Merge "Add producerId so we know when the BBQ producer has been changed."
diff --git a/libs/gui/BLASTBufferQueue.cpp b/libs/gui/BLASTBufferQueue.cpp
index 66c0041..9d82c14 100644
--- a/libs/gui/BLASTBufferQueue.cpp
+++ b/libs/gui/BLASTBufferQueue.cpp
@@ -20,6 +20,7 @@
 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
 //#define LOG_NDEBUG 0
 
+#include <cutils/atomic.h>
 #include <gui/BLASTBufferQueue.h>
 #include <gui/BufferItemConsumer.h>
 #include <gui/BufferQueueConsumer.h>
@@ -157,11 +158,11 @@
                                                       GraphicBuffer::USAGE_HW_COMPOSER |
                                                               GraphicBuffer::USAGE_HW_TEXTURE,
                                                       1, false, this);
-    static int32_t id = 0;
-    mName = name + "#" + std::to_string(id);
-    auto consumerName = mName + "(BLAST Consumer)" + std::to_string(id);
-    mQueuedBufferTrace = "QueuedBuffer - " + mName + "BLAST#" + std::to_string(id);
-    id++;
+    static std::atomic<uint32_t> nextId = 0;
+    mProducerId = nextId++;
+    mName = name + "#" + std::to_string(mProducerId);
+    auto consumerName = mName + "(BLAST Consumer)" + std::to_string(mProducerId);
+    mQueuedBufferTrace = "QueuedBuffer - " + mName + "BLAST#" + std::to_string(mProducerId);
     mBufferItemConsumer->setName(String8(consumerName.c_str()));
     mBufferItemConsumer->setFrameAvailableListener(this);
 
@@ -572,7 +573,8 @@
             std::bind(releaseBufferCallbackThunk, wp<BLASTBufferQueue>(this) /* callbackContext */,
                       std::placeholders::_1, std::placeholders::_2, std::placeholders::_3);
     sp<Fence> fence = bufferItem.mFence ? new Fence(bufferItem.mFence->dup()) : Fence::NO_FENCE;
-    t->setBuffer(mSurfaceControl, buffer, fence, bufferItem.mFrameNumber, releaseBufferCallback);
+    t->setBuffer(mSurfaceControl, buffer, fence, bufferItem.mFrameNumber, mProducerId,
+                 releaseBufferCallback);
     t->setDataspace(mSurfaceControl, static_cast<ui::Dataspace>(bufferItem.mDataSpace));
     t->setHdrMetadata(mSurfaceControl, bufferItem.mHdrMetadata);
     t->setSurfaceDamageRegion(mSurfaceControl, bufferItem.mSurfaceDamage);
diff --git a/libs/gui/LayerState.cpp b/libs/gui/LayerState.cpp
index 7772a65..a6276e5 100644
--- a/libs/gui/LayerState.cpp
+++ b/libs/gui/LayerState.cpp
@@ -984,6 +984,7 @@
     SAFE_PARCEL(output->writeUint64, cachedBuffer.id);
     SAFE_PARCEL(output->writeBool, hasBarrier);
     SAFE_PARCEL(output->writeUint64, barrierFrameNumber);
+    SAFE_PARCEL(output->writeUint32, producerId);
 
     return NO_ERROR;
 }
@@ -1022,6 +1023,7 @@
 
     SAFE_PARCEL(input->readBool, &hasBarrier);
     SAFE_PARCEL(input->readUint64, &barrierFrameNumber);
+    SAFE_PARCEL(input->readUint32, &producerId);
 
