translate the top left corner to the destination rectangle's top left
-    // corner.
-    const mat4 translateSource = mat4::translate(vec4(-source.left, -source.top, 0, 1));
-    mat4 rotation;
-    int displacementX = 0;
-    int displacementY = 0;
-    float destinationWidth = static_cast<float>(destination.getWidth());
-    float destinationHeight = static_cast<float>(destination.getHeight());
-    float sourceWidth = static_cast<float>(source.getWidth());
-    float sourceHeight = static_cast<float>(source.getHeight());
-    const float rot90InRadians = 2.0f * static_cast<float>(M_PI) / 4.0f;
-    switch (display.orientation) {
-        case ui::Transform::ROT_90:
-            rotation = mat4::rotate(rot90InRadians, vec3(0, 0, 1));
-            displacementX = source.getHeight();
-            std::swap(sourceHeight, sourceWidth);
-            break;
-        case ui::Transform::ROT_180:
-            rotation = mat4::rotate(rot90InRadians * 2.0f, vec3(0, 0, 1));
-            displacementY = source.getHeight();
-            displacementX = source.getWidth();
-            break;
-        case ui::Transform::ROT_270:
-            rotation = mat4::rotate(rot90InRadians * 3.0f, vec3(0, 0, 1));
-            displacementY = source.getWidth();
-            std::swap(sourceHeight, sourceWidth);
-            break;
-        default:
-            break;
-    }
-
-    const mat4 intermediateTranslation = mat4::translate(vec4(displacementX, displacementY, 0, 1));
-    const mat4 scale = mat4::scale(
-            vec4(destinationWidth / sourceWidth, destinationHeight / sourceHeight, 1, 1));
-    const mat4 translateDestination =
-            mat4::translate(vec4(destination.left, destination.top, 0, 1));
-    const mat4 globalTransform =
-            translateDestination * scale * intermediateTranslation * rotation * translateSource;
-
-    const mat4 transformMatrix = globalTransform * layer.geometry.positionTransform;
-    const vec4 leftTopCoordinate(bounds.left, bounds.top, 1.0, 1.0);
-    const vec4 rightBottomCoordinate(bounds.right, bounds.bottom, 1.0, 1.0);
-    const vec4 leftTopCoordinateInBuffer = transformMatrix * leftTopCoordinate;
-    const vec4 rightBottomCoordinateInBuffer = transformMatrix * rightBottomCoordinate;
-    bounds = FloatRect(std::min(leftTopCoordinateInBuffer[0], rightBottomCoordinateInBuffer[0]),
-                       std::min(leftTopCoordinateInBuffer[1], rightBottomCoordinateInBuffer[1]),
-                       std::max(leftTopCoordinateInBuffer[0], rightBottomCoordinateInBuffer[0]),
-                       std::max(leftTopCoordinateInBuffer[1], rightBottomCoordinateInBuffer[1]));
-
-    // Finally, we cut the layer into 3 parts, with top and bottom parts having rounded corners
-    // and the middle part without rounded corners.
-    const int32_t radius = ceil(
-            (layer.geometry.roundedCornersRadius.x + layer.geometry.roundedCornersRadius.y) / 2.0);
-    const Rect topRect(bounds.left, bounds.top, bounds.right, bounds.top + radius);
-    setScissor(topRect);
-    drawMesh(mesh);
-    const Rect bottomRect(bounds.left, bounds.bottom - radius, bounds.right, bounds.bottom);
-    setScissor(bottomRect);
-    drawMesh(mesh);
-
-    // The middle part of the layer can turn off blending.
-    if (topRect.bottom < bottomRect.top) {
-        const Rect middleRect(bounds.left, bounds.top + radius, bounds.right,
-                              bounds.bottom - radius);
-        setScissor(middleRect);
-        mState.cornerRadius = 0.0;
-        disableBlending();
-        drawMesh(mesh);
-    }
-    disableScissor();
-}
-
-status_t GLESRenderEngine::bindFrameBuffer(Framebuffer* framebuffer) {
-    ATRACE_CALL();
-    GLFramebuffer* glFramebuffer = static_cast<GLFramebuffer*>(framebuffer);
-    EGLImageKHR eglImage = glFramebuffer->getEGLImage();
-    uint32_t textureName = glFramebuffer->getTextureName();
-    uint32_t framebufferName = glFramebuffer->getFramebufferName();
-
-    // Bind the texture and turn our EGLImage into a texture
-    glBindTexture(GL_TEXTURE_2D, textureName);
-    glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)eglImage);
-
-    // Bind the Framebuffer to render into
-    glBindFramebuffer(GL_FRAMEBUFFER, framebufferName);
-    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureName, 0);
-
-    uint32_t glStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER);
-    ALOGE_IF(glStatus != GL_FRAMEBUFFER_COMPLETE_OES, "glCheckFramebufferStatusOES error %d",
-             glStatus);
-
-    return glStatus == GL_FRAMEBUFFER_COMPLETE_OES ? NO_ERROR : BAD_VALUE;
-}
-
-void GLESRenderEngine::unbindFrameBuffer(Framebuffer* /*framebuffer*/) {
-    ATRACE_CALL();
-
-    // back to main framebuffer
-    glBindFramebuffer(GL_FRAMEBUFFER, 0);
-}
-
-bool GLESRenderEngine::canSkipPostRenderCleanup() const {
-    return mPriorResourcesCleaned ||
-            (mLastDrawFence != nullptr && mLastDrawFence->getStatus() != Fence::Status::Signaled);
-}
-
-void GLESRenderEngine::cleanupPostRender() {
-    ATRACE_CALL();
-
-    if (canSkipPostRenderCleanup()) {
-        // If we don't have a prior frame needing cleanup, then don't do anything.
-        return;
-    }
-
-    // Bind the texture to placeholder so that backing image data can be freed.
-    GLFramebuffer* glFramebuffer = static_cast<GLFramebuffer*>(getFramebufferForDrawing());
-    glFramebuffer->allocateBuffers(1, 1, mPlaceholderDrawBuffer);
-
-    // Release the cached fence here, so that we don't churn reallocations when
-    // we could no-op repeated calls of this method instead.
-    mLastDrawFence = nullptr;
-    mPriorResourcesCleaned = true;
-}
-
-void GLESRenderEngine::cleanFramebufferCache() {
-    std::lock_guard<std::mutex> lock(mFramebufferImageCacheMutex);
-    // Bind the texture to placeholder so that backing image data can be freed.
-    GLFramebuffer* glFramebuffer = static_cast<GLFramebuffer*>(getFramebufferForDrawing());
-    glFramebuffer->allocateBuffers(1, 1, mPlaceholderDrawBuffer);
-
-    while (!mFramebufferImageCache.empty()) {
-        EGLImageKHR expired = mFramebufferImageCache.front().second;
-        mFramebufferImageCache.pop_front();
-        eglDestroyImageKHR(mEGLDisplay, expired);
-        DEBUG_EGL_IMAGE_TRACKER_DESTROY();
-    }
-}
-
-void GLESRenderEngine::checkErrors() const {
-    checkErrors(nullptr);
-}
-
-void GLESRenderEngine::checkErrors(const char* tag) const {
-    do {
-        // there could be more than one error flag
-        GLenum error = glGetError();
-        if (error == GL_NO_ERROR) break;
-        if (tag == nullptr) {
-            ALOGE("GL error 0x%04x", int(error));
-        } else {
-            ALOGE("GL error: %s -> 0x%04x", tag, int(error));
-        }
-    } while (true);
-}
-
-bool GLESRenderEngine::supportsProtectedContent() const {
-    return mProtectedEGLContext != EGL_NO_CONTEXT;
-}
-
-void GLESRenderEngine::useProtectedContext(bool useProtectedContext) {
-    if (useProtectedContext == mInProtectedContext ||
-        (useProtectedContext && !supportsProtectedContent())) {
-        return;
-    }
-
-    const EGLSurface surface = useProtectedContext ? mProtectedStubSurface : mStubSurface;
-    const EGLContext context = useProtectedContext ? mProtectedEGLContext : mEGLContext;
-    if (eglMakeCurrent(mEGLDisplay, surface, surface, context) == EGL_TRUE) {
-        mInProtectedContext = useProtectedContext;
-    }
-}
-EGLImageKHR GLESRenderEngine::createFramebufferImageIfNeeded(ANativeWindowBuffer* nativeBuffer,
-                                                             bool isProtected,
-                                                             bool useFramebufferCache) {
-    sp<GraphicBuffer> graphicBuffer = GraphicBuffer::from(nativeBuffer);
-    if (useFramebufferCache) {
-        std::lock_guard<std::mutex> lock(mFramebufferImageCacheMutex);
-        for (const auto& image : mFramebufferImageCache) {
-            if (image.first == graphicBuffer->getId()) {
-                return image.second;
-            }
-        }
-    }
-    EGLint attributes[] = {
-            isProtected ? EGL_PROTECTED_CONTENT_EXT : EGL_NONE,
-            isProtected ? EGL_TRUE : EGL_NONE,
-            EGL_NONE,
-    };
-    EGLImageKHR image = eglCreateImageKHR(mEGLDisplay, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
-                                          nativeBuffer, attributes);
-    if (useFramebufferCache) {
-        if (image != EGL_NO_IMAGE_KHR) {
-            std::lock_guard<std::mutex> lock(mFramebufferImageCacheMutex);
-            if (mFramebufferImageCache.size() >= mFramebufferImageCacheSize) {
-                EGLImageKHR expired = mFramebufferImageCache.front().second;
-                mFramebufferImageCache.pop_front();
-                eglDestroyImageKHR(mEGLDisplay, expired);
-                DEBUG_EGL_IMAGE_TRACKER_DESTROY();
-            }
-            mFramebufferImageCache.push_back({graphicBuffer->getId(), image});
-        }
-    }
-
-    if (image != EGL_NO_IMAGE_KHR) {
-        DEBUG_EGL_IMAGE_TRACKER_CREATE();
-    }
-    return image;
-}
-
-void GLESRenderEngine::drawLayersInternal(
-        const std::shared_ptr<std::promise<FenceResult>>&& resultPromise,
-        const DisplaySettings& display, const std::vector<LayerSettings>& layers,
-        const std::shared_ptr<ExternalTexture>& buffer, const bool useFramebufferCache,
-        base::unique_fd&& bufferFence) {
-    ATRACE_CALL();
-    if (layers.empty()) {
-        ALOGV("Drawing empty layer stack");
-        resultPromise->set_value(Fence::NO_FENCE);
-        return;
-    }
-
-    if (bufferFence.get() >= 0) {
-        // Duplicate the fence for passing to waitFence.
-        base::unique_fd bufferFenceDup(dup(bufferFence.get()));
-        if (bufferFenceDup < 0 || !waitFence(std::move(bufferFenceDup))) {
-            ATRACE_NAME("Waiting before draw");
-            sync_wait(bufferFence.get(), -1);
-        }
-    }
-
-    if (buffer == nullptr) {
-        ALOGE("No output buffer provided. Aborting GPU composition.");
-        resultPromise->set_value(base::unexpected(BAD_VALUE));
-        return;
-    }
-
-    validateOutputBufferUsage(buffer->getBuffer());
-
-    std::unique_ptr<BindNativeBufferAsFramebuffer> fbo;
-    // Gathering layers that requested blur, we'll need them to decide when to render to an
-    // offscreen buffer, and when to render to the native buffer.
-    std::deque<const LayerSettings> blurLayers;
-    if (CC_LIKELY(mBlurFilter != nullptr)) {
-        for (const auto& layer : layers) {
-            if (layer.backgroundBlurRadius > 0) {
-                blurLayers.push_back(layer);
-            }
-        }
-    }
-    const auto blurLayersSize = blurLayers.size();
-
-    if (blurLayersSize == 0) {
-        fbo = std::make_unique<BindNativeBufferAsFramebuffer>(*this,
-                                                              buffer->getBuffer()
-                                                                      .get()
-                                                                      ->getNativeBuffer(),
-                                                              useFramebufferCache);
-        if (fbo->getStatus() != NO_ERROR) {
-            ALOGE("Failed to bind framebuffer! Aborting GPU composition for buffer (%p).",
-                  buffer->getBuffer()->handle);
-            checkErrors();
-            resultPromise->set_value(base::unexpected(fbo->getStatus()));
-            return;
-        }
-        setViewportAndProjection(display.physicalDisplay, display.clip);
-    } else {
-        setViewportAndProjection(display.physicalDisplay, display.clip);
-        auto status =
-                mBlurFilter->setAsDrawTarget(display, blurLayers.front().backgroundBlurRadius);
-        if (status != NO_ERROR) {
-            ALOGE("Failed to prepare blur filter! Aborting GPU composition for buffer (%p).",
-                  buffer->getBuffer()->handle);
-            checkErrors();
-            resultPromise->set_value(base::unexpected(status));
-            return;
-        }
-    }
-
-    // clear the entire buffer, sometimes when we reuse buffers we'd persist
-    // ghost images otherwise.
-    // we also require a full transparent framebuffer for overlays. This is
-    // probably not quite efficient on all GPUs, since we could filter out
-    // opaque layers.
-    clearWithColor(0.0, 0.0, 0.0, 0.0);
-
-    setOutputDataSpace(display.outputDataspace);
-    setDisplayMaxLuminance(display.maxLuminance);
-    setDisplayColorTransform(display.colorTransform);
-
-    const mat4 projectionMatrix =
-            ui::Transform(display.orientation).asMatrix4() * mState.projectionMatrix;
-
-    Mesh mesh = Mesh::Builder()
-                        .setPrimitive(Mesh::TRIANGLE_FAN)
-                        .setVertices(4 /* count */, 2 /* size */)
-                        .setTexCoords(2 /* size */)
-                        .setCropCoords(2 /* size */)
-                        .build();
-    for (const auto& layer : layers) {
-        if (blurLayers.size() > 0 && blurLayers.front() == layer) {
-            blurLayers.pop_front();
-
-            auto status = mBlurFilter->prepare();
-            if (status != NO_ERROR) {
-                ALOGE("Failed to render blur effect! Aborting GPU composition for buffer (%p).",
-                      buffer->getBuffer()->handle);
-                checkErrors("Can't render first blur pass");
-                resultPromise->set_value(base::unexpected(status));
-                return;
-            }
-
-            if (blurLayers.size() == 0) {
-                // Done blurring, time to bind the native FBO and render our blur onto it.
-                fbo = std::make_unique<BindNativeBufferAsFramebuffer>(*this,
-                                                                      buffer.get()
-                                                                              ->getBuffer()
-                                                                              ->getNativeBuffer(),
-                                                                      useFramebufferCache);
-                status = fbo->getStatus();
-                setViewportAndProjection(display.physicalDisplay, display.clip);
-            } else {
-                // There's still something else to blur, so let's keep rendering to our FBO
-                // instead of to the display.
-                status = mBlurFilter->setAsDrawTarget(display,
-                                                      blurLayers.front().backgroundBlurRadius);
-            }
-            if (status != NO_ERROR) {
-                ALOGE("Failed to bind framebuffer! Aborting GPU composition for buffer (%p).",
-                      buffer->getBuffer()->handle);
-                checkErrors("Can't bind native framebuffer");
-                resultPromise->set_value(base::unexpected(status));
-                return;
-            }
-
-            status = mBlurFilter->render(blurLayersSize > 1);
-            if (status != NO_ERROR) {
-                ALOGE("Failed to render blur effect! Aborting GPU composition for buffer (%p).",
-                      buffer->getBuffer()->handle);
-                checkErrors("Can't render blur filter");
-                resultPromise->set_value(base::unexpected(status));
-                return;
-            }
-        }
-
-        // Ensure luminance is at least 100 nits to avoid div-by-zero
-        const float maxLuminance = std::max(100.f, layer.source.buffer.maxLuminanceNits);
-        mState.maxMasteringLuminance = maxLuminance;
-        mState.maxContentLuminance = maxLuminance;
-        mState.projectionMatrix = projectionMatrix * layer.geometry.positionTransform;
-
-        const FloatRect bounds = layer.geometry.boundaries;
-        Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
-        position[0] = vec2(bounds.left, bounds.top);
-        position[1] = vec2(bounds.left, bounds.bottom);
-        position[2] = vec2(bounds.right, bounds.bottom);
-        position[3] = vec2(bounds.right, bounds.top);
-
-        setupLayerCropping(layer, mesh);
-        setColorTransform(layer.colorTransform);
-
-        bool usePremultipliedAlpha = true;
-        bool disableTexture = true;
-        bool isOpaque = false;
-        if (layer.source.buffer.buffer != nullptr) {
-            disableTexture = false;
-            isOpaque = layer.source.buffer.isOpaque;
-
-            sp<GraphicBuffer> gBuf = layer.source.buffer.buffer->getBuffer();
-            validateInputBufferUsage(gBuf);
-            bindExternalTextureBuffer(layer.source.buffer.textureName, gBuf,
-                                      layer.source.buffer.fence);
-
-            usePremultipliedAlpha = layer.source.buffer.usePremultipliedAlpha;
-            Texture texture(Texture::TEXTURE_EXTERNAL, layer.source.buffer.textureName);
-            mat4 texMatrix = layer.source.buffer.textureTransform;
-
-            texture.setMatrix(texMatrix.asArray());
-            texture.setFiltering(layer.source.buffer.useTextureFiltering);
-
-            texture.setDimensions(gBuf->getWidth(), gBuf->getHeight());
-
-            renderengine::Mesh::VertexArray<vec2> texCoords(mesh.getTexCoordArray<vec2>());
-            texCoords[0] = vec2(0.0, 0.0);
-            texCoords[1] = vec2(0.0, 1.0);
-            texCoords[2] = vec2(1.0, 1.0);
-            texCoords[3] = vec2(1.0, 0.0);
-            setupLayerTexturing(texture);
-
-            // Do not cache protected EGLImage, protected memory is limited.
-            if (gBuf->getUsage() & GRALLOC_USAGE_PROTECTED) {
-                unmapExternalTextureBuffer(std::move(gBuf));
-            }
-        }
-
-        const half3 solidColor = layer.source.solidColor;
-        const half4 color = half4(solidColor.r, solidColor.g, solidColor.b, layer.alpha);
-        const float radius =
-                (layer.geometry.roundedCornersRadius.x + layer.geometry.roundedCornersRadius.y) /
-                2.0f;
-        // Buffer sources will have a black solid color ignored in the shader,
-        // so in that scenario the solid color passed here is arbitrary.
-        setupLayerBlending(usePremultipliedAlpha, isOpaque, disableTexture, color, radius);
-        if (layer.disableBlending) {
-            glDisable(GL_BLEND);
-        }
-        setSourceDataSpace(layer.sourceDataspace);
-
-        if (layer.shadow.length > 0.0f) {
-            handleShadow(layer.geometry.boundaries, radius, layer.shadow);
-        }
-        // We only want to do a special handling for rounded corners when having rounded corners
-        // is the only reason it needs to turn on blending, otherwise, we handle it like the
-        // usual way since it needs to turn on blending anyway.
-        else if (radius > 0.0 && color.a >= 1.0f && isOpaque) {
-            handleRoundedCorners(display, layer, mesh);
-        } else {
-            drawMesh(mesh);
-        }
-
-        // Cleanup if there's a buffer source
-        if (layer.source.buffer.buffer != nullptr) {
-            disableBlending();
-            disableTexturing();
-        }
-    }
-
-    base::unique_fd drawFence = flush();
-
-    // If flush failed or we don't support native fences, we need to force the
-    // gl command stream to be executed.
-    if (drawFence.get() < 0) {
-        bool success = finish();
-        if (!success) {
-            ALOGE("Failed to flush RenderEngine commands");
-            checkErrors();
-            // Chances are, something illegal happened (either the caller passed
-            // us bad parameters, or we messed up our shader generation).
-            resultPromise->set_value(base::unexpected(INVALID_OPERATION));
-            return;
-        }
-        mLastDrawFence = nullptr;
-    } else {
-        // The caller takes ownership of drawFence, so we need to duplicate the
-        // fd here.
-        mLastDrawFence = new Fence(dup(drawFence.get()));
-    }
-    mPriorResourcesCleaned = false;
-
-    checkErrors();
-    resultPromise->set_value(sp<Fence>::make(std::move(drawFence)));
-}
-
-void GLESRenderEngine::setViewportAndProjection(Rect viewport, Rect clip) {
-    ATRACE_CALL();
-    mVpWidth = viewport.getWidth();
-    mVpHeight = viewport.getHeight();
-
-    // We pass the the top left corner instead of the bottom left corner,
-    // because since we're rendering off-screen first.
-    glViewport(viewport.left, viewport.top, mVpWidth, mVpHeight);
-
-    mState.projectionMatrix = mat4::ortho(clip.left, clip.right, clip.top, clip.bottom, 0, 1);
-}
-
-void GLESRenderEngine::setupLayerBlending(bool premultipliedAlpha, bool opaque, bool disableTexture,
-                                          const half4& color, float cornerRadius) {
-    mState.isPremultipliedAlpha = premultipliedAlpha;
-    mState.isOpaque = opaque;
-    mState.color = color;
-    mState.cornerRadius = cornerRadius;
-
-    if (disableTexture) {
-        mState.textureEnabled = false;
-    }
-
-    if (color.a < 1.0f || !opaque || cornerRadius > 0.0f) {
-        glEnable(GL_BLEND);
-        glBlendFuncSeparate(premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
-                            GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
-    } else {
-        glDisable(GL_BLEND);
-    }
-}
-
-void GLESRenderEngine::setSourceDataSpace(Dataspace source) {
-    mDataSpace = source;
-}
-
-void GLESRenderEngine::setOutputDataSpace(Dataspace dataspace) {
-    mOutputDataSpace = dataspace;
-}
-
-void GLESRenderEngine::setDisplayMaxLuminance(const float maxLuminance) {
-    mState.displayMaxLuminance = maxLuminance;
-}
-
-void GLESRenderEngine::setupLayerTexturing(const Texture& texture) {
-    GLuint target = texture.getTextureTarget();
-    glBindTexture(target, texture.getTextureName());
-    GLenum filter = GL_NEAREST;
-    if (texture.getFiltering()) {
-        filter = GL_LINEAR;
-    }
-    glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
-    glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-    glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter);
-    glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter);
-
-    mState.texture = texture;
-    mState.textureEnabled = true;
-}
-
-void GLESRenderEngine::setColorTransform(const mat4& colorTransform) {
-    mState.colorMatrix = colorTransform;
-}
-
-void GLESRenderEngine::setDisplayColorTransform(const mat4& colorTransform) {
-    mState.displayColorMatrix = colorTransform;
-}
-
-void GLESRenderEngine::disableTexturing() {
-    mState.textureEnabled = false;
-}
-
-void GLESRenderEngine::disableBlending() {
-    glDisable(GL_BLEND);
-}
-
-void GLESRenderEngine::setupFillWithColor(float r, float g, float b, float a) {
-    mState.isPremultipliedAlpha = true;
-    mState.isOpaque = false;
-    mState.color = half4(r, g, b, a);
-    mState.textureEnabled = false;
-    glDisable(GL_BLEND);
-}
-
-void GLESRenderEngine::setupCornerRadiusCropSize(float width, float height) {
-    mState.cropSize = half2(width, height);
-}
-
-void GLESRenderEngine::drawMesh(const Mesh& mesh) {
-    ATRACE_CALL();
-    if (mesh.getTexCoordsSize()) {
-        glEnableVertexAttribArray(Program::texCoords);
-        glVertexAttribPointer(Program::texCoords, mesh.getTexCoordsSize(), GL_FLOAT, GL_FALSE,
-                              mesh.getByteStride(), mesh.getTexCoords());
-    }
-
-    glVertexAttribPointer(Program::position, mesh.getVertexSize(), GL_FLOAT, GL_FALSE,
-                          mesh.getByteStride(), mesh.getPositions());
-
-    if (mState.cornerRadius > 0.0f) {
-        glEnableVertexAttribArray(Program::cropCoords);
-        glVertexAttribPointer(Program::cropCoords, mesh.getVertexSize(), GL_FLOAT, GL_FALSE,
-                              mesh.getByteStride(), mesh.getCropCoords());
-    }
-
-    if (mState.drawShadows) {
-        glEnableVertexAttribArray(Program::shadowColor);
-        glVertexAttribPointer(Program::shadowColor, mesh.getShadowColorSize(), GL_FLOAT, GL_FALSE,
-                              mesh.getByteStride(), mesh.getShadowColor());
-
-        glEnableVertexAttribArray(Program::shadowParams);
-        glVertexAttribPointer(Program::shadowParams, mesh.getShadowParamsSize(), GL_FLOAT, GL_FALSE,
-                              mesh.getByteStride(), mesh.getShadowParams());
-    }
-
-    Description managedState = mState;
-    // By default, DISPLAY_P3 is the only supported wide color output. However,
-    // when HDR content is present, hardware composer may be able to handle
-    // BT2020 data space, in that case, the output data space is set to be
-    // BT2020_HLG or BT2020_PQ respectively. In GPU fall back we need
-    // to respect this and convert non-HDR content to HDR format.
-    if (mUseColorManagement) {
-        Dataspace inputStandard = static_cast<Dataspace>(mDataSpace & Dataspace::STANDARD_MASK);
-        Dataspace inputTransfer = static_cast<Dataspace>(mDataSpace & Dataspace::TRANSFER_MASK);
-        Dataspace outputStandard =
-                static_cast<Dataspace>(mOutputDataSpace & Dataspace::STANDARD_MASK);
-        Dataspace outputTransfer =
-                static_cast<Dataspace>(mOutputDataSpace & Dataspace::TRANSFER_MASK);
-        bool needsXYZConversion = needsXYZTransformMatrix();
-
-        // NOTE: if the input standard of the input dataspace is not STANDARD_DCI_P3 or
-        // STANDARD_BT2020, it will be  treated as STANDARD_BT709
-        if (inputStandard != Dataspace::STANDARD_DCI_P3 &&
-            inputStandard != Dataspace::STANDARD_BT2020) {
-            inputStandard = Dataspace::STANDARD_BT709;
-        }
-
-        if (needsXYZConversion) {
-            // The supported input color spaces are standard RGB, Display P3 and BT2020.
-            switch (inputStandard) {
-                case Dataspace::STANDARD_DCI_P3:
-                    managedState.inputTransformMatrix = mDisplayP3ToXyz;
-                    break;
-                case Dataspace::STANDARD_BT2020:
-                    managedState.inputTransformMatrix = mBt2020ToXyz;
-                    break;
-                default:
-                    managedState.inputTransformMatrix = mSrgbToXyz;
-                    break;
-            }
-
-            // The supported output color spaces are BT2020, Display P3 and standard RGB.
-            switch (outputStandard) {
-                case Dataspace::STANDARD_BT2020:
-                    managedState.outputTransformMatrix = mXyzToBt2020;
-                    break;
-                case Dataspace::STANDARD_DCI_P3:
-                    managedState.outputTransformMatrix = mXyzToDisplayP3;
-                    break;
-                default:
-                    managedState.outputTransformMatrix = mXyzToSrgb;
-                    break;
-            }
-        } else if (inputStandard != outputStandard) {
-            // At this point, the input data space and output data space could be both
-            // HDR data spaces, but they match each other, we do nothing in this case.
-            // In addition to the case above, the input data space could be
-            // - scRGB linear
-            // - scRGB non-linear
-            // - sRGB
-            // - Display P3
-            // - BT2020
-            // The output data spaces could be
-            // - sRGB
-            // - Display P3
-            // - BT2020
-            switch (outputStandard) {
-                case Dataspace::STANDARD_BT2020:
-                    if (inputStandard == Dataspace::STANDARD_BT709) {
-                        managedState.outputTransformMatrix = mSrgbToBt2020;
-                    } else if (inputStandard == Dataspace::STANDARD_DCI_P3) {
-                        managedState.outputTransformMatrix = mDisplayP3ToBt2020;
-                    }
-                    break;
-                case Dataspace::STANDARD_DCI_P3:
-                    if (inputStandard == Dataspace::STANDARD_BT709) {
-                        managedState.outputTransformMatrix = mSrgbToDisplayP3;
-                    } else if (inputStandard == Dataspace::STANDARD_BT2020) {
-                        managedState.outputTransformMatrix = mBt2020ToDisplayP3;
-                    }
-                    break;
-                default:
-                    if (inputStandard == Dataspace::STANDARD_DCI_P3) {
-                        managedState.outputTransformMatrix = mDisplayP3ToSrgb;
-                    } else if (inputStandard == Dataspace::STANDARD_BT2020) {
-                        managedState.outputTransformMatrix = mBt2020ToSrgb;
-                    }
-                    break;
-            }
-        }
-
-        // we need to convert the RGB value to linear space and convert it back when:
-        // - there is a color matrix that is not an identity matrix, or
-        // - there is an output transform matrix that is not an identity matrix, or
-        // - the input transfer function doesn't match the output transfer function.
-        if (managedState.hasColorMatrix() || managedState.hasOutputTransformMatrix() ||
-            inputTransfer != outputTransfer) {
-            managedState.inputTransferFunction =
-                    Description::dataSpaceToTransferFunction(inputTransfer);
-            managedState.outputTransferFunction =
-                    Description::dataSpaceToTransferFunction(outputTransfer);
-        }
-    }
-
-    ProgramCache::getInstance().useProgram(mInProtectedContext ? mProtectedEGLContext : mEGLContext,
-                                           managedState);
-
-    if (mState.drawShadows) {
-        glDrawElements(mesh.getPrimitive(), mesh.getIndexCount(), GL_UNSIGNED_SHORT,
-                       mesh.getIndices());
-    } else {
-        glDrawArrays(mesh.getPrimitive(), 0, mesh.getVertexCount());
-    }
-
-    if (mUseColorManagement && outputDebugPPMs) {
-        static uint64_t managedColorFrameCount = 0;
-        std::ostringstream out;
-        out << "/data/texture_out" << managedColorFrameCount++;
-        writePPM(out.str().c_str(), mVpWidth, mVpHeight);
-    }
-
-    if (mesh.getTexCoordsSize()) {
-        glDisableVertexAttribArray(Program::texCoords);
-    }
-
-    if (mState.cornerRadius > 0.0f) {
-        glDisableVertexAttribArray(Program::cropCoords);
-    }
-
-    if (mState.drawShadows) {
-        glDisableVertexAttribArray(Program::shadowColor);
-        glDisableVertexAttribArray(Program::shadowParams);
-    }
-}
-
-size_t GLESRenderEngine::getMaxTextureSize() const {
-    return mMaxTextureSize;
-}
-
-size_t GLESRenderEngine::getMaxViewportDims() const {
-    return mMaxViewportDims[0] < mMaxViewportDims[1] ? mMaxViewportDims[0] : mMaxViewportDims[1];
-}
-
-void GLESRenderEngine::dump(std::string& result) {
-    const GLExtensions& extensions = GLExtensions::getInstance();
-    ProgramCache& cache = ProgramCache::getInstance();
-
-    StringAppendF(&result, "EGL implementation : %s\n", extensions.getEGLVersion());
-    StringAppendF(&result, "%s\n", extensions.getEGLExtensions());
-    StringAppendF(&result, "GLES: %s, %s, %s\n", extensions.getVendor(), extensions.getRenderer(),
-                  extensions.getVersion());
-    StringAppendF(&result, "%s\n", extensions.getExtensions());
-    StringAppendF(&result, "RenderEngine supports protected context: %d\n",
-                  supportsProtectedContent());
-    StringAppendF(&result, "RenderEngine is in protected context: %d\n", mInProtectedContext);
-    StringAppendF(&result, "RenderEngine program cache size for unprotected context: %zu\n",
-                  cache.getSize(mEGLContext));
-    StringAppendF(&result, "RenderEngine program cache size for protected context: %zu\n",
-                  cache.getSize(mProtectedEGLContext));
-    StringAppendF(&result, "RenderEngine last dataspace conversion: (%s) to (%s)\n",
-                  dataspaceDetails(static_cast<android_dataspace>(mDataSpace)).c_str(),
-                  dataspaceDetails(static_cast<android_dataspace>(mOutputDataSpace)).c_str());
-    {
-        std::lock_guard<std::mutex> lock(mRenderingMutex);
-        StringAppendF(&result, "RenderEngine image cache size: %zu\n", mImageCache.size());
-        StringAppendF(&result, "Dumping buffer ids...\n");
-        for (const auto& [id, unused] : mImageCache) {
-            StringAppendF(&result, "0x%" PRIx64 "\n", id);
-        }
-    }
-    {
-        std::lock_guard<std::mutex> lock(mFramebufferImageCacheMutex);
-        StringAppendF(&result, "RenderEngine framebuffer image cache size: %zu\n",
-                      mFramebufferImageCache.size());
-        StringAppendF(&result, "Dumping buffer ids...\n");
-        for (const auto& [id, unused] : mFramebufferImageCache) {
-            StringAppendF(&result, "0x%" PRIx64 "\n", id);
-        }
-    }
-}
-
-GLESRenderEngine::GlesVersion GLESRenderEngine::parseGlesVersion(const char* str) {
-    int major, minor;
-    if (sscanf(str, "OpenGL ES-CM %d.%d", &major, &minor) != 2) {
-        if (sscanf(str, "OpenGL ES %d.%d", &major, &minor) != 2) {
-            ALOGW("Unable to parse GL_VERSION string: \"%s\"", str);
-            return GLES_VERSION_1_0;
-        }
-    }
-
-    if (major == 1 && minor == 0) return GLES_VERSION_1_0;
-    if (major == 1 && minor >= 1) return GLES_VERSION_1_1;
-    if (major == 2 && minor >= 0) return GLES_VERSION_2_0;
-    if (major == 3 && minor >= 0) return GLES_VERSION_3_0;
-
-    ALOGW("Unrecognized OpenGL ES version: %d.%d", major, minor);
-    return GLES_VERSION_1_0;
-}
-
-EGLContext GLESRenderEngine::createEglContext(EGLDisplay display, EGLConfig config,
-                                              EGLContext shareContext,
-                                              std::optional<ContextPriority> contextPriority,
-                                              Protection protection) {
-    EGLint renderableType = 0;
-    if (config == EGL_NO_CONFIG) {
-        renderableType = EGL_OPENGL_ES3_BIT;
-    } else if (!eglGetConfigAttrib(display, config, EGL_RENDERABLE_TYPE, &renderableType)) {
-        LOG_ALWAYS_FATAL("can't query EGLConfig RENDERABLE_TYPE");
-    }
-    EGLint contextClientVersion = 0;
-    if (renderableType & EGL_OPENGL_ES3_BIT) {
-        contextClientVersion = 3;
-    } else if (renderableType & EGL_OPENGL_ES2_BIT) {
-        contextClientVersion = 2;
-    } else if (renderableType & EGL_OPENGL_ES_BIT) {
-        contextClientVersion = 1;
-    } else {
-        LOG_ALWAYS_FATAL("no supported EGL_RENDERABLE_TYPEs");
-    }
-
-    std::vector<EGLint> contextAttributes;
-    contextAttributes.reserve(7);
-    contextAttributes.push_back(EGL_CONTEXT_CLIENT_VERSION);
-    contextAttributes.push_back(contextClientVersion);
-    if (contextPriority) {
-        contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG);
-        switch (*contextPriority) {
-            case ContextPriority::REALTIME:
-                contextAttributes.push_back(EGL_CONTEXT_PRIORITY_REALTIME_NV);
-                break;
-            case ContextPriority::MEDIUM:
-                contextAttributes.push_back(EGL_CONTEXT_PRIORITY_MEDIUM_IMG);
-                break;
-            case ContextPriority::LOW:
-                contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LOW_IMG);
-                break;
-            case ContextPriority::HIGH:
-            default:
-                contextAttributes.push_back(EGL_CONTEXT_PRIORITY_HIGH_IMG);
-                break;
-        }
-    }
-    if (protection == Protection::PROTECTED) {
-        contextAttributes.push_back(EGL_PROTECTED_CONTENT_EXT);
-        contextAttributes.push_back(EGL_TRUE);
-    }
-    contextAttributes.push_back(EGL_NONE);
-
-    EGLContext context = eglCreateContext(display, config, shareContext, contextAttributes.data());
-
-    if (contextClientVersion == 3 && context == EGL_NO_CONTEXT) {
-        // eglGetConfigAttrib indicated we can create GLES 3 context, but we failed, thus
-        // EGL_NO_CONTEXT so that we can abort.
-        if (config != EGL_NO_CONFIG) {
-            return context;
-        }
-        // If |config| is EGL_NO_CONFIG, we speculatively try to create GLES 3 context, so we should
-        // try to fall back to GLES 2.
-        contextAttributes[1] = 2;
-        context = eglCreateContext(display, config, shareContext, contextAttributes.data());
-    }
-
-    return context;
-}
-
-EGLSurface GLESRenderEngine::createStubEglPbufferSurface(EGLDisplay display, EGLConfig config,
-                                                         int hwcFormat, Protection protection) {
-    EGLConfig stubConfig = config;
-    if (stubConfig == EGL_NO_CONFIG) {
-        stubConfig = chooseEglConfig(display, hwcFormat, /*logConfig*/ true);
-    }
-    std::vector<EGLint> attributes;
-    attributes.reserve(7);
-    attributes.push_back(EGL_WIDTH);
-    attributes.push_back(1);
-    attributes.push_back(EGL_HEIGHT);
-    attributes.push_back(1);
-    if (protection == Protection::PROTECTED) {
-        attributes.push_back(EGL_PROTECTED_CONTENT_EXT);
-        attributes.push_back(EGL_TRUE);
-    }
-    attributes.push_back(EGL_NONE);
-
-    return eglCreatePbufferSurface(display, stubConfig, attributes.data());
-}
-
-bool GLESRenderEngine::isHdrDataSpace(const Dataspace dataSpace) const {
-    const Dataspace standard = static_cast<Dataspace>(dataSpace & Dataspace::STANDARD_MASK);
-    const Dataspace transfer = static_cast<Dataspace>(dataSpace & Dataspace::TRANSFER_MASK);
-    return standard == Dataspace::STANDARD_BT2020 &&
-            (transfer == Dataspace::TRANSFER_ST2084 || transfer == Dataspace::TRANSFER_HLG);
-}
-
-// For convenience, we want to convert the input color space to XYZ color space first,
-// and then convert from XYZ color space to output color space when
-// - SDR and HDR contents are mixed, either SDR content will be converted to HDR or
-//   HDR content will be tone-mapped to SDR; Or,
-// - there are HDR PQ and HLG contents presented at the same time, where we want to convert
-//   HLG content to PQ content.
-// In either case above, we need to operate the Y value in XYZ color space. Thus, when either
-// input data space or output data space is HDR data space, and the input transfer function
-// doesn't match the output transfer function, we would enable an intermediate transfrom to
-// XYZ color space.
-bool GLESRenderEngine::needsXYZTransformMatrix() const {
-    const bool isInputHdrDataSpace = isHdrDataSpace(mDataSpace);
-    const bool isOutputHdrDataSpace = isHdrDataSpace(mOutputDataSpace);
-    const Dataspace inputTransfer = static_cast<Dataspace>(mDataSpace & Dataspace::TRANSFER_MASK);
-    const Dataspace outputTransfer =
-            static_cast<Dataspace>(mOutputDataSpace & Dataspace::TRANSFER_MASK);
-
-    return (isInputHdrDataSpace || isOutputHdrDataSpace) && inputTransfer != outputTransfer;
-}
-
-bool GLESRenderEngine::isImageCachedForTesting(uint64_t bufferId) {
-    std::lock_guard<std::mutex> lock(mRenderingMutex);
-    const auto& cachedImage = mImageCache.find(bufferId);
-    return cachedImage != mImageCache.end();
-}
-
-bool GLESRenderEngine::isTextureNameKnownForTesting(uint32_t texName) {
-    const auto& entry = mTextureView.find(texName);
-    return entry != mTextureView.end();
-}
-
-std::optional<uint64_t> GLESRenderEngine::getBufferIdForTextureNameForTesting(uint32_t texName) {
-    const auto& entry = mTextureView.find(texName);
-    return entry != mTextureView.end() ? entry->second : std::nullopt;
-}
-
-bool GLESRenderEngine::isFramebufferImageCachedForTesting(uint64_t bufferId) {
-    std::lock_guard<std::mutex> lock(mFramebufferImageCacheMutex);
-    return std::any_of(mFramebufferImageCache.cbegin(), mFramebufferImageCache.cend(),
-                       [=](std::pair<uint64_t, EGLImageKHR> image) {
-                           return image.first == bufferId;
-                       });
-}
-
-// FlushTracer implementation
-GLESRenderEngine::FlushTracer::FlushTracer(GLESRenderEngine* engine) : mEngine(engine) {
-    mThread = std::thread(&GLESRenderEngine::FlushTracer::loop, this);
-}
-
-GLESRenderEngine::FlushTracer::~FlushTracer() {
-    {
-        std::lock_guard<std::mutex> lock(mMutex);
-        mRunning = false;
-    }
-    mCondition.notify_all();
-    if (mThread.joinable()) {
-        mThread.join();
-    }
-}
-
-void GLESRenderEngine::FlushTracer::queueSync(EGLSyncKHR sync) {
-    std::lock_guard<std::mutex> lock(mMutex);
-    char name[64];
-    const uint64_t frameNum = mFramesQueued++;
-    snprintf(name, sizeof(name), "Queueing sync for frame: %lu",
-             static_cast<unsigned long>(frameNum));
-    ATRACE_NAME(name);
-    mQueue.push({sync, frameNum});
-    ATRACE_INT("GPU Frames Outstanding", mQueue.size());
-    mCondition.notify_one();
-}
-
-void GLESRenderEngine::FlushTracer::loop() {
-    while (mRunning) {
-        QueueEntry entry;
-        {
-            std::lock_guard<std::mutex> lock(mMutex);
-
-            mCondition.wait(mMutex,
-                            [&]() REQUIRES(mMutex) { return !mQueue.empty() || !mRunning; });
-
-            if (!mRunning) {
-                // if mRunning is false, then FlushTracer is being destroyed, so
-                // bail out now.
-                break;
-            }
-            entry = mQueue.front();
-            mQueue.pop();
-        }
-        {
-            char name[64];
-            snprintf(name, sizeof(name), "waiting for frame %lu",
-                     static_cast<unsigned long>(entry.mFrameNum));
-            ATRACE_NAME(name);
-            mEngine->waitSync(entry.mSync, 0);
-        }
-    }
-}
-
-void GLESRenderEngine::handleShadow(const FloatRect& casterRect, float casterCornerRadius,
-                                    const ShadowSettings& settings) {
-    ATRACE_CALL();
-    const float casterZ = settings.length / 2.0f;
-    const GLShadowVertexGenerator shadows(casterRect, casterCornerRadius, casterZ,
-                                          settings.casterIsTranslucent, settings.ambientColor,
-                                          settings.spotColor, settings.lightPos,
-                                          settings.lightRadius);
-
-    // setup mesh for both shadows
-    Mesh mesh = Mesh::Builder()
-                        .setPrimitive(Mesh::TRIANGLES)
-                        .setVertices(shadows.getVertexCount(), 2 /* size */)
-                        .setShadowAttrs()
-                        .setIndices(shadows.getIndexCount())
-                        .build();
-
-    Mesh::VertexArray<vec2> position = mesh.getPositionArray<vec2>();
-    Mesh::VertexArray<vec4> shadowColor = mesh.getShadowColorArray<vec4>();
-    Mesh::VertexArray<vec3> shadowParams = mesh.getShadowParamsArray<vec3>();
-    shadows.fillVertices(position, shadowColor, shadowParams);
-    shadows.fillIndices(mesh.getIndicesArray());
-
-    mState.cornerRadius = 0.0f;
-    mState.drawShadows = true;
-    setupLayerTexturing(mShadowTexture->getTexture());
-    drawMesh(mesh);
-    mState.drawShadows = false;
-}
-
-} // namespace gl
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/gl/GLESRenderEngine.h b/libs/renderengine/gl/GLESRenderEngine.h
deleted file mode 100644
index ea75e21..0000000
--- a/libs/renderengine/gl/GLESRenderEngine.h
+++ /dev/null
@@ -1,312 +0,0 @@
-/*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef SF_GLESRENDERENGINE_H_
-#define SF_GLESRENDERENGINE_H_
-
-#include <condition_variable>
-#include <deque>
-#include <mutex>
-#include <queue>
-#include <thread>
-#include <unordered_map>
-
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-#include <GLES2/gl2.h>
-#include <android-base/thread_annotations.h>
-#include <renderengine/RenderEngine.h>
-#include <renderengine/private/Description.h>
-#include <sys/types.h>
-#include <ui/FenceResult.h>
-#include "GLShadowTexture.h"
-#include "ImageManager.h"
-
-#define EGL_NO_CONFIG ((EGLConfig)0)
-
-namespace android {
-
-namespace renderengine {
-
-class Mesh;
-class Texture;
-
-namespace gl {
-
-class GLImage;
-class BlurFilter;
-
-class GLESRenderEngine : public RenderEngine {
-public:
-    static std::unique_ptr<GLESRenderEngine> create(const RenderEngineCreationArgs& args);
-
-    GLESRenderEngine(const RenderEngineCreationArgs& args, EGLDisplay display, EGLConfig config,
-                     EGLContext ctxt, EGLSurface stub, EGLContext protectedContext,
-                     EGLSurface protectedStub);
-    ~GLESRenderEngine() override EXCLUDES(mRenderingMutex);
-
-    std::future<void> primeCache() override;
-    void genTextures(size_t count, uint32_t* names) override;
-    void deleteTextures(size_t count, uint32_t const* names) override;
-    bool isProtected() const { return mInProtectedContext; }
-    bool supportsProtectedContent() const override;
-    void useProtectedContext(bool useProtectedContext) override;
-    void cleanupPostRender() override;
-    int getContextPriority() override;
-    bool supportsBackgroundBlur() override { return mBlurFilter != nullptr; }
-    void onActiveDisplaySizeChanged(ui::Size size) override {}
-
-    EGLDisplay getEGLDisplay() const { return mEGLDisplay; }
-    // Creates an output image for rendering to
-    EGLImageKHR createFramebufferImageIfNeeded(ANativeWindowBuffer* nativeBuffer, bool isProtected,
-                                               bool useFramebufferCache)
-            EXCLUDES(mFramebufferImageCacheMutex);
-
-    // Test-only methods
-    // Returns true iff mImageCache contains an image keyed by bufferId
-    bool isImageCachedForTesting(uint64_t bufferId) EXCLUDES(mRenderingMutex);
-    // Returns true iff texName was previously generated by RenderEngine and was
-    // not destroyed.
-    bool isTextureNameKnownForTesting(uint32_t texName);
-    // Returns the buffer ID of the content bound to texName, or nullopt if no
-    // such mapping exists.
-    std::optional<uint64_t> getBufferIdForTextureNameForTesting(uint32_t texName);
-    // Returns true iff mFramebufferImageCache contains an image keyed by bufferId
-    bool isFramebufferImageCachedForTesting(uint64_t bufferId)
-            EXCLUDES(mFramebufferImageCacheMutex);
-    // These are wrappers around public methods above, but exposing Barrier
-    // objects so that tests can block.
-    std::shared_ptr<ImageManager::Barrier> cacheExternalTextureBufferForTesting(
-            const sp<GraphicBuffer>& buffer);
-    std::shared_ptr<ImageManager::Barrier> unbindExternalTextureBufferForTesting(uint64_t bufferId);
-
-protected:
-    Framebuffer* getFramebufferForDrawing();
-    void dump(std::string& result) override EXCLUDES(mRenderingMutex)
-            EXCLUDES(mFramebufferImageCacheMutex);
-    size_t getMaxTextureSize() const override;
-    size_t getMaxViewportDims() const override;
-    void mapExternalTextureBuffer(const sp<GraphicBuffer>& buffer, bool isRenderable)
-            EXCLUDES(mRenderingMutex);
-    void unmapExternalTextureBuffer(sp<GraphicBuffer>&& buffer) EXCLUDES(mRenderingMutex);
-    bool canSkipPostRenderCleanup() const override;
-    void drawLayersInternal(const std::shared_ptr<std::promise<FenceResult>>&& resultPromise,
-                            const DisplaySettings& display,
-                            const std::vector<LayerSettings>& layers,
-                            const std::shared_ptr<ExternalTexture>& buffer,
-                            const bool useFramebufferCache, base::unique_fd&& bufferFence) override;
-
-private:
-    friend class BindNativeBufferAsFramebuffer;
-
-    enum GlesVersion {
-        GLES_VERSION_1_0 = 0x10000,
-        GLES_VERSION_1_1 = 0x10001,
-        GLES_VERSION_2_0 = 0x20000,
-        GLES_VERSION_3_0 = 0x30000,
-    };
-
-    static EGLConfig chooseEglConfig(EGLDisplay display, int format, bool logConfig);
-    static GlesVersion parseGlesVersion(const char* str);
-    static EGLContext createEglContext(EGLDisplay display, EGLConfig config,
-                                       EGLContext shareContext,
-                                       std::optional<ContextPriority> contextPriority,
-                                       Protection protection);
-    static std::optional<RenderEngine::ContextPriority> createContextPriority(
-            const RenderEngineCreationArgs& args);
-    static EGLSurface createStubEglPbufferSurface(EGLDisplay display, EGLConfig config,
-                                                  int hwcFormat, Protection protection);
-    std::unique_ptr<Framebuffer> createFramebuffer();
-    std::unique_ptr<Image> createImage();
-    void checkErrors() const;
-    void checkErrors(const char* tag) const;
-    void setScissor(const Rect& region);
-    void disableScissor();
-    bool waitSync(EGLSyncKHR sync, EGLint flags);
-    status_t cacheExternalTextureBufferInternal(const sp<GraphicBuffer>& buffer)
-            EXCLUDES(mRenderingMutex);
-    void unbindExternalTextureBufferInternal(uint64_t bufferId) EXCLUDES(mRenderingMutex);
-    status_t bindFrameBuffer(Framebuffer* framebuffer);
-    void unbindFrameBuffer(Framebuffer* framebuffer);
-    void bindExternalTextureImage(uint32_t texName, const Image& image);
-    void bindExternalTextureBuffer(uint32_t texName, const sp<GraphicBuffer>& buffer,
-                                   const sp<Fence>& fence) EXCLUDES(mRenderingMutex);
-    void cleanFramebufferCache() EXCLUDES(mFramebufferImageCacheMutex) override;
-
-    // A data space is considered HDR data space if it has BT2020 color space
-    // with PQ or HLG transfer function.
-    bool isHdrDataSpace(const ui::Dataspace dataSpace) const;
-    bool needsXYZTransformMatrix() const;
-    // Defines the viewport, and sets the projection matrix to the projection
-    // defined by the clip.
-    void setViewportAndProjection(Rect viewport, Rect clip);
-    // Evicts stale images from the buffer cache.
-    void evictImages(const std::vector<LayerSettings>& layers);
-    // Computes the cropping window for the layer and sets up cropping
-    // coordinates for the mesh.
-    FloatRect setupLayerCropping(const LayerSettings& layer, Mesh& mesh);
-
-    // We do a special handling for rounded corners when it's possible to turn off blending
-    // for the majority of the layer. The rounded corners needs to turn on blending such that
-    // we can set the alpha value correctly, however, only the corners need this, and since
-    // blending is an expensive operation, we want to turn off blending when it's not necessary.
-    void handleRoundedCorners(const DisplaySettings& display, const LayerSettings& layer,
-                              const Mesh& mesh);
-    base::unique_fd flush();
-    bool finish();
-    bool waitFence(base::unique_fd fenceFd);
-    void clearWithColor(float red, float green, float blue, float alpha);
-    void fillRegionWithColor(const Region& region, float red, float green, float blue, float alpha);
-    void handleShadow(const FloatRect& casterRect, float casterCornerRadius,
-                      const ShadowSettings& shadowSettings);
-    void setupLayerBlending(bool premultipliedAlpha, bool opaque, bool disableTexture,
-                            const half4& color, float cornerRadius);
-    void setupLayerTexturing(const Texture& texture);
-    void setupFillWithColor(float r, float g, float b, float a);
-    void setColorTransform(const mat4& colorTransform);
-    void setDisplayColorTransform(const mat4& colorTransform);
-    void disableTexturing();
-    void disableBlending();
-    void setupCornerRadiusCropSize(float width, float height);
-
-    // HDR and color management related functions and state
-    void setSourceDataSpace(ui::Dataspace source);
-    void setOutputDataSpace(ui::Dataspace dataspace);
-    void setDisplayMaxLuminance(const float maxLuminance);
-
-    // drawing
-    void drawMesh(const Mesh& mesh);
-
-    EGLDisplay mEGLDisplay;
-    EGLConfig mEGLConfig;
-    EGLContext mEGLContext;
-    EGLSurface mStubSurface;
-    EGLContext mProtectedEGLContext;
-    EGLSurface mProtectedStubSurface;
-    GLint mMaxViewportDims[2];
-    GLint mMaxTextureSize;
-    GLuint mVpWidth;
-    GLuint mVpHeight;
-    Description mState;
-    std::unique_ptr<GLShadowTexture> mShadowTexture = nullptr;
-
-    mat4 mSrgbToXyz;
-    mat4 mDisplayP3ToXyz;
-    mat4 mBt2020ToXyz;
-    mat4 mXyzToSrgb;
-    mat4 mXyzToDisplayP3;
-    mat4 mXyzToBt2020;
-    mat4 mSrgbToDisplayP3;
-    mat4 mSrgbToBt2020;
-    mat4 mDisplayP3ToSrgb;
-    mat4 mDisplayP3ToBt2020;
-    mat4 mBt2020ToSrgb;
-    mat4 mBt2020ToDisplayP3;
-
-    bool mInProtectedContext = false;
-    // If set to true, then enables tracing flush() and finish() to systrace.
-    bool mTraceGpuCompletion = false;
-    // Maximum size of mFramebufferImageCache. If more images would be cached, then (approximately)
-    // the last recently used buffer should be kicked out.
-    uint32_t mFramebufferImageCacheSize = 0;
-
-    // Cache of output images, keyed by corresponding GraphicBuffer ID.
-    std::deque<std::pair<uint64_t, EGLImageKHR>> mFramebufferImageCache
-            GUARDED_BY(mFramebufferImageCacheMutex);
-    // The only reason why we have this mutex is so that we don't segfault when
-    // dumping info.
-    std::mutex mFramebufferImageCacheMutex;
-
-    // Current dataspace of layer being rendered
-    ui::Dataspace mDataSpace = ui::Dataspace::UNKNOWN;
-
-    // Current output dataspace of the render engine
-    ui::Dataspace mOutputDataSpace = ui::Dataspace::UNKNOWN;
-
-    // Whether device supports color management, currently color management
-    // supports sRGB, DisplayP3 color spaces.
-    const bool mUseColorManagement = false;
-
-    // Whether only shaders performing tone mapping from HDR to SDR will be generated on
-    // primeCache().
-    const bool mPrecacheToneMapperShaderOnly = false;
-
-    // Cache of GL images that we'll store per GraphicBuffer ID
-    std::unordered_map<uint64_t, std::unique_ptr<Image>> mImageCache GUARDED_BY(mRenderingMutex);
-    std::unordered_map<uint32_t, std::optional<uint64_t>> mTextureView;
-
-    // Mutex guarding rendering operations, so that:
-    // 1. GL operations aren't interleaved, and
-    // 2. Internal state related to rendering that is potentially modified by
-    // multiple threads is guaranteed thread-safe.
-    std::mutex mRenderingMutex;
-
-    std::unique_ptr<Framebuffer> mDrawingBuffer;
-    // this is a 1x1 RGB buffer, but over-allocate in case a driver wants more
-    // memory or if it needs to satisfy alignment requirements. In this case:
-    // assume that each channel requires 4 bytes, and add 3 additional bytes to
-    // ensure that we align on a word. Allocating 16 bytes will provide a
-    // guarantee that we don't clobber memory.
-    uint32_t mPlaceholderDrawBuffer[4];
-    // Placeholder buffer and image, similar to mPlaceholderDrawBuffer, but
-    // instead these are intended for cleaning up texture memory with the
-    // GL_TEXTURE_EXTERNAL_OES target.
-    ANativeWindowBuffer* mPlaceholderBuffer = nullptr;
-    EGLImage mPlaceholderImage = EGL_NO_IMAGE_KHR;
-    sp<Fence> mLastDrawFence;
-    // Store a separate boolean checking if prior resources were cleaned up, as
-    // devices that don't support native sync fences can't rely on a last draw
-    // fence that doesn't exist.
-    bool mPriorResourcesCleaned = true;
-
-    // Blur effect processor, only instantiated when a layer requests it.
-    BlurFilter* mBlurFilter = nullptr;
-
-    class FlushTracer {
-    public:
-        FlushTracer(GLESRenderEngine* engine);
-        ~FlushTracer();
-        void queueSync(EGLSyncKHR sync) EXCLUDES(mMutex);
-
-        struct QueueEntry {
-            EGLSyncKHR mSync = nullptr;
-            uint64_t mFrameNum = 0;
-        };
-
-    private:
-        void loop();
-        GLESRenderEngine* const mEngine;
-        std::thread mThread;
-        std::condition_variable_any mCondition;
-        std::mutex mMutex;
-        std::queue<QueueEntry> mQueue GUARDED_BY(mMutex);
-        uint64_t mFramesQueued GUARDED_BY(mMutex) = 0;
-        bool mRunning = true;
-    };
-    friend class FlushTracer;
-    friend class ImageManager;
-    friend class GLFramebuffer;
-    friend class BlurFilter;
-    friend class GenericProgram;
-    std::unique_ptr<FlushTracer> mFlushTracer;
-    std::unique_ptr<ImageManager> mImageManager;
-};
-
-} // namespace gl
-} // namespace renderengine
-} // namespace android
-
-#endif /* SF_GLESRENDERENGINE_H_ */
diff --git a/libs/renderengine/gl/GLFramebuffer.cpp b/libs/renderengine/gl/GLFramebuffer.cpp
deleted file mode 100644
index 58d6caa..0000000
--- a/libs/renderengine/gl/GLFramebuffer.cpp
+++ /dev/null
@@ -1,115 +0,0 @@
-/*
- * Copyright 2018 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#define ATRACE_TAG ATRACE_TAG_GRAPHICS
-
-#include "GLFramebuffer.h"
-
-#include <GLES/gl.h>
-#include <GLES/glext.h>
-#include <GLES2/gl2ext.h>
-#include <GLES3/gl3.h>
-#include <gui/DebugEGLImageTracker.h>
-#include <nativebase/nativebase.h>
-#include <utils/Trace.h>
-#include "GLESRenderEngine.h"
-
-namespace android {
-namespace renderengine {
-namespace gl {
-
-GLFramebuffer::GLFramebuffer(GLESRenderEngine& engine)
-      : mEngine(engine), mEGLDisplay(engine.getEGLDisplay()), mEGLImage(EGL_NO_IMAGE_KHR) {
-    glGenTextures(1, &mTextureName);
-    glGenFramebuffers(1, &mFramebufferName);
-}
-
-GLFramebuffer::~GLFramebuffer() {
-    setNativeWindowBuffer(nullptr, false, false);
-    glDeleteFramebuffers(1, &mFramebufferName);
-    glDeleteTextures(1, &mTextureName);
-}
-
-bool GLFramebuffer::setNativeWindowBuffer(ANativeWindowBuffer* nativeBuffer, bool isProtected,
-                                          const bool useFramebufferCache) {
-    ATRACE_CALL();
-    if (mEGLImage != EGL_NO_IMAGE_KHR) {
-        if (!usingFramebufferCache) {
-            eglDestroyImageKHR(mEGLDisplay, mEGLImage);
-            DEBUG_EGL_IMAGE_TRACKER_DESTROY();
-        }
-        mEGLImage = EGL_NO_IMAGE_KHR;
-        mBufferWidth = 0;
-        mBufferHeight = 0;
-    }
-
-    if (nativeBuffer) {
-        mEGLImage = mEngine.createFramebufferImageIfNeeded(nativeBuffer, isProtected,
-                                                           useFramebufferCache);
-        if (mEGLImage == EGL_NO_IMAGE_KHR) {
-            return false;
-        }
-        usingFramebufferCache = useFramebufferCache;
-        mBufferWidth = nativeBuffer->width;
-        mBufferHeight = nativeBuffer->height;
-    }
-    return true;
-}
-
-void GLFramebuffer::allocateBuffers(uint32_t width, uint32_t height, void* data) {
-    ATRACE_CALL();
-
-    glBindTexture(GL_TEXTURE_2D, mTextureName);
-    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT);
-
-    mBufferHeight = height;
-    mBufferWidth = width;
-    mEngine.checkErrors("Allocating Fbo texture");
-
-    bind();
-    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextureName, 0);
-    mStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER);
-    unbind();
-    glBindTexture(GL_TEXTURE_2D, 0);
-
-    if (mStatus != GL_FRAMEBUFFER_COMPLETE) {
-        ALOGE("Frame buffer is not complete. Error %d", mStatus);
-    }
-}
-
-void GLFramebuffer::bind() const {
-    glBindFramebuffer(GL_FRAMEBUFFER, mFramebufferName);
-}
-
-void GLFramebuffer::bindAsReadBuffer() const {
-    glBindFramebuffer(GL_READ_FRAMEBUFFER, mFramebufferName);
-}
-
-void GLFramebuffer::bindAsDrawBuffer() const {
-    glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mFramebufferName);
-}
-
-void GLFramebuffer::unbind() const {
-    glBindFramebuffer(GL_FRAMEBUFFER, 0);
-}
-
-} // namespace gl
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/gl/GLFramebuffer.h b/libs/renderengine/gl/GLFramebuffer.h
deleted file mode 100644
index 6757695..0000000
--- a/libs/renderengine/gl/GLFramebuffer.h
+++ /dev/null
@@ -1,68 +0,0 @@
-/*
- * Copyright 2018 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include <cstdint>
-
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-#include <GLES2/gl2.h>
-#include <renderengine/Framebuffer.h>
-
-struct ANativeWindowBuffer;
-
-namespace android {
-namespace renderengine {
-namespace gl {
-
-class GLESRenderEngine;
-
-class GLFramebuffer : public renderengine::Framebuffer {
-public:
-    explicit GLFramebuffer(GLESRenderEngine& engine);
-    explicit GLFramebuffer(GLESRenderEngine& engine, bool multiTarget);
-    ~GLFramebuffer() override;
-
-    bool setNativeWindowBuffer(ANativeWindowBuffer* nativeBuffer, bool isProtected,
-                               const bool useFramebufferCache) override;
-    void allocateBuffers(uint32_t width, uint32_t height, void* data = nullptr);
-    EGLImageKHR getEGLImage() const { return mEGLImage; }
-    uint32_t getTextureName() const { return mTextureName; }
-    uint32_t getFramebufferName() const { return mFramebufferName; }
-    int32_t getBufferHeight() const { return mBufferHeight; }
-    int32_t getBufferWidth() const { return mBufferWidth; }
-    GLenum getStatus() const { return mStatus; }
-    void bind() const;
-    void bindAsReadBuffer() const;
-    void bindAsDrawBuffer() const;
-    void unbind() const;
-
-private:
-    GLESRenderEngine& mEngine;
-    EGLDisplay mEGLDisplay;
-    EGLImageKHR mEGLImage;
-    bool usingFramebufferCache = false;
-    GLenum mStatus = GL_FRAMEBUFFER_UNSUPPORTED;
-    uint32_t mTextureName, mFramebufferName;
-
-    int32_t mBufferHeight = 0;
-    int32_t mBufferWidth = 0;
-};
-
-} // namespace gl
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/gl/GLImage.cpp b/libs/renderengine/gl/GLImage.cpp
deleted file mode 100644
index 8497721..0000000
--- a/libs/renderengine/gl/GLImage.cpp
+++ /dev/null
@@ -1,83 +0,0 @@
-/*
- * Copyright 2018 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#define ATRACE_TAG ATRACE_TAG_GRAPHICS
-
-#include "GLImage.h"
-
-#include <vector>
-
-#include <gui/DebugEGLImageTracker.h>
-#include <log/log.h>
-#include <utils/Trace.h>
-#include "GLESRenderEngine.h"
-#include "GLExtensions.h"
-
-namespace android {
-namespace renderengine {
-namespace gl {
-
-static std::vector<EGLint> buildAttributeList(bool isProtected) {
-    std::vector<EGLint> attrs;
-    attrs.reserve(16);
-
-    attrs.push_back(EGL_IMAGE_PRESERVED_KHR);
-    attrs.push_back(EGL_TRUE);
-
-    if (isProtected && GLExtensions::getInstance().hasProtectedContent()) {
-        attrs.push_back(EGL_PROTECTED_CONTENT_EXT);
-        attrs.push_back(EGL_TRUE);
-    }
-
-    attrs.push_back(EGL_NONE);
-
-    return attrs;
-}
-
-GLImage::GLImage(const GLESRenderEngine& engine) : mEGLDisplay(engine.getEGLDisplay()) {}
-
-GLImage::~GLImage() {
-    setNativeWindowBuffer(nullptr, false);
-}
-
-bool GLImage::setNativeWindowBuffer(ANativeWindowBuffer* buffer, bool isProtected) {
-    ATRACE_CALL();
-    if (mEGLImage != EGL_NO_IMAGE_KHR) {
-        if (!eglDestroyImageKHR(mEGLDisplay, mEGLImage)) {
-            ALOGE("failed to destroy image: %#x", eglGetError());
-        }
-        DEBUG_EGL_IMAGE_TRACKER_DESTROY();
-        mEGLImage = EGL_NO_IMAGE_KHR;
-    }
-
-    if (buffer) {
-        std::vector<EGLint> attrs = buildAttributeList(isProtected);
-        mEGLImage = eglCreateImageKHR(mEGLDisplay, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
-                                      static_cast<EGLClientBuffer>(buffer), attrs.data());
-        if (mEGLImage == EGL_NO_IMAGE_KHR) {
-            ALOGE("failed to create EGLImage: %#x", eglGetError());
-            return false;
-        }
-        DEBUG_EGL_IMAGE_TRACKER_CREATE();
-        mProtected = isProtected;
-    }
-
-    return true;
-}
-
-} // namespace gl
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/gl/GLImage.h b/libs/renderengine/gl/GLImage.h
deleted file mode 100644
index 59d6ce3..0000000
--- a/libs/renderengine/gl/GLImage.h
+++ /dev/null
@@ -1,54 +0,0 @@
-/*
- * Copyright 2018 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include <cstdint>
-
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-#include <android-base/macros.h>
-#include <renderengine/Image.h>
-
-struct ANativeWindowBuffer;
-
-namespace android {
-namespace renderengine {
-namespace gl {
-
-class GLESRenderEngine;
-
-class GLImage : public renderengine::Image {
-public:
-    explicit GLImage(const GLESRenderEngine& engine);
-    ~GLImage() override;
-
-    bool setNativeWindowBuffer(ANativeWindowBuffer* buffer, bool isProtected) override;
-
-    EGLImageKHR getEGLImage() const { return mEGLImage; }
-    bool isProtected() const { return mProtected; }
-
-private:
-    EGLDisplay mEGLDisplay;
-    EGLImageKHR mEGLImage = EGL_NO_IMAGE_KHR;
-    bool mProtected = false;
-
-    DISALLOW_COPY_AND_ASSIGN(GLImage);
-};
-
-} // namespace gl
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/gl/GLShadowTexture.cpp b/libs/renderengine/gl/GLShadowTexture.cpp
deleted file mode 100644
index 2423a34..0000000
--- a/libs/renderengine/gl/GLShadowTexture.cpp
+++ /dev/null
@@ -1,52 +0,0 @@
-/*
- * Copyright 2020 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <GLES/gl.h>
-#include <GLES/glext.h>
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-#include <GLES3/gl3.h>
-
-#include "GLShadowTexture.h"
-#include "GLSkiaShadowPort.h"
-
-namespace android {
-namespace renderengine {
-namespace gl {
-
-GLShadowTexture::GLShadowTexture() {
-    fillShadowTextureData(mTextureData, SHADOW_TEXTURE_WIDTH);
-
-    glGenTextures(1, &mName);
-    glBindTexture(GL_TEXTURE_2D, mName);
-    glTexImage2D(GL_TEXTURE_2D, 0 /* base image level */, GL_ALPHA, SHADOW_TEXTURE_WIDTH,
-                 SHADOW_TEXTURE_HEIGHT, 0 /* border */, GL_ALPHA, GL_UNSIGNED_BYTE, mTextureData);
-    mTexture.init(Texture::TEXTURE_2D, mName);
-    mTexture.setFiltering(true);
-    mTexture.setDimensions(SHADOW_TEXTURE_WIDTH, 1);
-}
-
-GLShadowTexture::~GLShadowTexture() {
-    glDeleteTextures(1, &mName);
-}
-
-const Texture& GLShadowTexture::getTexture() {
-    return mTexture;
-}
-
-} // namespace gl
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/gl/GLShadowTexture.h b/libs/renderengine/gl/GLShadowTexture.h
deleted file mode 100644
index 250a9d7..0000000
--- a/libs/renderengine/gl/GLShadowTexture.h
+++ /dev/null
@@ -1,44 +0,0 @@
-/*
- * Copyright 2020 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include <renderengine/Texture.h>
-#include <cstdint>
-
-namespace android {
-namespace renderengine {
-namespace gl {
-
-class GLShadowTexture {
-public:
-    GLShadowTexture();
-    ~GLShadowTexture();
-
-    const Texture& getTexture();
-
-private:
-    static constexpr int SHADOW_TEXTURE_WIDTH = 128;
-    static constexpr int SHADOW_TEXTURE_HEIGHT = 1;
-
-    GLuint mName;
-    Texture mTexture;
-    uint8_t mTextureData[SHADOW_TEXTURE_WIDTH];
-};
-
-} // namespace gl
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/gl/GLShadowVertexGenerator.cpp b/libs/renderengine/gl/GLShadowVertexGenerator.cpp
deleted file mode 100644
index 3181f9b..0000000
--- a/libs/renderengine/gl/GLShadowVertexGenerator.cpp
+++ /dev/null
@@ -1,98 +0,0 @@
-/*
- * Copyright 2019 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <renderengine/Mesh.h>
-
-#include <math/vec4.h>
-
-#include <ui/Rect.h>
-#include <ui/Transform.h>
-
-#include "GLShadowVertexGenerator.h"
-
-namespace android {
-namespace renderengine {
-namespace gl {
-
-GLShadowVertexGenerator::GLShadowVertexGenerator(const FloatRect& casterRect,
-                                                 float casterCornerRadius, float casterZ,
-                                                 bool casterIsTranslucent, const vec4& ambientColor,
-                                                 const vec4& spotColor, const vec3& lightPosition,
-                                                 float lightRadius) {
-    mDrawAmbientShadow = ambientColor.a > 0.f;
-    mDrawSpotShadow = spotColor.a > 0.f;
-
-    // Generate geometries and find number of vertices to generate
-    if (mDrawAmbientShadow) {
-        mAmbientShadowGeometry = getAmbientShadowGeometry(casterRect, casterCornerRadius, casterZ,
-                                                          casterIsTranslucent, ambientColor);
-        mAmbientShadowVertexCount = getVertexCountForGeometry(*mAmbientShadowGeometry.get());
-        mAmbientShadowIndexCount = getIndexCountForGeometry(*mAmbientShadowGeometry.get());
-    } else {
-        mAmbientShadowVertexCount = 0;
-        mAmbientShadowIndexCount = 0;
-    }
-
-    if (mDrawSpotShadow) {
-        mSpotShadowGeometry =
-                getSpotShadowGeometry(casterRect, casterCornerRadius, casterZ, casterIsTranslucent,
-                                      spotColor, lightPosition, lightRadius);
-        mSpotShadowVertexCount = getVertexCountForGeometry(*mSpotShadowGeometry.get());
-        mSpotShadowIndexCount = getIndexCountForGeometry(*mSpotShadowGeometry.get());
-    } else {
-        mSpotShadowVertexCount = 0;
-        mSpotShadowIndexCount = 0;
-    }
-}
-
-size_t GLShadowVertexGenerator::getVertexCount() const {
-    return mAmbientShadowVertexCount + mSpotShadowVertexCount;
-}
-
-size_t GLShadowVertexGenerator::getIndexCount() const {
-    return mAmbientShadowIndexCount + mSpotShadowIndexCount;
-}
-
-void GLShadowVertexGenerator::fillVertices(Mesh::VertexArray<vec2>& position,
-                                           Mesh::VertexArray<vec4>& color,
-                                           Mesh::VertexArray<vec3>& params) const {
-    if (mDrawAmbientShadow) {
-        fillVerticesForGeometry(*mAmbientShadowGeometry.get(), mAmbientShadowVertexCount, position,
-                                color, params);
-    }
-    if (mDrawSpotShadow) {
-        fillVerticesForGeometry(*mSpotShadowGeometry.get(), mSpotShadowVertexCount,
-                                Mesh::VertexArray<vec2>(position, mAmbientShadowVertexCount),
-                                Mesh::VertexArray<vec4>(color, mAmbientShadowVertexCount),
-                                Mesh::VertexArray<vec3>(params, mAmbientShadowVertexCount));
-    }
-}
-
-void GLShadowVertexGenerator::fillIndices(uint16_t* indices) const {
-    if (mDrawAmbientShadow) {
-        fillIndicesForGeometry(*mAmbientShadowGeometry.get(), mAmbientShadowIndexCount,
-                               0 /* starting vertex offset */, indices);
-    }
-    if (mDrawSpotShadow) {
-        fillIndicesForGeometry(*mSpotShadowGeometry.get(), mSpotShadowIndexCount,
-                               mAmbientShadowVertexCount /* starting vertex offset */,
-                               &(indices[mAmbientShadowIndexCount]));
-    }
-}
-
-} // namespace gl
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/gl/GLShadowVertexGenerator.h b/libs/renderengine/gl/GLShadowVertexGenerator.h
deleted file mode 100644
index 112f976..0000000
--- a/libs/renderengine/gl/GLShadowVertexGenerator.h
+++ /dev/null
@@ -1,65 +0,0 @@
-/*
- * Copyright 2019 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include <math/vec4.h>
-#include <ui/Rect.h>
-
-#include "GLSkiaShadowPort.h"
-
-namespace android {
-namespace renderengine {
-
-class Mesh;
-
-namespace gl {
-
-/**
- * Generates gl attributes required to draw shadow spot and/or ambient shadows.
- *
- * Each shadow can support different colors. This class generates three vertex attributes for
- * each shadow, its position, color and shadow params(offset and distance). These can be sent
- * using a single glDrawElements call.
- */
-class GLShadowVertexGenerator {
-public:
-    GLShadowVertexGenerator(const FloatRect& casterRect, float casterCornerRadius, float casterZ,
-                            bool casterIsTranslucent, const vec4& ambientColor,
-                            const vec4& spotColor, const vec3& lightPosition, float lightRadius);
-    ~GLShadowVertexGenerator() = default;
-
-    size_t getVertexCount() const;
-    size_t getIndexCount() const;
-    void fillVertices(Mesh::VertexArray<vec2>& position, Mesh::VertexArray<vec4>& color,
-                      Mesh::VertexArray<vec3>& params) const;
-    void fillIndices(uint16_t* indices) const;
-
-private:
-    bool mDrawAmbientShadow;
-    std::unique_ptr<Geometry> mAmbientShadowGeometry;
-    int mAmbientShadowVertexCount = 0;
-    int mAmbientShadowIndexCount = 0;
-
-    bool mDrawSpotShadow;
-    std::unique_ptr<Geometry> mSpotShadowGeometry;
-    int mSpotShadowVertexCount = 0;
-    int mSpotShadowIndexCount = 0;
-};
-
-} // namespace gl
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/gl/GLSkiaShadowPort.cpp b/libs/renderengine/gl/GLSkiaShadowPort.cpp
deleted file mode 100644
index da8b435..0000000
--- a/libs/renderengine/gl/GLSkiaShadowPort.cpp
+++ /dev/null
@@ -1,656 +0,0 @@
-/*
- * Copyright 2019 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <math/vec4.h>
-
-#include <renderengine/Mesh.h>
-
-#include <ui/Rect.h>
-#include <ui/Transform.h>
-
-#include <utils/Log.h>
-
-#include "GLSkiaShadowPort.h"
-
-namespace android {
-namespace renderengine {
-namespace gl {
-
-/**
- * The shadow geometry logic and vertex generation code has been ported from skia shadow
- * fast path OpenGL implementation to draw shadows around rects and rounded rects including
- * circles.
- *
- * path: skia/src/gpu/GrRenderTargetContext.cpp GrRenderTargetContext::drawFastShadow
- *
- * Modifications made:
- * - Switched to using std lib math functions
- * - Fall off function is implemented in vertex shader rather than a shadow texture
- * - Removed transformations applied on the caster rect since the caster will be in local
- *   coordinate space and will be transformed by the vertex shader.
- */
-
-static inline float divide_and_pin(float numer, float denom, float min, float max) {
-    if (denom == 0.0f) return min;
-    return std::clamp(numer / denom, min, max);
-}
-
-static constexpr auto SK_ScalarSqrt2 = 1.41421356f;
-static constexpr auto kAmbientHeightFactor = 1.0f / 128.0f;
-static constexpr auto kAmbientGeomFactor = 64.0f;
-// Assuming that we have a light height of 600 for the spot shadow,
-// the spot values will reach their maximum at a height of approximately 292.3077.
-// We'll round up to 300 to keep it simple.
-static constexpr auto kMaxAmbientRadius = 300 * kAmbientHeightFactor * kAmbientGeomFactor;
-
-inline float AmbientBlurRadius(float height) {
-    return std::min(height * kAmbientHeightFactor * kAmbientGeomFactor, kMaxAmbientRadius);
-}
-inline float AmbientRecipAlpha(float height) {
-    return 1.0f + std::max(height * kAmbientHeightFactor, 0.0f);
-}
-
-//////////////////////////////////////////////////////////////////////////////
-// Circle Data
-//
-// We have two possible cases for geometry for a circle:
-
-// In the case of a normal fill, we draw geometry for the circle as an octagon.
-static const uint16_t gFillCircleIndices[] = {
-        // enter the octagon
-        // clang-format off
-         0, 1, 8, 1, 2, 8,
-         2, 3, 8, 3, 4, 8,
-         4, 5, 8, 5, 6, 8,
-         6, 7, 8, 7, 0, 8,
-        // clang-format on
-};
-
-// For stroked circles, we use two nested octagons.
-static const uint16_t gStrokeCircleIndices[] = {
-        // enter the octagon
-        // clang-format off
-         0, 1,  9, 0,  9,  8,
-         1, 2, 10, 1, 10,  9,
-         2, 3, 11, 2, 11, 10,
-         3, 4, 12, 3, 12, 11,
-         4, 5, 13, 4, 13, 12,
-         5, 6, 14, 5, 14, 13,
-         6, 7, 15, 6, 15, 14,
-         7, 0,  8, 7,  8, 15,
-        // clang-format on
-};
-
-#define SK_ARRAY_COUNT(a) (sizeof(a) / sizeof((a)[0]))
-static const int kIndicesPerFillCircle = SK_ARRAY_COUNT(gFillCircleIndices);
-static const int kIndicesPerStrokeCircle = SK_ARRAY_COUNT(gStrokeCircleIndices);
-static const int kVertsPerStrokeCircle = 16;
-static const int kVertsPerFillCircle = 9;
-
-static int circle_type_to_vert_count(bool stroked) {
-    return stroked ? kVertsPerStrokeCircle : kVertsPerFillCircle;
-}
-
-static int circle_type_to_index_count(bool stroked) {
-    return stroked ? kIndicesPerStrokeCircle : kIndicesPerFillCircle;
-}
-
-static const uint16_t* circle_type_to_indices(bool stroked) {
-    return stroked ? gStrokeCircleIndices : gFillCircleIndices;
-}
-
-///////////////////////////////////////////////////////////////////////////////
-// RoundRect Data
-//
-// The geometry for a shadow roundrect is similar to a 9-patch:
-//    ____________
-//   |_|________|_|
-//   | |        | |
-//   | |        | |
-//   | |        | |
-//   |_|________|_|
-//   |_|________|_|
-//
-// However, each corner is rendered as a fan rather than a simple quad, as below. (The diagram
-// shows the upper part of the upper left corner. The bottom triangle would similarly be split
-// into two triangles.)
-//    ________
-//   |\  \   |
-//   |  \ \  |
-//   |    \\ |
-//   |      \|
-//   --------
-//
-// The center of the fan handles the curve of the corner. For roundrects where the stroke width
-// is greater than the corner radius, the outer triangles blend from the curve to the straight
-// sides. Otherwise these triangles will be degenerate.
-//
-// In the case where the stroke width is greater than the corner radius and the
-// blur radius (overstroke), we add additional geometry to mark out the rectangle in the center.
-// This rectangle extends the coverage values of the center edges of the 9-patch.
-//    ____________
-//   |_|________|_|
-//   | |\ ____ /| |
-//   | | |    | | |
-//   | | |____| | |
-//   |_|/______\|_|
-//   |_|________|_|
-//
-// For filled rrects we reuse the stroke geometry but add an additional quad to the center.
-
-static const uint16_t gRRectIndices[] = {
-        // clang-format off
-     // overstroke quads
-     // we place this at the beginning so that we can skip these indices when rendering as filled
-     0, 6, 25, 0, 25, 24,
-     6, 18, 27, 6, 27, 25,
-     18, 12, 26, 18, 26, 27,
-     12, 0, 24, 12, 24, 26,
-
-     // corners
-     0, 1, 2, 0, 2, 3, 0, 3, 4, 0, 4, 5,
-     6, 11, 10, 6, 10, 9, 6, 9, 8, 6, 8, 7,
-     12, 17, 16, 12, 16, 15, 12, 15, 14, 12, 14, 13,
-     18, 19, 20, 18, 20, 21, 18, 21, 22, 18, 22, 23,
-
-     // edges
-     0, 5, 11, 0, 11, 6,
-     6, 7, 19, 6, 19, 18,
-     18, 23, 17, 18, 17, 12,
-     12, 13, 1, 12, 1, 0,
-
-     // fill quad
-     // we place this at the end so that we can skip these indices when rendering as stroked
-     0, 6, 18, 0, 18, 12,
-        // clang-format on
-};
-
-// overstroke count
-static const int kIndicesPerOverstrokeRRect = SK_ARRAY_COUNT(gRRectIndices) - 6;
-// simple stroke count skips overstroke indices
-static const int kIndicesPerStrokeRRect = kIndicesPerOverstrokeRRect - 6 * 4;
-// fill count adds final quad to stroke count
-static const int kIndicesPerFillRRect = kIndicesPerStrokeRRect + 6;
-static const int kVertsPerStrokeRRect = 24;
-static const int kVertsPerOverstrokeRRect = 28;
-static const int kVertsPerFillRRect = 24;
-
-static int rrect_type_to_vert_count(RRectType type) {
-    switch (type) {
-        case kFill_RRectType:
-            return kVertsPerFillRRect;
-        case kStroke_RRectType:
-            return kVertsPerStrokeRRect;
-        case kOverstroke_RRectType:
-            return kVertsPerOverstrokeRRect;
-    }
-    ALOGE("Invalid rect type: %d", type);
-    return -1;
-}
-
-static int rrect_type_to_index_count(RRectType type) {
-    switch (type) {
-        case kFill_RRectType:
-            return kIndicesPerFillRRect;
-        case kStroke_RRectType:
-            return kIndicesPerStrokeRRect;
-        case kOverstroke_RRectType:
-            return kIndicesPerOverstrokeRRect;
-    }
-    ALOGE("Invalid rect type: %d", type);
-    return -1;
-}
-
-static const uint16_t* rrect_type_to_indices(RRectType type) {
-    switch (type) {
-        case kFill_RRectType:
-        case kStroke_RRectType:
-            return gRRectIndices + 6 * 4;
-        case kOverstroke_RRectType:
-            return gRRectIndices;
-    }
-    ALOGE("Invalid rect type: %d", type);
-    return nullptr;
-}
-
-static void fillInCircleVerts(const Geometry& args, bool isStroked,
-                              Mesh::VertexArray<vec2>& position,
-                              Mesh::VertexArray<vec4>& shadowColor,
-                              Mesh::VertexArray<vec3>& shadowParams) {
-    vec4 color = args.fColor;
-    float outerRadius = args.fOuterRadius;
-    float innerRadius = args.fInnerRadius;
-    float blurRadius = args.fBlurRadius;
-    float distanceCorrection = outerRadius / blurRadius;
-
-    const FloatRect& bounds = args.fDevBounds;
-
-    // The inner radius in the vertex data must be specified in normalized space.
-    innerRadius = innerRadius / outerRadius;
-
-    vec2 center = vec2(bounds.getWidth() / 2.0f, bounds.getHeight() / 2.0f);
-    float halfWidth = 0.5f * bounds.getWidth();
-    float octOffset = 0.41421356237f; // sqrt(2) - 1
-    int vertexCount = 0;
-
-    position[vertexCount] = center + vec2(-octOffset * halfWidth, -halfWidth);
-    shadowColor[vertexCount] = color;
-    shadowParams[vertexCount] = vec3(-octOffset, -1, distanceCorrection);
-    vertexCount++;
-
-    position[vertexCount] = center + vec2(octOffset * halfWidth, -halfWidth);
-    shadowColor[vertexCount] = color;
-    shadowParams[vertexCount] = vec3(octOffset, -1, distanceCorrection);
-    vertexCount++;
-
-    position[vertexCount] = center + vec2(halfWidth, -octOffset * halfWidth);
-    shadowColor[vertexCount] = color;
-    shadowParams[vertexCount] = vec3(1, -octOffset, distanceCorrection);
-    vertexCount++;
-
-    position[vertexCount] = center + vec2(halfWidth, octOffset * halfWidth);
-    shadowColor[vertexCount] = color;
-    shadowParams[vertexCount] = vec3(1, octOffset, distanceCorrection);
-    vertexCount++;
-
-    position[vertexCount] = center + vec2(octOffset * halfWidth, halfWidth);
-    shadowColor[vertexCount] = color;
-    shadowParams[vertexCount] = vec3(octOffset, 1, distanceCorrection);
-    vertexCount++;
-
-    position[vertexCount] = center + vec2(-octOffset * halfWidth, halfWidth);
-    shadowColor[vertexCount] = color;
-    shadowParams[vertexCount] = vec3(-octOffset, 1, distanceCorrection);
-    vertexCount++;
-
-    position[vertexCount] = center + vec2(-halfWidth, octOffset * halfWidth);
-    shadowColor[vertexCount] = color;
-    shadowParams[vertexCount] = vec3(-1, octOffset, distanceCorrection);
-    vertexCount++;
-
-    position[vertexCount] = center + vec2(-halfWidth, -octOffset * halfWidth);
-    shadowColor[vertexCount] = color;
-    shadowParams[vertexCount] = vec3(-1, -octOffset, distanceCorrection);
-    vertexCount++;
-
-    if (isStroked) {
-        // compute the inner ring
-
-        // cosine and sine of pi/8
-        float c = 0.923579533f;
-        float s = 0.382683432f;
-        float r = args.fInnerRadius;
-
-        position[vertexCount] = center + vec2(-s * r, -c * r);
-        shadowColor[vertexCount] = color;
-        shadowParams[vertexCount] = vec3(-s * innerRadius, -c * innerRadius, distanceCorrection);
-        vertexCount++;
-
-        position[vertexCount] = center + vec2(s * r, -c * r);
-        shadowColor[vertexCount] = color;
-        shadowParams[vertexCount] = vec3(s * innerRadius, -c * innerRadius, distanceCorrection);
-        vertexCount++;
-
-        position[vertexCount] = center + vec2(c * r, -s * r);
-        shadowColor[vertexCount] = color;
-        shadowParams[vertexCount] = vec3(c * innerRadius, -s * innerRadius, distanceCorrection);
-        vertexCount++;
-
-        position[vertexCount] = center + vec2(c * r, s * r);
-        shadowColor[vertexCount] = color;
-        shadowParams[vertexCount] = vec3(c * innerRadius, s * innerRadius, distanceCorrection);
-        vertexCount++;
-
-        position[vertexCount] = center + vec2(s * r, c * r);
-        shadowColor[vertexCount] = color;
-        shadowParams[vertexCount] = vec3(s * innerRadius, c * innerRadius, distanceCorrection);
-        vertexCount++;
-
-        position[vertexCount] = center + vec2(-s * r, c * r);
-        shadowColor[vertexCount] = color;
-        shadowParams[vertexCount] = vec3(-s * innerRadius, c * innerRadius, distanceCorrection);
-        vertexCount++;
-
-        position[vertexCount] = center + vec2(-c * r, s * r);
-        shadowColor[vertexCount] = color;
-        shadowParams[vertexCount] = vec3(-c * innerRadius, s * innerRadius, distanceCorrection);
-        vertexCount++;
-
-        position[vertexCount] = center + vec2(-c * r, -s * r);
-        shadowColor[vertexCount] = color;
-        shadowParams[vertexCount] = vec3(-c * innerRadius, -s * innerRadius, distanceCorrection);
-        vertexCount++;
-    } else {
-        // filled
-        position[vertexCount] = center;
-        shadowColor[vertexCount] = color;
-        shadowParams[vertexCount] = vec3(0, 0, distanceCorrection);
-        vertexCount++;
-    }
-}
-
-static void fillInRRectVerts(const Geometry& args, Mesh::VertexArray<vec2>& position,
-                             Mesh::VertexArray<vec4>& shadowColor,
-                             Mesh::VertexArray<vec3>& shadowParams) {
-    vec4 color = args.fColor;
-    float outerRadius = args.fOuterRadius;
-
-    const FloatRect& bounds = args.fDevBounds;
-
-    float umbraInset = args.fUmbraInset;
-    float minDim = 0.5f * std::min(bounds.getWidth(), bounds.getHeight());
-    if (umbraInset > minDim) {
-        umbraInset = minDim;
-    }
-
-    float xInner[4] = {bounds.left + umbraInset, bounds.right - umbraInset,
-                       bounds.left + umbraInset, bounds.right - umbraInset};
-    float xMid[4] = {bounds.left + outerRadius, bounds.right - outerRadius,
-                     bounds.left + outerRadius, bounds.right - outerRadius};
-    float xOuter[4] = {bounds.left, bounds.right, bounds.left, bounds.right};
-    float yInner[4] = {bounds.top + umbraInset, bounds.top + umbraInset, bounds.bottom - umbraInset,
-                       bounds.bottom - umbraInset};
-    float yMid[4] = {bounds.top + outerRadius, bounds.top + outerRadius,
-                     bounds.bottom - outerRadius, bounds.bottom - outerRadius};
-    float yOuter[4] = {bounds.top, bounds.top, bounds.bottom, bounds.bottom};
-
-    float blurRadius = args.fBlurRadius;
-
-    // In the case where we have to inset more for the umbra, our two triangles in the
-    // corner get skewed to a diamond rather than a square. To correct for that,
-    // we also skew the vectors we send to the shader that help define the circle.
-    // By doing so, we end up with a quarter circle in the corner rather than the
-    // elliptical curve.
-
-    // This is a bit magical, but it gives us the correct results at extrema:
-    //   a) umbraInset == outerRadius produces an orthogonal vector
-    //   b) outerRadius == 0 produces a diagonal vector
-    // And visually the corner looks correct.
-    vec2 outerVec = vec2(outerRadius - umbraInset, -outerRadius - umbraInset);
-    outerVec = normalize(outerVec);
-    // We want the circle edge to fall fractionally along the diagonal at
-    //      (sqrt(2)*(umbraInset - outerRadius) + outerRadius)/sqrt(2)*umbraInset
-    //
-    // Setting the components of the diagonal offset to the following value will give us that.
-    float diagVal = umbraInset / (SK_ScalarSqrt2 * (outerRadius - umbraInset) - outerRadius);
-    vec2 diagVec = vec2(diagVal, diagVal);
-    float distanceCorrection = umbraInset / blurRadius;
-
-    int vertexCount = 0;
-    // build corner by corner
-    for (int i = 0; i < 4; ++i) {
-        // inner point
-        position[vertexCount] = vec2(xInner[i], yInner[i]);
-        shadowColor[vertexCount] = color;
-        shadowParams[vertexCount] = vec3(0, 0, distanceCorrection);
-        vertexCount++;
-
-        // outer points
-        position[vertexCount] = vec2(xOuter[i], yInner[i]);
-        shadowColor[vertexCount] = color;
-        shadowParams[vertexCount] = vec3(0, -1, distanceCorrection);
-        vertexCount++;
-
-        position[vertexCount] = vec2(xOuter[i], yMid[i]);
-        shadowColor[vertexCount] = color;
-        shadowParams[vertexCount] = vec3(outerVec.x, outerVec.y, distanceCorrection);
-        vertexCount++;
-
-        position[vertexCount] = vec2(xOuter[i], yOuter[i]);
-        shadowColor[vertexCount] = color;
-        shadowParams[vertexCount] = vec3(diagVec.x, diagVec.y, distanceCorrection);
-        vertexCount++;
-
-        position[vertexCount] = vec2(xMid[i], yOuter[i]);
-        shadowColor[vertexCount] = color;
-        shadowParams[vertexCount] = vec3(outerVec.x, outerVec.y, distanceCorrection);
-        vertexCount++;
-
-        position[vertexCount] = vec2(xInner[i], yOuter[i]);
-        shadowColor[vertexCount] = color;
-        shadowParams[vertexCount] = vec3(0, -1, distanceCorrection);
-        vertexCount++;
-    }
-
-    // Add the additional vertices for overstroked rrects.
-    // Effectively this is an additional stroked rrect, with its
-    // parameters equal to those in the center of the 9-patch. This will
-    // give constant values across this inner ring.
-    if (kOverstroke_RRectType == args.fType) {
-        float inset = umbraInset + args.fInnerRadius;
-
-        // TL
-        position[vertexCount] = vec2(bounds.left + inset, bounds.top + inset);
-        shadowColor[vertexCount] = color;
-        shadowParams[vertexCount] = vec3(0, 0, distanceCorrection);
-        vertexCount++;
-
-        // TR
-        position[vertexCount] = vec2(bounds.right - inset, bounds.top + inset);
-        shadowColor[vertexCount] = color;
-        shadowParams[vertexCount] = vec3(0, 0, distanceCorrection);
-        vertexCount++;
-
