Merge "Generate down events when transferring touch focus"
diff --git a/services/inputflinger/dispatcher/InputDispatcher.cpp b/services/inputflinger/dispatcher/InputDispatcher.cpp
index b2b5145..f2b95e7 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.cpp
+++ b/services/inputflinger/dispatcher/InputDispatcher.cpp
@@ -2686,6 +2686,19 @@
connection->getInputChannelName().c_str(), cancelationEvents.size(), options.reason,
options.mode);
#endif
+
+ InputTarget target;
+ sp<InputWindowHandle> windowHandle =
+ getWindowHandleLocked(connection->inputChannel->getConnectionToken());
+ if (windowHandle != nullptr) {
+ const InputWindowInfo* windowInfo = windowHandle->getInfo();
+ target.setDefaultPointerInfo(-windowInfo->frameLeft, -windowInfo->frameTop,
+ windowInfo->windowXScale, windowInfo->windowYScale);
+ target.globalScaleFactor = windowInfo->globalScaleFactor;
+ }
+ target.inputChannel = connection->inputChannel;
+ target.flags = InputTarget::FLAG_DISPATCH_AS_IS;
+
for (size_t i = 0; i < cancelationEvents.size(); i++) {
EventEntry* cancelationEventEntry = cancelationEvents[i];
switch (cancelationEventEntry->type) {
@@ -2711,18 +2724,6 @@
}
}
- InputTarget target;
- sp<InputWindowHandle> windowHandle =
- getWindowHandleLocked(connection->inputChannel->getConnectionToken());
- if (windowHandle != nullptr) {
- const InputWindowInfo* windowInfo = windowHandle->getInfo();
- target.setDefaultPointerInfo(-windowInfo->frameLeft, -windowInfo->frameTop,
- windowInfo->windowXScale, windowInfo->windowYScale);
- target.globalScaleFactor = windowInfo->globalScaleFactor;
- }
- target.inputChannel = connection->inputChannel;
- target.flags = InputTarget::FLAG_DISPATCH_AS_IS;
-
enqueueDispatchEntryLocked(connection, cancelationEventEntry, // increments ref
target, InputTarget::FLAG_DISPATCH_AS_IS);
@@ -2732,6 +2733,65 @@
startDispatchCycleLocked(currentTime, connection);
}
+void InputDispatcher::synthesizePointerDownEventsForConnectionLocked(
+ const sp<Connection>& connection) {
+ if (connection->status == Connection::STATUS_BROKEN) {
+ return;
+ }
+
+ nsecs_t currentTime = now();
+
+ std::vector<EventEntry*> downEvents =
+ connection->inputState.synthesizePointerDownEvents(currentTime);
+
+ if (downEvents.empty()) {
+ return;
+ }
+
+#if DEBUG_OUTBOUND_EVENT_DETAILS
+ ALOGD("channel '%s' ~ Synthesized %zu down events to ensure consistent event stream.",
+ connection->getInputChannelName().c_str(), downEvents.size());
+#endif
+
+ InputTarget target;
+ sp<InputWindowHandle> windowHandle =
+ getWindowHandleLocked(connection->inputChannel->getConnectionToken());
+ if (windowHandle != nullptr) {
+ const InputWindowInfo* windowInfo = windowHandle->getInfo();
+ target.setDefaultPointerInfo(-windowInfo->frameLeft, -windowInfo->frameTop,
+ windowInfo->windowXScale, windowInfo->windowYScale);
+ target.globalScaleFactor = windowInfo->globalScaleFactor;
+ }
+ target.inputChannel = connection->inputChannel;
+ target.flags = InputTarget::FLAG_DISPATCH_AS_IS;
+
+ for (EventEntry* downEventEntry : downEvents) {
+ switch (downEventEntry->type) {
+ case EventEntry::Type::MOTION: {
+ logOutboundMotionDetails("down - ",
+ static_cast<const MotionEntry&>(*downEventEntry));
+ break;
+ }
+
+ case EventEntry::Type::KEY:
+ case EventEntry::Type::FOCUS:
+ case EventEntry::Type::CONFIGURATION_CHANGED:
+ case EventEntry::Type::DEVICE_RESET: {
+ LOG_ALWAYS_FATAL("%s event should not be found inside Connections's queue",
+ EventEntry::typeToString(downEventEntry->type));
+ break;
+ }
+ }
+
+ enqueueDispatchEntryLocked(connection, downEventEntry, // increments ref
+ target, InputTarget::FLAG_DISPATCH_AS_IS);
