SF: return the active display from getInternalDisplayId

So clients that uses SurfaceComposerClient::getInternalDisplayId
such as screenrecord would get the current active display

Test: screenrecord
Bug: 193821864
Bug: 199336728
Change-Id: Ief856c736c78ab9ddca3c4ffccd8e374c050b0bd
Merged-In: Ief856c736c78ab9ddca3c4ffccd8e374c050b0bd
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 594fde3..bfe619c 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -619,17 +619,17 @@
 }
 
 std::vector<PhysicalDisplayId> SurfaceFlinger::getPhysicalDisplayIdsLocked() const {
-    const auto internalDisplayId = getInternalDisplayIdLocked();
-    if (!internalDisplayId) {
+    const auto display = getDefaultDisplayDeviceLocked();
+    if (!display) {
         return {};
     }
 
     std::vector<PhysicalDisplayId> displayIds;
     displayIds.reserve(mPhysicalDisplayTokens.size());
-    displayIds.push_back(*internalDisplayId);
+    displayIds.push_back(display->getPhysicalId());
 
     for (const auto& [id, token] : mPhysicalDisplayTokens) {
-        if (id != *internalDisplayId) {
+        if (id != display->getPhysicalId()) {
             displayIds.push_back(id);
         }
     }