[SF] Use Render rate for Refresh rate
When VRR device does not support refresh rate debug indicator callback
Use the render rate as the refresh rate on the indicator.
Test: Manually tested refresh rate indicator on device that supports the
callback and device that doesn't
BUG: 326137213
Change-Id: Ifd0d34909b831991d4525f2b5138e71e4a76c4d6
diff --git a/services/surfaceflinger/DisplayDevice.cpp b/services/surfaceflinger/DisplayDevice.cpp
index 38cf053..a57e626 100644
--- a/services/surfaceflinger/DisplayDevice.cpp
+++ b/services/surfaceflinger/DisplayDevice.cpp
@@ -474,7 +474,6 @@
features |= RefreshRateOverlay::Features::SetByHwc;
}
- // TODO(b/296636258) Update to use the render rate range in VRR mode.
const auto fpsRange = mRefreshRateSelector->getSupportedRefreshRateRange();
mRefreshRateOverlay = RefreshRateOverlay::create(fpsRange, features);
if (mRefreshRateOverlay) {
@@ -489,6 +488,9 @@
ATRACE_CALL();
if (mRefreshRateOverlay) {
if (!mRefreshRateOverlay->isSetByHwc() || setByHwc) {
+ if (mRefreshRateSelector->isVrrDevice() && !mRefreshRateOverlay->isSetByHwc()) {
+ refreshRate = renderFps;
+ }
mRefreshRateOverlay->changeRefreshRate(refreshRate, renderFps);
} else {
mRefreshRateOverlay->changeRenderRate(renderFps);