+
+ downEventEntry->release();
+ }
+
+ startDispatchCycleLocked(currentTime, connection);
+}
+
MotionEntry* InputDispatcher::splitMotionEvent(const MotionEntry& originalMotionEntry,
BitSet32 pointerIds) {
ALOG_ASSERT(pointerIds.value != 0);
@@ -3770,11 +3830,12 @@
sp<Connection> fromConnection = getConnectionLocked(fromToken);
sp<Connection> toConnection = getConnectionLocked(toToken);
if (fromConnection != nullptr && toConnection != nullptr) {
- fromConnection->inputState.copyPointerStateTo(toConnection->inputState);
+ fromConnection->inputState.mergePointerStateTo(toConnection->inputState);
CancelationOptions
options(CancelationOptions::CANCEL_POINTER_EVENTS,
"transferring touch focus from this window to another window");
synthesizeCancelationEventsForConnectionLocked(fromConnection, options);
+ synthesizePointerDownEventsForConnectionLocked(toConnection);
}
if (DEBUG_FOCUS) {
diff --git a/services/inputflinger/dispatcher/InputDispatcher.h b/services/inputflinger/dispatcher/InputDispatcher.h
index 93de18d..d2aea80 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.h
+++ b/services/inputflinger/dispatcher/InputDispatcher.h
@@ -417,6 +417,9 @@
const CancelationOptions& options)
REQUIRES(mLock);
+ void synthesizePointerDownEventsForConnectionLocked(const sp<Connection>& connection)
+ REQUIRES(mLock);
+
// Splitting motion events across windows.
MotionEntry* splitMotionEvent(const MotionEntry& originalMotionEntry, BitSet32 pointerIds);
diff --git a/services/inputflinger/dispatcher/InputState.cpp b/services/inputflinger/dispatcher/InputState.cpp
index c43e304..053598a 100644
--- a/services/inputflinger/dispatcher/InputState.cpp
+++ b/services/inputflinger/dispatcher/InputState.cpp
@@ -145,10 +145,13 @@
// Joysticks and trackballs can send MOVE events without corresponding DOWN or UP.
return true;
}
+
if (index >= 0) {
MotionMemento& memento = mMotionMementos[index];
- memento.setPointers(entry);
- return true;
+ if (memento.firstNewPointerIdx < 0) {
+ memento.setPointers(entry);
+ return true;
+ }
}
#if DEBUG_OUTBOUND_EVENT_DETAILS
ALOGD("Dropping inconsistent motion pointer up/down or move event: "
@@ -249,6 +252,17 @@
}
}
+void InputState::MotionMemento::mergePointerStateTo(MotionMemento& other) const {
+ for (uint32_t i = 0; i < pointerCount; i++) {
+ if (other.firstNewPointerIdx < 0) {
+ other.firstNewPointerIdx = other.pointerCount;
+ }
+ other.pointerProperties[other.pointerCount].copyFrom(pointerProperties[i]);
+ other.pointerCoords[other.pointerCount].copyFrom(pointerCoords[i]);
+ other.pointerCount++;
+ }
+}
+
std::vector<EventEntry*> InputState::synthesizeCancelationEvents(
nsecs_t currentTime, const CancelationOptions& options) {
std::vector<EventEntry*> events;
@@ -282,27 +296,87 @@
return events;
}
+std::vector<EventEntry*> InputState::synthesizePointerDownEvents(nsecs_t currentTime) {
+ std::vector<EventEntry*> events;
+ for (MotionMemento& memento : mMotionMementos) {
+ if (!(memento.source & AINPUT_SOURCE_CLASS_POINTER)) {
+ continue;
+ }
+
+ if (memento.firstNewPointerIdx < 0) {
+ continue;
+ }
+
+ uint32_t pointerCount = 0;
+ PointerProperties pointerProperties[MAX_POINTERS];
+ PointerCoords pointerCoords[MAX_POINTERS];
+
+ // We will deliver all pointers the target already knows about
+ for (uint32_t i = 0; i < static_cast<uint32_t>(memento.firstNewPointerIdx); i++) {
+ pointerProperties[i].copyFrom(memento.pointerProperties[i]);
+ pointerCoords[i].copyFrom(memento.pointerCoords[i]);
+ pointerCount++;
+ }
+
+ // We will send explicit events for all pointers the target doesn't know about
