SF Generalization of Refresh Rates: Adding layer priority hint
Test: Device boots. Observe logs for errors.
Test: Open Swappy and Chrome in split screen, tap between apps,
SF prints the correct priority.
Test: Open Chrome, play video. SF prints correct priority.
Test: SF prints the correct priority received.
Bug: 142507166
Change-Id: I5fa8a857c950db01f42a380a72d098039badc289
diff --git a/libs/gui/LayerState.cpp b/libs/gui/LayerState.cpp
index a7c4f46..8b448ff 100644
--- a/libs/gui/LayerState.cpp
+++ b/libs/gui/LayerState.cpp
@@ -110,6 +110,9 @@
}
}
output.writeFloat(shadowRadius);
+
+ output.writeInt32(frameRateSelectionPriority);
+
return NO_ERROR;
}
@@ -188,6 +191,9 @@
listeners.emplace_back(listener, callbackIds);
}
shadowRadius = input.readFloat();
+
+ frameRateSelectionPriority = input.readInt32();
+
return NO_ERROR;
}
@@ -406,12 +412,14 @@
what |= eMetadataChanged;
metadata.merge(other.metadata);
}
-
if (other.what & eShadowRadiusChanged) {
what |= eShadowRadiusChanged;
shadowRadius = other.shadowRadius;
}
-
+ if (other.what & eFrameRateSelectionPriority) {
+ what |= eFrameRateSelectionPriority;
+ frameRateSelectionPriority = other.frameRateSelectionPriority;
+ }
if ((other.what & what) != other.what) {
ALOGE("Unmerged SurfaceComposer Transaction properties. LayerState::merge needs updating? "
"other.what=0x%" PRIu64 " what=0x%" PRIu64,