-        // BL
-        position[vertexCount] = vec2(bounds.left + inset, bounds.bottom - inset);
-        shadowColor[vertexCount] = color;
-        shadowParams[vertexCount] = vec3(0, 0, distanceCorrection);
-        vertexCount++;
-
-        // BR
-        position[vertexCount] = vec2(bounds.right - inset, bounds.bottom - inset);
-        shadowColor[vertexCount] = color;
-        shadowParams[vertexCount] = vec3(0, 0, distanceCorrection);
-        vertexCount++;
-    }
-}
-
-int getVertexCountForGeometry(const Geometry& shadowGeometry) {
-    if (shadowGeometry.fIsCircle) {
-        return circle_type_to_vert_count(shadowGeometry.fType);
-    }
-
-    return rrect_type_to_vert_count(shadowGeometry.fType);
-}
-
-int getIndexCountForGeometry(const Geometry& shadowGeometry) {
-    if (shadowGeometry.fIsCircle) {
-        return circle_type_to_index_count(kStroke_RRectType == shadowGeometry.fType);
-    }
-
-    return rrect_type_to_index_count(shadowGeometry.fType);
-}
-
-void fillVerticesForGeometry(const Geometry& shadowGeometry, int /* vertexCount */,
-                             Mesh::VertexArray<vec2> position, Mesh::VertexArray<vec4> shadowColor,
-                             Mesh::VertexArray<vec3> shadowParams) {
-    if (shadowGeometry.fIsCircle) {
-        fillInCircleVerts(shadowGeometry, shadowGeometry.fIsStroked, position, shadowColor,
-                          shadowParams);
-    } else {
-        fillInRRectVerts(shadowGeometry, position, shadowColor, shadowParams);
-    }
-}
-
-void fillIndicesForGeometry(const Geometry& shadowGeometry, int indexCount,
-                            int startingVertexOffset, uint16_t* indices) {
-    if (shadowGeometry.fIsCircle) {
-        const uint16_t* primIndices = circle_type_to_indices(shadowGeometry.fIsStroked);
-        for (int i = 0; i < indexCount; ++i) {
-            indices[i] = primIndices[i] + startingVertexOffset;
-        }
-    } else {
-        const uint16_t* primIndices = rrect_type_to_indices(shadowGeometry.fType);
-        for (int i = 0; i < indexCount; ++i) {
-            indices[i] = primIndices[i] + startingVertexOffset;
-        }
-    }
-}
-
-inline void GetSpotParams(float occluderZ, float lightX, float lightY, float lightZ,
-                          float lightRadius, float& blurRadius, float& scale, vec2& translate) {
-    float zRatio = divide_and_pin(occluderZ, lightZ - occluderZ, 0.0f, 0.95f);
-    blurRadius = lightRadius * zRatio;
-    scale = divide_and_pin(lightZ, lightZ - occluderZ, 1.0f, 1.95f);
-    translate.x = -zRatio * lightX;
-    translate.y = -zRatio * lightY;
-}
-
-static std::unique_ptr<Geometry> getShadowGeometry(const vec4& color, const FloatRect& devRect,
-                                                   float devRadius, float blurRadius,
-                                                   float insetWidth) {
-    // An insetWidth > 1/2 rect width or height indicates a simple fill.
-    const bool isCircle = ((devRadius >= devRect.getWidth()) && (devRadius >= devRect.getHeight()));
-
-    FloatRect bounds = devRect;
-    float innerRadius = 0.0f;
-    float outerRadius = devRadius;
-    float umbraInset;
-
-    RRectType type = kFill_RRectType;
-    if (isCircle) {
-        umbraInset = 0;
-    } else {
-        umbraInset = std::max(outerRadius, blurRadius);
-    }
-
-    // If stroke is greater than width or height, this is still a fill,
-    // otherwise we compute stroke params.
-    if (isCircle) {
-        innerRadius = devRadius - insetWidth;
-        type = innerRadius > 0 ? kStroke_RRectType : kFill_RRectType;
-    } else {
-        if (insetWidth <= 0.5f * std::min(devRect.getWidth(), devRect.getHeight())) {
-            // We don't worry about a real inner radius, we just need to know if we
-            // need to create overstroke vertices.
-            innerRadius = std::max(insetWidth - umbraInset, 0.0f);
-            type = innerRadius > 0 ? kOverstroke_RRectType : kStroke_RRectType;
-        }
-    }
-    const bool isStroked = (kStroke_RRectType == type);
-    return std::make_unique<Geometry>(Geometry{color, outerRadius, umbraInset, innerRadius,
-                                               blurRadius, bounds, type, isCircle, isStroked});
-}
-
-std::unique_ptr<Geometry> getAmbientShadowGeometry(const FloatRect& casterRect,
-                                                   float casterCornerRadius, float casterZ,
-                                                   bool casterIsTranslucent,
-                                                   const vec4& ambientColor) {
-    float devSpaceInsetWidth = AmbientBlurRadius(casterZ);
-    const float umbraRecipAlpha = AmbientRecipAlpha(casterZ);
-    const float devSpaceAmbientBlur = devSpaceInsetWidth * umbraRecipAlpha;
-
-    // Outset the shadow rrect to the border of the penumbra
-    float ambientPathOutset = devSpaceInsetWidth;
-    FloatRect outsetRect(casterRect);
-    outsetRect.left -= ambientPathOutset;
-    outsetRect.top -= ambientPathOutset;
-    outsetRect.right += ambientPathOutset;
-    outsetRect.bottom += ambientPathOutset;
-
-    float outsetRad = casterCornerRadius + ambientPathOutset;
-    if (casterIsTranslucent) {
-        // set a large inset to force a fill
-        devSpaceInsetWidth = outsetRect.getWidth();
-    }
-
-    return getShadowGeometry(ambientColor, outsetRect, std::abs(outsetRad), devSpaceAmbientBlur,
-                             std::abs(devSpaceInsetWidth));
-}
-
-std::unique_ptr<Geometry> getSpotShadowGeometry(const FloatRect& casterRect,
-                                                float casterCornerRadius, float casterZ,
-                                                bool casterIsTranslucent, const vec4& spotColor,
-                                                const vec3& lightPosition, float lightRadius) {
-    float devSpaceSpotBlur;
-    float spotScale;
-    vec2 spotOffset;
-    GetSpotParams(casterZ, lightPosition.x, lightPosition.y, lightPosition.z, lightRadius,
-                  devSpaceSpotBlur, spotScale, spotOffset);
-    // handle scale of radius due to CTM
-    const float srcSpaceSpotBlur = devSpaceSpotBlur;
-
-    // Adjust translate for the effect of the scale.
-    spotOffset.x += spotScale;
-    spotOffset.y += spotScale;
-
-    // Compute the transformed shadow rect
-    ui::Transform shadowTransform;
-    shadowTransform.set(spotOffset.x, spotOffset.y);
-    shadowTransform.set(spotScale, 0, 0, spotScale);
-    FloatRect spotShadowRect = shadowTransform.transform(casterRect);
-    float spotShadowRadius = casterCornerRadius * spotScale;
-
-    // Compute the insetWidth
-    float blurOutset = srcSpaceSpotBlur;
-    float insetWidth = blurOutset;
-    if (casterIsTranslucent) {
-        // If transparent, just do a fill
-        insetWidth += spotShadowRect.getWidth();
-    } else {
-        // For shadows, instead of using a stroke we specify an inset from the penumbra
-        // border. We want to extend this inset area so that it meets up with the caster
-        // geometry. The inset geometry will by default already be inset by the blur width.
-        //
-        // We compare the min and max corners inset by the radius between the original
-        // rrect and the shadow rrect. The distance between the two plus the difference
-        // between the scaled radius and the original radius gives the distance from the
-        // transformed shadow shape to the original shape in that corner. The max
-        // of these gives the maximum distance we need to cover.
-        //
-        // Since we are outsetting by 1/2 the blur distance, we just add the maxOffset to
-        // that to get the full insetWidth.
-        float maxOffset;
-        if (casterCornerRadius <= 0.f) {
-            // Manhattan distance works better for rects
-            maxOffset = std::max(std::max(std::abs(spotShadowRect.left - casterRect.left),
-                                          std::abs(spotShadowRect.top - casterRect.top)),
-                                 std::max(std::abs(spotShadowRect.right - casterRect.right),
-                                          std::abs(spotShadowRect.bottom - casterRect.bottom)));
-        } else {
-            float dr = spotShadowRadius - casterCornerRadius;
-            vec2 upperLeftOffset = vec2(spotShadowRect.left - casterRect.left + dr,
-                                        spotShadowRect.top - casterRect.top + dr);
-            vec2 lowerRightOffset = vec2(spotShadowRect.right - casterRect.right - dr,
-                                         spotShadowRect.bottom - casterRect.bottom - dr);
-            maxOffset = sqrt(std::max(dot(upperLeftOffset, lowerRightOffset),
-                                      dot(lowerRightOffset, lowerRightOffset))) +
-                    dr;
-        }
-        insetWidth += std::max(blurOutset, maxOffset);
-    }
-
-    // Outset the shadow rrect to the border of the penumbra
-    spotShadowRadius += blurOutset;
-    spotShadowRect.left -= blurOutset;
-    spotShadowRect.top -= blurOutset;
-    spotShadowRect.right += blurOutset;
-    spotShadowRect.bottom += blurOutset;
-
-    return getShadowGeometry(spotColor, spotShadowRect, std::abs(spotShadowRadius),
-                             2.0f * devSpaceSpotBlur, std::abs(insetWidth));
-}
-
-void fillShadowTextureData(uint8_t* data, size_t shadowTextureWidth) {
-    for (int i = 0; i < shadowTextureWidth; i++) {
-        const float d = 1 - i / ((shadowTextureWidth * 1.0f) - 1.0f);
-        data[i] = static_cast<uint8_t>((exp(-4.0f * d * d) - 0.018f) * 255);
-    }
-}
-
-} // namespace gl
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/gl/GLSkiaShadowPort.h b/libs/renderengine/gl/GLSkiaShadowPort.h
deleted file mode 100644
index 912c8bb..0000000
--- a/libs/renderengine/gl/GLSkiaShadowPort.h
+++ /dev/null
@@ -1,96 +0,0 @@
-/*
- * Copyright 2019 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include <math/vec4.h>
-#include <renderengine/Mesh.h>
-#include <ui/Rect.h>
-
-namespace android {
-namespace renderengine {
-namespace gl {
-
-/**
- * The shadow geometry logic and vertex generation code has been ported from skia shadow
- * fast path OpenGL implementation to draw shadows around rects and rounded rects including
- * circles.
- *
- * path: skia/src/gpu/GrRenderTargetContext.cpp GrRenderTargetContext::drawFastShadow
- *
- * Modifications made:
- * - Switched to using std lib math functions
- * - Fall off function is implemented in vertex shader rather than a shadow texture
- * - Removed transformations applied on the caster rect since the caster will be in local
- *   coordinate space and will be transformed by the vertex shader.
- */
-
-enum RRectType {
-    kFill_RRectType,
-    kStroke_RRectType,
-    kOverstroke_RRectType,
-};
-
-struct Geometry {
-    vec4 fColor;
-    float fOuterRadius;
-    float fUmbraInset;
-    float fInnerRadius;
-    float fBlurRadius;
-    FloatRect fDevBounds;
-    RRectType fType;
-    bool fIsCircle;
-    bool fIsStroked;
-};
-
-std::unique_ptr<Geometry> getSpotShadowGeometry(const FloatRect& casterRect,
-                                                float casterCornerRadius, float casterZ,
-                                                bool casterIsTranslucent, const vec4& spotColor,
-                                                const vec3& lightPosition, float lightRadius);
-
-std::unique_ptr<Geometry> getAmbientShadowGeometry(const FloatRect& casterRect,
-                                                   float casterCornerRadius, float casterZ,
-                                                   bool casterIsTranslucent,
-                                                   const vec4& ambientColor);
-
-int getVertexCountForGeometry(const Geometry& shadowGeometry);
-
-int getIndexCountForGeometry(const Geometry& shadowGeometry);
-
-void fillVerticesForGeometry(const Geometry& shadowGeometry, int vertexCount,
-                             Mesh::VertexArray<vec2> position, Mesh::VertexArray<vec4> shadowColor,
-                             Mesh::VertexArray<vec3> shadowParams);
-
-void fillIndicesForGeometry(const Geometry& shadowGeometry, int indexCount,
-                            int startingVertexOffset, uint16_t* indices);
-
-/**
- * Maps shadow geometry 'alpha' varying (1 for darkest, 0 for transparent) to
- * darkness at that spot. Values are determined by an exponential falloff
- * function provided by UX.
- *
- * The texture is used for quick lookup in theshadow shader.
- *
- * textureData - filled with shadow texture data that needs to be at least of
- *               size textureWidth
- *
- * textureWidth - width of the texture, height is always 1
- */
-void fillShadowTextureData(uint8_t* textureData, size_t textureWidth);
-
-} // namespace gl
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/gl/GLVertexBuffer.cpp b/libs/renderengine/gl/GLVertexBuffer.cpp
deleted file mode 100644
index e50c471..0000000
--- a/libs/renderengine/gl/GLVertexBuffer.cpp
+++ /dev/null
@@ -1,55 +0,0 @@
-/*
- * Copyright 2020 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#define ATRACE_TAG ATRACE_TAG_GRAPHICS
-
-#include "GLVertexBuffer.h"
-
-#include <GLES/gl.h>
-#include <GLES2/gl2.h>
-#include <nativebase/nativebase.h>
-#include <utils/Trace.h>
-
-namespace android {
-namespace renderengine {
-namespace gl {
-
-GLVertexBuffer::GLVertexBuffer() {
-    glGenBuffers(1, &mBufferName);
-}
-
-GLVertexBuffer::~GLVertexBuffer() {
-    glDeleteBuffers(1, &mBufferName);
-}
-
-void GLVertexBuffer::allocateBuffers(const GLfloat data[], const GLuint size) {
-    ATRACE_CALL();
-    bind();
-    glBufferData(GL_ARRAY_BUFFER, size * sizeof(GLfloat), data, GL_STATIC_DRAW);
-    unbind();
-}
-
-void GLVertexBuffer::bind() const {
-    glBindBuffer(GL_ARRAY_BUFFER, mBufferName);
-}
-
-void GLVertexBuffer::unbind() const {
-    glBindBuffer(GL_ARRAY_BUFFER, 0);
-}
-
-} // namespace gl
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/gl/GLVertexBuffer.h b/libs/renderengine/gl/GLVertexBuffer.h
deleted file mode 100644
index c0fd0c1..0000000
--- a/libs/renderengine/gl/GLVertexBuffer.h
+++ /dev/null
@@ -1,49 +0,0 @@
-/*
- * Copyright 2020 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include <cstdint>
-
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-#include <GLES2/gl2.h>
-
-struct ANativeWindowBuffer;
-
-namespace android {
-namespace renderengine {
-namespace gl {
-
-class GLESRenderEngine;
-
-class GLVertexBuffer {
-public:
-    explicit GLVertexBuffer();
-    ~GLVertexBuffer();
-
-    void allocateBuffers(const GLfloat data[], const GLuint size);
-    uint32_t getBufferName() const { return mBufferName; }
-    void bind() const;
-    void unbind() const;
-
-private:
-    uint32_t mBufferName;
-};
-
-} // namespace gl
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/gl/ImageManager.cpp b/libs/renderengine/gl/ImageManager.cpp
deleted file mode 100644
index 6256649..0000000
--- a/libs/renderengine/gl/ImageManager.cpp
+++ /dev/null
@@ -1,148 +0,0 @@
-/*
- * Copyright 2019 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-//#define LOG_NDEBUG 0
-#undef LOG_TAG
-#define LOG_TAG "RenderEngine"
-#define ATRACE_TAG ATRACE_TAG_GRAPHICS
-
-#include <pthread.h>
-
-#include <processgroup/sched_policy.h>
-#include <utils/Trace.h>
-#include "GLESRenderEngine.h"
-#include "ImageManager.h"
-
-namespace android {
-namespace renderengine {
-namespace gl {
-
-ImageManager::ImageManager(GLESRenderEngine* engine) : mEngine(engine) {}
-
-void ImageManager::initThread() {
-    mThread = std::thread([this]() { threadMain(); });
-    pthread_setname_np(mThread.native_handle(), "ImageManager");
-    // Use SCHED_FIFO to minimize jitter
-    struct sched_param param = {0};
-    param.sched_priority = 2;
-    if (pthread_setschedparam(mThread.native_handle(), SCHED_FIFO, &param) != 0) {
-        ALOGE("Couldn't set SCHED_FIFO for ImageManager");
-    }
-}
-
-ImageManager::~ImageManager() {
-    {
-        std::lock_guard<std::mutex> lock(mMutex);
-        mRunning = false;
-    }
-    mCondition.notify_all();
-    if (mThread.joinable()) {
-        mThread.join();
-    }
-}
-
-void ImageManager::cacheAsync(const sp<GraphicBuffer>& buffer,
-                              const std::shared_ptr<Barrier>& barrier) {
-    if (buffer == nullptr) {
-        {
-            std::lock_guard<std::mutex> lock(barrier->mutex);
-            barrier->isOpen = true;
-            barrier->result = BAD_VALUE;
-        }
-        barrier->condition.notify_one();
-        return;
-    }
-    ATRACE_CALL();
-    QueueEntry entry = {QueueEntry::Operation::Insert, buffer, buffer->getId(), barrier};
-    queueOperation(std::move(entry));
-}
-
-status_t ImageManager::cache(const sp<GraphicBuffer>& buffer) {
-    ATRACE_CALL();
-    auto barrier = std::make_shared<Barrier>();
-    cacheAsync(buffer, barrier);
-    std::lock_guard<std::mutex> lock(barrier->mutex);
-    barrier->condition.wait(barrier->mutex,
-                            [&]() REQUIRES(barrier->mutex) { return barrier->isOpen; });
-    return barrier->result;
-}
-
-void ImageManager::releaseAsync(uint64_t bufferId, const std::shared_ptr<Barrier>& barrier) {
-    ATRACE_CALL();
-    QueueEntry entry = {QueueEntry::Operation::Delete, nullptr, bufferId, barrier};
-    queueOperation(std::move(entry));
-}
-
-void ImageManager::queueOperation(const QueueEntry&& entry) {
-    {
-        std::lock_guard<std::mutex> lock(mMutex);
-        mQueue.emplace(entry);
-        ATRACE_INT("ImageManagerQueueDepth", mQueue.size());
-    }
-    mCondition.notify_one();
-}
-
-void ImageManager::threadMain() {
-    set_sched_policy(0, SP_FOREGROUND);
-    bool run;
-    {
-        std::lock_guard<std::mutex> lock(mMutex);
-        run = mRunning;
-    }
-    while (run) {
-        QueueEntry entry;
-        {
-            std::lock_guard<std::mutex> lock(mMutex);
-            mCondition.wait(mMutex,
-                            [&]() REQUIRES(mMutex) { return !mQueue.empty() || !mRunning; });
-            run = mRunning;
-
-            if (!mRunning) {
-                // if mRunning is false, then ImageManager is being destroyed, so
-                // bail out now.
-                break;
-            }
-
-            entry = mQueue.front();
-            mQueue.pop();
-            ATRACE_INT("ImageManagerQueueDepth", mQueue.size());
-        }
-
-        status_t result = NO_ERROR;
-        switch (entry.op) {
-            case QueueEntry::Operation::Delete:
-                mEngine->unbindExternalTextureBufferInternal(entry.bufferId);
-                break;
-            case QueueEntry::Operation::Insert:
-                result = mEngine->cacheExternalTextureBufferInternal(entry.buffer);
-                break;
-        }
-        if (entry.barrier != nullptr) {
-            {
-                std::lock_guard<std::mutex> entryLock(entry.barrier->mutex);
-                entry.barrier->result = result;
-                entry.barrier->isOpen = true;
-            }
-            entry.barrier->condition.notify_one();
-        }
-    }
-
-    ALOGD("Reached end of threadMain, terminating ImageManager thread!");
-}
-
-} // namespace gl
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/gl/ImageManager.h b/libs/renderengine/gl/ImageManager.h
deleted file mode 100644
index be67de8..0000000
--- a/libs/renderengine/gl/ImageManager.h
+++ /dev/null
@@ -1,74 +0,0 @@
-/*
- * Copyright 2019 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include <condition_variable>
-#include <mutex>
-#include <queue>
-#include <thread>
-
-#include <ui/GraphicBuffer.h>
-
-namespace android {
-namespace renderengine {
-namespace gl {
-
-class GLESRenderEngine;
-
-class ImageManager {
-public:
-    struct Barrier {
-        std::mutex mutex;
-        std::condition_variable_any condition;
-        bool isOpen GUARDED_BY(mutex) = false;
-        status_t result GUARDED_BY(mutex) = NO_ERROR;
-    };
-    ImageManager(GLESRenderEngine* engine);
-    ~ImageManager();
-    // Starts the background thread for the ImageManager
-    // We need this to guarantee that the class is fully-constructed before the
-    // thread begins running.
-    void initThread();
-    void cacheAsync(const sp<GraphicBuffer>& buffer, const std::shared_ptr<Barrier>& barrier)
-            EXCLUDES(mMutex);
-    status_t cache(const sp<GraphicBuffer>& buffer);
-    void releaseAsync(uint64_t bufferId, const std::shared_ptr<Barrier>& barrier) EXCLUDES(mMutex);
-
-private:
-    struct QueueEntry {
-        enum class Operation { Delete, Insert };
-
-        Operation op = Operation::Delete;
-        sp<GraphicBuffer> buffer = nullptr;
-        uint64_t bufferId = 0;
-        std::shared_ptr<Barrier> barrier = nullptr;
-    };
-
-    void queueOperation(const QueueEntry&& entry);
-    void threadMain();
-    GLESRenderEngine* const mEngine;
-    std::thread mThread;
-    std::condition_variable_any mCondition;
-    std::mutex mMutex;
-    std::queue<QueueEntry> mQueue GUARDED_BY(mMutex);
-
-    bool mRunning GUARDED_BY(mMutex) = true;
-};
-
-} // namespace gl
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/gl/Program.cpp b/libs/renderengine/gl/Program.cpp
deleted file mode 100644
index 26f6166..0000000
--- a/libs/renderengine/gl/Program.cpp
+++ /dev/null
@@ -1,175 +0,0 @@
-/*Gluint
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "Program.h"
-
-#include <stdint.h>
-
-#include <log/log.h>
-#include <math/mat4.h>
-#include <utils/String8.h>
-#include "ProgramCache.h"
-
-namespace android {
-namespace renderengine {
-namespace gl {
-
-Program::Program(const ProgramCache::Key& /*needs*/, const char* vertex, const char* fragment)
-      : mInitialized(false) {
-    GLuint vertexId = buildShader(vertex, GL_VERTEX_SHADER);
-    GLuint fragmentId = buildShader(fragment, GL_FRAGMENT_SHADER);
-    GLuint programId = glCreateProgram();
-    glAttachShader(programId, vertexId);
-    glAttachShader(programId, fragmentId);
-    glBindAttribLocation(programId, position, "position");
-    glBindAttribLocation(programId, texCoords, "texCoords");
-    glBindAttribLocation(programId, cropCoords, "cropCoords");
-    glBindAttribLocation(programId, shadowColor, "shadowColor");
-    glBindAttribLocation(programId, shadowParams, "shadowParams");
-    glLinkProgram(programId);
-
-    GLint status;
-    glGetProgramiv(programId, GL_LINK_STATUS, &status);
-    if (status != GL_TRUE) {
-        ALOGE("Error while linking shaders:");
-        GLint infoLen = 0;
-        glGetProgramiv(programId, GL_INFO_LOG_LENGTH, &infoLen);
-        if (infoLen > 1) {
-            GLchar log[infoLen];
-            glGetProgramInfoLog(programId, infoLen, 0, &log[0]);
-            ALOGE("%s", log);
-        }
-        glDetachShader(programId, vertexId);
-        glDetachShader(programId, fragmentId);
-        glDeleteShader(vertexId);
-        glDeleteShader(fragmentId);
-        glDeleteProgram(programId);
-    } else {
-        mProgram = programId;
-        mVertexShader = vertexId;
-        mFragmentShader = fragmentId;
-        mInitialized = true;
-        mProjectionMatrixLoc = glGetUniformLocation(programId, "projection");
-        mTextureMatrixLoc = glGetUniformLocation(programId, "texture");
-        mSamplerLoc = glGetUniformLocation(programId, "sampler");
-        mColorLoc = glGetUniformLocation(programId, "color");
-        mDisplayColorMatrixLoc = glGetUniformLocation(programId, "displayColorMatrix");
-        mDisplayMaxLuminanceLoc = glGetUniformLocation(programId, "displayMaxLuminance");
-        mMaxMasteringLuminanceLoc = glGetUniformLocation(programId, "maxMasteringLuminance");
-        mMaxContentLuminanceLoc = glGetUniformLocation(programId, "maxContentLuminance");
-        mInputTransformMatrixLoc = glGetUniformLocation(programId, "inputTransformMatrix");
-        mOutputTransformMatrixLoc = glGetUniformLocation(programId, "outputTransformMatrix");
-        mCornerRadiusLoc = glGetUniformLocation(programId, "cornerRadius");
-        mCropCenterLoc = glGetUniformLocation(programId, "cropCenter");
-
-        // set-up the default values for our uniforms
-        glUseProgram(programId);
-        glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, mat4().asArray());
-        glEnableVertexAttribArray(0);
-    }
-}
-
-Program::~Program() {
-    glDetachShader(mProgram, mVertexShader);
-    glDetachShader(mProgram, mFragmentShader);
-    glDeleteShader(mVertexShader);
-    glDeleteShader(mFragmentShader);
-    glDeleteProgram(mProgram);
-}
-
-bool Program::isValid() const {
-    return mInitialized;
-}
-
-void Program::use() {
-    glUseProgram(mProgram);
-}
-
-GLuint Program::getAttrib(const char* name) const {
-    // TODO: maybe use a local cache
-    return glGetAttribLocation(mProgram, name);
-}
-
-GLint Program::getUniform(const char* name) const {
-    // TODO: maybe use a local cache
-    return glGetUniformLocation(mProgram, name);
-}
-
-GLuint Program::buildShader(const char* source, GLenum type) {
-    GLuint shader = glCreateShader(type);
-    glShaderSource(shader, 1, &source, 0);
-    glCompileShader(shader);
-    GLint status;
-    glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
-    if (status != GL_TRUE) {
-        // Some drivers return wrong values for GL_INFO_LOG_LENGTH
-        // use a fixed size instead
-        GLchar log[512];
-        glGetShaderInfoLog(shader, sizeof(log), 0, log);
-        ALOGE("Error while compiling shader: \n%s\n%s", source, log);
-        glDeleteShader(shader);
-        return 0;
-    }
-    return shader;
-}
-
-void Program::setUniforms(const Description& desc) {
-    // TODO: we should have a mechanism here to not always reset uniforms that
-    // didn't change for this program.
-
-    if (mSamplerLoc >= 0) {
-        glUniform1i(mSamplerLoc, 0);
-        glUniformMatrix4fv(mTextureMatrixLoc, 1, GL_FALSE, desc.texture.getMatrix().asArray());
-    }
-    if (mColorLoc >= 0) {
-        const float color[4] = {desc.color.r, desc.color.g, desc.color.b, desc.color.a};
-        glUniform4fv(mColorLoc, 1, color);
-    }
-    if (mDisplayColorMatrixLoc >= 0) {
-        glUniformMatrix4fv(mDisplayColorMatrixLoc, 1, GL_FALSE, desc.displayColorMatrix.asArray());
-    }
-    if (mInputTransformMatrixLoc >= 0) {
-        mat4 inputTransformMatrix = desc.inputTransformMatrix;
-        glUniformMatrix4fv(mInputTransformMatrixLoc, 1, GL_FALSE, inputTransformMatrix.asArray());
-    }
-    if (mOutputTransformMatrixLoc >= 0) {
-        // The output transform matrix and color matrix can be combined as one matrix
-        // that is applied right before applying OETF.
-        mat4 outputTransformMatrix = desc.colorMatrix * desc.outputTransformMatrix;
-        glUniformMatrix4fv(mOutputTransformMatrixLoc, 1, GL_FALSE, outputTransformMatrix.asArray());
-    }
-    if (mDisplayMaxLuminanceLoc >= 0) {
-        glUniform1f(mDisplayMaxLuminanceLoc, desc.displayMaxLuminance);
-    }
-    if (mMaxMasteringLuminanceLoc >= 0) {
-        glUniform1f(mMaxMasteringLuminanceLoc, desc.maxMasteringLuminance);
-    }
-    if (mMaxContentLuminanceLoc >= 0) {
-        glUniform1f(mMaxContentLuminanceLoc, desc.maxContentLuminance);
-    }
-    if (mCornerRadiusLoc >= 0) {
-        glUniform1f(mCornerRadiusLoc, desc.cornerRadius);
-    }
-    if (mCropCenterLoc >= 0) {
-        glUniform2f(mCropCenterLoc, desc.cropSize.x / 2.0f, desc.cropSize.y / 2.0f);
-    }
-    // these uniforms are always present
-    glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, desc.projectionMatrix.asArray());
-}
-
-} // namespace gl
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/gl/Program.h b/libs/renderengine/gl/Program.h
deleted file mode 100644
index 41f1bf8..0000000
--- a/libs/renderengine/gl/Program.h
+++ /dev/null
@@ -1,120 +0,0 @@
-/*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef SF_RENDER_ENGINE_PROGRAM_H
-#define SF_RENDER_ENGINE_PROGRAM_H
-
-#include <stdint.h>
-
-#include <GLES2/gl2.h>
-#include <renderengine/private/Description.h>
-#include "ProgramCache.h"
-
-namespace android {
-
-class String8;
-
-namespace renderengine {
-namespace gl {
-
-/*
- * Abstracts a GLSL program comprising a vertex and fragment shader
- */
-class Program {
-public:
-    // known locations for position and texture coordinates
-    enum {
-        /* position of each vertex for vertex shader */
-        position = 0,
-
-        /* UV coordinates for texture mapping */
-        texCoords = 1,
-
-        /* Crop coordinates, in pixels */
-        cropCoords = 2,
-
-        /* Shadow color */
-        shadowColor = 3,
-
-        /* Shadow params */
-        shadowParams = 4,
-    };
-
-    Program(const ProgramCache::Key& needs, const char* vertex, const char* fragment);
-    ~Program();
-
-    /* whether this object is usable */
-    bool isValid() const;
-
-    /* Binds this program to the GLES context */
-    void use();
-
-    /* Returns the location of the specified attribute */
-    GLuint getAttrib(const char* name) const;
-
-    /* Returns the location of the specified uniform */
-    GLint getUniform(const char* name) const;
-
-    /* set-up uniforms from the description */
-    void setUniforms(const Description& desc);
-
-private:
-    GLuint buildShader(const char* source, GLenum type);
-
-    // whether the initialization succeeded
-    bool mInitialized;
-
-    // Name of the OpenGL program and shaders
-    GLuint mProgram;
-    GLuint mVertexShader;
-    GLuint mFragmentShader;
-
-    /* location of the projection matrix uniform */
-    GLint mProjectionMatrixLoc;
-
-    /* location of the texture matrix uniform */
-    GLint mTextureMatrixLoc;
-
-    /* location of the sampler uniform */
-    GLint mSamplerLoc;
-
-    /* location of the color uniform */
-    GLint mColorLoc;
-
-    /* location of display luminance uniform */
-    GLint mDisplayMaxLuminanceLoc;
-    /* location of max mastering luminance uniform */
-    GLint mMaxMasteringLuminanceLoc;
-    /* location of max content luminance uniform */
-    GLint mMaxContentLuminanceLoc;
-
-    /* location of transform matrix */
-    GLint mInputTransformMatrixLoc;
-    GLint mOutputTransformMatrixLoc;
-    GLint mDisplayColorMatrixLoc;
-
-    /* location of corner radius uniform */
-    GLint mCornerRadiusLoc;
-
-    /* location of surface crop origin uniform, for rounded corner clipping */
-    GLint mCropCenterLoc;
-};
-
-} // namespace gl
-} // namespace renderengine
-} // namespace android
-
-#endif /* SF_RENDER_ENGINE_PROGRAM_H */
diff --git a/libs/renderengine/gl/ProgramCache.cpp b/libs/renderengine/gl/ProgramCache.cpp
deleted file mode 100644
index 812dda0..0000000
--- a/libs/renderengine/gl/ProgramCache.cpp
+++ /dev/null
@@ -1,806 +0,0 @@
-/*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#define ATRACE_TAG ATRACE_TAG_GRAPHICS
-
-#include "ProgramCache.h"
-
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-#include <log/log.h>
-#include <renderengine/private/Description.h>
-#include <utils/String8.h>
-#include <utils/Trace.h>
-#include "Program.h"
-
-ANDROID_SINGLETON_STATIC_INSTANCE(android::renderengine::gl::ProgramCache)
-
-namespace android {
-namespace renderengine {
-namespace gl {
-
-/*
- * A simple formatter class to automatically add the endl and
- * manage the indentation.
- */
-
-class Formatter;
-static Formatter& indent(Formatter& f);
-static Formatter& dedent(Formatter& f);
-
-class Formatter {
-    String8 mString;
-    int mIndent;
-    typedef Formatter& (*FormaterManipFunc)(Formatter&);
-    friend Formatter& indent(Formatter& f);
-    friend Formatter& dedent(Formatter& f);
-
-public:
-    Formatter() : mIndent(0) {}
-
-    String8 getString() const { return mString; }
-
-    friend Formatter& operator<<(Formatter& out, const char* in) {
-        for (int i = 0; i < out.mIndent; i++) {
-            out.mString.append("    ");
-        }
-        out.mString.append(in);
-        out.mString.append("\n");
-        return out;
-    }
-    friend inline Formatter& operator<<(Formatter& out, const String8& in) {
-        return operator<<(out, in.string());
-    }
-    friend inline Formatter& operator<<(Formatter& to, FormaterManipFunc func) {
-        return (*func)(to);
-    }
-};
-Formatter& indent(Formatter& f) {
-    f.mIndent++;
-    return f;
-}
-Formatter& dedent(Formatter& f) {
-    f.mIndent--;
-    return f;
-}
-
-void ProgramCache::primeCache(
-        EGLContext context, bool useColorManagement, bool toneMapperShaderOnly) {
-    auto& cache = mCaches[context];
-    uint32_t shaderCount = 0;
-
-    if (toneMapperShaderOnly) {
-        Key shaderKey;
-        // base settings used by HDR->SDR tonemap only
-        shaderKey.set(Key::BLEND_MASK | Key::INPUT_TRANSFORM_MATRIX_MASK |
-                      Key::OUTPUT_TRANSFORM_MATRIX_MASK | Key::OUTPUT_TF_MASK |
-                      Key::OPACITY_MASK | Key::ALPHA_MASK |
-                      Key::ROUNDED_CORNERS_MASK | Key::TEXTURE_MASK,
-                      Key::BLEND_NORMAL | Key::INPUT_TRANSFORM_MATRIX_ON |
-                      Key::OUTPUT_TRANSFORM_MATRIX_ON | Key::OUTPUT_TF_SRGB |
-                      Key::OPACITY_OPAQUE | Key::ALPHA_EQ_ONE |
-                      Key::ROUNDED_CORNERS_OFF | Key::TEXTURE_EXT);
-        for (int i = 0; i < 4; i++) {
-            // Cache input transfer for HLG & ST2084
-            shaderKey.set(Key::INPUT_TF_MASK, (i & 1) ?
-                    Key::INPUT_TF_HLG : Key::INPUT_TF_ST2084);
-
-            if (cache.count(shaderKey) == 0) {
-                cache.emplace(shaderKey, generateProgram(shaderKey));
-                shaderCount++;
-            }
-        }
-        return;
-    }
-
-    uint32_t keyMask = Key::BLEND_MASK | Key::OPACITY_MASK | Key::ALPHA_MASK | Key::TEXTURE_MASK
-        | Key::ROUNDED_CORNERS_MASK;
-    // Prime the cache for all combinations of the above masks,
-    // leaving off the experimental color matrix mask options.
-
-    nsecs_t timeBefore = systemTime();
-    for (uint32_t keyVal = 0; keyVal <= keyMask; keyVal++) {
-        Key shaderKey;
-        shaderKey.set(keyMask, keyVal);
-        uint32_t tex = shaderKey.getTextureTarget();
-        if (tex != Key::TEXTURE_OFF && tex != Key::TEXTURE_EXT && tex != Key::TEXTURE_2D) {
-            continue;
-        }
-        if (cache.count(shaderKey) == 0) {
-            cache.emplace(shaderKey, generateProgram(shaderKey));
-            shaderCount++;
-        }
-    }
-
-    // Prime for sRGB->P3 conversion
-    if (useColorManagement) {
-        Key shaderKey;
-        shaderKey.set(Key::BLEND_MASK | Key::OUTPUT_TRANSFORM_MATRIX_MASK | Key::INPUT_TF_MASK |
-                              Key::OUTPUT_TF_MASK,
-                      Key::BLEND_PREMULT | Key::OUTPUT_TRANSFORM_MATRIX_ON | Key::INPUT_TF_SRGB |
-                              Key::OUTPUT_TF_SRGB);
-        for (int i = 0; i < 16; i++) {
-            shaderKey.set(Key::OPACITY_MASK,
-                          (i & 1) ? Key::OPACITY_OPAQUE : Key::OPACITY_TRANSLUCENT);
-            shaderKey.set(Key::ALPHA_MASK, (i & 2) ? Key::ALPHA_LT_ONE : Key::ALPHA_EQ_ONE);
-
-            // Cache rounded corners
-            shaderKey.set(Key::ROUNDED_CORNERS_MASK,
-                          (i & 4) ? Key::ROUNDED_CORNERS_ON : Key::ROUNDED_CORNERS_OFF);
-
-            // Cache texture off option for window transition
-            shaderKey.set(Key::TEXTURE_MASK, (i & 8) ? Key::TEXTURE_EXT : Key::TEXTURE_OFF);
-            if (cache.count(shaderKey) == 0) {
-                cache.emplace(shaderKey, generateProgram(shaderKey));
-                shaderCount++;
-            }
-        }
-    }
-
-    nsecs_t timeAfter = systemTime();
-    float compileTimeMs = static_cast<float>(timeAfter - timeBefore) / 1.0E6;
-    ALOGD("shader cache generated - %u shaders in %f ms\n", shaderCount, compileTimeMs);
-}
-
-ProgramCache::Key ProgramCache::computeKey(const Description& description) {
-    Key needs;
-    needs.set(Key::TEXTURE_MASK,
-              !description.textureEnabled ? Key::TEXTURE_OFF
-                      : description.texture.getTextureTarget() == GL_TEXTURE_EXTERNAL_OES
-                      ? Key::TEXTURE_EXT
-                      : description.texture.getTextureTarget() == GL_TEXTURE_2D ? Key::TEXTURE_2D
-                                                                                : Key::TEXTURE_OFF)
-            .set(Key::ALPHA_MASK, (description.color.a < 1) ? Key::ALPHA_LT_ONE : Key::ALPHA_EQ_ONE)
-            .set(Key::BLEND_MASK,
-                 description.isPremultipliedAlpha ? Key::BLEND_PREMULT : Key::BLEND_NORMAL)
-            .set(Key::OPACITY_MASK,
-                 description.isOpaque ? Key::OPACITY_OPAQUE : Key::OPACITY_TRANSLUCENT)
-            .set(Key::Key::INPUT_TRANSFORM_MATRIX_MASK,
-                 description.hasInputTransformMatrix() ? Key::INPUT_TRANSFORM_MATRIX_ON
-                                                       : Key::INPUT_TRANSFORM_MATRIX_OFF)
-            .set(Key::Key::OUTPUT_TRANSFORM_MATRIX_MASK,
-                 description.hasOutputTransformMatrix() || description.hasColorMatrix()
-                         ? Key::OUTPUT_TRANSFORM_MATRIX_ON
-                         : Key::OUTPUT_TRANSFORM_MATRIX_OFF)
-            .set(Key::Key::DISPLAY_COLOR_TRANSFORM_MATRIX_MASK,
-                 description.hasDisplayColorMatrix() ? Key::DISPLAY_COLOR_TRANSFORM_MATRIX_ON
-                                                     : Key::DISPLAY_COLOR_TRANSFORM_MATRIX_OFF)
-            .set(Key::ROUNDED_CORNERS_MASK,
-                 description.cornerRadius > 0 ? Key::ROUNDED_CORNERS_ON : Key::ROUNDED_CORNERS_OFF)
-            .set(Key::SHADOW_MASK, description.drawShadows ? Key::SHADOW_ON : Key::SHADOW_OFF);
-
-    if (needs.hasTransformMatrix() ||
-        (description.inputTransferFunction != description.outputTransferFunction)) {
-        switch (description.inputTransferFunction) {
-            case Description::TransferFunction::LINEAR:
-            default:
-                needs.set(Key::INPUT_TF_MASK, Key::INPUT_TF_LINEAR);
-                break;
-            case Description::TransferFunction::SRGB:
-                needs.set(Key::INPUT_TF_MASK, Key::INPUT_TF_SRGB);
-                break;
-            case Description::TransferFunction::ST2084:
-                needs.set(Key::INPUT_TF_MASK, Key::INPUT_TF_ST2084);
-                break;
-            case Description::TransferFunction::HLG:
-                needs.set(Key::INPUT_TF_MASK, Key::INPUT_TF_HLG);
-                break;
-        }
-
-        switch (description.outputTransferFunction) {
-            case Description::TransferFunction::LINEAR:
-            default:
-                needs.set(Key::OUTPUT_TF_MASK, Key::OUTPUT_TF_LINEAR);
-                break;
-            case Description::TransferFunction::SRGB:
-                needs.set(Key::OUTPUT_TF_MASK, Key::OUTPUT_TF_SRGB);
-                break;
-            case Description::TransferFunction::ST2084:
-                needs.set(Key::OUTPUT_TF_MASK, Key::OUTPUT_TF_ST2084);
-                break;
-            case Description::TransferFunction::HLG:
-                needs.set(Key::OUTPUT_TF_MASK, Key::OUTPUT_TF_HLG);
-                break;
-        }
-    }
-
-    return needs;
-}
-
-// Generate EOTF that converts signal values to relative display light,
-// both normalized to [0, 1].
-void ProgramCache::generateEOTF(Formatter& fs, const Key& needs) {
-    switch (needs.getInputTF()) {
-        case Key::INPUT_TF_SRGB:
-            fs << R"__SHADER__(
-                float EOTF_sRGB(float srgb) {
-                    return srgb <= 0.04045 ? srgb / 12.92 : pow((srgb + 0.055) / 1.055, 2.4);
-                }
-
-                vec3 EOTF_sRGB(const vec3 srgb) {
-                    return vec3(EOTF_sRGB(srgb.r), EOTF_sRGB(srgb.g), EOTF_sRGB(srgb.b));
-                }
-
-                vec3 EOTF(const vec3 srgb) {
-                    return sign(srgb.rgb) * EOTF_sRGB(abs(srgb.rgb));
-                }
-            )__SHADER__";
-            break;
-        case Key::INPUT_TF_ST2084:
-            fs << R"__SHADER__(
-                vec3 EOTF(const highp vec3 color) {
-                    const highp float m1 = (2610.0 / 4096.0) / 4.0;
-                    const highp float m2 = (2523.0 / 4096.0) * 128.0;
-                    const highp float c1 = (3424.0 / 4096.0);
-                    const highp float c2 = (2413.0 / 4096.0) * 32.0;
-                    const highp float c3 = (2392.0 / 4096.0) * 32.0;
-
-                    highp vec3 tmp = pow(clamp(color, 0.0, 1.0), 1.0 / vec3(m2));
-                    tmp = max(tmp - c1, 0.0) / (c2 - c3 * tmp);
-                    return pow(tmp, 1.0 / vec3(m1));
-                }
-            )__SHADER__";
-            break;
-        case Key::INPUT_TF_HLG:
-            fs << R"__SHADER__(
-                highp float EOTF_channel(const highp float channel) {
-                    const highp float a = 0.17883277;
-                    const highp float b = 0.28466892;
-                    const highp float c = 0.55991073;
-                    return channel <= 0.5 ? channel * channel / 3.0 :
-                            (exp((channel - c) / a) + b) / 12.0;
-                }
-
-                vec3 EOTF(const highp vec3 color) {
-                    return vec3(EOTF_channel(color.r), EOTF_channel(color.g),
-                            EOTF_channel(color.b));
-                }
-            )__SHADER__";
-            break;
-        default:
-            fs << R"__SHADER__(
-                vec3 EOTF(const vec3 linear) {
-                    return linear;
-                }
-            )__SHADER__";
-            break;
-    }
-}
-
-void ProgramCache::generateToneMappingProcess(Formatter& fs, const Key& needs) {
-    // Convert relative light to absolute light.
-    switch (needs.getInputTF()) {
-        case Key::INPUT_TF_ST2084:
-            fs << R"__SHADER__(
-                highp vec3 ScaleLuminance(highp vec3 color) {
-                    return color * 10000.0;
-                }
-            )__SHADER__";
-            break;
-        case Key::INPUT_TF_HLG:
-            fs << R"__SHADER__(
-                highp vec3 ScaleLuminance(highp vec3 color) {
-                    // The formula is:
-                    // alpha * pow(Y, gamma - 1.0) * color + beta;
-                    // where alpha is 1000.0, gamma is 1.2, beta is 0.0.
-                    return color * 1000.0 * pow(color.y, 0.2);
-                }
-            )__SHADER__";
-            break;
-        default:
-            fs << R"__SHADER__(
-                highp vec3 ScaleLuminance(highp vec3 color) {
-                    return color * displayMaxLuminance;
-                }
-            )__SHADER__";
-            break;
-    }
-
-    // Tone map absolute light to display luminance range.
-    switch (needs.getInputTF()) {
-        case Key::INPUT_TF_ST2084:
-        case Key::INPUT_TF_HLG:
-            switch (needs.getOutputTF()) {
-                case Key::OUTPUT_TF_HLG:
-                    // Right now when mixed PQ and HLG contents are presented,
-                    // HLG content will always be converted to PQ. However, for
-                    // completeness, we simply clamp the value to [0.0, 1000.0].
-                    fs << R"__SHADER__(
-                        highp vec3 ToneMap(highp vec3 color) {
-                            return clamp(color, 0.0, 1000.0);
-                        }
-                    )__SHADER__";
-                    break;
-                case Key::OUTPUT_TF_ST2084:
-                    fs << R"__SHADER__(
-                        highp vec3 ToneMap(highp vec3 color) {
-                            return color;
-                        }
-                    )__SHADER__";
-                    break;
-                default:
-                    fs << R"__SHADER__(
-                        highp vec3 ToneMap(highp vec3 color) {
-                            float maxMasteringLumi = maxMasteringLuminance;
-                            float maxContentLumi = maxContentLuminance;
-                            float maxInLumi = min(maxMasteringLumi, maxContentLumi);
-                            float maxOutLumi = displayMaxLuminance;
-
-                            float nits = color.y;
-
-                            // clamp to max input luminance
-                            nits = clamp(nits, 0.0, maxInLumi);
-
-                            // scale [0.0, maxInLumi] to [0.0, maxOutLumi]
-                            if (maxInLumi <= maxOutLumi) {
-                                return color * (maxOutLumi / maxInLumi);
-                            } else {
-                                // three control points
-                                const float x0 = 10.0;
-                                const float y0 = 17.0;
-                                float x1 = maxOutLumi * 0.75;
-                                float y1 = x1;
-                                float x2 = x1 + (maxInLumi - x1) / 2.0;
-                                float y2 = y1 + (maxOutLumi - y1) * 0.75;
-
-                                // horizontal distances between the last three control points
-                                float h12 = x2 - x1;
-                                float h23 = maxInLumi - x2;
-                                // tangents at the last three control points
-                                float m1 = (y2 - y1) / h12;
-                                float m3 = (maxOutLumi - y2) / h23;
-                                float m2 = (m1 + m3) / 2.0;
-
-                                if (nits < x0) {
-                                    // scale [0.0, x0] to [0.0, y0] linearly
-                                    float slope = y0 / x0;
-                                    return color * slope;
-                                } else if (nits < x1) {
-                                    // scale [x0, x1] to [y0, y1] linearly
-                                    float slope = (y1 - y0) / (x1 - x0);
-                                    nits = y0 + (nits - x0) * slope;
-                                } else if (nits < x2) {
-                                    // scale [x1, x2] to [y1, y2] using Hermite interp
-                                    float t = (nits - x1) / h12;
-                                    nits = (y1 * (1.0 + 2.0 * t) + h12 * m1 * t) * (1.0 - t) * (1.0 - t) +
-                                            (y2 * (3.0 - 2.0 * t) + h12 * m2 * (t - 1.0)) * t * t;
-                                } else {
-                                    // scale [x2, maxInLumi] to [y2, maxOutLumi] using Hermite interp
-                                    float t = (nits - x2) / h23;
-                                    nits = (y2 * (1.0 + 2.0 * t) + h23 * m2 * t) * (1.0 - t) * (1.0 - t) +
-                                            (maxOutLumi * (3.0 - 2.0 * t) + h23 * m3 * (t - 1.0)) * t * t;
-                                }
-                            }
-
-                            // color.y is greater than x0 and is thus non-zero
-                            return color * (nits / color.y);
-                        }
-                    )__SHADER__";
-                    break;
-            }
-            break;
-        default:
-            // inverse tone map; the output luminance can be up to maxOutLumi.
-            fs << R"__SHADER__(
-                highp vec3 ToneMap(highp vec3 color) {
-                    const float maxOutLumi = 3000.0;
-
-                    const float x0 = 5.0;
-                    const float y0 = 2.5;
-                    float x1 = displayMaxLuminance * 0.7;
-                    float y1 = maxOutLumi * 0.15;
-                    float x2 = displayMaxLuminance * 0.9;
-                    float y2 = maxOutLumi * 0.45;
-                    float x3 = displayMaxLuminance;
-                    float y3 = maxOutLumi;
-
-                    float c1 = y1 / 3.0;
-                    float c2 = y2 / 2.0;
-                    float c3 = y3 / 1.5;
-
-                    float nits = color.y;
-
-                    float scale;
-                    if (nits <= x0) {
-                        // scale [0.0, x0] to [0.0, y0] linearly
-                        const float slope = y0 / x0;
-                        return color * slope;
-                    } else if (nits <= x1) {
-                        // scale [x0, x1] to [y0, y1] using a curve
-                        float t = (nits - x0) / (x1 - x0);
-                        nits = (1.0 - t) * (1.0 - t) * y0 + 2.0 * (1.0 - t) * t * c1 + t * t * y1;
-                    } else if (nits <= x2) {
-                        // scale [x1, x2] to [y1, y2] using a curve
-                        float t = (nits - x1) / (x2 - x1);
-                        nits = (1.0 - t) * (1.0 - t) * y1 + 2.0 * (1.0 - t) * t * c2 + t * t * y2;
-                    } else {
-                        // scale [x2, x3] to [y2, y3] using a curve
-                        float t = (nits - x2) / (x3 - x2);
-                        nits = (1.0 - t) * (1.0 - t) * y2 + 2.0 * (1.0 - t) * t * c3 + t * t * y3;
-                    }
-
-                    // color.y is greater than x0 and is thus non-zero
-                    return color * (nits / color.y);
-                }
-            )__SHADER__";
-            break;
-    }
-
-    // convert absolute light to relative light.
-    switch (needs.getOutputTF()) {
-        case Key::OUTPUT_TF_ST2084:
-            fs << R"__SHADER__(
-                highp vec3 NormalizeLuminance(highp vec3 color) {
-                    return color / 10000.0;
-                }
-            )__SHADER__";
-            break;
-        case Key::OUTPUT_TF_HLG:
-            fs << R"__SHADER__(
-                highp vec3 NormalizeLuminance(highp vec3 color) {
-                    return color / 1000.0 * pow(color.y / 1000.0, -0.2 / 1.2);
-                }
-            )__SHADER__";
-            break;
-        default:
-            fs << R"__SHADER__(
-                highp vec3 NormalizeLuminance(highp vec3 color) {
-                    return color / displayMaxLuminance;
-                }
-            )__SHADER__";
-            break;
-    }
-}
-
-// Generate OOTF that modifies the relative scence light to relative display light.
-void ProgramCache::generateOOTF(Formatter& fs, const ProgramCache::Key& needs) {
-    if (!needs.needsToneMapping()) {
-        fs << R"__SHADER__(
-            highp vec3 OOTF(const highp vec3 color) {
-                return color;
-            }
-        )__SHADER__";
-    } else {
-        generateToneMappingProcess(fs, needs);
-        fs << R"__SHADER__(
-            highp vec3 OOTF(const highp vec3 color) {
-                return NormalizeLuminance(ToneMap(ScaleLuminance(color)));
-            }
-        )__SHADER__";
-    }
-}
-
-// Generate OETF that converts relative display light to signal values,
-// both normalized to [0, 1]
-void ProgramCache::generateOETF(Formatter& fs, const Key& needs) {
-    switch (needs.getOutputTF()) {
-        case Key::OUTPUT_TF_SRGB:
-            fs << R"__SHADER__(
-                float OETF_sRGB(const float linear) {
-                    return linear <= 0.0031308 ?
-                            linear * 12.92 : (pow(linear, 1.0 / 2.4) * 1.055) - 0.055;
-                }
-
-                vec3 OETF_sRGB(const vec3 linear) {
-                    return vec3(OETF_sRGB(linear.r), OETF_sRGB(linear.g), OETF_sRGB(linear.b));
-                }
-
-                vec3 OETF(const vec3 linear) {
-                    return sign(linear.rgb) * OETF_sRGB(abs(linear.rgb));
-                }
-            )__SHADER__";
-            break;
-        case Key::OUTPUT_TF_ST2084:
-            fs << R"__SHADER__(
-                vec3 OETF(const vec3 linear) {
-                    const highp float m1 = (2610.0 / 4096.0) / 4.0;
-                    const highp float m2 = (2523.0 / 4096.0) * 128.0;
-                    const highp float c1 = (3424.0 / 4096.0);
-                    const highp float c2 = (2413.0 / 4096.0) * 32.0;
-                    const highp float c3 = (2392.0 / 4096.0) * 32.0;
-
-                    highp vec3 tmp = pow(linear, vec3(m1));
-                    tmp = (c1 + c2 * tmp) / (1.0 + c3 * tmp);
-                    return pow(tmp, vec3(m2));
-                }
-            )__SHADER__";
-            break;
-        case Key::OUTPUT_TF_HLG:
-            fs << R"__SHADER__(
-                highp float OETF_channel(const highp float channel) {
-                    const highp float a = 0.17883277;
-                    const highp float b = 0.28466892;
-                    const highp float c = 0.55991073;
-                    return channel <= 1.0 / 12.0 ? sqrt(3.0 * channel) :
-                            a * log(12.0 * channel - b) + c;
-                }
-
-                vec3 OETF(const highp vec3 color) {
-                    return vec3(OETF_channel(color.r), OETF_channel(color.g),
-                            OETF_channel(color.b));
-                }
-            )__SHADER__";
-            break;
-        default:
-            fs << R"__SHADER__(
-                vec3 OETF(const vec3 linear) {
-                    return linear;
-                }
-            )__SHADER__";
-            break;
-    }
-}
-
-String8 ProgramCache::generateVertexShader(const Key& needs) {
-    Formatter vs;
-    if (needs.hasTextureCoords()) {
-        vs << "attribute vec4 texCoords;"
-           << "varying vec2 outTexCoords;";
-    }
-    if (needs.hasRoundedCorners()) {
-        vs << "attribute lowp vec4 cropCoords;";
-        vs << "varying lowp vec2 outCropCoords;";
-    }
-    if (needs.drawShadows()) {
-        vs << "attribute lowp vec4 shadowColor;";
-        vs << "varying lowp vec4 outShadowColor;";
-        vs << "attribute lowp vec4 shadowParams;";
-        vs << "varying lowp vec3 outShadowParams;";
-    }
-    vs << "attribute vec4 position;"
-       << "uniform mat4 projection;"
-       << "uniform mat4 texture;"
-       << "void main(void) {" << indent << "gl_Position = projection * position;";
-    if (needs.hasTextureCoords()) {
-        vs << "outTexCoords = (texture * texCoords).st;";
-    }
-    if (needs.hasRoundedCorners()) {
-        vs << "outCropCoords = cropCoords.st;";
-    }
-    if (needs.drawShadows()) {
-        vs << "outShadowColor = shadowColor;";
-        vs << "outShadowParams = shadowParams.xyz;";
-    }
-    vs << dedent << "}";
-    return vs.getString();
-}
-
-String8 ProgramCache::generateFragmentShader(const Key& needs) {
-    Formatter fs;
-    if (needs.getTextureTarget() == Key::TEXTURE_EXT) {
-        fs << "#extension GL_OES_EGL_image_external : require";
-    }
-
-    // default precision is required-ish in fragment shaders
-    fs << "precision mediump float;";
-
-    if (needs.getTextureTarget() == Key::TEXTURE_EXT) {
-        fs << "uniform samplerExternalOES sampler;";
-    } else if (needs.getTextureTarget() == Key::TEXTURE_2D) {
-        fs << "uniform sampler2D sampler;";
-    }
-
-    if (needs.hasTextureCoords()) {
-        fs << "varying highp vec2 outTexCoords;";
-    }
-
-    if (needs.hasRoundedCorners()) {
-        // Rounded corners implementation using a signed distance function.
-        fs << R"__SHADER__(
-            uniform float cornerRadius;
-            uniform vec2 cropCenter;
-            varying vec2 outCropCoords;
-
-            /**
-             * This function takes the current crop coordinates and calculates an alpha value based
-             * on the corner radius and distance from the crop center.
-             */
-            float applyCornerRadius(vec2 cropCoords)
-            {
-                vec2 position = cropCoords - cropCenter;
-                // Scale down the dist vector here, as otherwise large corner
-                // radii can cause floating point issues when computing the norm
-                vec2 dist = (abs(position) - cropCenter + vec2(cornerRadius)) / 16.0;
-                // Once we've found the norm, then scale back up.
-                float plane = length(max(dist, vec2(0.0))) * 16.0;
-                return 1.0 - clamp(plane - cornerRadius, 0.0, 1.0);
-            }
-            )__SHADER__";
-    }
-
-    if (needs.drawShadows()) {
-        fs << R"__SHADER__(
-            varying lowp vec4 outShadowColor;
-            varying lowp vec3 outShadowParams;
-
-            /**
-             * Returns the shadow color.
-             */
-            vec4 getShadowColor()
-            {
-                lowp float d = length(outShadowParams.xy);
-                vec2 uv = vec2(outShadowParams.z * (1.0 - d), 0.5);
-                lowp float factor = texture2D(sampler, uv).a;
-                return outShadowColor * factor;
-            }
-            )__SHADER__";
-    }
-
-    if (needs.getTextureTarget() == Key::TEXTURE_OFF || needs.hasAlpha()) {
-        fs << "uniform vec4 color;";
-    }
-
-    if (needs.hasTransformMatrix() || (needs.getInputTF() != needs.getOutputTF()) ||
-        needs.hasDisplayColorMatrix()) {
-        if (needs.needsToneMapping()) {
-            fs << "uniform float displayMaxLuminance;";
-            fs << "uniform float maxMasteringLuminance;";
-            fs << "uniform float maxContentLuminance;";
-        }
-
-        if (needs.hasInputTransformMatrix()) {
-            fs << "uniform mat4 inputTransformMatrix;";
-            fs << R"__SHADER__(
-                highp vec3 InputTransform(const highp vec3 color) {
-                    return clamp(vec3(inputTransformMatrix * vec4(color, 1.0)), 0.0, 1.0);
-                }
-            )__SHADER__";
-        } else {
-            fs << R"__SHADER__(
-                highp vec3 InputTransform(const highp vec3 color) {
-                    return color;
-                }
-            )__SHADER__";
-        }
-
-        // the transformation from a wider colorspace to a narrower one can
-        // result in >1.0 or <0.0 pixel values
-        if (needs.hasOutputTransformMatrix()) {
-            fs << "uniform mat4 outputTransformMatrix;";
-            fs << R"__SHADER__(
-                highp vec3 OutputTransform(const highp vec3 color) {
-                    return clamp(vec3(outputTransformMatrix * vec4(color, 1.0)), 0.0, 1.0);
-                }
-            )__SHADER__";
-        } else {
-            fs << R"__SHADER__(
-                highp vec3 OutputTransform(const highp vec3 color) {
-                    return clamp(color, 0.0, 1.0);
-                }
-            )__SHADER__";
-        }
-
-        if (needs.hasDisplayColorMatrix()) {
-            fs << "uniform mat4 displayColorMatrix;";
-            fs << R"__SHADER__(
-                highp vec3 DisplayColorMatrix(const highp vec3 color) {
-                    return clamp(vec3(displayColorMatrix * vec4(color, 1.0)), 0.0, 1.0);
-                }
-            )__SHADER__";
-        } else {
-            fs << R"__SHADER__(
-                highp vec3 DisplayColorMatrix(const highp vec3 color) {
-                    return color;
-                }
-            )__SHADER__";
-        }
-
-        generateEOTF(fs, needs);
-        generateOOTF(fs, needs);
-        generateOETF(fs, needs);
-    }
-
-    fs << "void main(void) {" << indent;
-    if (needs.drawShadows()) {
-        fs << "gl_FragColor = getShadowColor();";
-    } else {
-        if (needs.isTexturing()) {
-            fs << "gl_FragColor = texture2D(sampler, outTexCoords);";
-        } else {
-            fs << "gl_FragColor.rgb = color.rgb;";
-            fs << "gl_FragColor.a = 1.0;";
-        }
-        if (needs.isOpaque()) {
-            fs << "gl_FragColor.a = 1.0;";
-        }
-    }
-
-    if (needs.hasTransformMatrix() || (needs.getInputTF() != needs.getOutputTF()) ||
-        needs.hasDisplayColorMatrix()) {
-        if (!needs.isOpaque() && needs.isPremultiplied()) {
-            // un-premultiply if needed before linearization
-            // avoid divide by 0 by adding 0.5/256 to the alpha channel
-            fs << "gl_FragColor.rgb = gl_FragColor.rgb / (gl_FragColor.a + 0.0019);";
-        }
-        fs << "gl_FragColor.rgb = "
-              "DisplayColorMatrix(OETF(OutputTransform(OOTF(InputTransform(EOTF(gl_FragColor.rgb)))"
-              ")));";
-
-        if (!needs.isOpaque() && needs.isPremultiplied()) {
-            // and re-premultiply if needed after gamma correction
-            fs << "gl_FragColor.rgb = gl_FragColor.rgb * (gl_FragColor.a + 0.0019);";
-        }
-    }
-
-    /*
-     * Whether applying layer alpha before or after color transform doesn't matter,
-     * as long as we can undo premultiplication. But we cannot un-premultiply
-     * for color transform if the layer alpha = 0, e.g. 0 / (0 + 0.0019) = 0.
-     */
-    if (!needs.drawShadows()) {
-        if (needs.hasAlpha()) {
-            // modulate the current alpha value with alpha set
-            if (needs.isPremultiplied()) {
-                // ... and the color too if we're premultiplied
-                fs << "gl_FragColor *= color.a;";
-            } else {
-                fs << "gl_FragColor.a *= color.a;";
-            }
-        }
-    }
-
-    if (needs.hasRoundedCorners()) {
-        if (needs.isPremultiplied()) {
-            fs << "gl_FragColor *= vec4(applyCornerRadius(outCropCoords));";
-        } else {
-            fs << "gl_FragColor.a *= applyCornerRadius(outCropCoords);";
-        }
-    }
-
-    fs << dedent << "}";
-    return fs.getString();
-}
-
-std::unique_ptr<Program> ProgramCache::generateProgram(const Key& needs) {
-    ATRACE_CALL();
-
-    // vertex shader
-    String8 vs = generateVertexShader(needs);
-
-    // fragment shader
-    String8 fs = generateFragmentShader(needs);
-
-    return std::make_unique<Program>(needs, vs.string(), fs.string());
-}
-
-void ProgramCache::useProgram(EGLContext context, const Description& description) {
-    // generate the key for the shader based on the description
-    Key needs(computeKey(description));
-
-    // look-up the program in the cache
-    auto& cache = mCaches[context];
-    auto it = cache.find(needs);
-    if (it == cache.end()) {
-        // we didn't find our program, so generate one...
-        nsecs_t time = systemTime();
-        it = cache.emplace(needs, generateProgram(needs)).first;
-        time = systemTime() - time;
-
-        ALOGV(">>> generated new program for context %p: needs=%08X, time=%u ms (%zu programs)",
-              context, needs.mKey, uint32_t(ns2ms(time)), cache.size());
-    }
-
-    // here we have a suitable program for this description
-    std::unique_ptr<Program>& program = it->second;
-    if (program->isValid()) {
-        program->use();
-        program->setUniforms(description);
-    }
-}
-
-} // namespace gl
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/gl/ProgramCache.h b/libs/renderengine/gl/ProgramCache.h
deleted file mode 100644
index b18914f..0000000
--- a/libs/renderengine/gl/ProgramCache.h
+++ /dev/null
@@ -1,233 +0,0 @@
-/*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef SF_RENDER_ENGINE_PROGRAMCACHE_H
-#define SF_RENDER_ENGINE_PROGRAMCACHE_H
-
-#include <memory>
-#include <unordered_map>
-
-#include <EGL/egl.h>
-#include <GLES2/gl2.h>
-#include <renderengine/private/Description.h>
-#include <utils/Singleton.h>
-#include <utils/TypeHelpers.h>
-
-namespace android {
-
-class String8;
-
-namespace renderengine {
-
-struct Description;
-
-namespace gl {
-
-class Formatter;
-class Program;
-
-/*
- * This class generates GLSL programs suitable to handle a given
- * Description. It's responsible for figuring out what to
- * generate from a Description.
- * It also maintains a cache of these Programs.
- */
-class ProgramCache : public Singleton<ProgramCache> {
-public:
-    /*
-     * Key is used to retrieve a Program in the cache.
-     * A Key is generated from a Description.
-     */
-    class Key {
-        friend class ProgramCache;
-        typedef uint32_t key_t;
-        key_t mKey;
-
-    public:
-        enum {
-            BLEND_SHIFT = 0,
-            BLEND_MASK = 1 << BLEND_SHIFT,
-            BLEND_PREMULT = 1 << BLEND_SHIFT,
-            BLEND_NORMAL = 0 << BLEND_SHIFT,
-
-            OPACITY_SHIFT = 1,
-            OPACITY_MASK = 1 << OPACITY_SHIFT,
-            OPACITY_OPAQUE = 1 << OPACITY_SHIFT,
-            OPACITY_TRANSLUCENT = 0 << OPACITY_SHIFT,
-
-            ALPHA_SHIFT = 2,
-            ALPHA_MASK = 1 << ALPHA_SHIFT,
-            ALPHA_LT_ONE = 1 << ALPHA_SHIFT,
-            ALPHA_EQ_ONE = 0 << ALPHA_SHIFT,
-
-            TEXTURE_SHIFT = 3,
-            TEXTURE_MASK = 3 << TEXTURE_SHIFT,
-            TEXTURE_OFF = 0 << TEXTURE_SHIFT,
-            TEXTURE_EXT = 1 << TEXTURE_SHIFT,
-            TEXTURE_2D = 2 << TEXTURE_SHIFT,
-
-            ROUNDED_CORNERS_SHIFT = 5,
-            ROUNDED_CORNERS_MASK = 1 << ROUNDED_CORNERS_SHIFT,
-            ROUNDED_CORNERS_OFF = 0 << ROUNDED_CORNERS_SHIFT,
-            ROUNDED_CORNERS_ON = 1 << ROUNDED_CORNERS_SHIFT,
-
-            INPUT_TRANSFORM_MATRIX_SHIFT = 6,
-            INPUT_TRANSFORM_MATRIX_MASK = 1 << INPUT_TRANSFORM_MATRIX_SHIFT,
-            INPUT_TRANSFORM_MATRIX_OFF = 0 << INPUT_TRANSFORM_MATRIX_SHIFT,
-            INPUT_TRANSFORM_MATRIX_ON = 1 << INPUT_TRANSFORM_MATRIX_SHIFT,
-
-            OUTPUT_TRANSFORM_MATRIX_SHIFT = 7,
-            OUTPUT_TRANSFORM_MATRIX_MASK = 1 << OUTPUT_TRANSFORM_MATRIX_SHIFT,
-            OUTPUT_TRANSFORM_MATRIX_OFF = 0 << OUTPUT_TRANSFORM_MATRIX_SHIFT,
-            OUTPUT_TRANSFORM_MATRIX_ON = 1 << OUTPUT_TRANSFORM_MATRIX_SHIFT,
-
-            INPUT_TF_SHIFT = 8,
-            INPUT_TF_MASK = 3 << INPUT_TF_SHIFT,
-            INPUT_TF_LINEAR = 0 << INPUT_TF_SHIFT,
-            INPUT_TF_SRGB = 1 << INPUT_TF_SHIFT,
-            INPUT_TF_ST2084 = 2 << INPUT_TF_SHIFT,
-            INPUT_TF_HLG = 3 << INPUT_TF_SHIFT,
-
-            OUTPUT_TF_SHIFT = 10,
-            OUTPUT_TF_MASK = 3 << OUTPUT_TF_SHIFT,
-            OUTPUT_TF_LINEAR = 0 << OUTPUT_TF_SHIFT,
-            OUTPUT_TF_SRGB = 1 << OUTPUT_TF_SHIFT,
-            OUTPUT_TF_ST2084 = 2 << OUTPUT_TF_SHIFT,
-            OUTPUT_TF_HLG = 3 << OUTPUT_TF_SHIFT,
-
-            SHADOW_SHIFT = 13,
-            SHADOW_MASK = 1 << SHADOW_SHIFT,
-            SHADOW_OFF = 0 << SHADOW_SHIFT,
-            SHADOW_ON = 1 << SHADOW_SHIFT,
-
-            DISPLAY_COLOR_TRANSFORM_MATRIX_SHIFT = 14,
-            DISPLAY_COLOR_TRANSFORM_MATRIX_MASK = 1 << DISPLAY_COLOR_TRANSFORM_MATRIX_SHIFT,
-            DISPLAY_COLOR_TRANSFORM_MATRIX_OFF = 0 << DISPLAY_COLOR_TRANSFORM_MATRIX_SHIFT,
-            DISPLAY_COLOR_TRANSFORM_MATRIX_ON = 1 << DISPLAY_COLOR_TRANSFORM_MATRIX_SHIFT,
-        };
-
-        inline Key() : mKey(0) {}
-        inline Key(const Key& rhs) : mKey(rhs.mKey) {}
-
-        inline Key& set(key_t mask, key_t value) {
-            mKey = (mKey & ~mask) | value;
-            return *this;
-        }
-
-        inline bool isTexturing() const { return (mKey & TEXTURE_MASK) != TEXTURE_OFF; }
-        inline bool hasTextureCoords() const { return isTexturing() && !drawShadows(); }
-        inline int getTextureTarget() const { return (mKey & TEXTURE_MASK); }
-        inline bool isPremultiplied() const { return (mKey & BLEND_MASK) == BLEND_PREMULT; }
-        inline bool isOpaque() const { return (mKey & OPACITY_MASK) == OPACITY_OPAQUE; }
-        inline bool hasAlpha() const { return (mKey & ALPHA_MASK) == ALPHA_LT_ONE; }
-        inline bool hasRoundedCorners() const {
-            return (mKey & ROUNDED_CORNERS_MASK) == ROUNDED_CORNERS_ON;
-        }
-        inline bool drawShadows() const { return (mKey & SHADOW_MASK) == SHADOW_ON; }
-        inline bool hasInputTransformMatrix() const {
-            return (mKey & INPUT_TRANSFORM_MATRIX_MASK) == INPUT_TRANSFORM_MATRIX_ON;
-        }
-        inline bool hasOutputTransformMatrix() const {
-            return (mKey & OUTPUT_TRANSFORM_MATRIX_MASK) == OUTPUT_TRANSFORM_MATRIX_ON;
-        }
-        inline bool hasDisplayColorMatrix() const {
-            return (mKey & DISPLAY_COLOR_TRANSFORM_MATRIX_MASK) ==
-                    DISPLAY_COLOR_TRANSFORM_MATRIX_ON;
-        }
-        inline bool hasTransformMatrix() const {
-            return hasInputTransformMatrix() || hasOutputTransformMatrix();
-        }
-        inline int getInputTF() const { return (mKey & INPUT_TF_MASK); }
-        inline int getOutputTF() const { return (mKey & OUTPUT_TF_MASK); }
-
-        // When HDR and non-HDR contents are mixed, or different types of HDR contents are
-        // mixed, we will do a tone mapping process to tone map the input content to output
-        // content. Currently, the following conversions handled, they are:
-        // * SDR -> HLG
-        // * SDR -> PQ
-        // * HLG -> PQ
-        inline bool needsToneMapping() const {
-            int inputTF = getInputTF();
-            int outputTF = getOutputTF();
-
-            // Return false when converting from SDR to SDR.
-            if (inputTF == Key::INPUT_TF_SRGB && outputTF == Key::OUTPUT_TF_LINEAR) {
-                return false;
-            }
-            if (inputTF == Key::INPUT_TF_LINEAR && outputTF == Key::OUTPUT_TF_SRGB) {
-                return false;
-            }
-
-            inputTF >>= Key::INPUT_TF_SHIFT;
-            outputTF >>= Key::OUTPUT_TF_SHIFT;
-            return inputTF != outputTF;
-        }
-
-        // for use by std::unordered_map
-
-        bool operator==(const Key& other) const { return mKey == other.mKey; }
-
-        struct Hash {
-            size_t operator()(const Key& key) const { return static_cast<size_t>(key.mKey); }
-        };
-    };
-
-    ProgramCache() = default;
-    ~ProgramCache() = default;
-
-    // Generate shaders to populate the cache
-    void primeCache(const EGLContext context, bool useColorManagement, bool toneMapperShaderOnly);
-
-    size_t getSize(const EGLContext context) { return mCaches[context].size(); }
-
-    // useProgram lookup a suitable program in the cache or generates one
-    // if none can be found.
-    void useProgram(const EGLContext context, const Description& description);
-
-    void purgeCaches() { mCaches.clear(); }
-
-private:
-    // compute a cache Key from a Description
-    static Key computeKey(const Description& description);
-    // Generate EOTF based from Key.
-    static void generateEOTF(Formatter& fs, const Key& needs);
-    // Generate necessary tone mapping methods for OOTF.
-    static void generateToneMappingProcess(Formatter& fs, const Key& needs);
-    // Generate OOTF based from Key.
-    static void generateOOTF(Formatter& fs, const Key& needs);
-    // Generate OETF based from Key.
-    static void generateOETF(Formatter& fs, const Key& needs);
-    // generates a program from the Key
-    static std::unique_ptr<Program> generateProgram(const Key& needs);
-    // generates the vertex shader from the Key
-    static String8 generateVertexShader(const Key& needs);
-    // generates the fragment shader from the Key
-    static String8 generateFragmentShader(const Key& needs);
-
-    // Key/Value map used for caching Programs. Currently the cache
-    // is never shrunk (and the GL program objects are never deleted).
-    std::unordered_map<EGLContext, std::unordered_map<Key, std::unique_ptr<Program>, Key::Hash>>
-            mCaches;
-};
-
-} // namespace gl
-} // namespace renderengine
-
-ANDROID_BASIC_TYPES_TRAITS(renderengine::gl::ProgramCache::Key)
-
-} // namespace android
-
-#endif /* SF_RENDER_ENGINE_PROGRAMCACHE_H */
diff --git a/libs/renderengine/gl/filters/BlurFilter.cpp b/libs/renderengine/gl/filters/BlurFilter.cpp
deleted file mode 100644
index 3455e08..0000000
--- a/libs/renderengine/gl/filters/BlurFilter.cpp
+++ /dev/null
@@ -1,268 +0,0 @@
-/*
- * Copyright 2019 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#define ATRACE_TAG ATRACE_TAG_GRAPHICS
-
-#include "BlurFilter.h"
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-#include <GLES3/gl3.h>
-#include <GLES3/gl3ext.h>
-#include <ui/GraphicTypes.h>
-#include <cstdint>
-
-#include <utils/Trace.h>
-
-namespace android {
-namespace renderengine {
-namespace gl {
-
-BlurFilter::BlurFilter(GLESRenderEngine& engine)
-      : mEngine(engine),
-        mCompositionFbo(engine),
-        mPingFbo(engine),
-        mPongFbo(engine),
-        mMixProgram(engine),
-        mBlurProgram(engine) {
-    mMixProgram.compile(getVertexShader(), getMixFragShader());
-    mMPosLoc = mMixProgram.getAttributeLocation("aPosition");
-    mMUvLoc = mMixProgram.getAttributeLocation("aUV");
-    mMTextureLoc = mMixProgram.getUniformLocation("uTexture");
-    mMCompositionTextureLoc = mMixProgram.getUniformLocation("uCompositionTexture");
-    mMMixLoc = mMixProgram.getUniformLocation("uMix");
-
-    mBlurProgram.compile(getVertexShader(), getFragmentShader());
-    mBPosLoc = mBlurProgram.getAttributeLocation("aPosition");
-    mBUvLoc = mBlurProgram.getAttributeLocation("aUV");
-    mBTextureLoc = mBlurProgram.getUniformLocation("uTexture");
-    mBOffsetLoc = mBlurProgram.getUniformLocation("uOffset");
-
-    static constexpr auto size = 2.0f;
-    static constexpr auto translation = 1.0f;
-    const GLfloat vboData[] = {
-        // Vertex data
-        translation - size, -translation - size,
-        translation - size, -translation + size,
-        translation + size, -translation + size,
-        // UV data
-        0.0f, 0.0f - translation,
-        0.0f, size - translation,
-        size, size - translation
-    };
-    mMeshBuffer.allocateBuffers(vboData, 12 /* size */);
-}
-
-status_t BlurFilter::setAsDrawTarget(const DisplaySettings& display, uint32_t radius) {
-    ATRACE_NAME("BlurFilter::setAsDrawTarget");
-    mRadius = radius;
-    mDisplayX = display.physicalDisplay.left;
-    mDisplayY = display.physicalDisplay.top;
-
-    if (mDisplayWidth < display.physicalDisplay.width() ||
-        mDisplayHeight < display.physicalDisplay.height()) {
-        ATRACE_NAME("BlurFilter::allocatingTextures");
-
-        mDisplayWidth = display.physicalDisplay.width();
-        mDisplayHeight = display.physicalDisplay.height();
-        mCompositionFbo.allocateBuffers(mDisplayWidth, mDisplayHeight);
-
-        const uint32_t fboWidth = floorf(mDisplayWidth * kFboScale);
-        const uint32_t fboHeight = floorf(mDisplayHeight * kFboScale);
-        mPingFbo.allocateBuffers(fboWidth, fboHeight);
-        mPongFbo.allocateBuffers(fboWidth, fboHeight);
-
-        if (mPingFbo.getStatus() != GL_FRAMEBUFFER_COMPLETE) {
-            ALOGE("Invalid ping buffer");
-            return mPingFbo.getStatus();
-        }
-        if (mPongFbo.getStatus() != GL_FRAMEBUFFER_COMPLETE) {
-            ALOGE("Invalid pong buffer");
-            return mPongFbo.getStatus();
-        }
-        if (mCompositionFbo.getStatus() != GL_FRAMEBUFFER_COMPLETE) {
-            ALOGE("Invalid composition buffer");
-            return mCompositionFbo.getStatus();
-        }
-        if (!mBlurProgram.isValid()) {
-            ALOGE("Invalid shader");
-            return GL_INVALID_OPERATION;
-        }
-    }
-
-    mCompositionFbo.bind();
-    glViewport(0, 0, mCompositionFbo.getBufferWidth(), mCompositionFbo.getBufferHeight());
-    return NO_ERROR;
-}
-
-void BlurFilter::drawMesh(GLuint uv, GLuint position) {
-
-    glEnableVertexAttribArray(uv);
-    glEnableVertexAttribArray(position);
-    mMeshBuffer.bind();
-    glVertexAttribPointer(position, 2 /* size */, GL_FLOAT, GL_FALSE,
-                          2 * sizeof(GLfloat) /* stride */, 0 /* offset */);
-    glVertexAttribPointer(uv, 2 /* size */, GL_FLOAT, GL_FALSE, 0 /* stride */,
-                          (GLvoid*)(6 * sizeof(GLfloat)) /* offset */);
-    mMeshBuffer.unbind();
-
-    // draw mesh
-    glDrawArrays(GL_TRIANGLES, 0 /* first */, 3 /* count */);
-}
-
-status_t BlurFilter::prepare() {
-    ATRACE_NAME("BlurFilter::prepare");
-
-    // Kawase is an approximation of Gaussian, but it behaves differently from it.
-    // A radius transformation is required for approximating them, and also to introduce
-    // non-integer steps, necessary to smoothly interpolate large radii.
-    const auto radius = mRadius / 6.0f;
-
-    // Calculate how many passes we'll do, based on the radius.
-    // Too many passes will make the operation expensive.
-    const auto passes = min(kMaxPasses, (uint32_t)ceil(radius));
-
-    const float radiusByPasses = radius / (float)passes;
-    const float stepX = radiusByPasses / (float)mCompositionFbo.getBufferWidth();
-    const float stepY = radiusByPasses / (float)mCompositionFbo.getBufferHeight();
-
-    // Let's start by downsampling and blurring the composited frame simultaneously.
-    mBlurProgram.useProgram();
-    glActiveTexture(GL_TEXTURE0);
-    glUniform1i(mBTextureLoc, 0);
-    glBindTexture(GL_TEXTURE_2D, mCompositionFbo.getTextureName());
-    glUniform2f(mBOffsetLoc, stepX, stepY);
-    glViewport(0, 0, mPingFbo.getBufferWidth(), mPingFbo.getBufferHeight());
-    mPingFbo.bind();
-    drawMesh(mBUvLoc, mBPosLoc);
-
-    // And now we'll ping pong between our textures, to accumulate the result of various offsets.
-    GLFramebuffer* read = &mPingFbo;
-    GLFramebuffer* draw = &mPongFbo;
-    glViewport(0, 0, draw->getBufferWidth(), draw->getBufferHeight());
-    for (auto i = 1; i < passes; i++) {
-        ATRACE_NAME("BlurFilter::renderPass");
-        draw->bind();
-
-        glBindTexture(GL_TEXTURE_2D, read->getTextureName());
-        glUniform2f(mBOffsetLoc, stepX * i, stepY * i);
-
-        drawMesh(mBUvLoc, mBPosLoc);
-
-        // Swap buffers for next iteration
-        auto tmp = draw;
-        draw = read;
-        read = tmp;
-    }
-    mLastDrawTarget = read;
-
-    return NO_ERROR;
-}
-
-status_t BlurFilter::render(bool multiPass) {
-    ATRACE_NAME("BlurFilter::render");
-
-    // Now let's scale our blur up. It will be interpolated with the larger composited
-    // texture for the first frames, to hide downscaling artifacts.
-    GLfloat mix = fmin(1.0, mRadius / kMaxCrossFadeRadius);
-
-    // When doing multiple passes, we cannot try to read mCompositionFbo, given that we'll
-    // be writing onto it. Let's disable the crossfade, otherwise we'd need 1 extra frame buffer,
-    // as large as the screen size.
-    if (mix >= 1 || multiPass) {
-        mLastDrawTarget->bindAsReadBuffer();
-        glBlitFramebuffer(0, 0, mLastDrawTarget->getBufferWidth(),
-                          mLastDrawTarget->getBufferHeight(), mDisplayX, mDisplayY, mDisplayWidth,
-                          mDisplayHeight, GL_COLOR_BUFFER_BIT, GL_LINEAR);
-        return NO_ERROR;
-    }
-
-    mMixProgram.useProgram();
-    glUniform1f(mMMixLoc, mix);
-    glActiveTexture(GL_TEXTURE0);
-    glBindTexture(GL_TEXTURE_2D, mLastDrawTarget->getTextureName());
-    glUniform1i(mMTextureLoc, 0);
-    glActiveTexture(GL_TEXTURE1);
-    glBindTexture(GL_TEXTURE_2D, mCompositionFbo.getTextureName());
-    glUniform1i(mMCompositionTextureLoc, 1);
-
-    drawMesh(mMUvLoc, mMPosLoc);
-
-    glUseProgram(0);
-    glActiveTexture(GL_TEXTURE0);
-    mEngine.checkErrors("Drawing blur mesh");
-    return NO_ERROR;
-}
-
-string BlurFilter::getVertexShader() const {
-    return R"SHADER(#version 300 es
-        precision mediump float;
-
-        in vec2 aPosition;
-        in highp vec2 aUV;
-        out highp vec2 vUV;
-
-        void main() {
-            vUV = aUV;
-            gl_Position = vec4(aPosition, 0.0, 1.0);
-        }
-    )SHADER";
-}
-
-string BlurFilter::getFragmentShader() const {
-    return R"SHADER(#version 300 es
-        precision mediump float;
-
-        uniform sampler2D uTexture;
-        uniform vec2 uOffset;
-
-        in highp vec2 vUV;
-        out vec4 fragColor;
-
-        void main() {
-            fragColor  = texture(uTexture, vUV, 0.0);
-            fragColor += texture(uTexture, vUV + vec2( uOffset.x,  uOffset.y), 0.0);
-            fragColor += texture(uTexture, vUV + vec2( uOffset.x, -uOffset.y), 0.0);
-            fragColor += texture(uTexture, vUV + vec2(-uOffset.x,  uOffset.y), 0.0);
-            fragColor += texture(uTexture, vUV + vec2(-uOffset.x, -uOffset.y), 0.0);
-
-            fragColor = vec4(fragColor.rgb * 0.2, 1.0);
-        }
-    )SHADER";
-}
-
-string BlurFilter::getMixFragShader() const {
-    string shader = R"SHADER(#version 300 es
-        precision mediump float;
-
-        in highp vec2 vUV;
-        out vec4 fragColor;
-
-        uniform sampler2D uCompositionTexture;
-        uniform sampler2D uTexture;
-        uniform float uMix;
-
-        void main() {
-            vec4 blurred = texture(uTexture, vUV);
-            vec4 composition = texture(uCompositionTexture, vUV);
-            fragColor = mix(composition, blurred, uMix);
-        }
-    )SHADER";
-    return shader;
-}
-
-} // namespace gl
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/gl/filters/BlurFilter.h b/libs/renderengine/gl/filters/BlurFilter.h
deleted file mode 100644
index 593a8fd..0000000
--- a/libs/renderengine/gl/filters/BlurFilter.h
+++ /dev/null
@@ -1,95 +0,0 @@
-/*
- * Copyright 2019 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include <ui/GraphicTypes.h>
-#include "../GLESRenderEngine.h"
-#include "../GLFramebuffer.h"
-#include "../GLVertexBuffer.h"
-#include "GenericProgram.h"
-
-using namespace std;
-
-namespace android {
-namespace renderengine {
-namespace gl {
-
-/**
- * This is an implementation of a Kawase blur, as described in here:
- * https://community.arm.com/cfs-file/__key/communityserver-blogs-components-weblogfiles/
- * 00-00-00-20-66/siggraph2015_2D00_mmg_2D00_marius_2D00_notes.pdf
- */
-class BlurFilter {
-public:
-    // Downsample FBO to improve performance
-    static constexpr float kFboScale = 0.25f;
-    // Maximum number of render passes
-    static constexpr uint32_t kMaxPasses = 4;
-    // To avoid downscaling artifacts, we interpolate the blurred fbo with the full composited
-    // image, up to this radius.
-    static constexpr float kMaxCrossFadeRadius = 30.0f;
-
-    explicit BlurFilter(GLESRenderEngine& engine);
-    virtual ~BlurFilter(){};
-
-    // Set up render targets, redirecting output to offscreen texture.
-    status_t setAsDrawTarget(const DisplaySettings&, uint32_t radius);
-    // Execute blur passes, rendering to offscreen texture.
-    status_t prepare();
-    // Render blur to the bound framebuffer (screen).
-    status_t render(bool multiPass);
-
-private:
-    uint32_t mRadius;
-    void drawMesh(GLuint uv, GLuint position);
-    string getVertexShader() const;
-    string getFragmentShader() const;
-    string getMixFragShader() const;
-
-    GLESRenderEngine& mEngine;
-    // Frame buffer holding the composited background.
-    GLFramebuffer mCompositionFbo;
-    // Frame buffers holding the blur passes.
-    GLFramebuffer mPingFbo;
-    GLFramebuffer mPongFbo;
-    uint32_t mDisplayWidth = 0;
-    uint32_t mDisplayHeight = 0;
-    uint32_t mDisplayX = 0;
-    uint32_t mDisplayY = 0;
-    // Buffer holding the final blur pass.
-    GLFramebuffer* mLastDrawTarget;
-
-    // VBO containing vertex and uv data of a fullscreen triangle.
-    GLVertexBuffer mMeshBuffer;
-
-    GenericProgram mMixProgram;
-    GLuint mMPosLoc;
-    GLuint mMUvLoc;
-    GLuint mMMixLoc;
-    GLuint mMTextureLoc;
-    GLuint mMCompositionTextureLoc;
-
-    GenericProgram mBlurProgram;
-    GLuint mBPosLoc;
-    GLuint mBUvLoc;
-    GLuint mBTextureLoc;
-    GLuint mBOffsetLoc;
-};
-
-} // namespace gl
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/gl/filters/GenericProgram.cpp b/libs/renderengine/gl/filters/GenericProgram.cpp
deleted file mode 100644
index bb35889..0000000
--- a/libs/renderengine/gl/filters/GenericProgram.cpp
+++ /dev/null
@@ -1,122 +0,0 @@
-/*
- * Copyright 2019 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "GenericProgram.h"
-
-#include <GLES/gl.h>
-#include <GLES/glext.h>
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-
-namespace android {
-namespace renderengine {
-namespace gl {
-
-GenericProgram::GenericProgram(GLESRenderEngine& engine) : mEngine(engine) {}
-
-GenericProgram::~GenericProgram() {
-    if (mVertexShaderHandle != 0) {
-        if (mProgramHandle != 0) {
-            glDetachShader(mProgramHandle, mVertexShaderHandle);
-        }
-        glDeleteShader(mVertexShaderHandle);
-    }
-
-    if (mFragmentShaderHandle != 0) {
-        if (mProgramHandle != 0) {
-            glDetachShader(mProgramHandle, mFragmentShaderHandle);
-        }
-        glDeleteShader(mFragmentShaderHandle);
-    }
-
-    if (mProgramHandle != 0) {
-        glDeleteProgram(mProgramHandle);
-    }
-}
-
-void GenericProgram::compile(string vertexShader, string fragmentShader) {
-    mVertexShaderHandle = compileShader(GL_VERTEX_SHADER, vertexShader);
-    mFragmentShaderHandle = compileShader(GL_FRAGMENT_SHADER, fragmentShader);
-    if (mVertexShaderHandle == 0 || mFragmentShaderHandle == 0) {
-        ALOGE("Aborting program creation.");
-        return;
-    }
-    mProgramHandle = createAndLink(mVertexShaderHandle, mFragmentShaderHandle);
-    mEngine.checkErrors("Linking program");
-}
-
-void GenericProgram::useProgram() const {
-    glUseProgram(mProgramHandle);
-}
-
-GLuint GenericProgram::compileShader(GLuint type, string src) const {
-    const GLuint shader = glCreateShader(type);
-    if (shader == 0) {
-        mEngine.checkErrors("Creating shader");
-        return 0;
-    }
-    const GLchar* charSrc = (const GLchar*)src.c_str();
-    glShaderSource(shader, 1, &charSrc, nullptr);
-    glCompileShader(shader);
-
-    GLint isCompiled = 0;
-    glGetShaderiv(shader, GL_COMPILE_STATUS, &isCompiled);
-    if (isCompiled == GL_FALSE) {
-        GLint maxLength = 0;
-        glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength);
-        string errorLog;
-        errorLog.reserve(maxLength);
-        glGetShaderInfoLog(shader, maxLength, &maxLength, errorLog.data());
-        glDeleteShader(shader);
-        ALOGE("Error compiling shader: %s", errorLog.c_str());
-        return 0;
-    }
-    return shader;
-}
-GLuint GenericProgram::createAndLink(GLuint vertexShader, GLuint fragmentShader) const {
-    const GLuint program = glCreateProgram();
-    mEngine.checkErrors("Creating program");
-
-    glAttachShader(program, vertexShader);
-    glAttachShader(program, fragmentShader);
-    glLinkProgram(program);
-    mEngine.checkErrors("Linking program");
-    return program;
-}
-
-GLuint GenericProgram::getUniformLocation(const string name) const {
-    if (mProgramHandle == 0) {
-        ALOGE("Can't get location of %s on an invalid program.", name.c_str());
-        return -1;
-    }
-    return glGetUniformLocation(mProgramHandle, (const GLchar*)name.c_str());
-}
-
-GLuint GenericProgram::getAttributeLocation(const string name) const {
-    if (mProgramHandle == 0) {
-        ALOGE("Can't get location of %s on an invalid program.", name.c_str());
-        return -1;
-    }
-    return glGetAttribLocation(mProgramHandle, (const GLchar*)name.c_str());
-}
-
-bool GenericProgram::isValid() const {
-    return mProgramHandle != 0;
-}
-
-} // namespace gl
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/gl/filters/GenericProgram.h b/libs/renderengine/gl/filters/GenericProgram.h
deleted file mode 100644
index 6da2a5a..0000000
--- a/libs/renderengine/gl/filters/GenericProgram.h
+++ /dev/null
@@ -1,51 +0,0 @@
-/*
- * Copyright 2019 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include <ui/GraphicTypes.h>
-#include "../GLESRenderEngine.h"
-#include "../GLFramebuffer.h"
-
-using namespace std;
-
-namespace android {
-namespace renderengine {
-namespace gl {
-
-class GenericProgram {
-public:
-    explicit GenericProgram(GLESRenderEngine& renderEngine);
-    ~GenericProgram();
-    void compile(string vertexShader, string fragmentShader);
-    bool isValid() const;
-    void useProgram() const;
-    GLuint getAttributeLocation(const string name) const;
-    GLuint getUniformLocation(const string name) const;
-
-private:
-    GLuint compileShader(GLuint type, const string src) const;
-    GLuint createAndLink(GLuint vertexShader, GLuint fragmentShader) const;
-
-    GLESRenderEngine& mEngine;
-    GLuint mVertexShaderHandle = 0;
-    GLuint mFragmentShaderHandle = 0;
-    GLuint mProgramHandle = 0;
-};
-
-} // namespace gl
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/include/renderengine/Framebuffer.h b/libs/renderengine/include/renderengine/Framebuffer.h
deleted file mode 100644
index 6511127..0000000
--- a/libs/renderengine/include/renderengine/Framebuffer.h
+++ /dev/null
@@ -1,35 +0,0 @@
-/*
- * Copyright 2018 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include <cstdint>
-
-struct ANativeWindowBuffer;
-
-namespace android {
-namespace renderengine {
-
-class Framebuffer {
-public:
-    virtual ~Framebuffer() = default;
-
-    virtual bool setNativeWindowBuffer(ANativeWindowBuffer* nativeBuffer, bool isProtected,
-                                       const bool useFramebufferCache) = 0;
-};
-
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/include/renderengine/LayerSettings.h b/libs/renderengine/include/renderengine/LayerSettings.h
index b501c40..28aa4dd 100644
--- a/libs/renderengine/include/renderengine/LayerSettings.h
+++ b/libs/renderengine/include/renderengine/LayerSettings.h
@@ -46,10 +46,6 @@
     // Fence that will fire when the buffer is ready to be bound.
     sp<Fence> fence = nullptr;
 
