[Shadows] Add shadow radius to sf layer state (2/n)
Bug: 136561771
Test: atest SurfaceFlinger_Test
Change-Id: Icafe852eaad195163b48b802db2a4b092aa30926
diff --git a/services/surfaceflinger/tests/unittests/CompositionTest.cpp b/services/surfaceflinger/tests/unittests/CompositionTest.cpp
index 60da70f..143a7a0 100644
--- a/services/surfaceflinger/tests/unittests/CompositionTest.cpp
+++ b/services/surfaceflinger/tests/unittests/CompositionTest.cpp
@@ -803,7 +803,7 @@
layerDrawingState.active.h = 100;
layerDrawingState.color = half4(LayerProperties::COLOR[0], LayerProperties::COLOR[1],
LayerProperties::COLOR[2], LayerProperties::COLOR[3]);
- layer->computeBounds(FloatRect(0, 0, 100, 100), ui::Transform());
+ layer->computeBounds(FloatRect(0, 0, 100, 100), ui::Transform(), 0.f /* shadowRadius */);
return layer;
}