     return NO_ERROR;
 }
diff --git a/libs/gui/SurfaceComposerClient.cpp b/libs/gui/SurfaceComposerClient.cpp
index a345938..5088604 100644
--- a/libs/gui/SurfaceComposerClient.cpp
+++ b/libs/gui/SurfaceComposerClient.cpp
@@ -1632,7 +1632,7 @@
 SurfaceComposerClient::Transaction& SurfaceComposerClient::Transaction::setBuffer(
         const sp<SurfaceControl>& sc, const sp<GraphicBuffer>& buffer,
         const std::optional<sp<Fence>>& fence, const std::optional<uint64_t>& optFrameNumber,
-        ReleaseBufferCallback callback) {
+        uint32_t producerId, ReleaseBufferCallback callback) {
     layer_state_t* s = getLayerState(sc);
     if (!s) {
         mStatus = BAD_INDEX;
@@ -1651,6 +1651,7 @@
     bufferData->buffer = buffer;
     uint64_t frameNumber = sc->resolveFrameNumber(optFrameNumber);
     bufferData->frameNumber = frameNumber;
+    bufferData->producerId = producerId;
     bufferData->flags |= BufferData::BufferDataChange::frameNumberChanged;
     if (fence) {
         bufferData->acquireFence = *fence;
diff --git a/libs/gui/include/gui/BLASTBufferQueue.h b/libs/gui/include/gui/BLASTBufferQueue.h
index 8d07162..b9e0647 100644
--- a/libs/gui/include/gui/BLASTBufferQueue.h
+++ b/libs/gui/include/gui/BLASTBufferQueue.h
@@ -162,6 +162,11 @@
     int32_t mNumFrameAvailable GUARDED_BY(mMutex) = 0;
     int32_t mNumAcquired GUARDED_BY(mMutex) = 0;
 
+    // A value used to identify if a producer has been changed for the same SurfaceControl.
+    // This is needed to know when the frame number has been reset to make sure we don't
+    // latch stale buffers and that we don't wait on barriers from an old producer.
+    uint32_t mProducerId = 0;
+
     // Keep a reference to the submitted buffers so we can release when surfaceflinger drops the
     // buffer or the buffer has been presented and a new buffer is ready to be presented.
     std::unordered_map<ReleaseCallbackId, BufferItem, ReleaseBufferCallbackIdHash> mSubmitted
diff --git a/libs/gui/include/gui/LayerState.h b/libs/gui/include/gui/LayerState.h
index 03a2582..ddaf473 100644
--- a/libs/gui/include/gui/LayerState.h
+++ b/libs/gui/include/gui/LayerState.h
@@ -111,6 +111,7 @@
     uint64_t frameNumber = 0;
     bool hasBarrier = false;
     uint64_t barrierFrameNumber = 0;
+    uint32_t producerId = 0;
 
     // Listens to when the buffer is safe to be released. This is used for blast
     // layers only. The callback includes a release fence as well as the graphic
diff --git a/libs/gui/include/gui/SurfaceComposerClient.h b/libs/gui/include/gui/SurfaceComposerClient.h
index 809ea5a..ffd5af1 100644
--- a/libs/gui/include/gui/SurfaceComposerClient.h
+++ b/libs/gui/include/gui/SurfaceComposerClient.h
@@ -536,7 +536,7 @@
         Transaction& setBuffer(const sp<SurfaceControl>& sc, const sp<GraphicBuffer>& buffer,
                                const std::optional<sp<Fence>>& fence = std::nullopt,
                                const std::optional<uint64_t>& frameNumber = std::nullopt,
-                               ReleaseBufferCallback callback = nullptr);
+                               uint32_t producerId = 0, ReleaseBufferCallback callback = nullptr);
         std::shared_ptr<BufferData> getAndClearBuffer(const sp<SurfaceControl>& sc);
 
