setFrameRate: Make shouldBeSeamless an enum

Change the shouldBeSeamless parameter to an enum
in order to make the API easier to understand.
This changes
 - SurfaceControl.setFrameRate
 - Surface.setFrameRate
 - ANativeWindow_setFrameRateWithChangeStrategy
 - ASurfaceTransaction_setFrameRateWithChangeStrategy

Bug: 179116474
Test: atest SetFrameRateTest
Change-Id: I28a8863ea77101f90b878fbda5f00d98e075b7cc
diff --git a/services/surfaceflinger/tests/unittests/SetFrameRateTest.cpp b/services/surfaceflinger/tests/unittests/SetFrameRateTest.cpp
index 5c8c2d8..7ef1f2b 100644
--- a/services/surfaceflinger/tests/unittests/SetFrameRateTest.cpp
+++ b/services/surfaceflinger/tests/unittests/SetFrameRateTest.cpp
@@ -475,18 +475,36 @@
                          PrintToStringParamName);
 
 TEST_F(SetFrameRateTest, ValidateFrameRate) {
-    EXPECT_TRUE(ValidateFrameRate(60.0f, ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT, ""));
-    EXPECT_TRUE(ValidateFrameRate(60.0f, ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT, ""));
-    EXPECT_TRUE(ValidateFrameRate(60.0f, ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_FIXED_SOURCE, ""));
-    EXPECT_TRUE(ValidateFrameRate(60.0f, ANATIVEWINDOW_FRAME_RATE_EXACT, "", /*privileged=*/true));
+    EXPECT_TRUE(ValidateFrameRate(60.0f, ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT,
+                                  ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS, ""));
+    EXPECT_TRUE(ValidateFrameRate(60.0f, ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT,
+                                  ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS, ""));
+    EXPECT_TRUE(ValidateFrameRate(60.0f, ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT,
+                                  ANATIVEWINDOW_CHANGE_FRAME_RATE_ALWAYS, ""));
+    EXPECT_TRUE(ValidateFrameRate(60.0f, ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_FIXED_SOURCE,
+                                  ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS, ""));
+    EXPECT_TRUE(ValidateFrameRate(60.0f, ANATIVEWINDOW_FRAME_RATE_EXACT,
+                                  ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS, "",
+                                  /*privileged=*/true));
 
-    EXPECT_FALSE(ValidateFrameRate(-1, ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT, ""));
-    EXPECT_FALSE(
-            ValidateFrameRate(1.0f / 0.0f, ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT, ""));
-    EXPECT_FALSE(
-            ValidateFrameRate(0.0f / 0.0f, ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT, ""));
+    EXPECT_FALSE(ValidateFrameRate(-1, ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT,
+                                   ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS, ""));
+    EXPECT_FALSE(ValidateFrameRate(1.0f / 0.0f, ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT,
+                                   ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS, ""));
+    EXPECT_FALSE(ValidateFrameRate(0.0f / 0.0f, ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT,
+                                   ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS, ""));
 
-    EXPECT_FALSE(ValidateFrameRate(60.0f, ANATIVEWINDOW_FRAME_RATE_EXACT, ""));
+    EXPECT_FALSE(ValidateFrameRate(60.0f, ANATIVEWINDOW_FRAME_RATE_EXACT,
+                                   ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS, ""));
+
+    // Invalid compatibility
+    EXPECT_FALSE(
+            ValidateFrameRate(60.0f, -1, ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS, ""));
+    EXPECT_FALSE(ValidateFrameRate(60.0f, 2, ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS, ""));
+
+    // Invalid change frame rate strategy
+    EXPECT_FALSE(ValidateFrameRate(60.0f, ANATIVEWINDOW_FRAME_RATE_EXACT, -1, ""));
+    EXPECT_FALSE(ValidateFrameRate(60.0f, ANATIVEWINDOW_FRAME_RATE_EXACT, 2, ""));
 }
 
 TEST_P(SetFrameRateTest, SetOnParentActivatesTree) {