Merge "Move static functions to InputConsumer cpp file" into main
diff --git a/include/input/InputTransport.h b/include/input/InputTransport.h
index 42dcd3c..aca4b62 100644
--- a/include/input/InputTransport.h
+++ b/include/input/InputTransport.h
@@ -670,13 +670,6 @@
     status_t sendUnchainedFinishedSignal(uint32_t seq, bool handled);
 
     static void rewriteMessage(TouchState& state, InputMessage& msg);
-    static void initializeKeyEvent(KeyEvent* event, const InputMessage* msg);
-    static void initializeMotionEvent(MotionEvent* event, const InputMessage* msg);
-    static void initializeFocusEvent(FocusEvent* event, const InputMessage* msg);
-    static void initializeCaptureEvent(CaptureEvent* event, const InputMessage* msg);
-    static void initializeDragEvent(DragEvent* event, const InputMessage* msg);
-    static void initializeTouchModeEvent(TouchModeEvent* event, const InputMessage* msg);
-    static void addSample(MotionEvent* event, const InputMessage* msg);
     static bool canAddSample(const Batch& batch, const InputMessage* msg);
     static ssize_t findSampleNoLaterThan(const Batch& batch, nsecs_t time);
 
diff --git a/libs/input/InputTransport.cpp b/libs/input/InputTransport.cpp
index e49f4eb..f9fa420 100644
--- a/libs/input/InputTransport.cpp
+++ b/libs/input/InputTransport.cpp
@@ -30,6 +30,8 @@
 
 namespace input_flags = com::android::input::flags;
 
+namespace android {
+
 namespace {
 
 /**
@@ -110,13 +112,73 @@
     return newFd;
 }
 
+void initializeKeyEvent(KeyEvent& event, const InputMessage& msg) {
+    event.initialize(msg.body.key.eventId, msg.body.key.deviceId, msg.body.key.source,
+                     msg.body.key.displayId, msg.body.key.hmac, msg.body.key.action,
+                     msg.body.key.flags, msg.body.key.keyCode, msg.body.key.scanCode,
+                     msg.body.key.metaState, msg.body.key.repeatCount, msg.body.key.downTime,
+                     msg.body.key.eventTime);
+}
+
+void initializeFocusEvent(FocusEvent& event, const InputMessage& msg) {
+    event.initialize(msg.body.focus.eventId, msg.body.focus.hasFocus);
+}
+
+void initializeCaptureEvent(CaptureEvent& event, const InputMessage& msg) {
+    event.initialize(msg.body.capture.eventId, msg.body.capture.pointerCaptureEnabled);
+}
+
+void initializeDragEvent(DragEvent& event, const InputMessage& msg) {
+    event.initialize(msg.body.drag.eventId, msg.body.drag.x, msg.body.drag.y,
+                     msg.body.drag.isExiting);
+}
+
+void initializeMotionEvent(MotionEvent& event, const InputMessage& msg) {
+    uint32_t pointerCount = msg.body.motion.pointerCount;
+    PointerProperties pointerProperties[pointerCount];
+    PointerCoords pointerCoords[pointerCount];
+    for (uint32_t i = 0; i < pointerCount; i++) {
+        pointerProperties[i] = msg.body.motion.pointers[i].properties;
+        pointerCoords[i] = msg.body.motion.pointers[i].coords;
+    }
+
+    ui::Transform transform;
+    transform.set({msg.body.motion.dsdx, msg.body.motion.dtdx, msg.body.motion.tx,
+                   msg.body.motion.dtdy, msg.body.motion.dsdy, msg.body.motion.ty, 0, 0, 1});
+    ui::Transform displayTransform;
+    displayTransform.set({msg.body.motion.dsdxRaw, msg.body.motion.dtdxRaw, msg.body.motion.txRaw,
+                          msg.body.motion.dtdyRaw, msg.body.motion.dsdyRaw, msg.body.motion.tyRaw,
+                          0, 0, 1});
+    event.initialize(msg.body.motion.eventId, msg.body.motion.deviceId, msg.body.motion.source,
+                     msg.body.motion.displayId, msg.body.motion.hmac, msg.body.motion.action,
+                     msg.body.motion.actionButton, msg.body.motion.flags, msg.body.motion.edgeFlags,
+                     msg.body.motion.metaState, msg.body.motion.buttonState,
+                     msg.body.motion.classification, transform, msg.body.motion.xPrecision,
+                     msg.body.motion.yPrecision, msg.body.motion.xCursorPosition,
+                     msg.body.motion.yCursorPosition, displayTransform, msg.body.motion.downTime,
+                     msg.body.motion.eventTime, pointerCount, pointerProperties, pointerCoords);
+}
+
+void addSample(MotionEvent& event, const InputMessage& msg) {
+    uint32_t pointerCount = msg.body.motion.pointerCount;
+    PointerCoords pointerCoords[pointerCount];
+    for (uint32_t i = 0; i < pointerCount; i++) {
+        pointerCoords[i] = msg.body.motion.pointers[i].coords;
+    }
+
+    event.setMetaState(event.getMetaState() | msg.body.motion.metaState);
+    event.addSample(msg.body.motion.eventTime, pointerCoords);
+}
+
+void initializeTouchModeEvent(TouchModeEvent& event, const InputMessage& msg) {
+    event.initialize(msg.body.touchMode.eventId, msg.body.touchMode.isInTouchMode);
+}
+
 } // namespace
 