         /**
diff --git a/services/surfaceflinger/FrontEnd/TransactionHandler.h b/services/surfaceflinger/FrontEnd/TransactionHandler.h
index a06b870..7fc825e 100644
--- a/services/surfaceflinger/FrontEnd/TransactionHandler.h
+++ b/services/surfaceflinger/FrontEnd/TransactionHandler.h
@@ -34,7 +34,7 @@
 class TransactionHandler {
 public:
     struct TransactionFlushState {
-        const TransactionState* transaction;
+        TransactionState* transaction;
         bool firstTransaction = true;
         nsecs_t queueProcessTime = 0;
         // Layer handles that have transactions with buffers that are ready to be applied.
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 62e31b9..d1b5fcc 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -228,9 +228,7 @@
     if (mBufferInfo.mBuffer != nullptr) {
         callReleaseBufferCallback(mDrawingState.releaseBufferListener,
                                   mBufferInfo.mBuffer->getBuffer(), mBufferInfo.mFrameNumber,
-                                  mBufferInfo.mFence,
-                                  mFlinger->getMaxAcquiredBufferCountForCurrentRefreshRate(
-                                          mOwnerUid));
+                                  mBufferInfo.mFence);
     }
     if (!isClone()) {
         // The original layer and the clone layer share the same texture. Therefore, only one of
@@ -2732,12 +2730,13 @@
 
 void Layer::callReleaseBufferCallback(const sp<ITransactionCompletedListener>& listener,
                                       const sp<GraphicBuffer>& buffer, uint64_t framenumber,
-                                      const sp<Fence>& releaseFence,
-                                      uint32_t currentMaxAcquiredBufferCount) {
+                                      const sp<Fence>& releaseFence) {
     if (!listener) {
         return;
     }
     ATRACE_FORMAT_INSTANT("callReleaseBufferCallback %s - %" PRIu64, getDebugName(), framenumber);
+    uint32_t currentMaxAcquiredBufferCount =
+            mFlinger->getMaxAcquiredBufferCountForCurrentRefreshRate(mOwnerUid);
     listener->onReleaseBuffer({buffer->getId(), framenumber},
                               releaseFence ? releaseFence : Fence::NO_FENCE,
                               currentMaxAcquiredBufferCount);
@@ -2988,9 +2987,7 @@
             // call any release buffer callbacks if set.
             callReleaseBufferCallback(mDrawingState.releaseBufferListener,
                                       mDrawingState.buffer->getBuffer(), mDrawingState.frameNumber,
-                                      mDrawingState.acquireFence,
-                                      mFlinger->getMaxAcquiredBufferCountForCurrentRefreshRate(
-                                              mOwnerUid));
+                                      mDrawingState.acquireFence);
             decrementPendingBufferCount();
             if (mDrawingState.bufferSurfaceFrameTX != nullptr &&
                 mDrawingState.bufferSurfaceFrameTX->getPresentState() != PresentState::Presented) {
@@ -3000,13 +2997,12 @@
         } else if (EARLY_RELEASE_ENABLED && mLastClientCompositionFence != nullptr) {
             callReleaseBufferCallback(mDrawingState.releaseBufferListener,
                                       mDrawingState.buffer->getBuffer(), mDrawingState.frameNumber,
-                                      mLastClientCompositionFence,
-                                      mFlinger->getMaxAcquiredBufferCountForCurrentRefreshRate(
-                                              mOwnerUid));
+                                      mLastClientCompositionFence);
             mLastClientCompositionFence = nullptr;
         }
     }
 
+    mDrawingState.producerId = bufferData.producerId;
     mDrawingState.frameNumber = frameNumber;
     mDrawingState.releaseBufferListener = bufferData.releaseBufferListener;
     mDrawingState.buffer = std::move(buffer);
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index 429dfb0..e2bae23 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -141,6 +141,8 @@
 
         uint64_t frameNumber;
         ui::Transform transform;
+
+        uint32_t producerId = 0;
         uint32_t bufferTransform;
         bool transformToDisplayInverse;
         Region transparentRegionHint;
@@ -833,6 +835,10 @@
     void updateRelativeMetadataSnapshot(const LayerMetadata& relativeLayerMetadata,
                                         std::unordered_set<Layer*>& visited);
 
