Fix a potential memory crash for layer debug highlighting

Move local variable to the outer scope as its pointer is used inside the vector declared in this scope.

Bug: 184392945
Test: setprop debug.sf.layer_caching_highlight property
Change-Id: I9dc8ff16e0b9aa78138141e7abeee600cc8280f0
diff --git a/services/surfaceflinger/CompositionEngine/src/planner/CachedSet.cpp b/services/surfaceflinger/CompositionEngine/src/planner/CachedSet.cpp
index f58addb..5516905 100644
--- a/services/surfaceflinger/CompositionEngine/src/planner/CachedSet.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/planner/CachedSet.cpp
@@ -178,6 +178,7 @@
     };
 
     std::vector<renderengine::LayerSettings> layerSettings;
+    renderengine::LayerSettings highlight;
     for (const auto& layer : mLayers) {
         const auto clientCompositionList =
                 layer.getState()->getOutputLayer()->getLayerFE().prepareClientCompositionList(
@@ -192,7 +193,7 @@
                    [](const renderengine::LayerSettings& settings) { return &settings; });
 
     if (sDebugHighlighLayers) {
-        renderengine::LayerSettings highlight{
+        highlight = {
                 .geometry =
                         renderengine::Geometry{
                                 .boundaries = FloatRect(0.0f, 0.0f,