SF: Move/Refactor updateCursorAsync to CompositionEngine
As part of this change, the existing LayerFE::latchCompositionState is
extended to allow for more state types to be fetched.
Test: atest libsurfaceflinger_unittest libcompositionengine_test
Bug: 121291683
Change-Id: I71e0f547440a64c1025f36741beb68e72c18e475
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index aa3970e..23763d2 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -476,6 +476,7 @@
bool onPreComposition(nsecs_t) override;
void latchCompositionState(compositionengine::LayerFECompositionState&,
bool includeGeometry) const override;
+ void latchCursorCompositionState(compositionengine::LayerFECompositionState&) const override;
std::optional<renderengine::LayerSettings> prepareClientComposition(
compositionengine::LayerFE::ClientCompositionTargetSettings&) override;
void onLayerDisplayed(const sp<Fence>& releaseFence) override;
@@ -493,7 +494,6 @@
Hwc2::IComposerClient::Composition getCompositionType(
const sp<const DisplayDevice>& display) const;
bool getClearClientTarget(const sp<const DisplayDevice>& display) const;
- void updateCursorPosition(const sp<const DisplayDevice>& display);
virtual bool shouldPresentNow(nsecs_t /*expectedPresentTime*/) const { return false; }
virtual void setTransformHint(uint32_t /*orientation*/) const { }