[SF] Use Render rate for Refresh rate
When VRR device does not support refresh rate debug indicator callback
Use the render rate as the refresh rate on the indicator.
Test: Manually tested refresh rate indicator on device that supports the
callback and device that doesn't
BUG: 326137213
Change-Id: Ifd0d34909b831991d4525f2b5138e71e4a76c4d6
diff --git a/services/surfaceflinger/RefreshRateOverlay.h b/services/surfaceflinger/RefreshRateOverlay.h
index 93ec36e..b2896f0 100644
--- a/services/surfaceflinger/RefreshRateOverlay.h
+++ b/services/surfaceflinger/RefreshRateOverlay.h
@@ -65,7 +65,7 @@
using Buffers = std::vector<sp<GraphicBuffer>>;
- static Buffers draw(int vsyncRate, int renderFps, SkColor, ui::Transform::RotationFlags,
+ static Buffers draw(int refreshRate, int renderFps, SkColor, ui::Transform::RotationFlags,
ftl::Flags<Features>);
static void drawNumber(int number, int left, SkColor, SkCanvas&);