Fix issue with duplicate symbols in renderengine_test

The test binary statically links two renderengine targets both of
which included skia as a whole static lib which was causing symbol
collisions when attempting to roll in a new version of Skia.

Test: make
Bug: 179813345
Change-Id: I1208a003d85b4fd3c4d6df7765d0215ab13e584f
diff --git a/libs/renderengine/Android.bp b/libs/renderengine/Android.bp
index d69c7ae..00540b8 100644
--- a/libs/renderengine/Android.bp
+++ b/libs/renderengine/Android.bp
@@ -31,10 +31,6 @@
         "libui",
         "libutils",
     ],
-    include_dirs: [
-        "external/skia/src/gpu",
-    ],
-    whole_static_libs: ["libskia"],
     local_include_dirs: ["include"],
     export_include_dirs: ["include"],
 }
@@ -106,6 +102,10 @@
         ":librenderengine_threaded_sources",
         ":librenderengine_skia_sources",
     ],
+    include_dirs: [
+        "external/skia/src/gpu",
+    ],
+    whole_static_libs: ["libskia"],
     lto: {
         thin: true,
     },