+ for (uint32_t i = static_cast<uint32_t>(memento.firstNewPointerIdx);
+ i < memento.pointerCount; i++) {
+
+ pointerProperties[i].copyFrom(memento.pointerProperties[i]);
+ pointerCoords[i].copyFrom(memento.pointerCoords[i]);
+ pointerCount++;
+
+ // Down only if the first pointer, pointer down otherwise
+ const int32_t action = (pointerCount <= 1)
+ ? AMOTION_EVENT_ACTION_DOWN
+ : AMOTION_EVENT_ACTION_POINTER_DOWN
+ | (i << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
+
+ events.push_back(new MotionEntry(SYNTHESIZED_EVENT_SEQUENCE_NUM, currentTime,
+ memento.deviceId, memento.source, memento.displayId,
+ memento.policyFlags, action, 0 /*actionButton*/,
+ memento.flags, AMETA_NONE, 0 /*buttonState*/,
+ MotionClassification::NONE,
+ AMOTION_EVENT_EDGE_FLAG_NONE, memento.xPrecision,
+ memento.yPrecision, memento.xCursorPosition,
+ memento.yCursorPosition, memento.downTime,
+ pointerCount, pointerProperties,
+ pointerCoords, 0 /*xOffset*/, 0 /*yOffset*/));
+ }
+
+ memento.firstNewPointerIdx = INVALID_POINTER_INDEX;
+ }
+
+ return events;
+}
+
void InputState::clear() {
mKeyMementos.clear();
mMotionMementos.clear();
mFallbackKeys.clear();
}
-void InputState::copyPointerStateTo(InputState& other) const {
+void InputState::mergePointerStateTo(InputState& other) {
for (size_t i = 0; i < mMotionMementos.size(); i++) {
- const MotionMemento& memento = mMotionMementos[i];
+ MotionMemento& memento = mMotionMementos[i];
+ // Since we support split pointers we need to merge touch events
+ // from the same source + device + screen.
if (memento.source & AINPUT_SOURCE_CLASS_POINTER) {
- for (size_t j = 0; j < other.mMotionMementos.size();) {
- const MotionMemento& otherMemento = other.mMotionMementos[j];
+ bool merged = false;
+ for (size_t j = 0; j < other.mMotionMementos.size(); j++) {
+ MotionMemento& otherMemento = other.mMotionMementos[j];
if (memento.deviceId == otherMemento.deviceId &&
memento.source == otherMemento.source &&
memento.displayId == otherMemento.displayId) {
- other.mMotionMementos.erase(other.mMotionMementos.begin() + j);
- } else {
- j += 1;
+ memento.mergePointerStateTo(otherMemento);
+ merged = true;
+ break;
}
}
- other.mMotionMementos.push_back(memento);
+ if (!merged) {
+ memento.firstNewPointerIdx = 0;
+ other.mMotionMementos.push_back(memento);
+ }
}
}
}
diff --git a/services/inputflinger/dispatcher/InputState.h b/services/inputflinger/dispatcher/InputState.h
index a93f486..08266ae 100644
--- a/services/inputflinger/dispatcher/InputState.h
+++ b/services/inputflinger/dispatcher/InputState.h
@@ -24,6 +24,8 @@
namespace android::inputdispatcher {
+static constexpr int32_t INVALID_POINTER_INDEX = -1;
+
/* Tracks dispatched key and motion event state so that cancellation events can be
* synthesized when events are dropped. */
class InputState {
@@ -52,11 +54,14 @@
std::vector<EventEntry*> synthesizeCancelationEvents(nsecs_t currentTime,
const CancelationOptions& options);
+ // Synthesizes down events for the current state.
+ std::vector<EventEntry*> synthesizePointerDownEvents(nsecs_t currentTime);
+
// Clears the current state.
void clear();
- // Copies pointer-related parts of the input state to another instance.
- void copyPointerStateTo(InputState& other) const;
+ // Merges pointer-related parts of the input state into another instance.
+ void mergePointerStateTo(InputState& other);
// Gets the fallback key associated with a keycode.
// Returns -1 if none.
@@ -97,10 +102,13 @@
uint32_t pointerCount;
PointerProperties pointerProperties[MAX_POINTERS];
PointerCoords pointerCoords[MAX_POINTERS];
+ // Track for which pointers the target doesn't know about.
