setFrameRate: Make shouldBeSeamless an enum
Change the shouldBeSeamless parameter to an enum
in order to make the API easier to understand.
This changes
- SurfaceControl.setFrameRate
- Surface.setFrameRate
- ANativeWindow_setFrameRateWithChangeStrategy
- ASurfaceTransaction_setFrameRateWithChangeStrategy
Bug: 179116474
Test: atest SetFrameRateTest
Change-Id: I28a8863ea77101f90b878fbda5f00d98e075b7cc
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 0015bf2..782a755 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -2864,6 +2864,18 @@
}
}
+scheduler::Seamlessness Layer::FrameRate::convertChangeFrameRateStrategy(int8_t strategy) {
+ switch (strategy) {
+ case ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS:
+ return Seamlessness::OnlySeamless;
+ case ANATIVEWINDOW_CHANGE_FRAME_RATE_ALWAYS:
+ return Seamlessness::SeamedAndSeamless;
+ default:
+ LOG_ALWAYS_FATAL("Invalid change frame sate strategy value %d", strategy);
+ return Seamlessness::Default;
+ }
+}
+
bool Layer::getPrimaryDisplayOnly() const {
const State& s(mDrawingState);
if (s.flags & layer_state_t::eLayerSkipScreenshot) {