-    // Texture identifier to bind the external texture to.
-    // TODO(alecmouri): This is GL-specific...make the type backend-agnostic.
-    uint32_t textureName = 0;
-
     // Whether to use filtering when rendering the texture.
     bool useTextureFiltering = false;
 
@@ -182,7 +178,6 @@
 // compositionengine/impl/ClientCompositionRequestCache.cpp
 static inline bool operator==(const Buffer& lhs, const Buffer& rhs) {
     return lhs.buffer == rhs.buffer && lhs.fence == rhs.fence &&
-            lhs.textureName == rhs.textureName &&
             lhs.useTextureFiltering == rhs.useTextureFiltering &&
             lhs.textureTransform == rhs.textureTransform &&
             lhs.usePremultipliedAlpha == rhs.usePremultipliedAlpha &&
@@ -237,7 +232,6 @@
         << (settings.buffer.get() ? decodePixelFormat(settings.buffer->getPixelFormat()).c_str()
                                   : "");
     *os << "\n    .fence = " << settings.fence.get();
-    *os << "\n    .textureName = " << settings.textureName;
     *os << "\n    .useTextureFiltering = " << settings.useTextureFiltering;
     *os << "\n    .textureTransform = ";
     PrintMatrix(settings.textureTransform, os);
diff --git a/libs/renderengine/include/renderengine/Mesh.h b/libs/renderengine/include/renderengine/Mesh.h
deleted file mode 100644
index 167f13f..0000000
--- a/libs/renderengine/include/renderengine/Mesh.h
+++ /dev/null
@@ -1,205 +0,0 @@
-/*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef SF_RENDER_ENGINE_MESH_H
-#define SF_RENDER_ENGINE_MESH_H
-
-#include <vector>
-
-#include <stdint.h>
-
-namespace android {
-namespace renderengine {
-
-class Mesh {
-public:
-    class Builder;
-
-    enum Primitive {
-        TRIANGLES = 0x0004,      // GL_TRIANGLES
-        TRIANGLE_STRIP = 0x0005, // GL_TRIANGLE_STRIP
-        TRIANGLE_FAN = 0x0006    // GL_TRIANGLE_FAN
-    };
-
-    ~Mesh() = default;
-
-    /*
-     * VertexArray handles the stride automatically.
-     */
-    template <typename TYPE>
-    class VertexArray {
-        friend class Mesh;
-        float* mData;
-        size_t mStride;
-        size_t mOffset = 0;
-        VertexArray(float* data, size_t stride) : mData(data), mStride(stride) {}
-
-    public:
-        // Returns a vertex array at an offset so its easier to append attributes from
-        // multiple sources.
-        VertexArray(VertexArray<TYPE>& other, size_t offset)
-              : mData(other.mData), mStride(other.mStride), mOffset(offset) {}
-
-        TYPE& operator[](size_t index) {
-            return *reinterpret_cast<TYPE*>(&mData[(index + mOffset) * mStride]);
-        }
-        TYPE const& operator[](size_t index) const {
-            return *reinterpret_cast<TYPE const*>(&mData[(index + mOffset) * mStride]);
-        }
-    };
-
-    template <typename TYPE>
-    VertexArray<TYPE> getPositionArray() {
-        return VertexArray<TYPE>(getPositions(), mStride);
-    }
-
-    template <typename TYPE>
-    VertexArray<TYPE> getTexCoordArray() {
-        return VertexArray<TYPE>(getTexCoords(), mStride);
-    }
-
-    template <typename TYPE>
-    VertexArray<TYPE> getCropCoordArray() {
-        return VertexArray<TYPE>(getCropCoords(), mStride);
-    }
-
-    template <typename TYPE>
-    VertexArray<TYPE> getShadowColorArray() {
-        return VertexArray<TYPE>(getShadowColor(), mStride);
-    }
-
-    template <typename TYPE>
-    VertexArray<TYPE> getShadowParamsArray() {
-        return VertexArray<TYPE>(getShadowParams(), mStride);
-    }
-
-    uint16_t* getIndicesArray() { return getIndices(); }
-
-    Primitive getPrimitive() const;
-
-    // returns a pointer to the vertices positions
-    float const* getPositions() const;
-
-    // returns a pointer to the vertices texture coordinates
-    float const* getTexCoords() const;
-
-    // returns a pointer to the vertices crop coordinates
-    float const* getCropCoords() const;
-
-    // returns a pointer to colors
-    float const* getShadowColor() const;
-
-    // returns a pointer to the shadow params
-    float const* getShadowParams() const;
-
-    // returns a pointer to indices
-    uint16_t const* getIndices() const;
-
-    // number of vertices in this mesh
-    size_t getVertexCount() const;
-
-    // dimension of vertices
-    size_t getVertexSize() const;
-
-    // dimension of texture coordinates
-    size_t getTexCoordsSize() const;
-
-    size_t getShadowParamsSize() const;
-
-    size_t getShadowColorSize() const;
-
-    size_t getIndexCount() const;
-
-    // return stride in bytes
-    size_t getByteStride() const;
-
-    // return stride in floats
-    size_t getStride() const;
-
-private:
-    Mesh(Primitive primitive, size_t vertexCount, size_t vertexSize, size_t texCoordSize,
-         size_t cropCoordsSize, size_t shadowColorSize, size_t shadowParamsSize, size_t indexCount);
-    Mesh(const Mesh&);
-    Mesh& operator=(const Mesh&);
-    Mesh const& operator=(const Mesh&) const;
-
-    float* getPositions();
-    float* getTexCoords();
-    float* getCropCoords();
-    float* getShadowColor();
-    float* getShadowParams();
-    uint16_t* getIndices();
-
-    std::vector<float> mVertices;
-    size_t mVertexCount;
-    size_t mVertexSize;
-    size_t mTexCoordsSize;
-    size_t mCropCoordsSize;
-    size_t mShadowColorSize;
-    size_t mShadowParamsSize;
-    size_t mStride;
-    Primitive mPrimitive;
-    std::vector<uint16_t> mIndices;
-    size_t mIndexCount;
-};
-
-class Mesh::Builder {
-public:
-    Builder& setPrimitive(Primitive primitive) {
-        mPrimitive = primitive;
-        return *this;
-    };
-    Builder& setVertices(size_t vertexCount, size_t vertexSize) {
-        mVertexCount = vertexCount;
-        mVertexSize = vertexSize;
-        return *this;
-    };
-    Builder& setTexCoords(size_t texCoordsSize) {
-        mTexCoordsSize = texCoordsSize;
-        return *this;
-    };
-    Builder& setCropCoords(size_t cropCoordsSize) {
-        mCropCoordsSize = cropCoordsSize;
-        return *this;
-    };
-    Builder& setShadowAttrs() {
-        mShadowParamsSize = 3;
-        mShadowColorSize = 4;
-        return *this;
-    };
-    Builder& setIndices(size_t indexCount) {
-        mIndexCount = indexCount;
-        return *this;
-    };
-    Mesh build() const {
-        return Mesh{mPrimitive,      mVertexCount,     mVertexSize,       mTexCoordsSize,
-                    mCropCoordsSize, mShadowColorSize, mShadowParamsSize, mIndexCount};
-    }
-
-private:
-    size_t mVertexCount = 0;
-    size_t mVertexSize = 0;
-    size_t mTexCoordsSize = 0;
-    size_t mCropCoordsSize = 0;
-    size_t mShadowColorSize = 0;
-    size_t mShadowParamsSize = 0;
-    size_t mIndexCount = 0;
-    Primitive mPrimitive;
-};
-
-} // namespace renderengine
-} // namespace android
-#endif /* SF_RENDER_ENGINE_MESH_H */
diff --git a/libs/renderengine/include/renderengine/RenderEngine.h b/libs/renderengine/include/renderengine/RenderEngine.h
index 0d910c9..b992d82 100644
--- a/libs/renderengine/include/renderengine/RenderEngine.h
+++ b/libs/renderengine/include/renderengine/RenderEngine.h
@@ -22,8 +22,6 @@
 #include <math/mat4.h>
 #include <renderengine/DisplaySettings.h>
 #include <renderengine/ExternalTexture.h>
-#include <renderengine/Framebuffer.h>
-#include <renderengine/Image.h>
 #include <renderengine/LayerSettings.h>
 #include <stdint.h>
 #include <sys/types.h>
@@ -95,8 +93,6 @@
     };
 
     enum class RenderEngineType {
-        GLES = 1,
-        THREADED = 2,
         SKIA_GL = 3,
         SKIA_GL_THREADED = 4,
         SKIA_VK = 5,
@@ -116,9 +112,6 @@
     // dump the extension strings. always call the base class.
     virtual void dump(std::string& result) = 0;
 
-    virtual void genTextures(size_t count, uint32_t* names) = 0;
-    virtual void deleteTextures(size_t count, uint32_t const* names) = 0;
-
     // queries that are required to be thread safe
     virtual size_t getMaxTextureSize() const = 0;
     virtual size_t getMaxViewportDims() const = 0;
@@ -152,9 +145,6 @@
     // @param layers The layers to draw onto the display, in Z-order.
     // @param buffer The buffer which will be drawn to. This buffer will be
     // ready once drawFence fires.
-    // @param useFramebufferCache True if the framebuffer cache should be used.
-    // If an implementation does not cache output framebuffers, then this
-    // parameter does nothing.
     // @param bufferFence Fence signalling that the buffer is ready to be drawn
     // to.
     // @return A future object of FenceResult indicating whether drawing was
@@ -162,7 +152,6 @@
     virtual ftl::Future<FenceResult> drawLayers(const DisplaySettings& display,
                                                 const std::vector<LayerSettings>& layers,
                                                 const std::shared_ptr<ExternalTexture>& buffer,
-                                                const bool useFramebufferCache,
                                                 base::unique_fd&& bufferFence);
 
     // Clean-up method that should be called on the main thread after the
@@ -171,8 +160,6 @@
     // being drawn, then the implementation is free to silently ignore this call.
     virtual void cleanupPostRender() = 0;
 
-    virtual void cleanFramebufferCache() = 0;
-
     // Returns the priority this context was actually created with. Note: this
     // may not be the same as specified at context creation time, due to
     // implementation limits on the number of contexts that can be created at a
@@ -204,7 +191,7 @@
     virtual void setEnableTracing(bool /*tracingEnabled*/) {}
 
 protected:
-    RenderEngine() : RenderEngine(RenderEngineType::GLES) {}
+    RenderEngine() : RenderEngine(RenderEngineType::SKIA_GL) {}
 
     RenderEngine(RenderEngineType type) : mRenderEngineType(type) {}
 
@@ -253,8 +240,7 @@
     virtual void drawLayersInternal(
             const std::shared_ptr<std::promise<FenceResult>>&& resultPromise,
             const DisplaySettings& display, const std::vector<LayerSettings>& layers,
-            const std::shared_ptr<ExternalTexture>& buffer, const bool useFramebufferCache,
-            base::unique_fd&& bufferFence) = 0;
+            const std::shared_ptr<ExternalTexture>& buffer, base::unique_fd&& bufferFence) = 0;
 };
 
 struct RenderEngineCreationArgs {
@@ -271,14 +257,13 @@
 
 private:
     // must be created by Builder via constructor with full argument list
-    RenderEngineCreationArgs(int _pixelFormat, uint32_t _imageCacheSize, bool _useColorManagement,
+    RenderEngineCreationArgs(int _pixelFormat, uint32_t _imageCacheSize,
                              bool _enableProtectedContext, bool _precacheToneMapperShaderOnly,
                              bool _supportsBackgroundBlur,
                              RenderEngine::ContextPriority _contextPriority,
                              RenderEngine::RenderEngineType _renderEngineType)
           : pixelFormat(_pixelFormat),
             imageCacheSize(_imageCacheSize),
-            useColorManagement(_useColorManagement),
             enableProtectedContext(_enableProtectedContext),
             precacheToneMapperShaderOnly(_precacheToneMapperShaderOnly),
             supportsBackgroundBlur(_supportsBackgroundBlur),
@@ -298,10 +283,6 @@
         this->imageCacheSize = imageCacheSize;
         return *this;
     }
-    Builder& setUseColorManagerment(bool useColorManagement) {
-        this->useColorManagement = useColorManagement;
-        return *this;
-    }
     Builder& setEnableProtectedContext(bool enableProtectedContext) {
         this->enableProtectedContext = enableProtectedContext;
         return *this;
@@ -323,16 +304,15 @@
         return *this;
     }
     RenderEngineCreationArgs build() const {
-        return RenderEngineCreationArgs(pixelFormat, imageCacheSize, useColorManagement,
-                                        enableProtectedContext, precacheToneMapperShaderOnly,
-                                        supportsBackgroundBlur, contextPriority, renderEngineType);
+        return RenderEngineCreationArgs(pixelFormat, imageCacheSize, enableProtectedContext,
+                                        precacheToneMapperShaderOnly, supportsBackgroundBlur,
+                                        contextPriority, renderEngineType);
     }
 
 private:
     // 1 means RGBA_8888
     int pixelFormat = 1;
     uint32_t imageCacheSize = 0;
-    bool useColorManagement = true;
     bool enableProtectedContext = false;
     bool precacheToneMapperShaderOnly = false;
     bool supportsBackgroundBlur = false;
diff --git a/libs/renderengine/include/renderengine/Texture.h b/libs/renderengine/include/renderengine/Texture.h
deleted file mode 100644
index c69ace0..0000000
--- a/libs/renderengine/include/renderengine/Texture.h
+++ /dev/null
@@ -1,60 +0,0 @@
-/*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef SF_RENDER_ENGINE_TEXTURE_H
-#define SF_RENDER_ENGINE_TEXTURE_H
-
-#include <stdint.h>
-
-#include <math/mat4.h>
-
-namespace android {
-namespace renderengine {
-
-class Texture {
-public:
-    enum Target { TEXTURE_2D = 0x0DE1, TEXTURE_EXTERNAL = 0x8D65 };
-
-    Texture();
-    Texture(Target textureTarget, uint32_t textureName);
-    ~Texture();
-
-    void init(Target textureTarget, uint32_t textureName);
-
-    void setMatrix(float const* matrix);
-    void setFiltering(bool enabled);
-    void setDimensions(size_t width, size_t height);
-
-    uint32_t getTextureName() const;
-    uint32_t getTextureTarget() const;
-
-    const mat4& getMatrix() const;
-    bool getFiltering() const;
-    size_t getWidth() const;
-    size_t getHeight() const;
-
-private:
-    uint32_t mTextureName;
-    uint32_t mTextureTarget;
-    size_t mWidth;
-    size_t mHeight;
-    bool mFiltering;
-    mat4 mTextureMatrix;
-};
-
-} // namespace renderengine
-} // namespace android
-#endif /* SF_RENDER_ENGINE_TEXTURE_H */
diff --git a/libs/renderengine/include/renderengine/mock/Framebuffer.h b/libs/renderengine/include/renderengine/mock/Framebuffer.h
deleted file mode 100644
index dfb6a4e..0000000
--- a/libs/renderengine/include/renderengine/mock/Framebuffer.h
+++ /dev/null
@@ -1,36 +0,0 @@
-/*
- * Copyright 2018 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include <gmock/gmock.h>
-#include <renderengine/Framebuffer.h>
-
-namespace android {
-namespace renderengine {
-namespace mock {
-
-class Framebuffer : public renderengine::Framebuffer {
-public:
-    Framebuffer();
-    ~Framebuffer() override;
-
-    MOCK_METHOD3(setNativeWindowBuffer, bool(ANativeWindowBuffer*, bool, const bool));
-};
-
-} // namespace mock
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/include/renderengine/mock/Image.h b/libs/renderengine/include/renderengine/mock/Image.h
deleted file mode 100644
index 2b0eed1..0000000
--- a/libs/renderengine/include/renderengine/mock/Image.h
+++ /dev/null
@@ -1,36 +0,0 @@
-/*
- * Copyright 2018 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include <gmock/gmock.h>
-#include <renderengine/Image.h>
-
-namespace android {
-namespace renderengine {
-namespace mock {
-
-class Image : public renderengine::Image {
-public:
-    Image();
-    ~Image() override;
-
-    MOCK_METHOD2(setNativeWindowBuffer, bool(ANativeWindowBuffer* buffer, bool isProtected));
-};
-
-} // namespace mock
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/include/renderengine/mock/RenderEngine.h b/libs/renderengine/include/renderengine/mock/RenderEngine.h
index d3035e2..160006d 100644
--- a/libs/renderengine/include/renderengine/mock/RenderEngine.h
+++ b/libs/renderengine/include/renderengine/mock/RenderEngine.h
@@ -19,9 +19,7 @@
 #include <gmock/gmock.h>
 #include <renderengine/DisplaySettings.h>
 #include <renderengine/LayerSettings.h>
-#include <renderengine/Mesh.h>
 #include <renderengine/RenderEngine.h>
-#include <renderengine/Texture.h>
 #include <ui/Fence.h>
 #include <ui/GraphicBuffer.h>
 #include <ui/Region.h>
@@ -37,9 +35,6 @@
 
     MOCK_METHOD0(primeCache, std::future<void>());
     MOCK_METHOD1(dump, void(std::string&));
-    MOCK_METHOD2(genTextures, void(size_t, uint32_t*));
-    MOCK_METHOD2(deleteTextures, void(size_t, uint32_t const*));
-    MOCK_METHOD1(drawMesh, void(const renderengine::Mesh&));
     MOCK_CONST_METHOD0(getMaxTextureSize, size_t());
     MOCK_CONST_METHOD0(getMaxViewportDims, size_t());
     MOCK_CONST_METHOD0(isProtected, bool());
@@ -47,15 +42,14 @@
     MOCK_METHOD1(useProtectedContext, void(bool));
     MOCK_METHOD0(cleanupPostRender, void());
     MOCK_CONST_METHOD0(canSkipPostRenderCleanup, bool());
-    MOCK_METHOD5(drawLayers,
+    MOCK_METHOD4(drawLayers,
                  ftl::Future<FenceResult>(const DisplaySettings&, const std::vector<LayerSettings>&,
-                                          const std::shared_ptr<ExternalTexture>&, const bool,
+                                          const std::shared_ptr<ExternalTexture>&,
                                           base::unique_fd&&));
-    MOCK_METHOD6(drawLayersInternal,
+    MOCK_METHOD5(drawLayersInternal,
                  void(const std::shared_ptr<std::promise<FenceResult>>&&, const DisplaySettings&,
                       const std::vector<LayerSettings>&, const std::shared_ptr<ExternalTexture>&,
-                      const bool, base::unique_fd&&));
-    MOCK_METHOD0(cleanFramebufferCache, void());
+                      base::unique_fd&&));
     MOCK_METHOD0(getContextPriority, int());
     MOCK_METHOD0(supportsBackgroundBlur, bool());
     MOCK_METHOD1(onActiveDisplaySizeChanged, void(ui::Size));
diff --git a/libs/renderengine/include/renderengine/private/Description.h b/libs/renderengine/include/renderengine/private/Description.h
deleted file mode 100644
index 2873ad7..0000000
--- a/libs/renderengine/include/renderengine/private/Description.h
+++ /dev/null
@@ -1,92 +0,0 @@
-/*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef SF_RENDER_ENGINE_DESCRIPTION_H_
-#define SF_RENDER_ENGINE_DESCRIPTION_H_
-
-#include <renderengine/Texture.h>
-#include <ui/GraphicTypes.h>
-
-namespace android {
-namespace renderengine {
-
-/*
- * This is the structure that holds the state of the rendering engine.
- * This class is used to generate a corresponding GLSL program and set the
- * appropriate uniform.
- */
-struct Description {
-    enum class TransferFunction : int {
-        LINEAR,
-        SRGB,
-        ST2084,
-        HLG, // Hybrid Log-Gamma for HDR.
-    };
-
-    static TransferFunction dataSpaceToTransferFunction(ui::Dataspace dataSpace);
-
-    Description() = default;
-    ~Description() = default;
-
-    bool hasInputTransformMatrix() const;
-    bool hasOutputTransformMatrix() const;
-    bool hasColorMatrix() const;
-    bool hasDisplayColorMatrix() const;
-
-    // whether textures are premultiplied
-    bool isPremultipliedAlpha = false;
-    // whether this layer is marked as opaque
-    bool isOpaque = true;
-
-    // corner radius of the layer
-    float cornerRadius = 0;
-
-    // Size of the rounded rectangle we are cropping to
-    half2 cropSize;
-
-    // Texture this layer uses
-    Texture texture;
-    bool textureEnabled = false;
-
-    // color used when texturing is disabled or when setting alpha.
-    half4 color;
-
-    // transfer functions for the input/output
-    TransferFunction inputTransferFunction = TransferFunction::LINEAR;
-    TransferFunction outputTransferFunction = TransferFunction::LINEAR;
-
-    float displayMaxLuminance;
-    float maxMasteringLuminance;
-    float maxContentLuminance;
-
-    // projection matrix
-    mat4 projectionMatrix;
-
-    // The color matrix will be applied in linear space right before OETF.
-    mat4 colorMatrix;
-    // The display color matrix will be applied in gamma space after OETF
-    mat4 displayColorMatrix;
-    mat4 inputTransformMatrix;
-    mat4 outputTransformMatrix;
-
-    // True if this layer will draw a shadow.
-    bool drawShadows = false;
-};
-
-} // namespace renderengine
-} // namespace android
-
-#endif /* SF_RENDER_ENGINE_DESCRIPTION_H_ */
diff --git a/libs/renderengine/mock/Framebuffer.cpp b/libs/renderengine/mock/Framebuffer.cpp
deleted file mode 100644
index fbdcaab..0000000
--- a/libs/renderengine/mock/Framebuffer.cpp
+++ /dev/null
@@ -1,30 +0,0 @@
-/*
- * Copyright 2018 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <renderengine/mock/Framebuffer.h>
-
-namespace android {
-namespace renderengine {
-namespace mock {
-
-// The Google Mock documentation recommends explicit non-header instantiations
-// for better compile time performance.
-Framebuffer::Framebuffer() = default;
-Framebuffer::~Framebuffer() = default;
-
-} // namespace mock
-} // namespace renderengine
-} // namespace android
diff --git a/libs/renderengine/skia/AutoBackendTexture.cpp b/libs/renderengine/skia/AutoBackendTexture.cpp
index dad3c19..02d1e1e 100644
--- a/libs/renderengine/skia/AutoBackendTexture.cpp
+++ b/libs/renderengine/skia/AutoBackendTexture.cpp
@@ -23,7 +23,8 @@
 #include <SkImage.h>
 #include <include/gpu/ganesh/SkImageGanesh.h>
 #include <include/gpu/ganesh/SkSurfaceGanesh.h>
-
+#include <include/gpu/ganesh/gl/GrGLBackendSurface.h>
+#include <include/gpu/vk/GrVkTypes.h>
 #include <android/hardware_buffer.h>
 #include "ColorSpaces.h"
 #include "log/log_main.h"
@@ -40,13 +41,44 @@
     AHardwareBuffer_Desc desc;
     AHardwareBuffer_describe(buffer, &desc);
     bool createProtectedImage = 0 != (desc.usage & AHARDWAREBUFFER_USAGE_PROTECTED_CONTENT);
-    GrBackendFormat backendFormat =
-            GrAHardwareBufferUtils::GetBackendFormat(context, buffer, desc.format, false);
-    mBackendTexture =
-            GrAHardwareBufferUtils::MakeBackendTexture(context, buffer, desc.width, desc.height,
-                                                       &mDeleteProc, &mUpdateProc, &mImageCtx,
-                                                       createProtectedImage, backendFormat,
-                                                       isOutputBuffer);
+    GrBackendFormat backendFormat;
+
+    GrBackendApi backend = context->backend();
+    if (backend == GrBackendApi::kOpenGL) {
+        backendFormat =
+                GrAHardwareBufferUtils::GetGLBackendFormat(context, desc.format, false);
+        mBackendTexture =
+                GrAHardwareBufferUtils::MakeGLBackendTexture(context,
+                                                             buffer,
+                                                             desc.width,
+                                                             desc.height,
+                                                             &mDeleteProc,
+                                                             &mUpdateProc,
+                                                             &mImageCtx,
+                                                             createProtectedImage,
+                                                             backendFormat,
+                                                             isOutputBuffer);
+    } else if (backend == GrBackendApi::kVulkan) {
+        backendFormat =
+                GrAHardwareBufferUtils::GetVulkanBackendFormat(context,
+                                                               buffer,
+                                                               desc.format,
+                                                               false);
+        mBackendTexture =
+                GrAHardwareBufferUtils::MakeVulkanBackendTexture(context,
+                                                                 buffer,
+                                                                 desc.width,
+                                                                 desc.height,
+                                                                 &mDeleteProc,
+                                                                 &mUpdateProc,
+                                                                 &mImageCtx,
+                                                                 createProtectedImage,
+                                                                 backendFormat,
+                                                                 isOutputBuffer);
+    } else {
+        LOG_ALWAYS_FATAL("Unexpected backend %d", backend);
+    }
+
     mColorType = GrAHardwareBufferUtils::GetSkColorTypeFromBufferFormat(desc.format);
     if (!mBackendTexture.isValid() || !desc.width || !desc.height) {
         LOG_ALWAYS_FATAL("Failed to create a valid texture. [%p]:[%d,%d] isProtected:%d "
@@ -94,7 +126,7 @@
     switch (tex.backend()) {
         case GrBackendApi::kOpenGL: {
             GrGLTextureInfo textureInfo;
-            bool retrievedTextureInfo = tex.getGLTextureInfo(&textureInfo);
+            bool retrievedTextureInfo = GrBackendTextures::GetGLTextureInfo(tex, &textureInfo);
             LOG_ALWAYS_FATAL("%s isTextureValid:%d dataspace:%d"
                              "\n\tGrBackendTexture: (%i x %i) hasMipmaps: %i isProtected: %i "
                              "texType: %i\n\t\tGrGLTextureInfo: success: %i fTarget: %u fFormat: %u"
diff --git a/libs/renderengine/skia/Cache.cpp b/libs/renderengine/skia/Cache.cpp
index f6b9183..9d61d62 100644
--- a/libs/renderengine/skia/Cache.cpp
+++ b/libs/renderengine/skia/Cache.cpp
@@ -29,8 +29,6 @@
 namespace android::renderengine::skia {
 
 namespace {
-// Warming shader cache, not framebuffer cache.
-constexpr bool kUseFrameBufferCache = false;
 
 // clang-format off
 // Any non-identity matrix will do.
@@ -65,9 +63,12 @@
             .geometry =
                     Geometry{
                             .boundaries = rect,
-                            .roundedCornersCrop = rect,
                             .roundedCornersRadius = {50.f, 50.f},
+                            .roundedCornersCrop = rect,
                     },
+            .alpha = 1,
+            // setting this is mandatory for shadows and blurs
+            .skipContentDraw = true,
             // drawShadow ignores alpha
             .shadow =
                     ShadowSettings{
@@ -78,16 +79,13 @@
                             .lightRadius = 2500.0f,
                             .length = 15.f,
                     },
-            // setting this is mandatory for shadows and blurs
-            .skipContentDraw = true,
-            .alpha = 1,
     };
     LayerSettings caster{
             .geometry =
                     Geometry{
                             .boundaries = smallerRect,
-                            .roundedCornersCrop = rect,
                             .roundedCornersRadius = {50.f, 50.f},
+                            .roundedCornersCrop = rect,
                     },
             .source =
                     PixelSource{
@@ -116,8 +114,7 @@
         caster.geometry.positionTransform = transform;
 
         auto layers = std::vector<LayerSettings>{layer, caster};
-        renderengine->drawLayers(display, layers, dstTexture, kUseFrameBufferCache,
-                                 base::unique_fd());
+        renderengine->drawLayers(display, layers, dstTexture, base::unique_fd());
     }
 }
 
@@ -129,10 +126,10 @@
     LayerSettings layer{
             .geometry =
                     Geometry{
+                            .boundaries = rect,
                             // The position transform doesn't matter when the reduced shader mode
                             // in in effect. A matrix transform stage is always included.
                             .positionTransform = mat4(),
-                            .boundaries = rect,
                             .roundedCornersCrop = rect,
                     },
             .source = PixelSource{.buffer =
@@ -154,8 +151,7 @@
                 for (auto alpha : {half(.2f), half(1.0f)}) {
                     layer.alpha = alpha;
                     auto layers = std::vector<LayerSettings>{layer};
-                    renderengine->drawLayers(display, layers, dstTexture, kUseFrameBufferCache,
-                                             base::unique_fd());
+                    renderengine->drawLayers(display, layers, dstTexture, base::unique_fd());
                 }
             }
         }
@@ -183,8 +179,7 @@
         for (float roundedCornersRadius : {0.0f, 50.f}) {
             layer.geometry.roundedCornersRadius = {roundedCornersRadius, roundedCornersRadius};
             auto layers = std::vector<LayerSettings>{layer};
-            renderengine->drawLayers(display, layers, dstTexture, kUseFrameBufferCache,
-                                     base::unique_fd());
+            renderengine->drawLayers(display, layers, dstTexture, base::unique_fd());
         }
     }
 }
@@ -207,8 +202,7 @@
     for (int radius : {9, 60}) {
         layer.backgroundBlurRadius = radius;
         auto layers = std::vector<LayerSettings>{layer};
-        renderengine->drawLayers(display, layers, dstTexture, kUseFrameBufferCache,
-                                 base::unique_fd());
+        renderengine->drawLayers(display, layers, dstTexture, base::unique_fd());
     }
 }
 
@@ -254,8 +248,7 @@
                 for (float alpha : {0.5f, 1.f}) {
                     layer.alpha = alpha;
                     auto layers = std::vector<LayerSettings>{layer};
-                    renderengine->drawLayers(display, layers, dstTexture, kUseFrameBufferCache,
-                                             base::unique_fd());
+                    renderengine->drawLayers(display, layers, dstTexture, base::unique_fd());
                 }
             }
         }
@@ -270,11 +263,11 @@
     LayerSettings layer{
             .geometry =
                     Geometry{
+                            .boundaries = rect,
                             // Note that this flip matrix only makes a difference when clipping,
                             // which happens in this layer because the roundrect crop is just a bit
                             // larger than the layer bounds.
                             .positionTransform = kFlip,
-                            .boundaries = rect,
                             .roundedCornersRadius = {94.2551f, 94.2551f},
                             .roundedCornersCrop = FloatRect(-93.75, 0, displayRect.width() + 93.75,
                                                             displayRect.height()),
@@ -282,17 +275,17 @@
             .source = PixelSource{.buffer =
                                           Buffer{
                                                   .buffer = srcTexture,
-                                                  .maxLuminanceNits = 1000.f,
-                                                  .isOpaque = 0,
                                                   .usePremultipliedAlpha = 1,
+                                                  .isOpaque = 0,
+                                                  .maxLuminanceNits = 1000.f,
                                           }},
-            .sourceDataspace = kOtherDataSpace,
             .alpha = 1,
+            .sourceDataspace = kOtherDataSpace,
 
     };
 
     auto layers = std::vector<LayerSettings>{layer};
-    renderengine->drawLayers(display, layers, dstTexture, kUseFrameBufferCache, base::unique_fd());
+    renderengine->drawLayers(display, layers, dstTexture, base::unique_fd());
 }
 
 static void drawHolePunchLayer(SkiaRenderEngine* renderengine, const DisplaySettings& display,
@@ -303,10 +296,10 @@
     LayerSettings layer{
             .geometry =
                     Geometry{
-                            .positionTransform = kScaleAndTranslate,
                             // the boundaries have to be smaller than the rounded crop so that
                             // clipRRect is used instead of drawRRect
                             .boundaries = small,
+                            .positionTransform = kScaleAndTranslate,
                             .roundedCornersRadius = {50.f, 50.f},
                             .roundedCornersCrop = rect,
                     },
@@ -314,14 +307,14 @@
                     PixelSource{
                             .solidColor = half3(0.f, 0.f, 0.f),
                     },
-            .sourceDataspace = kDestDataSpace,
             .alpha = 0,
+            .sourceDataspace = kDestDataSpace,
             .disableBlending = true,
 
     };
 
     auto layers = std::vector<LayerSettings>{layer};
-    renderengine->drawLayers(display, layers, dstTexture, kUseFrameBufferCache, base::unique_fd());
+    renderengine->drawLayers(display, layers, dstTexture, base::unique_fd());
 }
 
 //
@@ -436,9 +429,7 @@
         };
         auto layers = std::vector<LayerSettings>{layer};
         // call get() to make it synchronous
-        renderengine
-                ->drawLayers(display, layers, dstTexture, kUseFrameBufferCache, base::unique_fd())
-                .get();
+        renderengine->drawLayers(display, layers, dstTexture, base::unique_fd()).get();
 
         const nsecs_t timeAfter = systemTime();
         const float compileTimeMs = static_cast<float>(timeAfter - timeBefore) / 1.0E6;
diff --git a/libs/renderengine/gl/GLExtensions.cpp b/libs/renderengine/skia/GLExtensions.cpp
similarity index 92%
rename from libs/renderengine/gl/GLExtensions.cpp
rename to libs/renderengine/skia/GLExtensions.cpp
index 3dd534e..1d4d35f 100644
--- a/libs/renderengine/gl/GLExtensions.cpp
+++ b/libs/renderengine/skia/GLExtensions.cpp
@@ -23,11 +23,11 @@
 #include <stdio.h>
 #include <stdlib.h>
 
-ANDROID_SINGLETON_STATIC_INSTANCE(android::renderengine::gl::GLExtensions)
+ANDROID_SINGLETON_STATIC_INSTANCE(android::renderengine::skia::GLExtensions)
 
 namespace android {
 namespace renderengine {
-namespace gl {
+namespace skia {
 
 namespace {
 
@@ -68,19 +68,19 @@
 }
 
 char const* GLExtensions::getVendor() const {
-    return mVendor.string();
+    return mVendor.c_str();
 }
 
 char const* GLExtensions::getRenderer() const {
-    return mRenderer.string();
+    return mRenderer.c_str();
 }
 
 char const* GLExtensions::getVersion() const {
-    return mVersion.string();
+    return mVersion.c_str();
 }
 
 char const* GLExtensions::getExtensions() const {
-    return mExtensions.string();
+    return mExtensions.c_str();
 }
 
 void GLExtensions::initWithEGLStrings(char const* eglVersion, char const* eglExtensions) {
@@ -127,13 +127,13 @@
 }
 
 char const* GLExtensions::getEGLVersion() const {
-    return mEGLVersion.string();
+    return mEGLVersion.c_str();
 }
 
 char const* GLExtensions::getEGLExtensions() const {
-    return mEGLExtensions.string();
+    return mEGLExtensions.c_str();
 }
 
-} // namespace gl
+} // namespace skia
 } // namespace renderengine
 } // namespace android
diff --git a/libs/renderengine/gl/GLExtensions.h b/libs/renderengine/skia/GLExtensions.h
similarity index 98%
rename from libs/renderengine/gl/GLExtensions.h
rename to libs/renderengine/skia/GLExtensions.h
index e415ff3..0cb1bda 100644
--- a/libs/renderengine/gl/GLExtensions.h
+++ b/libs/renderengine/skia/GLExtensions.h
@@ -29,7 +29,7 @@
 
 namespace android {
 namespace renderengine {
-namespace gl {
+namespace skia {
 
 class GLExtensions : public Singleton<GLExtensions> {
 public:
@@ -81,7 +81,7 @@
     GLExtensions& operator=(const GLExtensions&);
 };
 
-} // namespace gl
+} // namespace skia
 } // namespace renderengine
 } // namespace android
 
diff --git a/libs/renderengine/skia/SkiaGLRenderEngine.cpp b/libs/renderengine/skia/SkiaGLRenderEngine.cpp
index ff598e7..e253ad5 100644
--- a/libs/renderengine/skia/SkiaGLRenderEngine.cpp
+++ b/libs/renderengine/skia/SkiaGLRenderEngine.cpp
@@ -36,17 +36,26 @@
 #include <memory>
 #include <numeric>
 
-#include "../gl/GLExtensions.h"
+#include "GLExtensions.h"
 #include "log/log_main.h"
 
-bool checkGlError(const char* op, int lineNumber);
-
 namespace android {
 namespace renderengine {
 namespace skia {
 
 using base::StringAppendF;
 
+static bool checkGlError(const char* op, int lineNumber) {
+    bool errorFound = false;
+    GLint error = glGetError();
+    while (error != GL_NO_ERROR) {
+        errorFound = true;
+        error = glGetError();
+        ALOGV("after %s() (line # %d) glError (0x%x)\n", op, lineNumber, error);
+    }
+    return errorFound;
+}
+
 static status_t selectConfigForAttribute(EGLDisplay dpy, EGLint const* attrs, EGLint attribute,
                                          EGLint wanted, EGLConfig* outConfig) {
     EGLint numConfigs = -1, n = 0;
@@ -149,7 +158,7 @@
         LOG_ALWAYS_FATAL("eglQueryString(EGL_EXTENSIONS) failed");
     }
 
-    auto& extensions = gl::GLExtensions::getInstance();
+    auto& extensions = GLExtensions::getInstance();
     extensions.initWithEGLStrings(eglVersion, eglExtensions);
 
     // The code assumes that ES2 or later is available if this extension is
@@ -251,14 +260,13 @@
 SkiaGLRenderEngine::SkiaGLRenderEngine(const RenderEngineCreationArgs& args, EGLDisplay display,
                                        EGLContext ctxt, EGLSurface placeholder,
                                        EGLContext protectedContext, EGLSurface protectedPlaceholder)
-      : SkiaRenderEngine(args.renderEngineType,
-                         static_cast<PixelFormat>(args.pixelFormat),
-                         args.useColorManagement, args.supportsBackgroundBlur),
+      : SkiaRenderEngine(args.renderEngineType, static_cast<PixelFormat>(args.pixelFormat),
+                         args.supportsBackgroundBlur),
         mEGLDisplay(display),
         mEGLContext(ctxt),
         mPlaceholderSurface(placeholder),
         mProtectedEGLContext(protectedContext),
-        mProtectedPlaceholderSurface(protectedPlaceholder) { }
+        mProtectedPlaceholderSurface(protectedPlaceholder) {}
 
 SkiaGLRenderEngine::~SkiaGLRenderEngine() {
     finishRenderingAndAbandonContext();
@@ -343,8 +351,8 @@
 }
 
 bool SkiaGLRenderEngine::waitGpuFence(base::borrowed_fd fenceFd) {
-    if (!gl::GLExtensions::getInstance().hasNativeFenceSync() ||
-        !gl::GLExtensions::getInstance().hasWaitSync()) {
+    if (!GLExtensions::getInstance().hasNativeFenceSync() ||
+        !GLExtensions::getInstance().hasWaitSync()) {
         return false;
     }
 
@@ -379,7 +387,7 @@
 
 base::unique_fd SkiaGLRenderEngine::flush() {
     ATRACE_CALL();
-    if (!gl::GLExtensions::getInstance().hasNativeFenceSync()) {
+    if (!GLExtensions::getInstance().hasNativeFenceSync()) {
         return base::unique_fd();
     }
 
@@ -470,13 +478,13 @@
 
 std::optional<RenderEngine::ContextPriority> SkiaGLRenderEngine::createContextPriority(
         const RenderEngineCreationArgs& args) {
-    if (!gl::GLExtensions::getInstance().hasContextPriority()) {
+    if (!GLExtensions::getInstance().hasContextPriority()) {
         return std::nullopt;
     }
 
     switch (args.contextPriority) {
         case RenderEngine::ContextPriority::REALTIME:
-            if (gl::GLExtensions::getInstance().hasRealtimePriority()) {
+            if (GLExtensions::getInstance().hasRealtimePriority()) {
                 return RenderEngine::ContextPriority::REALTIME;
             } else {
                 ALOGI("Realtime priority unsupported, degrading gracefully to high priority");
@@ -520,7 +528,7 @@
 }
 
 void SkiaGLRenderEngine::appendBackendSpecificInfoToDump(std::string& result) {
-    const gl::GLExtensions& extensions = gl::GLExtensions::getInstance();
+    const GLExtensions& extensions = GLExtensions::getInstance();
     StringAppendF(&result, "\n ------------RE GLES------------\n");
     StringAppendF(&result, "EGL implementation : %s\n", extensions.getEGLVersion());
     StringAppendF(&result, "%s\n", extensions.getEGLExtensions());
diff --git a/libs/renderengine/skia/SkiaRenderEngine.cpp b/libs/renderengine/skia/SkiaRenderEngine.cpp
index 1f4c989..709de0d 100644
--- a/libs/renderengine/skia/SkiaRenderEngine.cpp
+++ b/libs/renderengine/skia/SkiaRenderEngine.cpp
@@ -20,7 +20,6 @@
 
 #include "SkiaRenderEngine.h"
 
-#include <include/gpu/ganesh/SkSurfaceGanesh.h>
 #include <GrBackendSemaphore.h>
 #include <GrContextOptions.h>
 #include <SkBlendMode.h>
@@ -55,13 +54,14 @@
 #include <android-base/stringprintf.h>
 #include <gui/FenceMonitor.h>
 #include <gui/TraceUtils.h>
+#include <include/gpu/ganesh/SkSurfaceGanesh.h>
 #include <pthread.h>
 #include <src/core/SkTraceEventCommon.h>
 #include <sync/sync.h>
 #include <ui/BlurRegion.h>
-#include <ui/DataspaceUtils.h>
 #include <ui/DebugUtils.h>
 #include <ui/GraphicBuffer.h>
+#include <ui/HdrRenderTypeUtils.h>
 #include <utils/Trace.h>
 
 #include <cmath>
@@ -269,10 +269,8 @@
 }
 
 SkiaRenderEngine::SkiaRenderEngine(RenderEngineType type, PixelFormat pixelFormat,
-                                   bool useColorManagement, bool supportsBackgroundBlur)
-      : RenderEngine(type),
-        mDefaultPixelFormat(pixelFormat),
-        mUseColorManagement(useColorManagement) {
+                                   bool supportsBackgroundBlur)
+      : RenderEngine(type), mDefaultPixelFormat(pixelFormat) {
     if (supportsBackgroundBlur) {
         ALOGD("Background Blurs Enabled");
         mBlurFilter = new KawaseBlurFilter();
@@ -398,12 +396,10 @@
     }
     // We don't attempt to map a buffer if the buffer contains protected content. In GL this is
     // important because GPU resources for protected buffers are much more limited. (In Vk we
-    // simply match the existing behavior for protected buffers.)  In Vk, we never cache any
-    // buffers while in a protected context, since Vk cannot share across contexts, and protected
-    // is less common.
+    // simply match the existing behavior for protected buffers.)  We also never cache any
+    // buffers while in a protected context.
     const bool isProtectedBuffer = buffer->getUsage() & GRALLOC_USAGE_PROTECTED;
-    if (isProtectedBuffer ||
-        (mRenderEngineType == RenderEngineType::SKIA_VK_THREADED && isProtected())) {
+    if (isProtectedBuffer || isProtected()) {
         return;
     }
     ATRACE_CALL();
@@ -468,9 +464,8 @@
 
 std::shared_ptr<AutoBackendTexture::LocalRef> SkiaRenderEngine::getOrCreateBackendTexture(
         const sp<GraphicBuffer>& buffer, bool isOutputBuffer) {
-    // Do not lookup the buffer in the cache for protected contexts with the SkiaVk back-end
-    if (mRenderEngineType == RenderEngineType::SKIA_GL_THREADED ||
-        (mRenderEngineType == RenderEngineType::SKIA_VK_THREADED && !isProtected())) {
+    // Do not lookup the buffer in the cache for protected contexts
+    if (!isProtected()) {
         if (const auto& it = mTextureCache.find(buffer->getId()); it != mTextureCache.end()) {
             return it->second;
         }
@@ -652,8 +647,7 @@
 void SkiaRenderEngine::drawLayersInternal(
         const std::shared_ptr<std::promise<FenceResult>>&& resultPromise,
         const DisplaySettings& display, const std::vector<LayerSettings>& layers,
-        const std::shared_ptr<ExternalTexture>& buffer, const bool /*useFramebufferCache*/,
-        base::unique_fd&& bufferFence) {
+        const std::shared_ptr<ExternalTexture>& buffer, base::unique_fd&& bufferFence) {
     ATRACE_FORMAT("%s for %s", __func__, display.namePlusId.c_str());
 
     std::lock_guard<std::mutex> lock(mRenderingMutex);
@@ -926,8 +920,7 @@
         // luminance in linear space, which color pipelines request GAMMA_OETF break
         // without a gamma 2.2 fixup.
         const bool requiresLinearEffect = layer.colorTransform != mat4() ||
-                (mUseColorManagement &&
-                 needsToneMapping(layer.sourceDataspace, display.outputDataspace)) ||
+                (needsToneMapping(layer.sourceDataspace, display.outputDataspace)) ||
                 (dimInLinearSpace && !equalsWithinMargin(1.f, layerDimmingRatio)) ||
                 (!dimInLinearSpace && isExtendedHdr);
 
@@ -938,10 +931,7 @@
             continue;
         }
 
-        // If color management is disabled, then mark the source image with the same colorspace as
-        // the destination surface so that Skia's color management is a no-op.
-        const ui::Dataspace layerDataspace =
-                !mUseColorManagement ? display.outputDataspace : layer.sourceDataspace;
+        const ui::Dataspace layerDataspace = layer.sourceDataspace;
 
         SkPaint paint;
         if (layer.source.buffer.buffer) {
@@ -1031,7 +1021,10 @@
             // Most HDR standards require at least 10-bits of color depth for source content, so we
             // can just extract the transfer function rather than dig into precise gralloc layout.
             // Furthermore, we can assume that the only 8-bit target we support is RGBA8888.
-            const bool requiresDownsample = isHdrDataspace(layer.sourceDataspace) &&
+            const bool requiresDownsample =
+                    getHdrRenderType(layer.sourceDataspace,
+                                     std::optional<ui::PixelFormat>(static_cast<ui::PixelFormat>(
+                                             buffer->getPixelFormat()))) != HdrRenderType::SDR &&
                     buffer->getPixelFormat() == PIXEL_FORMAT_RGBA_8888;
             if (layerDimmingRatio <= kDimmingThreshold || requiresDownsample) {
                 paint.setDither(true);
diff --git a/libs/renderengine/skia/SkiaRenderEngine.h b/libs/renderengine/skia/SkiaRenderEngine.h
index 723e73c..3db0c1b 100644
--- a/libs/renderengine/skia/SkiaRenderEngine.h
+++ b/libs/renderengine/skia/SkiaRenderEngine.h
@@ -59,23 +59,17 @@
 class SkiaRenderEngine : public RenderEngine {
 public:
     static std::unique_ptr<SkiaRenderEngine> create(const RenderEngineCreationArgs& args);
-    SkiaRenderEngine(RenderEngineType type,
-                     PixelFormat pixelFormat,
-                     bool useColorManagement,
-                     bool supportsBackgroundBlur);
+    SkiaRenderEngine(RenderEngineType type, PixelFormat pixelFormat, bool supportsBackgroundBlur);
     ~SkiaRenderEngine() override;
 
     std::future<void> primeCache() override final;
     void cleanupPostRender() override final;
-    void cleanFramebufferCache() override final{ }
     bool supportsBackgroundBlur() override final {
         return mBlurFilter != nullptr;
     }
     void onActiveDisplaySizeChanged(ui::Size size) override final;
     int reportShadersCompiled();
 
-    virtual void genTextures(size_t /*count*/, uint32_t* /*names*/) override final{};
-    virtual void deleteTextures(size_t /*count*/, uint32_t const* /*names*/) override final{};
     virtual void setEnableTracing(bool tracingEnabled) override final;
 
     void useProtectedContext(bool useProtectedContext) override;
@@ -142,7 +136,6 @@
                             const DisplaySettings& display,
                             const std::vector<LayerSettings>& layers,
                             const std::shared_ptr<ExternalTexture>& buffer,
-                            const bool useFramebufferCache,
                             base::unique_fd&& bufferFence) override final;
 
     void dump(std::string& result) override final;
@@ -162,7 +155,6 @@
     sk_sp<SkShader> createRuntimeEffectShader(const RuntimeEffectShaderParameters&);
 
     const PixelFormat mDefaultPixelFormat;
-    const bool mUseColorManagement;
 
     // Identifier used for various mappings of layers to various
     // textures or shaders
diff --git a/libs/renderengine/skia/SkiaVkRenderEngine.cpp b/libs/renderengine/skia/SkiaVkRenderEngine.cpp
index c16586b..6ecc6ab 100644
--- a/libs/renderengine/skia/SkiaVkRenderEngine.cpp
+++ b/libs/renderengine/skia/SkiaVkRenderEngine.cpp
@@ -592,7 +592,7 @@
 
 SkiaVkRenderEngine::SkiaVkRenderEngine(const RenderEngineCreationArgs& args)
       : SkiaRenderEngine(args.renderEngineType, static_cast<PixelFormat>(args.pixelFormat),
-                         args.useColorManagement, args.supportsBackgroundBlur) {}
+                         args.supportsBackgroundBlur) {}
 
 SkiaVkRenderEngine::~SkiaVkRenderEngine() {
     finishRenderingAndAbandonContext();
diff --git a/libs/renderengine/skia/debug/record.sh b/libs/renderengine/skia/debug/record.sh
index e99b7ae..c818c40 100755
--- a/libs/renderengine/skia/debug/record.sh
+++ b/libs/renderengine/skia/debug/record.sh
@@ -16,7 +16,6 @@
   # first time use requires these changes
   adb root
   adb shell setenforce 0
-  adb shell setprop debug.renderengine.backend "skiaglthreaded"
   adb shell stop
   adb shell start
   exit 1;
diff --git a/libs/renderengine/skia/filters/KawaseBlurFilter.cpp b/libs/renderengine/skia/filters/KawaseBlurFilter.cpp
index 7bf2b0c..5c9820c 100644
--- a/libs/renderengine/skia/filters/KawaseBlurFilter.cpp
+++ b/libs/renderengine/skia/filters/KawaseBlurFilter.cpp
@@ -111,9 +111,9 @@
     constexpr int kSampleCount = 1;
     constexpr bool kMipmapped = false;
     constexpr SkSurfaceProps* kProps = nullptr;
-    sk_sp<SkSurface> surface =
-            SkSurfaces::RenderTarget(context, skgpu::Budgeted::kYes, scaledInfo, kSampleCount,
-                                     kTopLeft_GrSurfaceOrigin, kProps, kMipmapped);
+    sk_sp<SkSurface> surface = SkSurfaces::RenderTarget(context, skgpu::Budgeted::kYes, scaledInfo,
+                                                        kSampleCount, kTopLeft_GrSurfaceOrigin,
+                                                        kProps, kMipmapped, input->isProtected());
     LOG_ALWAYS_FATAL_IF(!surface, "%s: Failed to create surface for blurring!", __func__);
     sk_sp<SkImage> tmpBlur = makeImage(surface.get(), &blurBuilder);
 
diff --git a/libs/renderengine/tests/RenderEngineTest.cpp b/libs/renderengine/tests/RenderEngineTest.cpp
index f3f2da8..7dde716 100644
--- a/libs/renderengine/tests/RenderEngineTest.cpp
+++ b/libs/renderengine/tests/RenderEngineTest.cpp
@@ -109,7 +109,6 @@
     virtual renderengine::RenderEngine::RenderEngineType type() = 0;
     virtual std::unique_ptr<renderengine::RenderEngine> createRenderEngine() = 0;
     virtual bool typeSupported() = 0;
-    virtual bool useColorManagement() const = 0;
 };
 
 class SkiaVkRenderEngineFactory : public RenderEngineFactory {
@@ -130,13 +129,11 @@
                 renderengine::RenderEngineCreationArgs::Builder()
                         .setPixelFormat(static_cast<int>(ui::PixelFormat::RGBA_8888))
                         .setImageCacheSize(1)
-                        .setUseColorManagerment(false)
                         .setEnableProtectedContext(false)
                         .setPrecacheToneMapperShaderOnly(false)
                         .setSupportsBackgroundBlur(true)
                         .setContextPriority(renderengine::RenderEngine::ContextPriority::MEDIUM)
                         .setRenderEngineType(type())
-                        .setUseColorManagerment(useColorManagement())
                         .build();
         return renderengine::skia::SkiaVkRenderEngine::create(reCreationArgs);
     }
@@ -144,14 +141,9 @@
     bool typeSupported() override {
         return skia::SkiaVkRenderEngine::canSupportSkiaVkRenderEngine();
     }
-    bool useColorManagement() const override { return false; }
     void skip() { GTEST_SKIP(); }
 };
 
-class SkiaVkCMRenderEngineFactory : public SkiaVkRenderEngineFactory {
-public:
-    bool useColorManagement() const override { return true; }
-};
 class SkiaGLESRenderEngineFactory : public RenderEngineFactory {
 public:
     std::string name() override { return "SkiaGLRenderEngineFactory"; }
@@ -170,13 +162,11 @@
                         .setSupportsBackgroundBlur(true)
                         .setContextPriority(renderengine::RenderEngine::ContextPriority::MEDIUM)
                         .setRenderEngineType(type())
-                        .setUseColorManagerment(useColorManagement())
                         .build();
         return renderengine::skia::SkiaGLRenderEngine::create(reCreationArgs);
     }
 
     bool typeSupported() override { return true; }
-    bool useColorManagement() const override { return false; }
 };
 
 class SkiaGLESCMRenderEngineFactory : public RenderEngineFactory {
@@ -197,13 +187,11 @@
                         .setSupportsBackgroundBlur(true)
                         .setContextPriority(renderengine::RenderEngine::ContextPriority::MEDIUM)
                         .setRenderEngineType(type())
-                        .setUseColorManagerment(useColorManagement())
                         .build();
         return renderengine::skia::SkiaGLRenderEngine::create(reCreationArgs);
     }
 
     bool typeSupported() override { return true; }
-    bool useColorManagement() const override { return true; }
 };
 
 class RenderEngineTest : public ::testing::TestWithParam<std::shared_ptr<RenderEngineFactory>> {
@@ -290,9 +278,6 @@
         if (WRITE_BUFFER_TO_FILE_ON_FAILURE && ::testing::Test::HasFailure()) {
             writeBufferToFile("/data/texture_out_");
         }
-        for (uint32_t texName : mTexNames) {
-            mRE->deleteTextures(1, &texName);
-        }
         const ::testing::TestInfo* const test_info =
                 ::testing::UnitTest::GetInstance()->current_test_info();
         ALOGD("**** Tearing down after %s.%s\n", test_info->test_case_name(), test_info->name());
@@ -505,7 +490,7 @@
     void invokeDraw(const renderengine::DisplaySettings& settings,
                     const std::vector<renderengine::LayerSettings>& layers) {
         ftl::Future<FenceResult> future =
-                mRE->drawLayers(settings, layers, mBuffer, true, base::unique_fd());
+                mRE->drawLayers(settings, layers, mBuffer, base::unique_fd());
         ASSERT_TRUE(future.valid());
 
         auto result = future.get();
@@ -635,8 +620,6 @@
 
     std::unique_ptr<renderengine::RenderEngine> mRE;
     std::shared_ptr<renderengine::ExternalTexture> mBuffer;
-
-    std::vector<uint32_t> mTexNames;
 };
 
 void RenderEngineTest::initializeRenderEngine() {
@@ -680,9 +663,6 @@
     static void fillColor(renderengine::LayerSettings& layer, half r, half g, half b,
                           RenderEngineTest* fixture) {
         const auto buf = fixture->allocateSourceBuffer(1, 1);
-        uint32_t texName;
-        fixture->mRE->genTextures(1, &texName);
-        fixture->mTexNames.push_back(texName);
 
         uint8_t* pixels;
         buf->getBuffer()->lock(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN,
@@ -702,7 +682,6 @@
         buf->getBuffer()->unlock();
 
         layer.source.buffer.buffer = buf;
-        layer.source.buffer.textureName = texName;
         layer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR;
         OpaquenessVariant::setOpaqueBit(layer);
     }
@@ -1251,9 +1230,6 @@
     // Here will allocate a checker board texture, but transform texture
     // coordinates so that only the upper left is applied.
     const auto buf = allocateSourceBuffer(2, 2);
-    uint32_t texName;
-    RenderEngineTest::mRE->genTextures(1, &texName);
-    this->mTexNames.push_back(texName);
 
     uint8_t* pixels;
     buf->getBuffer()->lock(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN,
@@ -1274,7 +1250,6 @@
     buf->getBuffer()->unlock();
 
     layer.source.buffer.buffer = buf;
-    layer.source.buffer.textureName = texName;
     // Transform coordinates to only be inside the red quadrant.
     layer.source.buffer.textureTransform = mat4::scale(vec4(0.2f, 0.2f, 1.f, 1.f));
     layer.alpha = 1.0f;
@@ -1300,9 +1275,6 @@
 
     renderengine::LayerSettings layer;
     const auto buf = allocateSourceBuffer(1, 1);
-    uint32_t texName;
-    RenderEngineTest::mRE->genTextures(1, &texName);
-    this->mTexNames.push_back(texName);
 
     uint8_t* pixels;
     buf->getBuffer()->lock(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN,
@@ -1314,7 +1286,6 @@
     buf->getBuffer()->unlock();
 
     layer.source.buffer.buffer = buf;
-    layer.source.buffer.textureName = texName;
     layer.source.buffer.usePremultipliedAlpha = true;
     layer.alpha = 0.5f;
     layer.geometry.boundaries = Rect(1, 1).toFloatRect();
@@ -1339,9 +1310,6 @@
 
     renderengine::LayerSettings layer;
     const auto buf = allocateSourceBuffer(1, 1);
-    uint32_t texName;
-    RenderEngineTest::mRE->genTextures(1, &texName);
-    this->mTexNames.push_back(texName);
 
     uint8_t* pixels;
     buf->getBuffer()->lock(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN,
@@ -1353,7 +1321,6 @@
     buf->getBuffer()->unlock();
 
     layer.source.buffer.buffer = buf;
-    layer.source.buffer.textureName = texName;
     layer.source.buffer.usePremultipliedAlpha = false;
     layer.alpha = 0.5f;
     layer.geometry.boundaries = Rect(1, 1).toFloatRect();
@@ -1559,9 +1526,7 @@
 
 INSTANTIATE_TEST_SUITE_P(PerRenderEngineType, RenderEngineTest,
                          testing::Values(std::make_shared<SkiaGLESRenderEngineFactory>(),
-                                         std::make_shared<SkiaGLESCMRenderEngineFactory>(),
-                                         std::make_shared<SkiaVkRenderEngineFactory>(),
-                                         std::make_shared<SkiaVkCMRenderEngineFactory>()));
+                                         std::make_shared<SkiaVkRenderEngineFactory>()));
 
 TEST_P(RenderEngineTest, drawLayers_noLayersToDraw) {
     if (!GetParam()->typeSupported()) {
@@ -1645,8 +1610,7 @@
     layer.geometry.boundaries = fullscreenRect().toFloatRect();
     BufferSourceVariant<ForceOpaqueBufferVariant>::fillColor(layer, 1.0f, 0.0f, 0.0f, this);
     layers.push_back(layer);
-    ftl::Future<FenceResult> future =
-            mRE->drawLayers(settings, layers, nullptr, true, base::unique_fd());
+    ftl::Future<FenceResult> future = mRE->drawLayers(settings, layers, nullptr, base::unique_fd());
 
     ASSERT_TRUE(future.valid());
     auto result = future.get();
@@ -1745,7 +1709,7 @@
 TEST_P(RenderEngineTest, drawLayers_fillBufferColorTransform_sourceDataspace) {
     const auto& renderEngineFactory = GetParam();
     // skip for non color management
-    if (!renderEngineFactory->typeSupported() || !renderEngineFactory->useColorManagement()) {
+    if (!renderEngineFactory->typeSupported()) {
         GTEST_SKIP();
     }
 
@@ -1756,7 +1720,7 @@
 TEST_P(RenderEngineTest, drawLayers_fillBufferColorTransform_outputDataspace) {
     const auto& renderEngineFactory = GetParam();
     // skip for non color management
-    if (!renderEngineFactory->typeSupported() || !renderEngineFactory->useColorManagement()) {
+    if (!renderEngineFactory->typeSupported()) {
         GTEST_SKIP();
     }
 
@@ -1895,7 +1859,7 @@
 TEST_P(RenderEngineTest, drawLayers_fillBufferColorTransformAndSourceDataspace_opaqueBufferSource) {
     const auto& renderEngineFactory = GetParam();
     // skip for non color management
-    if (!renderEngineFactory->typeSupported() || !renderEngineFactory->useColorManagement()) {
+    if (!renderEngineFactory->typeSupported()) {
         GTEST_SKIP();
     }
 
@@ -1906,7 +1870,7 @@
 TEST_P(RenderEngineTest, drawLayers_fillBufferColorTransformAndOutputDataspace_opaqueBufferSource) {
     const auto& renderEngineFactory = GetParam();
     // skip for non color management
-    if (!renderEngineFactory->typeSupported() || !renderEngineFactory->useColorManagement()) {
+    if (!renderEngineFactory->typeSupported()) {
         GTEST_SKIP();
     }
 
@@ -2045,7 +2009,7 @@
 TEST_P(RenderEngineTest, drawLayers_fillBufferColorTransformAndSourceDataspace_bufferSource) {
     const auto& renderEngineFactory = GetParam();
     // skip for non color management
-    if (!renderEngineFactory->typeSupported() || !renderEngineFactory->useColorManagement()) {
+    if (!renderEngineFactory->typeSupported()) {
         GTEST_SKIP();
     }
 
@@ -2056,7 +2020,7 @@
 TEST_P(RenderEngineTest, drawLayers_fillBufferColorTransformAndOutputDataspace_bufferSource) {
     const auto& renderEngineFactory = GetParam();
     // skip for non color management
-    if (!renderEngineFactory->typeSupported() || !renderEngineFactory->useColorManagement()) {
+    if (!renderEngineFactory->typeSupported()) {
         GTEST_SKIP();
     }
 
@@ -2298,14 +2262,14 @@
     layers.push_back(layer);
 
     ftl::Future<FenceResult> futureOne =
-            mRE->drawLayers(settings, layers, mBuffer, true, base::unique_fd());
+            mRE->drawLayers(settings, layers, mBuffer, base::unique_fd());
     ASSERT_TRUE(futureOne.valid());
     auto resultOne = futureOne.get();
     ASSERT_TRUE(resultOne.ok());
     auto fenceOne = resultOne.value();
 
     ftl::Future<FenceResult> futureTwo =
-            mRE->drawLayers(settings, layers, mBuffer, true, base::unique_fd(fenceOne->dup()));
+            mRE->drawLayers(settings, layers, mBuffer, base::unique_fd(fenceOne->dup()));
     ASSERT_TRUE(futureTwo.valid());
     auto resultTwo = futureTwo.get();
     ASSERT_TRUE(resultTwo.ok());
@@ -2592,10 +2556,6 @@
         GTEST_SKIP();
     }
 
-    if (!GetParam()->useColorManagement()) {
-        GTEST_SKIP();
-    }
-
     initializeRenderEngine();
 
     const ui::Dataspace dataspace = ui::Dataspace::V0_SRGB;
@@ -3017,15 +2977,11 @@
     std::vector<renderengine::LayerSettings> layers{greenLayer};
     invokeDraw(display, layers);
 
-    if (GetParam()->useColorManagement()) {
-        expectBufferColor(rect, 117, 251, 76, 255);
-    } else {
-        expectBufferColor(rect, 0, 255, 0, 255);
-    }
+    expectBufferColor(rect, 117, 251, 76, 255);
 }
 
 TEST_P(RenderEngineTest, test_tonemapPQMatches) {
-    if (!GetParam()->typeSupported() || !GetParam()->useColorManagement()) {
+    if (!GetParam()->typeSupported()) {
         GTEST_SKIP();
     }
 
@@ -3042,7 +2998,7 @@
 }
 
 TEST_P(RenderEngineTest, test_tonemapHLGMatches) {
-    if (!GetParam()->typeSupported() || !GetParam()->useColorManagement()) {
+    if (!GetParam()->typeSupported()) {
         GTEST_SKIP();
     }
 
@@ -3262,9 +3218,9 @@
         fut.wait();
     }
 
-    const int minimumExpectedShadersCompiled = GetParam()->useColorManagement() ? 60 : 30;
+    static constexpr int kMinimumExpectedShadersCompiled = 60;
     ASSERT_GT(static_cast<skia::SkiaGLRenderEngine*>(mRE.get())->reportShadersCompiled(),
-              minimumExpectedShadersCompiled);
+              kMinimumExpectedShadersCompiled);
 }
 } // namespace renderengine
 } // namespace android
diff --git a/libs/renderengine/tests/RenderEngineThreadedTest.cpp b/libs/renderengine/tests/RenderEngineThreadedTest.cpp
index fe3a16d..475dc15 100644
--- a/libs/renderengine/tests/RenderEngineThreadedTest.cpp
+++ b/libs/renderengine/tests/RenderEngineThreadedTest.cpp
@@ -36,7 +36,7 @@
     void SetUp() override {
         mThreadedRE = renderengine::threaded::RenderEngineThreaded::create(
                 [this]() { return std::unique_ptr<renderengine::RenderEngine>(mRenderEngine); },
-                renderengine::RenderEngine::RenderEngineType::THREADED);
+                renderengine::RenderEngine::RenderEngineType::SKIA_GL_THREADED);
     }
 
     std::unique_ptr<renderengine::threaded::RenderEngineThreaded> mThreadedRE;
@@ -57,18 +57,6 @@
     mThreadedRE->getContextPriority();
 }
 
-TEST_F(RenderEngineThreadedTest, genTextures) {
-    uint32_t texName;
-    EXPECT_CALL(*mRenderEngine, genTextures(1, &texName));
-    mThreadedRE->genTextures(1, &texName);
-}
-
-TEST_F(RenderEngineThreadedTest, deleteTextures) {
-    uint32_t texName;
-    EXPECT_CALL(*mRenderEngine, deleteTextures(1, &texName));
-    mThreadedRE->deleteTextures(1, &texName);
-}
-
 TEST_F(RenderEngineThreadedTest, getMaxTextureSize_returns20) {
     size_t size = 20;
     EXPECT_CALL(*mRenderEngine, getMaxTextureSize()).WillOnce(Return(size));
@@ -155,11 +143,11 @@
             .WillOnce([&](const std::shared_ptr<std::promise<FenceResult>>&& resultPromise,
                           const renderengine::DisplaySettings&,
                           const std::vector<renderengine::LayerSettings>&,
-                          const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+                          const std::shared_ptr<renderengine::ExternalTexture>&,
                           base::unique_fd&&) { resultPromise->set_value(Fence::NO_FENCE); });
 
     ftl::Future<FenceResult> future =
-            mThreadedRE->drawLayers(settings, layers, buffer, false, std::move(bufferFence));
+            mThreadedRE->drawLayers(settings, layers, buffer, std::move(bufferFence));
     ASSERT_TRUE(future.valid());
     auto result = future.get();
     ASSERT_TRUE(result.ok());
@@ -188,11 +176,11 @@
             .WillOnce([&](const std::shared_ptr<std::promise<FenceResult>>&& resultPromise,
                           const renderengine::DisplaySettings&,
                           const std::vector<renderengine::LayerSettings>&,
-                          const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+                          const std::shared_ptr<renderengine::ExternalTexture>&,
                           base::unique_fd&&) { resultPromise->set_value(Fence::NO_FENCE); });
 
     ftl::Future<FenceResult> future =
-            mThreadedRE->drawLayers(settings, layers, buffer, false, std::move(bufferFence));
+            mThreadedRE->drawLayers(settings, layers, buffer, std::move(bufferFence));
     ASSERT_TRUE(future.valid());
     auto result = future.get();
     ASSERT_TRUE(result.ok());
@@ -216,11 +204,11 @@
             .WillOnce([&](const std::shared_ptr<std::promise<FenceResult>>&& resultPromise,
                           const renderengine::DisplaySettings&,
                           const std::vector<renderengine::LayerSettings>&,
-                          const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+                          const std::shared_ptr<renderengine::ExternalTexture>&,
                           base::unique_fd&&) { resultPromise->set_value(Fence::NO_FENCE); });
 
     ftl::Future<FenceResult> future =
-            mThreadedRE->drawLayers(settings, layers, buffer, false, std::move(bufferFence));
+            mThreadedRE->drawLayers(settings, layers, buffer, std::move(bufferFence));
     ASSERT_TRUE(future.valid());
     auto result = future.get();
     ASSERT_TRUE(result.ok());
diff --git a/libs/renderengine/threaded/RenderEngineThreaded.cpp b/libs/renderengine/threaded/RenderEngineThreaded.cpp
index 6a1561a..2cb66cb 100644
--- a/libs/renderengine/threaded/RenderEngineThreaded.cpp
+++ b/libs/renderengine/threaded/RenderEngineThreaded.cpp
@@ -27,8 +27,6 @@
 #include <processgroup/processgroup.h>
 #include <utils/Trace.h>
 
-#include "gl/GLESRenderEngine.h"
-
 using namespace std::chrono_literals;
 
 namespace android {
@@ -175,46 +173,6 @@
     result.assign(resultFuture.get());
 }
 
-void RenderEngineThreaded::genTextures(size_t count, uint32_t* names) {
-    ATRACE_CALL();
-    // This is a no-op in SkiaRenderEngine.
-    if (getRenderEngineType() != RenderEngineType::THREADED) {
-        return;
-    }
-    std::promise<void> resultPromise;
-    std::future<void> resultFuture = resultPromise.get_future();
-    {
-        std::lock_guard lock(mThreadMutex);
-        mFunctionCalls.push([&resultPromise, count, names](renderengine::RenderEngine& instance) {
-            ATRACE_NAME("REThreaded::genTextures");
-            instance.genTextures(count, names);
-            resultPromise.set_value();
-        });
-    }
-    mCondition.notify_one();
-    resultFuture.wait();
-}
-
-void RenderEngineThreaded::deleteTextures(size_t count, uint32_t const* names) {
-    ATRACE_CALL();
-    // This is a no-op in SkiaRenderEngine.
-    if (getRenderEngineType() != RenderEngineType::THREADED) {
-        return;
-    }
-    std::promise<void> resultPromise;
-    std::future<void> resultFuture = resultPromise.get_future();
-    {
-        std::lock_guard lock(mThreadMutex);
-        mFunctionCalls.push([&resultPromise, count, &names](renderengine::RenderEngine& instance) {
-            ATRACE_NAME("REThreaded::deleteTextures");
-            instance.deleteTextures(count, names);
-            resultPromise.set_value();
-        });
-    }
-    mCondition.notify_one();
-    resultFuture.wait();
-}
-
 void RenderEngineThreaded::mapExternalTextureBuffer(const sp<GraphicBuffer>& buffer,
                                                     bool isRenderable) {
     ATRACE_CALL();
@@ -285,48 +243,32 @@
 void RenderEngineThreaded::drawLayersInternal(
         const std::shared_ptr<std::promise<FenceResult>>&& resultPromise,
         const DisplaySettings& display, const std::vector<LayerSettings>& layers,
-        const std::shared_ptr<ExternalTexture>& buffer, const bool useFramebufferCache,
-        base::unique_fd&& bufferFence) {
+        const std::shared_ptr<ExternalTexture>& buffer, base::unique_fd&& bufferFence) {
     resultPromise->set_value(Fence::NO_FENCE);
     return;
 }
 
 ftl::Future<FenceResult> RenderEngineThreaded::drawLayers(
         const DisplaySettings& display, const std::vector<LayerSettings>& layers,
-        const std::shared_ptr<ExternalTexture>& buffer, const bool useFramebufferCache,
-        base::unique_fd&& bufferFence) {
+        const std::shared_ptr<ExternalTexture>& buffer, base::unique_fd&& bufferFence) {
     ATRACE_CALL();
     const auto resultPromise = std::make_shared<std::promise<FenceResult>>();
     std::future<FenceResult> resultFuture = resultPromise->get_future();
     int fd = bufferFence.release();
     {
         std::lock_guard lock(mThreadMutex);
-        mFunctionCalls.push([resultPromise, display, layers, buffer, useFramebufferCache,
-                             fd](renderengine::RenderEngine& instance) {
-            ATRACE_NAME("REThreaded::drawLayers");
-            instance.updateProtectedContext(layers, buffer);
-            instance.drawLayersInternal(std::move(resultPromise), display, layers, buffer,
-                                        useFramebufferCache, base::unique_fd(fd));
-        });
+        mFunctionCalls.push(
+                [resultPromise, display, layers, buffer, fd](renderengine::RenderEngine& instance) {
+                    ATRACE_NAME("REThreaded::drawLayers");
+                    instance.updateProtectedContext(layers, buffer);
+                    instance.drawLayersInternal(std::move(resultPromise), display, layers, buffer,
+                                                base::unique_fd(fd));
+                });
     }
     mCondition.notify_one();
     return resultFuture;
 }
 
-void RenderEngineThreaded::cleanFramebufferCache() {
-    ATRACE_CALL();
-    // This function is designed so it can run asynchronously, so we do not need to wait
-    // for the futures.
-    {
-        std::lock_guard lock(mThreadMutex);
-        mFunctionCalls.push([](renderengine::RenderEngine& instance) {
-            ATRACE_NAME("REThreaded::cleanFramebufferCache");
-            instance.cleanFramebufferCache();
-        });
-    }
-    mCondition.notify_one();
-}
-
 int RenderEngineThreaded::getContextPriority() {
     std::promise<int> resultPromise;
     std::future<int> resultFuture = resultPromise.get_future();
diff --git a/libs/renderengine/threaded/RenderEngineThreaded.h b/libs/renderengine/threaded/RenderEngineThreaded.h
index 6eb108e..43ec011 100644
--- a/libs/renderengine/threaded/RenderEngineThreaded.h
+++ b/libs/renderengine/threaded/RenderEngineThreaded.h
@@ -46,8 +46,6 @@
 
     void dump(std::string& result) override;
 
-    void genTextures(size_t count, uint32_t* names) override;
-    void deleteTextures(size_t count, uint32_t const* names) override;
     size_t getMaxTextureSize() const override;
     size_t getMaxViewportDims() const override;
 
@@ -57,10 +55,8 @@
     ftl::Future<FenceResult> drawLayers(const DisplaySettings& display,
                                         const std::vector<LayerSettings>& layers,
                                         const std::shared_ptr<ExternalTexture>& buffer,
-                                        const bool useFramebufferCache,
                                         base::unique_fd&& bufferFence) override;
 
-    void cleanFramebufferCache() override;
     int getContextPriority() override;
     bool supportsBackgroundBlur() override;
     void onActiveDisplaySizeChanged(ui::Size size) override;
@@ -75,7 +71,7 @@
                             const DisplaySettings& display,
                             const std::vector<LayerSettings>& layers,
                             const std::shared_ptr<ExternalTexture>& buffer,
-                            const bool useFramebufferCache, base::unique_fd&& bufferFence) override;
+                            base::unique_fd&& bufferFence) override;
 
 private:
     void threadMain(CreateInstanceFactory factory);
diff --git a/libs/sensor/Sensor.cpp b/libs/sensor/Sensor.cpp
index b6ea77d..9127b37 100644
--- a/libs/sensor/Sensor.cpp
+++ b/libs/sensor/Sensor.cpp
@@ -74,7 +74,7 @@
         if (hwSensor.maxDelay > INT_MAX) {
             // Max delay is declared as a 64 bit integer for 64 bit architectures. But it should
             // always fit in a 32 bit integer, log error and cap it to INT_MAX.
-            ALOGE("Sensor maxDelay overflow error %s %" PRId64, mName.string(),
+            ALOGE("Sensor maxDelay overflow error %s %" PRId64, mName.c_str(),
                   static_cast<int64_t>(hwSensor.maxDelay));
             mMaxDelay = INT_MAX;
         } else {
@@ -335,7 +335,7 @@
         if (actualReportingMode != expectedReportingMode) {
             ALOGE("Reporting Mode incorrect: sensor %s handle=%#010" PRIx32 " type=%" PRId32 " "
                    "actual=%d expected=%d",
-                   mName.string(), mHandle, mType, actualReportingMode, expectedReportingMode);
+                   mName.c_str(), mHandle, mType, actualReportingMode, expectedReportingMode);
         }
     }
 
