SF: VSyncDispatch: correct vsync prediction drift

Refine VSyncDispatch::schedule implementation so that refining
the prediction by small amounts would not lead to skipped callbacks.
The current implementation did not account for a case where
a valid vsync callback would be skipped. (exposed
in unit testing). Like the rest of VSyncDispatch, this
code is flagged off (ie, latent, not production code yet)

Fixes: 145213786
Bug: 146050690
Test: 6 new unit tests, 3 unit test change
Test: validation via systrace

Change-Id: I400fc5e3c181b49ab237b0dd0da2a62e38522fa0
diff --git a/services/surfaceflinger/Scheduler/VSyncDispatch.h b/services/surfaceflinger/Scheduler/VSyncDispatch.h
index e001080..56b3252 100644
--- a/services/surfaceflinger/Scheduler/VSyncDispatch.h
+++ b/services/surfaceflinger/Scheduler/VSyncDispatch.h
@@ -26,7 +26,7 @@
 class TimeKeeper;
 class VSyncTracker;
 
-enum class ScheduleResult { Scheduled, ReScheduled, CannotSchedule, Error };
+enum class ScheduleResult { Scheduled, CannotSchedule, Error };
 enum class CancelResult { Cancelled, TooLate, Error };
 
 /*
@@ -83,7 +83,6 @@
      * \param [in] earliestVsync   The targeted display time. This will be snapped to the closest
      *                             predicted vsync time after earliestVsync.
      * \return                     A ScheduleResult::Scheduled if callback was scheduled.
-     *                             A ScheduleResult::ReScheduled if callback was rescheduled.
      *                             A ScheduleResult::CannotSchedule
      *                             if (workDuration - earliestVsync) is in the past, or
      *                             if a callback was dispatched for the predictedVsync already.