+ int32_t firstNewPointerIdx = INVALID_POINTER_INDEX;
bool hovering;
uint32_t policyFlags;
void setPointers(const MotionEntry& entry);
+ void mergePointerStateTo(MotionMemento& other) const;
};
std::vector<KeyMemento> mKeyMementos;
diff --git a/services/inputflinger/tests/InputDispatcher_test.cpp b/services/inputflinger/tests/InputDispatcher_test.cpp
index 094452a..27db8f5 100644
--- a/services/inputflinger/tests/InputDispatcher_test.cpp
+++ b/services/inputflinger/tests/InputDispatcher_test.cpp
@@ -594,12 +594,40 @@
expectedFlags);
}
- void consumeMotionDown(int32_t expectedDisplayId, int32_t expectedFlags = 0) {
+ void consumeMotionCancel(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT,
+ int32_t expectedFlags = 0) {
+ consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_CANCEL, expectedDisplayId,
+ expectedFlags);
+ }
+
+ void consumeMotionMove(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT,
+ int32_t expectedFlags = 0) {
+ consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_MOVE, expectedDisplayId,
+ expectedFlags);
+ }
+
+ void consumeMotionDown(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT,
+ int32_t expectedFlags = 0) {
consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_DOWN, expectedDisplayId,
expectedFlags);
}
- void consumeMotionUp(int32_t expectedDisplayId, int32_t expectedFlags = 0) {
+ void consumeMotionPointerDown(int32_t pointerIdx,
+ int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT, int32_t expectedFlags = 0) {
+ int32_t action = AMOTION_EVENT_ACTION_POINTER_DOWN
+ | (pointerIdx << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
+ consumeEvent(AINPUT_EVENT_TYPE_MOTION, action, expectedDisplayId, expectedFlags);
+ }
+
+ void consumeMotionPointerUp(int32_t pointerIdx, int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT,
+ int32_t expectedFlags = 0) {
+ int32_t action = AMOTION_EVENT_ACTION_POINTER_UP
+ | (pointerIdx << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
+ consumeEvent(AINPUT_EVENT_TYPE_MOTION, action, expectedDisplayId, expectedFlags);
+ }
+
+ void consumeMotionUp(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT,
+ int32_t expectedFlags = 0) {
consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_UP, expectedDisplayId,
expectedFlags);
}
@@ -923,6 +951,161 @@
0 /*expectedFlags*/);
}
+TEST_F(InputDispatcherTest, TransferTouchFocus_OnePointer) {
+ sp<FakeApplicationHandle> application = new FakeApplicationHandle();
+
+ // Create a couple of windows
+ sp<FakeWindowHandle> firstWindow = new FakeWindowHandle(application, mDispatcher,
+ "First Window", ADISPLAY_ID_DEFAULT);
+ sp<FakeWindowHandle> secondWindow = new FakeWindowHandle(application, mDispatcher,
+ "Second Window", ADISPLAY_ID_DEFAULT);
+
+ // Add the windows to the dispatcher
+ mDispatcher->setInputWindows({firstWindow, secondWindow}, ADISPLAY_ID_DEFAULT);
+
+ // Send down to the first window
+ NotifyMotionArgs downMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
+ AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT);
+ mDispatcher->notifyMotion(&downMotionArgs);
+ // Only the first window should get the down event
+ firstWindow->consumeMotionDown();
+ secondWindow->assertNoEvents();
+
+ // Transfer touch focus to the second window
+ mDispatcher->transferTouchFocus(firstWindow->getToken(), secondWindow->getToken());
+ // The first window gets cancel and the second gets down
+ firstWindow->consumeMotionCancel();
+ secondWindow->consumeMotionDown();
+
+ // Send up event to the second window
+ NotifyMotionArgs upMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_UP,
+ AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT);
+ mDispatcher->notifyMotion(&upMotionArgs);
+ // The first window gets no events and the second gets up
+ firstWindow->assertNoEvents();
+ secondWindow->consumeMotionUp();
+}
+
+TEST_F(InputDispatcherTest, TransferTouchFocus_TwoPointerNoSplitTouch) {
+ sp<FakeApplicationHandle> application = new FakeApplicationHandle();
+
+ PointF touchPoint = {10, 10};
+
+ // Create a couple of windows
+ sp<FakeWindowHandle> firstWindow = new FakeWindowHandle(application, mDispatcher,
+ "First Window", ADISPLAY_ID_DEFAULT);
+ sp<FakeWindowHandle> secondWindow = new FakeWindowHandle(application, mDispatcher,
+ "Second Window", ADISPLAY_ID_DEFAULT);
+
+ // Add the windows to the dispatcher
+ mDispatcher->setInputWindows({firstWindow, secondWindow}, ADISPLAY_ID_DEFAULT);
+
+ // Send down to the first window
+ NotifyMotionArgs downMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
+ AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, {touchPoint});
+ mDispatcher->notifyMotion(&downMotionArgs);
+ // Only the first window should get the down event
+ firstWindow->consumeMotionDown();
+ secondWindow->assertNoEvents();
+
