Merge "SF: BufferLayer::onPostComposition display might be nullptr" into sc-v2-dev
diff --git a/services/surfaceflinger/BufferLayer.cpp b/services/surfaceflinger/BufferLayer.cpp
index 6a78b53..71db330 100644
--- a/services/surfaceflinger/BufferLayer.cpp
+++ b/services/surfaceflinger/BufferLayer.cpp
@@ -421,33 +421,35 @@
mFrameTracker.setFrameReadyTime(desiredPresentTime);
}
- const Fps refreshRate = display->refreshRateConfigs().getCurrentRefreshRate().getFps();
- const std::optional<Fps> renderRate = mFlinger->mScheduler->getFrameRateOverride(getOwnerUid());
- if (presentFence->isValid()) {
- mFlinger->mTimeStats->setPresentFence(layerId, mCurrentFrameNumber, presentFence,
- refreshRate, renderRate,
- frameRateToSetFrameRateVotePayload(
- mDrawingState.frameRate),
- getGameMode());
- mFlinger->mFrameTracer->traceFence(layerId, getCurrentBufferId(), mCurrentFrameNumber,
- presentFence, FrameTracer::FrameEvent::PRESENT_FENCE);
- mFrameTracker.setActualPresentFence(std::shared_ptr<FenceTime>(presentFence));
- } else if (!display) {
- // Do nothing.
- } else if (const auto displayId = PhysicalDisplayId::tryCast(display->getId());
- displayId && mFlinger->getHwComposer().isConnected(*displayId)) {
- // The HWC doesn't support present fences, so use the refresh
- // timestamp instead.
- const nsecs_t actualPresentTime = display->getRefreshTimestamp();
- mFlinger->mTimeStats->setPresentTime(layerId, mCurrentFrameNumber, actualPresentTime,
- refreshRate, renderRate,
- frameRateToSetFrameRateVotePayload(
- mDrawingState.frameRate),
- getGameMode());
- mFlinger->mFrameTracer->traceTimestamp(layerId, getCurrentBufferId(), mCurrentFrameNumber,
- actualPresentTime,
+ if (display) {
+ const Fps refreshRate = display->refreshRateConfigs().getCurrentRefreshRate().getFps();
+ const std::optional<Fps> renderRate =
+ mFlinger->mScheduler->getFrameRateOverride(getOwnerUid());
+ if (presentFence->isValid()) {
+ mFlinger->mTimeStats->setPresentFence(layerId, mCurrentFrameNumber, presentFence,
+ refreshRate, renderRate,
+ frameRateToSetFrameRateVotePayload(
+ mDrawingState.frameRate),
+ getGameMode());
+ mFlinger->mFrameTracer->traceFence(layerId, getCurrentBufferId(), mCurrentFrameNumber,
+ presentFence,
FrameTracer::FrameEvent::PRESENT_FENCE);
- mFrameTracker.setActualPresentTime(actualPresentTime);
+ mFrameTracker.setActualPresentFence(std::shared_ptr<FenceTime>(presentFence));
+ } else if (const auto displayId = PhysicalDisplayId::tryCast(display->getId());
+ displayId && mFlinger->getHwComposer().isConnected(*displayId)) {
+ // The HWC doesn't support present fences, so use the refresh
+ // timestamp instead.
+ const nsecs_t actualPresentTime = display->getRefreshTimestamp();
+ mFlinger->mTimeStats->setPresentTime(layerId, mCurrentFrameNumber, actualPresentTime,
+ refreshRate, renderRate,
+ frameRateToSetFrameRateVotePayload(
+ mDrawingState.frameRate),
+ getGameMode());
+ mFlinger->mFrameTracer->traceTimestamp(layerId, getCurrentBufferId(),
+ mCurrentFrameNumber, actualPresentTime,
+ FrameTracer::FrameEvent::PRESENT_FENCE);
+ mFrameTracker.setActualPresentTime(actualPresentTime);
+ }
}
mFrameTracker.advanceFrame();