stop using a deprecated SurfaceTextureClient ctor
Change-Id: I8c8282a0debd551db290dd6849faf272a88c704c
diff --git a/libs/gui/tests/SurfaceTextureClient_test.cpp b/libs/gui/tests/SurfaceTextureClient_test.cpp
index ec14a0d..baeca06 100644
--- a/libs/gui/tests/SurfaceTextureClient_test.cpp
+++ b/libs/gui/tests/SurfaceTextureClient_test.cpp
@@ -41,7 +41,7 @@
testInfo->name());
mST = new SurfaceTexture(123);
- mSTC = new SurfaceTextureClient(mST);
+ mSTC = new SurfaceTextureClient(mST->getBufferQueue());
mANW = mSTC;
// We need a valid GL context so we can test updateTexImage()
@@ -686,7 +686,7 @@
for (int i = 0; i < NUM_SURFACE_TEXTURES; i++) {
sp<SurfaceTexture> st(new SurfaceTexture(i));
- sp<SurfaceTextureClient> stc(new SurfaceTextureClient(st));
+ sp<SurfaceTextureClient> stc(new SurfaceTextureClient(st->getBufferQueue()));
mEglSurfaces[i] = eglCreateWindowSurface(mEglDisplay, myConfig,
static_cast<ANativeWindow*>(stc.get()), NULL);
ASSERT_EQ(EGL_SUCCESS, eglGetError());
diff --git a/libs/gui/tests/SurfaceTexture_test.cpp b/libs/gui/tests/SurfaceTexture_test.cpp
index d9b40cf..58976ad 100644
--- a/libs/gui/tests/SurfaceTexture_test.cpp
+++ b/libs/gui/tests/SurfaceTexture_test.cpp
@@ -385,7 +385,7 @@
virtual void SetUp() {
GLTest::SetUp();
mST = new SurfaceTexture(TEX_ID);
- mSTC = new SurfaceTextureClient(mST);
+ mSTC = new SurfaceTextureClient(mST->getBufferQueue());
mANW = mSTC;
mTextureRenderer = new TextureRenderer(TEX_ID, mST);
ASSERT_NO_FATAL_FAILURE(mTextureRenderer->SetUp());