SF Generalization of Refresh Rates: Adding layer priority hint
Test: Device boots. Observe logs for errors.
Test: Open Swappy and Chrome in split screen, tap between apps,
SF prints the correct priority.
Test: Open Chrome, play video. SF prints correct priority.
Test: SF prints the correct priority received.
Bug: 142507166
Change-Id: I5fa8a857c950db01f42a380a72d098039badc289
diff --git a/libs/gui/SurfaceComposerClient.cpp b/libs/gui/SurfaceComposerClient.cpp
index 5e259e2..2ef33cf 100644
--- a/libs/gui/SurfaceComposerClient.cpp
+++ b/libs/gui/SurfaceComposerClient.cpp
@@ -1192,6 +1192,22 @@
}
SurfaceComposerClient::Transaction&
+SurfaceComposerClient::Transaction::setFrameRateSelectionPriority(const sp<SurfaceControl>& sc,
+ int32_t priority) {
+ layer_state_t* s = getLayerState(sc);
+ if (!s) {
+ mStatus = BAD_INDEX;
+ return *this;
+ }
+
+ s->what |= layer_state_t::eFrameRateSelectionPriority;
+ s->frameRateSelectionPriority = priority;
+
+ registerSurfaceControlForCallback(sc);
+ return *this;
+}
+
+SurfaceComposerClient::Transaction&
SurfaceComposerClient::Transaction::addTransactionCompletedCallback(
TransactionCompletedCallbackTakesContext callback, void* callbackContext) {
auto listener = TransactionCompletedListener::getInstance();