+    void callReleaseBufferCallback(const sp<ITransactionCompletedListener>& listener,
+                                   const sp<GraphicBuffer>& buffer, uint64_t framenumber,
+                                   const sp<Fence>& releaseFence);
+
 protected:
     // For unit tests
     friend class TestableSurfaceFlinger;
@@ -1044,6 +1050,10 @@
                                    const sp<Fence>& releaseFence,
                                    uint32_t currentMaxAcquiredBufferCount);
 
+    // Returns true if the transformed buffer size does not match the layer size and we need
+    // to apply filtering.
+    bool bufferNeedsFiltering() const;
+
     // Returns true if there is a valid color to fill.
     bool fillsColor() const;
     // Returns true if this layer has a blur value.
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index e3649ec..c7c91ce 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -3971,16 +3971,30 @@
         sp<Layer> layer = LayerHandle::getLayer(s.surface);
         const auto& transaction = *flushState.transaction;
         // check for barrier frames
-        if (s.bufferData->hasBarrier &&
-            ((layer->getDrawingState().frameNumber) < s.bufferData->barrierFrameNumber)) {
-            const bool willApplyBarrierFrame =
-                    flushState.bufferLayersReadyToPresent.contains(s.surface.get()) &&
-                    (flushState.bufferLayersReadyToPresent.get(s.surface.get()) >=
-                     s.bufferData->barrierFrameNumber);
-            if (!willApplyBarrierFrame) {
-                ATRACE_NAME("NotReadyBarrier");
-                ready = TransactionReadiness::NotReadyBarrier;
-                return false;
+        if (s.bufferData->hasBarrier) {
+            // The current producerId is already a newer producer than the buffer that has a
+            // barrier. This means the incoming buffer is older and we can release it here. We
+            // don't wait on the barrier since we know that's stale information.
+            if (layer->getDrawingState().producerId > s.bufferData->producerId) {
+                layer->callReleaseBufferCallback(s.bufferData->releaseBufferListener,
+                                                 s.bufferData->buffer, s.bufferData->frameNumber,
+                                                 s.bufferData->acquireFence);
+                // Delete the entire state at this point and not just release the buffer because
+                // everything associated with the Layer in this Transaction is now out of date.
+                ATRACE_NAME("DeleteStaleBuffer");
+                return TraverseBuffersReturnValues::DELETE_AND_CONTINUE_TRAVERSAL;
+            }
+
+            if (layer->getDrawingState().frameNumber < s.bufferData->barrierFrameNumber) {
+                const bool willApplyBarrierFrame =
+                        flushState.bufferLayersReadyToPresent.contains(s.surface.get()) &&
+                        ((flushState.bufferLayersReadyToPresent.get(s.surface.get()) >=
+                          s.bufferData->barrierFrameNumber));
+                if (!willApplyBarrierFrame) {
+                    ATRACE_NAME("NotReadyBarrier");
+                    ready = TransactionReadiness::NotReadyBarrier;
+                    return TraverseBuffersReturnValues::STOP_TRAVERSAL;
+                }
             }
         }
 
@@ -3991,7 +4005,7 @@
         if (layer->backpressureEnabled() && hasPendingBuffer && transaction.isAutoTimestamp) {
             ATRACE_NAME("hasPendingBuffer");
             ready = TransactionReadiness::NotReady;
-            return false;
+            return TraverseBuffersReturnValues::STOP_TRAVERSAL;
         }
 