@@ -613,7 +613,7 @@
         const String8& string8) {
     uint32_t len = static_cast<uint32_t>(string8.length());
     FlattenableUtils::write(buffer, size, len);
-    memcpy(static_cast<char*>(buffer), string8.string(), len);
+    memcpy(static_cast<char*>(buffer), string8.c_str(), len);
     FlattenableUtils::advance(buffer, size, len);
     size -= FlattenableUtils::align<4>(buffer);
 }
diff --git a/libs/shaders/tests/Android.bp b/libs/shaders/tests/Android.bp
index 1e4f45a..5639d74 100644
--- a/libs/shaders/tests/Android.bp
+++ b/libs/shaders/tests/Android.bp
@@ -37,6 +37,7 @@
     shared_libs: [
         "android.hardware.graphics.common@1.2",
         "libnativewindow",
+        "libbase",
     ],
     static_libs: [
         "libarect",
diff --git a/libs/tonemap/tests/Android.bp b/libs/tonemap/tests/Android.bp
index 2abf515..5c5fc6c 100644
--- a/libs/tonemap/tests/Android.bp
+++ b/libs/tonemap/tests/Android.bp
@@ -36,6 +36,7 @@
     ],
     shared_libs: [
         "libnativewindow",
+        "libbase",
     ],
     static_libs: [
         "libmath",
diff --git a/libs/ui/Fence.cpp b/libs/ui/Fence.cpp
index cc96f83..4be0a3a 100644
--- a/libs/ui/Fence.cpp
+++ b/libs/ui/Fence.cpp
@@ -115,7 +115,7 @@
 
 sp<Fence> Fence::merge(const String8& name, const sp<Fence>& f1,
         const sp<Fence>& f2) {
-    return merge(name.string(), f1, f2);
+    return merge(name.c_str(), f1, f2);
 }
 
 int Fence::dup() const {
diff --git a/libs/ui/include_types/ui/DataspaceUtils.h b/libs/ui/include_types/ui/DataspaceUtils.h
deleted file mode 100644
index a461cb4..0000000
--- a/libs/ui/include_types/ui/DataspaceUtils.h
+++ /dev/null
@@ -1,29 +0,0 @@
-/*
- * Copyright 2021 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include <ui/GraphicTypes.h>
-
-namespace android {
-
-inline bool isHdrDataspace(ui::Dataspace dataspace) {
-    const auto transfer = dataspace & HAL_DATASPACE_TRANSFER_MASK;
-
-    return transfer == HAL_DATASPACE_TRANSFER_ST2084 || transfer == HAL_DATASPACE_TRANSFER_HLG;
-}
-
-} // namespace android
\ No newline at end of file
diff --git a/libs/ui/include_types/ui/HdrRenderTypeUtils.h b/libs/ui/include_types/ui/HdrRenderTypeUtils.h
new file mode 100644
index 0000000..b0af878
--- /dev/null
+++ b/libs/ui/include_types/ui/HdrRenderTypeUtils.h
@@ -0,0 +1,64 @@
+/*
+ * Copyright 2021 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include <ui/GraphicTypes.h>
+
+namespace android {
+
+enum class HdrRenderType {
+    SDR,         // just render to SDR
+    DISPLAY_HDR, // HDR by extended brightness
+    GENERIC_HDR  // tonemapped HDR
+};
+
+/***
+ * A helper function to classify how we treat the result based on params.
+ *
+ * @param dataspace the dataspace
+ * @param pixelFormat optional, in case there is no source buffer.
+ * @param hdrSdrRatio default is 1.f, render engine side doesn't take care of it.
+ * @return HdrRenderType
+ */
+inline HdrRenderType getHdrRenderType(ui::Dataspace dataspace,
+                                      std::optional<ui::PixelFormat> pixelFormat,
+                                      float hdrSdrRatio = 1.f) {
+    const auto transfer = dataspace & HAL_DATASPACE_TRANSFER_MASK;
+    const auto range = dataspace & HAL_DATASPACE_RANGE_MASK;
+
+    if (transfer == HAL_DATASPACE_TRANSFER_ST2084 || transfer == HAL_DATASPACE_TRANSFER_HLG) {
+        return HdrRenderType::GENERIC_HDR;
+    }
+
+    static const auto BT2020_LINEAR_EXT = static_cast<ui::Dataspace>(HAL_DATASPACE_STANDARD_BT2020 |
+                                                                     HAL_DATASPACE_TRANSFER_LINEAR |
+                                                                     HAL_DATASPACE_RANGE_EXTENDED);
+
+    if ((dataspace == BT2020_LINEAR_EXT || dataspace == ui::Dataspace::V0_SCRGB) &&
+        pixelFormat.has_value() && pixelFormat.value() == ui::PixelFormat::RGBA_FP16) {
+        return HdrRenderType::GENERIC_HDR;
+    }
+
+    // Extended range layer with an hdr/sdr ratio of > 1.01f can "self-promote" to HDR.
+    if (range == HAL_DATASPACE_RANGE_EXTENDED && hdrSdrRatio > 1.01f) {
+        return HdrRenderType::DISPLAY_HDR;
+    }
+
+    return HdrRenderType::SDR;
+}
+
+} // namespace android
\ No newline at end of file
diff --git a/libs/ui/tests/Android.bp b/libs/ui/tests/Android.bp
index 831b64d..8ce017d 100644
--- a/libs/ui/tests/Android.bp
+++ b/libs/ui/tests/Android.bp
@@ -164,9 +164,9 @@
 }
 
 cc_test {
-    name: "DataspaceUtils_test",
+    name: "HdrRenderTypeUtils_test",
     shared_libs: ["libui"],
-    srcs: ["DataspaceUtils_test.cpp"],
+    srcs: ["HdrRenderTypeUtils_test.cpp"],
     cflags: [
         "-Wall",
         "-Werror",
diff --git a/libs/ui/tests/DataspaceUtils_test.cpp b/libs/ui/tests/DataspaceUtils_test.cpp
deleted file mode 100644
index 3e09671..0000000
--- a/libs/ui/tests/DataspaceUtils_test.cpp
+++ /dev/null
@@ -1,53 +0,0 @@
-/*
- * Copyright 2021 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#undef LOG_TAG
-#define LOG_TAG "DataspaceUtilsTest"
-
-#include <gtest/gtest.h>
-#include <ui/DataspaceUtils.h>
-
-namespace android {
-
-class DataspaceUtilsTest : public testing::Test {};
-
-TEST_F(DataspaceUtilsTest, isHdrDataspace) {
-    EXPECT_TRUE(isHdrDataspace(ui::Dataspace::BT2020_ITU_HLG));
-    EXPECT_TRUE(isHdrDataspace(ui::Dataspace::BT2020_ITU_PQ));
-    EXPECT_TRUE(isHdrDataspace(ui::Dataspace::BT2020_PQ));
-    EXPECT_TRUE(isHdrDataspace(ui::Dataspace::BT2020_HLG));
-
-    EXPECT_FALSE(isHdrDataspace(ui::Dataspace::V0_SRGB_LINEAR));
-    // scRGB defines a very wide gamut but not an expanded luminance range
-    EXPECT_FALSE(isHdrDataspace(ui::Dataspace::V0_SCRGB_LINEAR));
-    EXPECT_FALSE(isHdrDataspace(ui::Dataspace::V0_SRGB));
-    EXPECT_FALSE(isHdrDataspace(ui::Dataspace::V0_SCRGB));
-    EXPECT_FALSE(isHdrDataspace(ui::Dataspace::V0_JFIF));
-    EXPECT_FALSE(isHdrDataspace(ui::Dataspace::V0_BT601_625));
-    EXPECT_FALSE(isHdrDataspace(ui::Dataspace::V0_BT601_525));
-    EXPECT_FALSE(isHdrDataspace(ui::Dataspace::V0_BT709));
-    EXPECT_FALSE(isHdrDataspace(ui::Dataspace::DCI_P3_LINEAR));
-    EXPECT_FALSE(isHdrDataspace(ui::Dataspace::DCI_P3));
-    EXPECT_FALSE(isHdrDataspace(ui::Dataspace::DISPLAY_P3_LINEAR));
-    EXPECT_FALSE(isHdrDataspace(ui::Dataspace::DISPLAY_P3));
-    EXPECT_FALSE(isHdrDataspace(ui::Dataspace::ADOBE_RGB));
-    EXPECT_FALSE(isHdrDataspace(ui::Dataspace::BT2020_LINEAR));
-    EXPECT_FALSE(isHdrDataspace(ui::Dataspace::BT2020));
-    EXPECT_FALSE(isHdrDataspace(ui::Dataspace::BT2020_ITU));
-    EXPECT_FALSE(isHdrDataspace(ui::Dataspace::DISPLAY_BT2020));
-}
-
-} // namespace android
diff --git a/libs/ui/tests/HdrRenderTypeUtils_test.cpp b/libs/ui/tests/HdrRenderTypeUtils_test.cpp
new file mode 100644
index 0000000..efe819d
--- /dev/null
+++ b/libs/ui/tests/HdrRenderTypeUtils_test.cpp
@@ -0,0 +1,65 @@
+/*
+ * Copyright 2021 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#undef LOG_TAG
+#define LOG_TAG "HdrRenderTypeUtilsTest"
+
+#include <gtest/gtest.h>
+#include <ui/HdrRenderTypeUtils.h>
+
+namespace android {
+
+class HdrRenderTypeUtilsTest : public testing::Test {};
+
+TEST_F(HdrRenderTypeUtilsTest, getHdrRenderType) {
+    EXPECT_EQ(getHdrRenderType(ui::Dataspace::BT2020_ITU_HLG, std::nullopt),
+              HdrRenderType::GENERIC_HDR);
+    EXPECT_EQ(getHdrRenderType(ui::Dataspace::BT2020_ITU_PQ, std::nullopt),
+              HdrRenderType::GENERIC_HDR);
+    EXPECT_EQ(getHdrRenderType(ui::Dataspace::BT2020_PQ, std::nullopt), HdrRenderType::GENERIC_HDR);
+    EXPECT_EQ(getHdrRenderType(ui::Dataspace::BT2020_HLG, std::nullopt),
+              HdrRenderType::GENERIC_HDR);
+    EXPECT_EQ(getHdrRenderType(ui::Dataspace::V0_SCRGB,
+                               std::optional<ui::PixelFormat>(ui::PixelFormat::RGBA_FP16)),
+              HdrRenderType::GENERIC_HDR);
+    EXPECT_EQ(getHdrRenderType(ui::Dataspace::V0_SCRGB,
+                               std::optional<ui::PixelFormat>(ui::PixelFormat::RGBA_8888), 2.f),
+              HdrRenderType::DISPLAY_HDR);
+    EXPECT_EQ(getHdrRenderType(ui::Dataspace::V0_SCRGB_LINEAR,
+                               std::optional<ui::PixelFormat>(ui::PixelFormat::RGBA_8888), 2.f),
+              HdrRenderType::DISPLAY_HDR);
+
+    EXPECT_EQ(getHdrRenderType(ui::Dataspace::V0_SRGB_LINEAR, std::nullopt), HdrRenderType::SDR);
+    // scRGB defines a very wide gamut but not an expanded luminance range
+    EXPECT_EQ(getHdrRenderType(ui::Dataspace::V0_SCRGB_LINEAR, std::nullopt), HdrRenderType::SDR);
+    EXPECT_EQ(getHdrRenderType(ui::Dataspace::V0_SCRGB, std::nullopt), HdrRenderType::SDR);
+    EXPECT_EQ(getHdrRenderType(ui::Dataspace::V0_SRGB, std::nullopt), HdrRenderType::SDR);
+    EXPECT_EQ(getHdrRenderType(ui::Dataspace::V0_JFIF, std::nullopt), HdrRenderType::SDR);
+    EXPECT_EQ(getHdrRenderType(ui::Dataspace::V0_BT601_625, std::nullopt), HdrRenderType::SDR);
+    EXPECT_EQ(getHdrRenderType(ui::Dataspace::V0_BT601_525, std::nullopt), HdrRenderType::SDR);
+    EXPECT_EQ(getHdrRenderType(ui::Dataspace::V0_BT709, std::nullopt), HdrRenderType::SDR);
+    EXPECT_EQ(getHdrRenderType(ui::Dataspace::DCI_P3_LINEAR, std::nullopt), HdrRenderType::SDR);
+    EXPECT_EQ(getHdrRenderType(ui::Dataspace::DCI_P3, std::nullopt), HdrRenderType::SDR);
+    EXPECT_EQ(getHdrRenderType(ui::Dataspace::DISPLAY_P3_LINEAR, std::nullopt), HdrRenderType::SDR);
+    EXPECT_EQ(getHdrRenderType(ui::Dataspace::DISPLAY_P3, std::nullopt), HdrRenderType::SDR);
+    EXPECT_EQ(getHdrRenderType(ui::Dataspace::ADOBE_RGB, std::nullopt), HdrRenderType::SDR);
+    EXPECT_EQ(getHdrRenderType(ui::Dataspace::BT2020_LINEAR, std::nullopt), HdrRenderType::SDR);
+    EXPECT_EQ(getHdrRenderType(ui::Dataspace::BT2020, std::nullopt), HdrRenderType::SDR);
+    EXPECT_EQ(getHdrRenderType(ui::Dataspace::BT2020_ITU, std::nullopt), HdrRenderType::SDR);
+    EXPECT_EQ(getHdrRenderType(ui::Dataspace::DISPLAY_BT2020, std::nullopt), HdrRenderType::SDR);
+}
+
+} // namespace android
diff --git a/libs/ultrahdr/fuzzer/ultrahdr_enc_fuzzer.cpp b/libs/ultrahdr/fuzzer/ultrahdr_enc_fuzzer.cpp
index bf9b031..2d59e8b 100644
--- a/libs/ultrahdr/fuzzer/ultrahdr_enc_fuzzer.cpp
+++ b/libs/ultrahdr/fuzzer/ultrahdr_enc_fuzzer.cpp
@@ -161,10 +161,8 @@
                 fillP010Buffer(bufferUVHdr.get(), width, height / 2, uvStride);
             }
         } else {
-            size_t map_width = static_cast<size_t>(
-                    floor((width + kMapDimensionScaleFactor - 1) / kMapDimensionScaleFactor));
-            size_t map_height = static_cast<size_t>(
-                    floor((height + kMapDimensionScaleFactor - 1) / kMapDimensionScaleFactor));
+            size_t map_width = width / kMapDimensionScaleFactor;
+            size_t map_height = height / kMapDimensionScaleFactor;
             // init 400 image
             grayImg.width = map_width;
             grayImg.height = map_height;
@@ -207,7 +205,7 @@
                 fill420Buffer(bufferYSdr.get(), width, height, yStride);
                 size_t yuv420UVSize = uvStride * yuv420Img.height / 2 * 2;
                 bufferUVSdr = std::make_unique<uint8_t[]>(yuv420UVSize);
-                yuv420Img.chroma_data = bufferYSdr.get();
+                yuv420Img.chroma_data = bufferUVSdr.get();
                 yuv420Img.chroma_stride = uvStride;
                 fill420Buffer(bufferUVSdr.get(), width / 2, height / 2, uvStride);
                 fill420Buffer(bufferUVSdr.get() + uvStride * height / 2, width / 2, height / 2,
diff --git a/libs/ultrahdr/jpegr.cpp b/libs/ultrahdr/jpegr.cpp
index 55333b3..f27bd2d 100644
--- a/libs/ultrahdr/jpegr.cpp
+++ b/libs/ultrahdr/jpegr.cpp
@@ -801,10 +801,8 @@
 
   size_t image_width = yuv420_image_ptr->width;
   size_t image_height = yuv420_image_ptr->height;
-  size_t map_width = static_cast<size_t>(
-          floor((image_width + kMapDimensionScaleFactor - 1) / kMapDimensionScaleFactor));
-  size_t map_height = static_cast<size_t>(
-          floor((image_height + kMapDimensionScaleFactor - 1) / kMapDimensionScaleFactor));
+  size_t map_width = image_width / kMapDimensionScaleFactor;
+  size_t map_height = image_height / kMapDimensionScaleFactor;
 
   dest->data = new uint8_t[map_width * map_height];
   dest->width = map_width;
@@ -987,10 +985,8 @@
   // TODO: remove once map scaling factor is computed based on actual map dims
   size_t image_width = yuv420_image_ptr->width;
   size_t image_height = yuv420_image_ptr->height;
-  size_t map_width = static_cast<size_t>(
-          floor((image_width + kMapDimensionScaleFactor - 1) / kMapDimensionScaleFactor));
-  size_t map_height = static_cast<size_t>(
-          floor((image_height + kMapDimensionScaleFactor - 1) / kMapDimensionScaleFactor));
+  size_t map_width = image_width / kMapDimensionScaleFactor;
+  size_t map_height = image_height / kMapDimensionScaleFactor;
   if (map_width != gainmap_image_ptr->width || map_height != gainmap_image_ptr->height) {
     ALOGE("gain map dimensions and primary image dimensions are not to scale, computed gain map "
           "resolution is %dx%d, received gain map resolution is %dx%d",
diff --git a/services/gpuservice/GpuService.cpp b/services/gpuservice/GpuService.cpp
index 4a08c11..48d793a 100644
--- a/services/gpuservice/GpuService.cpp
+++ b/services/gpuservice/GpuService.cpp
@@ -143,7 +143,7 @@
 
     ALOGV("shellCommand");
     for (size_t i = 0, n = args.size(); i < n; i++)
-        ALOGV("  arg[%zu]: '%s'", i, String8(args[i]).string());
+        ALOGV("  arg[%zu]: '%s'", i, String8(args[i]).c_str());
 
     if (args.size() >= 1) {
         if (args[0] == String16("vkjson")) return cmdVkjson(out, err);
diff --git a/services/inputflinger/Android.bp b/services/inputflinger/Android.bp
index 18f6dbc..7451037 100644
--- a/services/inputflinger/Android.bp
+++ b/services/inputflinger/Android.bp
@@ -77,6 +77,7 @@
         "InputCommonConverter.cpp",
         "InputDeviceMetricsCollector.cpp",
         "InputProcessor.cpp",
+        "PointerChoreographer.cpp",
         "PreferStylusOverTouchBlocker.cpp",
         "UnwantedInteractionBlocker.cpp",
     ],
@@ -87,6 +88,7 @@
     srcs: [":libinputflinger_sources"],
     shared_libs: [
         "android.hardware.input.processor-V1-ndk",
+        "com.android.server.inputflinger-ndk",
         "libbase",
         "libbinder",
         "libbinder_ndk",
@@ -107,6 +109,14 @@
         "libpalmrejection",
         "libui-types",
     ],
+    generated_headers: [
+        "cxx-bridge-header",
+        "inputflinger_rs_bootstrap_bridge_header",
+    ],
+    header_libs: ["inputflinger_rs_bootstrap_cxx_headers"],
+    generated_sources: ["inputflinger_rs_bootstrap_bridge_code"],
+    whole_static_libs: ["libinputflinger_rs"],
+    export_shared_lib_headers: ["com.android.server.inputflinger-ndk"],
     target: {
         android: {
             shared_libs: [
diff --git a/services/inputflinger/InputListener.cpp b/services/inputflinger/InputListener.cpp
index aa55873..d319d6d 100644
--- a/services/inputflinger/InputListener.cpp
+++ b/services/inputflinger/InputListener.cpp
@@ -24,7 +24,7 @@
 
 #include <android-base/stringprintf.h>
 #include <android/log.h>
-#include <utils/Trace.h>
+#include <input/TraceTools.h>
 
 using android::base::StringPrintf;
 
@@ -61,58 +61,42 @@
 
 // --- QueuedInputListener ---
 
-static inline void traceEvent(const char* functionName, int32_t id) {
-    if (ATRACE_ENABLED()) {
-        std::string message = StringPrintf("%s(id=0x%" PRIx32 ")", functionName, id);
-        ATRACE_NAME(message.c_str());
-    }
-}
-
 QueuedInputListener::QueuedInputListener(InputListenerInterface& innerListener)
       : mInnerListener(innerListener) {}
 
 void QueuedInputListener::notifyInputDevicesChanged(const NotifyInputDevicesChangedArgs& args) {
-    traceEvent(__func__, args.id);
     mArgsQueue.emplace_back(args);
 }
 
 void QueuedInputListener::notifyConfigurationChanged(const NotifyConfigurationChangedArgs& args) {
-    traceEvent(__func__, args.id);
     mArgsQueue.emplace_back(args);
 }
 
 void QueuedInputListener::notifyKey(const NotifyKeyArgs& args) {
-    traceEvent(__func__, args.id);
     mArgsQueue.emplace_back(args);
 }
 
 void QueuedInputListener::notifyMotion(const NotifyMotionArgs& args) {
-    traceEvent(__func__, args.id);
     mArgsQueue.emplace_back(args);
 }
 
 void QueuedInputListener::notifySwitch(const NotifySwitchArgs& args) {
-    traceEvent(__func__, args.id);
     mArgsQueue.emplace_back(args);
 }
 
 void QueuedInputListener::notifySensor(const NotifySensorArgs& args) {
-    traceEvent(__func__, args.id);
     mArgsQueue.emplace_back(args);
 }
 
 void QueuedInputListener::notifyVibratorState(const NotifyVibratorStateArgs& args) {
-    traceEvent(__func__, args.id);
     mArgsQueue.emplace_back(args);
 }
 
 void QueuedInputListener::notifyDeviceReset(const NotifyDeviceResetArgs& args) {
-    traceEvent(__func__, args.id);
     mArgsQueue.emplace_back(args);
 }
 
 void QueuedInputListener::notifyPointerCaptureChanged(const NotifyPointerCaptureChangedArgs& args) {
-    traceEvent(__func__, args.id);
     mArgsQueue.emplace_back(args);
 }
 
@@ -123,4 +107,81 @@
     mArgsQueue.clear();
 }
 
+// --- TracedInputListener ---
+
+TracedInputListener::TracedInputListener(const char* name, InputListenerInterface& innerListener)
+      : mInnerListener(innerListener), mName(name) {}
+
+void TracedInputListener::notifyInputDevicesChanged(const NotifyInputDevicesChangedArgs& args) {
+    constexpr static auto& fnName = __func__;
+    ATRACE_NAME_IF(ATRACE_ENABLED(), [&]() {
+        return StringPrintf("%s::%s(id=0x%" PRIx32 ")", mName, fnName, args.id);
+    });
+    mInnerListener.notify(args);
+}
+
+void TracedInputListener::notifyConfigurationChanged(const NotifyConfigurationChangedArgs& args) {
+    constexpr static auto& fnName = __func__;
+    ATRACE_NAME_IF(ATRACE_ENABLED(), [&]() {
+        return StringPrintf("%s::%s(id=0x%" PRIx32 ")", mName, fnName, args.id);
+    });
+    mInnerListener.notify(args);
+}
+
+void TracedInputListener::notifyKey(const NotifyKeyArgs& args) {
+    constexpr static auto& fnName = __func__;
+    ATRACE_NAME_IF(ATRACE_ENABLED(), [&]() {
+        return StringPrintf("%s::%s(id=0x%" PRIx32 ")", mName, fnName, args.id);
+    });
+    mInnerListener.notify(args);
+}
+
+void TracedInputListener::notifyMotion(const NotifyMotionArgs& args) {
+    constexpr static auto& fnName = __func__;
+    ATRACE_NAME_IF(ATRACE_ENABLED(), [&]() {
+        return StringPrintf("%s::%s(id=0x%" PRIx32 ")", mName, fnName, args.id);
+    });
+    mInnerListener.notify(args);
+}
+
+void TracedInputListener::notifySwitch(const NotifySwitchArgs& args) {
+    constexpr static auto& fnName = __func__;
+    ATRACE_NAME_IF(ATRACE_ENABLED(), [&]() {
+        return StringPrintf("%s::%s(id=0x%" PRIx32 ")", mName, fnName, args.id);
+    });
+    mInnerListener.notify(args);
+}
+
+void TracedInputListener::notifySensor(const NotifySensorArgs& args) {
+    constexpr static auto& fnName = __func__;
+    ATRACE_NAME_IF(ATRACE_ENABLED(), [&]() {
+        return StringPrintf("%s::%s(id=0x%" PRIx32 ")", mName, fnName, args.id);
+    });
+    mInnerListener.notify(args);
+}
+
+void TracedInputListener::notifyVibratorState(const NotifyVibratorStateArgs& args) {
+    constexpr static auto& fnName = __func__;
+    ATRACE_NAME_IF(ATRACE_ENABLED(), [&]() {
+        return StringPrintf("%s::%s(id=0x%" PRIx32 ")", mName, fnName, args.id);
+    });
+    mInnerListener.notify(args);
+}
+
+void TracedInputListener::notifyDeviceReset(const NotifyDeviceResetArgs& args) {
+    constexpr static auto& fnName = __func__;
+    ATRACE_NAME_IF(ATRACE_ENABLED(), [&]() {
+        return StringPrintf("%s::%s(id=0x%" PRIx32 ")", mName, fnName, args.id);
+    });
+    mInnerListener.notify(args);
+}
+
+void TracedInputListener::notifyPointerCaptureChanged(const NotifyPointerCaptureChangedArgs& args) {
+    constexpr static auto& fnName = __func__;
+    ATRACE_NAME_IF(ATRACE_ENABLED(), [&]() {
+        return StringPrintf("%s::%s(id=0x%" PRIx32 ")", mName, fnName, args.id);
+    });
+    mInnerListener.notify(args);
+}
+
 } // namespace android
diff --git a/services/inputflinger/InputManager.cpp b/services/inputflinger/InputManager.cpp
index c903564..0567a32 100644
--- a/services/inputflinger/InputManager.cpp
+++ b/services/inputflinger/InputManager.cpp
@@ -23,22 +23,25 @@
 #include "InputReaderFactory.h"
 #include "UnwantedInteractionBlocker.h"
 
+#include <aidl/com/android/server/inputflinger/IInputFlingerRust.h>
+#include <android/binder_interface_utils.h>
 #include <android/sysprop/InputProperties.sysprop.h>
 #include <binder/IPCThreadState.h>
-
+#include <inputflinger_bootstrap.rs.h>
 #include <log/log.h>
-#include <unordered_map>
-
 #include <private/android_filesystem_config.h>
 
 namespace android {
 
-static const bool ENABLE_INPUT_DEVICE_USAGE_METRICS =
+namespace {
+
+const bool ENABLE_INPUT_DEVICE_USAGE_METRICS =
         sysprop::InputProperties::enable_input_device_usage_metrics().value_or(true);
 
-using gui::FocusRequest;
+const bool ENABLE_POINTER_CHOREOGRAPHER =
+        sysprop::InputProperties::enable_pointer_choreographer().value_or(false);
 
-static int32_t exceptionCodeFromStatusT(status_t status) {
+int32_t exceptionCodeFromStatusT(status_t status) {
     switch (status) {
         case OK:
             return binder::Status::EX_NONE;
@@ -57,26 +60,98 @@
     }
 }
 
+// Convert a binder interface into a raw pointer to an AIBinder.
+using IInputFlingerRustBootstrapCallback = aidl::com::android::server::inputflinger::
+        IInputFlingerRust::IInputFlingerRustBootstrapCallback;
+IInputFlingerRustBootstrapCallbackAIBinder* binderToPointer(
+        IInputFlingerRustBootstrapCallback& interface) {
+    ndk::SpAIBinder spAIBinder = interface.asBinder();
+    auto* ptr = spAIBinder.get();
+    AIBinder_incStrong(ptr);
+    return ptr;
+}
+
+// Create the Rust component of InputFlinger that uses AIDL interfaces as a the foreign function
+// interface (FFI). The bootstraping process for IInputFlingerRust is as follows:
+//   - Create BnInputFlingerRustBootstrapCallback in C++.
+//   - Use the cxxbridge ffi interface to call the Rust function `create_inputflinger_rust()`, and
+//     pass the callback binder object as a raw pointer.
+//   - The Rust implementation will create the implementation of IInputFlingerRust, and pass it
+//     to C++ through the callback.
+//   - After the Rust function returns, the binder interface provided to the callback will be the
+//     only strong reference to the IInputFlingerRust.
+std::shared_ptr<IInputFlingerRust> createInputFlingerRust() {
+    using namespace aidl::com::android::server::inputflinger;
+
+    class Callback : public IInputFlingerRust::BnInputFlingerRustBootstrapCallback {
+        ndk::ScopedAStatus onProvideInputFlingerRust(
+                const std::shared_ptr<IInputFlingerRust>& inputFlingerRust) override {
+            mService = inputFlingerRust;
+            return ndk::ScopedAStatus::ok();
+        }
+
+    public:
+        std::shared_ptr<IInputFlingerRust> consumeInputFlingerRust() {
+            auto service = mService;
+            mService.reset();
+            return service;
+        }
+
+    private:
+        std::shared_ptr<IInputFlingerRust> mService;
+    };
+
+    auto callback = ndk::SharedRefBase::make<Callback>();
+    create_inputflinger_rust(binderToPointer(*callback));
+    auto service = callback->consumeInputFlingerRust();
+    LOG_ALWAYS_FATAL_IF(!service,
+                        "create_inputflinger_rust did not provide the IInputFlingerRust "
+                        "implementation through the callback.");
+    return service;
+}
+
+} // namespace
+
 /**
  * The event flow is via the "InputListener" interface, as follows:
  *   InputReader
  *     -> UnwantedInteractionBlocker
+ *     -> PointerChoreographer
  *     -> InputProcessor
  *     -> InputDeviceMetricsCollector
  *     -> InputDispatcher
  */
 InputManager::InputManager(const sp<InputReaderPolicyInterface>& readerPolicy,
-                           InputDispatcherPolicyInterface& dispatcherPolicy) {
+                           InputDispatcherPolicyInterface& dispatcherPolicy,
+                           PointerChoreographerPolicyInterface& choreographerPolicy) {
+    mInputFlingerRust = createInputFlingerRust();
+
     mDispatcher = createInputDispatcher(dispatcherPolicy);
+    mTracingStages.emplace_back(
+            std::make_unique<TracedInputListener>("InputDispatcher", *mDispatcher));
 
     if (ENABLE_INPUT_DEVICE_USAGE_METRICS) {
-        mCollector = std::make_unique<InputDeviceMetricsCollector>(*mDispatcher);
+        mCollector = std::make_unique<InputDeviceMetricsCollector>(*mTracingStages.back());
+        mTracingStages.emplace_back(
+                std::make_unique<TracedInputListener>("MetricsCollector", *mCollector));
     }
 
-    mProcessor = ENABLE_INPUT_DEVICE_USAGE_METRICS ? std::make_unique<InputProcessor>(*mCollector)
-                                                   : std::make_unique<InputProcessor>(*mDispatcher);
-    mBlocker = std::make_unique<UnwantedInteractionBlocker>(*mProcessor);
-    mReader = createInputReader(readerPolicy, *mBlocker);
+    mProcessor = std::make_unique<InputProcessor>(*mTracingStages.back());
+    mTracingStages.emplace_back(
+            std::make_unique<TracedInputListener>("InputProcessor", *mProcessor));
+
+    if (ENABLE_POINTER_CHOREOGRAPHER) {
+        mChoreographer =
+                std::make_unique<PointerChoreographer>(*mTracingStages.back(), choreographerPolicy);
+        mTracingStages.emplace_back(
+                std::make_unique<TracedInputListener>("PointerChoreographer", *mChoreographer));
+    }
+
+    mBlocker = std::make_unique<UnwantedInteractionBlocker>(*mTracingStages.back());
+    mTracingStages.emplace_back(
+            std::make_unique<TracedInputListener>("UnwantedInteractionBlocker", *mBlocker));
+
+    mReader = createInputReader(readerPolicy, *mTracingStages.back());
 }
 
 InputManager::~InputManager() {
@@ -123,6 +198,10 @@
     return *mReader;
 }
 
+PointerChoreographerInterface& InputManager::getChoreographer() {
+    return *mChoreographer;
+}
+
 InputProcessorInterface& InputManager::getProcessor() {
     return *mProcessor;
 }
@@ -147,6 +226,10 @@
     dump += '\n';
     mBlocker->dump(dump);
     dump += '\n';
+    if (ENABLE_POINTER_CHOREOGRAPHER) {
+        mChoreographer->dump(dump);
+        dump += '\n';
+    }
     mProcessor->dump(dump);
     dump += '\n';
     if (ENABLE_INPUT_DEVICE_USAGE_METRICS) {
@@ -190,7 +273,7 @@
     return NO_ERROR;
 }
 
-binder::Status InputManager::setFocusedWindow(const FocusRequest& request) {
+binder::Status InputManager::setFocusedWindow(const gui::FocusRequest& request) {
     mDispatcher->setFocusedWindow(request);
     return binder::Status::ok();
 }
diff --git a/services/inputflinger/InputManager.h b/services/inputflinger/InputManager.h
index 9dc285f..20b9fd5 100644
--- a/services/inputflinger/InputManager.h
+++ b/services/inputflinger/InputManager.h
@@ -23,13 +23,16 @@
 #include "InputDeviceMetricsCollector.h"
 #include "InputProcessor.h"
 #include "InputReaderBase.h"
+#include "PointerChoreographer.h"
 #include "include/UnwantedInteractionBlockerInterface.h"
 
 #include <InputDispatcherInterface.h>
 #include <InputDispatcherPolicyInterface.h>
+#include <PointerChoreographerPolicyInterface.h>
 #include <input/Input.h>
 #include <input/InputTransport.h>
 
+#include <aidl/com/android/server/inputflinger/IInputFlingerRust.h>
 #include <android/os/BnInputFlinger.h>
 #include <utils/Errors.h>
 #include <utils/RefBase.h>
@@ -37,6 +40,8 @@
 
 using android::os::BnInputFlinger;
 
+using aidl::com::android::server::inputflinger::IInputFlingerRust;
+
 namespace android {
 class InputChannel;
 class InputDispatcherThread;
@@ -83,6 +88,9 @@
     /* Gets the input reader. */
     virtual InputReaderInterface& getReader() = 0;
 
+    /* Gets the PointerChoreographer. */
+    virtual PointerChoreographerInterface& getChoreographer() = 0;
+
     /* Gets the input processor. */
     virtual InputProcessorInterface& getProcessor() = 0;
 
@@ -105,12 +113,14 @@
 
 public:
     InputManager(const sp<InputReaderPolicyInterface>& readerPolicy,
-                 InputDispatcherPolicyInterface& dispatcherPolicy);
+                 InputDispatcherPolicyInterface& dispatcherPolicy,
+                 PointerChoreographerPolicyInterface& choreographerPolicy);
 
     status_t start() override;
     status_t stop() override;
 
     InputReaderInterface& getReader() override;
+    PointerChoreographerInterface& getChoreographer() override;
     InputProcessorInterface& getProcessor() override;
     InputDeviceMetricsCollectorInterface& getMetricsCollector() override;
     InputDispatcherInterface& getDispatcher() override;
@@ -127,11 +137,17 @@
 
     std::unique_ptr<UnwantedInteractionBlockerInterface> mBlocker;
 
+    std::unique_ptr<PointerChoreographerInterface> mChoreographer;
+
     std::unique_ptr<InputProcessorInterface> mProcessor;
 
     std::unique_ptr<InputDeviceMetricsCollectorInterface> mCollector;
 
     std::unique_ptr<InputDispatcherInterface> mDispatcher;
+
+    std::shared_ptr<IInputFlingerRust> mInputFlingerRust;
+
+    std::vector<std::unique_ptr<TracedInputListener>> mTracingStages;
 };
 
 } // namespace android
diff --git a/services/inputflinger/PointerChoreographer.cpp b/services/inputflinger/PointerChoreographer.cpp
new file mode 100644
index 0000000..e411abb
--- /dev/null
+++ b/services/inputflinger/PointerChoreographer.cpp
@@ -0,0 +1,70 @@
+/*
+ * Copyright 2023 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "PointerChoreographer"
+
+#include "PointerChoreographer.h"
+
+namespace android {
+
+// --- PointerChoreographer ---
+
+PointerChoreographer::PointerChoreographer(InputListenerInterface& listener,
+                                           PointerChoreographerPolicyInterface& policy)
+      : mNextListener(listener) {}
+
+void PointerChoreographer::notifyInputDevicesChanged(const NotifyInputDevicesChangedArgs& args) {
+    mNextListener.notify(args);
+}
+
+void PointerChoreographer::notifyConfigurationChanged(const NotifyConfigurationChangedArgs& args) {
+    mNextListener.notify(args);
+}
+
+void PointerChoreographer::notifyKey(const NotifyKeyArgs& args) {
+    mNextListener.notify(args);
+}
+
+void PointerChoreographer::notifyMotion(const NotifyMotionArgs& args) {
+    mNextListener.notify(args);
+}
+
+void PointerChoreographer::notifySwitch(const NotifySwitchArgs& args) {
+    mNextListener.notify(args);
+}
+
+void PointerChoreographer::notifySensor(const NotifySensorArgs& args) {
+    mNextListener.notify(args);
+}
+
+void PointerChoreographer::notifyVibratorState(const NotifyVibratorStateArgs& args) {
+    mNextListener.notify(args);
+}
+
+void PointerChoreographer::notifyDeviceReset(const NotifyDeviceResetArgs& args) {
+    mNextListener.notify(args);
+}
+
+void PointerChoreographer::notifyPointerCaptureChanged(
+        const NotifyPointerCaptureChangedArgs& args) {
+    mNextListener.notify(args);
+}
+
+void PointerChoreographer::dump(std::string& dump) {
+    dump += "PointerChoreographer:\n";
+}
+
+} // namespace android
diff --git a/services/inputflinger/PointerChoreographer.h b/services/inputflinger/PointerChoreographer.h
new file mode 100644
index 0000000..5e5f782
--- /dev/null
+++ b/services/inputflinger/PointerChoreographer.h
@@ -0,0 +1,61 @@
+/*
+ * Copyright 2023 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include "InputListener.h"
+#include "NotifyArgs.h"
+#include "PointerChoreographerPolicyInterface.h"
+
+namespace android {
+
+/**
+ * PointerChoreographer manages the icons shown by the system for input interactions.
+ * This includes showing the mouse cursor, stylus hover icons, and touch spots.
+ * It is responsible for accumulating the location of the mouse cursor, and populating
+ * the cursor position for incoming events, if necessary.
+ */
+class PointerChoreographerInterface : public InputListenerInterface {
+public:
+    /**
+     * This method may be called on any thread (usually by the input manager on a binder thread).
+     */
+    virtual void dump(std::string& dump) = 0;
+};
+
+class PointerChoreographer : public PointerChoreographerInterface {
+public:
+    explicit PointerChoreographer(InputListenerInterface& listener,
+                                  PointerChoreographerPolicyInterface&);
+    ~PointerChoreographer() override = default;
+
+    void notifyInputDevicesChanged(const NotifyInputDevicesChangedArgs& args) override;
+    void notifyConfigurationChanged(const NotifyConfigurationChangedArgs& args) override;
+    void notifyKey(const NotifyKeyArgs& args) override;
+    void notifyMotion(const NotifyMotionArgs& args) override;
+    void notifySwitch(const NotifySwitchArgs& args) override;
+    void notifySensor(const NotifySensorArgs& args) override;
+    void notifyVibratorState(const NotifyVibratorStateArgs& args) override;
+    void notifyDeviceReset(const NotifyDeviceResetArgs& args) override;
+    void notifyPointerCaptureChanged(const NotifyPointerCaptureChangedArgs& args) override;
+
+    void dump(std::string& dump) override;
+
+private:
+    InputListenerInterface& mNextListener;
+};
+
+} // namespace android
diff --git a/services/inputflinger/TEST_MAPPING b/services/inputflinger/TEST_MAPPING
index c2da5ba..ee1f3cb 100644
--- a/services/inputflinger/TEST_MAPPING
+++ b/services/inputflinger/TEST_MAPPING
@@ -72,9 +72,6 @@
           "include-filter": "android.view.cts.TouchDelegateTest"
         },
         {
-          "include-filter": "android.view.cts.VelocityTrackerTest"
-        },
-        {
           "include-filter": "android.view.cts.VerifyInputEventTest"
         },
         {
@@ -218,9 +215,6 @@
           "include-filter": "android.view.cts.TouchDelegateTest"
         },
         {
-          "include-filter": "android.view.cts.VelocityTrackerTest"
-        },
-        {
           "include-filter": "android.view.cts.VerifyInputEventTest"
         },
         {
diff --git a/services/inputflinger/aidl/Android.bp b/services/inputflinger/aidl/Android.bp
new file mode 100644
index 0000000..314c433
--- /dev/null
+++ b/services/inputflinger/aidl/Android.bp
@@ -0,0 +1,31 @@
+// Copyright 2023 The Android Open Source Project
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+//      http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+aidl_interface {
+    name: "com.android.server.inputflinger",
+    srcs: ["**/*.aidl"],
+    unstable: true,
+    host_supported: true,
+    backend: {
+        cpp: {
+            enabled: false,
+        },
+        java: {
+            enabled: false,
+        },
+        rust: {
+            enabled: true,
+        },
+    },
+}
diff --git a/services/inputflinger/aidl/com/android/server/inputflinger/IInputFlingerRust.aidl b/services/inputflinger/aidl/com/android/server/inputflinger/IInputFlingerRust.aidl
new file mode 100644
index 0000000..8e826fd
--- /dev/null
+++ b/services/inputflinger/aidl/com/android/server/inputflinger/IInputFlingerRust.aidl
@@ -0,0 +1,34 @@
+/*
+ * Copyright 2023 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.server.inputflinger;
+
+/**
+ * A local AIDL interface used as a foreign function interface (ffi) to
+ * communicate with the Rust component of inputflinger.
+ *
+ * NOTE: Since we use this as a local interface, all processing happens on the
+ * calling thread.
+ */
+interface IInputFlingerRust {
+
+   /**
+    * An interface used to get a strong reference to IInputFlingerRust on boot.
+    */
+    interface IInputFlingerRustBootstrapCallback {
+        void onProvideInputFlingerRust(in IInputFlingerRust inputFlingerRust);
+    }
+}
diff --git a/services/inputflinger/benchmarks/InputDispatcher_benchmarks.cpp b/services/inputflinger/benchmarks/InputDispatcher_benchmarks.cpp
index 6dd785a..188d5f0 100644
--- a/services/inputflinger/benchmarks/InputDispatcher_benchmarks.cpp
+++ b/services/inputflinger/benchmarks/InputDispatcher_benchmarks.cpp
@@ -185,10 +185,7 @@
         mInfo.token = mClientChannel->getConnectionToken();
         mInfo.name = "FakeWindowHandle";
         mInfo.dispatchingTimeout = DISPATCHING_TIMEOUT;
-        mInfo.frameLeft = mFrame.left;
-        mInfo.frameTop = mFrame.top;
-        mInfo.frameRight = mFrame.right;
-        mInfo.frameBottom = mFrame.bottom;
+        mInfo.frame = mFrame;
         mInfo.globalScaleFactor = 1.0;
         mInfo.touchableRegion.clear();
         mInfo.addTouchableRegion(mFrame);
diff --git a/services/inputflinger/dispatcher/InputDispatcher.cpp b/services/inputflinger/dispatcher/InputDispatcher.cpp
index 2923a3c..640602f 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.cpp
+++ b/services/inputflinger/dispatcher/InputDispatcher.cpp
@@ -32,6 +32,7 @@
 #endif
 #include <input/InputDevice.h>
 #include <input/PrintTools.h>
+#include <input/TraceTools.h>
 #include <openssl/mem.h>
 #include <powermanager/PowerManager.h>
 #include <unistd.h>
@@ -1105,7 +1106,8 @@
         const auto [x, y] = resolveTouchedPosition(motionEntry);
         const bool isStylus = isPointerFromStylus(motionEntry, /*pointerIndex=*/0);
 
-        auto [touchedWindowHandle, _] = findTouchedWindowAtLocked(displayId, x, y, isStylus);
+        sp<WindowInfoHandle> touchedWindowHandle =
+                findTouchedWindowAtLocked(displayId, x, y, isStylus);
         if (touchedWindowHandle != nullptr &&
             touchedWindowHandle->getApplicationToken() !=
                     mAwaitedFocusedApplication->getApplicationToken()) {
@@ -1229,11 +1231,10 @@
     }
 }
 
-std::pair<sp<WindowInfoHandle>, std::vector<InputTarget>>
-InputDispatcher::findTouchedWindowAtLocked(int32_t displayId, float x, float y, bool isStylus,
-                                           bool ignoreDragWindow) const {
+sp<WindowInfoHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t displayId, float x, float y,
+                                                                bool isStylus,
+                                                                bool ignoreDragWindow) const {
     // Traverse windows from front to back to find touched window.
-    std::vector<InputTarget> outsideTargets;
     const auto& windowHandles = getWindowHandlesLocked(displayId);
     for (const sp<WindowInfoHandle>& windowHandle : windowHandles) {
         if (ignoreDragWindow && haveSameToken(windowHandle, mDragState->dragWindow)) {
@@ -1243,16 +1244,35 @@
         const WindowInfo& info = *windowHandle->getInfo();
         if (!info.isSpy() &&
             windowAcceptsTouchAt(info, displayId, x, y, isStylus, getTransformLocked(displayId))) {
-            return {windowHandle, outsideTargets};
+            return windowHandle;
+        }
+    }
+    return nullptr;
+}
+
+std::vector<InputTarget> InputDispatcher::findOutsideTargetsLocked(
+        int32_t displayId, const sp<WindowInfoHandle>& touchedWindow) const {
+    if (touchedWindow == nullptr) {
+        return {};
+    }
+    // Traverse windows from front to back until we encounter the touched window.
+    std::vector<InputTarget> outsideTargets;
+    const auto& windowHandles = getWindowHandlesLocked(displayId);
+    for (const sp<WindowInfoHandle>& windowHandle : windowHandles) {
+        if (windowHandle == touchedWindow) {
+            // Stop iterating once we found a touched window. Any WATCH_OUTSIDE_TOUCH window
+            // below the touched window will not get ACTION_OUTSIDE event.
+            return outsideTargets;
         }
 
+        const WindowInfo& info = *windowHandle->getInfo();
         if (info.inputConfig.test(WindowInfo::InputConfig::WATCH_OUTSIDE_TOUCH)) {
             addWindowTargetLocked(windowHandle, InputTarget::Flags::DISPATCH_AS_OUTSIDE,
                                   /*pointerIds=*/{}, /*firstDownTimeInTarget=*/std::nullopt,
                                   outsideTargets);
         }
     }
-    return {nullptr, {}};
+    return outsideTargets;
 }
 
 std::vector<sp<WindowInfoHandle>> InputDispatcher::findTouchedSpyWindowsAtLocked(
@@ -2308,11 +2328,11 @@
         // Outside targets should be added upon first dispatched DOWN event. That means, this should
         // be a pointer that would generate ACTION_DOWN, *and* touch should not already be down.
         const bool isStylus = isPointerFromStylus(entry, pointerIndex);
-        auto [newTouchedWindowHandle, outsideTargets] =
+        sp<WindowInfoHandle> newTouchedWindowHandle =
                 findTouchedWindowAtLocked(displayId, x, y, isStylus);
 
         if (isDown) {
-            targets += outsideTargets;
+            targets += findOutsideTargetsLocked(displayId, newTouchedWindowHandle);
         }
         // Handle the case where we did not find a window.
         if (newTouchedWindowHandle == nullptr) {
@@ -2488,7 +2508,8 @@
             sp<WindowInfoHandle> oldTouchedWindowHandle =
                     tempTouchState.getFirstForegroundWindowHandle();
             LOG_ALWAYS_FATAL_IF(oldTouchedWindowHandle == nullptr);
-            auto [newTouchedWindowHandle, _] = findTouchedWindowAtLocked(displayId, x, y, isStylus);
+            sp<WindowInfoHandle> newTouchedWindowHandle =
+                    findTouchedWindowAtLocked(displayId, x, y, isStylus);
 
             // Verify targeted injection.
             if (const auto err = verifyTargetedInjection(newTouchedWindowHandle, entry); err) {
@@ -2734,7 +2755,7 @@
     // have an explicit reason to support it.
     constexpr bool isStylus = false;
 
-    auto [dropWindow, _] =
+    sp<WindowInfoHandle> dropWindow =
             findTouchedWindowAtLocked(displayId, x, y, isStylus, /*ignoreDragWindow=*/true);
     if (dropWindow) {
         vec2 local = dropWindow->getInfo()->transform.transform(x, y);
@@ -2788,8 +2809,9 @@
             // until we have an explicit reason to support it.
             constexpr bool isStylus = false;
 
-            auto [hoverWindowHandle, _] = findTouchedWindowAtLocked(entry.displayId, x, y, isStylus,
-                                                                    /*ignoreDragWindow=*/true);
+            sp<WindowInfoHandle> hoverWindowHandle =
+                    findTouchedWindowAtLocked(entry.displayId, x, y, isStylus,
+                                              /*ignoreDragWindow=*/true);
             // enqueue drag exit if needed.
             if (hoverWindowHandle != mDragState->dragHoverWindowHandle &&
                 !haveSameToken(hoverWindowHandle, mDragState->dragHoverWindowHandle)) {
@@ -3011,8 +3033,8 @@
                                 "hasToken=%s, applicationInfo.name=%s, applicationInfo.token=%s\n",
                         isTouchedWindow ? "[TOUCHED] " : "", info->packageName.c_str(),
                         info->ownerUid.toString().c_str(), info->id,
-                        toString(info->touchOcclusionMode).c_str(), info->alpha, info->frameLeft,
-                        info->frameTop, info->frameRight, info->frameBottom,
+                        toString(info->touchOcclusionMode).c_str(), info->alpha, info->frame.left,
+                        info->frame.top, info->frame.right, info->frame.bottom,
                         dumpRegion(info->touchableRegion).c_str(), info->name.c_str(),
                         info->inputConfig.string().c_str(), toString(info->token != nullptr),
                         info->applicationInfo.name.c_str(),
@@ -3161,12 +3183,10 @@
                                                  const std::shared_ptr<Connection>& connection,
                                                  std::shared_ptr<EventEntry> eventEntry,
                                                  const InputTarget& inputTarget) {
-    if (ATRACE_ENABLED()) {
-        std::string message =
-                StringPrintf("prepareDispatchCycleLocked(inputChannel=%s, id=0x%" PRIx32 ")",
-                             connection->getInputChannelName().c_str(), eventEntry->id);
-        ATRACE_NAME(message.c_str());
-    }
+    ATRACE_NAME_IF(ATRACE_ENABLED(), [&]() {
+        return StringPrintf("prepareDispatchCycleLocked(inputChannel=%s, id=0x%" PRIx32 ")",
+                            connection->getInputChannelName().c_str(), eventEntry->id);
+    });
     if (DEBUG_DISPATCH_CYCLE) {
         ALOGD("channel '%s' ~ prepareDispatchCycle - flags=%s, "
               "globalScaleFactor=%f, pointerIds=%s %s",
@@ -3231,12 +3251,10 @@
                                                    const std::shared_ptr<Connection>& connection,
                                                    std::shared_ptr<EventEntry> eventEntry,
                                                    const InputTarget& inputTarget) {
-    if (ATRACE_ENABLED()) {
-        std::string message =
-                StringPrintf("enqueueDispatchEntriesLocked(inputChannel=%s, id=0x%" PRIx32 ")",
-                             connection->getInputChannelName().c_str(), eventEntry->id);
-        ATRACE_NAME(message.c_str());
-    }
+    ATRACE_NAME_IF(ATRACE_ENABLED(), [&]() {
+        return StringPrintf("enqueueDispatchEntriesLocked(inputChannel=%s, id=0x%" PRIx32 ")",
+                            connection->getInputChannelName().c_str(), eventEntry->id);
+    });
     LOG_ALWAYS_FATAL_IF(!inputTarget.flags.any(InputTarget::DISPATCH_MASK),
                         "No dispatch flags are set for %s", eventEntry->getDescription().c_str());
 
@@ -3266,12 +3284,6 @@
                                                  std::shared_ptr<EventEntry> eventEntry,
                                                  const InputTarget& inputTarget,
                                                  ftl::Flags<InputTarget::Flags> dispatchMode) {
-    if (ATRACE_ENABLED()) {
-        std::string message = StringPrintf("enqueueDispatchEntry(inputChannel=%s, dispatchMode=%s)",
-                                           connection->getInputChannelName().c_str(),
-                                           dispatchMode.string().c_str());
-        ATRACE_NAME(message.c_str());
-    }
     ftl::Flags<InputTarget::Flags> inputTargetFlags = inputTarget.flags;
     if (!inputTargetFlags.any(dispatchMode)) {
         return;
@@ -3558,11 +3570,10 @@
 
 void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime,
                                                const std::shared_ptr<Connection>& connection) {
-    if (ATRACE_ENABLED()) {
-        std::string message = StringPrintf("startDispatchCycleLocked(inputChannel=%s)",
-                                           connection->getInputChannelName().c_str());
-        ATRACE_NAME(message.c_str());
-    }
+    ATRACE_NAME_IF(ATRACE_ENABLED(), [&]() {
+        return StringPrintf("startDispatchCycleLocked(inputChannel=%s)",
+                            connection->getInputChannelName().c_str());
+    });
     if (DEBUG_DISPATCH_CYCLE) {
         ALOGD("channel '%s' ~ startDispatchCycle", connection->getInputChannelName().c_str());
     }
@@ -4136,12 +4147,10 @@
     }
 
     int32_t newId = mIdGenerator.nextId();
-    if (ATRACE_ENABLED()) {
-        std::string message = StringPrintf("Split MotionEvent(id=0x%" PRIx32
-                                           ") to MotionEvent(id=0x%" PRIx32 ").",
-                                           originalMotionEntry.id, newId);
-        ATRACE_NAME(message.c_str());
-    }
+    ATRACE_NAME_IF(ATRACE_ENABLED(), [&]() {
+        return StringPrintf("Split MotionEvent(id=0x%" PRIx32 ") to MotionEvent(id=0x%" PRIx32 ").",
+                            originalMotionEntry.id, newId);
+    });
     std::unique_ptr<MotionEntry> splitMotionEntry =
             std::make_unique<MotionEntry>(newId, originalMotionEntry.eventTime,
                                           originalMotionEntry.deviceId, originalMotionEntry.source,
@@ -5644,9 +5653,9 @@
                                          i, windowInfo->name.c_str(), windowInfo->id,
                                          windowInfo->displayId,
                                          windowInfo->inputConfig.string().c_str(),
-                                         windowInfo->alpha, windowInfo->frameLeft,
-                                         windowInfo->frameTop, windowInfo->frameRight,
-                                         windowInfo->frameBottom, windowInfo->globalScaleFactor,
+                                         windowInfo->alpha, windowInfo->frame.left,
+                                         windowInfo->frame.top, windowInfo->frame.right,
+                                         windowInfo->frame.bottom, windowInfo->globalScaleFactor,
                                          windowInfo->applicationInfo.name.c_str(),
                                          binderToString(windowInfo->applicationInfo.token).c_str());
                     dump += dumpRegion(windowInfo->touchableRegion);
diff --git a/services/inputflinger/dispatcher/InputDispatcher.h b/services/inputflinger/dispatcher/InputDispatcher.h
index fef726f..58ae9c7 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.h
+++ b/services/inputflinger/dispatcher/InputDispatcher.h
@@ -238,9 +238,12 @@
     // to transfer focus to a new application.
     std::shared_ptr<EventEntry> mNextUnblockedEvent GUARDED_BY(mLock);
 
-    std::pair<sp<android::gui::WindowInfoHandle>, std::vector<InputTarget>>
-    findTouchedWindowAtLocked(int32_t displayId, float x, float y, bool isStylus = false,
-                              bool ignoreDragWindow = false) const REQUIRES(mLock);
+    sp<android::gui::WindowInfoHandle> findTouchedWindowAtLocked(
+            int32_t displayId, float x, float y, bool isStylus = false,
+            bool ignoreDragWindow = false) const REQUIRES(mLock);
+    std::vector<InputTarget> findOutsideTargetsLocked(
+            int32_t displayId, const sp<android::gui::WindowInfoHandle>& touchedWindow) const
+            REQUIRES(mLock);
 
     std::vector<sp<android::gui::WindowInfoHandle>> findTouchedSpyWindowsAtLocked(
             int32_t displayId, float x, float y, bool isStylus) const REQUIRES(mLock);
diff --git a/services/inputflinger/host/InputDriver.cpp b/services/inputflinger/host/InputDriver.cpp
index ec0388d..de99fc7 100644
--- a/services/inputflinger/host/InputDriver.cpp
+++ b/services/inputflinger/host/InputDriver.cpp
@@ -256,14 +256,14 @@
 
 const char* InputDriver::inputGetPropertyKey(input_property_t* property) {
     if (property != nullptr) {
-        return property->key.string();
+        return property->key.c_str();
     }
     return nullptr;
 }
 
 const char* InputDriver::inputGetPropertyValue(input_property_t* property) {
     if (property != nullptr) {
-        return property->value.string();
+        return property->value.c_str();
     }
     return nullptr;
 }
@@ -281,7 +281,7 @@
 }
 
 void InputDriver::dump(String8& result) {
-    result.appendFormat(INDENT2 "HAL Input Driver (%s)\n", mName.string());
+    result.appendFormat(INDENT2 "HAL Input Driver (%s)\n", mName.c_str());
 }
 
 } // namespace android
diff --git a/services/inputflinger/host/InputFlinger.cpp b/services/inputflinger/host/InputFlinger.cpp
index 2da2a70..d974c43 100644
--- a/services/inputflinger/host/InputFlinger.cpp
+++ b/services/inputflinger/host/InputFlinger.cpp
@@ -57,7 +57,7 @@
     } else {
         dumpInternal(result);
     }
-    write(fd, result.string(), result.size());
+    write(fd, result.c_str(), result.size());
     return OK;
 }
 
diff --git a/services/inputflinger/include/InputListener.h b/services/inputflinger/include/InputListener.h
index 4f78f03..0b7f7c2 100644
--- a/services/inputflinger/include/InputListener.h
+++ b/services/inputflinger/include/InputListener.h
@@ -76,4 +76,26 @@
     std::vector<NotifyArgs> mArgsQueue;
 };
 
+/*
+ * An implementation of the listener interface that traces the calls to its inner listener.
+ */
+class TracedInputListener : public InputListenerInterface {
+public:
+    explicit TracedInputListener(const char* name, InputListenerInterface& innerListener);
+
+    virtual void notifyInputDevicesChanged(const NotifyInputDevicesChangedArgs& args) override;
+    virtual void notifyConfigurationChanged(const NotifyConfigurationChangedArgs& args) override;
+    virtual void notifyKey(const NotifyKeyArgs& args) override;
+    virtual void notifyMotion(const NotifyMotionArgs& args) override;
+    virtual void notifySwitch(const NotifySwitchArgs& args) override;
+    virtual void notifySensor(const NotifySensorArgs& args) override;
+    virtual void notifyDeviceReset(const NotifyDeviceResetArgs& args) override;
+    void notifyVibratorState(const NotifyVibratorStateArgs& args) override;
+    void notifyPointerCaptureChanged(const NotifyPointerCaptureChangedArgs& args) override;
+
+private:
+    InputListenerInterface& mInnerListener;
+    const char* mName;
+};
+
 } // namespace android
diff --git a/services/inputflinger/include/PointerChoreographerPolicyInterface.h b/services/inputflinger/include/PointerChoreographerPolicyInterface.h
new file mode 100644
index 0000000..9e020c7
--- /dev/null
+++ b/services/inputflinger/include/PointerChoreographerPolicyInterface.h
@@ -0,0 +1,44 @@
+/*
+ * Copyright 2023 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include "PointerControllerInterface.h"
+
+namespace android {
+
+/**
+ * The PointerChoreographer policy interface.
+ *
+ * This is the interface that PointerChoreographer uses to talk to Window Manager and other
+ * system components.
+ */
+class PointerChoreographerPolicyInterface {
+public:
+    virtual ~PointerChoreographerPolicyInterface() = default;
+
+    /**
+     * A factory method for PointerController. The PointerController implementation has
+     * dependencies on a graphical library - libgui, used to draw icons on the screen - which
+     * isn't available for the host. Since we want libinputflinger and its test to be buildable
+     * for and runnable on the host, the PointerController implementation must be in a separate
+     * library, libinputservice, that has the additional dependencies. The PointerController
+     * will be mocked when testing PointerChoreographer.
+     */
+    virtual std::shared_ptr<PointerControllerInterface> createPointerController() = 0;
+};
+
+} // namespace android
diff --git a/services/inputflinger/reader/Android.bp b/services/inputflinger/reader/Android.bp
index c0c6d1f..8fe6411 100644
--- a/services/inputflinger/reader/Android.bp
+++ b/services/inputflinger/reader/Android.bp
@@ -66,6 +66,7 @@
         "mapper/accumulator/TouchButtonAccumulator.cpp",
         "mapper/gestures/GestureConverter.cpp",
         "mapper/gestures/GesturesLogging.cpp",
+        "mapper/gestures/HardwareProperties.cpp",
         "mapper/gestures/HardwareStateConverter.cpp",
         "mapper/gestures/PropertyProvider.cpp",
     ],
diff --git a/services/inputflinger/reader/EventHub.cpp b/services/inputflinger/reader/EventHub.cpp
index e69c99e..f7bbc51 100644
--- a/services/inputflinger/reader/EventHub.cpp
+++ b/services/inputflinger/reader/EventHub.cpp
@@ -2473,6 +2473,7 @@
 
         // See if this device has any stylus buttons that we would want to fuse with touch data.
         if (!device->classes.any(InputDeviceClass::TOUCH | InputDeviceClass::TOUCH_MT) &&
+            !device->classes.any(InputDeviceClass::ALPHAKEY) &&
             std::any_of(STYLUS_BUTTON_KEYCODES.begin(), STYLUS_BUTTON_KEYCODES.end(),
                         [&](int32_t keycode) { return device->hasKeycodeLocked(keycode); })) {
             device->classes |= InputDeviceClass::EXTERNAL_STYLUS;
diff --git a/services/inputflinger/reader/InputDevice.cpp b/services/inputflinger/reader/InputDevice.cpp
index bacc720..fb32f96 100644
--- a/services/inputflinger/reader/InputDevice.cpp
+++ b/services/inputflinger/reader/InputDevice.cpp
@@ -66,23 +66,38 @@
     return enabled;
 }
 
-std::list<NotifyArgs> InputDevice::setEnabled(bool enabled, nsecs_t when) {
-    std::list<NotifyArgs> out;
-    if (enabled && mAssociatedDisplayPort && !mAssociatedViewport) {
-        ALOGW("Cannot enable input device %s because it is associated with port %" PRIu8 ", "
-              "but the corresponding viewport is not found",
-              getName().c_str(), *mAssociatedDisplayPort);
-        enabled = false;
+std::list<NotifyArgs> InputDevice::updateEnableState(nsecs_t when,
+                                                     const InputReaderConfiguration& readerConfig,
+                                                     bool forceEnable) {
+    bool enable = forceEnable;
+    if (!forceEnable) {
+        // If the device was explicitly disabled by the user, it would be present in the
+        // "disabledDevices" list. This device should be disabled.
+        enable = readerConfig.disabledDevices.find(mId) == readerConfig.disabledDevices.end();
+
+        // If a device is associated with a specific display but there is no
+        // associated DisplayViewport, don't enable the device.
+        if (enable && (mAssociatedDisplayPort || mAssociatedDisplayUniqueId) &&
+            !mAssociatedViewport) {
+            const std::string desc = mAssociatedDisplayPort
+                    ? "port " + std::to_string(*mAssociatedDisplayPort)
+                    : "uniqueId " + *mAssociatedDisplayUniqueId;
+            ALOGW("Cannot enable input device %s because it is associated "
+                  "with %s, but the corresponding viewport is not found",
+                  getName().c_str(), desc.c_str());
+            enable = false;
+        }
     }
 
-    if (isEnabled() == enabled) {
+    std::list<NotifyArgs> out;
+    if (isEnabled() == enable) {
         return out;
     }
 
     // When resetting some devices, the driver needs to be queried to ensure that a proper reset is
     // performed. The querying must happen when the device is enabled, so we reset after enabling
     // but before disabling the device. See MultiTouchMotionAccumulator::reset for more information.
-    if (enabled) {
+    if (enable) {
         for_each_subdevice([](auto& context) { context.enableDevice(); });
         out += reset(when);
     } else {
@@ -158,18 +173,25 @@
     mDevices.insert({eventHubId, std::make_pair(std::move(contextPtr), std::move(mappers))});
 }
 
-void InputDevice::addEventHubDevice(int32_t eventHubId,
-                                    const InputReaderConfiguration& readerConfig) {
+[[nodiscard]] std::list<NotifyArgs> InputDevice::addEventHubDevice(
+        nsecs_t when, int32_t eventHubId, const InputReaderConfiguration& readerConfig) {
     if (mDevices.find(eventHubId) != mDevices.end()) {
-        return;
+        return {};
     }
-    std::unique_ptr<InputDeviceContext> contextPtr(new InputDeviceContext(*this, eventHubId));
-    std::vector<std::unique_ptr<InputMapper>> mappers = createMappers(*contextPtr, readerConfig);
 
-    // insert the context into the devices set
-    mDevices.insert({eventHubId, std::make_pair(std::move(contextPtr), std::move(mappers))});
+    // Add an empty device configure and keep it enabled to allow mapper population with correct
+    // configuration/context,
+    // Note: we need to ensure device is kept enabled till mappers are configured
+    // TODO: b/281852638 refactor tests to remove this flag and reliance on the empty device
+    addEmptyEventHubDevice(eventHubId);
+    std::list<NotifyArgs> out = configureInternal(when, readerConfig, {}, /*forceEnable=*/true);
+
+    DevicePair& devicePair = mDevices[eventHubId];
+    devicePair.second = createMappers(*devicePair.first, readerConfig);
+
     // Must change generation to flag this device as changed
     bumpGeneration();
+    return out;
 }
 
 void InputDevice::removeEventHubDevice(int32_t eventHubId) {
@@ -183,6 +205,12 @@
 std::list<NotifyArgs> InputDevice::configure(nsecs_t when,
                                              const InputReaderConfiguration& readerConfig,
                                              ConfigurationChanges changes) {
+    return configureInternal(when, readerConfig, changes);
+}
+std::list<NotifyArgs> InputDevice::configureInternal(nsecs_t when,
+                                                     const InputReaderConfiguration& readerConfig,
+                                                     ConfigurationChanges changes,
+                                                     bool forceEnable) {
     std::list<NotifyArgs> out;
     mSources = 0;
     mClasses = ftl::Flags<InputDeviceClass>(0);
@@ -235,15 +263,6 @@
             }
         }
 
-        if (changes.test(Change::ENABLED_STATE)) {
-            // Do not execute this code on the first configure, because 'setEnabled' would call
-            // InputMapper::reset, and you can't reset a mapper before it has been configured.
-            // The mappers are configured for the first time at the bottom of this function.
-            auto it = readerConfig.disabledDevices.find(mId);
-            bool enabled = it == readerConfig.disabledDevices.end();
-            out += setEnabled(enabled, when);
-        }
-
         if (!changes.any() || changes.test(Change::DISPLAY_INFO)) {
             // In most situations, no port or name will be specified.
             mAssociatedDisplayPort = std::nullopt;
@@ -267,12 +286,8 @@
                 }
             }
 
-            // If the device was explicitly disabled by the user, it would be present in the
-            // "disabledDevices" list. If it is associated with a specific display, and it was not
-            // explicitly disabled, then enable/disable the device based on whether we can find the
-            // corresponding viewport.
-            bool enabled =
-                    (readerConfig.disabledDevices.find(mId) == readerConfig.disabledDevices.end());
+            // If it is associated with a specific display, then find the corresponding viewport
+            // which will be used to enable/disable the device.
             if (mAssociatedDisplayPort) {
                 mAssociatedViewport =
                         readerConfig.getDisplayViewportByPort(*mAssociatedDisplayPort);
@@ -280,7 +295,6 @@
                     ALOGW("Input device %s should be associated with display on port %" PRIu8 ", "
                           "but the corresponding viewport is not found.",
                           getName().c_str(), *mAssociatedDisplayPort);
-                    enabled = false;
                 }
             } else if (mAssociatedDisplayUniqueId != std::nullopt) {
                 mAssociatedViewport =
@@ -289,16 +303,8 @@
                     ALOGW("Input device %s should be associated with display %s but the "
                           "corresponding viewport cannot be found",
                           getName().c_str(), mAssociatedDisplayUniqueId->c_str());
-                    enabled = false;
                 }
             }
-
-            if (changes.any()) {
-                // For first-time configuration, only allow device to be disabled after mappers have
-                // finished configuring. This is because we need to read some of the properties from
-                // the device's open fd.
-                out += setEnabled(enabled, when);
-            }
         }
 
         for_each_mapper([this, when, &readerConfig, changes, &out](InputMapper& mapper) {
@@ -306,12 +312,11 @@
             mSources |= mapper.getSources();
         });
 
-        // If a device is just plugged but it might be disabled, we need to update some info like
-        // axis range of touch from each InputMapper first, then disable it.
-        if (!changes.any()) {
-            out += setEnabled(readerConfig.disabledDevices.find(mId) ==
-                                      readerConfig.disabledDevices.end(),
-                              when);
+        if (!changes.any() || changes.test(Change::ENABLED_STATE) ||
+            changes.test(Change::DISPLAY_INFO)) {
+            // Whether a device is enabled can depend on the display association,
+            // so update the enabled state when there is a change in display info.
+            out += updateEnableState(when, readerConfig, forceEnable);
         }
     }
     return out;
@@ -505,9 +510,9 @@
         classes.test(InputDeviceClass::TOUCH_MT) && !isSonyDualShock4Touchpad) {
         mappers.push_back(createInputMapper<TouchpadInputMapper>(contextPtr, readerConfig));
     } else if (classes.test(InputDeviceClass::TOUCH_MT)) {
-        mappers.push_back(std::make_unique<MultiTouchInputMapper>(contextPtr, readerConfig));
+        mappers.push_back(createInputMapper<MultiTouchInputMapper>(contextPtr, readerConfig));
     } else if (classes.test(InputDeviceClass::TOUCH)) {
-        mappers.push_back(std::make_unique<SingleTouchInputMapper>(contextPtr, readerConfig));
+        mappers.push_back(createInputMapper<SingleTouchInputMapper>(contextPtr, readerConfig));
     }
 
     // Joystick-like devices.
diff --git a/services/inputflinger/reader/InputReader.cpp b/services/inputflinger/reader/InputReader.cpp
index 08600b2..0aea0b3 100644
--- a/services/inputflinger/reader/InputReader.cpp
+++ b/services/inputflinger/reader/InputReader.cpp
@@ -77,7 +77,7 @@
       : mContext(this),
         mEventHub(eventHub),
         mPolicy(policy),
-        mQueuedListener(listener),
+        mNextListener(listener),
         mGlobalMetaState(AMETA_NONE),
         mLedMetaState(AMETA_NONE),
         mGeneration(1),
@@ -140,7 +140,7 @@
         mReaderIsAliveCondition.notify_all();
 
         if (!events.empty()) {
-            notifyArgs += processEventsLocked(events.data(), events.size());
+            mPendingArgs += processEventsLocked(events.data(), events.size());
         }
 
         if (mNextTimeout != LLONG_MAX) {
@@ -150,16 +150,18 @@
                     ALOGD("Timeout expired, latency=%0.3fms", (now - mNextTimeout) * 0.000001f);
                 }
                 mNextTimeout = LLONG_MAX;
-                notifyArgs += timeoutExpiredLocked(now);
+                mPendingArgs += timeoutExpiredLocked(now);
             }
         }
 
         if (oldGeneration != mGeneration) {
             inputDevicesChanged = true;
             inputDevices = getInputDevicesLocked();
-            notifyArgs.emplace_back(
+            mPendingArgs.emplace_back(
                     NotifyInputDevicesChangedArgs{mContext.getNextId(), inputDevices});
         }
+
+        std::swap(notifyArgs, mPendingArgs);
     } // release lock
 
     // Send out a message that the describes the changed input devices.
@@ -175,8 +177,6 @@
         }
     }
 
-    notifyAll(std::move(notifyArgs));
-
     // Flush queued events out to the listener.
     // This must happen outside of the lock because the listener could potentially call
     // back into the InputReader's methods, such as getScanCodeState, or become blocked
@@ -184,7 +184,9 @@
     // resulting in a deadlock.  This situation is actually quite plausible because the
     // listener is actually the input dispatcher, which calls into the window manager,
     // which occasionally calls into the input reader.
-    mQueuedListener.flush();
+    for (const NotifyArgs& args : notifyArgs) {
+        mNextListener.notify(args);
+    }
 }
 
 std::list<NotifyArgs> InputReader::processEventsLocked(const RawEvent* rawEvents, size_t count) {
@@ -234,10 +236,10 @@
     }
 
     InputDeviceIdentifier identifier = mEventHub->getDeviceIdentifier(eventHubId);
-    std::shared_ptr<InputDevice> device = createDeviceLocked(eventHubId, identifier);
+    std::shared_ptr<InputDevice> device = createDeviceLocked(when, eventHubId, identifier);
 
-    notifyAll(device->configure(when, mConfig, /*changes=*/{}));
-    notifyAll(device->reset(when));
+    mPendingArgs += device->configure(when, mConfig, /*changes=*/{});
+    mPendingArgs += device->reset(when);
 
     if (device->isIgnored()) {
         ALOGI("Device added: id=%d, eventHubId=%d, name='%s', descriptor='%s' "
@@ -310,16 +312,14 @@
         notifyExternalStylusPresenceChangedLocked();
     }
 
-    std::list<NotifyArgs> resetEvents;
     if (device->hasEventHubDevices()) {
-        resetEvents += device->configure(when, mConfig, /*changes=*/{});
+        mPendingArgs += device->configure(when, mConfig, /*changes=*/{});
     }
-    resetEvents += device->reset(when);
-    notifyAll(std::move(resetEvents));
+    mPendingArgs += device->reset(when);
 }
 
 std::shared_ptr<InputDevice> InputReader::createDeviceLocked(
-        int32_t eventHubId, const InputDeviceIdentifier& identifier) {
+        nsecs_t when, int32_t eventHubId, const InputDeviceIdentifier& identifier) {
     auto deviceIt = std::find_if(mDevices.begin(), mDevices.end(), [identifier](auto& devicePair) {
         const InputDeviceIdentifier identifier2 =
                 devicePair.second->getDeviceInfo().getIdentifier();
@@ -334,7 +334,7 @@
         device = std::make_shared<InputDevice>(&mContext, deviceId, bumpGenerationLocked(),
                                                identifier);
     }
-    device->addEventHubDevice(eventHubId, mConfig);
+    mPendingArgs += device->addEventHubDevice(when, eventHubId, mConfig);
     return device;
 }
 
@@ -387,7 +387,7 @@
     updateGlobalMetaStateLocked();
 
     // Enqueue configuration changed.
-    mQueuedListener.notifyConfigurationChanged({mContext.getNextId(), when});
+    mPendingArgs.emplace_back(NotifyConfigurationChangedArgs{mContext.getNextId(), when});
 }
 
 void InputReader::refreshConfigurationLocked(ConfigurationChanges changes) {
@@ -409,7 +409,7 @@
     } else {
         for (auto& devicePair : mDevices) {
             std::shared_ptr<InputDevice>& device = devicePair.second;
-            notifyAll(device->configure(now, mConfig, changes));
+            mPendingArgs += device->configure(now, mConfig, changes);
         }
     }
 
@@ -419,18 +419,13 @@
                   "There was no change in the pointer capture state.");
         } else {
             mCurrentPointerCaptureRequest = mConfig.pointerCaptureRequest;
-            mQueuedListener.notifyPointerCaptureChanged(
-                    {mContext.getNextId(), now, mCurrentPointerCaptureRequest});
+            mPendingArgs.emplace_back(
+                    NotifyPointerCaptureChangedArgs{mContext.getNextId(), now,
+                                                    mCurrentPointerCaptureRequest});
         }
     }
 }
 
-void InputReader::notifyAll(std::list<NotifyArgs>&& argsList) {
-    for (const NotifyArgs& args : argsList) {
-        mQueuedListener.notify(args);
-    }
-}
-
 void InputReader::updateGlobalMetaStateLocked() {
     mGlobalMetaState = 0;
 
@@ -690,7 +685,7 @@
 
     InputDevice* device = findInputDeviceLocked(deviceId);
     if (device) {
-        notifyAll(device->vibrate(sequence, repeat, token));
+        mPendingArgs += device->vibrate(sequence, repeat, token);
     }
 }
 
@@ -699,7 +694,7 @@
 
     InputDevice* device = findInputDeviceLocked(deviceId);
     if (device) {
-        notifyAll(device->cancelVibrate(token));
+        mPendingArgs += device->cancelVibrate(token);
     }
 }
 
diff --git a/services/inputflinger/reader/include/InputDevice.h b/services/inputflinger/reader/include/InputDevice.h
index 1cbcbf4..31dcb2e 100644
--- a/services/inputflinger/reader/include/InputDevice.h
+++ b/services/inputflinger/reader/include/InputDevice.h
@@ -77,11 +77,11 @@
     inline bool isIgnored() { return !getMapperCount() && !mController; }
 
     bool isEnabled();
-    [[nodiscard]] std::list<NotifyArgs> setEnabled(bool enabled, nsecs_t when);
 
     void dump(std::string& dump, const std::string& eventHubDevStr);
     void addEmptyEventHubDevice(int32_t eventHubId);
-    void addEventHubDevice(int32_t eventHubId, const InputReaderConfiguration& readerConfig);
+    [[nodiscard]] std::list<NotifyArgs> addEventHubDevice(
+            nsecs_t when, int32_t eventHubId, const InputReaderConfiguration& readerConfig);
     void removeEventHubDevice(int32_t eventHubId);
     [[nodiscard]] std::list<NotifyArgs> configure(nsecs_t when,
                                                   const InputReaderConfiguration& readerConfig,
@@ -206,6 +206,13 @@
     std::vector<std::unique_ptr<InputMapper>> createMappers(
             InputDeviceContext& contextPtr, const InputReaderConfiguration& readerConfig);
 
+    [[nodiscard]] std::list<NotifyArgs> configureInternal(
+            nsecs_t when, const InputReaderConfiguration& readerConfig,
+            ConfigurationChanges changes, bool forceEnable = false);
+
+    [[nodiscard]] std::list<NotifyArgs> updateEnableState(
+            nsecs_t when, const InputReaderConfiguration& readerConfig, bool forceEnable = false);
+
     PropertyMap mConfiguration;
 
     // Runs logic post a `process` call. This can be used to update the generated `NotifyArgs` as
diff --git a/services/inputflinger/reader/include/InputReader.h b/services/inputflinger/reader/include/InputReader.h
index 01ec7c1..9a297c9 100644
--- a/services/inputflinger/reader/include/InputReader.h
+++ b/services/inputflinger/reader/include/InputReader.h
@@ -121,7 +121,7 @@
 
 protected:
     // These members are protected so they can be instrumented by test cases.
-    virtual std::shared_ptr<InputDevice> createDeviceLocked(int32_t deviceId,
+    virtual std::shared_ptr<InputDevice> createDeviceLocked(nsecs_t when, int32_t deviceId,
                                                             const InputDeviceIdentifier& identifier)
             REQUIRES(mLock);
 
@@ -174,7 +174,14 @@
     // in parallel to passing it to the InputReader.
     std::shared_ptr<EventHubInterface> mEventHub;
     sp<InputReaderPolicyInterface> mPolicy;
-    QueuedInputListener mQueuedListener;
+
+    // The next stage that should receive the events generated inside InputReader.
+    InputListenerInterface& mNextListener;
+    // As various events are generated inside InputReader, they are stored inside this list. The
+    // list can only be accessed with the lock, so the events inside it are well-ordered.
+    // Once the reader is done working, these events will be swapped into a temporary storage and
+    // sent to the 'mNextListener' without holding the lock.
+    std::list<NotifyArgs> mPendingArgs GUARDED_BY(mLock);
 
     InputReaderConfiguration mConfig GUARDED_BY(mLock);
 
@@ -242,8 +249,6 @@
     ConfigurationChanges mConfigurationChangesToRefresh GUARDED_BY(mLock);
     void refreshConfigurationLocked(ConfigurationChanges changes) REQUIRES(mLock);
 
-    void notifyAll(std::list<NotifyArgs>&& argsList);
-
     PointerCaptureRequest mCurrentPointerCaptureRequest GUARDED_BY(mLock);
 
     // state queries
diff --git a/services/inputflinger/reader/mapper/MultiTouchInputMapper.h b/services/inputflinger/reader/mapper/MultiTouchInputMapper.h
index f300ee1..1d788df 100644
--- a/services/inputflinger/reader/mapper/MultiTouchInputMapper.h
+++ b/services/inputflinger/reader/mapper/MultiTouchInputMapper.h
@@ -27,8 +27,6 @@
     friend std::unique_ptr<T> createInputMapper(InputDeviceContext& deviceContext,
                                                 const InputReaderConfiguration& readerConfig,
                                                 Args... args);
-    explicit MultiTouchInputMapper(InputDeviceContext& deviceContext,
-                                   const InputReaderConfiguration& readerConfig);
 
     ~MultiTouchInputMapper() override;
 
@@ -41,6 +39,8 @@
     bool hasStylus() const override;
 
 private:
+    explicit MultiTouchInputMapper(InputDeviceContext& deviceContext,
+                                   const InputReaderConfiguration& readerConfig);
     // simulate_stylus_with_touch is a debug mode that converts all finger pointers reported by this
     // mapper's touchscreen into stylus pointers, and adds SOURCE_STYLUS to the input device.
     // It is used to simulate stylus events for debugging and testing on a device that does not
diff --git a/services/inputflinger/reader/mapper/SingleTouchInputMapper.h b/services/inputflinger/reader/mapper/SingleTouchInputMapper.h
index dac53cf..7726bfb 100644
--- a/services/inputflinger/reader/mapper/SingleTouchInputMapper.h
+++ b/services/inputflinger/reader/mapper/SingleTouchInputMapper.h
@@ -27,8 +27,6 @@
     friend std::unique_ptr<T> createInputMapper(InputDeviceContext& deviceContext,
                                                 const InputReaderConfiguration& readerConfig,
                                                 Args... args);
-    explicit SingleTouchInputMapper(InputDeviceContext& deviceContext,
-                                    const InputReaderConfiguration& readerConfig);
 
     ~SingleTouchInputMapper() override;
 
@@ -42,6 +40,8 @@
 
 private:
     SingleTouchMotionAccumulator mSingleTouchMotionAccumulator;
+    explicit SingleTouchInputMapper(InputDeviceContext& deviceContext,
+                                    const InputReaderConfiguration& readerConfig);
 };
 
 } // namespace android
diff --git a/services/inputflinger/reader/mapper/TouchpadInputMapper.cpp b/services/inputflinger/reader/mapper/TouchpadInputMapper.cpp
index eca0f86..6ea004d 100644
--- a/services/inputflinger/reader/mapper/TouchpadInputMapper.cpp
+++ b/services/inputflinger/reader/mapper/TouchpadInputMapper.cpp
@@ -33,6 +33,7 @@
 #include <statslog.h>
 #include "TouchCursorInputMapperCommon.h"
 #include "TouchpadInputMapper.h"
+#include "gestures/HardwareProperties.h"
 #include "ui/Rotation.h"
 
 namespace android {
@@ -119,57 +120,6 @@
     return output;
 }
 
-short getMaxTouchCount(const InputDeviceContext& context) {
-    if (context.hasScanCode(BTN_TOOL_QUINTTAP)) return 5;
-    if (context.hasScanCode(BTN_TOOL_QUADTAP)) return 4;
-    if (context.hasScanCode(BTN_TOOL_TRIPLETAP)) return 3;
-    if (context.hasScanCode(BTN_TOOL_DOUBLETAP)) return 2;
-    if (context.hasScanCode(BTN_TOOL_FINGER)) return 1;
-    return 0;
-}
-
-HardwareProperties createHardwareProperties(const InputDeviceContext& context) {
-    HardwareProperties props;
-    RawAbsoluteAxisInfo absMtPositionX;
-    context.getAbsoluteAxisInfo(ABS_MT_POSITION_X, &absMtPositionX);
-    props.left = absMtPositionX.minValue;
-    props.right = absMtPositionX.maxValue;
-    props.res_x = absMtPositionX.resolution;
-
-    RawAbsoluteAxisInfo absMtPositionY;
-    context.getAbsoluteAxisInfo(ABS_MT_POSITION_Y, &absMtPositionY);
-    props.top = absMtPositionY.minValue;
-    props.bottom = absMtPositionY.maxValue;
-    props.res_y = absMtPositionY.resolution;
-
-    RawAbsoluteAxisInfo absMtOrientation;
-    context.getAbsoluteAxisInfo(ABS_MT_ORIENTATION, &absMtOrientation);
-    props.orientation_minimum = absMtOrientation.minValue;
-    props.orientation_maximum = absMtOrientation.maxValue;
-
-    RawAbsoluteAxisInfo absMtSlot;
-    context.getAbsoluteAxisInfo(ABS_MT_SLOT, &absMtSlot);
-    props.max_finger_cnt = absMtSlot.maxValue - absMtSlot.minValue + 1;
-    props.max_touch_cnt = getMaxTouchCount(context);
-
-    // T5R2 ("Track 5, Report 2") is a feature of some old Synaptics touchpads that could track 5
-    // fingers but only report the coordinates of 2 of them. We don't know of any external touchpads
-    // that did this, so assume false.
-    props.supports_t5r2 = false;
-
-    props.support_semi_mt = context.hasInputProperty(INPUT_PROP_SEMI_MT);
-    props.is_button_pad = context.hasInputProperty(INPUT_PROP_BUTTONPAD);
-
-    // Mouse-only properties, which will always be false.
-    props.has_wheel = false;
-    props.wheel_is_hi_res = false;
-
-    // Linux Kernel haptic touchpad support isn't merged yet, so for now assume that no touchpads
-    // are haptic.
-    props.is_haptic_pad = false;
-    return props;
-}
-
 void gestureInterpreterCallback(void* clientData, const Gesture* gesture) {
     TouchpadInputMapper* mapper = static_cast<TouchpadInputMapper*>(clientData);
     mapper->consumeGesture(gesture);
diff --git a/services/inputflinger/reader/mapper/gestures/HardwareProperties.cpp b/services/inputflinger/reader/mapper/gestures/HardwareProperties.cpp
new file mode 100644
index 0000000..04655dc
--- /dev/null
+++ b/services/inputflinger/reader/mapper/gestures/HardwareProperties.cpp
@@ -0,0 +1,80 @@
+/*
+ * Copyright 2023 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "HardwareProperties.h"
+
+namespace android {
+
+namespace {
+
+unsigned short getMaxTouchCount(const InputDeviceContext& context) {
+    if (context.hasScanCode(BTN_TOOL_QUINTTAP)) return 5;
+    if (context.hasScanCode(BTN_TOOL_QUADTAP)) return 4;
+    if (context.hasScanCode(BTN_TOOL_TRIPLETAP)) return 3;
+    if (context.hasScanCode(BTN_TOOL_DOUBLETAP)) return 2;
+    if (context.hasScanCode(BTN_TOOL_FINGER)) return 1;
+    return 0;
+}
+
+} // namespace
+
+HardwareProperties createHardwareProperties(const InputDeviceContext& context) {
+    HardwareProperties props;
+    RawAbsoluteAxisInfo absMtPositionX;
+    context.getAbsoluteAxisInfo(ABS_MT_POSITION_X, &absMtPositionX);
+    props.left = absMtPositionX.minValue;
+    props.right = absMtPositionX.maxValue;
+    props.res_x = absMtPositionX.resolution;
+
+    RawAbsoluteAxisInfo absMtPositionY;
+    context.getAbsoluteAxisInfo(ABS_MT_POSITION_Y, &absMtPositionY);
+    props.top = absMtPositionY.minValue;
+    props.bottom = absMtPositionY.maxValue;
+    props.res_y = absMtPositionY.resolution;
+
+    RawAbsoluteAxisInfo absMtOrientation;
+    context.getAbsoluteAxisInfo(ABS_MT_ORIENTATION, &absMtOrientation);
+    props.orientation_minimum = absMtOrientation.minValue;
+    props.orientation_maximum = absMtOrientation.maxValue;
+
+    RawAbsoluteAxisInfo absMtSlot;
+    context.getAbsoluteAxisInfo(ABS_MT_SLOT, &absMtSlot);
+    props.max_finger_cnt = absMtSlot.maxValue - absMtSlot.minValue + 1;
+    props.max_touch_cnt = getMaxTouchCount(context);
+
+    // T5R2 ("Track 5, Report 2") is a feature of some old Synaptics touchpads that could track 5
+    // fingers but only report the coordinates of 2 of them. We don't know of any external touchpads
+    // that did this, so assume false.
+    props.supports_t5r2 = false;
+
+    props.support_semi_mt = context.hasInputProperty(INPUT_PROP_SEMI_MT);
+    props.is_button_pad = context.hasInputProperty(INPUT_PROP_BUTTONPAD);
+
+    // Mouse-only properties, which will always be false.
+    props.has_wheel = false;
+    props.wheel_is_hi_res = false;
+
+    // Linux Kernel haptic touchpad support isn't merged yet, so for now assume that no touchpads
+    // are haptic.
+    props.is_haptic_pad = false;
+
+    RawAbsoluteAxisInfo absMtPressure;
+    context.getAbsoluteAxisInfo(ABS_MT_PRESSURE, &absMtPressure);
+    props.reports_pressure = absMtPressure.valid;
+    return props;
+}
+
+} // namespace android
diff --git a/libs/renderengine/include/renderengine/Image.h b/services/inputflinger/reader/mapper/gestures/HardwareProperties.h
similarity index 67%
rename from libs/renderengine/include/renderengine/Image.h
rename to services/inputflinger/reader/mapper/gestures/HardwareProperties.h
index 3bb4731..672f8c1 100644
--- a/libs/renderengine/include/renderengine/Image.h
+++ b/services/inputflinger/reader/mapper/gestures/HardwareProperties.h
@@ -1,5 +1,5 @@
 /*
- * Copyright 2017 The Android Open Source Project
+ * Copyright 2023 The Android Open Source Project
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -16,16 +16,14 @@
 
 #pragma once
 
-struct ANativeWindowBuffer;
+#include "InputDevice.h"
+
+#include "include/gestures.h"
 
 namespace android {
-namespace renderengine {
 
-class Image {
-public:
-    virtual ~Image() = default;
-    virtual bool setNativeWindowBuffer(ANativeWindowBuffer* buffer, bool isProtected) = 0;
-};
+// Creates a Gestures library HardwareProperties struct for the touchpad described by the
+// InputDeviceContext.
+HardwareProperties createHardwareProperties(const InputDeviceContext& context);
 
-} // namespace renderengine
 } // namespace android
diff --git a/services/inputflinger/rust/Android.bp b/services/inputflinger/rust/Android.bp
new file mode 100644
index 0000000..23c1691
--- /dev/null
+++ b/services/inputflinger/rust/Android.bp
@@ -0,0 +1,52 @@
+// Copyright 2023 The Android Open Source Project
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+//      http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+// Generate the C++ code that Rust calls into.
+genrule {
+    name: "inputflinger_rs_bootstrap_bridge_code",
+    tools: ["cxxbridge"],
+    cmd: "$(location cxxbridge) $(in) >> $(out)",
+    srcs: ["lib.rs"],
+    out: ["inputflinger_rs_bootstrap_cxx_generated.cc"],
+}
+
+// Generate a C++ header containing the C++ bindings
+// to the Rust exported functions in lib.rs.
+genrule {
+    name: "inputflinger_rs_bootstrap_bridge_header",
+    tools: ["cxxbridge"],
+    cmd: "$(location cxxbridge) $(in) --header >> $(out)",
+    srcs: ["lib.rs"],
+    out: ["inputflinger_bootstrap.rs.h"],
+}
+
+rust_ffi_static {
+    name: "libinputflinger_rs",
+    crate_name: "inputflinger",
+    srcs: ["lib.rs"],
+    rustlibs: [
+        "libcxx",
+        "com.android.server.inputflinger-rust",
+        "libbinder_rs",
+        "liblog_rust",
+        "liblogger",
+    ],
+    host_supported: true,
+}
+
+cc_library_headers {
+    name: "inputflinger_rs_bootstrap_cxx_headers",
+    host_supported: true,
+    export_include_dirs: ["ffi"],
+}
diff --git a/libs/renderengine/include/renderengine/Image.h b/services/inputflinger/rust/ffi/InputFlingerBootstrap.h
similarity index 63%
copy from libs/renderengine/include/renderengine/Image.h
copy to services/inputflinger/rust/ffi/InputFlingerBootstrap.h
index 3bb4731..eb79ab5 100644
--- a/libs/renderengine/include/renderengine/Image.h
+++ b/services/inputflinger/rust/ffi/InputFlingerBootstrap.h
@@ -1,5 +1,5 @@
 /*
- * Copyright 2017 The Android Open Source Project
+ * Copyright 2023 The Android Open Source Project
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -16,16 +16,6 @@
 
 #pragma once
 
-struct ANativeWindowBuffer;
+#include <android/binder_parcel.h>
 
-namespace android {
-namespace renderengine {
-
-class Image {
-public:
-    virtual ~Image() = default;
-    virtual bool setNativeWindowBuffer(ANativeWindowBuffer* buffer, bool isProtected) = 0;
-};
-
-} // namespace renderengine
-} // namespace android
+using IInputFlingerRustBootstrapCallbackAIBinder = AIBinder;
diff --git a/services/inputflinger/rust/lib.rs b/services/inputflinger/rust/lib.rs
new file mode 100644
index 0000000..501e435
--- /dev/null
+++ b/services/inputflinger/rust/lib.rs
@@ -0,0 +1,102 @@
+/*
+ * Copyright 2023 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+//! # The rust component of InputFlinger
+//!
+//! We use cxxbridge to create IInputFlingerRust - the Rust component of inputflinger - and
+//! pass it back to C++ as a local AIDL interface.
+
+use binder::{
+    unstable_api::{AIBinder, new_spibinder,},
+    BinderFeatures, Interface, StatusCode, Strong,
+};
+use com_android_server_inputflinger::aidl::com::android::server::inputflinger::IInputFlingerRust::{
+    BnInputFlingerRust, IInputFlingerRust,
+    IInputFlingerRustBootstrapCallback::IInputFlingerRustBootstrapCallback,
+};
+use log::debug;
+
+const LOG_TAG: &str = "inputflinger_bootstrap";
+
+#[cxx::bridge]
+#[allow(unsafe_op_in_unsafe_fn)]
+mod ffi {
+    extern "C++" {
+        include!("InputFlingerBootstrap.h");
+        type IInputFlingerRustBootstrapCallbackAIBinder;
+    }
+
+    extern "Rust" {
+        unsafe fn create_inputflinger_rust(
+            callback: *mut IInputFlingerRustBootstrapCallbackAIBinder,
+        );
+    }
+}
+
+/// Create the IInputFlingerRust implementation.
+/// This is the singular entry point from C++ into Rust.
+/// The `callback` parameter must be a valid pointer to an AIBinder implementation of
+/// the `IInputFlingerRustBootstrapCallback` interface. The IInputFlingerRust implementation that
+/// is created will be passed back through the callback from within this function.
+/// NOTE: This function must not hold a strong reference to the callback beyond its scope.
+///
+/// # Safety
+///
+/// This function is safe iff `callback` is a valid pointer to an `AIBinder` interface of type
+/// `IInputFlingerRustBootstrapCallback`. The pointer must have had its reference count manually
+/// incremented using `AIBinder_incStrong`. See `binder::unstable_api::new_spibinder`.
+unsafe fn create_inputflinger_rust(callback: *mut ffi::IInputFlingerRustBootstrapCallbackAIBinder) {
+    logger::init(
+        logger::Config::default().with_tag_on_device(LOG_TAG).with_min_level(log::Level::Trace),
+    );
+
+    let callback = callback as *mut AIBinder;
+    if callback.is_null() {
+        panic!("create_inputflinger_rust cannot be called with a null callback");
+    }
+
+    // SAFETY: Our caller guaranteed that `callback` is a valid pointer to an `AIBinder` and its
+    // reference count has been incremented..
+    let Some(callback) = (unsafe { new_spibinder(callback) }) else {
+            panic!("Failed to get SpAIBinder from raw callback pointer");
+        };
+
+    let callback: Result<Strong<dyn IInputFlingerRustBootstrapCallback>, StatusCode> =
+        callback.into_interface();
+    match callback {
+        Ok(callback) => {
+            debug!("Creating InputFlingerRust");
+            let service =
+                BnInputFlingerRust::new_binder(InputFlingerRust {}, BinderFeatures::default());
+            callback.onProvideInputFlingerRust(&service).unwrap();
+        }
+        Err(status) => {
+            panic!("Failed to convert AIBinder into the callback interface: {}", status);
+        }
+    }
+}
+
+struct InputFlingerRust {}
+
+impl Interface for InputFlingerRust {}
+
+impl IInputFlingerRust for InputFlingerRust {}
+
+impl Drop for InputFlingerRust {
+    fn drop(&mut self) {
+        debug!("Destroying InputFlingerRust");
+    }
+}
diff --git a/services/inputflinger/tests/Android.bp b/services/inputflinger/tests/Android.bp
index 3d6df30..6410046 100644
--- a/services/inputflinger/tests/Android.bp
+++ b/services/inputflinger/tests/Android.bp
@@ -47,6 +47,7 @@
         "FakePointerController.cpp",
         "FocusResolver_test.cpp",
         "GestureConverter_test.cpp",
+        "HardwareProperties_test.cpp",
         "HardwareStateConverter_test.cpp",
         "InputDeviceMetricsCollector_test.cpp",
         "InputMapperTest.cpp",
@@ -57,6 +58,7 @@
         "InstrumentedInputReader.cpp",
         "LatencyTracker_test.cpp",
         "NotifyArgs_test.cpp",
+        "PointerChoreographer_test.cpp",
         "PreferStylusOverTouch_test.cpp",
         "PropertyProvider_test.cpp",
         "SlopController_test.cpp",
diff --git a/services/inputflinger/tests/FakeInputReaderPolicy.cpp b/services/inputflinger/tests/FakeInputReaderPolicy.cpp
index 78420c0..41c98ef 100644
--- a/services/inputflinger/tests/FakeInputReaderPolicy.cpp
+++ b/services/inputflinger/tests/FakeInputReaderPolicy.cpp
@@ -158,7 +158,8 @@
     return mConfig;
 }
 