 using android::base::Result;
 using android::base::StringPrintf;
 
-namespace android {
-
 // Socket buffer size.  The default is typically about 128KB, which is much larger than
 // we really need.  So we make it smaller.  It just needs to be big enough to hold
 // a few dozen large multi-finger motion events in the case where an application gets
@@ -902,7 +964,7 @@
                 KeyEvent* keyEvent = factory->createKeyEvent();
                 if (!keyEvent) return NO_MEMORY;
 
-                initializeKeyEvent(keyEvent, &mMsg);
+                initializeKeyEvent(*keyEvent, mMsg);
                 *outSeq = mMsg.header.seq;
                 *outEvent = keyEvent;
                 ALOGD_IF(DEBUG_TRANSPORT_CONSUMER,
@@ -965,7 +1027,7 @@
                 if (!motionEvent) return NO_MEMORY;
 
                 updateTouchState(mMsg);
-                initializeMotionEvent(motionEvent, &mMsg);
+                initializeMotionEvent(*motionEvent, mMsg);
                 *outSeq = mMsg.header.seq;
                 *outEvent = motionEvent;
 
@@ -987,7 +1049,7 @@
                 FocusEvent* focusEvent = factory->createFocusEvent();
                 if (!focusEvent) return NO_MEMORY;
 
-                initializeFocusEvent(focusEvent, &mMsg);
+                initializeFocusEvent(*focusEvent, mMsg);
                 *outSeq = mMsg.header.seq;
                 *outEvent = focusEvent;
                 break;
@@ -997,7 +1059,7 @@
                 CaptureEvent* captureEvent = factory->createCaptureEvent();
                 if (!captureEvent) return NO_MEMORY;
 
-                initializeCaptureEvent(captureEvent, &mMsg);
+                initializeCaptureEvent(*captureEvent, mMsg);
                 *outSeq = mMsg.header.seq;
                 *outEvent = captureEvent;
                 break;
@@ -1007,7 +1069,7 @@
                 DragEvent* dragEvent = factory->createDragEvent();
                 if (!dragEvent) return NO_MEMORY;
 
-                initializeDragEvent(dragEvent, &mMsg);
+                initializeDragEvent(*dragEvent, mMsg);
                 *outSeq = mMsg.header.seq;
                 *outEvent = dragEvent;
                 break;
@@ -1017,7 +1079,7 @@
                 TouchModeEvent* touchModeEvent = factory->createTouchModeEvent();
                 if (!touchModeEvent) return NO_MEMORY;
 
-                initializeTouchModeEvent(touchModeEvent, &mMsg);
+                initializeTouchModeEvent(*touchModeEvent, mMsg);
                 *outSeq = mMsg.header.seq;
                 *outEvent = touchModeEvent;
                 break;
@@ -1079,9 +1141,9 @@
             seqChain.seq = msg.header.seq;
             seqChain.chain = chain;
             mSeqChains.push_back(seqChain);
-            addSample(motionEvent, &msg);
+            addSample(*motionEvent, msg);
         } else {
-            initializeMotionEvent(motionEvent, &msg);
+            initializeMotionEvent(*motionEvent, msg);
         }
         chain = msg.header.seq;
     }
@@ -1465,69 +1527,6 @@
     return -1;
 }
 