+ // Send pointer down to the first window
+ NotifyMotionArgs pointerDownMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_POINTER_DOWN
+ | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
+ AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, {touchPoint, touchPoint});
+ mDispatcher->notifyMotion(&pointerDownMotionArgs);
+ // Only the first window should get the pointer down event
+ firstWindow->consumeMotionPointerDown(1);
+ secondWindow->assertNoEvents();
+
+ // Transfer touch focus to the second window
+ mDispatcher->transferTouchFocus(firstWindow->getToken(), secondWindow->getToken());
+ // The first window gets cancel and the second gets down and pointer down
+ firstWindow->consumeMotionCancel();
+ secondWindow->consumeMotionDown();
+ secondWindow->consumeMotionPointerDown(1);
+
+ // Send pointer up to the second window
+ NotifyMotionArgs pointerUpMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_POINTER_UP
+ | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
+ AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, {touchPoint, touchPoint});
+ mDispatcher->notifyMotion(&pointerUpMotionArgs);
+ // The first window gets nothing and the second gets pointer up
+ firstWindow->assertNoEvents();
+ secondWindow->consumeMotionPointerUp(1);
+
+ // Send up event to the second window
+ NotifyMotionArgs upMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_UP,
+ AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT);
+ mDispatcher->notifyMotion(&upMotionArgs);
+ // The first window gets nothing and the second gets up
+ firstWindow->assertNoEvents();
+ secondWindow->consumeMotionUp();
+}
+
+TEST_F(InputDispatcherTest, TransferTouchFocus_TwoPointersSplitTouch) {
+ sp<FakeApplicationHandle> application = new FakeApplicationHandle();
+
+ // Create a non touch modal window that supports split touch
+ sp<FakeWindowHandle> firstWindow = new FakeWindowHandle(application, mDispatcher,
+ "First Window", ADISPLAY_ID_DEFAULT);
+ firstWindow->setFrame(Rect(0, 0, 600, 400));
+ firstWindow->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL
+ | InputWindowInfo::FLAG_SPLIT_TOUCH);
+
+ // Create a non touch modal window that supports split touch
+ sp<FakeWindowHandle> secondWindow = new FakeWindowHandle(application, mDispatcher,
+ "Second Window", ADISPLAY_ID_DEFAULT);
+ secondWindow->setFrame(Rect(0, 400, 600, 800));
+ secondWindow->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL
+ | InputWindowInfo::FLAG_SPLIT_TOUCH);
+
+ // Add the windows to the dispatcher
+ mDispatcher->setInputWindows({firstWindow, secondWindow}, ADISPLAY_ID_DEFAULT);
+
+ PointF pointInFirst = {300, 200};
+ PointF pointInSecond = {300, 600};
+
+ // Send down to the first window
+ NotifyMotionArgs firstDownMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
+ AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, {pointInFirst});
+ mDispatcher->notifyMotion(&firstDownMotionArgs);
+ // Only the first window should get the down event
+ firstWindow->consumeMotionDown();
+ secondWindow->assertNoEvents();
+
+ // Send down to the second window
+ NotifyMotionArgs secondDownMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_POINTER_DOWN
+ | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
+ AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, {pointInFirst, pointInSecond});
+ mDispatcher->notifyMotion(&secondDownMotionArgs);
+ // The first window gets a move and the second a down
+ firstWindow->consumeMotionMove();
+ secondWindow->consumeMotionDown();
+
+ // Transfer touch focus to the second window
+ mDispatcher->transferTouchFocus(firstWindow->getToken(), secondWindow->getToken());
+ // The first window gets cancel and the new gets pointer down (it already saw down)
+ firstWindow->consumeMotionCancel();
+ secondWindow->consumeMotionPointerDown(1);
+
+ // Send pointer up to the second window
+ NotifyMotionArgs pointerUpMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_POINTER_UP
+ | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
+ AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, {pointInFirst, pointInSecond});
+ mDispatcher->notifyMotion(&pointerUpMotionArgs);
+ // The first window gets nothing and the second gets pointer up
+ firstWindow->assertNoEvents();
+ secondWindow->consumeMotionPointerUp(1);
+
+ // Send up event to the second window
+ NotifyMotionArgs upMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_UP,
+ AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT);
+ mDispatcher->notifyMotion(&upMotionArgs);
+ // The first window gets nothing and the second gets up
+ firstWindow->assertNoEvents();
+ secondWindow->consumeMotionUp();
+}
+
TEST_F(InputDispatcherTest, FocusedWindow_ReceivesFocusEventAndKeyEvent) {
sp<FakeApplicationHandle> application = new FakeApplicationHandle();
sp<FakeWindowHandle> window =