-const std::vector<InputDeviceInfo>& FakeInputReaderPolicy::getInputDevices() const {
+const std::vector<InputDeviceInfo> FakeInputReaderPolicy::getInputDevices() const {
+    std::scoped_lock lock(mLock);
     return mInputDevices;
 }
 
@@ -228,7 +229,7 @@
 
 void FakeInputReaderPolicy::notifyInputDevicesChanged(
         const std::vector<InputDeviceInfo>& inputDevices) {
-    std::scoped_lock<std::mutex> lock(mLock);
+    std::scoped_lock lock(mLock);
     mInputDevices = inputDevices;
     mInputDevicesChanged = true;
     mDevicesChangedCondition.notify_all();
@@ -256,7 +257,7 @@
 }
 
 void FakeInputReaderPolicy::notifyStylusGestureStarted(int32_t deviceId, nsecs_t eventTime) {
-    std::scoped_lock<std::mutex> lock(mLock);
+    std::scoped_lock lock(mLock);
     mStylusGestureNotified = deviceId;
 }
 
diff --git a/services/inputflinger/tests/FakeInputReaderPolicy.h b/services/inputflinger/tests/FakeInputReaderPolicy.h
index e03d28d..48912a6 100644
--- a/services/inputflinger/tests/FakeInputReaderPolicy.h
+++ b/services/inputflinger/tests/FakeInputReaderPolicy.h
@@ -64,7 +64,7 @@
     void removeDisabledDevice(int32_t deviceId);
     void setPointerController(std::shared_ptr<FakePointerController> controller);
     const InputReaderConfiguration& getReaderConfiguration() const;
-    const std::vector<InputDeviceInfo>& getInputDevices() const;
+    const std::vector<InputDeviceInfo> getInputDevices() const;
     TouchAffineTransformation getTouchAffineTransformation(const std::string& inputDeviceDescriptor,
                                                            ui::Rotation surfaceRotation);
     void setTouchAffineTransformation(const TouchAffineTransformation t);
@@ -91,7 +91,7 @@
     void waitForInputDevices(std::function<void(bool)> processDevicesChanged);
     void notifyStylusGestureStarted(int32_t deviceId, nsecs_t eventTime) override;
 
-    std::mutex mLock;
+    mutable std::mutex mLock;
     std::condition_variable mDevicesChangedCondition;
 
     InputReaderConfiguration mConfig;
diff --git a/services/inputflinger/tests/HardwareProperties_test.cpp b/services/inputflinger/tests/HardwareProperties_test.cpp
new file mode 100644
index 0000000..8dfa8c8
--- /dev/null
+++ b/services/inputflinger/tests/HardwareProperties_test.cpp
@@ -0,0 +1,165 @@
+/*
+ * Copyright 2023 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#include <gestures/HardwareProperties.h>
+
+#include <memory>
+#include <set>
+
+#include <gtest/gtest.h>
+#include <linux/input-event-codes.h>
+
+#include "EventHub.h"
+#include "InputDevice.h"
+#include "InterfaceMocks.h"
+#include "TestConstants.h"
+#include "include/gestures.h"
+
+namespace android {
+
+using testing::Return;
+
+class HardwarePropertiesTest : public testing::Test {
+public:
+    HardwarePropertiesTest() {
+        EXPECT_CALL(mMockInputReaderContext, getEventHub()).WillRepeatedly(Return(&mMockEventHub));
+        InputDeviceIdentifier identifier;
+        identifier.name = "device";
+        identifier.location = "USB1";
+        mDevice = std::make_unique<InputDevice>(&mMockInputReaderContext, DEVICE_ID,
+                                                /*generation=*/2, identifier);
+        mDeviceContext = std::make_unique<InputDeviceContext>(*mDevice, EVENTHUB_ID);
+    }
+
+protected:
+    static constexpr int32_t DEVICE_ID = END_RESERVED_ID + 1000;
+    static constexpr int32_t EVENTHUB_ID = 1;
+
+    void setupValidAxis(int axis, int32_t min, int32_t max, int32_t resolution) {
+        EXPECT_CALL(mMockEventHub, getAbsoluteAxisInfo(EVENTHUB_ID, axis, testing::_))
+                .WillRepeatedly([=](int32_t, int32_t, RawAbsoluteAxisInfo* outAxisInfo) {
+                    outAxisInfo->valid = true;
+                    outAxisInfo->minValue = min;
+                    outAxisInfo->maxValue = max;
+                    outAxisInfo->flat = 0;
+                    outAxisInfo->fuzz = 0;
+                    outAxisInfo->resolution = resolution;
+                    return OK;
+                });
+    }
+
+    void setupInvalidAxis(int axis) {
+        EXPECT_CALL(mMockEventHub, getAbsoluteAxisInfo(EVENTHUB_ID, axis, testing::_))
+                .WillRepeatedly([=](int32_t, int32_t, RawAbsoluteAxisInfo* outAxisInfo) {
+                    outAxisInfo->valid = false;
+                    return -1;
+                });
+    }
+
+    void setProperty(int property, bool value) {
+        EXPECT_CALL(mMockEventHub, hasInputProperty(EVENTHUB_ID, property))
+                .WillRepeatedly(Return(value));
+    }
+
+    void setButtonsPresent(std::set<int> buttonCodes, bool present) {
+        for (const auto& buttonCode : buttonCodes) {
+            EXPECT_CALL(mMockEventHub, hasScanCode(EVENTHUB_ID, buttonCode))
+                    .WillRepeatedly(Return(present));
+        }
+    }
+
+    MockEventHubInterface mMockEventHub;
+    MockInputReaderContext mMockInputReaderContext;
+    std::unique_ptr<InputDevice> mDevice;
+    std::unique_ptr<InputDeviceContext> mDeviceContext;
+};
+
+TEST_F(HardwarePropertiesTest, FancyTouchpad) {
+    setupValidAxis(ABS_MT_POSITION_X, 0, 2048, 27);
+    setupValidAxis(ABS_MT_POSITION_Y, 0, 1500, 30);
+    setupValidAxis(ABS_MT_ORIENTATION, -3, 4, 0);
+    setupValidAxis(ABS_MT_SLOT, 0, 15, 0);
+    setupValidAxis(ABS_MT_PRESSURE, 0, 256, 0);
+
+    setProperty(INPUT_PROP_SEMI_MT, false);
+    setProperty(INPUT_PROP_BUTTONPAD, true);
+
+    setButtonsPresent({BTN_TOOL_FINGER, BTN_TOOL_DOUBLETAP, BTN_TOOL_TRIPLETAP, BTN_TOOL_QUADTAP,
+                       BTN_TOOL_QUINTTAP},
+                      true);
+
+    HardwareProperties hwprops = createHardwareProperties(*mDeviceContext);
+    EXPECT_NEAR(0, hwprops.left, EPSILON);
+    EXPECT_NEAR(0, hwprops.top, EPSILON);
+    EXPECT_NEAR(2048, hwprops.right, EPSILON);
+    EXPECT_NEAR(1500, hwprops.bottom, EPSILON);
+
+    EXPECT_NEAR(27, hwprops.res_x, EPSILON);
+    EXPECT_NEAR(30, hwprops.res_y, EPSILON);
+
+    EXPECT_NEAR(-3, hwprops.orientation_minimum, EPSILON);
+    EXPECT_NEAR(4, hwprops.orientation_maximum, EPSILON);
+
+    EXPECT_EQ(16, hwprops.max_finger_cnt);
+    EXPECT_EQ(5, hwprops.max_touch_cnt);
+
+    EXPECT_FALSE(hwprops.supports_t5r2);
+    EXPECT_FALSE(hwprops.support_semi_mt);
+    EXPECT_TRUE(hwprops.is_button_pad);
+    EXPECT_FALSE(hwprops.has_wheel);
+    EXPECT_FALSE(hwprops.wheel_is_hi_res);
+    EXPECT_FALSE(hwprops.is_haptic_pad);
+    EXPECT_TRUE(hwprops.reports_pressure);
+}
+
+TEST_F(HardwarePropertiesTest, BasicTouchpad) {
+    setupValidAxis(ABS_MT_POSITION_X, 0, 1024, 0);
+    setupValidAxis(ABS_MT_POSITION_Y, 0, 768, 0);
+    setupValidAxis(ABS_MT_SLOT, 0, 7, 0);
+
+    setupInvalidAxis(ABS_MT_ORIENTATION);
+    setupInvalidAxis(ABS_MT_PRESSURE);
+
+    setProperty(INPUT_PROP_SEMI_MT, false);
+    setProperty(INPUT_PROP_BUTTONPAD, false);
+
+    setButtonsPresent({BTN_TOOL_FINGER, BTN_TOOL_DOUBLETAP, BTN_TOOL_TRIPLETAP}, true);
+    setButtonsPresent({BTN_TOOL_QUADTAP, BTN_TOOL_QUINTTAP}, false);
+
+    HardwareProperties hwprops = createHardwareProperties(*mDeviceContext);
+    EXPECT_NEAR(0, hwprops.left, EPSILON);
+    EXPECT_NEAR(0, hwprops.top, EPSILON);
+    EXPECT_NEAR(1024, hwprops.right, EPSILON);
+    EXPECT_NEAR(768, hwprops.bottom, EPSILON);
+
+    EXPECT_NEAR(0, hwprops.res_x, EPSILON);
+    EXPECT_NEAR(0, hwprops.res_y, EPSILON);
+
+    EXPECT_NEAR(0, hwprops.orientation_minimum, EPSILON);
+    EXPECT_NEAR(0, hwprops.orientation_maximum, EPSILON);
+
+    EXPECT_EQ(8, hwprops.max_finger_cnt);
+    EXPECT_EQ(3, hwprops.max_touch_cnt);
+
+    EXPECT_FALSE(hwprops.supports_t5r2);
+    EXPECT_FALSE(hwprops.support_semi_mt);
+    EXPECT_FALSE(hwprops.is_button_pad);
+    EXPECT_FALSE(hwprops.has_wheel);
+    EXPECT_FALSE(hwprops.wheel_is_hi_res);
+    EXPECT_FALSE(hwprops.is_haptic_pad);
+    EXPECT_FALSE(hwprops.reports_pressure);
+}
+
+} // namespace android
diff --git a/services/inputflinger/tests/InputDispatcher_test.cpp b/services/inputflinger/tests/InputDispatcher_test.cpp
index 6d9cd87..dc281a3 100644
--- a/services/inputflinger/tests/InputDispatcher_test.cpp
+++ b/services/inputflinger/tests/InputDispatcher_test.cpp
@@ -1131,10 +1131,7 @@
         mInfo.name = name;
         mInfo.dispatchingTimeout = DISPATCHING_TIMEOUT;
         mInfo.alpha = 1.0;
-        mInfo.frameLeft = 0;
-        mInfo.frameTop = 0;
-        mInfo.frameRight = WIDTH;
-        mInfo.frameBottom = HEIGHT;
+        mInfo.frame = Rect(0, 0, WIDTH, HEIGHT);
         mInfo.transform.set(0, 0);
         mInfo.globalScaleFactor = 1.0;
         mInfo.touchableRegion.clear();
@@ -1215,10 +1212,7 @@
     void setApplicationToken(sp<IBinder> token) { mInfo.applicationInfo.token = token; }
 
     void setFrame(const Rect& frame, const ui::Transform& displayTransform = ui::Transform()) {
-        mInfo.frameLeft = frame.left;
-        mInfo.frameTop = frame.top;
-        mInfo.frameRight = frame.right;
-        mInfo.frameBottom = frame.bottom;
+        mInfo.frame = frame;
         mInfo.touchableRegion.clear();
         mInfo.addTouchableRegion(frame);
 
@@ -9727,12 +9721,11 @@
                                           mPolicyFlags);
     }
 
-    sp<FakeWindowHandle> createWindow() const {
+    sp<FakeWindowHandle> createWindow(const char* name) const {
         std::shared_ptr<FakeApplicationHandle> overlayApplication =
                 std::make_shared<FakeApplicationHandle>();
-        sp<FakeWindowHandle> window =
-                sp<FakeWindowHandle>::make(overlayApplication, mDispatcher, "Owned Window",
-                                           ADISPLAY_ID_DEFAULT);
+        sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(overlayApplication, mDispatcher,
+                                                                 name, ADISPLAY_ID_DEFAULT);
         window->setOwnerInfo(mPid, mUid);
         return window;
     }
@@ -9742,7 +9735,7 @@
 
 TEST_F(InputDispatcherTargetedInjectionTest, CanInjectIntoOwnedWindow) {
     auto owner = User(mDispatcher, gui::Pid{10}, gui::Uid{11});
-    auto window = owner.createWindow();
+    auto window = owner.createWindow("Owned window");
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
 
     EXPECT_EQ(InputEventInjectionResult::SUCCEEDED,
@@ -9759,7 +9752,7 @@
 
 TEST_F(InputDispatcherTargetedInjectionTest, CannotInjectIntoUnownedWindow) {
     auto owner = User(mDispatcher, gui::Pid{10}, gui::Uid{11});
-    auto window = owner.createWindow();
+    auto window = owner.createWindow("Owned window");
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
 
     auto rando = User(mDispatcher, gui::Pid{20}, gui::Uid{21});
@@ -9776,8 +9769,8 @@
 
 TEST_F(InputDispatcherTargetedInjectionTest, CanInjectIntoOwnedSpyWindow) {
     auto owner = User(mDispatcher, gui::Pid{10}, gui::Uid{11});
-    auto window = owner.createWindow();
-    auto spy = owner.createWindow();
+    auto window = owner.createWindow("Owned window");
+    auto spy = owner.createWindow("Owned spy");
     spy->setSpy(true);
     spy->setTrustedOverlay(true);
     mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0});
@@ -9790,10 +9783,10 @@
 
 TEST_F(InputDispatcherTargetedInjectionTest, CannotInjectIntoUnownedSpyWindow) {
     auto owner = User(mDispatcher, gui::Pid{10}, gui::Uid{11});
-    auto window = owner.createWindow();
+    auto window = owner.createWindow("Owned window");
 
     auto rando = User(mDispatcher, gui::Pid{20}, gui::Uid{21});
-    auto randosSpy = rando.createWindow();
+    auto randosSpy = rando.createWindow("Rando's spy");
     randosSpy->setSpy(true);
     randosSpy->setTrustedOverlay(true);
     mDispatcher->onWindowInfosChanged({{*randosSpy->getInfo(), *window->getInfo()}, {}, 0, 0});
@@ -9808,10 +9801,10 @@
 
 TEST_F(InputDispatcherTargetedInjectionTest, CanInjectIntoAnyWindowWhenNotTargeting) {
     auto owner = User(mDispatcher, gui::Pid{10}, gui::Uid{11});
-    auto window = owner.createWindow();
+    auto window = owner.createWindow("Owned window");
 
     auto rando = User(mDispatcher, gui::Pid{20}, gui::Uid{21});
-    auto randosSpy = rando.createWindow();
+    auto randosSpy = rando.createWindow("Rando's spy");
     randosSpy->setSpy(true);
     randosSpy->setTrustedOverlay(true);
     mDispatcher->onWindowInfosChanged({{*randosSpy->getInfo(), *window->getInfo()}, {}, 0, 0});
@@ -9833,10 +9826,10 @@
 
 TEST_F(InputDispatcherTargetedInjectionTest, CannotGenerateActionOutsideToOtherUids) {
     auto owner = User(mDispatcher, gui::Pid{10}, gui::Uid{11});
-    auto window = owner.createWindow();
+    auto window = owner.createWindow("Owned window");
 
     auto rando = User(mDispatcher, gui::Pid{20}, gui::Uid{21});
-    auto randosWindow = rando.createWindow();
+    auto randosWindow = rando.createWindow("Rando's window");
     randosWindow->setFrame(Rect{-10, -10, -5, -5});
     randosWindow->setWatchOutsideTouch(true);
     mDispatcher->onWindowInfosChanged({{*randosWindow->getInfo(), *window->getInfo()}, {}, 0, 0});
diff --git a/services/inputflinger/tests/InputReader_test.cpp b/services/inputflinger/tests/InputReader_test.cpp
index 02c2f65..bce0937 100644
--- a/services/inputflinger/tests/InputReader_test.cpp
+++ b/services/inputflinger/tests/InputReader_test.cpp
@@ -1343,20 +1343,8 @@
         mFakePolicy = sp<FakeInputReaderPolicy>::make();
         mFakePointerController = std::make_shared<FakePointerController>();
         mFakePolicy->setPointerController(mFakePointerController);
-        mTestListener = std::make_unique<TestInputListener>(/*eventHappenedTimeout=*/2000ms,
-                                                            /*eventDidNotHappenTimeout=*/30ms);
 
-        mReader = std::make_unique<InputReader>(std::make_shared<EventHub>(), mFakePolicy,
-                                                *mTestListener);
-        ASSERT_EQ(mReader->start(), OK);
-
-        // Since this test is run on a real device, all the input devices connected
-        // to the test device will show up in mReader. We wait for those input devices to
-        // show up before beginning the tests.
-        ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertInputDevicesChanged());
-        ASSERT_NO_FATAL_FAILURE(mTestListener->assertNotifyInputDevicesChangedWasCalled());
-        ASSERT_NO_FATAL_FAILURE(mTestListener->assertNotifyConfigurationChangedWasCalled());
-        mTestListener->clearNotifyDeviceResetCalls();
+        setupInputReader();
     }
 
     void TearDown() override {
@@ -1377,6 +1365,22 @@
                                       });
         return it != inputDevices.end() ? std::make_optional(*it) : std::nullopt;
     }
+
+    void setupInputReader() {
+        mTestListener = std::make_unique<TestInputListener>(/*eventHappenedTimeout=*/2000ms,
+                                                            /*eventDidNotHappenTimeout=*/30ms);
+
+        mReader = std::make_unique<InputReader>(std::make_shared<EventHub>(), mFakePolicy,
+                                                *mTestListener);
+        ASSERT_EQ(mReader->start(), OK);
+
+        // Since this test is run on a real device, all the input devices connected
+        // to the test device will show up in mReader. We wait for those input devices to
+        // show up before beginning the tests.
+        ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertInputDevicesChanged());
+        ASSERT_NO_FATAL_FAILURE(mTestListener->assertNotifyInputDevicesChangedWasCalled());
+        ASSERT_NO_FATAL_FAILURE(mTestListener->assertNotifyConfigurationChangedWasCalled());
+    }
 };
 
 TEST_F(InputReaderIntegrationTest, TestInvalidDevice) {
@@ -1486,6 +1490,46 @@
             AllOf(UP, WithKeyCode(AKEYCODE_STYLUS_BUTTON_TERTIARY))));
 }
 
+TEST_F(InputReaderIntegrationTest, KeyboardWithStylusButtons) {
+    std::unique_ptr<UinputKeyboard> keyboard =
+            createUinputDevice<UinputKeyboard>("KeyboardWithStylusButtons", /*productId=*/99,
+                                               std::initializer_list<int>{KEY_Q, KEY_W, KEY_E,
+                                                                          KEY_R, KEY_T, KEY_Y,
+                                                                          BTN_STYLUS, BTN_STYLUS2,
+                                                                          BTN_STYLUS3});
+    ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertInputDevicesChanged());
+
+    const auto device = findDeviceByName(keyboard->getName());
+    ASSERT_TRUE(device.has_value());
+
+    // An alphabetical keyboard that reports stylus buttons should not be recognized as a stylus.
+    ASSERT_EQ(AINPUT_SOURCE_KEYBOARD, device->getSources())
+            << "Unexpected source " << inputEventSourceToString(device->getSources()).c_str();
+    ASSERT_EQ(AINPUT_KEYBOARD_TYPE_ALPHABETIC, device->getKeyboardType());
+}
+
+TEST_F(InputReaderIntegrationTest, HidUsageKeyboardIsNotAStylus) {
+    // Create a Uinput keyboard that simulates a keyboard that can report HID usage codes. The
+    // hid-input driver reports HID usage codes using the value for EV_MSC MSC_SCAN event.
+    std::unique_ptr<UinputKeyboardWithHidUsage> keyboard =
+            createUinputDevice<UinputKeyboardWithHidUsage>(
+                    std::initializer_list<int>{KEY_VOLUMEUP, KEY_VOLUMEDOWN});
+    ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertInputDevicesChanged());
+
+    const auto device = findDeviceByName(keyboard->getName());
+    ASSERT_TRUE(device.has_value());
+
+    ASSERT_EQ(AINPUT_SOURCE_KEYBOARD, device->getSources())
+            << "Unexpected source " << inputEventSourceToString(device->getSources()).c_str();
+
+    // If a device supports reporting HID usage codes, it shouldn't automatically support
+    // stylus keys.
+    const std::vector<int> keycodes{AKEYCODE_STYLUS_BUTTON_PRIMARY};
+    uint8_t outFlags[] = {0};
+    ASSERT_TRUE(mReader->hasKeys(device->getId(), AINPUT_SOURCE_KEYBOARD, keycodes, outFlags));
+    ASSERT_EQ(0, outFlags[0]) << "Keyboard should not have stylus button";
+}
+
 /**
  * The Steam controller sends BTN_GEAR_DOWN and BTN_GEAR_UP for the two "paddle" buttons
  * on the back. In this test, we make sure that BTN_GEAR_DOWN / BTN_WHEEL and BTN_GEAR_UP
@@ -1510,7 +1554,7 @@
 
 // --- TouchIntegrationTest ---
 
-class TouchIntegrationTest : public InputReaderIntegrationTest {
+class BaseTouchIntegrationTest : public InputReaderIntegrationTest {
 protected:
     const std::string UNIQUE_ID = "local:0";
 
@@ -1555,7 +1599,55 @@
     InputDeviceInfo mDeviceInfo;
 };
 
-TEST_F(TouchIntegrationTest, MultiTouchDeviceSource) {
+enum class TouchIntegrationTestDisplays { DISPLAY_INTERNAL, DISPLAY_INPUT_PORT, DISPLAY_UNIQUE_ID };
+
+class TouchIntegrationTest : public BaseTouchIntegrationTest,
+                             public testing::WithParamInterface<TouchIntegrationTestDisplays> {
+protected:
+    static constexpr std::optional<uint8_t> DISPLAY_PORT = 0;
+    const std::string INPUT_PORT = "uinput_touch/input0";
+
+    void SetUp() override {
+#if !defined(__ANDROID__)
+        GTEST_SKIP();
+#endif
+        if (GetParam() == TouchIntegrationTestDisplays::DISPLAY_INTERNAL) {
+            BaseTouchIntegrationTest::SetUp();
+            return;
+        }
+
+        // setup policy with a input-port or UniqueId association to the display
+        bool isInputPortAssociation =
+                GetParam() == TouchIntegrationTestDisplays::DISPLAY_INPUT_PORT;
+
+        mFakePolicy = sp<FakeInputReaderPolicy>::make();
+        if (isInputPortAssociation) {
+            mFakePolicy->addInputPortAssociation(INPUT_PORT, DISPLAY_PORT.value());
+        } else {
+            mFakePolicy->addInputUniqueIdAssociation(INPUT_PORT, UNIQUE_ID);
+        }
+        mFakePointerController = std::make_shared<FakePointerController>();
+        mFakePolicy->setPointerController(mFakePointerController);
+
+        InputReaderIntegrationTest::setupInputReader();
+
+        mDevice = createUinputDevice<UinputTouchScreen>(Rect(0, 0, DISPLAY_WIDTH, DISPLAY_HEIGHT),
+                                                        INPUT_PORT);
+        ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertInputDevicesChanged());
+
+        // Add a display linked to a physical port or UniqueId.
+        setDisplayInfoAndReconfigure(DISPLAY_ID, DISPLAY_WIDTH, DISPLAY_HEIGHT, ui::ROTATION_0,
+                                     UNIQUE_ID, isInputPortAssociation ? DISPLAY_PORT : NO_PORT,
+                                     ViewportType::INTERNAL);
+        ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertInputDevicesChanged());
+        ASSERT_NO_FATAL_FAILURE(mTestListener->assertNotifyConfigurationChangedWasCalled());
+        const auto info = findDeviceByName(mDevice->getName());
+        ASSERT_TRUE(info);
+        mDeviceInfo = *info;
+    }
+};
+
+TEST_P(TouchIntegrationTest, MultiTouchDeviceSource) {
     // The UinputTouchScreen is an MT device that supports MT_TOOL_TYPE and also supports stylus
     // buttons. It should show up as a touchscreen, stylus, and keyboard (for reporting button
     // presses).
@@ -1563,7 +1655,7 @@
               mDeviceInfo.getSources());
 }
 
-TEST_F(TouchIntegrationTest, InputEvent_ProcessSingleTouch) {
+TEST_P(TouchIntegrationTest, InputEvent_ProcessSingleTouch) {
     NotifyMotionArgs args;
     const Point centerPoint = mDevice->getCenterPoint();
 
@@ -1587,7 +1679,7 @@
     ASSERT_EQ(AMOTION_EVENT_ACTION_UP, args.action);
 }
 
-TEST_F(TouchIntegrationTest, InputEvent_ProcessMultiTouch) {
+TEST_P(TouchIntegrationTest, InputEvent_ProcessMultiTouch) {
     NotifyMotionArgs args;
     const Point centerPoint = mDevice->getCenterPoint();
 
@@ -1643,7 +1735,7 @@
  * palms, and wants to cancel Pointer 1, then it is safe to simply drop POINTER_1_UP event without
  * losing information about non-palm pointers.
  */
-TEST_F(TouchIntegrationTest, MultiTouch_PointerMoveAndSecondPointerUp) {
+TEST_P(TouchIntegrationTest, MultiTouch_PointerMoveAndSecondPointerUp) {
     NotifyMotionArgs args;
     const Point centerPoint = mDevice->getCenterPoint();
 
@@ -1686,7 +1778,7 @@
  * In this scenario, the movement of the second pointer just prior to liftoff is ignored, and never
  * gets sent to the listener.
  */
-TEST_F(TouchIntegrationTest, MultiTouch_PointerMoveAndSecondPointerMoveAndUp) {
+TEST_P(TouchIntegrationTest, MultiTouch_PointerMoveAndSecondPointerMoveAndUp) {
     NotifyMotionArgs args;
     const Point centerPoint = mDevice->getCenterPoint();
 
@@ -1726,7 +1818,7 @@
     assertReceivedMotion(AMOTION_EVENT_ACTION_MOVE, {centerPoint + Point(5, 5)});
 }
 
-TEST_F(TouchIntegrationTest, InputEvent_ProcessPalm) {
+TEST_P(TouchIntegrationTest, InputEvent_ProcessPalm) {
     NotifyMotionArgs args;
     const Point centerPoint = mDevice->getCenterPoint();
 
@@ -1777,7 +1869,39 @@
     ASSERT_EQ(AMOTION_EVENT_ACTION_UP, args.action);
 }
 
-TEST_F(TouchIntegrationTest, NotifiesPolicyWhenStylusGestureStarted) {
+/**
+ * Some drivers historically have reported axis values outside of the range specified in the
+ * evdev axis info. Ensure we don't crash when this happens. For example, a driver may report a
+ * pressure value greater than the reported maximum, since it unclear what specific meaning the
+ * maximum value for pressure has (beyond the maximum value that can be produced by a sensor),
+ * and no units for pressure (resolution) is specified by the evdev documentation.
+ */
+TEST_P(TouchIntegrationTest, AcceptsAxisValuesOutsideReportedRange) {
+    const Point centerPoint = mDevice->getCenterPoint();
+
+    // Down with pressure outside the reported range
+    mDevice->sendSlot(FIRST_SLOT);
+    mDevice->sendTrackingId(FIRST_TRACKING_ID);
+    mDevice->sendDown(centerPoint);
+    mDevice->sendPressure(UinputTouchScreen::RAW_PRESSURE_MAX + 2);
+    mDevice->sendSync();
+    ASSERT_NO_FATAL_FAILURE(mTestListener->assertNotifyMotionWasCalled(
+            WithMotionAction(AMOTION_EVENT_ACTION_DOWN)));
+
+    // Move to a point outside the reported range
+    mDevice->sendMove(Point(DISPLAY_WIDTH, DISPLAY_HEIGHT) + Point(1, 1));
+    mDevice->sendSync();
+    ASSERT_NO_FATAL_FAILURE(mTestListener->assertNotifyMotionWasCalled(
+            WithMotionAction(AMOTION_EVENT_ACTION_MOVE)));
+
+    // Up
+    mDevice->sendUp();
+    mDevice->sendSync();
+    ASSERT_NO_FATAL_FAILURE(
+            mTestListener->assertNotifyMotionWasCalled(WithMotionAction(AMOTION_EVENT_ACTION_UP)));
+}
+
+TEST_P(TouchIntegrationTest, NotifiesPolicyWhenStylusGestureStarted) {
     const Point centerPoint = mDevice->getCenterPoint();
 
     // Send down with the pen tool selected. The policy should be notified of the stylus presence.
@@ -1829,7 +1953,7 @@
     ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertStylusGestureNotified(mDeviceInfo.getId()));
 }
 
-TEST_F(TouchIntegrationTest, ExternalStylusConnectedDuringTouchGesture) {
+TEST_P(TouchIntegrationTest, ExternalStylusConnectedDuringTouchGesture) {
     const Point centerPoint = mDevice->getCenterPoint();
 
     // Down
@@ -1874,19 +1998,24 @@
     ASSERT_NO_FATAL_FAILURE(mTestListener->assertNotifyMotionWasNotCalled());
 }
 
+INSTANTIATE_TEST_SUITE_P(TouchIntegrationTestDisplayVariants, TouchIntegrationTest,
+                         testing::Values(TouchIntegrationTestDisplays::DISPLAY_INTERNAL,
+                                         TouchIntegrationTestDisplays::DISPLAY_INPUT_PORT,
+                                         TouchIntegrationTestDisplays::DISPLAY_UNIQUE_ID));
+
 // --- StylusButtonIntegrationTest ---
 
 // Verify the behavior of button presses reported by various kinds of styluses, including buttons
 // reported by the touchscreen's device, by a fused external stylus, and by an un-fused external
 // stylus.
 template <typename UinputStylusDevice>
-class StylusButtonIntegrationTest : public TouchIntegrationTest {
+class StylusButtonIntegrationTest : public BaseTouchIntegrationTest {
 protected:
     void SetUp() override {
 #if !defined(__ANDROID__)
         GTEST_SKIP();
 #endif
-        TouchIntegrationTest::SetUp();
+        BaseTouchIntegrationTest::SetUp();
         mTouchscreen = mDevice.get();
         mTouchscreenInfo = mDeviceInfo;
 
@@ -1924,8 +2053,8 @@
     std::unique_ptr<UinputStylusDevice> mStylusDeviceLifecycleTracker{};
 
     // Hide the base class's device to expose it with a different name for readability.
-    using TouchIntegrationTest::mDevice;
-    using TouchIntegrationTest::mDeviceInfo;
+    using BaseTouchIntegrationTest::mDevice;
+    using BaseTouchIntegrationTest::mDeviceInfo;
 };
 
 using StylusButtonIntegrationTestTypes =
@@ -2177,7 +2306,7 @@
 // Verify the behavior of an external stylus. An external stylus can report pressure or button
 // data independently of the touchscreen, which is then sent as a MotionEvent as part of an
 // ongoing stylus gesture that is being emitted by the touchscreen.
-using ExternalStylusIntegrationTest = TouchIntegrationTest;
+using ExternalStylusIntegrationTest = BaseTouchIntegrationTest;
 
 TEST_F(ExternalStylusIntegrationTest, FusedExternalStylusPressureReported) {
     const Point centerPoint = mDevice->getCenterPoint();
@@ -2599,7 +2728,7 @@
 
 // A single input device is associated with a specific display. Check that:
 // 1. Device is disabled if the viewport corresponding to the associated display is not found
-// 2. Device is disabled when setEnabled API is called
+// 2. Device is disabled when configure API is called
 TEST_F(InputDeviceTest, Configure_AssignsDisplayPort) {
     mDevice->addMapper<FakeInputMapper>(EVENTHUB_ID, mFakePolicy->getReaderConfiguration(),
                                         AINPUT_SOURCE_TOUCHSCREEN);
@@ -2706,7 +2835,8 @@
     mFakeEventHub->addDevice(TEST_EVENTHUB_ID, "Test EventHub device", InputDeviceClass::BATTERY);
 
     InputDevice device(mReader->getContext(), /*id=*/1, /*generation=*/2, /*identifier=*/{});
-    device.addEventHubDevice(TEST_EVENTHUB_ID, mFakePolicy->getReaderConfiguration());
+    auto _ = device.addEventHubDevice(ARBITRARY_TIME, TEST_EVENTHUB_ID,
+                                      mFakePolicy->getReaderConfiguration());
     device.removeEventHubDevice(TEST_EVENTHUB_ID);
     std::string dumpStr, eventHubDevStr;
     device.dump(dumpStr, eventHubDevStr);
diff --git a/services/inputflinger/tests/InstrumentedInputReader.cpp b/services/inputflinger/tests/InstrumentedInputReader.cpp
index 1f8cd12..110ca5f 100644
--- a/services/inputflinger/tests/InstrumentedInputReader.cpp
+++ b/services/inputflinger/tests/InstrumentedInputReader.cpp
@@ -38,13 +38,13 @@
 }
 
 std::shared_ptr<InputDevice> InstrumentedInputReader::createDeviceLocked(
-        int32_t eventHubId, const InputDeviceIdentifier& identifier) REQUIRES(mLock) {
+        nsecs_t when, int32_t eventHubId, const InputDeviceIdentifier& identifier) REQUIRES(mLock) {
     if (!mNextDevices.empty()) {
         std::shared_ptr<InputDevice> device(std::move(mNextDevices.front()));
         mNextDevices.pop();
         return device;
     }
-    return InputReader::createDeviceLocked(eventHubId, identifier);
+    return InputReader::createDeviceLocked(when, eventHubId, identifier);
 }
 
 } // namespace android
diff --git a/services/inputflinger/tests/InstrumentedInputReader.h b/services/inputflinger/tests/InstrumentedInputReader.h
index fef58ec..ca85558 100644
--- a/services/inputflinger/tests/InstrumentedInputReader.h
+++ b/services/inputflinger/tests/InstrumentedInputReader.h
@@ -44,7 +44,7 @@
 
 protected:
     virtual std::shared_ptr<InputDevice> createDeviceLocked(
-            int32_t eventHubId, const InputDeviceIdentifier& identifier);
+            nsecs_t when, int32_t eventHubId, const InputDeviceIdentifier& identifier);
 
     class FakeInputReaderContext : public ContextImpl {
     public:
diff --git a/services/inputflinger/tests/PointerChoreographer_test.cpp b/services/inputflinger/tests/PointerChoreographer_test.cpp
new file mode 100644
index 0000000..7237424
--- /dev/null
+++ b/services/inputflinger/tests/PointerChoreographer_test.cpp
@@ -0,0 +1,89 @@
+/*
+ * Copyright 2023 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "../PointerChoreographer.h"
+
+#include <gtest/gtest.h>
+#include <vector>
+
+#include "TestInputListener.h"
+
+namespace android {
+
+// Helpers to std::visit with lambdas.
+template <typename... V>
+struct Visitor : V... {};
+template <typename... V>
+Visitor(V...) -> Visitor<V...>;
+
+// --- PointerChoreographerTest ---
+
+class PointerChoreographerTest : public testing::Test, public PointerChoreographerPolicyInterface {
+protected:
+    TestInputListener mTestListener;
+    PointerChoreographer mChoreographer{mTestListener, *this};
+
+    std::shared_ptr<PointerControllerInterface> createPointerController() { return {}; }
+};
+
+TEST_F(PointerChoreographerTest, ForwardsArgsToInnerListener) {
+    const std::vector<NotifyArgs> allArgs{NotifyInputDevicesChangedArgs{},
+                                          NotifyConfigurationChangedArgs{},
+                                          NotifyKeyArgs{},
+                                          NotifyMotionArgs{},
+                                          NotifySensorArgs{},
+                                          NotifySwitchArgs{},
+                                          NotifyDeviceResetArgs{},
+                                          NotifyPointerCaptureChangedArgs{},
+                                          NotifyVibratorStateArgs{}};
+
+    for (auto notifyArgs : allArgs) {
+        mChoreographer.notify(notifyArgs);
+        EXPECT_NO_FATAL_FAILURE(
+                std::visit(Visitor{
+                                   [&](const NotifyInputDevicesChangedArgs& args) {
+                                       mTestListener.assertNotifyInputDevicesChangedWasCalled();
+                                   },
+                                   [&](const NotifyConfigurationChangedArgs& args) {
+                                       mTestListener.assertNotifyConfigurationChangedWasCalled();
+                                   },
+                                   [&](const NotifyKeyArgs& args) {
+                                       mTestListener.assertNotifyKeyWasCalled();
+                                   },
+                                   [&](const NotifyMotionArgs& args) {
+                                       mTestListener.assertNotifyMotionWasCalled();
+                                   },
+                                   [&](const NotifySensorArgs& args) {
+                                       mTestListener.assertNotifySensorWasCalled();
+                                   },
+                                   [&](const NotifySwitchArgs& args) {
+                                       mTestListener.assertNotifySwitchWasCalled();
+                                   },
+                                   [&](const NotifyDeviceResetArgs& args) {
+                                       mTestListener.assertNotifyDeviceResetWasCalled();
+                                   },
+                                   [&](const NotifyPointerCaptureChangedArgs& args) {
+                                       mTestListener.assertNotifyCaptureWasCalled();
+                                   },
+                                   [&](const NotifyVibratorStateArgs& args) {
+                                       mTestListener.assertNotifyVibratorStateWasCalled();
+                                   },
+                           },
+                           notifyArgs));
+    }
+}
+
+} // namespace android
diff --git a/services/inputflinger/tests/UinputDevice.cpp b/services/inputflinger/tests/UinputDevice.cpp
index 97a2614..acc7023 100644
--- a/services/inputflinger/tests/UinputDevice.cpp
+++ b/services/inputflinger/tests/UinputDevice.cpp
@@ -157,12 +157,25 @@
     injectEvent(EV_SYN, SYN_REPORT, 0);
 }
 
+// --- UinputKeyboardWithHidUsage ---
+
+UinputKeyboardWithHidUsage::UinputKeyboardWithHidUsage(std::initializer_list<int> keys)
+      : UinputKeyboard(DEVICE_NAME, PRODUCT_ID, keys) {}
+
+void UinputKeyboardWithHidUsage::configureDevice(int fd, uinput_user_dev* device) {
+    UinputKeyboard::configureDevice(fd, device);
+
+    ioctl(fd, UI_SET_EVBIT, EV_MSC);
+    ioctl(fd, UI_SET_MSCBIT, MSC_SCAN);
+}
+
 // --- UinputTouchScreen ---
 
-UinputTouchScreen::UinputTouchScreen(const Rect& size)
+UinputTouchScreen::UinputTouchScreen(const Rect& size, const std::string& physicalPort)
       : UinputKeyboard(DEVICE_NAME, PRODUCT_ID,
                        {BTN_TOUCH, BTN_TOOL_PEN, BTN_STYLUS, BTN_STYLUS2, BTN_STYLUS3}),
-        mSize(size) {}
+        mSize(size),
+        mPhysicalPort(physicalPort) {}
 
 void UinputTouchScreen::configureDevice(int fd, uinput_user_dev* device) {
     UinputKeyboard::configureDevice(fd, device);
@@ -176,7 +189,11 @@
     ioctl(fd, UI_SET_ABSBIT, ABS_MT_POSITION_Y);
     ioctl(fd, UI_SET_ABSBIT, ABS_MT_TRACKING_ID);
     ioctl(fd, UI_SET_ABSBIT, ABS_MT_TOOL_TYPE);
+    ioctl(fd, UI_SET_ABSBIT, ABS_MT_PRESSURE);
     ioctl(fd, UI_SET_PROPBIT, INPUT_PROP_DIRECT);
+    if (!mPhysicalPort.empty()) {
+        ioctl(fd, UI_SET_PHYS, mPhysicalPort.c_str());
+    }
 
     device->absmin[ABS_MT_SLOT] = RAW_SLOT_MIN;
     device->absmax[ABS_MT_SLOT] = RAW_SLOT_MAX;
@@ -190,6 +207,8 @@
     device->absmax[ABS_MT_TRACKING_ID] = RAW_ID_MAX;
     device->absmin[ABS_MT_TOOL_TYPE] = MT_TOOL_FINGER;
     device->absmax[ABS_MT_TOOL_TYPE] = MT_TOOL_MAX;
+    device->absmin[ABS_MT_PRESSURE] = RAW_PRESSURE_MIN;
+    device->absmax[ABS_MT_PRESSURE] = RAW_PRESSURE_MAX;
 }
 
 void UinputTouchScreen::sendSlot(int32_t slot) {
@@ -202,6 +221,7 @@
 
 void UinputTouchScreen::sendDown(const Point& point) {
     injectEvent(EV_KEY, BTN_TOUCH, 1);
+    injectEvent(EV_ABS, ABS_MT_PRESSURE, RAW_PRESSURE_MAX);
     injectEvent(EV_ABS, ABS_MT_POSITION_X, point.x);
     injectEvent(EV_ABS, ABS_MT_POSITION_Y, point.y);
 }
@@ -211,6 +231,10 @@
     injectEvent(EV_ABS, ABS_MT_POSITION_Y, point.y);
 }
 
+void UinputTouchScreen::sendPressure(int32_t pressure) {
+    injectEvent(EV_ABS, ABS_MT_PRESSURE, pressure);
+}
+
 void UinputTouchScreen::sendPointerUp() {
     sendTrackingId(0xffffffff);
 }
diff --git a/services/inputflinger/tests/UinputDevice.h b/services/inputflinger/tests/UinputDevice.h
index 51e331d..d4b4e77 100644
--- a/services/inputflinger/tests/UinputDevice.h
+++ b/services/inputflinger/tests/UinputDevice.h
@@ -165,13 +165,30 @@
     explicit UinputExternalStylusWithPressure();
 };
 
+// --- UinputKeyboardWithUsage ---
+// A keyboard that supports EV_MSC MSC_SCAN through which it can report HID usage codes.
+
+class UinputKeyboardWithHidUsage : public UinputKeyboard {
+public:
+    static constexpr const char* DEVICE_NAME = "Test Uinput Keyboard With Usage";
+    static constexpr int16_t PRODUCT_ID = 47;
+
+    template <class D, class... Ts>
+    friend std::unique_ptr<D> createUinputDevice(Ts... args);
+
+protected:
+    explicit UinputKeyboardWithHidUsage(std::initializer_list<int> keys);
+
+    void configureDevice(int fd, uinput_user_dev* device) override;
+};
+
 // --- UinputTouchScreen ---
 
 // A multi-touch touchscreen device with specific size that also supports styluses.
 class UinputTouchScreen : public UinputKeyboard {
 public:
     static constexpr const char* DEVICE_NAME = "Test Uinput Touch Screen";
-    static constexpr int16_t PRODUCT_ID = 47;
+    static constexpr int16_t PRODUCT_ID = 48;
 
     static const int32_t RAW_TOUCH_MIN = 0;
     static const int32_t RAW_TOUCH_MAX = 31;
@@ -189,6 +206,7 @@
     void sendTrackingId(int32_t trackingId);
     void sendDown(const Point& point);
     void sendMove(const Point& point);
+    void sendPressure(int32_t pressure);
     void sendPointerUp();
     void sendUp();
     void sendToolType(int32_t toolType);
@@ -197,11 +215,12 @@
     const Point getCenterPoint();
 
 protected:
-    explicit UinputTouchScreen(const Rect& size);
+    explicit UinputTouchScreen(const Rect& size, const std::string& physicalPort = "");
 
 private:
     void configureDevice(int fd, uinput_user_dev* device) override;
     const Rect mSize;
+    const std::string mPhysicalPort;
 };
 
 } // namespace android
diff --git a/services/inputflinger/tests/fuzzers/Android.bp b/services/inputflinger/tests/fuzzers/Android.bp
index d7980f5..9313a89 100644
--- a/services/inputflinger/tests/fuzzers/Android.bp
+++ b/services/inputflinger/tests/fuzzers/Android.bp
@@ -56,6 +56,15 @@
     ],
     fuzz_config: {
         cc: ["android-framework-input@google.com"],
+        componentid: 155276,
+        hotlists: [
+            "4593311",
+        ],
+        description: "The fuzzer targets the APIs of libinputflinger library",
+        vector: "local_no_privileges_required",
+        service_privilege: "privileged",
+        users: "multi_user",
+        fuzzed_code_usage: "shipped",
     },
 }
 
diff --git a/services/powermanager/Android.bp b/services/powermanager/Android.bp
index 2523f3b..8b16890 100644
--- a/services/powermanager/Android.bp
+++ b/services/powermanager/Android.bp
@@ -9,7 +9,7 @@
 
 cc_library_shared {
     name: "libpowermanager",
-
+    defaults: ["android.hardware.power-ndk_export_shared"],
     srcs: [
         "BatterySaverPolicyConfig.cpp",
         "CoolingDevice.cpp",
@@ -41,7 +41,6 @@
         "android.hardware.power@1.1",
         "android.hardware.power@1.2",
         "android.hardware.power@1.3",
-        "android.hardware.power-V4-ndk",
     ],
 
     export_shared_lib_headers: [
@@ -49,7 +48,6 @@
         "android.hardware.power@1.1",
         "android.hardware.power@1.2",
         "android.hardware.power@1.3",
-        "android.hardware.power-V4-ndk",
     ],
 
     cflags: [
diff --git a/services/powermanager/benchmarks/Android.bp b/services/powermanager/benchmarks/Android.bp
index 03fc38d..2b5ddb1 100644
--- a/services/powermanager/benchmarks/Android.bp
+++ b/services/powermanager/benchmarks/Android.bp
@@ -23,6 +23,7 @@
 
 cc_benchmark {
     name: "libpowermanager_benchmarks",
+    defaults: ["android.hardware.power-ndk_shared"],
     srcs: [
         "main.cpp",
         "PowerHalAidlBenchmarks.cpp",
@@ -41,7 +42,6 @@
         "android.hardware.power@1.1",
         "android.hardware.power@1.2",
         "android.hardware.power@1.3",
-        "android.hardware.power-V4-ndk",
     ],
     static_libs: [
         "libtestUtil",
diff --git a/services/powermanager/tests/Android.bp b/services/powermanager/tests/Android.bp
index 08fcdc8..6fc96c0 100644
--- a/services/powermanager/tests/Android.bp
+++ b/services/powermanager/tests/Android.bp
@@ -23,6 +23,10 @@
 
 cc_test {
     name: "libpowermanager_test",
+    defaults: [
+        "android.hardware.power-ndk_shared",
+        "android.hardware.power-ndk_shared",
+    ],
     test_suites: ["device-tests"],
     srcs: [
         "IThermalManagerTest.cpp",
@@ -52,7 +56,6 @@
         "android.hardware.power@1.1",
         "android.hardware.power@1.2",
         "android.hardware.power@1.3",
-        "android.hardware.power-V4-ndk",
     ],
     static_libs: [
         "libgmock",
diff --git a/services/sensorservice/RecentEventLogger.cpp b/services/sensorservice/RecentEventLogger.cpp
index d7ca6e1..47fa8b3 100644
--- a/services/sensorservice/RecentEventLogger.cpp
+++ b/services/sensorservice/RecentEventLogger.cpp
@@ -83,7 +83,7 @@
         }
         buffer.append("\n");
     }
-    return std::string(buffer.string());
+    return std::string(buffer.c_str());
 }
 
 /**
diff --git a/services/sensorservice/SensorDevice.cpp b/services/sensorservice/SensorDevice.cpp
index 10ca990..3155b4c 100644
--- a/services/sensorservice/SensorDevice.cpp
+++ b/services/sensorservice/SensorDevice.cpp
@@ -298,7 +298,7 @@
         result.appendFormat("}, selected = %.2f ms\n", info.bestBatchParams.mTBatch / 1e6f);
     }
 
-    return result.string();
+    return result.c_str();
 }
 
 /**
diff --git a/services/sensorservice/SensorDirectConnection.cpp b/services/sensorservice/SensorDirectConnection.cpp
index 4fff8bb..555b80a 100644
--- a/services/sensorservice/SensorDirectConnection.cpp
+++ b/services/sensorservice/SensorDirectConnection.cpp
@@ -63,7 +63,7 @@
 void SensorService::SensorDirectConnection::dump(String8& result) const {
     Mutex::Autolock _l(mConnectionLock);
     result.appendFormat("\tPackage %s, HAL channel handle %d, total sensor activated %zu\n",
-            String8(mOpPackageName).string(), getHalChannelHandle(), mActivated.size());
+            String8(mOpPackageName).c_str(), getHalChannelHandle(), mActivated.size());
     for (auto &i : mActivated) {
         result.appendFormat("\t\tSensor %#08x, rate %d\n", i.first, i.second);
     }
@@ -79,7 +79,7 @@
 void SensorService::SensorDirectConnection::dump(ProtoOutputStream* proto) const {
     using namespace service::SensorDirectConnectionProto;
     Mutex::Autolock _l(mConnectionLock);
-    proto->write(PACKAGE_NAME, std::string(String8(mOpPackageName).string()));
+    proto->write(PACKAGE_NAME, std::string(String8(mOpPackageName).c_str()));
     proto->write(HAL_CHANNEL_HANDLE, getHalChannelHandle());
     proto->write(NUM_SENSOR_ACTIVATED, int(mActivated.size()));
     for (auto &i : mActivated) {
diff --git a/services/sensorservice/SensorEventConnection.cpp b/services/sensorservice/SensorEventConnection.cpp
index dc5070c..d469ff4 100644
--- a/services/sensorservice/SensorEventConnection.cpp
+++ b/services/sensorservice/SensorEventConnection.cpp
@@ -90,12 +90,12 @@
         result.append("NORMAL\n");
     }
     result.appendFormat("\t %s | WakeLockRefCount %d | uid %d | cache size %d | "
-            "max cache size %d\n", mPackageName.string(), mWakeLockRefCount, mUid, mCacheSize,
+            "max cache size %d\n", mPackageName.c_str(), mWakeLockRefCount, mUid, mCacheSize,
             mMaxCacheSize);
     for (auto& it : mSensorInfo) {
         const FlushInfo& flushInfo = it.second;
         result.appendFormat("\t %s 0x%08x | status: %s | pending flush events %d \n",
-                            mService->getSensorName(it.first).string(),
+                            mService->getSensorName(it.first).c_str(),
                             it.first,
                             flushInfo.mFirstFlushPending ? "First flush pending" :
                                                            "active",
@@ -131,7 +131,7 @@
     } else {
         proto->write(OPERATING_MODE, OP_MODE_NORMAL);
     }
-    proto->write(PACKAGE_NAME, std::string(mPackageName.string()));
+    proto->write(PACKAGE_NAME, std::string(mPackageName.c_str()));
     proto->write(WAKE_LOCK_REF_COUNT, int32_t(mWakeLockRefCount));
     proto->write(UID, int32_t(mUid));
     proto->write(CACHE_SIZE, int32_t(mCacheSize));
@@ -848,7 +848,7 @@
             if (numBytesRead == sizeof(sensors_event_t)) {
                 if (!mDataInjectionMode) {
                     ALOGE("Data injected in normal mode, dropping event"
-                          "package=%s uid=%d", mPackageName.string(), mUid);
+                          "package=%s uid=%d", mPackageName.c_str(), mUid);
                     // Unregister call backs.
                     return 0;
                 }
diff --git a/services/sensorservice/SensorList.cpp b/services/sensorservice/SensorList.cpp
index daff4d0..7e30206 100644
--- a/services/sensorservice/SensorList.cpp
+++ b/services/sensorservice/SensorList.cpp
@@ -150,12 +150,12 @@
                     "%#010x) %-25s | %-15s | ver: %" PRId32 " | type: %20s(%" PRId32
                         ") | perm: %s | flags: 0x%08x\n",
                     s.getHandle(),
-                    s.getName().string(),
-                    s.getVendor().string(),
+                    s.getName().c_str(),
+                    s.getVendor().c_str(),
                     s.getVersion(),
-                    s.getStringType().string(),
+                    s.getStringType().c_str(),
                     s.getType(),
-                    s.getRequiredPermission().size() ? s.getRequiredPermission().string() : "n/a",
+                    s.getRequiredPermission().size() ? s.getRequiredPermission().c_str() : "n/a",
                     static_cast<int>(s.getFlags()));
 
             result.append("\t");
@@ -224,7 +224,7 @@
             }
             return true;
         });
-    return std::string(result.string());
+    return std::string(result.c_str());
 }
 
 /**
@@ -241,13 +241,13 @@
     forEachSensor([&proto] (const Sensor& s) -> bool {
         const uint64_t token = proto->start(SENSORS);
         proto->write(HANDLE, s.getHandle());
-        proto->write(NAME, std::string(s.getName().string()));
-        proto->write(VENDOR, std::string(s.getVendor().string()));
+        proto->write(NAME, std::string(s.getName().c_str()));
+        proto->write(VENDOR, std::string(s.getVendor().c_str()));
         proto->write(VERSION, s.getVersion());
-        proto->write(STRING_TYPE, std::string(s.getStringType().string()));
+        proto->write(STRING_TYPE, std::string(s.getStringType().c_str()));
         proto->write(TYPE, s.getType());
         proto->write(REQUIRED_PERMISSION, std::string(s.getRequiredPermission().size() ?
-                s.getRequiredPermission().string() : ""));
+                s.getRequiredPermission().c_str() : ""));
         proto->write(FLAGS, int(s.getFlags()));
         switch (s.getReportingMode()) {
             case AREPORTING_MODE_CONTINUOUS:
diff --git a/services/sensorservice/SensorRegistrationInfo.h b/services/sensorservice/SensorRegistrationInfo.h
index a34a65b..dc9e821 100644
--- a/services/sensorservice/SensorRegistrationInfo.h
+++ b/services/sensorservice/SensorRegistrationInfo.h
@@ -93,7 +93,7 @@
         using namespace service::SensorRegistrationInfoProto;
         proto->write(TIMESTAMP_SEC, int64_t(mRealtimeSec));
         proto->write(SENSOR_HANDLE, mSensorHandle);
-        proto->write(PACKAGE_NAME, std::string(mPackageName.string()));
+        proto->write(PACKAGE_NAME, std::string(mPackageName.c_str()));
         proto->write(PID, int32_t(mPid));
         proto->write(UID, int32_t(mUid));
         proto->write(SAMPLING_RATE_US, mSamplingRateUs);
diff --git a/services/sensorservice/SensorService.cpp b/services/sensorservice/SensorService.cpp
index cfafc69..9e6f563 100644
--- a/services/sensorservice/SensorService.cpp
+++ b/services/sensorservice/SensorService.cpp
@@ -629,7 +629,7 @@
                         i.second->setFormat("mask_data");
                     }
                     // if there is events and sensor does not need special permission.
-                    result.appendFormat("%s: ", s->getSensor().getName().string());
+                    result.appendFormat("%s: ", s->getSensor().getName().c_str());
                     result.append(i.second->dump().c_str());
                 }
             }
@@ -640,7 +640,7 @@
                 int handle = mActiveSensors.keyAt(i);
                 if (dev.isSensorActive(handle)) {
                     result.appendFormat("%s (handle=0x%08x, connections=%zu)\n",
-                            getSensorName(handle).string(),
+                            getSensorName(handle).c_str(),
                             handle,
                             mActiveSensors.valueAt(i)->getNumConnections());
                 }
@@ -656,14 +656,14 @@
                    result.appendFormat(" NORMAL\n");
                    break;
                case RESTRICTED:
-                   result.appendFormat(" RESTRICTED : %s\n", mAllowListedPackage.string());
+                   result.appendFormat(" RESTRICTED : %s\n", mAllowListedPackage.c_str());
                    break;
                case DATA_INJECTION:
-                   result.appendFormat(" DATA_INJECTION : %s\n", mAllowListedPackage.string());
+                   result.appendFormat(" DATA_INJECTION : %s\n", mAllowListedPackage.c_str());
                    break;
                case REPLAY_DATA_INJECTION:
                    result.appendFormat(" REPLAY_DATA_INJECTION : %s\n",
-                            mAllowListedPackage.string());
+                            mAllowListedPackage.c_str());
                    break;
                default:
                    result.appendFormat(" UNKNOWN\n");
@@ -705,7 +705,7 @@
             } while(startIndex != currentIndex);
         }
     }
-    write(fd, result.string(), result.size());
+    write(fd, result.c_str(), result.size());
     return NO_ERROR;
 }
 
@@ -753,7 +753,7 @@
                     "normal" : "mask_data");
             const uint64_t mToken = proto.start(service::SensorEventsProto::RECENT_EVENTS_LOGS);
             proto.write(service::SensorEventsProto::RecentEventsLog::NAME,
-                    std::string(s->getSensor().getName().string()));
+                    std::string(s->getSensor().getName().c_str()));
             i.second->dump(&proto);
             proto.end(mToken);
         }
@@ -767,7 +767,7 @@
         if (dev.isSensorActive(handle)) {
             token = proto.start(ACTIVE_SENSORS);
             proto.write(service::ActiveSensorProto::NAME,
-                    std::string(getSensorName(handle).string()));
+                    std::string(getSensorName(handle).c_str()));
             proto.write(service::ActiveSensorProto::HANDLE, handle);
             proto.write(service::ActiveSensorProto::NUM_CONNECTIONS,
                     int(mActiveSensors.valueAt(i)->getNumConnections()));
@@ -785,11 +785,11 @@
             break;
         case RESTRICTED:
             proto.write(OPERATING_MODE, OP_MODE_RESTRICTED);
-            proto.write(WHITELISTED_PACKAGE, std::string(mAllowListedPackage.string()));
+            proto.write(WHITELISTED_PACKAGE, std::string(mAllowListedPackage.c_str()));
             break;
         case DATA_INJECTION:
             proto.write(OPERATING_MODE, OP_MODE_DATA_INJECTION);
-            proto.write(WHITELISTED_PACKAGE, std::string(mAllowListedPackage.string()));
+            proto.write(WHITELISTED_PACKAGE, std::string(mAllowListedPackage.c_str()));
             break;
         default:
             proto.write(OPERATING_MODE, OP_MODE_UNKNOWN);
@@ -932,8 +932,8 @@
     PermissionController pc;
     uid = pc.getPackageUid(packageName, 0);
     if (uid <= 0) {
-        ALOGE("Unknown package: '%s'", String8(packageName).string());
-        dprintf(err, "Unknown package: '%s'\n", String8(packageName).string());
+        ALOGE("Unknown package: '%s'", String8(packageName).c_str());
+        dprintf(err, "Unknown package: '%s'\n", String8(packageName).c_str());
         return BAD_VALUE;
     }
 
@@ -958,7 +958,7 @@
     if (args[2] == String16("active")) {
         active = true;
     } else if ((args[2] != String16("idle"))) {
-        ALOGE("Expected active or idle but got: '%s'", String8(args[2]).string());
+        ALOGE("Expected active or idle but got: '%s'", String8(args[2]).c_str());
         return BAD_VALUE;
     }
 
@@ -2217,10 +2217,10 @@
             !isAudioServerOrSystemServerUid(IPCThreadState::self()->getCallingUid())) {
         if (!mHtRestricted) {
             ALOGI("Permitting access to HT sensor type outside system (%s)",
-                  String8(opPackageName).string());
+                  String8(opPackageName).c_str());
         } else {
-            ALOGW("%s %s a sensor (%s) as a non-system client", String8(opPackageName).string(),
-                  operation, sensor.getName().string());
+            ALOGW("%s %s a sensor (%s) as a non-system client", String8(opPackageName).c_str(),
+                  operation, sensor.getName().c_str());
             return false;
         }
     }
@@ -2253,8 +2253,8 @@
     }
 
     if (!canAccess) {
-        ALOGE("%s %s a sensor (%s) without holding %s", String8(opPackageName).string(),
-              operation, sensor.getName().string(), sensor.getRequiredPermission().string());
+        ALOGE("%s %s a sensor (%s) without holding %s", String8(opPackageName).c_str(),
+              operation, sensor.getName().c_str(), sensor.getRequiredPermission().c_str());
     }
 
     return canAccess;
@@ -2434,7 +2434,7 @@
 }
 
 bool SensorService::isAllowListedPackage(const String8& packageName) {
-    return (packageName.contains(mAllowListedPackage.string()));
+    return (packageName.contains(mAllowListedPackage.c_str()));
 }
 
 bool SensorService::isOperationRestrictedLocked(const String16& opPackageName) {
diff --git a/services/sensorservice/hidl/utils.cpp b/services/sensorservice/hidl/utils.cpp
index 5fa594d..d338d02 100644
--- a/services/sensorservice/hidl/utils.cpp
+++ b/services/sensorservice/hidl/utils.cpp
@@ -32,8 +32,8 @@
     SensorInfo dst;
     const String8& name = src.getName();
     const String8& vendor = src.getVendor();
-    dst.name = hidl_string{name.string(), name.size()};
-    dst.vendor = hidl_string{vendor.string(), vendor.size()};
+    dst.name = hidl_string{name.c_str(), name.size()};
+    dst.vendor = hidl_string{vendor.c_str(), vendor.size()};
     dst.version = src.getVersion();
     dst.sensorHandle = src.getHandle();
     dst.type = static_cast<::android::hardware::sensors::V1_0::SensorType>(
diff --git a/services/sensorservice/tests/sensorservicetest.cpp b/services/sensorservice/tests/sensorservicetest.cpp
index 1baf397..92956d6 100644
--- a/services/sensorservice/tests/sensorservicetest.cpp
+++ b/services/sensorservice/tests/sensorservicetest.cpp
@@ -116,7 +116,7 @@
 
     Sensor const* accelerometer = mgr.getDefaultSensor(Sensor::TYPE_ACCELEROMETER);
     printf("accelerometer=%p (%s)\n",
-            accelerometer, accelerometer->getName().string());
+            accelerometer, accelerometer->getName().c_str());
 
     sStartTime = systemTime();
 
diff --git a/services/surfaceflinger/Android.bp b/services/surfaceflinger/Android.bp
index 326645e..0101c17 100644
--- a/services/surfaceflinger/Android.bp
+++ b/services/surfaceflinger/Android.bp
@@ -26,6 +26,7 @@
     name: "libsurfaceflinger_defaults",
     defaults: [
         "android.hardware.graphics.composer3-ndk_shared",
+        "android.hardware.power-ndk_shared",
         "librenderengine_deps",
         "libtimestats_deps",
         "surfaceflinger_defaults",
@@ -48,7 +49,6 @@
         "android.hardware.graphics.composer@2.2",
         "android.hardware.graphics.composer@2.3",
         "android.hardware.graphics.composer@2.4",
-        "android.hardware.power-V4-ndk",
         "libbase",
         "libbinder",
         "libbinder_ndk",
diff --git a/services/surfaceflinger/ClientCache.h b/services/surfaceflinger/ClientCache.h
index b56b252..fefc040 100644
--- a/services/surfaceflinger/ClientCache.h
+++ b/services/surfaceflinger/ClientCache.h
@@ -29,7 +29,9 @@
 #include <set>
 #include <unordered_map>
 
-#define BUFFER_CACHE_MAX_SIZE 64
+// 4096 is based on 64 buffers * 64 layers. Once this limit is reached, the least recently used
+// buffer is uncached before the new buffer is cached.
+#define BUFFER_CACHE_MAX_SIZE 4096
 
 namespace android {
 
diff --git a/services/surfaceflinger/CompositionEngine/Android.bp b/services/surfaceflinger/CompositionEngine/Android.bp
index 3426495..06c5e4c 100644
--- a/services/surfaceflinger/CompositionEngine/Android.bp
+++ b/services/surfaceflinger/CompositionEngine/Android.bp
@@ -11,6 +11,7 @@
     name: "libcompositionengine_defaults",
     defaults: [
         "android.hardware.graphics.composer3-ndk_shared",
+        "android.hardware.power-ndk_shared",
         "librenderengine_deps",
         "libtimestats_deps",
         "surfaceflinger_defaults",
@@ -27,7 +28,6 @@
         "android.hardware.graphics.composer@2.4",
         "android.hardware.power@1.0",
         "android.hardware.power@1.3",
-        "android.hardware.power-V4-ndk",
         "libbase",
         "libcutils",
         "libgui",
diff --git a/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/planner/TexturePool.h b/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/planner/TexturePool.h
index 9f6141a..d607c75 100644
--- a/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/planner/TexturePool.h
+++ b/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/planner/TexturePool.h
@@ -66,7 +66,7 @@
     TexturePool(renderengine::RenderEngine& renderEngine)
           : mRenderEngine(renderEngine), mEnabled(false) {}
 
-    virtual ~TexturePool();
+    virtual ~TexturePool() = default;
 
     // Sets the display size for the texture pool.
     // This will trigger a reallocation for all remaining textures in the pool.
@@ -83,10 +83,11 @@
     // be held by the pool. This is useful when the active display changes.
     void setEnabled(bool enable);
 
-    void dump(std::string& out) const EXCLUDES(mMutex);
+    void dump(std::string& out) const;
 
 protected:
     // Proteted visibility so that they can be used for testing
+    const static constexpr size_t kMinPoolSize = 3;
     const static constexpr size_t kMaxPoolSize = 4;
 
     struct Entry {
@@ -95,20 +96,16 @@
     };
 
     std::deque<Entry> mPool;
-    std::future<std::shared_ptr<renderengine::ExternalTexture>> mGenTextureFuture;
 
 private:
-    std::shared_ptr<renderengine::ExternalTexture> genTexture(ui::Size size);
+    std::shared_ptr<renderengine::ExternalTexture> genTexture();
     // Returns a previously borrowed texture to the pool.
     void returnTexture(std::shared_ptr<renderengine::ExternalTexture>&& texture,
                        const sp<Fence>& fence);
-    void genTextureAsyncIfNeeded() REQUIRES(mMutex);
-    void resetPool() REQUIRES(mMutex);
-    renderengine::RenderEngine& mRenderEngine GUARDED_BY(mRenderEngineMutex);
-    ui::Size mSize GUARDED_BY(mMutex);
+    void allocatePool();
+    renderengine::RenderEngine& mRenderEngine;
+    ui::Size mSize;
     bool mEnabled;
-    mutable std::mutex mMutex;
-    mutable std::mutex mRenderEngineMutex;
 };
 
 } // namespace android::compositionengine::impl::planner
diff --git a/services/surfaceflinger/CompositionEngine/src/ClientCompositionRequestCache.cpp b/services/surfaceflinger/CompositionEngine/src/ClientCompositionRequestCache.cpp
index 752257b..bdaa1d0 100644
--- a/services/surfaceflinger/CompositionEngine/src/ClientCompositionRequestCache.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/ClientCompositionRequestCache.cpp
@@ -41,8 +41,7 @@
 }
 
 inline bool equalIgnoringBuffer(const renderengine::Buffer& lhs, const renderengine::Buffer& rhs) {
-    return lhs.textureName == rhs.textureName &&
-            lhs.useTextureFiltering == rhs.useTextureFiltering &&
+    return lhs.useTextureFiltering == rhs.useTextureFiltering &&
             lhs.textureTransform == rhs.textureTransform &&
             lhs.usePremultipliedAlpha == rhs.usePremultipliedAlpha &&
             lhs.isOpaque == rhs.isOpaque && lhs.maxLuminanceNits == rhs.maxLuminanceNits;
diff --git a/services/surfaceflinger/CompositionEngine/src/Output.cpp b/services/surfaceflinger/CompositionEngine/src/Output.cpp
index 0b11e74..78c23da 100644
--- a/services/surfaceflinger/CompositionEngine/src/Output.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/Output.cpp
@@ -1315,17 +1315,9 @@
                    });
 
     const nsecs_t renderEngineStart = systemTime();
-    // Only use the framebuffer cache when rendering to an internal display
-    // TODO(b/173560331): This is only to help mitigate memory leaks from virtual displays because
-    // right now we don't have a concrete eviction policy for output buffers: GLESRenderEngine
-    // bounds its framebuffer cache but Skia RenderEngine has no current policy. The best fix is
-    // probably to encapsulate the output buffer into a structure that dispatches resource cleanup
-    // over to RenderEngine, in which case this flag can be removed from the drawLayers interface.
-    const bool useFramebufferCache = outputState.layerFilter.toInternalDisplay;
-
     auto fenceResult = renderEngine
                                .drawLayers(clientCompositionDisplay, clientRenderEngineLayers, tex,
-                                           useFramebufferCache, std::move(fd))
+                                           std::move(fd))
                                .get();
 
     if (mClientCompositionRequestCache && fenceStatus(fenceResult) != NO_ERROR) {
diff --git a/services/surfaceflinger/CompositionEngine/src/OutputLayer.cpp b/services/surfaceflinger/CompositionEngine/src/OutputLayer.cpp
index b492b6a..22db247 100644
--- a/services/surfaceflinger/CompositionEngine/src/OutputLayer.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/OutputLayer.cpp
@@ -13,7 +13,6 @@
  * See the License for the specific language governing permissions and
  * limitations under the License.
  */
-
 #include <DisplayHardware/Hal.h>
 #include <android-base/stringprintf.h>
 #include <compositionengine/DisplayColorProfile.h>
@@ -26,7 +25,7 @@
 #include <cstdint>
 #include "system/graphics-base-v1.0.h"
 
-#include <ui/DataspaceUtils.h>
+#include <ui/HdrRenderTypeUtils.h>
 
 // TODO(b/129481165): remove the #pragma below and fix conversion issues
 #pragma clang diagnostic push
@@ -312,12 +311,19 @@
         }
     }
 
+    auto pixelFormat = layerFEState->buffer ? std::make_optional(static_cast<ui::PixelFormat>(
+                                                      layerFEState->buffer->getPixelFormat()))
+                                            : std::nullopt;
+
+    auto hdrRenderType =
+            getHdrRenderType(outputState.dataspace, pixelFormat, layerFEState->desiredHdrSdrRatio);
+
     // Determine the output dependent dataspace for this layer. If it is
     // colorspace agnostic, it just uses the dataspace chosen for the output to
     // avoid the need for color conversion.
     // For now, also respect the colorspace agnostic flag if we're drawing to HDR, to avoid drastic
     // luminance shift. TODO(b/292162273): we should check if that's true though.
-    state.dataspace = layerFEState->isColorspaceAgnostic && !isHdrDataspace(outputState.dataspace)
+    state.dataspace = layerFEState->isColorspaceAgnostic && hdrRenderType == HdrRenderType::SDR
             ? outputState.dataspace
             : layerFEState->dataspace;
 
@@ -332,10 +338,14 @@
                 (state.dataspace & HAL_DATASPACE_RANGE_MASK) | HAL_DATASPACE_TRANSFER_SRGB);
     }
 
+    // re-get HdrRenderType after the dataspace gets changed.
+    hdrRenderType =
+            getHdrRenderType(state.dataspace, pixelFormat, layerFEState->desiredHdrSdrRatio);
+
     // For hdr content, treat the white point as the display brightness - HDR content should not be
     // boosted or dimmed.
     // If the layer explicitly requests to disable dimming, then don't dim either.
-    if (isHdrDataspace(state.dataspace) ||
+    if (hdrRenderType == HdrRenderType::GENERIC_HDR ||
         getOutput().getState().displayBrightnessNits == getOutput().getState().sdrWhitePointNits ||
         getOutput().getState().displayBrightnessNits == 0.f || !layerFEState->dimmingEnabled) {
         state.dimmingRatio = 1.f;
@@ -344,8 +354,7 @@
         float layerBrightnessNits = getOutput().getState().sdrWhitePointNits;
         // RANGE_EXTENDED can "self-promote" to HDR, but is still rendered for a particular
         // range that we may need to re-adjust to the current display conditions
-        if ((state.dataspace & HAL_DATASPACE_RANGE_MASK) == HAL_DATASPACE_RANGE_EXTENDED &&
-            layerFEState->currentHdrSdrRatio > 1.01f) {
+        if (hdrRenderType == HdrRenderType::DISPLAY_HDR) {
             layerBrightnessNits *= layerFEState->currentHdrSdrRatio;
         }
         state.dimmingRatio =
diff --git a/services/surfaceflinger/CompositionEngine/src/planner/CachedSet.cpp b/services/surfaceflinger/CompositionEngine/src/planner/CachedSet.cpp
index 7547be9..579c6ba 100644
--- a/services/surfaceflinger/CompositionEngine/src/planner/CachedSet.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/planner/CachedSet.cpp
@@ -275,11 +275,9 @@
         bufferFence.reset(texture->getReadyFence()->dup());
     }
 
-    constexpr bool kUseFramebufferCache = false;
-
     auto fenceResult = renderEngine
                                .drawLayers(displaySettings, layerSettings, texture->get(),
-                                           kUseFramebufferCache, std::move(bufferFence))
+                                           std::move(bufferFence))
                                .get();
 
     if (fenceStatus(fenceResult) == NO_ERROR) {
diff --git a/services/surfaceflinger/CompositionEngine/src/planner/LayerState.cpp b/services/surfaceflinger/CompositionEngine/src/planner/LayerState.cpp
index f439caf..8dab6ce 100644
--- a/services/surfaceflinger/CompositionEngine/src/planner/LayerState.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/planner/LayerState.cpp
@@ -34,7 +34,7 @@
                          [](const mat4& mat) {
                              using namespace std::string_literals;
                              std::vector<std::string> split =
-                                     base::Split(std::string(mat.asString().string()), "\n"s);
+                                     base::Split(std::string(mat.asString().c_str()), "\n"s);
                              split.pop_back(); // Strip the last (empty) line
                              return split;
                          }}) {
diff --git a/services/surfaceflinger/CompositionEngine/src/planner/Planner.cpp b/services/surfaceflinger/CompositionEngine/src/planner/Planner.cpp
index 54133d9..5e6cade 100644
--- a/services/surfaceflinger/CompositionEngine/src/planner/Planner.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/planner/Planner.cpp
@@ -216,32 +216,32 @@
                 base::StringAppendF(&result,
                                     "Expected two layer stack hashes, e.g. '--planner %s "
                                     "<left_hash> <right_hash>'\n",
-                                    command.string());
+                                    command.c_str());
                 return;
             }
             if (args.size() > 4) {
                 base::StringAppendF(&result,
                                     "Too many arguments found, expected '--planner %s <left_hash> "
                                     "<right_hash>'\n",
-                                    command.string());
+                                    command.c_str());
                 return;
             }
 
             const String8 leftHashString(args[2]);
             size_t leftHash = 0;
-            int fieldsRead = sscanf(leftHashString.string(), "%zx", &leftHash);
+            int fieldsRead = sscanf(leftHashString.c_str(), "%zx", &leftHash);
             if (fieldsRead != 1) {
                 base::StringAppendF(&result, "Failed to parse %s as a size_t\n",
-                                    leftHashString.string());
+                                    leftHashString.c_str());
                 return;
             }
 
             const String8 rightHashString(args[3]);
             size_t rightHash = 0;
-            fieldsRead = sscanf(rightHashString.string(), "%zx", &rightHash);
+            fieldsRead = sscanf(rightHashString.c_str(), "%zx", &rightHash);
             if (fieldsRead != 1) {
                 base::StringAppendF(&result, "Failed to parse %s as a size_t\n",
-                                    rightHashString.string());
+                                    rightHashString.c_str());
                 return;
             }
 
@@ -252,22 +252,22 @@
             if (args.size() < 3) {
                 base::StringAppendF(&result,
                                     "Expected a layer stack hash, e.g. '--planner %s <hash>'\n",
-                                    command.string());
+                                    command.c_str());
                 return;
             }
             if (args.size() > 3) {
                 base::StringAppendF(&result,
                                     "Too many arguments found, expected '--planner %s <hash>'\n",
-                                    command.string());
+                                    command.c_str());
                 return;
             }
 
             const String8 hashString(args[2]);
             size_t hash = 0;
-            const int fieldsRead = sscanf(hashString.string(), "%zx", &hash);
+            const int fieldsRead = sscanf(hashString.c_str(), "%zx", &hash);
             if (fieldsRead != 1) {
                 base::StringAppendF(&result, "Failed to parse %s as a size_t\n",
-                                    hashString.string());
+                                    hashString.c_str());
                 return;
             }
 
@@ -279,20 +279,20 @@
         } else if (command == "--similar" || command == "-s") {
             if (args.size() < 3) {
                 base::StringAppendF(&result, "Expected a plan string, e.g. '--planner %s <plan>'\n",
-                                    command.string());
+                                    command.c_str());
                 return;
             }
             if (args.size() > 3) {
                 base::StringAppendF(&result,
                                     "Too many arguments found, expected '--planner %s <plan>'\n",
-                                    command.string());
+                                    command.c_str());
                 return;
             }
 
             const String8 planString(args[2]);
-            std::optional<Plan> plan = Plan::fromString(std::string(planString.string()));
+            std::optional<Plan> plan = Plan::fromString(std::string(planString.c_str()));
             if (!plan) {
-                base::StringAppendF(&result, "Failed to parse %s as a Plan\n", planString.string());
+                base::StringAppendF(&result, "Failed to parse %s as a Plan\n", planString.c_str());
                 return;
             }
 
@@ -302,7 +302,7 @@
         } else if (command == "--layers" || command == "-l") {
             mFlattener.dumpLayers(result);
         } else {
-            base::StringAppendF(&result, "Unknown command '%s'\n\n", command.string());
+            base::StringAppendF(&result, "Unknown command '%s'\n\n", command.c_str());
             dumpUsage(result);
         }
         return;
diff --git a/services/surfaceflinger/CompositionEngine/src/planner/TexturePool.cpp b/services/surfaceflinger/CompositionEngine/src/planner/TexturePool.cpp
index 10f58ce..54ecb56 100644
--- a/services/surfaceflinger/CompositionEngine/src/planner/TexturePool.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/planner/TexturePool.cpp
@@ -25,61 +25,31 @@
 
 namespace android::compositionengine::impl::planner {
 
-TexturePool::~TexturePool() {
-    if (mGenTextureFuture.valid()) {
-        mGenTextureFuture.get();
-    }
-}
-
-void TexturePool::resetPool() {
-    if (mGenTextureFuture.valid()) {
-        mGenTextureFuture.get();
-    }
+void TexturePool::allocatePool() {
     mPool.clear();
-    genTextureAsyncIfNeeded();
-}
-
-// Generate a new texture asynchronously so it will not require allocation on the main
-// thread.
-void TexturePool::genTextureAsyncIfNeeded() {
-    if (mEnabled && mSize.isValid() && !mGenTextureFuture.valid()) {
-        mGenTextureFuture = std::async(
-                std::launch::async, [&](ui::Size size) { return genTexture(size); }, mSize);
+    if (mEnabled && mSize.isValid()) {
+        mPool.resize(kMinPoolSize);
+        std::generate_n(mPool.begin(), kMinPoolSize, [&]() {
+            return Entry{genTexture(), nullptr};
+        });
     }
 }
 
 void TexturePool::setDisplaySize(ui::Size size) {
-    std::lock_guard lock(mMutex);
     if (mSize == size) {
         return;
     }
     mSize = size;
-    resetPool();
+    allocatePool();
 }
 
 std::shared_ptr<TexturePool::AutoTexture> TexturePool::borrowTexture() {
     if (mPool.empty()) {
-        std::lock_guard lock(mMutex);
-        std::shared_ptr<TexturePool::AutoTexture> tex;
-        if (mGenTextureFuture.valid()) {
-            tex = std::make_shared<AutoTexture>(*this, mGenTextureFuture.get(), nullptr);
-        } else {
-            tex = std::make_shared<AutoTexture>(*this, genTexture(mSize), nullptr);
-        }
-        // Speculatively generate a new texture, so that the next call does not need
-        // to wait for allocation.
-        genTextureAsyncIfNeeded();
-        return tex;
+        return std::make_shared<AutoTexture>(*this, genTexture(), nullptr);
     }
 
     const auto entry = mPool.front();
     mPool.pop_front();
-    if (mPool.empty()) {
-        std::lock_guard lock(mMutex);
-        // Similiarly generate a new texture when lending out the last entry, so that
-        // the next call does not need to wait for allocation.
-        genTextureAsyncIfNeeded();
-    }
     return std::make_shared<AutoTexture>(*this, entry.texture, entry.fence);
 }
 
@@ -90,8 +60,6 @@
         return;
     }
 
-    std::lock_guard lock(mMutex);
-
     // Or the texture on the floor if the pool is no longer tracking textures of the same size.
     if (static_cast<int32_t>(texture->getBuffer()->getWidth()) != mSize.getWidth() ||
         static_cast<int32_t>(texture->getBuffer()->getHeight()) != mSize.getHeight()) {
@@ -112,14 +80,13 @@
     mPool.push_back({std::move(texture), fence});
 }
 
-std::shared_ptr<renderengine::ExternalTexture> TexturePool::genTexture(ui::Size size) {
-    std::lock_guard lock(mRenderEngineMutex);
-    LOG_ALWAYS_FATAL_IF(!size.isValid(), "Attempted to generate texture with invalid size");
+std::shared_ptr<renderengine::ExternalTexture> TexturePool::genTexture() {
+    LOG_ALWAYS_FATAL_IF(!mSize.isValid(), "Attempted to generate texture with invalid size");
     return std::make_shared<
             renderengine::impl::
                     ExternalTexture>(sp<GraphicBuffer>::
-                                             make(static_cast<uint32_t>(size.getWidth()),
-                                                  static_cast<uint32_t>(size.getHeight()),
+                                             make(static_cast<uint32_t>(mSize.getWidth()),
+                                                  static_cast<uint32_t>(mSize.getHeight()),
                                                   HAL_PIXEL_FORMAT_RGBA_8888, 1U,
                                                   static_cast<uint64_t>(
                                                           GraphicBuffer::USAGE_HW_RENDER |
@@ -133,16 +100,13 @@
 
 void TexturePool::setEnabled(bool enabled) {
     mEnabled = enabled;
-
-    std::lock_guard lock(mMutex);
-    resetPool();
+    allocatePool();
 }
 
 void TexturePool::dump(std::string& out) const {
-    std::lock_guard lock(mMutex);
     base::StringAppendF(&out,
                         "TexturePool (%s) has %zu buffers of size [%" PRId32 ", %" PRId32 "]\n",
                         mEnabled ? "enabled" : "disabled", mPool.size(), mSize.width, mSize.height);
 }
 
-} // namespace android::compositionengine::impl::planner
+} // namespace android::compositionengine::impl::planner
\ No newline at end of file
diff --git a/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp b/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp
index ebf9a2b..ee6998a 100644
--- a/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp
+++ b/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp
@@ -3421,10 +3421,10 @@
             .WillRepeatedly(Return());
 
     EXPECT_CALL(*mRenderSurface, dequeueBuffer(_)).WillRepeatedly(Return(mOutputBuffer));
-    EXPECT_CALL(mRenderEngine, drawLayers(_, IsEmpty(), _, false, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, IsEmpty(), _, _))
             .WillRepeatedly([&](const renderengine::DisplaySettings&,
                                 const std::vector<renderengine::LayerSettings>&,
-                                const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+                                const std::shared_ptr<renderengine::ExternalTexture>&,
                                 base::unique_fd&&) -> ftl::Future<FenceResult> {
                 return ftl::yield<FenceResult>(Fence::NO_FENCE);
             });
@@ -3452,10 +3452,10 @@
                     }));
 
     EXPECT_CALL(*mRenderSurface, dequeueBuffer(_)).WillRepeatedly(Return(mOutputBuffer));
-    EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(r1, r2), _, false, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(r1, r2), _, _))
             .WillRepeatedly([&](const renderengine::DisplaySettings&,
                                 const std::vector<renderengine::LayerSettings>&,
-                                const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+                                const std::shared_ptr<renderengine::ExternalTexture>&,
                                 base::unique_fd&&) -> ftl::Future<FenceResult> {
                 return ftl::yield<FenceResult>(Fence::NO_FENCE);
             });
@@ -3486,10 +3486,10 @@
                     }));
 
     EXPECT_CALL(*mRenderSurface, dequeueBuffer(_)).WillRepeatedly(Return(mOutputBuffer));
-    EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(r1, r2), _, true, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(r1, r2), _, _))
             .WillRepeatedly([&](const renderengine::DisplaySettings&,
                                 const std::vector<renderengine::LayerSettings>&,
-                                const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+                                const std::shared_ptr<renderengine::ExternalTexture>&,
                                 base::unique_fd&&) -> ftl::Future<FenceResult> {
                 return ftl::yield<FenceResult>(Fence::NO_FENCE);
             });
@@ -3515,7 +3515,7 @@
             .WillRepeatedly(Return());
 
     EXPECT_CALL(*mRenderSurface, dequeueBuffer(_)).WillRepeatedly(Return(mOutputBuffer));
-    EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(r1, r2), _, false, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(r1, r2), _, _))
             .Times(2)
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
@@ -3545,7 +3545,7 @@
             .WillRepeatedly(Return());
 
     EXPECT_CALL(*mRenderSurface, dequeueBuffer(_)).WillRepeatedly(Return(mOutputBuffer));
-    EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(r1, r2), _, false, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(r1, r2), _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
     EXPECT_CALL(mOutput, setExpensiveRenderingExpected(false));
 
@@ -3581,10 +3581,10 @@
     EXPECT_CALL(*mRenderSurface, dequeueBuffer(_))
             .WillOnce(Return(mOutputBuffer))
             .WillOnce(Return(otherOutputBuffer));
-    EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(r1, r2), _, false, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(r1, r2), _, _))
             .WillRepeatedly([&](const renderengine::DisplaySettings&,
                                 const std::vector<renderengine::LayerSettings>&,
-                                const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+                                const std::shared_ptr<renderengine::ExternalTexture>&,
                                 base::unique_fd&&) -> ftl::Future<FenceResult> {
                 return ftl::yield<FenceResult>(Fence::NO_FENCE);
             });
@@ -3616,9 +3616,9 @@
             .WillRepeatedly(Return());
 
     EXPECT_CALL(*mRenderSurface, dequeueBuffer(_)).WillRepeatedly(Return(mOutputBuffer));
-    EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(r1, r2), _, false, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(r1, r2), _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
-    EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(r1, r3), _, false, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(r1, r3), _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
 
     verify().execute().expectAFenceWasReturned();
@@ -3695,7 +3695,7 @@
     struct ExpectDisplaySettingsState
           : public CallOrderStateMachineHelper<TestType, ExpectDisplaySettingsState> {
         auto thenExpectDisplaySettingsUsed(renderengine::DisplaySettings settings) {
-            EXPECT_CALL(getInstance()->mRenderEngine, drawLayers(settings, _, _, false, _))
+            EXPECT_CALL(getInstance()->mRenderEngine, drawLayers(settings, _, _, _))
                     .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
             return nextState<ExecuteState>();
         }
@@ -3948,11 +3948,11 @@
         EXPECT_CALL(mOutput, appendRegionFlashRequests(RegionEq(kDebugRegion), _))
                 .WillRepeatedly(Return());
         EXPECT_CALL(*mRenderSurface, dequeueBuffer(_)).WillRepeatedly(Return(mOutputBuffer));
-        EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, false, _))
+        EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
                 .WillRepeatedly([&](const renderengine::DisplaySettings&,
                                     const std::vector<renderengine::LayerSettings>&,
                                     const std::shared_ptr<renderengine::ExternalTexture>&,
-                                    const bool, base::unique_fd&&) -> ftl::Future<FenceResult> {
+                                    base::unique_fd&&) -> ftl::Future<FenceResult> {
                     return ftl::yield<FenceResult>(Fence::NO_FENCE);
                 });
     }
@@ -3987,7 +3987,7 @@
     EXPECT_CALL(*mRenderSurface, setProtected(true));
     // Must happen after setting the protected content state.
     EXPECT_CALL(*mRenderSurface, dequeueBuffer(_)).WillRepeatedly(Return(mOutputBuffer));
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, false, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
 
     base::unique_fd fd;
@@ -4046,7 +4046,7 @@
     InSequence seq;
 