         // check fence status
@@ -4018,14 +4032,14 @@
                                                        "Buffer processing hung up due to stuck "
                                                        "fence. Indicates GPU hang");
                 }
-                return false;
+                return TraverseBuffersReturnValues::STOP_TRAVERSAL;
             }
 
             ready = enableLatchUnsignaledConfig == LatchUnsignaledConfig::AutoSingleLayer
                     ? TransactionReadiness::ReadyUnsignaledSingle
                     : TransactionReadiness::ReadyUnsignaled;
         }
-        return true;
+        return TraverseBuffersReturnValues::CONTINUE_TRAVERSAL;
     });
     ATRACE_INT("TransactionReadiness", static_cast<int>(ready));
     return ready;
diff --git a/services/surfaceflinger/TransactionState.h b/services/surfaceflinger/TransactionState.h
index 5025c49..6c5a8b2 100644
--- a/services/surfaceflinger/TransactionState.h
+++ b/services/surfaceflinger/TransactionState.h
@@ -27,6 +27,12 @@
 
 namespace android {
 
+enum TraverseBuffersReturnValues {
+    CONTINUE_TRAVERSAL,
+    STOP_TRAVERSAL,
+    DELETE_AND_CONTINUE_TRAVERSAL,
+};
+
 // Extends the client side composer state by resolving buffer.
 class ResolvedComposerState : public ComposerState {
 public:
@@ -75,12 +81,18 @@
     }
 
     template <typename Visitor>
-    void traverseStatesWithBuffersWhileTrue(Visitor&& visitor) const {
-        for (const auto& state : states) {
-            if (state.state.hasBufferChanges() && state.state.hasValidBuffer() &&
-                state.state.surface) {
-                if (!visitor(state.state)) return;
+    void traverseStatesWithBuffersWhileTrue(Visitor&& visitor) {
+        for (auto state = states.begin(); state != states.end();) {
+            if (state->state.hasBufferChanges() && state->state.hasValidBuffer() &&
+                state->state.surface) {
+                int result = visitor(state->state);
+                if (result == STOP_TRAVERSAL) return;
+                if (result == DELETE_AND_CONTINUE_TRAVERSAL) {
+                    state = states.erase(state);
+                    continue;
+                }
             }
+            state++;
         }
     }
 
diff --git a/services/surfaceflinger/tests/ReleaseBufferCallback_test.cpp b/services/surfaceflinger/tests/ReleaseBufferCallback_test.cpp
index 16076ea..c23fb9b 100644
--- a/services/surfaceflinger/tests/ReleaseBufferCallback_test.cpp
+++ b/services/surfaceflinger/tests/ReleaseBufferCallback_test.cpp
@@ -85,7 +85,8 @@
                              sp<Fence> fence, CallbackHelper& callback, const ReleaseCallbackId& id,
                              ReleaseBufferCallbackHelper& releaseCallback) {
         Transaction t;
-        t.setBuffer(layer, buffer, fence, id.framenumber, releaseCallback.getCallback());
+        t.setBuffer(layer, buffer, fence, id.framenumber, 0 /* producerId */,
+                    releaseCallback.getCallback());
         t.addTransactionCompletedCallback(callback.function, callback.getContext());
         t.apply();
     }
@@ -301,7 +302,7 @@
 
     Transaction t;
     t.setBuffer(layer, firstBuffer, std::nullopt, firstBufferCallbackId.framenumber,
-                releaseCallback->getCallback());
+                0 /* producerId */, releaseCallback->getCallback());
     t.addTransactionCompletedCallback(transactionCallback.function,
                                       transactionCallback.getContext());
     t.setDesiredPresentTime(time);
@@ -317,7 +318,7 @@
     sp<GraphicBuffer> secondBuffer = getBuffer();
     ReleaseCallbackId secondBufferCallbackId(secondBuffer->getId(), generateFrameNumber());
     t.setBuffer(layer, secondBuffer, std::nullopt, secondBufferCallbackId.framenumber,
-                releaseCallback->getCallback());
+                0 /* producerId */, releaseCallback->getCallback());
     t.addTransactionCompletedCallback(transactionCallback.function,
                                       transactionCallback.getContext());
     t.setDesiredPresentTime(time);
@@ -362,7 +363,7 @@
 
