setFrameRate: Make shouldBeSeamless an enum

Change the shouldBeSeamless parameter to an enum
in order to make the API easier to understand.
This changes
 - SurfaceControl.setFrameRate
 - Surface.setFrameRate
 - ANativeWindow_setFrameRateWithChangeStrategy
 - ASurfaceTransaction_setFrameRateWithChangeStrategy

Bug: 179116474
Test: atest SetFrameRateTest
Change-Id: I28a8863ea77101f90b878fbda5f00d98e075b7cc
diff --git a/libs/nativewindow/ANativeWindow.cpp b/libs/nativewindow/ANativeWindow.cpp
index b406a9c..ada689a 100644
--- a/libs/nativewindow/ANativeWindow.cpp
+++ b/libs/nativewindow/ANativeWindow.cpp
@@ -159,8 +159,8 @@
 }
 
 int32_t ANativeWindow_setFrameRate(ANativeWindow* window, float frameRate, int8_t compatibility) {
-    return ANativeWindow_setFrameRateWithSeamlessness(window, frameRate, compatibility,
-        /*shouldBeSeamless*/ true);
+    return ANativeWindow_setFrameRateWithChangeStrategy(window, frameRate, compatibility,
+        ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS);
 }
 
 void ANativeWindow_tryAllocateBuffers(ANativeWindow* window) {
@@ -170,12 +170,12 @@
     window->perform(window, NATIVE_WINDOW_ALLOCATE_BUFFERS);
 }
 
-int32_t ANativeWindow_setFrameRateWithSeamlessness(ANativeWindow* window, float frameRate,
-        int8_t compatibility, bool shouldBeSeamless) {
+int32_t ANativeWindow_setFrameRateWithChangeStrategy(ANativeWindow* window, float frameRate,
+        int8_t compatibility, int8_t changeFrameRateStrategy) {
     if (!window || !query(window, NATIVE_WINDOW_IS_VALID)) {
         return -EINVAL;
     }
-    return native_window_set_frame_rate(window, frameRate, compatibility, shouldBeSeamless);
+    return native_window_set_frame_rate(window, frameRate, compatibility, changeFrameRateStrategy);
 }
 
 /**************************************************************************************************
diff --git a/libs/nativewindow/include/android/native_window.h b/libs/nativewindow/include/android/native_window.h
index 285f2fb..50e9d53 100644
--- a/libs/nativewindow/include/android/native_window.h
+++ b/libs/nativewindow/include/android/native_window.h
@@ -247,9 +247,10 @@
 };
 
 /**
- * Same as ANativeWindow_setFrameRateWithSeamlessness(window, frameRate, compatibility, true).
+ * Same as ANativeWindow_setFrameRateWithChangeStrategy(window, frameRate, compatibility,
+ * ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS).
  *
- * See ANativeWindow_setFrameRateWithSeamlessness().
+ * See ANativeWindow_setFrameRateWithChangeStrategy().
  *
  * Available since API level 30.
  */
@@ -267,6 +268,19 @@
  */
 void ANativeWindow_tryAllocateBuffers(ANativeWindow* window) __INTRODUCED_IN(30);
 
+/** Change frame rate strategy value for ANativeWindow_setFrameRate. */
+enum ANativeWindow_ChangeFrameRateStrategy {
+    /**
+     * Change the frame rate only if the transition is going to be seamless.
+     */
+    ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS = 0,
+    /**
+     * Change the frame rate even if the transition is going to be non-seamless,
+     * i.e. with visual interruptions for the user.
+     */
+    ANATIVEWINDOW_CHANGE_FRAME_RATE_ALWAYS = 1
+} __INTRODUCED_IN(31);
+
 /**
  * Sets the intended frame rate for this window.
  *
@@ -296,17 +310,16 @@
  * compatibility value may influence the system's choice of display refresh
  * rate. See the ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_* values for more info.
  *
- * \param shouldBeSeamless Whether display refresh rate transitions should be seamless. A
- * seamless transition is one that doesn't have any visual interruptions, such as a black
- * screen for a second or two. True indicates that any frame rate changes caused by this
- * request should be seamless. False indicates that non-seamless refresh rates are also
- * acceptable.
+ * \param changeFrameRateStrategy Whether display refresh rate transitions should be seamless.
+ * A seamless transition is one that doesn't have any visual interruptions, such as a black
+ * screen for a second or two. See the ANATIVEWINDOW_CHANGE_FRAME_RATE_* values.
  *
  * \return 0 for success, -EINVAL if the window, frame rate, or compatibility
  * value are invalid.
  */
-int32_t ANativeWindow_setFrameRateWithSeamlessness(ANativeWindow* window, float frameRate,
-        int8_t compatibility, bool shouldBeSeamless) __INTRODUCED_IN(31);
+int32_t ANativeWindow_setFrameRateWithChangeStrategy(ANativeWindow* window, float frameRate,
+        int8_t compatibility, int8_t changeFrameRateStrategy)
+        __INTRODUCED_IN(31);
 
 #ifdef __cplusplus
 };
diff --git a/libs/nativewindow/include/system/window.h b/libs/nativewindow/include/system/window.h
index 7aa2cf4..cc82bb4 100644
--- a/libs/nativewindow/include/system/window.h
+++ b/libs/nativewindow/include/system/window.h
@@ -1019,9 +1019,9 @@
 }
 
 static inline int native_window_set_frame_rate(struct ANativeWindow* window, float frameRate,
-                                        int8_t compatibility, bool shouldBeSeamless) {
+                                        int8_t compatibility, int8_t changeFrameRateStrategy) {
     return window->perform(window, NATIVE_WINDOW_SET_FRAME_RATE, (double)frameRate,
-                           (int)compatibility, (int)shouldBeSeamless);
+                           (int)compatibility, (int)changeFrameRateStrategy);
 }
 
 static inline int native_window_set_frame_timeline_info(struct ANativeWindow* window,
diff --git a/libs/nativewindow/libnativewindow.map.txt b/libs/nativewindow/libnativewindow.map.txt
index 24d0e3b..988132c 100644
--- a/libs/nativewindow/libnativewindow.map.txt
+++ b/libs/nativewindow/libnativewindow.map.txt
@@ -47,7 +47,7 @@
     ANativeWindow_setBuffersTransform;
     ANativeWindow_setDequeueTimeout; # apex # introduced=30
     ANativeWindow_setFrameRate; # introduced=30
-    ANativeWindow_setFrameRateWithSeamlessness; # introduced=31
+    ANativeWindow_setFrameRateWithChangeStrategy; # introduced=31
     ANativeWindow_setSharedBufferMode; # llndk
     ANativeWindow_setSwapInterval; # llndk
     ANativeWindow_setUsage; # llndk