     EXPECT_CALL(mOutput, setExpensiveRenderingExpected(true));
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, false, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
 
     base::unique_fd fd;
diff --git a/services/surfaceflinger/CompositionEngine/tests/planner/CachedSetTest.cpp b/services/surfaceflinger/CompositionEngine/tests/planner/CachedSetTest.cpp
index bd030d0..d61d7ba 100644
--- a/services/surfaceflinger/CompositionEngine/tests/planner/CachedSetTest.cpp
+++ b/services/surfaceflinger/CompositionEngine/tests/planner/CachedSetTest.cpp
@@ -353,7 +353,7 @@
 
     const auto drawLayers = [&](const renderengine::DisplaySettings& displaySettings,
                                 const std::vector<renderengine::LayerSettings>& layers,
-                                const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+                                const std::shared_ptr<renderengine::ExternalTexture>&,
                                 base::unique_fd&&) -> ftl::Future<FenceResult> {
         EXPECT_EQ(mOutputState.framebufferSpace.getContent(), displaySettings.physicalDisplay);
         EXPECT_EQ(mOutputState.layerStackSpace.getContent(), displaySettings.clip);
@@ -369,7 +369,7 @@
             .WillOnce(Return(clientComp1));
     EXPECT_CALL(*layerFE2, prepareClientComposition(ClientCompositionTargetSettingsSecureEq(false)))
             .WillOnce(Return(clientComp2));
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _)).WillOnce(Invoke(drawLayers));
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _)).WillOnce(Invoke(drawLayers));
     mOutputState.isSecure = false;
     cachedSet.render(mRenderEngine, mTexturePool, mOutputState, true);
     expectReadyBuffer(cachedSet);
@@ -402,7 +402,7 @@
 
     const auto drawLayers = [&](const renderengine::DisplaySettings& displaySettings,
                                 const std::vector<renderengine::LayerSettings>& layers,
-                                const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+                                const std::shared_ptr<renderengine::ExternalTexture>&,
                                 base::unique_fd&&) -> ftl::Future<FenceResult> {
         EXPECT_EQ(mOutputState.framebufferSpace.getContent(), displaySettings.physicalDisplay);
         EXPECT_EQ(mOutputState.layerStackSpace.getContent(), displaySettings.clip);
@@ -419,7 +419,7 @@
             .WillOnce(Return(clientComp1));
     EXPECT_CALL(*layerFE2, prepareClientComposition(ClientCompositionTargetSettingsSecureEq(true)))
             .WillOnce(Return(clientComp2));
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _)).WillOnce(Invoke(drawLayers));
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _)).WillOnce(Invoke(drawLayers));
     mOutputState.isSecure = true;
     cachedSet.render(mRenderEngine, mTexturePool, mOutputState, true);
     expectReadyBuffer(cachedSet);
@@ -452,7 +452,7 @@
 
     const auto drawLayers = [&](const renderengine::DisplaySettings& displaySettings,
                                 const std::vector<renderengine::LayerSettings>&,
-                                const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+                                const std::shared_ptr<renderengine::ExternalTexture>&,
                                 base::unique_fd&&) -> ftl::Future<FenceResult> {
         EXPECT_EQ(mOutputState.displayBrightnessNits, displaySettings.targetLuminanceNits);
         return ftl::yield<FenceResult>(Fence::NO_FENCE);
@@ -466,7 +466,7 @@
                 prepareClientComposition(ClientCompositionTargetSettingsWhitePointEq(
                         mOutputState.displayBrightnessNits)))
             .WillOnce(Return(clientComp2));
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _)).WillOnce(Invoke(drawLayers));
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _)).WillOnce(Invoke(drawLayers));
     mOutputState.isSecure = true;
     cachedSet.render(mRenderEngine, mTexturePool, mOutputState, true);
     expectReadyBuffer(cachedSet);
@@ -502,7 +502,7 @@
 
     const auto drawLayers = [&](const renderengine::DisplaySettings& displaySettings,
                                 const std::vector<renderengine::LayerSettings>&,
-                                const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+                                const std::shared_ptr<renderengine::ExternalTexture>&,
                                 base::unique_fd&&) -> ftl::Future<FenceResult> {
         EXPECT_EQ(mOutputState.displayBrightnessNits, displaySettings.targetLuminanceNits);
         return ftl::yield<FenceResult>(Fence::NO_FENCE);
@@ -516,7 +516,7 @@
                 prepareClientComposition(ClientCompositionTargetSettingsWhitePointEq(
                         mOutputState.displayBrightnessNits)))
             .WillOnce(Return(clientComp2));
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _)).WillOnce(Invoke(drawLayers));
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _)).WillOnce(Invoke(drawLayers));
     mOutputState.isSecure = true;
     cachedSet.render(mRenderEngine, mTexturePool, mOutputState, false);
     expectReadyBuffer(cachedSet);
@@ -551,7 +551,7 @@
 
     const auto drawLayers = [&](const renderengine::DisplaySettings& displaySettings,
                                 const std::vector<renderengine::LayerSettings>& layers,
-                                const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+                                const std::shared_ptr<renderengine::ExternalTexture>&,
                                 base::unique_fd&&) -> ftl::Future<FenceResult> {
         EXPECT_EQ(mOutputState.framebufferSpace.getContent(), displaySettings.physicalDisplay);
         EXPECT_EQ(mOutputState.layerStackSpace.getContent(), displaySettings.clip);
@@ -566,7 +566,7 @@
 
     EXPECT_CALL(*layerFE1, prepareClientComposition(_)).WillOnce(Return(clientComp1));
     EXPECT_CALL(*layerFE2, prepareClientComposition(_)).WillOnce(Return(clientComp2));
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _)).WillOnce(Invoke(drawLayers));
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _)).WillOnce(Invoke(drawLayers));
     cachedSet.render(mRenderEngine, mTexturePool, mOutputState, true);
     expectReadyBuffer(cachedSet);
 
@@ -815,7 +815,7 @@
 
     const auto drawLayers = [&](const renderengine::DisplaySettings&,
                                 const std::vector<renderengine::LayerSettings>& layers,
-                                const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+                                const std::shared_ptr<renderengine::ExternalTexture>&,
                                 base::unique_fd&&) -> ftl::Future<FenceResult> {
         // If the highlight layer is enabled, it will increase the size by 1.
         // We're interested in the third layer either way.
@@ -839,7 +839,7 @@
         return ftl::yield<FenceResult>(Fence::NO_FENCE);
     };
 
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _)).WillOnce(Invoke(drawLayers));
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _)).WillOnce(Invoke(drawLayers));
     cachedSet.render(mRenderEngine, mTexturePool, mOutputState, true);
 }
 
@@ -875,7 +875,7 @@
 
     const auto drawLayers = [&](const renderengine::DisplaySettings&,
                                 const std::vector<renderengine::LayerSettings>& layers,
-                                const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+                                const std::shared_ptr<renderengine::ExternalTexture>&,
                                 base::unique_fd&&) -> ftl::Future<FenceResult> {
         // If the highlight layer is enabled, it will increase the size by 1.
         // We're interested in the third layer either way.
@@ -900,7 +900,7 @@
         return ftl::yield<FenceResult>(Fence::NO_FENCE);
     };
 
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _)).WillOnce(Invoke(drawLayers));
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _)).WillOnce(Invoke(drawLayers));
     cachedSet.render(mRenderEngine, mTexturePool, mOutputState, true);
 }
 
@@ -1026,7 +1026,7 @@
 
     const auto drawLayers = [&](const renderengine::DisplaySettings&,
                                 const std::vector<renderengine::LayerSettings>& layers,
-                                const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+                                const std::shared_ptr<renderengine::ExternalTexture>&,
                                 base::unique_fd&&) -> ftl::Future<FenceResult> {
         // If the highlight layer is enabled, it will increase the size by 1.
         // We're interested in the third layer either way.
@@ -1039,7 +1039,7 @@
         return ftl::yield<FenceResult>(Fence::NO_FENCE);
     };
 
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _)).WillOnce(Invoke(drawLayers));
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _)).WillOnce(Invoke(drawLayers));
     cachedSet.render(mRenderEngine, mTexturePool, mOutputState, true);
 }
 
diff --git a/services/surfaceflinger/CompositionEngine/tests/planner/FlattenerTest.cpp b/services/surfaceflinger/CompositionEngine/tests/planner/FlattenerTest.cpp
index 778a0a8..00590e6 100644
--- a/services/surfaceflinger/CompositionEngine/tests/planner/FlattenerTest.cpp
+++ b/services/surfaceflinger/CompositionEngine/tests/planner/FlattenerTest.cpp
@@ -168,7 +168,7 @@
 
 void FlattenerTest::expectAllLayersFlattened(const std::vector<const LayerState*>& layers) {
     // layers would be flattened but the buffer would not be overridden
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
 
     initializeOverrideBuffer(layers);
@@ -419,7 +419,7 @@
     // caleed for Layer2 and Layer3
     layerState1->resetFramesSinceBufferUpdate();
 
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
     initializeOverrideBuffer(layers);
     EXPECT_EQ(getNonBufferHash(layers),
@@ -442,7 +442,7 @@
     layerState1->incrementFramesSinceBufferUpdate();
     mTime += 200ms;
 
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
     initializeOverrideBuffer(layers);
     EXPECT_NE(getNonBufferHash(layers),
@@ -494,7 +494,7 @@
     // called for Layer1 and Layer2
     layerState3->resetFramesSinceBufferUpdate();
 
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
     initializeOverrideBuffer(layers);
     EXPECT_EQ(getNonBufferHash(layers),
@@ -508,7 +508,7 @@
     EXPECT_EQ(nullptr, overrideBuffer5);
 
     // Layers 1 and 2 will be flattened a new drawFrame would be called for Layer4 and Layer5
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
     initializeOverrideBuffer(layers);
     EXPECT_NE(getNonBufferHash(layers),
@@ -537,7 +537,7 @@
 
     layerState3->incrementFramesSinceBufferUpdate();
     mTime += 200ms;
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
     initializeOverrideBuffer(layers);
     EXPECT_NE(getNonBufferHash(layers),
@@ -592,7 +592,7 @@
               mFlattener->flattenLayers(layers, getNonBufferHash(layers), mTime));
 
     // This will render a CachedSet.
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
     mFlattener->renderCachedSets(mOutputState, std::nullopt, true);
 
@@ -603,7 +603,7 @@
 
     // This time we merge the CachedSet in, so we have a new hash, and we should
     // only have two sets.
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _)).Times(0);
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _)).Times(0);
     initializeOverrideBuffer(layers);
     EXPECT_NE(getNonBufferHash(layers),
               mFlattener->flattenLayers(layers, getNonBufferHash(layers), mTime));
@@ -656,7 +656,7 @@
               mFlattener->flattenLayers(layers, getNonBufferHash(layers), mTime));
 
     // This will render a CachedSet.
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
     mFlattener->renderCachedSets(mOutputState, std::nullopt, true);
 
@@ -667,7 +667,7 @@
 
     // This time we merge the CachedSet in, so we have a new hash, and we should
     // only have two sets.
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _)).Times(0);
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _)).Times(0);
     initializeOverrideBuffer(layers);
     EXPECT_NE(getNonBufferHash(layers),
               mFlattener->flattenLayers(layers, getNonBufferHash(layers), mTime));
@@ -728,7 +728,7 @@
 
     // This will render a CachedSet of layer 0. Though it is just one layer, it satisfies the
     // exception that there would be a hole punch above it.
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
     mFlattener->renderCachedSets(mOutputState, std::nullopt, true);
 
@@ -736,7 +736,7 @@
     EXPECT_EQ(nullptr, overrideBuffer0);
 
     // This time we merge the CachedSet in and we should still have only two sets.
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _)).Times(0);
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _)).Times(0);
     initializeOverrideBuffer(layers);
     EXPECT_EQ(getNonBufferHash(layers),
               mFlattener->flattenLayers(layers, getNonBufferHash(layers), mTime));
@@ -798,7 +798,7 @@
 
     // This will render a CachedSet of layer 0. Though it is just one layer, it satisfies the
     // exception that there would be a hole punch above it.
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
     mFlattener->renderCachedSets(mOutputState, std::nullopt, true);
 
@@ -806,7 +806,7 @@
     EXPECT_EQ(nullptr, overrideBuffer0);
 
     // This time we merge the CachedSet in and we should still have only two sets.
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _)).Times(0);
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _)).Times(0);
     initializeOverrideBuffer(layers);
     EXPECT_EQ(getNonBufferHash(layers),
               mFlattener->flattenLayers(layers, getNonBufferHash(layers), mTime));
@@ -849,7 +849,7 @@
     layerState3->resetFramesSinceBufferUpdate();
 
     // layers would be flattened but the buffer would not be overridden
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
 
     initializeOverrideBuffer(layers);
@@ -894,7 +894,7 @@
     layerState1->resetFramesSinceBufferUpdate();
 
     // layers would be flattened but the buffer would not be overridden
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
             .WillRepeatedly(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
 
     initializeOverrideBuffer(layers);
@@ -947,7 +947,7 @@
     layerState1->resetFramesSinceBufferUpdate();
 
     // layers would be flattened but the buffer would not be overridden
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
 
     initializeOverrideBuffer(layers);
@@ -995,7 +995,7 @@
     layerStateWithBlurBehind->resetFramesSinceBufferUpdate();
 
     // layers would be flattened but the buffer would not be overridden
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
 
     initializeOverrideBuffer(layers);
@@ -1037,7 +1037,7 @@
     // Mark the layers inactive
     mTime += 200ms;
     // layers would be flattened but the buffer would not be overridden
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
 
     initializeOverrideBuffer(layers);
@@ -1050,7 +1050,7 @@
 
     // Simulate attempting to render prior to merging the new cached set with the layer stack.
     // Here we should not try to re-render.
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _)).Times(0);
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _)).Times(0);
     mFlattener->renderCachedSets(mOutputState, std::nullopt, true);
 
     // We provide the override buffer now that it's rendered
@@ -1097,14 +1097,14 @@
               mFlattener->flattenLayers(layers, getNonBufferHash(layers), mTime));
 
     for (size_t i = 0; i < kMaxDeferRenderAttempts; i++) {
-        EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _)).Times(0);
+        EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _)).Times(0);
         mFlattener->renderCachedSets(mOutputState,
                                      std::chrono::steady_clock::now() -
                                              (kCachedSetRenderDuration + 10ms),
                                      true);
     }
 
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
     mFlattener->renderCachedSets(mOutputState,
                                  std::chrono::steady_clock::now() -
@@ -1139,7 +1139,7 @@
               mFlattener->flattenLayers(layers, getNonBufferHash(layers), mTime));
 
     // This will render a CachedSet.
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
     mFlattener->renderCachedSets(mOutputState, std::nullopt, true);
 
@@ -1150,7 +1150,7 @@
 
     // This time we merge the CachedSet in, so we have a new hash, and we should
     // only have two sets.
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _)).Times(0);
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _)).Times(0);
     initializeOverrideBuffer(layers);
     EXPECT_NE(getNonBufferHash(layers),
               mFlattener->flattenLayers(layers, getNonBufferHash(layers), mTime));
@@ -1189,7 +1189,7 @@
               mFlattener->flattenLayers(layers, getNonBufferHash(layers), mTime));
 
     // This will render a CachedSet.
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
     mFlattener->renderCachedSets(mOutputState, std::nullopt, true);
 
@@ -1200,7 +1200,7 @@
 
     // This time we merge the CachedSet in, so we have a new hash, and we should
     // only have two sets.
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _)).Times(0);
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _)).Times(0);
     initializeOverrideBuffer(layers);
     EXPECT_NE(getNonBufferHash(layers),
               mFlattener->flattenLayers(layers, getNonBufferHash(layers), mTime));
@@ -1239,7 +1239,7 @@
               mFlattener->flattenLayers(layers, getNonBufferHash(layers), mTime));
 
     // This will render a CachedSet.
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
     mFlattener->renderCachedSets(mOutputState, std::nullopt, true);
 
@@ -1250,7 +1250,7 @@
 
     // This time we merge the CachedSet in, so we have a new hash, and we should
     // only have two sets.
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _)).Times(0);
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _)).Times(0);
     initializeOverrideBuffer(layers);
     EXPECT_NE(getNonBufferHash(layers),
               mFlattener->flattenLayers(layers, getNonBufferHash(layers), mTime));
@@ -1289,7 +1289,7 @@
               mFlattener->flattenLayers(layers, getNonBufferHash(layers), mTime));
 
     // This will render a CachedSet.
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
     mFlattener->renderCachedSets(mOutputState, std::nullopt, true);
 
@@ -1300,7 +1300,7 @@
 
     // This time we merge the CachedSet in, so we have a new hash, and we should
     // only have two sets.
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _)).Times(0);
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _)).Times(0);
     initializeOverrideBuffer(layers);
     EXPECT_NE(getNonBufferHash(layers),
               mFlattener->flattenLayers(layers, getNonBufferHash(layers), mTime));
@@ -1342,7 +1342,7 @@
               mFlattener->flattenLayers(layers, getNonBufferHash(layers), mTime));
 
     // This will render a CachedSet.
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
     mFlattener->renderCachedSets(mOutputState, std::nullopt, true);
 
@@ -1354,7 +1354,7 @@
 
     // This time we merge the CachedSet in, so we have a new hash, and we should
     // only have two sets.
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _)).Times(0);
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _)).Times(0);
     initializeOverrideBuffer(layers);
     EXPECT_NE(getNonBufferHash(layers),
               mFlattener->flattenLayers(layers, getNonBufferHash(layers), mTime));
@@ -1394,7 +1394,7 @@
               mFlattener->flattenLayers(layers, getNonBufferHash(layers), mTime));
 
     // This will render a CachedSet.
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
     mFlattener->renderCachedSets(mOutputState, std::nullopt, true);
 
@@ -1405,7 +1405,7 @@
 
     // This time we merge the CachedSet in, so we have a new hash, and we should
     // only have two sets.
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _)).Times(0);
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _)).Times(0);
     initializeOverrideBuffer(layers);
     EXPECT_NE(getNonBufferHash(layers),
               mFlattener->flattenLayers(layers, getNonBufferHash(layers), mTime));
diff --git a/services/surfaceflinger/CompositionEngine/tests/planner/TexturePoolTest.cpp b/services/surfaceflinger/CompositionEngine/tests/planner/TexturePoolTest.cpp
index 494a9f4..6fc90fe 100644
--- a/services/surfaceflinger/CompositionEngine/tests/planner/TexturePoolTest.cpp
+++ b/services/surfaceflinger/CompositionEngine/tests/planner/TexturePoolTest.cpp
@@ -32,9 +32,9 @@
 public:
     TestableTexturePool(renderengine::RenderEngine& renderEngine) : TexturePool(renderEngine) {}
 
+    size_t getMinPoolSize() const { return kMinPoolSize; }
     size_t getMaxPoolSize() const { return kMaxPoolSize; }
     size_t getPoolSize() const { return mPool.size(); }
-    size_t isGenTextureFutureValid() const { return mGenTextureFuture.valid(); }
 };
 
 struct TexturePoolTest : public testing::Test {
@@ -56,8 +56,16 @@
     TestableTexturePool mTexturePool = TestableTexturePool(mRenderEngine);
 };
 
-TEST_F(TexturePoolTest, preallocatesZeroSizePool) {
-    EXPECT_EQ(mTexturePool.getPoolSize(), 0u);
+TEST_F(TexturePoolTest, preallocatesMinPool) {
+    EXPECT_EQ(mTexturePool.getMinPoolSize(), mTexturePool.getPoolSize());
+}
+
+TEST_F(TexturePoolTest, doesNotAllocateBeyondMinPool) {
+    for (size_t i = 0; i < mTexturePool.getMinPoolSize() + 1; i++) {
+        auto texture = mTexturePool.borrowTexture();
+    }
+
+    EXPECT_EQ(mTexturePool.getMinPoolSize(), mTexturePool.getPoolSize());
 }
 
 TEST_F(TexturePoolTest, cyclesUpToMaxPoolSize) {
@@ -111,10 +119,10 @@
               static_cast<int32_t>(texture->get()->getBuffer()->getHeight()));
     mTexturePool.setDisplaySize(kDisplaySizeTwo);
 
-    EXPECT_EQ(mTexturePool.getPoolSize(), 0u);
+    EXPECT_EQ(mTexturePool.getMinPoolSize(), mTexturePool.getPoolSize());
     texture.reset();
     // When the texture is returned to the pool, the pool now destroys it.
-    EXPECT_EQ(mTexturePool.getPoolSize(), 0u);
+    EXPECT_EQ(mTexturePool.getMinPoolSize(), mTexturePool.getPoolSize());
 
     texture = mTexturePool.borrowTexture();
     EXPECT_EQ(kDisplaySizeTwo.getWidth(),
@@ -124,11 +132,14 @@
 }
 
 TEST_F(TexturePoolTest, freesBuffersWhenDisabled) {
+    EXPECT_EQ(mTexturePool.getPoolSize(), mTexturePool.getMinPoolSize());
+
     std::deque<std::shared_ptr<TexturePool::AutoTexture>> textures;
-    for (size_t i = 0; i < 2; i++) {
+    for (size_t i = 0; i < mTexturePool.getMinPoolSize() - 1; i++) {
         textures.emplace_back(mTexturePool.borrowTexture());
     }
 
+    EXPECT_EQ(mTexturePool.getPoolSize(), 1u);
     mTexturePool.setEnabled(false);
     EXPECT_EQ(mTexturePool.getPoolSize(), 0u);
 
@@ -137,11 +148,12 @@
 }
 
 TEST_F(TexturePoolTest, doesNotHoldBuffersWhenDisabled) {
+    EXPECT_EQ(mTexturePool.getPoolSize(), mTexturePool.getMinPoolSize());
     mTexturePool.setEnabled(false);
     EXPECT_EQ(mTexturePool.getPoolSize(), 0u);
 
     std::deque<std::shared_ptr<TexturePool::AutoTexture>> textures;
-    for (size_t i = 0; i < 2; i++) {
+    for (size_t i = 0; i < mTexturePool.getMinPoolSize() - 1; i++) {
         textures.emplace_back(mTexturePool.borrowTexture());
     }
 
@@ -150,13 +162,12 @@
     EXPECT_EQ(mTexturePool.getPoolSize(), 0u);
 }
 
-TEST_F(TexturePoolTest, genFutureWhenReEnabled) {
+TEST_F(TexturePoolTest, reallocatesWhenReEnabled) {
+    EXPECT_EQ(mTexturePool.getPoolSize(), mTexturePool.getMinPoolSize());
     mTexturePool.setEnabled(false);
     EXPECT_EQ(mTexturePool.getPoolSize(), 0u);
-    EXPECT_FALSE(mTexturePool.isGenTextureFutureValid());
     mTexturePool.setEnabled(true);
-    EXPECT_EQ(mTexturePool.getPoolSize(), 0u);
-    EXPECT_TRUE(mTexturePool.isGenTextureFutureValid());
+    EXPECT_EQ(mTexturePool.getPoolSize(), mTexturePool.getMinPoolSize());
 }
 
 } // namespace
diff --git a/services/surfaceflinger/FrontEnd/LayerCreationArgs.h b/services/surfaceflinger/FrontEnd/LayerCreationArgs.h
index c26edb5..0788d1a 100644
--- a/services/surfaceflinger/FrontEnd/LayerCreationArgs.h
+++ b/services/surfaceflinger/FrontEnd/LayerCreationArgs.h
@@ -54,7 +54,6 @@
     gui::LayerMetadata metadata;
     pid_t ownerPid;
     uid_t ownerUid;
-    uint32_t textureName;
     uint32_t sequence;
     bool addToRoot = true;
     wp<IBinder> parentHandle = nullptr;
diff --git a/services/surfaceflinger/FrontEnd/LayerHierarchy.cpp b/services/surfaceflinger/FrontEnd/LayerHierarchy.cpp
index ab4c15d..962dc09 100644
--- a/services/surfaceflinger/FrontEnd/LayerHierarchy.cpp
+++ b/services/surfaceflinger/FrontEnd/LayerHierarchy.cpp
@@ -60,9 +60,9 @@
             return;
         }
     }
-    if (traversalPath.hasRelZLoop()) {
-        LOG_ALWAYS_FATAL("Found relative z loop layerId:%d", traversalPath.invalidRelativeRootId);
-    }
+
+    LLOG_ALWAYS_FATAL_WITH_TRACE_IF(traversalPath.hasRelZLoop(), "Found relative z loop layerId:%d",
+                                    traversalPath.invalidRelativeRootId);
     for (auto& [child, childVariant] : mChildren) {
         ScopedAddToTraversalPath addChildToTraversalPath(traversalPath, child->mLayer->id,
                                                          childVariant);
@@ -104,9 +104,7 @@
                            [child](const std::pair<LayerHierarchy*, Variant>& x) {
                                return x.first == child;
                            });
-    if (it == mChildren.end()) {
-        LOG_ALWAYS_FATAL("Could not find child!");
-    }
+    LLOG_ALWAYS_FATAL_WITH_TRACE_IF(it == mChildren.end(), "Could not find child!");
     mChildren.erase(it);
 }
 
@@ -119,11 +117,8 @@
                            [hierarchy](std::pair<LayerHierarchy*, Variant>& child) {
                                return child.first == hierarchy;
                            });
-    if (it == mChildren.end()) {
-        LOG_ALWAYS_FATAL("Could not find child!");
-    } else {
-        it->second = variant;
-    }
+    LLOG_ALWAYS_FATAL_WITH_TRACE_IF(it == mChildren.end(), "Could not find child!");
+    it->second = variant;
 }
 
 const RequestedLayerState* LayerHierarchy::getLayer() const {
@@ -422,9 +417,8 @@
 LayerHierarchy* LayerHierarchyBuilder::getHierarchyFromId(uint32_t layerId, bool crashOnFailure) {
     auto it = mLayerIdToHierarchy.find(layerId);
     if (it == mLayerIdToHierarchy.end()) {
-        if (crashOnFailure) {
-            LOG_ALWAYS_FATAL("Could not find hierarchy for layer id %d", layerId);
-        }
+        LLOG_ALWAYS_FATAL_WITH_TRACE_IF(crashOnFailure, "Could not find hierarchy for layer id %d",
+                                        layerId);
         return nullptr;
     };
 
@@ -460,7 +454,7 @@
 }
 
 LayerHierarchy::TraversalPath LayerHierarchy::TraversalPath::getMirrorRoot() const {
-    LOG_ALWAYS_FATAL_IF(!isClone(), "Cannot get mirror root of a non cloned node");
+    LLOG_ALWAYS_FATAL_WITH_TRACE_IF(!isClone(), "Cannot get mirror root of a non cloned node");
     TraversalPath mirrorRootPath = *this;
     mirrorRootPath.id = mirrorRootId;
     return mirrorRootPath;
diff --git a/services/surfaceflinger/FrontEnd/LayerLifecycleManager.cpp b/services/surfaceflinger/FrontEnd/LayerLifecycleManager.cpp
index 1712137..a826ec1 100644
--- a/services/surfaceflinger/FrontEnd/LayerLifecycleManager.cpp
+++ b/services/surfaceflinger/FrontEnd/LayerLifecycleManager.cpp
@@ -45,11 +45,11 @@
     for (auto& newLayer : newLayers) {
         RequestedLayerState& layer = *newLayer.get();
         auto [it, inserted] = mIdToLayer.try_emplace(layer.id, References{.owner = layer});
-        if (!inserted) {
-            LOG_ALWAYS_FATAL("Duplicate layer id found. New layer: %s Existing layer: %s",
-                             layer.getDebugString().c_str(),
-                             it->second.owner.getDebugString().c_str());
-        }
+        LLOG_ALWAYS_FATAL_WITH_TRACE_IF(!inserted,
+                                        "Duplicate layer id found. New layer: %s Existing layer: "
+                                        "%s",
+                                        layer.getDebugString().c_str(),
+                                        it->second.owner.getDebugString().c_str());
         mAddedLayers.push_back(newLayer.get());
         mChangedLayers.push_back(newLayer.get());
         layer.parentId = linkLayer(layer.parentId, layer.id);
@@ -85,14 +85,15 @@
     }
 }
 
-void LayerLifecycleManager::onHandlesDestroyed(const std::vector<uint32_t>& destroyedHandles,
-                                               bool ignoreUnknownHandles) {
+void LayerLifecycleManager::onHandlesDestroyed(
+        const std::vector<std::pair<uint32_t, std::string /* debugName */>>& destroyedHandles,
+        bool ignoreUnknownHandles) {
     std::vector<uint32_t> layersToBeDestroyed;
-    for (const auto& layerId : destroyedHandles) {
+    for (const auto& [layerId, name] : destroyedHandles) {
         auto it = mIdToLayer.find(layerId);
         if (it == mIdToLayer.end()) {
-            LOG_ALWAYS_FATAL_IF(!ignoreUnknownHandles, "%s Layerid not found %d", __func__,
-                                layerId);
+            LLOG_ALWAYS_FATAL_WITH_TRACE_IF(!ignoreUnknownHandles, "%s Layerid not found %s[%d]",
+                                            __func__, name.c_str(), layerId);
             continue;
         }
         RequestedLayerState& layer = it->second.owner;
@@ -113,10 +114,8 @@
     for (size_t i = 0; i < layersToBeDestroyed.size(); i++) {
         uint32_t layerId = layersToBeDestroyed[i];
         auto it = mIdToLayer.find(layerId);
-        if (it == mIdToLayer.end()) {
-            LOG_ALWAYS_FATAL("%s Layer with id %d not found", __func__, layerId);
-            continue;
-        }
+        LLOG_ALWAYS_FATAL_WITH_TRACE_IF(it == mIdToLayer.end(), "%s Layer with id %d not found",
+                                        __func__, layerId);
 
         RequestedLayerState& layer = it->second.owner;
 
@@ -135,11 +134,9 @@
         auto& references = it->second.references;
         for (uint32_t linkedLayerId : references) {
             RequestedLayerState* linkedLayer = getLayerFromId(linkedLayerId);
-            if (!linkedLayer) {
-                LOG_ALWAYS_FATAL("%s Layerid reference %d not found for %d", __func__,
-                                 linkedLayerId, layer.id);
-                continue;
-            };
+            LLOG_ALWAYS_FATAL_WITH_TRACE_IF(!linkedLayer,
+                                            "%s Layerid reference %d not found for %d", __func__,
+                                            linkedLayerId, layer.id);
             if (linkedLayer->parentId == layer.id) {
                 linkedLayer->parentId = UNASSIGNED_LAYER_ID;
                 if (linkedLayer->canBeDestroyed()) {
@@ -191,17 +188,17 @@
 
             RequestedLayerState* layer = getLayerFromId(layerId);
             if (layer == nullptr) {
-                LOG_ALWAYS_FATAL_IF(!ignoreUnknownLayers, "%s Layer with layerid=%d not found",
-                                    __func__, layerId);
+                LLOG_ALWAYS_FATAL_WITH_TRACE_IF(!ignoreUnknownLayers,
+                                                "%s Layer with layerid=%d not found", __func__,
+                                                layerId);
                 continue;
             }
 
-            if (!layer->handleAlive) {
-                LOG_ALWAYS_FATAL("%s Layer's with layerid=%d) is not alive. Possible out of "
-                                 "order LayerLifecycleManager updates",
-                                 __func__, layerId);
-                continue;
-            }
+            LLOG_ALWAYS_FATAL_WITH_TRACE_IF(!layer->handleAlive,
+                                            "%s Layer's with layerid=%d) is not alive. Possible "
+                                            "out of "
+                                            "order LayerLifecycleManager updates",
+                                            __func__, layerId);
 
             if (layer->changes.get() == 0) {
                 mChangedLayers.push_back(layer);
@@ -241,7 +238,7 @@
                     RequestedLayerState* bgColorLayer = getLayerFromId(layer->bgColorLayerId);
                     layer->bgColorLayerId = UNASSIGNED_LAYER_ID;
                     bgColorLayer->parentId = unlinkLayer(bgColorLayer->parentId, bgColorLayer->id);
-                    onHandlesDestroyed({bgColorLayer->id});
+                    onHandlesDestroyed({{bgColorLayer->id, bgColorLayer->debugName}});
                 } else if (layer->bgColorLayerId != UNASSIGNED_LAYER_ID) {
                     RequestedLayerState* bgColorLayer = getLayerFromId(layer->bgColorLayerId);
                     bgColorLayer->color = layer->bgColor;
diff --git a/services/surfaceflinger/FrontEnd/LayerLifecycleManager.h b/services/surfaceflinger/FrontEnd/LayerLifecycleManager.h
index 48571bf..9aff78e 100644
--- a/services/surfaceflinger/FrontEnd/LayerLifecycleManager.h
+++ b/services/surfaceflinger/FrontEnd/LayerLifecycleManager.h
@@ -47,7 +47,8 @@
     // Ignore unknown handles when iteroping with legacy front end. In the old world, we
     // would create child layers which are not necessary with the new front end. This means
     // we will get notified for handle changes that don't exist in the new front end.
-    void onHandlesDestroyed(const std::vector<uint32_t>&, bool ignoreUnknownHandles = false);
+    void onHandlesDestroyed(const std::vector<std::pair<uint32_t, std::string /* debugName */>>&,
+                            bool ignoreUnknownHandles = false);
 
     // Detaches the layer from its relative parent to prevent a loop in the
     // layer hierarchy. This overrides the RequestedLayerState and leaves
diff --git a/services/surfaceflinger/FrontEnd/LayerLog.h b/services/surfaceflinger/FrontEnd/LayerLog.h
index 4943483..3845dfe 100644
--- a/services/surfaceflinger/FrontEnd/LayerLog.h
+++ b/services/surfaceflinger/FrontEnd/LayerLog.h
@@ -16,6 +16,8 @@
 
 #pragma once
 
+#include "Tracing/TransactionTracing.h"
+
 // Uncomment to trace layer updates for a single layer
 // #define LOG_LAYER 1
 
@@ -27,3 +29,17 @@
 #endif
 
 #define LLOGD(LAYER_ID, x, ...) ALOGD("[%d] %s " x, (LAYER_ID), __func__, ##__VA_ARGS__);
+
+#define LLOG_ALWAYS_FATAL_WITH_TRACE(...)                                               \
+    do {                                                                                \
+        TransactionTraceWriter::getInstance().invoke(__func__, /* overwrite= */ false); \
+        LOG_ALWAYS_FATAL(##__VA_ARGS__);                                                \
+    } while (false)
+
+#define LLOG_ALWAYS_FATAL_WITH_TRACE_IF(cond, ...)                                          \
+    do {                                                                                    \
+        if (__predict_false(cond)) {                                                        \
+            TransactionTraceWriter::getInstance().invoke(__func__, /* overwrite= */ false); \
+        }                                                                                   \
+        LOG_ALWAYS_FATAL_IF(cond, ##__VA_ARGS__);                                           \
+    } while (false)
\ No newline at end of file
diff --git a/services/surfaceflinger/FrontEnd/LayerSnapshot.cpp b/services/surfaceflinger/FrontEnd/LayerSnapshot.cpp
index 5d41fdd..80bedf4 100644
--- a/services/surfaceflinger/FrontEnd/LayerSnapshot.cpp
+++ b/services/surfaceflinger/FrontEnd/LayerSnapshot.cpp
@@ -19,6 +19,7 @@
 #define LOG_TAG "SurfaceFlinger"
 
 #include "LayerSnapshot.h"
+#include "Layer.h"
 
 namespace android::surfaceflinger::frontend {
 
@@ -117,7 +118,6 @@
     sequence = static_cast<int32_t>(state.id);
     name = state.name;
     debugName = state.debugName;
-    textureName = state.textureName;
     premultipliedAlpha = state.premultipliedAlpha;
     inputInfo.name = state.name;
     inputInfo.id = static_cast<int32_t>(uniqueSequence);
@@ -363,7 +363,7 @@
         geomBufferUsesDisplayInverseTransform = requested.transformToDisplayInverse;
     }
     if (forceUpdate || requested.what & layer_state_t::eDataspaceChanged) {
-        dataspace = requested.dataspace;
+        dataspace = Layer::translateDataspace(requested.dataspace);
     }
     if (forceUpdate || requested.what & layer_state_t::eExtendedRangeBrightnessChanged) {
         currentHdrSdrRatio = requested.currentHdrSdrRatio;
diff --git a/services/surfaceflinger/FrontEnd/LayerSnapshot.h b/services/surfaceflinger/FrontEnd/LayerSnapshot.h
index 92d23e2..7537a39 100644
--- a/services/surfaceflinger/FrontEnd/LayerSnapshot.h
+++ b/services/surfaceflinger/FrontEnd/LayerSnapshot.h
@@ -64,7 +64,6 @@
     int32_t sequence;
     std::string name;
     std::string debugName;
-    uint32_t textureName;
     bool contentOpaque;
     bool layerOpaqueFlagSet;
     RoundedCornerState roundedCorner;
diff --git a/services/surfaceflinger/FrontEnd/LayerSnapshotBuilder.cpp b/services/surfaceflinger/FrontEnd/LayerSnapshotBuilder.cpp
index 159d0f0..da84e44 100644
--- a/services/surfaceflinger/FrontEnd/LayerSnapshotBuilder.cpp
+++ b/services/surfaceflinger/FrontEnd/LayerSnapshotBuilder.cpp
@@ -178,12 +178,7 @@
         info.touchableRegion.clear();
     }
 
-    const Rect roundedFrameInDisplay =
-            getInputBoundsInDisplaySpace(snapshot, inputBounds, screenToDisplay);
-    info.frameLeft = roundedFrameInDisplay.left;
-    info.frameTop = roundedFrameInDisplay.top;
-    info.frameRight = roundedFrameInDisplay.right;
-    info.frameBottom = roundedFrameInDisplay.bottom;
+    info.frame = getInputBoundsInDisplaySpace(snapshot, inputBounds, screenToDisplay);
 
     ui::Transform inputToLayer;
     inputToLayer.set(inputBounds.left, inputBounds.top);
@@ -523,12 +518,9 @@
         const Args& args, const LayerHierarchy& hierarchy,
         LayerHierarchy::TraversalPath& traversalPath, const LayerSnapshot& parentSnapshot,
         int depth) {
-    if (depth > 50) {
-        TransactionTraceWriter::getInstance().invoke("layer_builder_stack_overflow_",
-                                                     /*overwrite=*/false);
-        LOG_ALWAYS_FATAL("Cycle detected in LayerSnapshotBuilder. See "
-                         "builder_stack_overflow_transactions.winscope");
-    }
+    LLOG_ALWAYS_FATAL_WITH_TRACE_IF(depth > 50,
+                                    "Cycle detected in LayerSnapshotBuilder. See "
+                                    "builder_stack_overflow_transactions.winscope");
 
     const RequestedLayerState* layer = hierarchy.getLayer();
     LayerSnapshot* snapshot = getSnapshot(traversalPath);
@@ -675,8 +667,7 @@
     }
 
     using FrameRateCompatibility = scheduler::LayerInfo::FrameRateCompatibility;
-    if (snapshot.frameRate.rate.isValid() ||
-        snapshot.frameRate.type == FrameRateCompatibility::NoVote) {
+    if (snapshot.frameRate.isValid()) {
         // we already have a valid framerate.
         return;
     }
@@ -684,15 +675,17 @@
     // We return whether this layer or its children has a vote. We ignore ExactOrMultiple votes
     // for the same reason we are allowing touch boost for those layers. See
     // RefreshRateSelector::rankFrameRates for details.
-    const auto layerVotedWithDefaultCompatibility = childSnapshot.frameRate.rate.isValid() &&
-            childSnapshot.frameRate.type == FrameRateCompatibility::Default;
+    const auto layerVotedWithDefaultCompatibility = childSnapshot.frameRate.vote.rate.isValid() &&
+            childSnapshot.frameRate.vote.type == FrameRateCompatibility::Default;
     const auto layerVotedWithNoVote =
-            childSnapshot.frameRate.type == FrameRateCompatibility::NoVote;
-    const auto layerVotedWithExactCompatibility = childSnapshot.frameRate.rate.isValid() &&
-            childSnapshot.frameRate.type == FrameRateCompatibility::Exact;
+            childSnapshot.frameRate.vote.type == FrameRateCompatibility::NoVote;
+    const auto layerVotedWithCategory =
+            childSnapshot.frameRate.category != FrameRateCategory::Default;
+    const auto layerVotedWithExactCompatibility = childSnapshot.frameRate.vote.rate.isValid() &&
+            childSnapshot.frameRate.vote.type == FrameRateCompatibility::Exact;
 
     bool childHasValidFrameRate = layerVotedWithDefaultCompatibility || layerVotedWithNoVote ||
-            layerVotedWithExactCompatibility;
+            layerVotedWithCategory || layerVotedWithExactCompatibility;
 
     // If we don't have a valid frame rate, but the children do, we set this
     // layer as NoVote to allow the children to control the refresh rate
@@ -820,11 +813,8 @@
                 RequestedLayerState::Changes::Hierarchy) ||
         snapshot.changes.any(RequestedLayerState::Changes::FrameRate |
                              RequestedLayerState::Changes::Hierarchy)) {
-        snapshot.frameRate = (requested.requestedFrameRate.rate.isValid() ||
-                              (requested.requestedFrameRate.type ==
-                               scheduler::LayerInfo::FrameRateCompatibility::NoVote))
-                ? requested.requestedFrameRate
-                : parentSnapshot.frameRate;
+        snapshot.frameRate = requested.requestedFrameRate.isValid() ? requested.requestedFrameRate
+                                                                    : parentSnapshot.frameRate;
         snapshot.changes |= RequestedLayerState::Changes::FrameRate;
     }
 
diff --git a/services/surfaceflinger/FrontEnd/RequestedLayerState.cpp b/services/surfaceflinger/FrontEnd/RequestedLayerState.cpp
index d979c46..453b51e 100644
--- a/services/surfaceflinger/FrontEnd/RequestedLayerState.cpp
+++ b/services/surfaceflinger/FrontEnd/RequestedLayerState.cpp
@@ -24,6 +24,8 @@
 #include <private/android_filesystem_config.h>
 #include <sys/types.h>
 
+#include <scheduler/Fps.h>
+
 #include "Layer.h"
 #include "LayerCreationArgs.h"
 #include "LayerLog.h"
@@ -51,7 +53,6 @@
         name(args.name + "#" + std::to_string(args.sequence)),
         canBeRoot(args.addToRoot),
         layerCreationFlags(args.flags),
-        textureName(args.textureName),
         ownerUid(args.ownerUid),
         ownerPid(args.ownerPid),
         parentId(args.parentId),
@@ -123,6 +124,7 @@
     dimmingEnabled = true;
     defaultFrameRateCompatibility =
             static_cast<int8_t>(scheduler::LayerInfo::FrameRateCompatibility::Default);
+    frameRateCategory = static_cast<int8_t>(FrameRateCategory::Default);
     dataspace = ui::Dataspace::V0_SRGB;
     gameMode = gui::GameMode::Unsupported;
     requestedFrameRate = {};
@@ -151,7 +153,7 @@
 
     const bool hadSideStream = sidebandStream != nullptr;
     const layer_state_t& clientState = resolvedComposerState.state;
-    const bool hadBlur = hasBlur();
+    const bool hadSomethingToDraw = hasSomethingToDraw();
     uint64_t clientChanges = what | layer_state_t::diff(clientState);
     layer_state_t::merge(clientState);
     what = clientChanges;
@@ -229,11 +231,10 @@
                     RequestedLayerState::Changes::VisibleRegion;
         }
     }
-    if (what & (layer_state_t::eBackgroundBlurRadiusChanged | layer_state_t::eBlurRegionsChanged)) {
-        if (hadBlur != hasBlur()) {
-            changes |= RequestedLayerState::Changes::Visibility |
-                    RequestedLayerState::Changes::VisibleRegion;
-        }
+
+    if (hadSomethingToDraw != hasSomethingToDraw()) {
+        changes |= RequestedLayerState::Changes::Visibility |
+                RequestedLayerState::Changes::VisibleRegion;
     }
     if (clientChanges & layer_state_t::HIERARCHY_CHANGES)
         changes |= RequestedLayerState::Changes::Hierarchy;
@@ -319,8 +320,14 @@
                 Layer::FrameRate::convertCompatibility(clientState.frameRateCompatibility);
         const auto strategy = Layer::FrameRate::convertChangeFrameRateStrategy(
                 clientState.changeFrameRateStrategy);
-        requestedFrameRate =
-                Layer::FrameRate(Fps::fromValue(clientState.frameRate), compatibility, strategy);
+        requestedFrameRate.vote =
+                Layer::FrameRate::FrameRateVote(Fps::fromValue(clientState.frameRate),
+                                                compatibility, strategy);
+        changes |= RequestedLayerState::Changes::FrameRate;
+    }
+    if (clientState.what & layer_state_t::eFrameRateCategoryChanged) {
+        const auto category = Layer::FrameRate::convertCategory(clientState.frameRateCategory);
+        requestedFrameRate.category = category;
         changes |= RequestedLayerState::Changes::FrameRate;
     }
 }
@@ -580,6 +587,12 @@
     return externalTexture && externalTexture->getUsage() & GRALLOC_USAGE_PROTECTED;
 }
 
+bool RequestedLayerState::hasSomethingToDraw() const {
+    return externalTexture != nullptr || sidebandStream != nullptr || shadowRadius > 0.f ||
+            backgroundBlurRadius > 0 || blurRegions.size() > 0 ||
+            (color.r >= 0.0_hf && color.g >= 0.0_hf && color.b >= 0.0_hf);
+}
+
 void RequestedLayerState::clearChanges() {
     what = 0;
     changes.clear();
diff --git a/services/surfaceflinger/FrontEnd/RequestedLayerState.h b/services/surfaceflinger/FrontEnd/RequestedLayerState.h
index 0309302..09f33de 100644
--- a/services/surfaceflinger/FrontEnd/RequestedLayerState.h
+++ b/services/surfaceflinger/FrontEnd/RequestedLayerState.h
@@ -87,6 +87,7 @@
     bool backpressureEnabled() const;
     bool isSimpleBufferUpdate(const layer_state_t&) const;
     bool isProtected() const;
+    bool hasSomethingToDraw() const;
 
     // Layer serial number.  This gives layers an explicit ordering, so we
     // have a stable sort order when their layer stack and Z-order are
@@ -95,7 +96,6 @@
     const std::string name;
     bool canBeRoot = false;
     const uint32_t layerCreationFlags;
-    const uint32_t textureName;
     // The owner of the layer. If created from a non system process, it will be the calling uid.
     // If created from a system process, the value can be passed in.
     const gui::Uid ownerUid;
diff --git a/services/surfaceflinger/FrontEnd/TransactionHandler.cpp b/services/surfaceflinger/FrontEnd/TransactionHandler.cpp
index 0d3c6eb..d3d9509 100644
--- a/services/surfaceflinger/FrontEnd/TransactionHandler.cpp
+++ b/services/surfaceflinger/FrontEnd/TransactionHandler.cpp
@@ -22,6 +22,7 @@
 #include <cutils/trace.h>
 #include <utils/Log.h>
 #include <utils/Trace.h>
+#include "FrontEnd/LayerLog.h"
 
 #include "TransactionHandler.h"
 
@@ -87,8 +88,8 @@
     }
 
     auto it = mPendingTransactionQueues.find(flushState.queueWithUnsignaledBuffer);
-    LOG_ALWAYS_FATAL_IF(it == mPendingTransactionQueues.end(),
-                        "Could not find queue with unsignaled buffer!");
+    LLOG_ALWAYS_FATAL_WITH_TRACE_IF(it == mPendingTransactionQueues.end(),
+                                    "Could not find queue with unsignaled buffer!");
 
     auto& queue = it->second;
     popTransactionFromPending(transactions, flushState, queue);
@@ -188,21 +189,36 @@
 }
 
 void TransactionHandler::onTransactionQueueStalled(uint64_t transactionId,
-                                                   sp<ITransactionCompletedListener>& listener,
-                                                   const std::string& reason) {
-    if (std::find(mStalledTransactions.begin(), mStalledTransactions.end(), transactionId) !=
-        mStalledTransactions.end()) {
-        return;
-    }
-
-    mStalledTransactions.push_back(transactionId);
-    listener->onTransactionQueueStalled(String8(reason.c_str()));
+                                                   StalledTransactionInfo stalledTransactionInfo) {
+    std::lock_guard lock{mStalledMutex};
+    mStalledTransactions.emplace(transactionId, std::move(stalledTransactionInfo));
 }
 
-void TransactionHandler::removeFromStalledTransactions(uint64_t id) {
-    auto it = std::find(mStalledTransactions.begin(), mStalledTransactions.end(), id);
-    if (it != mStalledTransactions.end()) {
-        mStalledTransactions.erase(it);
+void TransactionHandler::removeFromStalledTransactions(uint64_t transactionId) {
+    std::lock_guard lock{mStalledMutex};
+    mStalledTransactions.erase(transactionId);
+}
+
+std::optional<TransactionHandler::StalledTransactionInfo>
+TransactionHandler::getStalledTransactionInfo(pid_t pid) {
+    std::lock_guard lock{mStalledMutex};
+    for (auto [_, stalledTransactionInfo] : mStalledTransactions) {
+        if (pid == stalledTransactionInfo.pid) {
+            return stalledTransactionInfo;
+        }
+    }
+    return std::nullopt;
+}
+
+void TransactionHandler::onLayerDestroyed(uint32_t layerId) {
+    std::lock_guard lock{mStalledMutex};
+    for (auto it = mStalledTransactions.begin(); it != mStalledTransactions.end();) {
+        if (it->second.layerId == layerId) {
+            it = mStalledTransactions.erase(it);
+        } else {
+            it++;
+        }
     }
 }
+
 } // namespace android::surfaceflinger::frontend
diff --git a/services/surfaceflinger/FrontEnd/TransactionHandler.h b/services/surfaceflinger/FrontEnd/TransactionHandler.h
index 04183bc..00f6bce 100644
--- a/services/surfaceflinger/FrontEnd/TransactionHandler.h
+++ b/services/surfaceflinger/FrontEnd/TransactionHandler.h
@@ -18,6 +18,7 @@
 
 #include <semaphore.h>
 #include <cstdint>
+#include <optional>
 #include <vector>
 
 #include <LocklessQueue.h>
@@ -63,9 +64,18 @@
     std::vector<TransactionState> flushTransactions();
     void addTransactionReadyFilter(TransactionFilter&&);
     void queueTransaction(TransactionState&&);
-    void onTransactionQueueStalled(uint64_t transactionId, sp<ITransactionCompletedListener>&,
-                                   const std::string& reason);
+
+    struct StalledTransactionInfo {
+        pid_t pid;
+        uint32_t layerId;
+        std::string layerName;
+        uint64_t bufferId;
+        uint64_t frameNumber;
+    };
+    void onTransactionQueueStalled(uint64_t transactionId, StalledTransactionInfo);
     void removeFromStalledTransactions(uint64_t transactionId);
+    std::optional<StalledTransactionInfo> getStalledTransactionInfo(pid_t pid);
+    void onLayerDestroyed(uint32_t layerId);
 
 private:
     // For unit tests
@@ -81,7 +91,10 @@
     LocklessQueue<TransactionState> mLocklessTransactionQueue;
     std::atomic<size_t> mPendingTransactionCount = 0;
     ftl::SmallVector<TransactionFilter, 2> mTransactionReadyFilters;
-    std::vector<uint64_t> mStalledTransactions;
+
+    std::mutex mStalledMutex;
+    std::unordered_map<uint64_t /* transactionId */, StalledTransactionInfo> mStalledTransactions
+            GUARDED_BY(mStalledMutex);
 };
 } // namespace surfaceflinger::frontend
 } // namespace android
diff --git a/services/surfaceflinger/FrontEnd/Update.h b/services/surfaceflinger/FrontEnd/Update.h
index e1449b6..e5cca8f 100644
--- a/services/surfaceflinger/FrontEnd/Update.h
+++ b/services/surfaceflinger/FrontEnd/Update.h
@@ -46,7 +46,7 @@
     std::vector<LayerCreatedState> layerCreatedStates;
     std::vector<std::unique_ptr<frontend::RequestedLayerState>> newLayers;
     std::vector<LayerCreationArgs> layerCreationArgs;
-    std::vector<uint32_t> destroyedHandles;
+    std::vector<std::pair<uint32_t, std::string /* debugName */>> destroyedHandles;
 };
 
 } // namespace android::surfaceflinger::frontend
diff --git a/services/surfaceflinger/HdrLayerInfoReporter.cpp b/services/surfaceflinger/HdrLayerInfoReporter.cpp
index 9eefbe4..2788332 100644
--- a/services/surfaceflinger/HdrLayerInfoReporter.cpp
+++ b/services/surfaceflinger/HdrLayerInfoReporter.cpp
@@ -18,14 +18,22 @@
 #define LOG_TAG "HdrLayerInfoReporter"
 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
 
+#include <android-base/stringprintf.h>
+#include <inttypes.h>
 #include <utils/Trace.h>
 
 #include "HdrLayerInfoReporter.h"
 
 namespace android {
 
+using base::StringAppendF;
+
 void HdrLayerInfoReporter::dispatchHdrLayerInfo(const HdrLayerInfo& info) {
     ATRACE_CALL();
+    if (mHdrInfoHistory.size() == 0 || mHdrInfoHistory.back().info != info) {
+        mHdrInfoHistory.next() = EventHistoryEntry{info};
+    }
+
     std::vector<sp<gui::IHdrLayerInfoListener>> toInvoke;
     {
         std::scoped_lock lock(mMutex);
@@ -62,4 +70,15 @@
     mListeners.erase(wp<IBinder>(IInterface::asBinder(listener)));
 }
 
+void HdrLayerInfoReporter::dump(std::string& result) const {
+    for (size_t i = 0; i < mHdrInfoHistory.size(); i++) {
+        const auto& event = mHdrInfoHistory[i];
+        const auto& info = event.info;
+        StringAppendF(&result,
+                      "%" PRId64 ": numHdrLayers(%d), size(%dx%d), flags(%X), desiredRatio(%.2f)\n",
+                      event.timestamp, info.numberOfHdrLayers, info.maxW, info.maxH, info.flags,
+                      info.maxDesiredHdrSdrRatio);
+    }
+}
+
 } // namespace android
\ No newline at end of file
diff --git a/services/surfaceflinger/HdrLayerInfoReporter.h b/services/surfaceflinger/HdrLayerInfoReporter.h
index bf7c775..614f33f 100644
--- a/services/surfaceflinger/HdrLayerInfoReporter.h
+++ b/services/surfaceflinger/HdrLayerInfoReporter.h
@@ -19,9 +19,11 @@
 #include <android-base/thread_annotations.h>
 #include <android/gui/IHdrLayerInfoListener.h>
 #include <binder/IBinder.h>
+#include <utils/Timers.h>
 
 #include <unordered_map>
 
+#include "Utils/RingBuffer.h"
 #include "WpHash.h"
 
 namespace android {
@@ -79,6 +81,8 @@
         return !mListeners.empty();
     }
 
+    void dump(std::string& result) const;
+
 private:
     mutable std::mutex mMutex;
 
@@ -88,6 +92,17 @@
     };
 
     std::unordered_map<wp<IBinder>, TrackedListener, WpHash> mListeners GUARDED_BY(mMutex);
+
+    struct EventHistoryEntry {
+        nsecs_t timestamp = -1;
+        HdrLayerInfo info;
+
+        EventHistoryEntry() {}
+
+        EventHistoryEntry(const HdrLayerInfo& info) : info(info) { timestamp = systemTime(); }
+    };
+
+    utils::RingBuffer<EventHistoryEntry, 32> mHdrInfoHistory;
 };
 
 } // namespace android
\ No newline at end of file
diff --git a/services/surfaceflinger/HdrSdrRatioOverlay.cpp b/services/surfaceflinger/HdrSdrRatioOverlay.cpp
index 2c0f518..186e878 100644
--- a/services/surfaceflinger/HdrSdrRatioOverlay.cpp
+++ b/services/surfaceflinger/HdrSdrRatioOverlay.cpp
@@ -42,28 +42,37 @@
 }
 
 sp<GraphicBuffer> HdrSdrRatioOverlay::draw(float currentHdrSdrRatio, SkColor color,
-                                           ui::Transform::RotationFlags rotation) {
-    SkMatrix canvasTransform = SkMatrix();
-    const auto [bufferWidth, bufferHeight] = [&]() -> std::pair<int, int> {
-        switch (rotation) {
-            case ui::Transform::ROT_90:
-                canvasTransform.setTranslate(kBufferHeight, 0);
-                canvasTransform.preRotate(90.f);
-                return {kBufferHeight, kBufferWidth};
-            case ui::Transform::ROT_270:
-                canvasTransform.setRotate(270.f, kBufferWidth / 2.f, kBufferWidth / 2.f);
-                return {kBufferHeight, kBufferWidth};
-            default:
-                return {kBufferWidth, kBufferHeight};
-        }
-    }();
+                                           ui::Transform::RotationFlags rotation,
+                                           sp<GraphicBuffer>& ringBuffer) {
+    const int32_t bufferWidth = kBufferWidth;
+    const int32_t bufferHeight = kBufferWidth;
 
     const auto kUsageFlags = static_cast<uint64_t>(
             GRALLOC_USAGE_SW_WRITE_RARELY | GRALLOC_USAGE_HW_COMPOSER | GRALLOC_USAGE_HW_TEXTURE);
-    sp<GraphicBuffer> buffer =
-            sp<GraphicBuffer>::make(static_cast<uint32_t>(bufferWidth),
-                                    static_cast<uint32_t>(bufferHeight), HAL_PIXEL_FORMAT_RGBA_8888,
-                                    1u, kUsageFlags, "HdrSdrRatioOverlay");
+
+    // ring buffers here to do double-buffered rendering to avoid
+    // possible tearing and also to reduce memory take-up.
+    if (ringBuffer == nullptr) {
+        ringBuffer = sp<GraphicBuffer>::make(static_cast<uint32_t>(bufferWidth),
+                                             static_cast<uint32_t>(bufferHeight),
+                                             HAL_PIXEL_FORMAT_RGBA_8888, 1u, kUsageFlags,
+                                             "HdrSdrRatioOverlayBuffer");
+    }
+
+    auto& buffer = ringBuffer;
+
+    SkMatrix canvasTransform = SkMatrix();
+    switch (rotation) {
+        case ui::Transform::ROT_90:
+            canvasTransform.setTranslate(bufferHeight, 0);
+            canvasTransform.preRotate(90.f);
+            break;
+        case ui::Transform::ROT_270:
+            canvasTransform.setRotate(270.f, bufferWidth / 2.f, bufferWidth / 2.f);
+            break;
+        default:
+            break;
+    }
 
     const status_t bufferStatus = buffer->initCheck();
     LOG_ALWAYS_FATAL_IF(bufferStatus != OK, "HdrSdrRatioOverlay: Buffer failed to allocate: %d",
@@ -163,13 +172,13 @@
 
     const SkColor color = colorBase.toSkColor();
 
-    auto buffer = draw(currentHdrSdrRatio, color, transformHint);
+    auto buffer = draw(currentHdrSdrRatio, color, transformHint, mRingBuffer[mIndex]);
+    mIndex = (mIndex + 1) % 2;
     return buffer;
 }
 
 void HdrSdrRatioOverlay::animate() {
     if (!std::isfinite(mCurrentHdrSdrRatio) || mCurrentHdrSdrRatio < 1.0f) return;
-
     SurfaceComposerClient::Transaction()
             .setBuffer(mSurfaceControl->get(), getOrCreateBuffers(mCurrentHdrSdrRatio))
             .apply();
diff --git a/services/surfaceflinger/HdrSdrRatioOverlay.h b/services/surfaceflinger/HdrSdrRatioOverlay.h
index 8a2586e..69f95ec 100644
--- a/services/surfaceflinger/HdrSdrRatioOverlay.h
+++ b/services/surfaceflinger/HdrSdrRatioOverlay.h
@@ -35,11 +35,15 @@
 private:
     float mCurrentHdrSdrRatio = 1.f;
 
-    static sp<GraphicBuffer> draw(float currentHdrSdrRatio, SkColor, ui::Transform::RotationFlags);
+    static sp<GraphicBuffer> draw(float currentHdrSdrRatio, SkColor, ui::Transform::RotationFlags,
+                                  sp<GraphicBuffer>& ringBufer);
     static void drawNumber(float number, int left, SkColor, SkCanvas&);
 
     const sp<GraphicBuffer> getOrCreateBuffers(float currentHdrSdrRatio);
 
     const std::unique_ptr<SurfaceControlHolder> mSurfaceControl;
+
+    size_t mIndex = 0;
+    std::array<sp<GraphicBuffer>, 2> mRingBuffer;
 };
 } // namespace android
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 1737bdf..50f24a7 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -27,7 +27,6 @@
 
 #include <android-base/properties.h>
 #include <android-base/stringprintf.h>
-#include <android/native_window.h>
 #include <binder/IPCThreadState.h>
 #include <compositionengine/CompositionEngine.h>
 #include <compositionengine/Display.h>
@@ -50,10 +49,10 @@
 #include <stdlib.h>
 #include <sys/types.h>
 #include <system/graphics-base-v1.0.h>
-#include <ui/DataspaceUtils.h>
 #include <ui/DebugUtils.h>
 #include <ui/FloatRect.h>
 #include <ui/GraphicBuffer.h>
+#include <ui/HdrRenderTypeUtils.h>
 #include <ui/PixelFormat.h>
 #include <ui/Rect.h>
 #include <ui/Transform.h>
@@ -101,7 +100,7 @@
     using FrameRateCompatibility = TimeStats::SetFrameRateVote::FrameRateCompatibility;
     using Seamlessness = TimeStats::SetFrameRateVote::Seamlessness;
     const auto frameRateCompatibility = [frameRate] {
-        switch (frameRate.type) {
+        switch (frameRate.vote.type) {
             case Layer::FrameRateCompatibility::Default:
                 return FrameRateCompatibility::Default;
             case Layer::FrameRateCompatibility::ExactOrMultiple:
@@ -112,7 +111,7 @@
     }();
 
     const auto seamlessness = [frameRate] {
-        switch (frameRate.seamlessness) {
+        switch (frameRate.vote.seamlessness) {
             case scheduler::Seamlessness::OnlySeamless:
                 return Seamlessness::ShouldBeSeamless;
             case scheduler::Seamlessness::SeamedAndSeamless:
@@ -122,7 +121,7 @@
         }
     }();
 
-    return TimeStats::SetFrameRateVote{.frameRate = frameRate.rate.getValue(),
+    return TimeStats::SetFrameRateVote{.frameRate = frameRate.vote.rate.getValue(),
                                        .frameRateCompatibility = frameRateCompatibility,
                                        .seamlessness = seamlessness};
 }
@@ -149,7 +148,6 @@
                 args.metadata.getInt32(gui::METADATA_WINDOW_TYPE, 0))),
         mLayerCreationFlags(args.flags),
         mBorderEnabled(false),
-        mTextureName(args.textureName),
         mLegacyLayerFE(args.flinger->getFactory().createLayerFE(mName)) {
     ALOGV("Creating Layer %s", getDebugName());
 
@@ -214,7 +212,6 @@
 
     mSnapshot->sequence = sequence;
     mSnapshot->name = getDebugName();
-    mSnapshot->textureName = mTextureName;
     mSnapshot->premultipliedAlpha = mPremultipliedAlpha;
     mSnapshot->parentTransform = {};
 }
@@ -236,13 +233,6 @@
                                   mBufferInfo.mBuffer->getBuffer(), mBufferInfo.mFrameNumber,
                                   mBufferInfo.mFence);
     }
-    if (!isClone()) {
-        // The original layer and the clone layer share the same texture. Therefore, only one of
-        // the layers, in this case the original layer, needs to handle the deletion. The original
-        // layer and the clone should be removed at the same time so there shouldn't be any issue
-        // with the clone layer trying to use the deleted texture.
-        mFlinger->deleteTextureAsync(mTextureName);
-    }
     const int32_t layerId = getSequence();
     mFlinger->mTimeStats->onDestroy(layerId);
     mFlinger->mFrameTracer->onDestroy(layerId);
@@ -835,12 +825,12 @@
         mFlinger->mUpdateInputInfo = true;
     }
 
-    commitTransaction(mDrawingState);
+    commitTransaction();
 
     return flags;
 }
 
-void Layer::commitTransaction(State&) {
+void Layer::commitTransaction() {
     // Set the present state for all bufferlessSurfaceFramesTX to Presented. The
     // bufferSurfaceFrameTX will be presented in latchBuffer.
     for (auto& [token, surfaceFrame] : mDrawingState.bufferlessSurfaceFramesTX) {
@@ -1264,8 +1254,7 @@
 bool Layer::propagateFrameRateForLayerTree(FrameRate parentFrameRate, bool* transactionNeeded) {
     // The frame rate for layer tree is this layer's frame rate if present, or the parent frame rate
     const auto frameRate = [&] {
-        if (mDrawingState.frameRate.rate.isValid() ||
-            mDrawingState.frameRate.type == FrameRateCompatibility::NoVote) {
+        if (mDrawingState.frameRate.isValid()) {
             return mDrawingState.frameRate;
         }
 
@@ -1281,23 +1270,23 @@
                 child->propagateFrameRateForLayerTree(frameRate, transactionNeeded);
     }
 
-    // If we don't have a valid frame rate, but the children do, we set this
+    // If we don't have a valid frame rate specification, but the children do, we set this
     // layer as NoVote to allow the children to control the refresh rate
-    if (!frameRate.rate.isValid() && frameRate.type != FrameRateCompatibility::NoVote &&
-        childrenHaveFrameRate) {
+    if (!frameRate.isValid() && childrenHaveFrameRate) {
         *transactionNeeded |=
                 setFrameRateForLayerTreeLegacy(FrameRate(Fps(), FrameRateCompatibility::NoVote));
     }
 
-    // We return whether this layer ot its children has a vote. We ignore ExactOrMultiple votes for
+    // We return whether this layer or its children has a vote. We ignore ExactOrMultiple votes for
     // the same reason we are allowing touch boost for those layers. See
     // RefreshRateSelector::rankFrameRates for details.
     const auto layerVotedWithDefaultCompatibility =
-            frameRate.rate.isValid() && frameRate.type == FrameRateCompatibility::Default;
-    const auto layerVotedWithNoVote = frameRate.type == FrameRateCompatibility::NoVote;
+            frameRate.vote.rate.isValid() && frameRate.vote.type == FrameRateCompatibility::Default;
+    const auto layerVotedWithNoVote = frameRate.vote.type == FrameRateCompatibility::NoVote;
+    const auto layerVotedWithCategory = frameRate.category != FrameRateCategory::Default;
     const auto layerVotedWithExactCompatibility =
-            frameRate.rate.isValid() && frameRate.type == FrameRateCompatibility::Exact;
-    return layerVotedWithDefaultCompatibility || layerVotedWithNoVote ||
+            frameRate.vote.rate.isValid() && frameRate.vote.type == FrameRateCompatibility::Exact;
+    return layerVotedWithDefaultCompatibility || layerVotedWithNoVote || layerVotedWithCategory ||
             layerVotedWithExactCompatibility || childrenHaveFrameRate;
 }
 
@@ -1319,13 +1308,28 @@
     }
 }
 
-bool Layer::setFrameRate(FrameRate frameRate) {
-    if (mDrawingState.frameRate == frameRate) {
+bool Layer::setFrameRate(FrameRate::FrameRateVote frameRateVote) {
+    if (mDrawingState.frameRate.vote == frameRateVote) {
         return false;
     }
 
     mDrawingState.sequence++;
-    mDrawingState.frameRate = frameRate;
+    mDrawingState.frameRate.vote = frameRateVote;
+    mDrawingState.modified = true;
+
+    updateTreeHasFrameRateVote();
+
+    setTransactionFlags(eTransactionNeeded);
+    return true;
+}
+
+bool Layer::setFrameRateCategory(FrameRateCategory category) {
+    if (mDrawingState.frameRate.category == category) {
+        return false;
+    }
+
+    mDrawingState.sequence++;
+    mDrawingState.frameRate.category = category;
     mDrawingState.modified = true;
 
     updateTreeHasFrameRateVote();
@@ -1651,10 +1655,10 @@
     StringAppendF(&result, "%6.1f %6.1f %6.1f %6.1f | ", crop.left, crop.top, crop.right,
                   crop.bottom);
     const auto frameRate = getFrameRateForLayerTree();
-    if (frameRate.rate.isValid() || frameRate.type != FrameRateCompatibility::Default) {
-        StringAppendF(&result, "%s %15s %17s", to_string(frameRate.rate).c_str(),
-                      ftl::enum_string(frameRate.type).c_str(),
-                      ftl::enum_string(frameRate.seamlessness).c_str());
+    if (frameRate.vote.rate.isValid() || frameRate.vote.type != FrameRateCompatibility::Default) {
+        StringAppendF(&result, "%s %15s %17s", to_string(frameRate.vote.rate).c_str(),
+                      ftl::enum_string(frameRate.vote.type).c_str(),
+                      ftl::enum_string(frameRate.vote.seamlessness).c_str());
     } else {
         result.append(41, ' ');
     }
@@ -1686,10 +1690,10 @@
     StringAppendF(&result, "%6.1f %6.1f %6.1f %6.1f | ", crop.left, crop.top, crop.right,
                   crop.bottom);
     const auto frameRate = snapshot.frameRate;
-    if (frameRate.rate.isValid() || frameRate.type != FrameRateCompatibility::Default) {
-        StringAppendF(&result, "%s %15s %17s", to_string(frameRate.rate).c_str(),
-                      ftl::enum_string(frameRate.type).c_str(),
-                      ftl::enum_string(frameRate.seamlessness).c_str());
+    if (frameRate.vote.rate.isValid() || frameRate.vote.type != FrameRateCompatibility::Default) {
+        StringAppendF(&result, "%s %15s %17s", to_string(frameRate.vote.rate).c_str(),
+                      ftl::enum_string(frameRate.vote.type).c_str(),
+                      ftl::enum_string(frameRate.vote.seamlessness).c_str());
     } else {
         result.append(41, ' ');
     }
@@ -2398,11 +2402,7 @@
         info.touchableRegion.clear();
     }
 
-    const Rect roundedFrameInDisplay = getInputBoundsInDisplaySpace(inputBounds, screenToDisplay);
-    info.frameLeft = roundedFrameInDisplay.left;
-    info.frameTop = roundedFrameInDisplay.top;
-    info.frameRight = roundedFrameInDisplay.right;
-    info.frameBottom = roundedFrameInDisplay.bottom;
+    info.frame = getInputBoundsInDisplaySpace(inputBounds, screenToDisplay);
 
     ui::Transform inputToLayer;
     inputToLayer.set(inputBounds.left, inputBounds.top);
@@ -2823,36 +2823,6 @@
     layer->mDrawingParent = sp<Layer>::fromExisting(this);
 }
 
-Layer::FrameRateCompatibility Layer::FrameRate::convertCompatibility(int8_t compatibility) {
-    switch (compatibility) {
-        case ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT:
-            return FrameRateCompatibility::Default;
-        case ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_FIXED_SOURCE:
-            return FrameRateCompatibility::ExactOrMultiple;
-        case ANATIVEWINDOW_FRAME_RATE_EXACT:
-            return FrameRateCompatibility::Exact;
-        case ANATIVEWINDOW_FRAME_RATE_MIN:
-            return FrameRateCompatibility::Min;
-        case ANATIVEWINDOW_FRAME_RATE_NO_VOTE:
-            return FrameRateCompatibility::NoVote;
-        default:
-            LOG_ALWAYS_FATAL("Invalid frame rate compatibility value %d", compatibility);
-            return FrameRateCompatibility::Default;
-    }
-}
-
-scheduler::Seamlessness Layer::FrameRate::convertChangeFrameRateStrategy(int8_t strategy) {
-    switch (strategy) {
-        case ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS:
-            return Seamlessness::OnlySeamless;
-        case ANATIVEWINDOW_CHANGE_FRAME_RATE_ALWAYS:
-            return Seamlessness::SeamedAndSeamless;
-        default:
-            LOG_ALWAYS_FATAL("Invalid change frame sate strategy value %d", strategy);
-            return Seamlessness::Default;
-    }
-}
-
 bool Layer::isInternalDisplayOverlay() const {
     const State& s(mDrawingState);
     if (s.flags & layer_state_t::eLayerSkipScreenshot) {
@@ -3624,7 +3594,6 @@
 
 sp<Layer> Layer::createClone(uint32_t mirrorRootId) {
     LayerCreationArgs args(mFlinger.get(), nullptr, mName + " (Mirror)", 0, LayerMetadata());
-    args.textureName = mTextureName;
     sp<Layer> layer = mFlinger->getFactory().createBufferStateLayer(args);
     layer->setInitialValuesForClone(sp<Layer>::fromExisting(this), mirrorRootId);
     return layer;
@@ -4366,13 +4335,6 @@
     mLastLatchTime = latchTime;
 }
 
-// ---------------------------------------------------------------------------
-
-std::ostream& operator<<(std::ostream& stream, const Layer::FrameRate& rate) {
-    return stream << "{rate=" << rate.rate << " type=" << ftl::enum_string(rate.type)
-                  << " seamlessness=" << ftl::enum_string(rate.seamlessness) << '}';
-}
-
 } // namespace android
 
 #if defined(__gl_h_)
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index 25a6845..1f2485f 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -23,8 +23,6 @@
 #include <gui/WindowInfo.h>
 #include <layerproto/LayerProtoHeader.h>
 #include <math/vec4.h>
-#include <renderengine/Mesh.h>
-#include <renderengine/Texture.h>
 #include <sys/types.h>
 #include <ui/BlurRegion.h>
 #include <ui/FloatRect.h>
@@ -427,7 +425,7 @@
     bool needsFilteringForScreenshots(const DisplayDevice*, const ui::Transform&) const;
 
     // from graphics API
-    ui::Dataspace translateDataspace(ui::Dataspace dataspace);
+    static ui::Dataspace translateDataspace(ui::Dataspace dataspace);
     void updateCloneBufferInfo();
     uint64_t mPreviousFrameNumber = 0;
 
@@ -778,7 +776,8 @@
      */
     Rect getCroppedBufferSize(const Layer::State& s) const;
 
-    bool setFrameRate(FrameRate);
+    bool setFrameRate(FrameRate::FrameRateVote);
+    bool setFrameRateCategory(FrameRateCategory);
 
     virtual void setFrameTimelineInfoForBuffer(const FrameTimelineInfo& /*info*/) {}
     void setFrameTimelineVsyncForBufferTransaction(const FrameTimelineInfo& info, nsecs_t postTime);
@@ -910,6 +909,7 @@
     void setTransformHint(std::optional<ui::Transform::RotationFlags> transformHint) {
         mTransformHint = transformHint;
     }
+    void commitTransaction();
     // Keeps track of the previously presented layer stacks. This is used to get
     // the release fences from the correct displays when we release the last buffer
     // from the layer.
@@ -930,7 +930,6 @@
     void preparePerFrameCompositionState();
     void preparePerFrameBufferCompositionState();
     void preparePerFrameEffectsCompositionState();
-    virtual void commitTransaction(State& stateToCommit);
     void gatherBufferInfo();
     void onSurfaceFrameCreated(const std::shared_ptr<frametimeline::SurfaceFrame>&);
 
@@ -1193,8 +1192,6 @@
     void setTransformHintLegacy(ui::Transform::RotationFlags);
     void resetDrawingStateBufferInfo();
 
-    const uint32_t mTextureName;
-
     // Transform hint provided to the producer. This must be accessed holding
     // the mStateLock.
     ui::Transform::RotationFlags mTransformHintLegacy = ui::Transform::ROT_0;
diff --git a/services/surfaceflinger/LayerFE.cpp b/services/surfaceflinger/LayerFE.cpp
index 5ae52ab..a0024d5 100644
--- a/services/surfaceflinger/LayerFE.cpp
+++ b/services/surfaceflinger/LayerFE.cpp
@@ -223,7 +223,6 @@
     layerSettings.source.buffer.buffer = mSnapshot->externalTexture;
     layerSettings.source.buffer.isOpaque = mSnapshot->contentOpaque;
     layerSettings.source.buffer.fence = mSnapshot->acquireFence;
-    layerSettings.source.buffer.textureName = mSnapshot->textureName;
     layerSettings.source.buffer.usePremultipliedAlpha = mSnapshot->premultipliedAlpha;
     bool hasSmpte2086 = mSnapshot->hdrMetadata.validTypes & HdrMetadata::SMPTE2086;
     bool hasCta861_3 = mSnapshot->hdrMetadata.validTypes & HdrMetadata::CTA861_3;
diff --git a/services/surfaceflinger/LayerProtoHelper.cpp b/services/surfaceflinger/LayerProtoHelper.cpp
index 1c7581b..341f041 100644
--- a/services/surfaceflinger/LayerProtoHelper.cpp
+++ b/services/surfaceflinger/LayerProtoHelper.cpp
@@ -185,8 +185,8 @@
     static_assert(std::is_same_v<U, int32_t>);
     proto->set_layout_params_type(static_cast<U>(inputInfo.layoutParamsType));
 
-    LayerProtoHelper::writeToProto({inputInfo.frameLeft, inputInfo.frameTop, inputInfo.frameRight,
-                                    inputInfo.frameBottom},
+    LayerProtoHelper::writeToProto({inputInfo.frame.left, inputInfo.frame.top,
+                                    inputInfo.frame.right, inputInfo.frame.bottom},
                                    [&]() { return proto->mutable_frame(); });
     LayerProtoHelper::writeToProto(inputInfo.touchableRegion,
                                    [&]() { return proto->mutable_touchable_region(); });
diff --git a/services/surfaceflinger/Scheduler/LayerHistory.cpp b/services/surfaceflinger/Scheduler/LayerHistory.cpp
index 5d00a26..565a490 100644
--- a/services/surfaceflinger/Scheduler/LayerHistory.cpp
+++ b/services/surfaceflinger/Scheduler/LayerHistory.cpp
@@ -40,8 +40,9 @@
 namespace {
 
 bool isLayerActive(const LayerInfo& info, nsecs_t threshold) {
-    // Layers with an explicit vote are always kept active
-    if (info.getSetFrameRateVote().rate.isValid()) {
+    // Layers with an explicit frame rate or frame rate category are always kept active,
+    // but ignore NoVote/NoPreference.
+    if (info.getSetFrameRateVote().isValid() && !info.getSetFrameRateVote().isNoVote()) {
         return true;
     }
 
@@ -70,6 +71,7 @@
     traceType(LayerHistory::LayerVoteType::ExplicitExact, fps);
     traceType(LayerHistory::LayerVoteType::Min, 1);
     traceType(LayerHistory::LayerVoteType::Max, 1);
+    traceType(LayerHistory::LayerVoteType::ExplicitCategory, 1);
 
     ALOGD("%s: %s @ %d Hz", __FUNCTION__, info.getName().c_str(), fps);
 }
@@ -171,27 +173,32 @@
               layerFocused ? "" : "not");
 
         ATRACE_FORMAT("%s", info->getName().c_str());
-        const auto vote = info->getRefreshRateVote(selector, now);
-        // Skip NoVote layer as those don't have any requirements
-        if (vote.type == LayerVoteType::NoVote) {
-            continue;
-        }
+        const auto votes = info->getRefreshRateVote(selector, now);
+        for (LayerInfo::LayerVote vote : votes) {
+            if (vote.isNoVote()) {
+                continue;
+            }
 
-        // Compute the layer's position on the screen
-        const Rect bounds = Rect(info->getBounds());
-        const ui::Transform transform = info->getTransform();
-        constexpr bool roundOutwards = true;
-        Rect transformed = transform.transform(bounds, roundOutwards);
+            // Compute the layer's position on the screen
+            const Rect bounds = Rect(info->getBounds());
+            const ui::Transform transform = info->getTransform();
+            constexpr bool roundOutwards = true;
+            Rect transformed = transform.transform(bounds, roundOutwards);
 
-        const float layerArea = transformed.getWidth() * transformed.getHeight();
-        float weight = mDisplayArea ? layerArea / mDisplayArea : 0.0f;
-        ATRACE_FORMAT_INSTANT("%s %s (%d%)", ftl::enum_string(vote.type).c_str(),
-                              to_string(vote.fps).c_str(), weight * 100);
-        summary.push_back({info->getName(), info->getOwnerUid(), vote.type, vote.fps,
-                           vote.seamlessness, weight, layerFocused});
+            const float layerArea = transformed.getWidth() * transformed.getHeight();
+            float weight = mDisplayArea ? layerArea / mDisplayArea : 0.0f;
+            const std::string categoryString = vote.category == FrameRateCategory::Default
+                    ? base::StringPrintf("category=%s", ftl::enum_string(vote.category).c_str())
+                    : "";
+            ATRACE_FORMAT_INSTANT("%s %s %s (%d%)", ftl::enum_string(vote.type).c_str(),
+                                  to_string(vote.fps).c_str(), categoryString.c_str(),
+                                  weight * 100);
+            summary.push_back({info->getName(), info->getOwnerUid(), vote.type, vote.fps,
+                               vote.seamlessness, vote.category, weight, layerFocused});
 
-        if (CC_UNLIKELY(mTraceEnabled)) {
-            trace(*info, vote.type, vote.fps.getIntValue());
+            if (CC_UNLIKELY(mTraceEnabled)) {
+                trace(*info, vote.type, vote.fps.getIntValue());
+            }
         }
     }
 
@@ -228,7 +235,7 @@
             // Set layer vote if set
             const auto frameRate = info->getSetFrameRateVote();
             const auto voteType = [&]() {
-                switch (frameRate.type) {
+                switch (frameRate.vote.type) {
                     case Layer::FrameRateCompatibility::Default:
                         return LayerVoteType::ExplicitDefault;
                     case Layer::FrameRateCompatibility::Min:
@@ -242,9 +249,10 @@
                 }
             }();
 
-            if (frameRate.rate.isValid() || voteType == LayerVoteType::NoVote) {
+            if (frameRate.isValid()) {
                 const auto type = info->isVisible() ? voteType : LayerVoteType::NoVote;
-                info->setLayerVote({type, frameRate.rate, frameRate.seamlessness});
+                info->setLayerVote({type, frameRate.vote.rate, frameRate.vote.seamlessness,
+                                    frameRate.category});
             } else {
                 info->resetLayerVote();
             }
diff --git a/services/surfaceflinger/Scheduler/LayerInfo.cpp b/services/surfaceflinger/Scheduler/LayerInfo.cpp
index bae3739..750803b 100644
--- a/services/surfaceflinger/Scheduler/LayerInfo.cpp
+++ b/services/surfaceflinger/Scheduler/LayerInfo.cpp
@@ -26,10 +26,12 @@
 #include <algorithm>
 #include <utility>
 
+#include <android/native_window.h>
 #include <cutils/compiler.h>
 #include <cutils/trace.h>
 #include <ftl/enum.h>
 #include <gui/TraceUtils.h>
+#include <system/window.h>
 
 #undef LOG_TAG
 #define LOG_TAG "LayerInfo"
@@ -265,19 +267,34 @@
                                                : std::nullopt;
 }
 
-LayerInfo::LayerVote LayerInfo::getRefreshRateVote(const RefreshRateSelector& selector,
-                                                   nsecs_t now) {
+LayerInfo::RefreshRateVotes LayerInfo::getRefreshRateVote(const RefreshRateSelector& selector,
+                                                          nsecs_t now) {
     ATRACE_CALL();
+    LayerInfo::RefreshRateVotes votes;
+
     if (mLayerVote.type != LayerHistory::LayerVoteType::Heuristic) {
-        ALOGV("%s voted %d ", mName.c_str(), static_cast<int>(mLayerVote.type));
-        return mLayerVote;
+        if (mLayerVote.category != FrameRateCategory::Default) {
+            ALOGV("%s uses frame rate category: %d", mName.c_str(),
+                  static_cast<int>(mLayerVote.category));
+            votes.push_back({LayerHistory::LayerVoteType::ExplicitCategory, mLayerVote.fps,
+                             Seamlessness::Default, mLayerVote.category});
+        }
+
+        if (mLayerVote.fps.isValid() ||
+            mLayerVote.type != LayerHistory::LayerVoteType::ExplicitDefault) {
+            ALOGV("%s voted %d ", mName.c_str(), static_cast<int>(mLayerVote.type));
+            votes.push_back(mLayerVote);
+        }
+
+        return votes;
     }
 
     if (isAnimating(now)) {
         ATRACE_FORMAT_INSTANT("animating");
         ALOGV("%s is animating", mName.c_str());
         mLastRefreshRate.animating = true;
-        return {LayerHistory::LayerVoteType::Max, Fps()};
+        votes.push_back({LayerHistory::LayerVoteType::Max, Fps()});
+        return votes;
     }
 
     const LayerInfo::Frequent frequent = isFrequent(now);
@@ -288,7 +305,8 @@
         mLastRefreshRate.infrequent = true;
         // Infrequent layers vote for minimal refresh rate for
         // battery saving purposes and also to prevent b/135718869.
-        return {LayerHistory::LayerVoteType::Min, Fps()};
+        votes.push_back({LayerHistory::LayerVoteType::Min, Fps()});
+        return votes;
     }
 
     if (frequent.clearHistory) {
@@ -298,11 +316,13 @@
     auto refreshRate = calculateRefreshRateIfPossible(selector, now);
     if (refreshRate.has_value()) {
         ALOGV("%s calculated refresh rate: %s", mName.c_str(), to_string(*refreshRate).c_str());
-        return {LayerHistory::LayerVoteType::Heuristic, refreshRate.value()};
+        votes.push_back({LayerHistory::LayerVoteType::Heuristic, refreshRate.value()});
+        return votes;
     }
 
     ALOGV("%s Max (can't resolve refresh rate)", mName.c_str());
-    return {LayerHistory::LayerVoteType::Max, Fps()};
+    votes.push_back({LayerHistory::LayerVoteType::Max, Fps()});
+    return votes;
 }
 
 const char* LayerInfo::getTraceTag(LayerHistory::LayerVoteType type) const {
@@ -391,6 +411,68 @@
     return consistent;
 }
 
+LayerInfo::FrameRateCompatibility LayerInfo::FrameRate::convertCompatibility(int8_t compatibility) {
+    switch (compatibility) {
+        case ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT:
+            return FrameRateCompatibility::Default;
+        case ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_FIXED_SOURCE:
+            return FrameRateCompatibility::ExactOrMultiple;
+        case ANATIVEWINDOW_FRAME_RATE_EXACT:
+            return FrameRateCompatibility::Exact;
+        case ANATIVEWINDOW_FRAME_RATE_MIN:
+            return FrameRateCompatibility::Min;
+        case ANATIVEWINDOW_FRAME_RATE_NO_VOTE:
+            return FrameRateCompatibility::NoVote;
+        default:
+            LOG_ALWAYS_FATAL("Invalid frame rate compatibility value %d", compatibility);
+            return FrameRateCompatibility::Default;
+    }
+}
+
+Seamlessness LayerInfo::FrameRate::convertChangeFrameRateStrategy(int8_t strategy) {
+    switch (strategy) {
+        case ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS:
+            return Seamlessness::OnlySeamless;
+        case ANATIVEWINDOW_CHANGE_FRAME_RATE_ALWAYS:
+            return Seamlessness::SeamedAndSeamless;
+        default:
+            LOG_ALWAYS_FATAL("Invalid change frame sate strategy value %d", strategy);
+            return Seamlessness::Default;
+    }
+}
+
+FrameRateCategory LayerInfo::FrameRate::convertCategory(int8_t category) {
+    switch (category) {
+        case ANATIVEWINDOW_FRAME_RATE_CATEGORY_DEFAULT:
+            return FrameRateCategory::Default;
+        case ANATIVEWINDOW_FRAME_RATE_CATEGORY_NO_PREFERENCE:
+            return FrameRateCategory::NoPreference;
+        case ANATIVEWINDOW_FRAME_RATE_CATEGORY_LOW:
+            return FrameRateCategory::Low;
+        case ANATIVEWINDOW_FRAME_RATE_CATEGORY_NORMAL:
+            return FrameRateCategory::Normal;
+        case ANATIVEWINDOW_FRAME_RATE_CATEGORY_HIGH:
+            return FrameRateCategory::High;
+        default:
+            LOG_ALWAYS_FATAL("Invalid frame rate category value %d", category);
+            return FrameRateCategory::Default;
+    }
+}
+
+bool LayerInfo::FrameRate::isNoVote() const {
+    return vote.type == FrameRateCompatibility::NoVote ||
+            category == FrameRateCategory::NoPreference;
+}
+
+bool LayerInfo::FrameRate::isValid() const {
+    return isNoVote() || vote.rate.isValid() || category != FrameRateCategory::Default;
+}
+
+std::ostream& operator<<(std::ostream& stream, const LayerInfo::FrameRate& rate) {
+    return stream << "{rate=" << rate.vote.rate << " type=" << ftl::enum_string(rate.vote.type)
+                  << " seamlessness=" << ftl::enum_string(rate.vote.seamlessness) << '}';
+}
+
 } // namespace android::scheduler
 
 // TODO(b/129481165): remove the #pragma below and fix conversion issues
diff --git a/services/surfaceflinger/Scheduler/LayerInfo.h b/services/surfaceflinger/Scheduler/LayerInfo.h
index c5a6057..7d2444c 100644
--- a/services/surfaceflinger/Scheduler/LayerInfo.h
+++ b/services/surfaceflinger/Scheduler/LayerInfo.h
@@ -25,6 +25,7 @@
 #include <ui/Transform.h>
 #include <utils/Timers.h>
 
+#include <scheduler/Fps.h>
 #include <scheduler/Seamlessness.h>
 
 #include "LayerHistory.h"
@@ -67,8 +68,15 @@
         LayerHistory::LayerVoteType type = LayerHistory::LayerVoteType::Heuristic;
         Fps fps;
         Seamlessness seamlessness = Seamlessness::Default;
+        // Category is in effect if fps is not specified.
+        FrameRateCategory category = FrameRateCategory::Default;
+
+        // Returns true if the layer explicitly should contribute to frame rate scoring.
+        bool isNoVote() const { return RefreshRateSelector::isNoVote(type, category); }
     };
 
+    using RefreshRateVotes = ftl::SmallVector<LayerInfo::LayerVote, 2>;
+
     // FrameRateCompatibility specifies how we should interpret the frame rate associated with
     // the layer.
     enum class FrameRateCompatibility {
@@ -87,24 +95,40 @@
         ftl_last = NoVote
     };
 
-    // Encapsulates the frame rate and compatibility of the layer. This information will be used
+    // Encapsulates the frame rate specifications of the layer. This information will be used
     // when the display refresh rate is determined.
     struct FrameRate {
         using Seamlessness = scheduler::Seamlessness;
 
-        Fps rate;
-        FrameRateCompatibility type = FrameRateCompatibility::Default;
-        Seamlessness seamlessness = Seamlessness::Default;
+        // Information related to a specific desired frame rate vote.
+        struct FrameRateVote {
+            Fps rate;
+            FrameRateCompatibility type = FrameRateCompatibility::Default;
+            Seamlessness seamlessness = Seamlessness::Default;
+
+            bool operator==(const FrameRateVote& other) const {
+                return isApproxEqual(rate, other.rate) && type == other.type &&
+                        seamlessness == other.seamlessness;
+            }
+
+            FrameRateVote() = default;
+
+            FrameRateVote(Fps rate, FrameRateCompatibility type,
+                          Seamlessness seamlessness = Seamlessness::OnlySeamless)
+                  : rate(rate), type(type), seamlessness(getSeamlessness(rate, seamlessness)) {}
+        } vote;
+
+        FrameRateCategory category = FrameRateCategory::Default;
 
         FrameRate() = default;
 
