Fix AHardwareBuffer_isSupported for cube maps.
Cube maps need a multiple of 6 layers, but the function attempted a trial
allocation with 1 or 2 layers instead, which cannot succeed.
Bug: 121285176
Bug: 122267389
Test: Builds successfully.
Change-Id: Id4cf26359ad2884d597c6571501b452b930fa4fa
diff --git a/libs/nativewindow/AHardwareBuffer.cpp b/libs/nativewindow/AHardwareBuffer.cpp
index a19fe17..6ea1270 100644
--- a/libs/nativewindow/AHardwareBuffer.cpp
+++ b/libs/nativewindow/AHardwareBuffer.cpp
@@ -268,7 +268,11 @@
AHardwareBuffer_Desc trialDesc = *desc;
trialDesc.width = 4;
trialDesc.height = desc->format == AHARDWAREBUFFER_FORMAT_BLOB ? 1 : 4;
- trialDesc.layers = desc->layers == 1 ? 1 : 2;
+ if (desc->usage & AHARDWAREBUFFER_USAGE_GPU_CUBE_MAP) {
+ trialDesc.layers = desc->layers == 6 ? 6 : 12;
+ } else {
+ trialDesc.layers = desc->layers == 1 ? 1 : 2;
+ }
AHardwareBuffer* trialBuffer = nullptr;
int result = AHardwareBuffer_allocate(&trialDesc, &trialBuffer);
if (result == NO_ERROR) {