EGL: add the ANDROID suffix to the blob cache ext
This change adds the ANDROID suffix to the all the types and functions
defined by the EGL_ANDROID_blob_cache extension.
Change-Id: I087875b96d9a7053efb9c8d5614f9f765eed799d
diff --git a/opengl/libs/EGL/egl_cache.h b/opengl/libs/EGL/egl_cache.h
index 4389623..8760009 100644
--- a/opengl/libs/EGL/egl_cache.h
+++ b/opengl/libs/EGL/egl_cache.h
@@ -52,14 +52,14 @@
// setBlob attempts to insert a new key/value blob pair into the cache.
// This will be called by the hardware vendor's EGL implementation via the
// EGL_ANDROID_blob_cache extension.
- void setBlob(const void* key, EGLsizei keySize, const void* value,
- EGLsizei valueSize);
+ void setBlob(const void* key, EGLsizeiANDROID keySize, const void* value,
+ EGLsizeiANDROID valueSize);
// getBlob attempts to retrieve the value blob associated with a given key
// blob from cache. This will be called by the hardware vendor's EGL
// implementation via the EGL_ANDROID_blob_cache extension.
- EGLsizei getBlob(const void* key, EGLsizei keySize, void* value,
- EGLsizei valueSize);
+ EGLsizeiANDROID getBlob(const void* key, EGLsizeiANDROID keySize,
+ void* value, EGLsizeiANDROID valueSize);
// setCacheFilename sets the name of the file that should be used to store
// cache contents from one program invocation to another.