         FrameRate(Fps rate, FrameRateCompatibility type,
-                  Seamlessness seamlessness = Seamlessness::OnlySeamless)
-              : rate(rate), type(type), seamlessness(getSeamlessness(rate, seamlessness)) {}
+                  Seamlessness seamlessness = Seamlessness::OnlySeamless,
+                  FrameRateCategory category = FrameRateCategory::Default)
+              : vote(FrameRateVote(rate, type, seamlessness)), category(category) {}
 
         bool operator==(const FrameRate& other) const {
-            return isApproxEqual(rate, other.rate) && type == other.type &&
-                    seamlessness == other.seamlessness;
+            return vote == other.vote && category == other.category;
         }
 
         bool operator!=(const FrameRate& other) const { return !(*this == other); }
@@ -112,8 +136,22 @@
         // Convert an ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_* value to a
         // Layer::FrameRateCompatibility. Logs fatal if the compatibility value is invalid.
         static FrameRateCompatibility convertCompatibility(int8_t compatibility);
+
+        // Convert an ANATIVEWINDOW_CHANGE_FRAME_RATE_* value to a scheduler::Seamlessness.
+        // Logs fatal if the compatibility value is invalid.
         static scheduler::Seamlessness convertChangeFrameRateStrategy(int8_t strategy);
 
+        // Convert an ANATIVEWINDOW_FRAME_RATE_CATEGORY_* value to a FrameRateCategory.
+        // Logs fatal if the compatibility value is invalid.
+        static FrameRateCategory convertCategory(int8_t category);
+
+        // True if the FrameRate has explicit frame rate specifications.
+        bool isValid() const;
+
+        // Returns true if the FrameRate explicitly instructs to not contribute to frame rate
+        // selection.
+        bool isNoVote() const;
+
     private:
         static Seamlessness getSeamlessness(Fps rate, Seamlessness seamlessness) {
             if (!rate.isValid()) {
@@ -148,13 +186,15 @@
     void setDefaultLayerVote(LayerHistory::LayerVoteType type) { mDefaultVote = type; }
 
     // Resets the layer vote to its default.
-    void resetLayerVote() { mLayerVote = {mDefaultVote, Fps(), Seamlessness::Default}; }
+    void resetLayerVote() {
+        mLayerVote = {mDefaultVote, Fps(), Seamlessness::Default, FrameRateCategory::Default};
+    }
 
     std::string getName() const { return mName; }
 
     uid_t getOwnerUid() const { return mOwnerUid; }
 
-    LayerVote getRefreshRateVote(const RefreshRateSelector&, nsecs_t now);
+    RefreshRateVotes getRefreshRateVote(const RefreshRateSelector&, nsecs_t now);
 
     // Return the last updated time. If the present time is farther in the future than the
     // updated time, the updated time is the present time.
diff --git a/services/surfaceflinger/Scheduler/RefreshRateSelector.cpp b/services/surfaceflinger/Scheduler/RefreshRateSelector.cpp
index fb985f7..7e77bbe 100644
--- a/services/surfaceflinger/Scheduler/RefreshRateSelector.cpp
+++ b/services/surfaceflinger/Scheduler/RefreshRateSelector.cpp
@@ -148,8 +148,8 @@
 } // namespace
 
 auto RefreshRateSelector::createFrameRateModes(
-        std::function<bool(const DisplayMode&)>&& filterModes, const FpsRange& renderRange) const
-        -> std::vector<FrameRateMode> {
+        const Policy& policy, std::function<bool(const DisplayMode&)>&& filterModes,
+        const FpsRange& renderRange) const -> std::vector<FrameRateMode> {
     struct Key {
         Fps fps;
         int32_t group;
@@ -202,11 +202,25 @@
                 ALOGV("%s: including %s (%s)", __func__, to_string(fps).c_str(),
                       to_string(mode->getFps()).c_str());
             } else {
-                // We might need to update the map as we found a lower refresh rate
-                if (isStrictlyLess(mode->getFps(), existingIter->second->second->getFps())) {
+                // If the primary physical range is a single rate, prefer to stay in that rate
+                // even if there is a lower physical refresh rate available. This would cause more
+                // cases to stay within the primary physical range
+                const Fps existingModeFps = existingIter->second->second->getFps();
+                const bool existingModeIsPrimaryRange = policy.primaryRangeIsSingleRate() &&
+                        policy.primaryRanges.physical.includes(existingModeFps);
+                const bool newModeIsPrimaryRange = policy.primaryRangeIsSingleRate() &&
+                        policy.primaryRanges.physical.includes(mode->getFps());
+                if (newModeIsPrimaryRange == existingModeIsPrimaryRange) {
+                    // We might need to update the map as we found a lower refresh rate
+                    if (isStrictlyLess(mode->getFps(), existingModeFps)) {
+                        existingIter->second = it;
+                        ALOGV("%s: changing %s (%s) as we found a lower physical rate", __func__,
+                              to_string(fps).c_str(), to_string(mode->getFps()).c_str());
+                    }
+                } else if (newModeIsPrimaryRange) {
                     existingIter->second = it;
-                    ALOGV("%s: changing %s (%s)", __func__, to_string(fps).c_str(),
-                          to_string(mode->getFps()).c_str());
+                    ALOGV("%s: changing %s (%s) to stay in the primary range", __func__,
+                          to_string(fps).c_str(), to_string(mode->getFps()).c_str());
                 }
             }
         }
@@ -275,6 +289,25 @@
     return {quotient, remainder};
 }
 
+float RefreshRateSelector::calculateNonExactMatchingDefaultLayerScoreLocked(
+        nsecs_t displayPeriod, nsecs_t layerPeriod) const {
+    // Find the actual rate the layer will render, assuming
+    // that layerPeriod is the minimal period to render a frame.
+    // For example if layerPeriod is 20ms and displayPeriod is 16ms,
+    // then the actualLayerPeriod will be 32ms, because it is the
+    // smallest multiple of the display period which is >= layerPeriod.
+    auto actualLayerPeriod = displayPeriod;
+    int multiplier = 1;
+    while (layerPeriod > actualLayerPeriod + MARGIN_FOR_PERIOD_CALCULATION) {
+        multiplier++;
+        actualLayerPeriod = displayPeriod * multiplier;
+    }
+
+    // Because of the threshold we used above it's possible that score is slightly
+    // above 1.
+    return std::min(1.0f, static_cast<float>(layerPeriod) / static_cast<float>(actualLayerPeriod));
+}
+
 float RefreshRateSelector::calculateNonExactMatchingLayerScoreLocked(const LayerRequirement& layer,
                                                                      Fps refreshRate) const {
     constexpr float kScoreForFractionalPairs = .8f;
@@ -282,22 +315,7 @@
     const auto displayPeriod = refreshRate.getPeriodNsecs();
     const auto layerPeriod = layer.desiredRefreshRate.getPeriodNsecs();
     if (layer.vote == LayerVoteType::ExplicitDefault) {
-        // Find the actual rate the layer will render, assuming
-        // that layerPeriod is the minimal period to render a frame.
-        // For example if layerPeriod is 20ms and displayPeriod is 16ms,
-        // then the actualLayerPeriod will be 32ms, because it is the
-        // smallest multiple of the display period which is >= layerPeriod.
-        auto actualLayerPeriod = displayPeriod;
-        int multiplier = 1;
-        while (layerPeriod > actualLayerPeriod + MARGIN_FOR_PERIOD_CALCULATION) {
-            multiplier++;
-            actualLayerPeriod = displayPeriod * multiplier;
-        }
-
-        // Because of the threshold we used above it's possible that score is slightly
-        // above 1.
-        return std::min(1.0f,
-                        static_cast<float>(layerPeriod) / static_cast<float>(actualLayerPeriod));
+        return calculateNonExactMatchingDefaultLayerScoreLocked(displayPeriod, layerPeriod);
     }
 
     if (layer.vote == LayerVoteType::ExplicitExactOrMultiple ||
@@ -372,6 +390,22 @@
     constexpr float kSeamedSwitchPenalty = 0.95f;
     const float seamlessness = isSeamlessSwitch ? 1.0f : kSeamedSwitchPenalty;
 
+    if (layer.vote == LayerVoteType::ExplicitCategory) {
+        if (getFrameRateCategoryRange(layer.frameRateCategory).includes(refreshRate)) {
+            return 1.f;
+        }
+
+        FpsRange categoryRange = getFrameRateCategoryRange(layer.frameRateCategory);
+        using fps_approx_ops::operator<;
+        if (refreshRate < categoryRange.min) {
+            return calculateNonExactMatchingDefaultLayerScoreLocked(refreshRate.getPeriodNsecs(),
+                                                                    categoryRange.min
+                                                                            .getPeriodNsecs());
+        }
+        return calculateNonExactMatchingDefaultLayerScoreLocked(refreshRate.getPeriodNsecs(),
+                                                                categoryRange.max.getPeriodNsecs());
+    }
+
     // If the layer wants Max, give higher score to the higher refresh rate
     if (layer.vote == LayerVoteType::Max) {
         return calculateDistanceScoreFromMax(refreshRate);
@@ -391,7 +425,8 @@
 
     // If the layer frame rate is a divisor of the refresh rate it should score
     // the highest score.
-    if (getFrameRateDivisor(refreshRate, layer.desiredRefreshRate) > 0) {
+    if (layer.desiredRefreshRate.isValid() &&
+        getFrameRateDivisor(refreshRate, layer.desiredRefreshRate) > 0) {
         return 1.0f * seamlessness;
     }
 
@@ -441,6 +476,7 @@
     int explicitDefaultVoteLayers = 0;
     int explicitExactOrMultipleVoteLayers = 0;
     int explicitExact = 0;
+    int explicitCategoryVoteLayers = 0;
     int seamedFocusedLayers = 0;
 
     for (const auto& layer : layers) {
@@ -463,6 +499,9 @@
             case LayerVoteType::ExplicitExact:
                 explicitExact++;
                 break;
+            case LayerVoteType::ExplicitCategory:
+                explicitCategoryVoteLayers++;
+                break;
             case LayerVoteType::Heuristic:
                 break;
         }
@@ -473,7 +512,8 @@
     }
 
     const bool hasExplicitVoteLayers = explicitDefaultVoteLayers > 0 ||
-            explicitExactOrMultipleVoteLayers > 0 || explicitExact > 0;
+            explicitExactOrMultipleVoteLayers > 0 || explicitExact > 0 ||
+            explicitCategoryVoteLayers > 0;
 
     const Policy* policy = getCurrentPolicyLocked();
     const auto& defaultMode = mDisplayModes.get(policy->defaultMode)->get();
@@ -500,10 +540,8 @@
     // If the primary range consists of a single refresh rate then we can only
     // move out the of range if layers explicitly request a different refresh
     // rate.
-    const bool primaryRangeIsSingleRate =
-            isApproxEqual(policy->primaryRanges.physical.min, policy->primaryRanges.physical.max);
-
-    if (!signals.touch && signals.idle && !(primaryRangeIsSingleRate && hasExplicitVoteLayers)) {
+    if (!signals.touch && signals.idle &&
+        !(policy->primaryRangeIsSingleRate() && hasExplicitVoteLayers)) {
         ALOGV("Idle");
         const auto ranking = rankFrameRates(activeMode.getGroup(), RefreshRateOrder::Ascending);
         ATRACE_FORMAT_INSTANT("%s (Idle)", to_string(ranking.front().frameRateMode.fps).c_str());
@@ -536,10 +574,11 @@
     }
 
     for (const auto& layer : layers) {
-        ALOGV("Calculating score for %s (%s, weight %.2f, desired %.2f) ", layer.name.c_str(),
-              ftl::enum_string(layer.vote).c_str(), layer.weight,
-              layer.desiredRefreshRate.getValue());
-        if (layer.vote == LayerVoteType::NoVote || layer.vote == LayerVoteType::Min) {
+        ALOGV("Calculating score for %s (%s, weight %.2f, desired %.2f, category %s) ",
+              layer.name.c_str(), ftl::enum_string(layer.vote).c_str(), layer.weight,
+              layer.desiredRefreshRate.getValue(),
+              ftl::enum_string(layer.frameRateCategory).c_str());
+        if (layer.isNoVote() || layer.vote == LayerVoteType::Min) {
             continue;
         }
 
@@ -577,8 +616,11 @@
                 continue;
             }
 
-            const bool inPrimaryRange = policy->primaryRanges.render.includes(fps);
-            if ((primaryRangeIsSingleRate || !inPrimaryRange) &&
+            const bool inPrimaryPhysicalRange =
+                    policy->primaryRanges.physical.includes(modePtr->getFps());
+            const bool inPrimaryRenderRange = policy->primaryRanges.render.includes(fps);
+            if (((policy->primaryRangeIsSingleRate() && !inPrimaryPhysicalRange) ||
+                 !inPrimaryRenderRange) &&
                 !(layer.focused &&
                   (layer.vote == LayerVoteType::ExplicitDefault ||
                    layer.vote == LayerVoteType::ExplicitExact))) {
@@ -607,6 +649,7 @@
                     case LayerVoteType::Max:
                     case LayerVoteType::ExplicitDefault:
                     case LayerVoteType::ExplicitExact:
+                    case LayerVoteType::ExplicitCategory:
                         return false;
                 }
             }(layer.vote);
@@ -689,7 +732,7 @@
         return score.overallScore == 0;
     });
 
-    if (primaryRangeIsSingleRate) {
+    if (policy->primaryRangeIsSingleRate()) {
         // If we never scored any layers, then choose the rate from the primary
         // range instead of picking a random score from the app range.
         if (noLayerScore) {
@@ -722,7 +765,8 @@
     const auto touchRefreshRates = rankFrameRates(anchorGroup, RefreshRateOrder::Descending);
     using fps_approx_ops::operator<;
 
-    if (signals.touch && explicitDefaultVoteLayers == 0 && touchBoostForExplicitExact &&
+    if (signals.touch && explicitDefaultVoteLayers == 0 && explicitCategoryVoteLayers == 0 &&
+        touchBoostForExplicitExact &&
         scores.front().frameRateMode.fps < touchRefreshRates.front().frameRateMode.fps) {
         ALOGV("Touch Boost");
         ATRACE_FORMAT_INSTANT("%s (Touch Boost [late])",
@@ -838,8 +882,10 @@
             }
 
             LOG_ALWAYS_FATAL_IF(layer->vote != LayerVoteType::ExplicitDefault &&
-                                layer->vote != LayerVoteType::ExplicitExactOrMultiple &&
-                                layer->vote != LayerVoteType::ExplicitExact);
+                                        layer->vote != LayerVoteType::ExplicitExactOrMultiple &&
+                                        layer->vote != LayerVoteType::ExplicitExact &&
+                                        layer->vote != LayerVoteType::ExplicitCategory,
+                                "Invalid layer vote type for frame rate overrides");
             for (auto& [fps, score] : scoredFrameRates) {
                 constexpr bool isSeamlessSwitch = true;
                 const auto layerScore = calculateLayerScoreLocked(*layer, fps, isSeamlessSwitch);
@@ -1236,14 +1282,14 @@
                     (supportsFrameRateOverride() || ranges.render.includes(mode.getFps()));
         };
 
-        auto frameRateModes = createFrameRateModes(filterModes, ranges.render);
+        auto frameRateModes = createFrameRateModes(*policy, filterModes, ranges.render);
         if (frameRateModes.empty()) {
             ALOGW("No matching frame rate modes for %s range. policy: %s", rangeName,
                   policy->toString().c_str());
             // TODO(b/292105422): Ideally DisplayManager should not send render ranges smaller than
             // the min supported. See b/292047939.
             //  For not we just ignore the render ranges.
-            frameRateModes = createFrameRateModes(filterModes, {});
+            frameRateModes = createFrameRateModes(*policy, filterModes, {});
         }
         LOG_ALWAYS_FATAL_IF(frameRateModes.empty(),
                             "No matching frame rate modes for %s range even after ignoring the "
@@ -1380,6 +1426,27 @@
     return mConfig.idleTimerTimeout;
 }
 
+// TODO(b/293651105): Extract category FpsRange mapping to OEM-configurable config.
+FpsRange RefreshRateSelector::getFrameRateCategoryRange(FrameRateCategory category) {
+    switch (category) {
+        case FrameRateCategory::High:
+            return FpsRange{90_Hz, 120_Hz};
+        case FrameRateCategory::Normal:
+            return FpsRange{60_Hz, 90_Hz};
+        case FrameRateCategory::Low:
+            return FpsRange{30_Hz, 60_Hz};
+        case FrameRateCategory::NoPreference:
+        case FrameRateCategory::Default:
+            LOG_ALWAYS_FATAL("Should not get fps range for frame rate category: %s",
+                             ftl::enum_string(category).c_str());
+            return FpsRange{0_Hz, 0_Hz};
+        default:
+            LOG_ALWAYS_FATAL("Invalid frame rate category for range: %s",
+                             ftl::enum_string(category).c_str());
+            return FpsRange{0_Hz, 0_Hz};
+    }
+}
+
 } // namespace android::scheduler
 
 // TODO(b/129481165): remove the #pragma below and fix conversion issues
diff --git a/services/surfaceflinger/Scheduler/RefreshRateSelector.h b/services/surfaceflinger/Scheduler/RefreshRateSelector.h
index 7af8d03..73e1d38 100644
--- a/services/surfaceflinger/Scheduler/RefreshRateSelector.h
+++ b/services/surfaceflinger/Scheduler/RefreshRateSelector.h
@@ -101,6 +101,11 @@
         }
 
         bool operator!=(const Policy& other) const { return !(*this == other); }
+
+        bool primaryRangeIsSingleRate() const {
+            return isApproxEqual(primaryRanges.physical.min, primaryRanges.physical.max);
+        }
+
         std::string toString() const;
     };
 
@@ -147,8 +152,9 @@
                                  // ExactOrMultiple compatibility
         ExplicitExact,           // Specific refresh rate that was provided by the app with
                                  // Exact compatibility
+        ExplicitCategory,        // Specific frame rate category was provided by the app
 
-        ftl_last = ExplicitExact
+        ftl_last = ExplicitCategory
     };
 
     // Captures the layer requirements for a refresh rate. This will be used to determine the
@@ -164,6 +170,8 @@
         Fps desiredRefreshRate;
         // If a seamless mode switch is required.
         Seamlessness seamlessness = Seamlessness::Default;
+        // Layer frame rate category. Superseded by desiredRefreshRate.
+        FrameRateCategory frameRateCategory = FrameRateCategory::Default;
         // Layer's weight in the range of [0, 1]. The higher the weight the more impact this layer
         // would have on choosing the refresh rate.
         float weight = 0.0f;
@@ -174,12 +182,20 @@
             return name == other.name && vote == other.vote &&
                     isApproxEqual(desiredRefreshRate, other.desiredRefreshRate) &&
                     seamlessness == other.seamlessness && weight == other.weight &&
-                    focused == other.focused;
+                    focused == other.focused && frameRateCategory == other.frameRateCategory;
         }
 
         bool operator!=(const LayerRequirement& other) const { return !(*this == other); }
+
+        bool isNoVote() const { return RefreshRateSelector::isNoVote(vote, frameRateCategory); }
     };
 
+    // Returns true if the layer explicitly instructs to not contribute to refresh rate selection.
+    // In other words, true if the layer should be ignored.
+    static bool isNoVote(LayerVoteType vote, FrameRateCategory category) {
+        return vote == LayerVoteType::NoVote || category == FrameRateCategory::NoPreference;
+    }
+
     // Global state describing signals that affect refresh rate choice.
     struct GlobalSignals {
         // Whether the user touched the screen recently. Used to apply touch boost.
@@ -344,6 +360,9 @@
                                                  Fps displayFrameRate, GlobalSignals) const
             EXCLUDES(mLock);
 
+    // Gets the FpsRange that the FrameRateCategory represents.
+    static FpsRange getFrameRateCategoryRange(FrameRateCategory category);
+
     std::optional<KernelIdleTimerController> kernelIdleTimerController() {
         return mConfig.kernelIdleTimerController;
     }
@@ -447,6 +466,11 @@
     float calculateNonExactMatchingLayerScoreLocked(const LayerRequirement&, Fps refreshRate) const
             REQUIRES(mLock);
 
+    // Calculates the score for non-exact matching layer that has LayerVoteType::ExplicitDefault.
+    float calculateNonExactMatchingDefaultLayerScoreLocked(nsecs_t displayPeriod,
+                                                           nsecs_t layerPeriod) const
+            REQUIRES(mLock);
+
     void updateDisplayModes(DisplayModes, DisplayModeId activeModeId) EXCLUDES(mLock)
             REQUIRES(kMainThreadContext);
 
@@ -468,8 +492,8 @@
     }
 
     std::vector<FrameRateMode> createFrameRateModes(
-            std::function<bool(const DisplayMode&)>&& filterModes, const FpsRange&) const
-            REQUIRES(mLock);
+            const Policy&, std::function<bool(const DisplayMode&)>&& filterModes,
+            const FpsRange&) const REQUIRES(mLock);
 
     // The display modes of the active display. The DisplayModeIterators below are pointers into
     // this container, so must be invalidated whenever the DisplayModes change. The Policy below
diff --git a/services/surfaceflinger/Scheduler/include/scheduler/Fps.h b/services/surfaceflinger/Scheduler/include/scheduler/Fps.h
index d6329e2..19e951a 100644
--- a/services/surfaceflinger/Scheduler/include/scheduler/Fps.h
+++ b/services/surfaceflinger/Scheduler/include/scheduler/Fps.h
@@ -23,6 +23,7 @@
 #include <type_traits>
 
 #include <android-base/stringprintf.h>
+#include <ftl/enum.h>
 #include <scheduler/Time.h>
 
 namespace android {
@@ -81,6 +82,17 @@
     bool valid() const;
 };
 
+// The frame rate category of a Layer.
+enum class FrameRateCategory {
+    Default,
+    NoPreference,
+    Low,
+    Normal,
+    High,
+
+    ftl_last = High
+};
+
 static_assert(std::is_trivially_copyable_v<Fps>);
 
 constexpr Fps operator""_Hz(unsigned long long frequency) {
diff --git a/services/surfaceflinger/ScreenCaptureOutput.cpp b/services/surfaceflinger/ScreenCaptureOutput.cpp
index 0103843..ef9b457 100644
--- a/services/surfaceflinger/ScreenCaptureOutput.cpp
+++ b/services/surfaceflinger/ScreenCaptureOutput.cpp
@@ -45,10 +45,9 @@
 std::shared_ptr<ScreenCaptureOutput> createScreenCaptureOutput(ScreenCaptureOutputArgs args) {
     std::shared_ptr<ScreenCaptureOutput> output = compositionengine::impl::createOutputTemplated<
             ScreenCaptureOutput, compositionengine::CompositionEngine, const RenderArea&,
-            const compositionengine::Output::ColorProfile&, bool>(args.compositionEngine,
-                                                                  args.renderArea,
-                                                                  args.colorProfile,
-                                                                  args.regionSampling);
+            const compositionengine::Output::ColorProfile&,
+            bool>(args.compositionEngine, args.renderArea, args.colorProfile, args.regionSampling,
+                  args.dimInGammaSpaceForEnhancedScreenshots);
     output->editState().isSecure = args.renderArea.isSecure();
     output->setCompositionEnabled(true);
     output->setLayerFilter({args.layerStack});
@@ -81,8 +80,11 @@
 
 ScreenCaptureOutput::ScreenCaptureOutput(
         const RenderArea& renderArea, const compositionengine::Output::ColorProfile& colorProfile,
-        bool regionSampling)
-      : mRenderArea(renderArea), mColorProfile(colorProfile), mRegionSampling(regionSampling) {}
+        bool regionSampling, bool dimInGammaSpaceForEnhancedScreenshots)
+      : mRenderArea(renderArea),
+        mColorProfile(colorProfile),
+        mRegionSampling(regionSampling),
+        mDimInGammaSpaceForEnhancedScreenshots(dimInGammaSpaceForEnhancedScreenshots) {}
 
 void ScreenCaptureOutput::updateColorProfile(const compositionengine::CompositionRefreshArgs&) {
     auto& outputState = editState();
@@ -95,6 +97,14 @@
     auto clientCompositionDisplay =
             compositionengine::impl::Output::generateClientCompositionDisplaySettings();
     clientCompositionDisplay.clip = mRenderArea.getSourceCrop();
+
+    auto renderIntent = static_cast<ui::RenderIntent>(clientCompositionDisplay.renderIntent);
+    if (mDimInGammaSpaceForEnhancedScreenshots && renderIntent != ui::RenderIntent::COLORIMETRIC &&
+        renderIntent != ui::RenderIntent::TONE_MAP_COLORIMETRIC) {
+        clientCompositionDisplay.dimmingStage =
+                aidl::android::hardware::graphics::composer3::DimmingStage::GAMMA_OETF;
+    }
+
     return clientCompositionDisplay;
 }
 
diff --git a/services/surfaceflinger/ScreenCaptureOutput.h b/services/surfaceflinger/ScreenCaptureOutput.h
index 159c2bf..fc095de 100644
--- a/services/surfaceflinger/ScreenCaptureOutput.h
+++ b/services/surfaceflinger/ScreenCaptureOutput.h
@@ -37,6 +37,7 @@
     float targetBrightness;
     bool regionSampling;
     bool treat170mAsSrgb;
+    bool dimInGammaSpaceForEnhancedScreenshots;
 };
 
 // ScreenCaptureOutput is used to compose a set of layers into a preallocated buffer.
@@ -47,7 +48,7 @@
 public:
     ScreenCaptureOutput(const RenderArea& renderArea,
                         const compositionengine::Output::ColorProfile& colorProfile,
-                        bool regionSampling);
+                        bool regionSampling, bool dimInGammaSpaceForEnhancedScreenshots);
 
     void updateColorProfile(const compositionengine::CompositionRefreshArgs&) override;
 
@@ -63,6 +64,7 @@
     const RenderArea& mRenderArea;
     const compositionengine::Output::ColorProfile& mColorProfile;
     const bool mRegionSampling;
+    const bool mDimInGammaSpaceForEnhancedScreenshots;
 };
 
 std::shared_ptr<ScreenCaptureOutput> createScreenCaptureOutput(ScreenCaptureOutputArgs);
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index e459f03..cb8edc3 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -81,7 +81,6 @@
 #include <scheduler/FrameTargeter.h>
 #include <sys/types.h>
 #include <ui/ColorSpace.h>
-#include <ui/DataspaceUtils.h>
 #include <ui/DebugUtils.h>
 #include <ui/DisplayId.h>
 #include <ui/DisplayMode.h>
@@ -89,6 +88,7 @@
 #include <ui/DisplayState.h>
 #include <ui/DynamicDisplayInfo.h>
 #include <ui/GraphicBufferAllocator.h>
+#include <ui/HdrRenderTypeUtils.h>
 #include <ui/LayerStack.h>
 #include <ui/PixelFormat.h>
 #include <ui/StaticDisplayInfo.h>
@@ -134,6 +134,7 @@
 #include "FrontEnd/LayerCreationArgs.h"
 #include "FrontEnd/LayerHandle.h"
 #include "FrontEnd/LayerLifecycleManager.h"
+#include "FrontEnd/LayerLog.h"
 #include "FrontEnd/LayerSnapshot.h"
 #include "HdrLayerInfoReporter.h"
 #include "Layer.h"
@@ -452,6 +453,9 @@
     property_get("debug.sf.treat_170m_as_sRGB", value, "0");
     mTreat170mAsSrgb = atoi(value);
 
+    property_get("debug.sf.dim_in_gamma_in_enhanced_screenshots", value, 0);
+    mDimInGammaSpaceForEnhancedScreenshots = atoi(value);
+
     mIgnoreHwcPhysicalDisplayOrientation =
             base::GetBoolProperty("debug.sf.ignore_hwc_physical_display_orientation"s, false);
 
@@ -484,7 +488,7 @@
     mIgnoreHdrCameraLayers = ignore_hdr_camera_layers(false);
 
     mLayerLifecycleManagerEnabled =
-            base::GetBoolProperty("persist.debug.sf.enable_layer_lifecycle_manager"s, false);
+            base::GetBoolProperty("persist.debug.sf.enable_layer_lifecycle_manager"s, true);
     mLegacyFrontEndEnabled = !mLayerLifecycleManagerEnabled ||
             base::GetBoolProperty("persist.debug.sf.enable_legacy_frontend"s, false);
 }
@@ -644,14 +648,6 @@
     return getPhysicalDisplayTokenLocked(displayId);
 }
 
-status_t SurfaceFlinger::getColorManagement(bool* outGetColorManagement) const {
-    if (!outGetColorManagement) {
-        return BAD_VALUE;
-    }
-    *outGetColorManagement = useColorManagement;
-    return NO_ERROR;
-}
-
 HWComposer& SurfaceFlinger::getHwComposer() const {
     return mCompositionEngine->getHwComposer();
 }
@@ -738,52 +734,12 @@
     }));
 }
 
-uint32_t SurfaceFlinger::getNewTexture() {
-    {
-        std::lock_guard lock(mTexturePoolMutex);
-        if (!mTexturePool.empty()) {
-            uint32_t name = mTexturePool.back();
-            mTexturePool.pop_back();
-            ATRACE_INT("TexturePoolSize", mTexturePool.size());
-            return name;
-        }
-
-        // The pool was too small, so increase it for the future
-        ++mTexturePoolSize;
-    }
-
-    // The pool was empty, so we need to get a new texture name directly using a
-    // blocking call to the main thread
-    auto genTextures = [this] {
-               uint32_t name = 0;
-               getRenderEngine().genTextures(1, &name);
-               return name;
-    };
-    if (std::this_thread::get_id() == mMainThreadId) {
-        return genTextures();
-    } else {
-        return mScheduler->schedule(genTextures).get();
-    }
-}
-
-void SurfaceFlinger::deleteTextureAsync(uint32_t texture) {
-    std::lock_guard lock(mTexturePoolMutex);
-    // We don't change the pool size, so the fix-up logic in postComposition will decide whether
-    // to actually delete this or not based on mTexturePoolSize
-    mTexturePool.push_back(texture);
-    ATRACE_INT("TexturePoolSize", mTexturePool.size());
-}
-
 static std::optional<renderengine::RenderEngine::RenderEngineType>
 chooseRenderEngineTypeViaSysProp() {
     char prop[PROPERTY_VALUE_MAX];
-    property_get(PROPERTY_DEBUG_RENDERENGINE_BACKEND, prop, "");
+    property_get(PROPERTY_DEBUG_RENDERENGINE_BACKEND, prop, "skiaglthreaded");
 
-    if (strcmp(prop, "gles") == 0) {
-        return renderengine::RenderEngine::RenderEngineType::GLES;
-    } else if (strcmp(prop, "threaded") == 0) {
-        return renderengine::RenderEngine::RenderEngineType::THREADED;
-    } else if (strcmp(prop, "skiagl") == 0) {
+    if (strcmp(prop, "skiagl") == 0) {
         return renderengine::RenderEngine::RenderEngineType::SKIA_GL;
     } else if (strcmp(prop, "skiaglthreaded") == 0) {
         return renderengine::RenderEngine::RenderEngineType::SKIA_GL_THREADED;
@@ -812,7 +768,6 @@
     auto builder = renderengine::RenderEngineCreationArgs::Builder()
                            .setPixelFormat(static_cast<int32_t>(defaultCompositionPixelFormat))
                            .setImageCacheSize(maxFrameBufferAcquiredBuffers)
-                           .setUseColorManagerment(useColorManagement)
                            .setEnableProtectedContext(enable_protected_contents(false))
                            .setPrecacheToneMapperShaderOnly(false)
                            .setSupportsBackgroundBlur(mSupportsBlur)
@@ -909,30 +864,32 @@
         ALOGE("Run StartPropertySetThread failed!");
     }
 
-    if (mTransactionTracing) {
-        TransactionTraceWriter::getInstance().setWriterFunction([&](const std::string& prefix,
-                                                                    bool overwrite) {
-            auto writeFn = [&]() {
-                const std::string filename =
-                        TransactionTracing::DIR_NAME + prefix + TransactionTracing::FILE_NAME;
-                if (overwrite && access(filename.c_str(), F_OK) == 0) {
-                    ALOGD("TransactionTraceWriter: file=%s already exists", filename.c_str());
-                    return;
-                }
-                mTransactionTracing->flush();
-                mTransactionTracing->writeToFile(filename);
-            };
-            if (std::this_thread::get_id() == mMainThreadId) {
-                writeFn();
-            } else {
-                mScheduler->schedule(writeFn).get();
-            }
-        });
-    }
-
+    initTransactionTraceWriter();
     ALOGV("Done initializing");
 }
 
+void SurfaceFlinger::initTransactionTraceWriter() {
+    if (!mTransactionTracing) {
+        return;
+    }
+    TransactionTraceWriter::getInstance().setWriterFunction(
+            [&](const std::string& filename, bool overwrite) {
+                auto writeFn = [&]() {
+                    if (!overwrite && access(filename.c_str(), F_OK) == 0) {
+                        ALOGD("TransactionTraceWriter: file=%s already exists", filename.c_str());
+                        return;
+                    }
+                    mTransactionTracing->flush();
+                    mTransactionTracing->writeToFile(filename);
+                };
+                if (std::this_thread::get_id() == mMainThreadId) {
+                    writeFn();
+                } else {
+                    mScheduler->schedule(writeFn).get();
+                }
+            });
+}
+
 void SurfaceFlinger::readPersistentProperties() {
     Mutex::Autolock _l(mStateLock);
 
@@ -2322,7 +2279,7 @@
         mUpdateInputInfo = true;
     }
     if (mLayerLifecycleManager.getGlobalChanges().any(Changes::VisibleRegion | Changes::Hierarchy |
-                                                      Changes::Visibility)) {
+                                                      Changes::Visibility | Changes::Geometry)) {
         mVisibleRegionsDirty = true;
     }
     if (mLayerLifecycleManager.getGlobalChanges().any(Changes::Hierarchy | Changes::FrameRate)) {
@@ -2336,7 +2293,8 @@
     bool newDataLatched = false;
     if (!mLegacyFrontEndEnabled) {
         ATRACE_NAME("DisplayCallbackAndStatsUpdates");
-        applyTransactions(update.transactions, vsyncId);
+        mustComposite |= applyTransactions(update.transactions, vsyncId);
+        traverseLegacyLayers([&](Layer* layer) { layer->commitTransaction(); });
         const nsecs_t latchTime = systemTime();
         bool unused = false;
 
@@ -2350,11 +2308,22 @@
                 mLegacyLayers[bgColorLayer->sequence] = bgColorLayer;
             }
             const bool willReleaseBufferOnLatch = layer->willReleaseBufferOnLatch();
-            if (!layer->hasReadyFrame() && !willReleaseBufferOnLatch) continue;
 
             auto it = mLegacyLayers.find(layer->id);
             LOG_ALWAYS_FATAL_IF(it == mLegacyLayers.end(), "Couldnt find layer object for %s",
                                 layer->getDebugString().c_str());
+            if (!layer->hasReadyFrame() && !willReleaseBufferOnLatch) {
+                if (!it->second->hasBuffer()) {
+                    // The last latch time is used to classify a missed frame as buffer stuffing
+                    // instead of a missed frame. This is used to identify scenarios where we
+                    // could not latch a buffer or apply a transaction due to backpressure.
+                    // We only update the latch time for buffer less layers here, the latch time
+                    // is updated for buffer layers when the buffer is latched.
+                    it->second->updateLastLatchTime(latchTime);
+                }
+                continue;
+            }
+
             const bool bgColorOnly =
                     !layer->externalTexture && (layer->bgColorLayerId != UNASSIGNED_LAYER_ID);
             if (willReleaseBufferOnLatch) {
@@ -2362,6 +2331,7 @@
             }
             it->second->latchBufferImpl(unused, latchTime, bgColorOnly);
             newDataLatched = true;
+
             mLayersWithQueuedFrames.emplace(it->second);
             mLayersIdsWithQueuedFrames.emplace(it->second->sequence);
         }
@@ -2620,9 +2590,7 @@
             refreshArgs.layersWithQueuedFrames.push_back(layerFE);
     }
 
-    refreshArgs.outputColorSetting = useColorManagement
-            ? mDisplayColorSetting
-            : compositionengine::OutputColorSetting::kUnmanaged;
+    refreshArgs.outputColorSetting = mDisplayColorSetting;
     refreshArgs.forceOutputColorMode = mForceColorMode;
 
     refreshArgs.updatingOutputGeometryThisFrame = mVisibleRegionsDirty;
@@ -2664,6 +2632,28 @@
     constexpr bool kCursorOnly = false;
     const auto layers = moveSnapshotsToCompositionArgs(refreshArgs, kCursorOnly);
 
+    if (mLayerLifecycleManagerEnabled && !mVisibleRegionsDirty) {
+        for (const auto& [token, display] : FTL_FAKE_GUARD(mStateLock, mDisplays)) {
+            auto compositionDisplay = display->getCompositionDisplay();
+            if (!compositionDisplay->getState().isEnabled) continue;
+            for (auto outputLayer : compositionDisplay->getOutputLayersOrderedByZ()) {
+                if (outputLayer->getLayerFE().getCompositionState() == nullptr) {
+                    // This is unexpected but instead of crashing, capture traces to disk
+                    // and recover gracefully by forcing CE to rebuild layer stack.
+                    ALOGE("Output layer %s for display %s %" PRIu64 " has a null "
+                          "snapshot. Forcing mVisibleRegionsDirty",
+                          outputLayer->getLayerFE().getDebugName(),
+                          compositionDisplay->getName().c_str(), compositionDisplay->getId().value);
+
+                    TransactionTraceWriter::getInstance().invoke(__func__, /* overwrite= */ false);
+                    mVisibleRegionsDirty = true;
+                    refreshArgs.updatingOutputGeometryThisFrame = mVisibleRegionsDirty;
+                    refreshArgs.updatingGeometryThisFrame = mVisibleRegionsDirty;
+                }
+            }
+        }
+    }
+
     mCompositionEngine->present(refreshArgs);
     moveSnapshotsFromCompositionArgs(refreshArgs, layers);
 
@@ -2800,7 +2790,14 @@
             return false;
         }
     }
-    if (isHdrDataspace(snapshot.dataspace)) {
+    // RANGE_EXTENDED layer may identify themselves as being "HDR"
+    // via a desired hdr/sdr ratio
+    auto pixelFormat = snapshot.buffer
+            ? std::make_optional(static_cast<ui::PixelFormat>(snapshot.buffer->getPixelFormat()))
+            : std::nullopt;
+
+    if (getHdrRenderType(snapshot.dataspace, pixelFormat, snapshot.desiredHdrSdrRatio) !=
+        HdrRenderType::SDR) {
         return true;
     }
     // If the layer is not allowed to be dimmed, treat it as HDR. WindowManager may disable
@@ -2810,12 +2807,6 @@
     if (!snapshot.dimmingEnabled) {
         return true;
     }
-    // RANGE_EXTENDED layers may identify themselves as being "HDR" via a desired sdr/hdr ratio
-    if ((snapshot.dataspace & (int32_t)Dataspace::RANGE_MASK) ==
-                (int32_t)Dataspace::RANGE_EXTENDED &&
-        snapshot.desiredHdrSdrRatio > 1.01f) {
-        return true;
-    }
     return false;
 }
 
@@ -3073,23 +3064,6 @@
     // Cleanup any outstanding resources due to rendering a prior frame.
     getRenderEngine().cleanupPostRender();
 
-    {
-        std::lock_guard lock(mTexturePoolMutex);
-        if (mTexturePool.size() < mTexturePoolSize) {
-            const size_t refillCount = mTexturePoolSize - mTexturePool.size();
-            const size_t offset = mTexturePool.size();
-            mTexturePool.resize(mTexturePoolSize);
-            getRenderEngine().genTextures(refillCount, mTexturePool.data() + offset);
-            ATRACE_INT("TexturePoolSize", mTexturePool.size());
-        } else if (mTexturePool.size() > mTexturePoolSize) {
-            const size_t deleteCount = mTexturePool.size() - mTexturePoolSize;
-            const size_t offset = mTexturePoolSize;
-            getRenderEngine().deleteTextures(deleteCount, mTexturePool.data() + offset);
-            mTexturePool.resize(mTexturePoolSize);
-            ATRACE_INT("TexturePoolSize", mTexturePool.size());
-        }
-    }
-
     if (mNumTrustedPresentationListeners > 0) {
         // We avoid any reverse traversal upwards so this shouldn't be too expensive
         traverseLegacyLayers([&](Layer* layer) {
@@ -3393,18 +3367,16 @@
 
         creationArgs.isPrimary = physical->id == getPrimaryDisplayIdLocked();
 
-        if (useColorManagement) {
-            mPhysicalDisplays.get(physical->id)
-                    .transform(&PhysicalDisplay::snapshotRef)
-                    .transform(ftl::unit_fn([&](const display::DisplaySnapshot& snapshot) {
-                        for (const auto mode : snapshot.colorModes()) {
-                            creationArgs.hasWideColorGamut |= ui::isWideColorMode(mode);
-                            creationArgs.hwcColorModes
-                                    .emplace(mode,
-                                             getHwComposer().getRenderIntents(physical->id, mode));
-                        }
-                    }));
-        }
+        mPhysicalDisplays.get(physical->id)
+                .transform(&PhysicalDisplay::snapshotRef)
+                .transform(ftl::unit_fn([&](const display::DisplaySnapshot& snapshot) {
+                    for (const auto mode : snapshot.colorModes()) {
+                        creationArgs.hasWideColorGamut |= ui::isWideColorMode(mode);
+                        creationArgs.hwcColorModes
+                                .emplace(mode,
+                                         getHwComposer().getRenderIntents(physical->id, mode));
+                    }
+                }));
     }
 
     if (const auto id = HalDisplayId::tryCast(compositionDisplay->getId())) {
@@ -3589,8 +3561,6 @@
 
     // Recreate the DisplayDevice if the surface or sequence ID changed.
     if (currentBinder != drawingBinder || currentState.sequenceId != drawingState.sequenceId) {
-        getRenderEngine().cleanFramebufferCache();
-
         if (const auto display = getDisplayDeviceLocked(displayToken)) {
             display->disconnect();
             if (display->isVirtual()) {
@@ -4461,9 +4431,13 @@
                     (flushState.queueProcessTime - transaction.postTime) >
                             std::chrono::nanoseconds(4s).count()) {
                     mTransactionHandler
-                            .onTransactionQueueStalled(transaction.id, listener,
-                                                       "Buffer processing hung up due to stuck "
-                                                       "fence. Indicates GPU hang");
+                            .onTransactionQueueStalled(transaction.id,
+                                                       {.pid = layer->getOwnerPid(),
+                                                        .layerId = static_cast<uint32_t>(
+                                                                layer->getSequence()),
+                                                        .layerName = layer->getDebugName(),
+                                                        .bufferId = s.bufferData->getId(),
+                                                        .frameNumber = s.bufferData->frameNumber});
                 }
                 ATRACE_FORMAT("fence unsignaled %s", layer->getDebugName());
                 return TraverseBuffersReturnValues::STOP_TRAVERSAL;
@@ -4556,9 +4530,12 @@
                     (flushState.queueProcessTime - transaction.postTime) >
                             std::chrono::nanoseconds(4s).count()) {
                     mTransactionHandler
-                            .onTransactionQueueStalled(transaction.id, listener,
-                                                       "Buffer processing hung up due to stuck "
-                                                       "fence. Indicates GPU hang");
+                            .onTransactionQueueStalled(transaction.id,
+                                                       {.pid = layer->ownerPid.val(),
+                                                        .layerId = layer->id,
+                                                        .layerName = layer->name,
+                                                        .bufferId = s.bufferData->getId(),
+                                                        .frameNumber = s.bufferData->frameNumber});
                 }
                 ATRACE_FORMAT("fence unsignaled %s", layer->name.c_str());
                 return TraverseBuffersReturnValues::STOP_TRAVERSAL;
@@ -5196,9 +5173,15 @@
         const auto strategy =
             Layer::FrameRate::convertChangeFrameRateStrategy(s.changeFrameRateStrategy);
 
-        if (layer->setFrameRate(
-                Layer::FrameRate(Fps::fromValue(s.frameRate), compatibility, strategy))) {
-          flags |= eTraversalNeeded;
+        if (layer->setFrameRate(Layer::FrameRate::FrameRateVote(Fps::fromValue(s.frameRate),
+                                                                compatibility, strategy))) {
+            flags |= eTraversalNeeded;
+        }
+    }
+    if (what & layer_state_t::eFrameRateCategoryChanged) {
+        const FrameRateCategory category = Layer::FrameRate::convertCategory(s.frameRateCategory);
+        if (layer->setFrameRateCategory(category)) {
+            flags |= eTraversalNeeded;
         }
     }
     if (what & layer_state_t::eFixedTransformHintChanged) {
@@ -5386,6 +5369,14 @@
     if (what & layer_state_t::eSidebandStreamChanged) {
         if (layer->setSidebandStream(s.sidebandStream)) flags |= eTraversalNeeded;
     }
+    if (what & layer_state_t::eDataspaceChanged) {
+        if (layer->setDataspace(s.dataspace)) flags |= eTraversalNeeded;
+    }
+    if (what & layer_state_t::eExtendedRangeBrightnessChanged) {
+        if (layer->setExtendedRangeBrightness(s.currentHdrSdrRatio, s.desiredHdrSdrRatio)) {
+            flags |= eTraversalNeeded;
+        }
+    }
     if (what & layer_state_t::eBufferChanged) {
         std::optional<ui::Transform::RotationFlags> transformHint = std::nullopt;
         frontend::LayerSnapshot* snapshot = mLayerSnapshotBuilder.getSnapshot(layer->sequence);
@@ -5560,7 +5551,6 @@
 
 status_t SurfaceFlinger::createBufferStateLayer(LayerCreationArgs& args, sp<IBinder>* handle,
                                                 sp<Layer>* outLayer) {
-    args.textureName = getNewTexture();
     *outLayer = getFactory().createBufferStateLayer(args);
     *handle = (*outLayer)->getHandle();
     return NO_ERROR;
@@ -5582,9 +5572,11 @@
 void SurfaceFlinger::onHandleDestroyed(BBinder* handle, sp<Layer>& layer, uint32_t layerId) {
     {
         std::scoped_lock<std::mutex> lock(mCreatedLayersLock);
-        mDestroyedHandles.emplace_back(layerId);
+        mDestroyedHandles.emplace_back(layerId, layer->getDebugName());
     }
 
+    mTransactionHandler.onLayerDestroyed(layerId);
+
     Mutex::Autolock lock(mStateLock);
     markLayerPendingRemovalLocked(layer);
     layer->onHandleDestroyed();
@@ -5712,18 +5704,22 @@
         // Turn off the display
 
         if (displayId == mActiveDisplayId) {
-            if (setSchedFifo(false) != NO_ERROR) {
-                ALOGW("Failed to set SCHED_OTHER after powering off active display: %s",
-                      strerror(errno));
-            }
-            if (setSchedAttr(false) != NO_ERROR) {
-                ALOGW("Failed set uclamp.min after powering off active display: %s",
-                      strerror(errno));
-            }
+            if (const auto display = getActivatableDisplay()) {
+                onActiveDisplayChangedLocked(activeDisplay.get(), *display);
+            } else {
+                if (setSchedFifo(false) != NO_ERROR) {
+                    ALOGW("Failed to set SCHED_OTHER after powering off active display: %s",
+                          strerror(errno));
+                }
+                if (setSchedAttr(false) != NO_ERROR) {
+                    ALOGW("Failed set uclamp.min after powering off active display: %s",
+                          strerror(errno));
+                }
 
-            if (*currentModeOpt != hal::PowerMode::DOZE_SUSPEND) {
-                mScheduler->disableHardwareVsync(displayId, true);
-                mScheduler->enableSyntheticVsync();
+                if (*currentModeOpt != hal::PowerMode::DOZE_SUSPEND) {
+                    mScheduler->disableHardwareVsync(displayId, true);
+                    mScheduler->enableSyntheticVsync();
+                }
             }
         }
 
@@ -5801,6 +5797,7 @@
                 {"--edid"s, argsDumper(&SurfaceFlinger::dumpRawDisplayIdentificationData)},
                 {"--events"s, dumper(&SurfaceFlinger::dumpEvents)},
                 {"--frametimeline"s, argsDumper(&SurfaceFlinger::dumpFrameTimeline)},
+                {"--hdrinfo"s, dumper(&SurfaceFlinger::dumpHdrInfo)},
                 {"--hwclayers"s, dumper(&SurfaceFlinger::dumpHwcLayersMinidumpLockedLegacy)},
                 {"--latency"s, argsDumper(&SurfaceFlinger::dumpStatsLocked)},
                 {"--latency-clear"s, argsDumper(&SurfaceFlinger::clearStatsLocked)},
@@ -5926,7 +5923,7 @@
 
     const auto name = String8(args[1]);
     mCurrentState.traverseInZOrder([&](Layer* layer) {
-        if (layer->getName() == name.string()) {
+        if (layer->getName() == name.c_str()) {
             layer->dumpFrameStats(result);
         }
     });
@@ -5937,7 +5934,7 @@
     const auto name = clearAll ? String8() : String8(args[1]);
 
     mCurrentState.traverse([&](Layer* layer) {
-        if (clearAll || layer->getName() == name.string()) {
+        if (clearAll || layer->getName() == name.c_str()) {
             layer->clearFrameStats();
         }
     });
@@ -6089,7 +6086,6 @@
 
 void SurfaceFlinger::dumpWideColorInfo(std::string& result) const {
     StringAppendF(&result, "Device supports wide color: %d\n", mSupportsWideColor);
-    StringAppendF(&result, "Device uses color management: %d\n", useColorManagement);
     StringAppendF(&result, "DisplayColorSetting: %s\n",
                   decodeDisplayColorSetting(mDisplayColorSetting).c_str());
 
@@ -6110,6 +6106,14 @@
     result.append("\n");
 }
 
+void SurfaceFlinger::dumpHdrInfo(std::string& result) const {
+    for (const auto& [displayId, listener] : mHdrLayerInfoListeners) {
+        StringAppendF(&result, "HDR events for display %" PRIu64 "\n", displayId.value);
+        listener->dump(result);
+        result.append("\n");
+    }
+}
+
 LayersProto SurfaceFlinger::dumpDrawingStateProto(uint32_t traceFlags) const {
     std::unordered_set<uint64_t> stackIdsToSkip;
 
@@ -6274,6 +6278,8 @@
     result.append("\nWide-Color information:\n");
     dumpWideColorInfo(result);
 
+    dumpHdrInfo(result);
+
     colorizer.bold(result);
     result.append("Sync configuration: ");
     colorizer.reset(result);
@@ -6582,21 +6588,14 @@
             case 1001:
                 return NAME_NOT_FOUND;
             case 1002: // Toggle flashing on surface damage.
-                if (const int delay = data.readInt32(); delay > 0) {
-                    mDebugFlashDelay = delay;
-                } else {
-                    mDebugFlashDelay = mDebugFlashDelay ? 0 : 1;
-                }
-                scheduleRepaint();
+                sfdo_setDebugFlash(data.readInt32());
                 return NO_ERROR;
             case 1004: // Force composite ahead of next VSYNC.
             case 1006:
-                scheduleComposite(FrameHint::kActive);
+                sfdo_scheduleComposite();
                 return NO_ERROR;
             case 1005: { // Force commit ahead of next VSYNC.
-                Mutex::Autolock lock(mStateLock);
-                setTransactionFlags(eTransactionNeeded | eDisplayTransactionNeeded |
-                                    eTraversalNeeded);
+                sfdo_scheduleCommit();
                 return NO_ERROR;
             }
             case 1007: // Unused.
@@ -6764,8 +6763,6 @@
                 DisplayColorSetting setting = static_cast<DisplayColorSetting>(data.readInt32());
                 switch (setting) {
                     case DisplayColorSetting::kManaged:
-                        reply->writeBool(useColorManagement);
-                        break;
                     case DisplayColorSetting::kUnmanaged:
                         reply->writeBool(true);
                         break;
@@ -6798,7 +6795,8 @@
             }
             // Is device color managed?
             case 1030: {
-                reply->writeBool(useColorManagement);
+                // ColorDisplayManager stil calls this
+                reply->writeBool(true);
                 return NO_ERROR;
             }
             // Override default composition data space
@@ -6842,19 +6840,13 @@
                 return NO_ERROR;
             }
             case 1034: {
-                auto future = mScheduler->schedule(
-                        [&]() FTL_FAKE_GUARD(mStateLock) FTL_FAKE_GUARD(kMainThreadContext) {
-                            switch (n = data.readInt32()) {
-                                case 0:
-                                case 1:
-                                    enableRefreshRateOverlay(static_cast<bool>(n));
-                                    break;
-                                default:
-                                    reply->writeBool(isRefreshRateOverlayEnabled());
-                            }
-                        });
-
-                future.wait();
+                n = data.readInt32();
+                if (n == 0 || n == 1) {
+                    sfdo_enableRefreshRateOverlay(static_cast<bool>(n));
+                } else {
+                    Mutex::Autolock lock(mStateLock);
+                    reply->writeBool(isRefreshRateOverlayEnabled());
+                }
                 return NO_ERROR;
             }
             case 1035: {
@@ -7844,7 +7836,9 @@
                                         .displayBrightnessNits = displayBrightnessNits,
                                         .targetBrightness = targetBrightness,
                                         .regionSampling = regionSampling,
-                                        .treat170mAsSrgb = mTreat170mAsSrgb});
+                                        .treat170mAsSrgb = mTreat170mAsSrgb,
+                                        .dimInGammaSpaceForEnhancedScreenshots =
+                                                mDimInGammaSpaceForEnhancedScreenshots});
 
         const float colorSaturation = grayscale ? 0 : 1;
         compositionengine::CompositionRefreshArgs refreshArgs{
@@ -7869,7 +7863,7 @@
     const bool renderEngineIsThreaded = [&]() {
         using Type = renderengine::RenderEngine::RenderEngineType;
         const auto type = mRenderEngine->getRenderEngineType();
-        return type == Type::THREADED || type == Type::SKIA_GL_THREADED;
+        return type == Type::SKIA_GL_THREADED;
     }();
     auto presentFuture = renderEngineIsThreaded ? ftl::defer(std::move(present)).share()
                                                 : ftl::yield(present()).share();
@@ -8342,6 +8336,20 @@
     getRenderEngine().onActiveDisplaySizeChanged(activeDisplay.getSize());
 }
 
+sp<DisplayDevice> SurfaceFlinger::getActivatableDisplay() const {
+    if (mPhysicalDisplays.size() == 1) return nullptr;
+
+    // TODO(b/255635821): Choose the pacesetter display, considering both internal and external
+    // displays. For now, pick the other internal display, assuming a dual-display foldable.
+    return findDisplay([this](const DisplayDevice& display) REQUIRES(mStateLock) {
+        const auto idOpt = PhysicalDisplayId::tryCast(display.getId());
+        return idOpt && *idOpt != mActiveDisplayId && display.isPoweredOn() &&
+                mPhysicalDisplays.get(*idOpt)
+                        .transform(&PhysicalDisplay::isInternal)
+                        .value_or(false);
+    });
+}
+
 void SurfaceFlinger::onActiveDisplayChangedLocked(const DisplayDevice* inactiveDisplayPtr,
                                                   const DisplayDevice& activeDisplay) {
     ATRACE_CALL();
@@ -8390,6 +8398,12 @@
     return NO_ERROR;
 }
 
+status_t SurfaceFlinger::getStalledTransactionInfo(
+        int pid, std::optional<TransactionHandler::StalledTransactionInfo>& result) {
+    result = mTransactionHandler.getStalledTransactionInfo(pid);
+    return NO_ERROR;
+}
+
 std::shared_ptr<renderengine::ExternalTexture> SurfaceFlinger::getExternalTextureFromBufferData(
         BufferData& bufferData, const char* layerName, uint64_t transactionId) {
     if (bufferData.buffer &&
@@ -8457,7 +8471,13 @@
         // Set mirror layer's default layer stack to -1 so it doesn't end up rendered on a display
         // accidentally.
         sp<Layer> rootMirrorLayer = LayerHandle::getLayer(mirrorDisplay.rootHandle);
-        rootMirrorLayer->setLayerStack(ui::LayerStack::fromValue(-1));
+        ssize_t idx = mCurrentState.layersSortedByZ.indexOf(rootMirrorLayer);
+        bool ret = rootMirrorLayer->setLayerStack(ui::LayerStack::fromValue(-1));
+        if (idx >= 0 && ret) {
+            mCurrentState.layersSortedByZ.removeAt(idx);
+            mCurrentState.layersSortedByZ.add(rootMirrorLayer);
+        }
+
         for (const auto& layer : mDrawingState.layersSortedByZ) {
             if (layer->getLayerStack() != mirrorDisplay.layerStack ||
                 layer->isInternalDisplayOverlay()) {
@@ -8760,6 +8780,33 @@
                          std::move(hwcDump), &displays);
 }
 
+// sfdo functions
+
+void SurfaceFlinger::sfdo_enableRefreshRateOverlay(bool active) {
+    auto future = mScheduler->schedule(
+            [&]() FTL_FAKE_GUARD(mStateLock)
+                    FTL_FAKE_GUARD(kMainThreadContext) { enableRefreshRateOverlay(active); });
+    future.wait();
+}
+
+void SurfaceFlinger::sfdo_setDebugFlash(int delay) {
+    if (delay > 0) {
+        mDebugFlashDelay = delay;
+    } else {
+        mDebugFlashDelay = mDebugFlashDelay ? 0 : 1;
+    }
+    scheduleRepaint();
+}
+
+void SurfaceFlinger::sfdo_scheduleComposite() {
+    scheduleComposite(SurfaceFlinger::FrameHint::kActive);
+}
+
+void SurfaceFlinger::sfdo_scheduleCommit() {
+    Mutex::Autolock lock(mStateLock);
+    setTransactionFlags(eTransactionNeeded | eDisplayTransactionNeeded | eTraversalNeeded);
+}
+
 // gui::ISurfaceComposer
 
 binder::Status SurfaceComposerAIDL::bootFinished() {
@@ -9180,11 +9227,6 @@
     return binderStatusFromStatusT(status);
 }
 
-binder::Status SurfaceComposerAIDL::getColorManagement(bool* outGetColorManagement) {
-    status_t status = mFlinger->getColorManagement(outGetColorManagement);
-    return binderStatusFromStatusT(status);
-}
-
 binder::Status SurfaceComposerAIDL::getCompositionPreference(gui::CompositionPreference* outPref) {
     ui::Dataspace dataspace;
     ui::PixelFormat pixelFormat;
@@ -9458,6 +9500,26 @@
     return binderStatusFromStatusT(status);
 }
 
+binder::Status SurfaceComposerAIDL::enableRefreshRateOverlay(bool active) {
+    mFlinger->sfdo_enableRefreshRateOverlay(active);
+    return binder::Status::ok();
+}
+
+binder::Status SurfaceComposerAIDL::setDebugFlash(int delay) {
+    mFlinger->sfdo_setDebugFlash(delay);
+    return binder::Status::ok();
+}
+
+binder::Status SurfaceComposerAIDL::scheduleComposite() {
+    mFlinger->sfdo_scheduleComposite();
+    return binder::Status::ok();
+}
+
+binder::Status SurfaceComposerAIDL::scheduleCommit() {
+    mFlinger->sfdo_scheduleCommit();
+    return binder::Status::ok();
+}
+
 binder::Status SurfaceComposerAIDL::getGpuContextPriority(int32_t* outPriority) {
     *outPriority = mFlinger->getGpuContextPriority();
     return binder::Status::ok();
@@ -9499,6 +9561,28 @@
     return binderStatusFromStatusT(status);
 }
 
+binder::Status SurfaceComposerAIDL::getStalledTransactionInfo(
+        int pid, std::optional<gui::StalledTransactionInfo>* outInfo) {
+    const int callingPid = IPCThreadState::self()->getCallingPid();
+    const int callingUid = IPCThreadState::self()->getCallingUid();
+    if (!checkPermission(sAccessSurfaceFlinger, callingPid, callingUid)) {
+        return binderStatusFromStatusT(PERMISSION_DENIED);
+    }
+
+    std::optional<TransactionHandler::StalledTransactionInfo> stalledTransactionInfo;
+    status_t status = mFlinger->getStalledTransactionInfo(pid, stalledTransactionInfo);
+    if (stalledTransactionInfo) {
+        gui::StalledTransactionInfo result;
+        result.layerName = String16{stalledTransactionInfo->layerName.c_str()},
+        result.bufferId = stalledTransactionInfo->bufferId,
+        result.frameNumber = stalledTransactionInfo->frameNumber,
+        outInfo->emplace(std::move(result));
+    } else {
+        outInfo->reset();
+    }
+    return binderStatusFromStatusT(status);
+}
+
 status_t SurfaceComposerAIDL::checkAccessPermission(bool usePermissionCache) {
     if (!mFlinger->callingThreadHasUnscopedSurfaceFlingerAccess(usePermissionCache)) {
         IPCThreadState* ipc = IPCThreadState::self();
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index d9c1101..6ff9fd1 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -236,9 +236,6 @@
     static uint32_t maxGraphicsWidth;
     static uint32_t maxGraphicsHeight;
 
-    // Indicate if device wants color management on its display.
-    static const constexpr bool useColorManagement = true;
-
     static bool useContextPriority;
 
     // The data space and pixel format that SurfaceFlinger expects hardware composer
@@ -280,13 +277,6 @@
     // The CompositionEngine encapsulates all composition related interfaces and actions.
     compositionengine::CompositionEngine& getCompositionEngine() const;
 
-    // Obtains a name from the texture pool, or, if the pool is empty, posts a
-    // synchronous message to the main thread to obtain one on the fly
-    uint32_t getNewTexture();
-
-    // utility function to delete a texture on the main thread
-    void deleteTextureAsync(uint32_t texture);
-
     renderengine::RenderEngine& getRenderEngine() const;
 
     void onLayerFirstRef(Layer*);
@@ -327,6 +317,11 @@
     // on this behavior to increase contrast for some media sources.
     bool mTreat170mAsSrgb = false;
 
+    // If true, then screenshots with an enhanced render intent will dim in gamma space.
+    // The purpose is to ensure that screenshots appear correct during system animations for devices
+    // that require that dimming must occur in gamma space.
+    bool mDimInGammaSpaceForEnhancedScreenshots = false;
+
     // Allows to ignore physical orientation provided through hwc API in favour of
     // 'ro.surface_flinger.primary_display_orientation'.
     // TODO(b/246793311): Clean up a temporary property
@@ -567,7 +562,6 @@
                               const std::vector<ui::Hdr>& hdrTypes);
     status_t onPullAtom(const int32_t atomId, std::vector<uint8_t>* pulledData, bool* success);
     status_t getLayerDebugInfo(std::vector<gui::LayerDebugInfo>* outLayers);
-    status_t getColorManagement(bool* outGetColorManagement) const;
     status_t getCompositionPreference(ui::Dataspace* outDataspace, ui::PixelFormat* outPixelFormat,
                                       ui::Dataspace* outWideColorGamutDataspace,
                                       ui::PixelFormat* outWideColorGamutPixelFormat) const;
@@ -622,6 +616,9 @@
     status_t removeWindowInfosListener(
             const sp<gui::IWindowInfosListener>& windowInfosListener) const;
 
+    status_t getStalledTransactionInfo(
+            int pid, std::optional<TransactionHandler::StalledTransactionInfo>& result);
+
     // Implements IBinder::DeathRecipient.
     void binderDied(const wp<IBinder>& who) override;
 
@@ -941,7 +938,8 @@
     template <typename Predicate>
     sp<DisplayDevice> findDisplay(Predicate p) const REQUIRES(mStateLock) {
         const auto it = std::find_if(mDisplays.begin(), mDisplays.end(),
-                                     [&](const auto& pair) { return p(*pair.second); });
+                                     [&](const auto& pair)
+                                             REQUIRES(mStateLock) { return p(*pair.second); });
 
         return it == mDisplays.end() ? nullptr : it->second;
     }
@@ -1054,6 +1052,9 @@
     VirtualDisplayId acquireVirtualDisplay(ui::Size, ui::PixelFormat) REQUIRES(mStateLock);
     void releaseVirtualDisplay(VirtualDisplayId);
 
+    // Returns a display other than `mActiveDisplayId` that can be activated, if any.
+    sp<DisplayDevice> getActivatableDisplay() const REQUIRES(mStateLock, kMainThreadContext);
+
     void onActiveDisplayChangedLocked(const DisplayDevice* inactiveDisplayPtr,
                                       const DisplayDevice& activeDisplay)
             REQUIRES(mStateLock, kMainThreadContext);
@@ -1085,6 +1086,7 @@
     void dumpDisplayIdentificationData(std::string& result) const REQUIRES(mStateLock);
     void dumpRawDisplayIdentificationData(const DumpArgs&, std::string& result) const;
     void dumpWideColorInfo(std::string& result) const REQUIRES(mStateLock);
+    void dumpHdrInfo(std::string& result) const REQUIRES(mStateLock);
 
     LayersProto dumpDrawingStateProto(uint32_t traceFlags) const;
     void dumpOffscreenLayersProto(LayersProto& layersProto,
@@ -1132,7 +1134,7 @@
     ui::Rotation getPhysicalDisplayOrientation(DisplayId, bool isPrimary) const
             REQUIRES(mStateLock);
     void traverseLegacyLayers(const LayerVector::Visitor& visitor) const;
-
+    void initTransactionTraceWriter();
     sp<StartPropertySetThread> mStartPropertySetThread;
     surfaceflinger::Factory& mFactory;
     pid_t mPid;
@@ -1271,13 +1273,6 @@
 
     TransactionCallbackInvoker mTransactionCallbackInvoker;
 
-    // We maintain a pool of pre-generated texture names to hand out to avoid
-    // layer creation needing to run on the main thread (which it would
-    // otherwise need to do to access RenderEngine).
-    std::mutex mTexturePoolMutex;
-    uint32_t mTexturePoolSize = 0;
-    std::vector<uint32_t> mTexturePool;
-
     std::atomic<size_t> mNumLayers = 0;
 
     // to linkToDeath
@@ -1430,7 +1425,7 @@
     frontend::LayerHierarchyBuilder mLayerHierarchyBuilder{{}};
     frontend::LayerSnapshotBuilder mLayerSnapshotBuilder;
 
-    std::vector<uint32_t> mDestroyedHandles;
+    std::vector<std::pair<uint32_t, std::string>> mDestroyedHandles;
     std::vector<std::unique_ptr<frontend::RequestedLayerState>> mNewLayers;
     std::vector<LayerCreationArgs> mNewLayerArgs;
     // These classes do not store any client state but help with managing transaction callbacks
@@ -1447,6 +1442,11 @@
     // Mirroring
     // Map of displayid to mirrorRoot
     ftl::SmallMap<int64_t, sp<SurfaceControl>, 3> mMirrorMapForDebug;
+
+    void sfdo_enableRefreshRateOverlay(bool active);
+    void sfdo_setDebugFlash(int delay);
+    void sfdo_scheduleComposite();
+    void sfdo_scheduleCommit();
 };
 
 class SurfaceComposerAIDL : public gui::BnSurfaceComposer {
@@ -1508,7 +1508,6 @@
                                     const std::vector<int32_t>& hdrTypes) override;
     binder::Status onPullAtom(int32_t atomId, gui::PullAtomData* outPullData) override;
     binder::Status getLayerDebugInfo(std::vector<gui::LayerDebugInfo>* outLayers) override;
-    binder::Status getColorManagement(bool* outGetColorManagement) override;
     binder::Status getCompositionPreference(gui::CompositionPreference* outPref) override;
     binder::Status getDisplayedContentSamplingAttributes(
             const sp<IBinder>& display, gui::ContentSamplingAttributes* outAttrs) override;
@@ -1554,12 +1553,18 @@
             const sp<IBinder>& displayToken,
             std::optional<gui::DisplayDecorationSupport>* outSupport) override;
     binder::Status setOverrideFrameRate(int32_t uid, float frameRate) override;
+    binder::Status enableRefreshRateOverlay(bool active) override;
+    binder::Status setDebugFlash(int delay) override;
+    binder::Status scheduleComposite() override;
+    binder::Status scheduleCommit() override;
     binder::Status getGpuContextPriority(int32_t* outPriority) override;
     binder::Status getMaxAcquiredBufferCount(int32_t* buffers) override;
     binder::Status addWindowInfosListener(const sp<gui::IWindowInfosListener>& windowInfosListener,
                                           gui::WindowInfosListenerInfo* outInfo) override;
     binder::Status removeWindowInfosListener(
             const sp<gui::IWindowInfosListener>& windowInfosListener) override;
+    binder::Status getStalledTransactionInfo(int pid,
+                                             std::optional<gui::StalledTransactionInfo>* outInfo);
 
 private:
     static const constexpr bool kUsePermissionCache = true;
diff --git a/services/surfaceflinger/Tracing/LayerTracing.cpp b/services/surfaceflinger/Tracing/LayerTracing.cpp
index ecdeabe..b92d50b 100644
--- a/services/surfaceflinger/Tracing/LayerTracing.cpp
+++ b/services/surfaceflinger/Tracing/LayerTracing.cpp
@@ -27,12 +27,13 @@
 #include <utils/Trace.h>
 
 #include "LayerTracing.h"
-#include "RingBuffer.h"
+#include "TransactionRingBuffer.h"
 
 namespace android {
 
 LayerTracing::LayerTracing()
-      : mBuffer(std::make_unique<RingBuffer<LayersTraceFileProto, LayersTraceProto>>()) {}
+      : mBuffer(std::make_unique<TransactionRingBuffer<LayersTraceFileProto, LayersTraceProto>>()) {
+}
 
 LayerTracing::~LayerTracing() = default;
 
diff --git a/services/surfaceflinger/Tracing/LayerTracing.h b/services/surfaceflinger/Tracing/LayerTracing.h
index 40b0fbe..7c0d23d 100644
--- a/services/surfaceflinger/Tracing/LayerTracing.h
+++ b/services/surfaceflinger/Tracing/LayerTracing.h
@@ -30,7 +30,7 @@
 namespace android {
 
 template <typename FileProto, typename EntryProto>
-class RingBuffer;
+class TransactionRingBuffer;
 
 class SurfaceFlinger;
 
@@ -71,7 +71,7 @@
     uint32_t mFlags = TRACE_INPUT;
     mutable std::mutex mTraceLock;
     bool mEnabled GUARDED_BY(mTraceLock) = false;
-    std::unique_ptr<RingBuffer<LayersTraceFileProto, LayersTraceProto>> mBuffer
+    std::unique_ptr<TransactionRingBuffer<LayersTraceFileProto, LayersTraceProto>> mBuffer
             GUARDED_BY(mTraceLock);
     size_t mBufferSizeInBytes GUARDED_BY(mTraceLock) = 20 * 1024 * 1024;
 };
diff --git a/services/surfaceflinger/Tracing/RingBuffer.h b/services/surfaceflinger/Tracing/TransactionRingBuffer.h
similarity index 99%
rename from services/surfaceflinger/Tracing/RingBuffer.h
rename to services/surfaceflinger/Tracing/TransactionRingBuffer.h
index b41c65b..e6f85ca 100644
--- a/services/surfaceflinger/Tracing/RingBuffer.h
+++ b/services/surfaceflinger/Tracing/TransactionRingBuffer.h
@@ -32,7 +32,7 @@
 class SurfaceFlinger;
 
 template <typename FileProto, typename EntryProto>
-class RingBuffer {
+class TransactionRingBuffer {
 public:
     size_t size() const { return mSizeInBytes; }
     size_t used() const { return mUsedInBytes; }
diff --git a/services/surfaceflinger/Tracing/TransactionTracing.cpp b/services/surfaceflinger/Tracing/TransactionTracing.cpp
index 7e330b9..bc69191 100644
--- a/services/surfaceflinger/Tracing/TransactionTracing.cpp
+++ b/services/surfaceflinger/Tracing/TransactionTracing.cpp
@@ -111,7 +111,7 @@
     update.createdLayers = std::move(newUpdate.layerCreationArgs);
     newUpdate.layerCreationArgs.clear();
     update.destroyedLayerHandles.reserve(newUpdate.destroyedHandles.size());
-    for (uint32_t handle : newUpdate.destroyedHandles) {
+    for (auto& [handle, _] : newUpdate.destroyedHandles) {
         update.destroyedLayerHandles.push_back(handle);
     }
     mPendingUpdates.emplace_back(update);
diff --git a/services/surfaceflinger/Tracing/TransactionTracing.h b/services/surfaceflinger/Tracing/TransactionTracing.h
index a59dc6e..422b5f3 100644
--- a/services/surfaceflinger/Tracing/TransactionTracing.h
+++ b/services/surfaceflinger/Tracing/TransactionTracing.h
@@ -30,8 +30,8 @@
 #include "FrontEnd/LayerCreationArgs.h"
 #include "FrontEnd/Update.h"
 #include "LocklessStack.h"
-#include "RingBuffer.h"
 #include "TransactionProtoParser.h"
+#include "TransactionRingBuffer.h"
 
 using namespace android::surfaceflinger;
 
@@ -73,15 +73,19 @@
     static constexpr auto TRACING_VERSION = 1;
 
 private:
+    friend class TransactionTraceWriter;
     friend class TransactionTracingTest;
     friend class SurfaceFlinger;
 
     static constexpr auto DIR_NAME = "/data/misc/wmtrace/";
     static constexpr auto FILE_NAME = "transactions_trace.winscope";
     static constexpr auto FILE_PATH = "/data/misc/wmtrace/transactions_trace.winscope";
+    static std::string getFilePath(const std::string& prefix) {
+        return DIR_NAME + prefix + FILE_NAME;
+    }
 
     mutable std::mutex mTraceLock;
-    RingBuffer<proto::TransactionTraceFile, proto::TransactionTraceEntry> mBuffer
+    TransactionRingBuffer<proto::TransactionTraceFile, proto::TransactionTraceEntry> mBuffer
             GUARDED_BY(mTraceLock);
     size_t mBufferSizeInBytes GUARDED_BY(mTraceLock) = CONTINUOUS_TRACING_BUFFER_SIZE;
     std::unordered_map<uint64_t, proto::TransactionState> mQueuedTransactions
@@ -138,10 +142,16 @@
 
 public:
     void setWriterFunction(
-            std::function<void(const std::string& prefix, bool overwrite)> function) {
+            std::function<void(const std::string& filename, bool overwrite)> function) {
         mWriterFunction = std::move(function);
     }
-    void invoke(const std::string& prefix, bool overwrite) { mWriterFunction(prefix, overwrite); }
+    void invoke(const std::string& prefix, bool overwrite) {
+        mWriterFunction(TransactionTracing::getFilePath(prefix), overwrite);
+    }
+    /* pass in a complete file path for testing */
+    void invokeForTest(const std::string& filename, bool overwrite) {
+        mWriterFunction(filename, overwrite);
+    }
 };
 
 } // namespace android
diff --git a/services/surfaceflinger/Tracing/tools/LayerTraceGenerator.cpp b/services/surfaceflinger/Tracing/tools/LayerTraceGenerator.cpp
index 519ef44..321b8ba 100644
--- a/services/surfaceflinger/Tracing/tools/LayerTraceGenerator.cpp
+++ b/services/surfaceflinger/Tracing/tools/LayerTraceGenerator.cpp
@@ -109,11 +109,11 @@
             ALOGV("       destroyedHandles=%d", entry.destroyed_layers(j));
         }
 
-        std::vector<uint32_t> destroyedHandles;
+        std::vector<std::pair<uint32_t, std::string>> destroyedHandles;
         destroyedHandles.reserve((size_t)entry.destroyed_layer_handles_size());
         for (int j = 0; j < entry.destroyed_layer_handles_size(); j++) {
             ALOGV("       destroyedHandles=%d", entry.destroyed_layer_handles(j));
-            destroyedHandles.push_back(entry.destroyed_layer_handles(j));
+            destroyedHandles.push_back({entry.destroyed_layer_handles(j), ""});
         }
 
         bool displayChanged = entry.displays_changed();
diff --git a/services/surfaceflinger/Utils/RingBuffer.h b/services/surfaceflinger/Utils/RingBuffer.h
new file mode 100644
index 0000000..198e7b2
--- /dev/null
+++ b/services/surfaceflinger/Utils/RingBuffer.h
@@ -0,0 +1,68 @@
+/*
+ * Copyright 2023 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include <stddef.h>
+#include <array>
+
+namespace android::utils {
+
+template <class T, size_t SIZE>
+class RingBuffer {
+    RingBuffer(const RingBuffer&) = delete;
+    void operator=(const RingBuffer&) = delete;
+
+public:
+    RingBuffer() = default;
+    ~RingBuffer() = default;
+
+    constexpr size_t capacity() const { return SIZE; }
+
+    size_t size() const { return mCount; }
+
+    T& next() {
+        mHead = static_cast<size_t>(mHead + 1) % SIZE;
+        if (mCount < SIZE) {
+            mCount++;
+        }
+        return mBuffer[static_cast<size_t>(mHead)];
+    }
+
+    T& front() { return (*this)[0]; }
+
+    T& back() { return (*this)[size() - 1]; }
+
+    T& operator[](size_t index) {
+        return mBuffer[(static_cast<size_t>(mHead + 1) + index) % mCount];
+    }
+
+    const T& operator[](size_t index) const {
+        return mBuffer[(static_cast<size_t>(mHead + 1) + index) % mCount];
+    }
+
+    void clear() {
+        mCount = 0;
+        mHead = -1;
+    }
+
+private:
+    std::array<T, SIZE> mBuffer;
+    int mHead = -1;
+    size_t mCount = 0;
+};
+
+} // namespace android::utils
diff --git a/services/surfaceflinger/fuzzer/surfaceflinger_fuzzer.cpp b/services/surfaceflinger/fuzzer/surfaceflinger_fuzzer.cpp
index b2d4131..ed8bb7f 100644
--- a/services/surfaceflinger/fuzzer/surfaceflinger_fuzzer.cpp
+++ b/services/surfaceflinger/fuzzer/surfaceflinger_fuzzer.cpp
@@ -144,9 +144,6 @@
     mFlinger->scheduleRepaint();
     mFlinger->scheduleSample();
 
-    uint32_t texture = mFlinger->getNewTexture();
-    mFlinger->deleteTextureAsync(texture);
-
     sp<IBinder> handle = defaultServiceManager()->checkService(
             String16(mFdp.ConsumeRandomLengthString().c_str()));
     LayerHandle::getLayer(handle);
diff --git a/services/surfaceflinger/fuzzer/surfaceflinger_fuzzers_utils.h b/services/surfaceflinger/fuzzer/surfaceflinger_fuzzers_utils.h
index ca1af6e..8a050fd 100644
--- a/services/surfaceflinger/fuzzer/surfaceflinger_fuzzers_utils.h
+++ b/services/surfaceflinger/fuzzer/surfaceflinger_fuzzers_utils.h
@@ -295,7 +295,7 @@
 
     // MessageQueue overrides:
     void scheduleFrame() override {}
-    void postMessage(sp<MessageHandler>&&) override {}
+    void postMessage(sp<MessageHandler>&& handler) override { handler->handleMessage(Message()); }
 };
 
 } // namespace scheduler
diff --git a/services/surfaceflinger/tests/EffectLayer_test.cpp b/services/surfaceflinger/tests/EffectLayer_test.cpp
index 52aa502..92ebb8d 100644
--- a/services/surfaceflinger/tests/EffectLayer_test.cpp
+++ b/services/surfaceflinger/tests/EffectLayer_test.cpp
@@ -120,7 +120,7 @@
     const auto canvasSize = 256;
 
     sp<SurfaceControl> leftLayer = createColorLayer("Left", Color::BLUE);
-    sp<SurfaceControl> rightLayer = createColorLayer("Right", Color::GREEN);
+    sp<SurfaceControl> rightLayer = createColorLayer("Right", Color::RED);
     sp<SurfaceControl> blurLayer;
     const auto leftRect = Rect(0, 0, canvasSize / 2, canvasSize);
     const auto rightRect = Rect(canvasSize / 2, 0, canvasSize, canvasSize);
@@ -140,12 +140,12 @@
     {
         auto shot = screenshot();
         shot->expectColor(leftRect, Color::BLUE);
-        shot->expectColor(rightRect, Color::GREEN);
+        shot->expectColor(rightRect, Color::RED);
     }
 
     ASSERT_NO_FATAL_FAILURE(blurLayer = createColorLayer("BackgroundBlur", Color::TRANSPARENT));
 
-    const auto blurRadius = canvasSize / 2;
+    const auto blurRadius = canvasSize / 4;
     asTransaction([&](Transaction& t) {
         t.setLayer(blurLayer, mLayerZBase + 3);
         t.reparent(blurLayer, mParentLayer);
@@ -159,21 +159,26 @@
         auto shot = screenshot();
 
         const auto stepSize = 1;
-        const auto blurAreaOffset = blurRadius * 0.7f;
-        const auto blurAreaStartX = canvasSize / 2 - blurRadius + blurAreaOffset;
-        const auto blurAreaEndX = canvasSize / 2 + blurRadius - blurAreaOffset;
+        const auto expectedBlurAreaSize = blurRadius * 1.5f;
+        const auto blurAreaStartX = canvasSize / 2 - expectedBlurAreaSize / 2;
+        const auto blurAreaEndX = canvasSize / 2 + expectedBlurAreaSize / 2;
+        // testAreaEndY is needed because the setBackgroundBlurRadius API blurs everything behind
+        // the surface, which means it samples pixels from outside the canvasSize and we get some
+        // unexpected colors in the screenshot.
+        const auto testAreaEndY = canvasSize - blurRadius * 2;
+
         Color previousColor;
         Color currentColor;
-        for (int y = 0; y < canvasSize; y++) {
+        for (int y = 0; y < testAreaEndY; y++) {
             shot->checkPixel(0, y, /* r = */ 0, /* g = */ 0, /* b = */ 255);
             previousColor = shot->getPixelColor(0, y);
             for (int x = blurAreaStartX; x < blurAreaEndX; x += stepSize) {
                 currentColor = shot->getPixelColor(x, y);
-                ASSERT_GT(currentColor.g, previousColor.g);
+                ASSERT_GT(currentColor.r, previousColor.r);
                 ASSERT_LT(currentColor.b, previousColor.b);
-                ASSERT_EQ(0, currentColor.r);
+                ASSERT_EQ(0, currentColor.g);
             }
-            shot->checkPixel(canvasSize - 1, y, 0, 255, 0);
+            shot->checkPixel(canvasSize - 1, y, 255, 0, 0);
         }
     }
 }
diff --git a/services/surfaceflinger/tests/LayerRenderTypeTransaction_test.cpp b/services/surfaceflinger/tests/LayerRenderTypeTransaction_test.cpp
index b8068f7..2b1834d 100644
--- a/services/surfaceflinger/tests/LayerRenderTypeTransaction_test.cpp
+++ b/services/surfaceflinger/tests/LayerRenderTypeTransaction_test.cpp
@@ -1479,15 +1479,11 @@
     matrix[2][2] = 0.11;
 
     // degamma before applying the matrix
-    if (mColorManagementUsed) {
-        ColorTransformHelper::DegammaColor(expected);
-    }
+    ColorTransformHelper::DegammaColor(expected);
 
     ColorTransformHelper::applyMatrix(expected, matrix);
 
-    if (mColorManagementUsed) {
-        ColorTransformHelper::GammaColor(expected);
-    }
+    ColorTransformHelper::GammaColor(expected);
 
     const Color expectedColor = {uint8_t(expected.r * 255), uint8_t(expected.g * 255),
                                  uint8_t(expected.b * 255), 255};
@@ -1537,15 +1533,11 @@
     matrix[2][2] = 0.11;
 
     // degamma before applying the matrix
-    if (mColorManagementUsed) {
-        ColorTransformHelper::DegammaColor(expected);
-    }
+    ColorTransformHelper::DegammaColor(expected);
 
     ColorTransformHelper::applyMatrix(expected, matrix);
 
-    if (mColorManagementUsed) {
-        ColorTransformHelper::GammaColor(expected);
-    }
+    ColorTransformHelper::GammaColor(expected);
 
     const Color expectedColor = {uint8_t(expected.r * 255), uint8_t(expected.g * 255),
                                  uint8_t(expected.b * 255), 255};
@@ -1608,16 +1600,12 @@
     matrixParent[2][2] = 0.10;
 
     // degamma before applying the matrix
-    if (mColorManagementUsed) {
-        ColorTransformHelper::DegammaColor(expected);
-    }
+    ColorTransformHelper::DegammaColor(expected);
 
     ColorTransformHelper::applyMatrix(expected, matrixChild);
     ColorTransformHelper::applyMatrix(expected, matrixParent);
 
-    if (mColorManagementUsed) {
-        ColorTransformHelper::GammaColor(expected);
-    }
+    ColorTransformHelper::GammaColor(expected);
 
     const Color expectedColor = {uint8_t(expected.r * 255), uint8_t(expected.g * 255),
                                  uint8_t(expected.b * 255), 255};
diff --git a/services/surfaceflinger/tests/LayerTransactionTest.h b/services/surfaceflinger/tests/LayerTransactionTest.h
index badd5be..2bdb8a4 100644
--- a/services/surfaceflinger/tests/LayerTransactionTest.h
+++ b/services/surfaceflinger/tests/LayerTransactionTest.h
@@ -47,9 +47,6 @@
         ASSERT_NO_FATAL_FAILURE(SetUpDisplay());
 
         sp<gui::ISurfaceComposer> sf(ComposerServiceAIDL::getComposerService());
-        binder::Status status = sf->getColorManagement(&mColorManagementUsed);
-        ASSERT_NO_FATAL_FAILURE(gui::aidl_utils::statusTFromBinderStatus(status));
-
         mCaptureArgs.displayToken = mDisplay;
     }
 
@@ -282,7 +279,6 @@
     const int32_t mLayerZBase = std::numeric_limits<int32_t>::max() - 256;
 
     sp<SurfaceControl> mBlackBgSurface;
-    bool mColorManagementUsed;
 
     DisplayCaptureArgs mCaptureArgs;
     ScreenCaptureResults mCaptureResults;
diff --git a/services/surfaceflinger/tests/unittests/Android.bp b/services/surfaceflinger/tests/unittests/Android.bp
index fa5fa95..7d8796f 100644
--- a/services/surfaceflinger/tests/unittests/Android.bp
+++ b/services/surfaceflinger/tests/unittests/Android.bp
@@ -66,6 +66,7 @@
         // option to false temporarily.
         address: true,
     },
+    static_libs: ["libc++fs"],
     srcs: [
         ":libsurfaceflinger_mock_sources",
         ":libsurfaceflinger_sources",
@@ -128,6 +129,7 @@
         "TransactionFrameTracerTest.cpp",
         "TransactionProtoParserTest.cpp",
         "TransactionSurfaceFrameTest.cpp",
+        "TransactionTraceWriterTest.cpp",
         "TransactionTracingTest.cpp",
         "TunnelModeEnabledReporterTest.cpp",
         "StrongTypingTest.cpp",
@@ -148,6 +150,7 @@
     defaults: [
         "android.hardware.graphics.common-ndk_static",
         "android.hardware.graphics.composer3-ndk_static",
+        "android.hardware.power-ndk_static",
         "librenderengine_deps",
     ],
     static_libs: [
@@ -161,7 +164,6 @@
         "android.hardware.power@1.1",
         "android.hardware.power@1.2",
         "android.hardware.power@1.3",
-        "android.hardware.power-V4-ndk",
         "libaidlcommonsupport",
         "libcompositionengine_mocks",
         "libcompositionengine",
diff --git a/services/surfaceflinger/tests/unittests/CompositionTest.cpp b/services/surfaceflinger/tests/unittests/CompositionTest.cpp
index 14fa492..8e13c0d 100644
--- a/services/surfaceflinger/tests/unittests/CompositionTest.cpp
+++ b/services/surfaceflinger/tests/unittests/CompositionTest.cpp
@@ -31,8 +31,6 @@
 #include <gui/LayerMetadata.h>
 #include <log/log.h>
 #include <renderengine/mock/FakeExternalTexture.h>
-#include <renderengine/mock/Framebuffer.h>
-#include <renderengine/mock/Image.h>
 #include <renderengine/mock/RenderEngine.h>
 #include <system/window.h>
 #include <utils/String8.h>
@@ -330,7 +328,7 @@
                 .WillRepeatedly([&](const renderengine::DisplaySettings& displaySettings,
                                     const std::vector<renderengine::LayerSettings>&,
                                     const std::shared_ptr<renderengine::ExternalTexture>&,
-                                    const bool, base::unique_fd&&) -> std::future<FenceResult> {
+                                    base::unique_fd&&) -> std::future<FenceResult> {
                     EXPECT_EQ(DEFAULT_DISPLAY_MAX_LUMINANCE, displaySettings.maxLuminance);
                     EXPECT_EQ(Rect(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),
                               displaySettings.physicalDisplay);
@@ -381,7 +379,7 @@
                 .WillRepeatedly([&](const renderengine::DisplaySettings& displaySettings,
                                     const std::vector<renderengine::LayerSettings>&,
                                     const std::shared_ptr<renderengine::ExternalTexture>&,
-                                    const bool, base::unique_fd&&) -> std::future<FenceResult> {
+                                    base::unique_fd&&) -> std::future<FenceResult> {
                     EXPECT_EQ(DEFAULT_DISPLAY_MAX_LUMINANCE, displaySettings.maxLuminance);
                     EXPECT_EQ(Rect(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),
                               displaySettings.physicalDisplay);
@@ -580,7 +578,7 @@
         EXPECT_CALL(*test->mRenderEngine, drawLayers)
                 .WillOnce([&](const renderengine::DisplaySettings& displaySettings,
                               const std::vector<renderengine::LayerSettings>& layerSettings,
-                              const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+                              const std::shared_ptr<renderengine::ExternalTexture>&,
                               base::unique_fd&&) -> std::future<FenceResult> {
                     EXPECT_EQ(DEFAULT_DISPLAY_MAX_LUMINANCE, displaySettings.maxLuminance);
                     EXPECT_EQ(Rect(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),
@@ -599,7 +597,6 @@
                     const renderengine::LayerSettings layer = layerSettings.back();
                     EXPECT_THAT(layer.source.buffer.buffer, Not(IsNull()));
                     EXPECT_THAT(layer.source.buffer.fence, Not(IsNull()));
-                    EXPECT_EQ(DEFAULT_TEXTURE_ID, layer.source.buffer.textureName);
                     EXPECT_EQ(true, layer.source.buffer.usePremultipliedAlpha);
                     EXPECT_EQ(false, layer.source.buffer.isOpaque);
                     EXPECT_EQ(0.0, layer.geometry.roundedCornersRadius.x);
@@ -630,7 +627,7 @@
         EXPECT_CALL(*test->mRenderEngine, drawLayers)
                 .WillOnce([&](const renderengine::DisplaySettings& displaySettings,
                               const std::vector<renderengine::LayerSettings>& layerSettings,
-                              const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+                              const std::shared_ptr<renderengine::ExternalTexture>&,
                               base::unique_fd&&) -> std::future<FenceResult> {
                     EXPECT_EQ(DEFAULT_DISPLAY_MAX_LUMINANCE, displaySettings.maxLuminance);
                     EXPECT_EQ(Rect(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),
@@ -712,7 +709,7 @@
         EXPECT_CALL(*test->mRenderEngine, drawLayers)
                 .WillOnce([&](const renderengine::DisplaySettings& displaySettings,
                               const std::vector<renderengine::LayerSettings>& layerSettings,
-                              const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+                              const std::shared_ptr<renderengine::ExternalTexture>&,
                               base::unique_fd&&) -> std::future<FenceResult> {
                     EXPECT_EQ(DEFAULT_DISPLAY_MAX_LUMINANCE, displaySettings.maxLuminance);
                     EXPECT_EQ(Rect(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),
@@ -875,15 +872,11 @@
     using FlingerLayerType = sp<Layer>;
 
     static FlingerLayerType createLayer(CompositionTest* test) {
-        test->mFlinger.mutableTexturePool().push_back(DEFAULT_TEXTURE_ID);
-
-        FlingerLayerType layer =
-                Base::template createLayerWithFactory<Layer>(test, [test]() {
-                    LayerCreationArgs args(test->mFlinger.flinger(), sp<Client>(), "test-layer",
-                                           LayerProperties::LAYER_FLAGS, LayerMetadata());
-                    args.textureName = test->mFlinger.mutableTexturePool().back();
-                    return sp<Layer>::make(args);
-                });
+        FlingerLayerType layer = Base::template createLayerWithFactory<Layer>(test, [test]() {
+            LayerCreationArgs args(test->mFlinger.flinger(), sp<Client>(), "test-layer",
+                                   LayerProperties::LAYER_FLAGS, LayerMetadata());
+            return sp<Layer>::make(args);
+        });
 