-void InputConsumer::initializeKeyEvent(KeyEvent* event, const InputMessage* msg) {
-    event->initialize(msg->body.key.eventId, msg->body.key.deviceId, msg->body.key.source,
-                      msg->body.key.displayId, msg->body.key.hmac, msg->body.key.action,
-                      msg->body.key.flags, msg->body.key.keyCode, msg->body.key.scanCode,
-                      msg->body.key.metaState, msg->body.key.repeatCount, msg->body.key.downTime,
-                      msg->body.key.eventTime);
-}
-
-void InputConsumer::initializeFocusEvent(FocusEvent* event, const InputMessage* msg) {
-    event->initialize(msg->body.focus.eventId, msg->body.focus.hasFocus);
-}
-
-void InputConsumer::initializeCaptureEvent(CaptureEvent* event, const InputMessage* msg) {
-    event->initialize(msg->body.capture.eventId, msg->body.capture.pointerCaptureEnabled);
-}
-
-void InputConsumer::initializeDragEvent(DragEvent* event, const InputMessage* msg) {
-    event->initialize(msg->body.drag.eventId, msg->body.drag.x, msg->body.drag.y,
-                      msg->body.drag.isExiting);
-}
-
-void InputConsumer::initializeMotionEvent(MotionEvent* event, const InputMessage* msg) {
-    uint32_t pointerCount = msg->body.motion.pointerCount;
-    PointerProperties pointerProperties[pointerCount];
-    PointerCoords pointerCoords[pointerCount];
-    for (uint32_t i = 0; i < pointerCount; i++) {
-        pointerProperties[i] = msg->body.motion.pointers[i].properties;
-        pointerCoords[i] = msg->body.motion.pointers[i].coords;
-    }
-
-    ui::Transform transform;
-    transform.set({msg->body.motion.dsdx, msg->body.motion.dtdx, msg->body.motion.tx,
-                   msg->body.motion.dtdy, msg->body.motion.dsdy, msg->body.motion.ty, 0, 0, 1});
-    ui::Transform displayTransform;
-    displayTransform.set({msg->body.motion.dsdxRaw, msg->body.motion.dtdxRaw,
-                          msg->body.motion.txRaw, msg->body.motion.dtdyRaw,
-                          msg->body.motion.dsdyRaw, msg->body.motion.tyRaw, 0, 0, 1});
-    event->initialize(msg->body.motion.eventId, msg->body.motion.deviceId, msg->body.motion.source,
-                      msg->body.motion.displayId, msg->body.motion.hmac, msg->body.motion.action,
-                      msg->body.motion.actionButton, msg->body.motion.flags,
-                      msg->body.motion.edgeFlags, msg->body.motion.metaState,
-                      msg->body.motion.buttonState, msg->body.motion.classification, transform,
-                      msg->body.motion.xPrecision, msg->body.motion.yPrecision,
-                      msg->body.motion.xCursorPosition, msg->body.motion.yCursorPosition,
-                      displayTransform, msg->body.motion.downTime, msg->body.motion.eventTime,
-                      pointerCount, pointerProperties, pointerCoords);
-}
-
-void InputConsumer::initializeTouchModeEvent(TouchModeEvent* event, const InputMessage* msg) {
-    event->initialize(msg->body.touchMode.eventId, msg->body.touchMode.isInTouchMode);
-}
-
-void InputConsumer::addSample(MotionEvent* event, const InputMessage* msg) {
-    uint32_t pointerCount = msg->body.motion.pointerCount;
-    PointerCoords pointerCoords[pointerCount];
-    for (uint32_t i = 0; i < pointerCount; i++) {
-        pointerCoords[i] = msg->body.motion.pointers[i].coords;
-    }
-
-    event->setMetaState(event->getMetaState() | msg->body.motion.metaState);
-    event->addSample(msg->body.motion.eventTime, pointerCoords);
-}
-
 bool InputConsumer::canAddSample(const Batch& batch, const InputMessage *msg) {
     const InputMessage& head = batch.samples[0];
     uint32_t pointerCount = msg->body.motion.pointerCount;