     Transaction transaction1;
     transaction1.setBuffer(layer, secondBuffer, std::nullopt, secondBufferCallbackId.framenumber,
-                           releaseCallback->getCallback());
+                           0 /* producerId */, releaseCallback->getCallback());
     transaction1.addTransactionCompletedCallback(callback1.function, callback1.getContext());
 
     // Set a different TransactionCompletedListener to mimic a second process
@@ -397,14 +398,14 @@
     // Create transaction with a buffer.
     Transaction transaction;
     transaction.setBuffer(layer, firstBuffer, std::nullopt, firstBufferCallbackId.framenumber,
-                          releaseCallback->getCallback());
+                          0 /* producerId */, releaseCallback->getCallback());
 
     sp<GraphicBuffer> secondBuffer = getBuffer();
     ReleaseCallbackId secondBufferCallbackId(secondBuffer->getId(), generateFrameNumber());
 
     // Call setBuffer on the same transaction with a different buffer.
     transaction.setBuffer(layer, secondBuffer, std::nullopt, secondBufferCallbackId.framenumber,
-                          releaseCallback->getCallback());
+                          0 /* producerId */, releaseCallback->getCallback());
 
     ASSERT_NO_FATAL_FAILURE(waitForReleaseBufferCallback(*releaseCallback, firstBufferCallbackId));
 }
@@ -419,7 +420,7 @@
     // Create transaction with a buffer.
     Transaction transaction1;
     transaction1.setBuffer(layer, firstBuffer, std::nullopt, firstBufferCallbackId.framenumber,
-                           releaseCallback->getCallback());
+                           0 /* producerId */, releaseCallback->getCallback());
 
     sp<GraphicBuffer> secondBuffer = getBuffer();
     ReleaseCallbackId secondBufferCallbackId(secondBuffer->getId(), generateFrameNumber());
@@ -427,7 +428,7 @@
     // Create a second transaction with a new buffer for the same layer.
     Transaction transaction2;
     transaction2.setBuffer(layer, secondBuffer, std::nullopt, secondBufferCallbackId.framenumber,
-                           releaseCallback->getCallback());
+                           0 /* producerId */, releaseCallback->getCallback());
 
     // merge transaction1 into transaction2 so ensure we get a proper buffer release callback.
     transaction1.merge(std::move(transaction2));
@@ -450,7 +451,7 @@
 
     Transaction transaction1;
     transaction1.setBuffer(layer, firstBuffer, std::nullopt, firstBufferCallbackId.framenumber,
-                           releaseCallback->getCallback());
+                           0 /* producerId */, releaseCallback->getCallback());
 
     // Sent a second buffer to allow the first buffer to get released.
     sp<GraphicBuffer> secondBuffer = getBuffer();
@@ -458,7 +459,7 @@
 
     Transaction transaction2;
     transaction2.setBuffer(layer, secondBuffer, std::nullopt, secondBufferCallbackId.framenumber,
-                           releaseCallback->getCallback());
+                           0 /* producerId */, releaseCallback->getCallback());
 
     // Set a different TransactionCompletedListener to mimic a second process
     TransactionCompletedListener::setInstance(secondCompletedListener);
@@ -479,10 +480,11 @@
     // Create transaction with a buffer.
     Transaction transaction;
     transaction.setBuffer(layer, firstBuffer, std::nullopt, firstBufferCallbackId.framenumber,
-                          releaseCallback->getCallback());
+                          0 /* producerId */, releaseCallback->getCallback());
 
     // Call setBuffer on the same transaction with a null buffer.
-    transaction.setBuffer(layer, nullptr, std::nullopt, 0, releaseCallback->getCallback());
+    transaction.setBuffer(layer, nullptr, std::nullopt, 0, 0 /* producerId */,
+                          releaseCallback->getCallback());
 
     ASSERT_NO_FATAL_FAILURE(waitForReleaseBufferCallback(*releaseCallback, firstBufferCallbackId));
 }