         LayerProperties::setupLayerState(test, layer);
 
diff --git a/services/surfaceflinger/tests/unittests/DisplayDevice_InitiateModeChange.cpp b/services/surfaceflinger/tests/unittests/DisplayDevice_InitiateModeChange.cpp
index 60ad7a3..2d87ddd 100644
--- a/services/surfaceflinger/tests/unittests/DisplayDevice_InitiateModeChange.cpp
+++ b/services/surfaceflinger/tests/unittests/DisplayDevice_InitiateModeChange.cpp
@@ -78,7 +78,7 @@
               mDisplay->setDesiredActiveMode(
                       {scheduler::FrameRateMode{90_Hz, kMode90}, Event::None}));
     ASSERT_NE(std::nullopt, mDisplay->getDesiredActiveMode());
-    EXPECT_FRAME_RATE_MODE(kMode90, 90_Hz, mDisplay->getDesiredActiveMode()->modeOpt);
+    EXPECT_FRAME_RATE_MODE(kMode90, 90_Hz, *mDisplay->getDesiredActiveMode()->modeOpt);
     EXPECT_EQ(Event::None, mDisplay->getDesiredActiveMode()->event);
 
     // Setting another mode should be cached but return None
@@ -86,7 +86,7 @@
               mDisplay->setDesiredActiveMode(
                       {scheduler::FrameRateMode{120_Hz, kMode120}, Event::None}));
     ASSERT_NE(std::nullopt, mDisplay->getDesiredActiveMode());
-    EXPECT_FRAME_RATE_MODE(kMode120, 120_Hz, mDisplay->getDesiredActiveMode()->modeOpt);
+    EXPECT_FRAME_RATE_MODE(kMode120, 120_Hz, *mDisplay->getDesiredActiveMode()->modeOpt);
     EXPECT_EQ(Event::None, mDisplay->getDesiredActiveMode()->event);
 }
 
@@ -105,7 +105,7 @@
               mDisplay->setDesiredActiveMode(
                       {scheduler::FrameRateMode{90_Hz, kMode90}, Event::None}));
     ASSERT_NE(std::nullopt, mDisplay->getDesiredActiveMode());
-    EXPECT_FRAME_RATE_MODE(kMode90, 90_Hz, mDisplay->getDesiredActiveMode()->modeOpt);
+    EXPECT_FRAME_RATE_MODE(kMode90, 90_Hz, *mDisplay->getDesiredActiveMode()->modeOpt);
     EXPECT_EQ(Event::None, mDisplay->getDesiredActiveMode()->event);
 
     hal::VsyncPeriodChangeConstraints constraints{
@@ -136,7 +136,7 @@
               mDisplay->setDesiredActiveMode(
                       {scheduler::FrameRateMode{90_Hz, kMode90}, Event::None}));
     ASSERT_NE(std::nullopt, mDisplay->getDesiredActiveMode());
-    EXPECT_FRAME_RATE_MODE(kMode90, 90_Hz, mDisplay->getDesiredActiveMode()->modeOpt);
+    EXPECT_FRAME_RATE_MODE(kMode90, 90_Hz, *mDisplay->getDesiredActiveMode()->modeOpt);
     EXPECT_EQ(Event::None, mDisplay->getDesiredActiveMode()->event);
 
     hal::VsyncPeriodChangeConstraints constraints{
@@ -154,7 +154,7 @@
               mDisplay->setDesiredActiveMode(
                       {scheduler::FrameRateMode{120_Hz, kMode120}, Event::None}));
     ASSERT_NE(std::nullopt, mDisplay->getDesiredActiveMode());
-    EXPECT_FRAME_RATE_MODE(kMode120, 120_Hz, mDisplay->getDesiredActiveMode()->modeOpt);
+    EXPECT_FRAME_RATE_MODE(kMode120, 120_Hz, *mDisplay->getDesiredActiveMode()->modeOpt);
     EXPECT_EQ(Event::None, mDisplay->getDesiredActiveMode()->event);
 
     EXPECT_FRAME_RATE_MODE(kMode90, 90_Hz, *mDisplay->getUpcomingActiveMode().modeOpt);
diff --git a/services/surfaceflinger/tests/unittests/FrameRateSelectionPriorityTest.cpp b/services/surfaceflinger/tests/unittests/FrameRateSelectionPriorityTest.cpp
index 1c9aee7..d30d5b8 100644
--- a/services/surfaceflinger/tests/unittests/FrameRateSelectionPriorityTest.cpp
+++ b/services/surfaceflinger/tests/unittests/FrameRateSelectionPriorityTest.cpp
@@ -99,8 +99,7 @@
 }
 
 void RefreshRateSelectionTest::commitTransaction(Layer* layer) {
-    auto c = layer->getDrawingState();
-    layer->commitTransaction(c);
+    layer->commitTransaction();
 }
 
 namespace {
diff --git a/services/surfaceflinger/tests/unittests/LayerHierarchyTest.h b/services/surfaceflinger/tests/unittests/LayerHierarchyTest.h
index 1380555..ff644ba 100644
--- a/services/surfaceflinger/tests/unittests/LayerHierarchyTest.h
+++ b/services/surfaceflinger/tests/unittests/LayerHierarchyTest.h
@@ -170,7 +170,7 @@
         mLifecycleManager.applyTransactions(transactions);
     }
 
-    void destroyLayerHandle(uint32_t id) { mLifecycleManager.onHandlesDestroyed({id}); }
+    void destroyLayerHandle(uint32_t id) { mLifecycleManager.onHandlesDestroyed({{id, "test"}}); }
 
     void updateAndVerify(LayerHierarchyBuilder& hierarchyBuilder) {
         if (mLifecycleManager.getGlobalChanges().test(RequestedLayerState::Changes::Hierarchy)) {
@@ -335,6 +335,17 @@
         mLifecycleManager.applyTransactions(transactions);
     }
 
+    void setFrameRateCategory(uint32_t id, int8_t frameRateCategory) {
+        std::vector<TransactionState> transactions;
+        transactions.emplace_back();
+        transactions.back().states.push_back({});
+
+        transactions.back().states.front().state.what = layer_state_t::eFrameRateCategoryChanged;
+        transactions.back().states.front().layerId = id;
+        transactions.back().states.front().state.frameRateCategory = frameRateCategory;
+        mLifecycleManager.applyTransactions(transactions);
+    }
+
     void setRoundedCorners(uint32_t id, float radius) {
         std::vector<TransactionState> transactions;
         transactions.emplace_back();
@@ -361,6 +372,17 @@
         mLifecycleManager.applyTransactions(transactions);
     }
 
+    void setDataspace(uint32_t id, ui::Dataspace dataspace) {
+        std::vector<TransactionState> transactions;
+        transactions.emplace_back();
+        transactions.back().states.push_back({});
+
+        transactions.back().states.front().state.what = layer_state_t::eDataspaceChanged;
+        transactions.back().states.front().layerId = id;
+        transactions.back().states.front().state.dataspace = dataspace;
+        mLifecycleManager.applyTransactions(transactions);
+    }
+
     LayerLifecycleManager mLifecycleManager;
 };
 
diff --git a/services/surfaceflinger/tests/unittests/LayerHistoryTest.cpp b/services/surfaceflinger/tests/unittests/LayerHistoryTest.cpp
index 85d86a7..51b5b05 100644
--- a/services/surfaceflinger/tests/unittests/LayerHistoryTest.cpp
+++ b/services/surfaceflinger/tests/unittests/LayerHistoryTest.cpp
@@ -437,6 +437,117 @@
     EXPECT_EQ(0, frequentLayerCount(time));
 }
 
+TEST_F(LayerHistoryTest, oneLayerExplicitCategory) {
+    auto layer = createLayer();
+    EXPECT_CALL(*layer, isVisible()).WillRepeatedly(Return(true));
+    EXPECT_CALL(*layer, getFrameRateForLayerTree())
+            .WillRepeatedly(
+                    Return(Layer::FrameRate(0_Hz, Layer::FrameRateCompatibility::Default,
+                                            Seamlessness::OnlySeamless, FrameRateCategory::High)));
+
+    EXPECT_EQ(1, layerCount());
+    EXPECT_EQ(0, activeLayerCount());
+
+    nsecs_t time = systemTime();
+    for (int i = 0; i < PRESENT_TIME_HISTORY_SIZE; i++) {
+        history().record(layer->getSequence(), layer->getLayerProps(), time, time,
+                         LayerHistory::LayerUpdateType::Buffer);
+        time += HI_FPS_PERIOD;
+    }
+
+    ASSERT_EQ(1, summarizeLayerHistory(time).size());
+    EXPECT_EQ(1, activeLayerCount());
+    EXPECT_EQ(1, frequentLayerCount(time));
+    // First LayerRequirement is the frame rate specification
+    EXPECT_EQ(LayerHistory::LayerVoteType::ExplicitCategory, summarizeLayerHistory(time)[0].vote);
+    EXPECT_EQ(0_Hz, summarizeLayerHistory(time)[0].desiredRefreshRate);
+    EXPECT_EQ(FrameRateCategory::High, summarizeLayerHistory(time)[0].frameRateCategory);
+
+    // layer became inactive, but the vote stays
+    setDefaultLayerVote(layer.get(), LayerHistory::LayerVoteType::Heuristic);
+    time += MAX_ACTIVE_LAYER_PERIOD_NS.count();
+    ASSERT_EQ(1, summarizeLayerHistory(time).size());
+    EXPECT_EQ(1, activeLayerCount());
+    EXPECT_EQ(0, frequentLayerCount(time));
+    EXPECT_EQ(LayerHistory::LayerVoteType::ExplicitCategory, summarizeLayerHistory(time)[0].vote);
+    EXPECT_EQ(0_Hz, summarizeLayerHistory(time)[0].desiredRefreshRate);
+    EXPECT_EQ(FrameRateCategory::High, summarizeLayerHistory(time)[0].frameRateCategory);
+}
+
+// This test case should be the same as oneLayerNoVote except instead of layer vote is NoVote,
+// the category is NoPreference.
+TEST_F(LayerHistoryTest, oneLayerCategoryNoPreference) {
+    auto layer = createLayer();
+    EXPECT_CALL(*layer, isVisible()).WillRepeatedly(Return(true));
+    EXPECT_CALL(*layer, getFrameRateForLayerTree())
+            .WillRepeatedly(Return(Layer::FrameRate(0_Hz, Layer::FrameRateCompatibility::Default,
+                                                    Seamlessness::OnlySeamless,
+                                                    FrameRateCategory::NoPreference)));
+
+    EXPECT_EQ(1, layerCount());
+    EXPECT_EQ(0, activeLayerCount());
+
+    nsecs_t time = systemTime();
+    for (int i = 0; i < PRESENT_TIME_HISTORY_SIZE; i++) {
+        history().record(layer->getSequence(), layer->getLayerProps(), time, time,
+                         LayerHistory::LayerUpdateType::Buffer);
+        time += HI_FPS_PERIOD;
+    }
+
+    ASSERT_TRUE(summarizeLayerHistory(time).empty());
+    EXPECT_EQ(1, activeLayerCount());
+    EXPECT_EQ(1, frequentLayerCount(time));
+
+    // layer became inactive
+    time += MAX_ACTIVE_LAYER_PERIOD_NS.count();
+    ASSERT_TRUE(summarizeLayerHistory(time).empty());
+    EXPECT_EQ(0, activeLayerCount());
+    EXPECT_EQ(0, frequentLayerCount(time));
+}
+
+TEST_F(LayerHistoryTest, oneLayerExplicitVoteWithCategory) {
+    auto layer = createLayer();
+    EXPECT_CALL(*layer, isVisible()).WillRepeatedly(Return(true));
+    EXPECT_CALL(*layer, getFrameRateForLayerTree())
+            .WillRepeatedly(
+                    Return(Layer::FrameRate(73.4_Hz, Layer::FrameRateCompatibility::Default,
+                                            Seamlessness::OnlySeamless, FrameRateCategory::High)));
+
+    EXPECT_EQ(1, layerCount());
+    EXPECT_EQ(0, activeLayerCount());
+
+    nsecs_t time = systemTime();
+    for (int i = 0; i < PRESENT_TIME_HISTORY_SIZE; i++) {
+        history().record(layer->getSequence(), layer->getLayerProps(), time, time,
+                         LayerHistory::LayerUpdateType::Buffer);
+        time += HI_FPS_PERIOD;
+    }
+
+    // There are 2 LayerRequirement's due to the frame rate category.
+    ASSERT_EQ(2, summarizeLayerHistory(time).size());
+    EXPECT_EQ(1, activeLayerCount());
+    EXPECT_EQ(1, frequentLayerCount(time));
+    // First LayerRequirement is the layer's category specification
+    EXPECT_EQ(LayerHistory::LayerVoteType::ExplicitCategory, summarizeLayerHistory(time)[0].vote);
+    EXPECT_EQ(73.4_Hz, summarizeLayerHistory(time)[0].desiredRefreshRate);
+    EXPECT_EQ(FrameRateCategory::High, summarizeLayerHistory(time)[0].frameRateCategory);
+
+    // Second LayerRequirement is the frame rate specification
+    EXPECT_EQ(LayerHistory::LayerVoteType::ExplicitDefault, summarizeLayerHistory(time)[1].vote);
+    EXPECT_EQ(73.4_Hz, summarizeLayerHistory(time)[1].desiredRefreshRate);
+    EXPECT_EQ(FrameRateCategory::High, summarizeLayerHistory(time)[1].frameRateCategory);
+
+    // layer became inactive, but the vote stays
+    setDefaultLayerVote(layer.get(), LayerHistory::LayerVoteType::Heuristic);
+    time += MAX_ACTIVE_LAYER_PERIOD_NS.count();
+    ASSERT_EQ(2, summarizeLayerHistory(time).size());
+    EXPECT_EQ(1, activeLayerCount());
+    EXPECT_EQ(0, frequentLayerCount(time));
+    EXPECT_EQ(LayerHistory::LayerVoteType::ExplicitCategory, summarizeLayerHistory(time)[0].vote);
+    EXPECT_EQ(73.4_Hz, summarizeLayerHistory(time)[0].desiredRefreshRate);
+    EXPECT_EQ(FrameRateCategory::High, summarizeLayerHistory(time)[0].frameRateCategory);
+}
+
 TEST_F(LayerHistoryTest, multipleLayers) {
     auto layer1 = createLayer("A");
     auto layer2 = createLayer("B");
diff --git a/services/surfaceflinger/tests/unittests/LayerInfoTest.cpp b/services/surfaceflinger/tests/unittests/LayerInfoTest.cpp
index 5c2d2e1..e0133d6 100644
--- a/services/surfaceflinger/tests/unittests/LayerInfoTest.cpp
+++ b/services/surfaceflinger/tests/unittests/LayerInfoTest.cpp
@@ -24,13 +24,23 @@
 #include "FpsOps.h"
 #include "Scheduler/LayerHistory.h"
 #include "Scheduler/LayerInfo.h"
+#include "TestableScheduler.h"
+#include "TestableSurfaceFlinger.h"
+#include "mock/MockSchedulerCallback.h"
 
 namespace android::scheduler {
 
+using android::mock::createDisplayMode;
+
 class LayerInfoTest : public testing::Test {
 protected:
     using FrameTimeData = LayerInfo::FrameTimeData;
 
+    static constexpr Fps LO_FPS = 30_Hz;
+    static constexpr Fps HI_FPS = 90_Hz;
+
+    LayerInfoTest() { mFlinger.resetScheduler(mScheduler); }
+
     void setFrameTimes(const std::deque<FrameTimeData>& frameTimes) {
         layerInfo.mFrameTimes = frameTimes;
     }
@@ -43,6 +53,16 @@
     auto calculateAverageFrameTime() { return layerInfo.calculateAverageFrameTime(); }
 
     LayerInfo layerInfo{"TestLayerInfo", 0, LayerHistory::LayerVoteType::Heuristic};
+
+    std::shared_ptr<RefreshRateSelector> mSelector =
+            std::make_shared<RefreshRateSelector>(makeModes(createDisplayMode(DisplayModeId(0),
+                                                                              LO_FPS),
+                                                            createDisplayMode(DisplayModeId(1),
+                                                                              HI_FPS)),
+                                                  DisplayModeId(0));
+    mock::SchedulerCallback mSchedulerCallback;
+    TestableScheduler* mScheduler = new TestableScheduler(mSelector, mSchedulerCallback);
+    TestableSurfaceFlinger mFlinger;
 };
 
 namespace {
@@ -171,5 +191,63 @@
     ASSERT_EQ(kExpectedFps, Fps::fromPeriodNsecs(*averageFrameTime));
 }
 
+TEST_F(LayerInfoTest, getRefreshRateVote_explicitVote) {
+    LayerInfo::LayerVote vote = {.type = LayerHistory::LayerVoteType::ExplicitDefault,
+                                 .fps = 20_Hz};
+    layerInfo.setLayerVote(vote);
+
+    auto actualVotes =
+            layerInfo.getRefreshRateVote(*mScheduler->refreshRateSelector(), systemTime());
+    ASSERT_EQ(actualVotes.size(), 1u);
+    ASSERT_EQ(actualVotes[0].type, vote.type);
+    ASSERT_EQ(actualVotes[0].fps, vote.fps);
+    ASSERT_EQ(actualVotes[0].seamlessness, vote.seamlessness);
+    ASSERT_EQ(actualVotes[0].category, vote.category);
+}
+
+TEST_F(LayerInfoTest, getRefreshRateVote_explicitVoteWithCategory) {
+    LayerInfo::LayerVote vote = {.type = LayerHistory::LayerVoteType::ExplicitDefault,
+                                 .fps = 20_Hz,
+                                 .category = FrameRateCategory::High};
+    layerInfo.setLayerVote(vote);
+
+    auto actualVotes =
+            layerInfo.getRefreshRateVote(*mScheduler->refreshRateSelector(), systemTime());
+    ASSERT_EQ(actualVotes.size(), 2u);
+    ASSERT_EQ(actualVotes[0].type, LayerHistory::LayerVoteType::ExplicitCategory);
+    ASSERT_EQ(actualVotes[0].category, vote.category);
+    ASSERT_EQ(actualVotes[1].type, vote.type);
+    ASSERT_EQ(actualVotes[1].fps, vote.fps);
+    ASSERT_EQ(actualVotes[1].seamlessness, vote.seamlessness);
+    ASSERT_EQ(actualVotes[1].category, vote.category);
+}
+
+TEST_F(LayerInfoTest, getRefreshRateVote_explicitCategory) {
+    // When a layer only has a category set, the LayerVoteType should be the LayerInfo's default.
+    // The most common case should be Heuristic.
+    LayerInfo::LayerVote vote = {.type = LayerHistory::LayerVoteType::ExplicitDefault,
+                                 .category = FrameRateCategory::High};
+    layerInfo.setLayerVote(vote);
+
+    auto actualVotes =
+            layerInfo.getRefreshRateVote(*mScheduler->refreshRateSelector(), systemTime());
+    ASSERT_EQ(actualVotes.size(), 1u);
+    ASSERT_EQ(actualVotes[0].type, LayerHistory::LayerVoteType::ExplicitCategory);
+    ASSERT_EQ(actualVotes[0].category, vote.category);
+}
+
+TEST_F(LayerInfoTest, getRefreshRateVote_noData) {
+    LayerInfo::LayerVote vote = {
+            .type = LayerHistory::LayerVoteType::Heuristic,
+    };
+    layerInfo.setLayerVote(vote);
+
+    auto actualVotes =
+            layerInfo.getRefreshRateVote(*mScheduler->refreshRateSelector(), systemTime());
+    ASSERT_EQ(actualVotes.size(), 1u);
+    ASSERT_EQ(actualVotes[0].type, LayerHistory::LayerVoteType::Max);
+    ASSERT_EQ(actualVotes[0].fps, vote.fps);
+}
+
 } // namespace
 } // namespace android::scheduler
diff --git a/services/surfaceflinger/tests/unittests/LayerLifecycleManagerTest.cpp b/services/surfaceflinger/tests/unittests/LayerLifecycleManagerTest.cpp
index 97ef5a2..d65277a 100644
--- a/services/surfaceflinger/tests/unittests/LayerLifecycleManagerTest.cpp
+++ b/services/surfaceflinger/tests/unittests/LayerLifecycleManagerTest.cpp
@@ -84,7 +84,7 @@
     layers.emplace_back(rootLayer(2));
     layers.emplace_back(rootLayer(3));
     lifecycleManager.addLayers(std::move(layers));
-    lifecycleManager.onHandlesDestroyed({1, 2, 3});
+    lifecycleManager.onHandlesDestroyed({{1, "1"}, {2, "2"}, {3, "3"}});
     EXPECT_TRUE(lifecycleManager.getGlobalChanges().test(RequestedLayerState::Changes::Hierarchy));
     lifecycleManager.commitChanges();
     EXPECT_FALSE(lifecycleManager.getGlobalChanges().test(RequestedLayerState::Changes::Hierarchy));
@@ -133,7 +133,7 @@
     layers.emplace_back(rootLayer(1));
     layers.emplace_back(rootLayer(2));
     lifecycleManager.addLayers(std::move(layers));
-    lifecycleManager.onHandlesDestroyed({1});
+    lifecycleManager.onHandlesDestroyed({{1, "1"}});
     lifecycleManager.commitChanges();
 
     SCOPED_TRACE("layerWithoutHandleIsDestroyed");
@@ -149,7 +149,7 @@
     layers.emplace_back(rootLayer(1));
     layers.emplace_back(rootLayer(2));
     lifecycleManager.addLayers(std::move(layers));
-    lifecycleManager.onHandlesDestroyed({1});
+    lifecycleManager.onHandlesDestroyed({{1, "1"}});
     lifecycleManager.commitChanges();
     listener->expectLayersAdded({1, 2});
     listener->expectLayersDestroyed({1});
@@ -173,7 +173,7 @@
     listener->expectLayersAdded({});
     listener->expectLayersDestroyed({});
 
-    lifecycleManager.onHandlesDestroyed({3});
+    lifecycleManager.onHandlesDestroyed({{3, "3"}});
     lifecycleManager.commitChanges();
     listener->expectLayersAdded({});
     listener->expectLayersDestroyed({3});
@@ -194,7 +194,7 @@
     listener->expectLayersDestroyed({});
 
     lifecycleManager.applyTransactions(reparentLayerTransaction(3, UNASSIGNED_LAYER_ID));
-    lifecycleManager.onHandlesDestroyed({3});
+    lifecycleManager.onHandlesDestroyed({{3, "3"}});
     lifecycleManager.commitChanges();
     listener->expectLayersAdded({});
     listener->expectLayersDestroyed({3});
@@ -215,7 +215,7 @@
     listener->expectLayersDestroyed({});
 
     lifecycleManager.applyTransactions(reparentLayerTransaction(3, UNASSIGNED_LAYER_ID));
-    lifecycleManager.onHandlesDestroyed({3, 4});
+    lifecycleManager.onHandlesDestroyed({{3, "3"}, {4, "4"}});
     lifecycleManager.commitChanges();
     listener->expectLayersAdded({});
     listener->expectLayersDestroyed({3, 4});
@@ -376,7 +376,7 @@
     transactions.back().states.front().layerId = 1;
     transactions.emplace_back();
     lifecycleManager.applyTransactions(transactions);
-    lifecycleManager.onHandlesDestroyed({1});
+    lifecycleManager.onHandlesDestroyed({{1, "1"}});
 
     ASSERT_EQ(lifecycleManager.getLayers().size(), 0u);
     ASSERT_EQ(lifecycleManager.getDestroyedLayers().size(), 2u);
@@ -389,4 +389,52 @@
     listener->expectLayersDestroyed({1, bgLayerId});
 }
 
+TEST_F(LayerLifecycleManagerTest, blurSetsVisibilityChangeFlag) {
+    // clear default color on layer so we start with a layer that does not draw anything.
+    setColor(1, {-1.f, -1.f, -1.f});
+    mLifecycleManager.commitChanges();
+
+    // layer has something to draw
+    setBackgroundBlurRadius(1, 2);
+    EXPECT_TRUE(
+            mLifecycleManager.getGlobalChanges().test(RequestedLayerState::Changes::Visibility));
+    mLifecycleManager.commitChanges();
+
+    // layer still has something to draw, so visibility shouldn't change
+    setBackgroundBlurRadius(1, 3);
+    EXPECT_FALSE(
+            mLifecycleManager.getGlobalChanges().test(RequestedLayerState::Changes::Visibility));
+    mLifecycleManager.commitChanges();
+
+    // layer has nothing to draw
+    setBackgroundBlurRadius(1, 0);
+    EXPECT_TRUE(
+            mLifecycleManager.getGlobalChanges().test(RequestedLayerState::Changes::Visibility));
+    mLifecycleManager.commitChanges();
+}
+
+TEST_F(LayerLifecycleManagerTest, colorSetsVisibilityChangeFlag) {
+    // clear default color on layer so we start with a layer that does not draw anything.
+    setColor(1, {-1.f, -1.f, -1.f});
+    mLifecycleManager.commitChanges();
+
+    // layer has something to draw
+    setColor(1, {2.f, 3.f, 4.f});
+    EXPECT_TRUE(
+            mLifecycleManager.getGlobalChanges().test(RequestedLayerState::Changes::Visibility));
+    mLifecycleManager.commitChanges();
+
+    // layer still has something to draw, so visibility shouldn't change
+    setColor(1, {0.f, 0.f, 0.f});
+    EXPECT_FALSE(
+            mLifecycleManager.getGlobalChanges().test(RequestedLayerState::Changes::Visibility));
+    mLifecycleManager.commitChanges();
+
+    // layer has nothing to draw
+    setColor(1, {-1.f, -1.f, -1.f});
+    EXPECT_TRUE(
+            mLifecycleManager.getGlobalChanges().test(RequestedLayerState::Changes::Visibility));
+    mLifecycleManager.commitChanges();
+}
+
 } // namespace android::surfaceflinger::frontend
diff --git a/services/surfaceflinger/tests/unittests/LayerSnapshotTest.cpp b/services/surfaceflinger/tests/unittests/LayerSnapshotTest.cpp
index 65bac00..80d913c 100644
--- a/services/surfaceflinger/tests/unittests/LayerSnapshotTest.cpp
+++ b/services/surfaceflinger/tests/unittests/LayerSnapshotTest.cpp
@@ -24,6 +24,7 @@
 #include "FrontEnd/LayerSnapshotBuilder.h"
 #include "Layer.h"
 #include "LayerHierarchyTest.h"
+#include "ui/GraphicTypes.h"
 
 #define UPDATE_AND_VERIFY(BUILDER, ...)                                    \
     ({                                                                     \
@@ -313,13 +314,15 @@
     mLifecycleManager.applyTransactions(transactions);
     UPDATE_AND_VERIFY(mSnapshotBuilder, STARTING_ZORDER);
 
-    EXPECT_EQ(getSnapshot(11)->frameRate.rate.getIntValue(), 90);
-    EXPECT_EQ(getSnapshot(11)->frameRate.type, scheduler::LayerInfo::FrameRateCompatibility::Exact);
-    EXPECT_EQ(getSnapshot(111)->frameRate.rate.getIntValue(), 90);
-    EXPECT_EQ(getSnapshot(111)->frameRate.type,
+    EXPECT_EQ(getSnapshot(11)->frameRate.vote.rate.getIntValue(), 90);
+    EXPECT_EQ(getSnapshot(11)->frameRate.vote.type,
               scheduler::LayerInfo::FrameRateCompatibility::Exact);
-    EXPECT_EQ(getSnapshot(1)->frameRate.rate.getIntValue(), 0);
-    EXPECT_EQ(getSnapshot(1)->frameRate.type, scheduler::LayerInfo::FrameRateCompatibility::NoVote);
+    EXPECT_EQ(getSnapshot(111)->frameRate.vote.rate.getIntValue(), 90);
+    EXPECT_EQ(getSnapshot(111)->frameRate.vote.type,
+              scheduler::LayerInfo::FrameRateCompatibility::Exact);
+    EXPECT_EQ(getSnapshot(1)->frameRate.vote.rate.getIntValue(), 0);
+    EXPECT_EQ(getSnapshot(1)->frameRate.vote.type,
+              scheduler::LayerInfo::FrameRateCompatibility::NoVote);
 }
 
 TEST_F(LayerSnapshotTest, CanCropTouchableRegion) {
@@ -348,16 +351,22 @@
 }
 
 TEST_F(LayerSnapshotTest, blurUpdatesWhenAlphaChanges) {
-    static constexpr int blurRadius = 42;
-    setBackgroundBlurRadius(1221, blurRadius);
+    int blurRadius = 42;
+    setBackgroundBlurRadius(1221, static_cast<uint32_t>(blurRadius));
 
     UPDATE_AND_VERIFY(mSnapshotBuilder, STARTING_ZORDER);
     EXPECT_EQ(getSnapshot({.id = 1221})->backgroundBlurRadius, blurRadius);
 
+    blurRadius = 21;
+    setBackgroundBlurRadius(1221, static_cast<uint32_t>(blurRadius));
+    UPDATE_AND_VERIFY(mSnapshotBuilder, STARTING_ZORDER);
+    EXPECT_EQ(getSnapshot({.id = 1221})->backgroundBlurRadius, blurRadius);
+
     static constexpr float alpha = 0.5;
     setAlpha(12, alpha);
     UPDATE_AND_VERIFY(mSnapshotBuilder, STARTING_ZORDER);
-    EXPECT_EQ(getSnapshot({.id = 1221})->backgroundBlurRadius, blurRadius * alpha);
+    EXPECT_EQ(getSnapshot({.id = 1221})->backgroundBlurRadius,
+              static_cast<int>(static_cast<float>(blurRadius) * alpha));
 }
 
 // Display Mirroring Tests
@@ -524,21 +533,21 @@
 
     UPDATE_AND_VERIFY(mSnapshotBuilder, STARTING_ZORDER);
     // verify parent is gets no vote
-    EXPECT_FALSE(getSnapshot({.id = 1})->frameRate.rate.isValid());
-    EXPECT_EQ(getSnapshot({.id = 1})->frameRate.type,
+    EXPECT_FALSE(getSnapshot({.id = 1})->frameRate.vote.rate.isValid());
+    EXPECT_EQ(getSnapshot({.id = 1})->frameRate.vote.type,
               scheduler::LayerInfo::FrameRateCompatibility::NoVote);
     EXPECT_TRUE(getSnapshot({.id = 1})->changes.test(RequestedLayerState::Changes::FrameRate));
 
     // verify layer and children get the requested votes
-    EXPECT_TRUE(getSnapshot({.id = 11})->frameRate.rate.isValid());
-    EXPECT_EQ(getSnapshot({.id = 11})->frameRate.rate.getValue(), 244.f);
-    EXPECT_EQ(getSnapshot({.id = 11})->frameRate.type,
+    EXPECT_TRUE(getSnapshot({.id = 11})->frameRate.vote.rate.isValid());
+    EXPECT_EQ(getSnapshot({.id = 11})->frameRate.vote.rate.getValue(), 244.f);
+    EXPECT_EQ(getSnapshot({.id = 11})->frameRate.vote.type,
               scheduler::LayerInfo::FrameRateCompatibility::Default);
     EXPECT_TRUE(getSnapshot({.id = 11})->changes.test(RequestedLayerState::Changes::FrameRate));
 
-    EXPECT_TRUE(getSnapshot({.id = 111})->frameRate.rate.isValid());
-    EXPECT_EQ(getSnapshot({.id = 111})->frameRate.rate.getValue(), 244.f);
-    EXPECT_EQ(getSnapshot({.id = 111})->frameRate.type,
+    EXPECT_TRUE(getSnapshot({.id = 111})->frameRate.vote.rate.isValid());
+    EXPECT_EQ(getSnapshot({.id = 111})->frameRate.vote.rate.getValue(), 244.f);
+    EXPECT_EQ(getSnapshot({.id = 111})->frameRate.vote.type,
               scheduler::LayerInfo::FrameRateCompatibility::Default);
     EXPECT_TRUE(getSnapshot({.id = 111})->changes.test(RequestedLayerState::Changes::FrameRate));
 
@@ -548,24 +557,24 @@
     std::vector<uint32_t> expected = {1, 11, 111, 122, 1221, 12, 121, 13, 2};
     UPDATE_AND_VERIFY(mSnapshotBuilder, expected);
     // verify parent is gets no vote
-    EXPECT_FALSE(getSnapshot({.id = 1})->frameRate.rate.isValid());
-    EXPECT_EQ(getSnapshot({.id = 1})->frameRate.type,
+    EXPECT_FALSE(getSnapshot({.id = 1})->frameRate.vote.rate.isValid());
+    EXPECT_EQ(getSnapshot({.id = 1})->frameRate.vote.type,
               scheduler::LayerInfo::FrameRateCompatibility::NoVote);
 
     // verify layer and children get the requested votes
-    EXPECT_TRUE(getSnapshot({.id = 11})->frameRate.rate.isValid());
-    EXPECT_EQ(getSnapshot({.id = 11})->frameRate.rate.getValue(), 244.f);
-    EXPECT_EQ(getSnapshot({.id = 11})->frameRate.type,
+    EXPECT_TRUE(getSnapshot({.id = 11})->frameRate.vote.rate.isValid());
+    EXPECT_EQ(getSnapshot({.id = 11})->frameRate.vote.rate.getValue(), 244.f);
+    EXPECT_EQ(getSnapshot({.id = 11})->frameRate.vote.type,
               scheduler::LayerInfo::FrameRateCompatibility::Default);
 
-    EXPECT_TRUE(getSnapshot({.id = 111})->frameRate.rate.isValid());
-    EXPECT_EQ(getSnapshot({.id = 111})->frameRate.rate.getValue(), 244.f);
-    EXPECT_EQ(getSnapshot({.id = 111})->frameRate.type,
+    EXPECT_TRUE(getSnapshot({.id = 111})->frameRate.vote.rate.isValid());
+    EXPECT_EQ(getSnapshot({.id = 111})->frameRate.vote.rate.getValue(), 244.f);
+    EXPECT_EQ(getSnapshot({.id = 111})->frameRate.vote.type,
               scheduler::LayerInfo::FrameRateCompatibility::Default);
 
-    EXPECT_TRUE(getSnapshot({.id = 122})->frameRate.rate.isValid());
-    EXPECT_EQ(getSnapshot({.id = 122})->frameRate.rate.getValue(), 244.f);
-    EXPECT_EQ(getSnapshot({.id = 122})->frameRate.type,
+    EXPECT_TRUE(getSnapshot({.id = 122})->frameRate.vote.rate.isValid());
+    EXPECT_EQ(getSnapshot({.id = 122})->frameRate.vote.rate.getValue(), 244.f);
+    EXPECT_EQ(getSnapshot({.id = 122})->frameRate.vote.type,
               scheduler::LayerInfo::FrameRateCompatibility::Default);
     EXPECT_TRUE(getSnapshot({.id = 122})->changes.test(RequestedLayerState::Changes::FrameRate));
 
@@ -575,34 +584,146 @@
     UPDATE_AND_VERIFY(mSnapshotBuilder, expected);
 
     // verify old parent has invalid framerate (default)
-    EXPECT_FALSE(getSnapshot({.id = 1})->frameRate.rate.isValid());
-    EXPECT_EQ(getSnapshot({.id = 1})->frameRate.type,
+    EXPECT_FALSE(getSnapshot({.id = 1})->frameRate.vote.rate.isValid());
+    EXPECT_EQ(getSnapshot({.id = 1})->frameRate.vote.type,
               scheduler::LayerInfo::FrameRateCompatibility::Default);
     EXPECT_TRUE(getSnapshot({.id = 1})->changes.test(RequestedLayerState::Changes::FrameRate));
 
     // verify new parent get no vote
-    EXPECT_FALSE(getSnapshot({.id = 2})->frameRate.rate.isValid());
-    EXPECT_EQ(getSnapshot({.id = 2})->frameRate.type,
+    EXPECT_FALSE(getSnapshot({.id = 2})->frameRate.vote.rate.isValid());
+    EXPECT_EQ(getSnapshot({.id = 2})->frameRate.vote.type,
               scheduler::LayerInfo::FrameRateCompatibility::NoVote);
     EXPECT_TRUE(getSnapshot({.id = 2})->changes.test(RequestedLayerState::Changes::FrameRate));
 
     // verify layer and children get the requested votes (unchanged)
-    EXPECT_TRUE(getSnapshot({.id = 11})->frameRate.rate.isValid());
-    EXPECT_EQ(getSnapshot({.id = 11})->frameRate.rate.getValue(), 244.f);
-    EXPECT_EQ(getSnapshot({.id = 11})->frameRate.type,
+    EXPECT_TRUE(getSnapshot({.id = 11})->frameRate.vote.rate.isValid());
+    EXPECT_EQ(getSnapshot({.id = 11})->frameRate.vote.rate.getValue(), 244.f);
+    EXPECT_EQ(getSnapshot({.id = 11})->frameRate.vote.type,
               scheduler::LayerInfo::FrameRateCompatibility::Default);
 
-    EXPECT_TRUE(getSnapshot({.id = 111})->frameRate.rate.isValid());
-    EXPECT_EQ(getSnapshot({.id = 111})->frameRate.rate.getValue(), 244.f);
-    EXPECT_EQ(getSnapshot({.id = 111})->frameRate.type,
+    EXPECT_TRUE(getSnapshot({.id = 111})->frameRate.vote.rate.isValid());
+    EXPECT_EQ(getSnapshot({.id = 111})->frameRate.vote.rate.getValue(), 244.f);
+    EXPECT_EQ(getSnapshot({.id = 111})->frameRate.vote.type,
               scheduler::LayerInfo::FrameRateCompatibility::Default);
 
-    EXPECT_TRUE(getSnapshot({.id = 122})->frameRate.rate.isValid());
-    EXPECT_EQ(getSnapshot({.id = 122})->frameRate.rate.getValue(), 244.f);
-    EXPECT_EQ(getSnapshot({.id = 122})->frameRate.type,
+    EXPECT_TRUE(getSnapshot({.id = 122})->frameRate.vote.rate.isValid());
+    EXPECT_EQ(getSnapshot({.id = 122})->frameRate.vote.rate.getValue(), 244.f);
+    EXPECT_EQ(getSnapshot({.id = 122})->frameRate.vote.type,
               scheduler::LayerInfo::FrameRateCompatibility::Default);
 }
 
+TEST_F(LayerSnapshotTest, translateDataspace) {
+    setDataspace(1, ui::Dataspace::UNKNOWN);
+    UPDATE_AND_VERIFY(mSnapshotBuilder, STARTING_ZORDER);
+    EXPECT_EQ(getSnapshot({.id = 1})->dataspace, ui::Dataspace::V0_SRGB);
+}
+
+// This test is similar to "frameRate" test case but checks that the setFrameRateCategory API
+// interaction also works correctly with the setFrameRate API within SF frontend.
+TEST_F(LayerSnapshotTest, frameRateWithCategory) {
+    // ROOT
+    // ├── 1
+    // │   ├── 11 (frame rate set to 244.f)
+    // │   │   └── 111
+    // │   ├── 12
+    // │   │   ├── 121
+    // │   │   └── 122 (frame rate category set to Normal)
+    // │   │       └── 1221
+    // │   └── 13
+    // └── 2
+    setFrameRate(11, 244.f, 0, 0);
+    setFrameRateCategory(122, 3 /* Normal */);
+
+    UPDATE_AND_VERIFY(mSnapshotBuilder, STARTING_ZORDER);
+    // verify parent 1 gets no vote
+    EXPECT_FALSE(getSnapshot({.id = 1})->frameRate.vote.rate.isValid());
+    EXPECT_EQ(getSnapshot({.id = 1})->frameRate.vote.type,
+              scheduler::LayerInfo::FrameRateCompatibility::NoVote);
+    EXPECT_TRUE(getSnapshot({.id = 1})->changes.test(RequestedLayerState::Changes::FrameRate));
+
+    // verify layer 11 and children 111 get the requested votes
+    EXPECT_TRUE(getSnapshot({.id = 11})->frameRate.vote.rate.isValid());
+    EXPECT_EQ(getSnapshot({.id = 11})->frameRate.vote.rate.getValue(), 244.f);
+    EXPECT_EQ(getSnapshot({.id = 11})->frameRate.vote.type,
+              scheduler::LayerInfo::FrameRateCompatibility::Default);
+    EXPECT_TRUE(getSnapshot({.id = 11})->changes.test(RequestedLayerState::Changes::FrameRate));
+
+    EXPECT_TRUE(getSnapshot({.id = 111})->frameRate.vote.rate.isValid());
+    EXPECT_EQ(getSnapshot({.id = 111})->frameRate.vote.rate.getValue(), 244.f);
+    EXPECT_EQ(getSnapshot({.id = 111})->frameRate.vote.type,
+              scheduler::LayerInfo::FrameRateCompatibility::Default);
+    EXPECT_TRUE(getSnapshot({.id = 111})->changes.test(RequestedLayerState::Changes::FrameRate));
+
+    // verify parent 12 gets no vote
+    EXPECT_FALSE(getSnapshot({.id = 12})->frameRate.vote.rate.isValid());
+    EXPECT_EQ(getSnapshot({.id = 12})->frameRate.vote.type,
+              scheduler::LayerInfo::FrameRateCompatibility::NoVote);
+    EXPECT_TRUE(getSnapshot({.id = 12})->changes.test(RequestedLayerState::Changes::FrameRate));
+
+    // verify layer 122 and children 1221 get the requested votes
+    EXPECT_FALSE(getSnapshot({.id = 122})->frameRate.vote.rate.isValid());
+    EXPECT_TRUE(getSnapshot({.id = 122})->frameRate.isValid());
+    EXPECT_EQ(getSnapshot({.id = 122})->frameRate.vote.type,
+              scheduler::LayerInfo::FrameRateCompatibility::Default);
+    EXPECT_EQ(getSnapshot({.id = 122})->frameRate.category, FrameRateCategory::Normal);
+    EXPECT_TRUE(getSnapshot({.id = 122})->changes.test(RequestedLayerState::Changes::FrameRate));
+
+    EXPECT_FALSE(getSnapshot({.id = 1221})->frameRate.vote.rate.isValid());
+    EXPECT_TRUE(getSnapshot({.id = 1221})->frameRate.isValid());
+    EXPECT_EQ(getSnapshot({.id = 1221})->frameRate.vote.type,
+              scheduler::LayerInfo::FrameRateCompatibility::Default);
+    EXPECT_EQ(getSnapshot({.id = 1221})->frameRate.category, FrameRateCategory::Normal);
+    EXPECT_TRUE(getSnapshot({.id = 1221})->changes.test(RequestedLayerState::Changes::FrameRate));
+
+    // reparent and verify the child does NOT get the new parent's framerate because it already has
+    // the frame rate category specified.
+    // ROOT
+    //  ├─1
+    //  │  ├─11 (frame rate set to 244.f)
+    //  │  │  ├─111
+    //  │  │  └─122 (frame rate category set to Normal)
+    //  │  │     └─1221
+    //  │  ├─12
+    //  │  │  └─121
+    //  │  └─13
+    //  └─2
+    reparentLayer(122, 11);
+
+    std::vector<uint32_t> expected = {1, 11, 111, 122, 1221, 12, 121, 13, 2};
+    UPDATE_AND_VERIFY(mSnapshotBuilder, expected);
+    // verify parent is gets no vote
+    EXPECT_FALSE(getSnapshot({.id = 1})->frameRate.vote.rate.isValid());
+    EXPECT_EQ(getSnapshot({.id = 1})->frameRate.vote.type,
+              scheduler::LayerInfo::FrameRateCompatibility::NoVote);
+
+    // verify layer 11 and children 111 get the requested votes
+    EXPECT_TRUE(getSnapshot({.id = 11})->frameRate.vote.rate.isValid());
+    EXPECT_EQ(getSnapshot({.id = 11})->frameRate.vote.rate.getValue(), 244.f);
+    EXPECT_EQ(getSnapshot({.id = 11})->frameRate.vote.type,
+              scheduler::LayerInfo::FrameRateCompatibility::Default);
+
+    EXPECT_TRUE(getSnapshot({.id = 111})->frameRate.vote.rate.isValid());
+    EXPECT_EQ(getSnapshot({.id = 111})->frameRate.vote.rate.getValue(), 244.f);
+    EXPECT_EQ(getSnapshot({.id = 111})->frameRate.vote.type,
+              scheduler::LayerInfo::FrameRateCompatibility::Default);
+
+    // verify layer 122 and children 1221 get the requested category vote (unchanged from
+    // reparenting)
+    EXPECT_FALSE(getSnapshot({.id = 122})->frameRate.vote.rate.isValid());
+    EXPECT_TRUE(getSnapshot({.id = 122})->frameRate.isValid());
+    EXPECT_EQ(getSnapshot({.id = 122})->frameRate.vote.type,
+              scheduler::LayerInfo::FrameRateCompatibility::Default);
+    EXPECT_EQ(getSnapshot({.id = 122})->frameRate.category, FrameRateCategory::Normal);
+    EXPECT_TRUE(getSnapshot({.id = 122})->changes.test(RequestedLayerState::Changes::FrameRate));
+
+    EXPECT_FALSE(getSnapshot({.id = 1221})->frameRate.vote.rate.isValid());
+    EXPECT_TRUE(getSnapshot({.id = 1221})->frameRate.isValid());
+    EXPECT_EQ(getSnapshot({.id = 1221})->frameRate.vote.type,
+              scheduler::LayerInfo::FrameRateCompatibility::Default);
+    EXPECT_EQ(getSnapshot({.id = 1221})->frameRate.category, FrameRateCategory::Normal);
+    EXPECT_TRUE(getSnapshot({.id = 1221})->changes.test(RequestedLayerState::Changes::FrameRate));
+}
+
 TEST_F(LayerSnapshotTest, skipRoundCornersWhenProtected) {
     setRoundedCorners(1, 42.f);
     setRoundedCorners(2, 42.f);
diff --git a/services/surfaceflinger/tests/unittests/RefreshRateSelectorTest.cpp b/services/surfaceflinger/tests/unittests/RefreshRateSelectorTest.cpp
index aaf55fb..50c1626 100644
--- a/services/surfaceflinger/tests/unittests/RefreshRateSelectorTest.cpp
+++ b/services/surfaceflinger/tests/unittests/RefreshRateSelectorTest.cpp
@@ -26,6 +26,7 @@
 #include <log/log.h>
 #include <ui/Size.h>
 
+#include <scheduler/Fps.h>
 #include <scheduler/FrameRateMode.h>
 #include "DisplayHardware/HWC2.h"
 #include "FpsOps.h"
@@ -1381,6 +1382,120 @@
     EXPECT_FALSE(signals.touch);
 }
 
+TEST_P(RefreshRateSelectorTest, getBestFrameRateMode_withFrameRateCategory_30_60_90_120) {
+    auto selector = createSelector(makeModes(kMode30, kMode60, kMode90, kMode120), kModeId60);
+
+    std::vector<LayerRequirement> layers = {{.vote = LayerVoteType::ExplicitDefault, .weight = 1.f},
+                                            {.vote = LayerVoteType::ExplicitCategory,
+                                             .weight = 1.f}};
+    auto& lr = layers[0];
+
+    struct Case {
+        // Params
+        Fps desiredFrameRate = 0_Hz;
+        FrameRateCategory frameRateCategory = FrameRateCategory::Default;
+
+        // Expected result
+        Fps expectedFrameRate = 0_Hz;
+    };
+
+    // Prepare a table with the vote and the expected refresh rate
+    const std::initializer_list<Case> testCases = {
+            // Cases that only have frame rate category requirements, but no desired frame rate.
+            // When frame rates get an equal score, the lower is chosen, unless there are Max votes.
+            {0_Hz, FrameRateCategory::High, 90_Hz},
+            {0_Hz, FrameRateCategory::Normal, 60_Hz},
+            {0_Hz, FrameRateCategory::Low, 30_Hz},
+            {0_Hz, FrameRateCategory::NoPreference, 60_Hz},
+
+            // Cases that have both desired frame rate and frame rate category requirements.
+            {24_Hz, FrameRateCategory::High, 120_Hz},
+            {30_Hz, FrameRateCategory::High, 90_Hz},
+            {12_Hz, FrameRateCategory::Normal, 60_Hz},
+            {30_Hz, FrameRateCategory::NoPreference, 30_Hz},
+
+            // Cases that only have desired frame rate.
+            {30_Hz, FrameRateCategory::Default, 30_Hz},
+    };
+
+    for (auto testCase : testCases) {
+        ALOGI("**** %s: Testing desiredFrameRate=%s, frameRateCategory=%s", __func__,
+              to_string(testCase.desiredFrameRate).c_str(),
+              ftl::enum_string(testCase.frameRateCategory).c_str());
+
+        lr.desiredRefreshRate = testCase.desiredFrameRate;
+
+        std::stringstream ss;
+        ss << to_string(testCase.desiredFrameRate)
+           << ", category=" << ftl::enum_string(testCase.frameRateCategory);
+        lr.name = ss.str();
+
+        if (testCase.frameRateCategory != FrameRateCategory::Default) {
+            layers[1].frameRateCategory = testCase.frameRateCategory;
+        }
+
+        EXPECT_EQ(testCase.expectedFrameRate, selector.getBestFrameRateMode(layers)->getFps())
+                << "did not get expected frame rate for " << lr.name;
+    }
+}
+
+TEST_P(RefreshRateSelectorTest, getBestFrameRateMode_withFrameRateCategory_60_120) {
+    auto selector = createSelector(makeModes(kMode60, kMode120), kModeId60);
+
+    std::vector<LayerRequirement> layers = {{.vote = LayerVoteType::ExplicitDefault, .weight = 1.f},
+                                            {.vote = LayerVoteType::ExplicitCategory,
+                                             .weight = 1.f}};
+    auto& lr = layers[0];
+
+    struct Case {
+        // Params
+        Fps desiredFrameRate = 0_Hz;
+        FrameRateCategory frameRateCategory = FrameRateCategory::Default;
+
+        // Expected result
+        Fps expectedFrameRate = 0_Hz;
+    };
+
+    // Prepare a table with the vote and the expected refresh rate
+    const std::initializer_list<Case> testCases = {
+            // Cases that only have frame rate category requirements, but no desired frame rate.
+            // When frame rates get an equal score, the lower is chosen, unless there are Max votes.
+            {0_Hz, FrameRateCategory::High, 120_Hz},
+            {0_Hz, FrameRateCategory::Normal, 60_Hz},
+            {0_Hz, FrameRateCategory::Low, 60_Hz},
+            {0_Hz, FrameRateCategory::NoPreference, 60_Hz},
+
+            // Cases that have both desired frame rate and frame rate category requirements.
+            {24_Hz, FrameRateCategory::High, 120_Hz},
+            {30_Hz, FrameRateCategory::High, 120_Hz},
+            {12_Hz, FrameRateCategory::Normal, 60_Hz},
+            {30_Hz, FrameRateCategory::NoPreference, 60_Hz},
+
+            // Cases that only have desired frame rate.
+            {30_Hz, FrameRateCategory::Default, 60_Hz},
+    };
+
+    for (auto testCase : testCases) {
+        ALOGI("**** %s: Testing desiredFrameRate=%s, frameRateCategory=%s", __func__,
+              to_string(testCase.desiredFrameRate).c_str(),
+              ftl::enum_string(testCase.frameRateCategory).c_str());
+
+        lr.desiredRefreshRate = testCase.desiredFrameRate;
+
+        std::stringstream ss;
+        ss << to_string(testCase.desiredFrameRate)
+           << ", category=" << ftl::enum_string(testCase.frameRateCategory);
+        lr.name = ss.str();
+
+        if (testCase.frameRateCategory != FrameRateCategory::Default) {
+            layers[1].frameRateCategory = testCase.frameRateCategory;
+        }
+
+        EXPECT_EQ(testCase.expectedFrameRate, selector.getBestFrameRateMode(layers)->getFps())
+                << "did not get expected frame rate for " << lr.name;
+    }
+}
+
 TEST_P(RefreshRateSelectorTest, getBestFrameRateMode_ExplicitDefault) {
     auto selector = createSelector(kModes_60_90_72_120, kModeId60);
 
@@ -3125,5 +3240,69 @@
                       {DisplayModeId(kModeId60), kLowerThanMin, kLowerThanMin}));
 }
 
+// b/296079213
+TEST_P(RefreshRateSelectorTest, frameRateOverrideInBlockingZone60_120) {
+    auto selector = createSelector(kModes_60_120, kModeId120);
+
+    const FpsRange only120 = {120_Hz, 120_Hz};
+    const FpsRange allRange = {0_Hz, 120_Hz};
+    EXPECT_EQ(SetPolicyResult::Changed,
+              selector.setDisplayManagerPolicy(
+                      {kModeId120, {only120, allRange}, {allRange, allRange}}));
+
+    std::vector<LayerRequirement> layers = {{.weight = 1.f}};
+    layers[0].name = "30Hz ExplicitExactOrMultiple";
+    layers[0].desiredRefreshRate = 30_Hz;
+    layers[0].vote = LayerVoteType::ExplicitExactOrMultiple;
+
+    if (GetParam() != Config::FrameRateOverride::Enabled) {
+        EXPECT_FRAME_RATE_MODE(kMode120, 120_Hz,
+                               selector.getBestScoredFrameRate(layers).frameRateMode);
+    } else {
+        EXPECT_FRAME_RATE_MODE(kMode120, 30_Hz,
+                               selector.getBestScoredFrameRate(layers).frameRateMode);
+    }
+}
+
+TEST_P(RefreshRateSelectorTest, frameRateOverrideInBlockingZone60_90) {
+    auto selector = createSelector(kModes_60_90, kModeId90);
+
+    const FpsRange only90 = {90_Hz, 90_Hz};
+    const FpsRange allRange = {0_Hz, 90_Hz};
+    EXPECT_EQ(SetPolicyResult::Changed,
+              selector.setDisplayManagerPolicy(
+                      {kModeId90, {only90, allRange}, {allRange, allRange}}));
+
+    std::vector<LayerRequirement> layers = {{.weight = 1.f}};
+    layers[0].name = "30Hz ExplicitExactOrMultiple";
+    layers[0].desiredRefreshRate = 30_Hz;
+    layers[0].vote = LayerVoteType::ExplicitExactOrMultiple;
+
+    if (GetParam() != Config::FrameRateOverride::Enabled) {
+        EXPECT_FRAME_RATE_MODE(kMode90, 90_Hz,
+                               selector.getBestScoredFrameRate(layers).frameRateMode);
+    } else {
+        EXPECT_FRAME_RATE_MODE(kMode90, 30_Hz,
+                               selector.getBestScoredFrameRate(layers).frameRateMode);
+    }
+}
+
+TEST_P(RefreshRateSelectorTest, frameRateOverrideInBlockingZone60_90_NonDivisor) {
+    auto selector = createSelector(kModes_60_90, kModeId90);
+
+    const FpsRange only90 = {90_Hz, 90_Hz};
+    const FpsRange allRange = {0_Hz, 90_Hz};
+    EXPECT_EQ(SetPolicyResult::Changed,
+              selector.setDisplayManagerPolicy(
+                      {kModeId90, {only90, allRange}, {allRange, allRange}}));
+
+    std::vector<LayerRequirement> layers = {{.weight = 1.f}};
+    layers[0].name = "60Hz ExplicitExactOrMultiple";
+    layers[0].desiredRefreshRate = 60_Hz;
+    layers[0].vote = LayerVoteType::ExplicitExactOrMultiple;
+
+    EXPECT_FRAME_RATE_MODE(kMode90, 90_Hz, selector.getBestScoredFrameRate(layers).frameRateMode);
+}
+
 } // namespace
 } // namespace android::scheduler
diff --git a/services/surfaceflinger/tests/unittests/SetFrameRateTest.cpp b/services/surfaceflinger/tests/unittests/SetFrameRateTest.cpp
index 44ab569..608fa76 100644
--- a/services/surfaceflinger/tests/unittests/SetFrameRateTest.cpp
+++ b/services/surfaceflinger/tests/unittests/SetFrameRateTest.cpp
@@ -85,8 +85,7 @@
 
 void SetFrameRateTest::commitTransaction() {
     for (auto layer : mLayers) {
-        auto c = layer->getDrawingState();
-        layer->commitTransaction(c);
+        layer->commitTransaction();
     }
 }
 
@@ -98,7 +97,7 @@
     const auto& layerFactory = GetParam();
 
     auto layer = mLayers.emplace_back(layerFactory->createLayer(mFlinger));
-    layer->setFrameRate(FRAME_RATE_VOTE1);
+    layer->setFrameRate(FRAME_RATE_VOTE1.vote);
     commitTransaction();
     EXPECT_EQ(FRAME_RATE_VOTE1, layer->getFrameRateForLayerTree());
 }
@@ -115,13 +114,13 @@
     addChild(parent, child1);
     addChild(child1, child2);
 
-    child2->setFrameRate(FRAME_RATE_VOTE1);
+    child2->setFrameRate(FRAME_RATE_VOTE1.vote);
     commitTransaction();
     EXPECT_EQ(FRAME_RATE_TREE, parent->getFrameRateForLayerTree());
     EXPECT_EQ(FRAME_RATE_TREE, child1->getFrameRateForLayerTree());
     EXPECT_EQ(FRAME_RATE_VOTE1, child2->getFrameRateForLayerTree());
 
-    child2->setFrameRate(FRAME_RATE_NO_VOTE);
+    child2->setFrameRate(FRAME_RATE_NO_VOTE.vote);
     commitTransaction();
     EXPECT_EQ(FRAME_RATE_NO_VOTE, parent->getFrameRateForLayerTree());
     EXPECT_EQ(FRAME_RATE_NO_VOTE, child1->getFrameRateForLayerTree());
@@ -140,27 +139,27 @@
     addChild(parent, child1);
     addChild(child1, child2);
 
-    child2->setFrameRate(FRAME_RATE_VOTE1);
-    child1->setFrameRate(FRAME_RATE_VOTE2);
-    parent->setFrameRate(FRAME_RATE_VOTE3);
+    child2->setFrameRate(FRAME_RATE_VOTE1.vote);
+    child1->setFrameRate(FRAME_RATE_VOTE2.vote);
+    parent->setFrameRate(FRAME_RATE_VOTE3.vote);
     commitTransaction();
     EXPECT_EQ(FRAME_RATE_VOTE3, parent->getFrameRateForLayerTree());
     EXPECT_EQ(FRAME_RATE_VOTE2, child1->getFrameRateForLayerTree());
     EXPECT_EQ(FRAME_RATE_VOTE1, child2->getFrameRateForLayerTree());
 
-    child2->setFrameRate(FRAME_RATE_NO_VOTE);
+    child2->setFrameRate(FRAME_RATE_NO_VOTE.vote);
     commitTransaction();
     EXPECT_EQ(FRAME_RATE_VOTE3, parent->getFrameRateForLayerTree());
     EXPECT_EQ(FRAME_RATE_VOTE2, child1->getFrameRateForLayerTree());
     EXPECT_EQ(FRAME_RATE_VOTE2, child2->getFrameRateForLayerTree());
 
-    child1->setFrameRate(FRAME_RATE_NO_VOTE);
+    child1->setFrameRate(FRAME_RATE_NO_VOTE.vote);
     commitTransaction();
     EXPECT_EQ(FRAME_RATE_VOTE3, parent->getFrameRateForLayerTree());
     EXPECT_EQ(FRAME_RATE_VOTE3, child1->getFrameRateForLayerTree());
     EXPECT_EQ(FRAME_RATE_VOTE3, child2->getFrameRateForLayerTree());
 
-    parent->setFrameRate(FRAME_RATE_NO_VOTE);
+    parent->setFrameRate(FRAME_RATE_NO_VOTE.vote);
     commitTransaction();
     EXPECT_EQ(FRAME_RATE_NO_VOTE, parent->getFrameRateForLayerTree());
     EXPECT_EQ(FRAME_RATE_NO_VOTE, child1->getFrameRateForLayerTree());
@@ -179,13 +178,13 @@
     addChild(parent, child1);
     addChild(child1, child2);
 
-    parent->setFrameRate(FRAME_RATE_VOTE1);
+    parent->setFrameRate(FRAME_RATE_VOTE1.vote);
     commitTransaction();
     EXPECT_EQ(FRAME_RATE_VOTE1, parent->getFrameRateForLayerTree());
     EXPECT_EQ(FRAME_RATE_VOTE1, child1->getFrameRateForLayerTree());
     EXPECT_EQ(FRAME_RATE_VOTE1, child2->getFrameRateForLayerTree());
 
-    parent->setFrameRate(FRAME_RATE_NO_VOTE);
+    parent->setFrameRate(FRAME_RATE_NO_VOTE.vote);
     commitTransaction();
     EXPECT_EQ(FRAME_RATE_NO_VOTE, parent->getFrameRateForLayerTree());
     EXPECT_EQ(FRAME_RATE_NO_VOTE, child1->getFrameRateForLayerTree());
@@ -204,27 +203,27 @@
     addChild(parent, child1);
     addChild(child1, child2);
 
-    child2->setFrameRate(FRAME_RATE_VOTE1);
-    child1->setFrameRate(FRAME_RATE_VOTE2);
-    parent->setFrameRate(FRAME_RATE_VOTE3);
+    child2->setFrameRate(FRAME_RATE_VOTE1.vote);
+    child1->setFrameRate(FRAME_RATE_VOTE2.vote);
+    parent->setFrameRate(FRAME_RATE_VOTE3.vote);
     commitTransaction();
     EXPECT_EQ(FRAME_RATE_VOTE3, parent->getFrameRateForLayerTree());
     EXPECT_EQ(FRAME_RATE_VOTE2, child1->getFrameRateForLayerTree());
     EXPECT_EQ(FRAME_RATE_VOTE1, child2->getFrameRateForLayerTree());
 
-    parent->setFrameRate(FRAME_RATE_NO_VOTE);
+    parent->setFrameRate(FRAME_RATE_NO_VOTE.vote);
     commitTransaction();
     EXPECT_EQ(FRAME_RATE_TREE, parent->getFrameRateForLayerTree());
     EXPECT_EQ(FRAME_RATE_VOTE2, child1->getFrameRateForLayerTree());
     EXPECT_EQ(FRAME_RATE_VOTE1, child2->getFrameRateForLayerTree());
 
-    child1->setFrameRate(FRAME_RATE_NO_VOTE);
+    child1->setFrameRate(FRAME_RATE_NO_VOTE.vote);
     commitTransaction();
     EXPECT_EQ(FRAME_RATE_TREE, parent->getFrameRateForLayerTree());
     EXPECT_EQ(FRAME_RATE_TREE, child1->getFrameRateForLayerTree());
     EXPECT_EQ(FRAME_RATE_VOTE1, child2->getFrameRateForLayerTree());
 
-    child2->setFrameRate(FRAME_RATE_NO_VOTE);
+    child2->setFrameRate(FRAME_RATE_NO_VOTE.vote);
     commitTransaction();
     EXPECT_EQ(FRAME_RATE_NO_VOTE, parent->getFrameRateForLayerTree());
     EXPECT_EQ(FRAME_RATE_NO_VOTE, child1->getFrameRateForLayerTree());
@@ -242,7 +241,7 @@
 
     addChild(parent, child1);
 
-    parent->setFrameRate(FRAME_RATE_VOTE1);
+    parent->setFrameRate(FRAME_RATE_VOTE1.vote);
     commitTransaction();
     EXPECT_EQ(FRAME_RATE_VOTE1, parent->getFrameRateForLayerTree());
     EXPECT_EQ(FRAME_RATE_VOTE1, child1->getFrameRateForLayerTree());
@@ -254,7 +253,7 @@
     EXPECT_EQ(FRAME_RATE_VOTE1, child1->getFrameRateForLayerTree());
     EXPECT_EQ(FRAME_RATE_VOTE1, child2->getFrameRateForLayerTree());
 
-    parent->setFrameRate(FRAME_RATE_NO_VOTE);
+    parent->setFrameRate(FRAME_RATE_NO_VOTE.vote);
     commitTransaction();
     EXPECT_EQ(FRAME_RATE_NO_VOTE, parent->getFrameRateForLayerTree());
     EXPECT_EQ(FRAME_RATE_NO_VOTE, child1->getFrameRateForLayerTree());
@@ -273,7 +272,7 @@
     addChild(parent, child1);
     addChild(child1, child2);
 
-    parent->setFrameRate(FRAME_RATE_VOTE1);
+    parent->setFrameRate(FRAME_RATE_VOTE1.vote);
     commitTransaction();
     EXPECT_EQ(FRAME_RATE_VOTE1, parent->getFrameRateForLayerTree());
     EXPECT_EQ(FRAME_RATE_VOTE1, child1->getFrameRateForLayerTree());
@@ -285,7 +284,7 @@
     EXPECT_EQ(FRAME_RATE_VOTE1, child1->getFrameRateForLayerTree());
     EXPECT_EQ(FRAME_RATE_NO_VOTE, child2->getFrameRateForLayerTree());
 
-    parent->setFrameRate(FRAME_RATE_NO_VOTE);
+    parent->setFrameRate(FRAME_RATE_NO_VOTE.vote);
     commitTransaction();
     EXPECT_EQ(FRAME_RATE_NO_VOTE, parent->getFrameRateForLayerTree());
     EXPECT_EQ(FRAME_RATE_NO_VOTE, child1->getFrameRateForLayerTree());
@@ -306,14 +305,14 @@
     addChild(child1, child2);
     addChild(child1, child2_1);
 
-    child2->setFrameRate(FRAME_RATE_VOTE1);
+    child2->setFrameRate(FRAME_RATE_VOTE1.vote);
     commitTransaction();
     EXPECT_EQ(FRAME_RATE_TREE, parent->getFrameRateForLayerTree());
     EXPECT_EQ(FRAME_RATE_TREE, child1->getFrameRateForLayerTree());
     EXPECT_EQ(FRAME_RATE_VOTE1, child2->getFrameRateForLayerTree());
     EXPECT_EQ(FRAME_RATE_NO_VOTE, child2_1->getFrameRateForLayerTree());
 
-    child2->setFrameRate(FRAME_RATE_NO_VOTE);
+    child2->setFrameRate(FRAME_RATE_NO_VOTE.vote);
     commitTransaction();
     EXPECT_EQ(FRAME_RATE_NO_VOTE, parent->getFrameRateForLayerTree());
     EXPECT_EQ(FRAME_RATE_NO_VOTE, child1->getFrameRateForLayerTree());
@@ -376,7 +375,7 @@
     auto child = mLayers.emplace_back(layerFactory->createLayer(mFlinger));
     addChild(parent, child);
 
-    parent->setFrameRate(FRAME_RATE_VOTE1);
+    parent->setFrameRate(FRAME_RATE_VOTE1.vote);
     commitTransaction();
 
     auto& history = mFlinger.mutableScheduler().mutableLayerHistory();
@@ -389,8 +388,8 @@
     const auto summary = history.summarize(*selectorPtr, 0);
 
     ASSERT_EQ(2u, summary.size());
-    EXPECT_EQ(FRAME_RATE_VOTE1.rate, summary[0].desiredRefreshRate);
-    EXPECT_EQ(FRAME_RATE_VOTE1.rate, summary[1].desiredRefreshRate);
+    EXPECT_EQ(FRAME_RATE_VOTE1.vote.rate, summary[0].desiredRefreshRate);
+    EXPECT_EQ(FRAME_RATE_VOTE1.vote.rate, summary[1].desiredRefreshRate);
 }
 
 TEST_P(SetFrameRateTest, addChildForParentWithTreeVote) {
@@ -406,7 +405,7 @@
     addChild(parent, child1);
     addChild(child1, childOfChild1);
 
-    childOfChild1->setFrameRate(FRAME_RATE_VOTE1);
+    childOfChild1->setFrameRate(FRAME_RATE_VOTE1.vote);
     commitTransaction();
     EXPECT_EQ(FRAME_RATE_TREE, parent->getFrameRateForLayerTree());
     EXPECT_EQ(FRAME_RATE_TREE, child1->getFrameRateForLayerTree());
@@ -420,7 +419,7 @@
     EXPECT_EQ(FRAME_RATE_VOTE1, childOfChild1->getFrameRateForLayerTree());
     EXPECT_EQ(FRAME_RATE_NO_VOTE, child2->getFrameRateForLayerTree());
 
-    childOfChild1->setFrameRate(FRAME_RATE_NO_VOTE);
+    childOfChild1->setFrameRate(FRAME_RATE_NO_VOTE.vote);
     commitTransaction();
     EXPECT_EQ(FRAME_RATE_NO_VOTE, parent->getFrameRateForLayerTree());
     EXPECT_EQ(FRAME_RATE_NO_VOTE, child1->getFrameRateForLayerTree());
diff --git a/services/surfaceflinger/tests/unittests/SurfaceFlinger_CreateDisplayTest.cpp b/services/surfaceflinger/tests/unittests/SurfaceFlinger_CreateDisplayTest.cpp
index 1cc9ba4..dbf0cd8 100644
--- a/services/surfaceflinger/tests/unittests/SurfaceFlinger_CreateDisplayTest.cpp
+++ b/services/surfaceflinger/tests/unittests/SurfaceFlinger_CreateDisplayTest.cpp
@@ -91,7 +91,7 @@
     const auto& display = getCurrentDisplayState(displayToken);
     EXPECT_TRUE(display.isVirtual());
     EXPECT_FALSE(display.isSecure);
-    EXPECT_EQ(name.string(), display.displayName);
+    EXPECT_EQ(name.c_str(), display.displayName);
 
     // --------------------------------------------------------------------
     // Cleanup conditions
@@ -123,7 +123,7 @@
     const auto& display = getCurrentDisplayState(displayToken);
     EXPECT_TRUE(display.isVirtual());
     EXPECT_TRUE(display.isSecure);
-    EXPECT_EQ(name.string(), display.displayName);
+    EXPECT_EQ(name.c_str(), display.displayName);
 
     // --------------------------------------------------------------------
     // Cleanup conditions
diff --git a/services/surfaceflinger/tests/unittests/SurfaceFlinger_FoldableTest.cpp b/services/surfaceflinger/tests/unittests/SurfaceFlinger_FoldableTest.cpp
index bd2344c..ed8d909 100644
--- a/services/surfaceflinger/tests/unittests/SurfaceFlinger_FoldableTest.cpp
+++ b/services/surfaceflinger/tests/unittests/SurfaceFlinger_FoldableTest.cpp
@@ -55,13 +55,17 @@
     sp<DisplayDevice> mInnerDisplay, mOuterDisplay;
 };
 
-TEST_F(FoldableTest, foldUnfold) {
+TEST_F(FoldableTest, promotesPacesetterOnBoot) {
     // When the device boots, the inner display should be the pacesetter.
     ASSERT_EQ(mFlinger.scheduler()->pacesetterDisplayId(), kInnerDisplayId);
 
     // ...and should still be after powering on.
     mFlinger.setPowerModeInternal(mInnerDisplay, PowerMode::ON);
     ASSERT_EQ(mFlinger.scheduler()->pacesetterDisplayId(), kInnerDisplayId);
+}
+
+TEST_F(FoldableTest, promotesPacesetterOnFoldUnfold) {
+    mFlinger.setPowerModeInternal(mInnerDisplay, PowerMode::ON);
 
     // The outer display should become the pacesetter after folding.
     mFlinger.setPowerModeInternal(mInnerDisplay, PowerMode::OFF);
@@ -72,6 +76,10 @@
     mFlinger.setPowerModeInternal(mOuterDisplay, PowerMode::OFF);
     mFlinger.setPowerModeInternal(mInnerDisplay, PowerMode::ON);
     ASSERT_EQ(mFlinger.scheduler()->pacesetterDisplayId(), kInnerDisplayId);
+}
+
+TEST_F(FoldableTest, promotesPacesetterOnConcurrentPowerOn) {
+    mFlinger.setPowerModeInternal(mInnerDisplay, PowerMode::ON);
 
     // The inner display should stay the pacesetter if both are powered on.
     // TODO(b/255635821): The pacesetter should depend on the displays' refresh rates.
@@ -81,6 +89,28 @@
     // The outer display should become the pacesetter if designated.
     mFlinger.scheduler()->setPacesetterDisplay(kOuterDisplayId);
     ASSERT_EQ(mFlinger.scheduler()->pacesetterDisplayId(), kOuterDisplayId);
+
+    // The inner display should become the pacesetter if designated.
+    mFlinger.scheduler()->setPacesetterDisplay(kInnerDisplayId);
+    ASSERT_EQ(mFlinger.scheduler()->pacesetterDisplayId(), kInnerDisplayId);
+}
+
+TEST_F(FoldableTest, promotesPacesetterOnConcurrentPowerOff) {
+    mFlinger.setPowerModeInternal(mInnerDisplay, PowerMode::ON);
+    mFlinger.setPowerModeInternal(mOuterDisplay, PowerMode::ON);
+
+    // The outer display should become the pacesetter if the inner display powers off.
+    mFlinger.setPowerModeInternal(mInnerDisplay, PowerMode::OFF);
+    ASSERT_EQ(mFlinger.scheduler()->pacesetterDisplayId(), kOuterDisplayId);
+
+    // The outer display should stay the pacesetter if both are powered on.
+    // TODO(b/255635821): The pacesetter should depend on the displays' refresh rates.
+    mFlinger.setPowerModeInternal(mInnerDisplay, PowerMode::ON);
+    ASSERT_EQ(mFlinger.scheduler()->pacesetterDisplayId(), kOuterDisplayId);
+
+    // The inner display should become the pacesetter if the outer display powers off.
+    mFlinger.setPowerModeInternal(mOuterDisplay, PowerMode::OFF);
+    ASSERT_EQ(mFlinger.scheduler()->pacesetterDisplayId(), kInnerDisplayId);
 }
 
 TEST_F(FoldableTest, doesNotRequestHardwareVsyncIfPoweredOff) {
diff --git a/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h b/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h
index e59d44d..8458aa3 100644
--- a/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h
+++ b/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h
@@ -631,7 +631,6 @@
     auto& mutableVisibleRegionsDirty() { return mFlinger->mVisibleRegionsDirty; }
     auto& mutableMainThreadId() { return mFlinger->mMainThreadId; }
     auto& mutablePendingHotplugEvents() { return mFlinger->mPendingHotplugEvents; }
-    auto& mutableTexturePool() { return mFlinger->mTexturePool; }
     auto& mutableTransactionFlags() { return mFlinger->mTransactionFlags; }
     auto& mutableDebugDisableHWC() { return mFlinger->mDebugDisableHWC; }
     auto& mutableMaxRenderTargetSize() { return mFlinger->mMaxRenderTargetSize; }
@@ -652,6 +651,11 @@
 
     auto fromHandle(const sp<IBinder>& handle) { return LayerHandle::getLayer(handle); }
 
+    auto initTransactionTraceWriter() {
+        mFlinger->mTransactionTracing.emplace();
+        return mFlinger->initTransactionTraceWriter();
+    }
+
     ~TestableSurfaceFlinger() {
         // All these pointer and container clears help ensure that GMock does
         // not report a leaked object, since the SurfaceFlinger instance may
@@ -665,6 +669,7 @@
         mFlinger->mCompositionEngine->setHwComposer(std::unique_ptr<HWComposer>());
         mFlinger->mRenderEngine = std::unique_ptr<renderengine::RenderEngine>();
         mFlinger->mCompositionEngine->setRenderEngine(mFlinger->mRenderEngine.get());
+        mFlinger->mTransactionTracing.reset();
     }
 
     /* ------------------------------------------------------------------------
diff --git a/services/surfaceflinger/tests/unittests/TransactionFrameTracerTest.cpp b/services/surfaceflinger/tests/unittests/TransactionFrameTracerTest.cpp
index 764d19b..00b5bf0 100644
--- a/services/surfaceflinger/tests/unittests/TransactionFrameTracerTest.cpp
+++ b/services/surfaceflinger/tests/unittests/TransactionFrameTracerTest.cpp
@@ -61,10 +61,7 @@
         return sp<Layer>::make(args);
     }
 
-    void commitTransaction(Layer* layer) {
-        auto c = layer->getDrawingState();
-        layer->commitTransaction(c);
-    }
+    void commitTransaction(Layer* layer) { layer->commitTransaction(); }
 
     TestableSurfaceFlinger mFlinger;
     renderengine::mock::RenderEngine* mRenderEngine = new renderengine::mock::RenderEngine();
diff --git a/services/surfaceflinger/tests/unittests/TransactionSurfaceFrameTest.cpp b/services/surfaceflinger/tests/unittests/TransactionSurfaceFrameTest.cpp
index e2c6491..caa265f 100644
--- a/services/surfaceflinger/tests/unittests/TransactionSurfaceFrameTest.cpp
+++ b/services/surfaceflinger/tests/unittests/TransactionSurfaceFrameTest.cpp
@@ -60,10 +60,7 @@
         return sp<Layer>::make(args);
     }
 
-    void commitTransaction(Layer* layer) {
-        auto c = layer->getDrawingState();
-        layer->commitTransaction(c);
-    }
+    void commitTransaction(Layer* layer) { layer->commitTransaction(); }
 
     TestableSurfaceFlinger mFlinger;
     renderengine::mock::RenderEngine* mRenderEngine = new renderengine::mock::RenderEngine();
diff --git a/services/surfaceflinger/tests/unittests/TransactionTraceWriterTest.cpp b/services/surfaceflinger/tests/unittests/TransactionTraceWriterTest.cpp
new file mode 100644
index 0000000..379135e
--- /dev/null
+++ b/services/surfaceflinger/tests/unittests/TransactionTraceWriterTest.cpp
@@ -0,0 +1,79 @@
+/*
+ * Copyright 2023 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#undef LOG_TAG
+#define LOG_TAG "TransactionTraceWriterTest"
+
+#include <gmock/gmock.h>
+#include <gtest/gtest.h>
+#include <log/log.h>
+#include <filesystem>
+
+#include "TestableSurfaceFlinger.h"
+
+namespace android {
+
+class TransactionTraceWriterTest : public testing::Test {
+protected:
+    std::string mFilename = "/data/local/tmp/testfile_transaction_trace.winscope";
+
+    void SetUp() { mFlinger.initTransactionTraceWriter(); }
+    void TearDown() { std::filesystem::remove(mFilename); }
+
+    void verifyTraceFile() {
+        std::fstream file(mFilename, std::ios::in);
+        ASSERT_TRUE(file.is_open());
+        std::string line;
+        char magicNumber[8];
+        file.read(magicNumber, 8);
+        EXPECT_EQ("\tTNXTRAC", std::string(magicNumber, magicNumber + 8));
+    }
+
+    TestableSurfaceFlinger mFlinger;
+};
+
+TEST_F(TransactionTraceWriterTest, canWriteToFile) {
+    TransactionTraceWriter::getInstance().invokeForTest(mFilename, /* overwrite */ true);
+    EXPECT_EQ(access(mFilename.c_str(), F_OK), 0);
+    verifyTraceFile();
+}
+
+TEST_F(TransactionTraceWriterTest, canOverwriteFile) {
+    std::string testLine = "test";
+    {
+        std::ofstream file(mFilename, std::ios::out);
+        file << testLine;
+    }
+    TransactionTraceWriter::getInstance().invokeForTest(mFilename, /* overwrite */ true);
+    verifyTraceFile();
+}
+
+TEST_F(TransactionTraceWriterTest, doNotOverwriteFile) {
+    std::string testLine = "test";
+    {
+        std::ofstream file(mFilename, std::ios::out);
+        file << testLine;
+    }
+    TransactionTraceWriter::getInstance().invokeForTest(mFilename, /* overwrite */ false);
+    {
+        std::fstream file(mFilename, std::ios::in);
+        ASSERT_TRUE(file.is_open());
+        std::string line;
+        std::getline(file, line);
+        EXPECT_EQ(line, testLine);
+    }
+}
+} // namespace android
\ No newline at end of file
diff --git a/services/surfaceflinger/tests/unittests/TransactionTracingTest.cpp b/services/surfaceflinger/tests/unittests/TransactionTracingTest.cpp
index 809966f..71a2d2b 100644
--- a/services/surfaceflinger/tests/unittests/TransactionTracingTest.cpp
+++ b/services/surfaceflinger/tests/unittests/TransactionTracingTest.cpp
@@ -25,7 +25,6 @@
 #include "FrontEnd/LayerCreationArgs.h"
 #include "FrontEnd/Update.h"
 #include "Tracing/LayerTracing.h"
-#include "Tracing/RingBuffer.h"
 #include "Tracing/TransactionTracing.h"
 
 using namespace android::surfaceflinger;
diff --git a/services/surfaceflinger/tests/unittests/mock/DisplayHardware/MockIPowerHintSession.h b/services/surfaceflinger/tests/unittests/mock/DisplayHardware/MockIPowerHintSession.h
index 2b9520f..364618d 100644
--- a/services/surfaceflinger/tests/unittests/mock/DisplayHardware/MockIPowerHintSession.h
+++ b/services/surfaceflinger/tests/unittests/mock/DisplayHardware/MockIPowerHintSession.h
@@ -23,6 +23,7 @@
 
 using aidl::android::hardware::power::IPowerHintSession;
 using aidl::android::hardware::power::SessionHint;
+using aidl::android::hardware::power::SessionMode;
 using android::binder::Status;
 
 using namespace aidl::android::hardware::power;
@@ -45,6 +46,7 @@
                 (override));
     MOCK_METHOD(ndk::ScopedAStatus, sendHint, (SessionHint), (override));
     MOCK_METHOD(ndk::ScopedAStatus, setThreads, (const ::std::vector<int32_t>&), (override));
+    MOCK_METHOD(ndk::ScopedAStatus, setMode, (SessionMode, bool), (override));
 };
 
 } // namespace android::Hwc2::mock
diff --git a/services/surfaceflinger/tests/unittests/mock/MockFrameRateMode.h b/services/surfaceflinger/tests/unittests/mock/MockFrameRateMode.h
index ef9cd9b..4cfdd58 100644
--- a/services/surfaceflinger/tests/unittests/mock/MockFrameRateMode.h
+++ b/services/surfaceflinger/tests/unittests/mock/MockFrameRateMode.h
@@ -19,5 +19,7 @@
 #include <scheduler/FrameRateMode.h>
 
 // Use a C style macro to keep the line numbers printed in gtest
-#define EXPECT_FRAME_RATE_MODE(modePtr, fps, mode) \
-    EXPECT_EQ((scheduler::FrameRateMode{(fps), (modePtr)}), (mode))
+#define EXPECT_FRAME_RATE_MODE(_modePtr, _fps, _mode)                                \
+    EXPECT_EQ((scheduler::FrameRateMode{(_fps), (_modePtr)}), (_mode))               \
+            << "Expected " << (_fps) << " (" << (_modePtr)->getFps() << ") but was " \
+            << (_mode).fps << " (" << (_mode).modePtr->getFps() << ")"
diff --git a/services/surfaceflinger/tests/utils/ScreenshotUtils.h b/services/surfaceflinger/tests/utils/ScreenshotUtils.h
index f297da5..1675584 100644
--- a/services/surfaceflinger/tests/utils/ScreenshotUtils.h
+++ b/services/surfaceflinger/tests/utils/ScreenshotUtils.h
@@ -170,7 +170,7 @@
             String8 err(String8::format("pixel @ (%3d, %3d): "
                                         "expected [%3d, %3d, %3d], got [%3d, %3d, %3d]",
                                         x, y, r, g, b, pixel[0], pixel[1], pixel[2]));
-            EXPECT_EQ(String8(), err) << err.string();
+            EXPECT_EQ(String8(), err) << err.c_str();
         }
     }
 
diff --git a/services/vibratorservice/VibratorCallbackScheduler.cpp b/services/vibratorservice/VibratorCallbackScheduler.cpp
index f2870b0..7eda9ef 100644
--- a/services/vibratorservice/VibratorCallbackScheduler.cpp
+++ b/services/vibratorservice/VibratorCallbackScheduler.cpp
@@ -29,8 +29,11 @@
     return mExpiration <= std::chrono::steady_clock::now();
 }
 
-DelayedCallback::Timestamp DelayedCallback::getExpiration() const {
-    return mExpiration;
+std::chrono::milliseconds DelayedCallback::getWaitForExpirationDuration() const {
+    std::chrono::milliseconds delta = std::chrono::duration_cast<std::chrono::milliseconds>(
+            mExpiration - std::chrono::steady_clock::now());
+    // Return zero if this is already expired.
+    return delta > delta.zero() ? delta : delta.zero();
 }
 
 void DelayedCallback::run() const {
@@ -88,7 +91,9 @@
             mCondition.wait(mMutex);
         } else {
             // Wait until next callback expires, or a new one is scheduled.
-            mCondition.wait_until(mMutex, mQueue.top().getExpiration());
+            // Use the monotonic steady clock to wait for the measured delay interval via wait_for
+            // instead of using a wall clock via wait_until.
+            mCondition.wait_for(mMutex, mQueue.top().getWaitForExpirationDuration());
         }
     }
 }
diff --git a/services/vibratorservice/include/vibratorservice/VibratorCallbackScheduler.h b/services/vibratorservice/include/vibratorservice/VibratorCallbackScheduler.h
index 2c194b5..c8ec15d 100644
--- a/services/vibratorservice/include/vibratorservice/VibratorCallbackScheduler.h
+++ b/services/vibratorservice/include/vibratorservice/VibratorCallbackScheduler.h
@@ -30,15 +30,13 @@
 // Wrapper for a callback to be executed after a delay.
 class DelayedCallback {
 public:
-    using Timestamp = std::chrono::time_point<std::chrono::steady_clock>;
-
     DelayedCallback(std::function<void()> callback, std::chrono::milliseconds delay)
           : mCallback(callback), mExpiration(std::chrono::steady_clock::now() + delay) {}
     ~DelayedCallback() = default;
 
     void run() const;
     bool isExpired() const;
-    Timestamp getExpiration() const;
+    std::chrono::milliseconds getWaitForExpirationDuration() const;
 
     // Compare by expiration time, where A < B when A expires first.
     bool operator<(const DelayedCallback& other) const;
@@ -46,7 +44,9 @@
 
 private:
     std::function<void()> mCallback;
-    Timestamp mExpiration;
+    // Use a steady monotonic clock to calculate the duration until expiration.
+    // This clock is not related to wall clock time and is most suitable for measuring intervals.
+    std::chrono::time_point<std::chrono::steady_clock> mExpiration;
 };
 
 // Schedules callbacks to be executed after a delay.
diff --git a/services/vibratorservice/test/VibratorCallbackSchedulerTest.cpp b/services/vibratorservice/test/VibratorCallbackSchedulerTest.cpp
index 106ab9e..426cd42 100644
--- a/services/vibratorservice/test/VibratorCallbackSchedulerTest.cpp
+++ b/services/vibratorservice/test/VibratorCallbackSchedulerTest.cpp
@@ -71,15 +71,21 @@
     }
 
     int32_t waitForCallbacks(int32_t callbackCount, milliseconds timeout) {
-        time_point<steady_clock> expiration = steady_clock::now() + timeout + TEST_TIMEOUT;
+        time_point<steady_clock> expirationTime = steady_clock::now() + timeout + TEST_TIMEOUT;
         int32_t expiredCallbackCount = 0;
-        while (steady_clock::now() < expiration) {
+        while (steady_clock::now() < expirationTime) {
             std::lock_guard<std::mutex> lock(mMutex);
             expiredCallbackCount = mExpiredCallbacks.size();
             if (callbackCount <= expiredCallbackCount) {
                 return expiredCallbackCount;
             }
-            mCondition.wait_until(mMutex, expiration);
+            auto currentTimeout = std::chrono::duration_cast<std::chrono::milliseconds>(
+                    expirationTime - steady_clock::now());
+            if (currentTimeout > currentTimeout.zero()) {
+                // Use the monotonic steady clock to wait for the requested timeout via wait_for
+                // instead of using a wall clock via wait_until.
+                mCondition.wait_for(mMutex, currentTimeout);
+            }
         }
         return expiredCallbackCount;
     }
diff --git a/services/vr/virtual_touchpad/VirtualTouchpadService.cpp b/services/vr/virtual_touchpad/VirtualTouchpadService.cpp
index 523f890..d0a9da1 100644
--- a/services/vr/virtual_touchpad/VirtualTouchpadService.cpp
+++ b/services/vr/virtual_touchpad/VirtualTouchpadService.cpp
@@ -113,7 +113,7 @@
                         static_cast<long>(client_pid_));
     touchpad_->dumpInternal(result);
   }
-  write(fd, result.string(), result.size());
+  write(fd, result.c_str(), result.size());
   return OK;
 }
 
diff --git a/vulkan/libvulkan/driver.cpp b/vulkan/libvulkan/driver.cpp
index d21deef..bdba27e 100644
--- a/vulkan/libvulkan/driver.cpp
+++ b/vulkan/libvulkan/driver.cpp
@@ -763,6 +763,17 @@
             continue;
         }
 
+        // Ignore duplicate extensions (see: b/288929054)
+        bool duplicate_entry = false;
+        for (uint32_t j = 0; j < filter.name_count; j++) {
+            if (strcmp(name, filter.names[j]) == 0) {
+                duplicate_entry = true;
+                break;
+            }
+        }
+        if (duplicate_entry == true)
+            continue;
+
         filter.names[filter.name_count++] = name;
         if (ext_bit != ProcHook::EXTENSION_UNKNOWN) {
             if (ext_bit == ProcHook::ANDROID_native_buffer)