Implement blur region in RenderEngine

Blur regions should be be piped through SurfaceFlinger
all the way down to the compositor, in order to render
blurs.

It's also necessary to cache them if multiple regions require
the same blur radius.

Test: manual
Test: atest SurfaceInterceptor_test
Test: atest OutputUpdateAndWriteCompositionStateTest
Bug: 159712515
Change-Id: Id4759f65eb2522a80e9328062fe641fe29786a30
diff --git a/libs/gui/LayerState.cpp b/libs/gui/LayerState.cpp
index 4333126..9722f36 100644
--- a/libs/gui/LayerState.cpp
+++ b/libs/gui/LayerState.cpp
@@ -147,6 +147,20 @@
     SAFE_PARCEL(output.writeUint32, fixedTransformHint);
     SAFE_PARCEL(output.writeUint64, frameNumber);
     SAFE_PARCEL(output.writeInt64, frameTimelineVsyncId);
+
+    SAFE_PARCEL(output.writeUint32, blurRegions.size());
+    for (auto region : blurRegions) {
+        SAFE_PARCEL(output.writeUint32, region.blurRadius);
+        SAFE_PARCEL(output.writeFloat, region.cornerRadiusTL);
+        SAFE_PARCEL(output.writeFloat, region.cornerRadiusTR);
+        SAFE_PARCEL(output.writeFloat, region.cornerRadiusBL);
+        SAFE_PARCEL(output.writeFloat, region.cornerRadiusBR);
+        SAFE_PARCEL(output.writeFloat, region.alpha);
+        SAFE_PARCEL(output.writeInt32, region.left);
+        SAFE_PARCEL(output.writeInt32, region.top);
+        SAFE_PARCEL(output.writeInt32, region.right);
+        SAFE_PARCEL(output.writeInt32, region.bottom);
+    }
     return NO_ERROR;
 }
 
@@ -252,6 +266,24 @@
     fixedTransformHint = static_cast<ui::Transform::RotationFlags>(tmpUint32);
     SAFE_PARCEL(input.readUint64, &frameNumber);
     SAFE_PARCEL(input.readInt64, &frameTimelineVsyncId);
+
+    uint32_t numRegions = 0;
+    SAFE_PARCEL(input.readUint32, &numRegions);
+    blurRegions.clear();
+    for (uint32_t i = 0; i < numRegions; i++) {
+        BlurRegion region;
+        SAFE_PARCEL(input.readUint32, &region.blurRadius);
+        SAFE_PARCEL(input.readFloat, &region.cornerRadiusTL);
+        SAFE_PARCEL(input.readFloat, &region.cornerRadiusTR);
+        SAFE_PARCEL(input.readFloat, &region.cornerRadiusBL);
+        SAFE_PARCEL(input.readFloat, &region.cornerRadiusBR);
+        SAFE_PARCEL(input.readFloat, &region.alpha);
+        SAFE_PARCEL(input.readInt32, &region.left);
+        SAFE_PARCEL(input.readInt32, &region.top);
+        SAFE_PARCEL(input.readInt32, &region.right);
+        SAFE_PARCEL(input.readInt32, &region.bottom);
+        blurRegions.push_back(region);
+    }
     return NO_ERROR;
 }
 
@@ -375,6 +407,10 @@
         what |= eBackgroundBlurRadiusChanged;
         backgroundBlurRadius = other.backgroundBlurRadius;
     }
+    if (other.what & eBlurRegionsChanged) {
+        what |= eBlurRegionsChanged;
+        blurRegions = other.blurRegions;
+    }
     if (other.what & eDeferTransaction_legacy) {
         what |= eDeferTransaction_legacy;
         barrierSurfaceControl_legacy = other.barrierSurfaceControl_legacy;
diff --git a/libs/gui/SurfaceComposerClient.cpp b/libs/gui/SurfaceComposerClient.cpp
index 32f9695..039e900 100644
--- a/libs/gui/SurfaceComposerClient.cpp
+++ b/libs/gui/SurfaceComposerClient.cpp
@@ -1017,6 +1017,18 @@
     return *this;
 }
 
+SurfaceComposerClient::Transaction& SurfaceComposerClient::Transaction::setBlurRegions(
+        const sp<SurfaceControl>& sc, const std::vector<BlurRegion>& blurRegions) {
+    layer_state_t* s = getLayerState(sc);
+    if (!s) {
+        mStatus = BAD_INDEX;
+        return *this;
+    }
+    s->what |= layer_state_t::eBlurRegionsChanged;
+    s->blurRegions = blurRegions;
+    return *this;
+}
+
 SurfaceComposerClient::Transaction&
 SurfaceComposerClient::Transaction::deferTransactionUntil_legacy(
         const sp<SurfaceControl>& sc, const sp<SurfaceControl>& barrierSurfaceControl,
diff --git a/libs/gui/include/gui/LayerState.h b/libs/gui/include/gui/LayerState.h
index ff3a87d..a73d9a6 100644
--- a/libs/gui/include/gui/LayerState.h
+++ b/libs/gui/include/gui/LayerState.h
@@ -51,6 +51,7 @@
 #include <gui/LayerMetadata.h>
 #include <gui/SurfaceControl.h>
 #include <math/vec3.h>
+#include <ui/BlurRegion.h>
 #include <ui/GraphicTypes.h>
 #include <ui/Rect.h>
 #include <ui/Region.h>
@@ -128,6 +129,7 @@
         eFixedTransformHintChanged = 0x200'00000000,
         eFrameNumberChanged = 0x400'00000000,
         eFrameTimelineVsyncChanged = 0x800'00000000,
+        eBlurRegionsChanged = 0x1000'00000000,
     };
 
     layer_state_t();
@@ -186,6 +188,7 @@
     int32_t api;
     sp<NativeHandle> sidebandStream;
     mat4 colorTransform;
+    std::vector<BlurRegion> blurRegions;
 
 #ifndef NO_INPUT
     sp<InputWindowHandle> inputHandle = new InputWindowHandle();
diff --git a/libs/gui/include/gui/SurfaceComposerClient.h b/libs/gui/include/gui/SurfaceComposerClient.h
index 13abed2..73909a3 100644
--- a/libs/gui/include/gui/SurfaceComposerClient.h
+++ b/libs/gui/include/gui/SurfaceComposerClient.h
@@ -29,6 +29,7 @@
 #include <utils/SortedVector.h>
 #include <utils/threads.h>
 
+#include <ui/BlurRegion.h>
 #include <ui/ConfigStoreTypes.h>
 #include <ui/DisplayedFrameStats.h>
 #include <ui/FrameStats.h>
@@ -439,6 +440,8 @@
         Transaction& setCornerRadius(const sp<SurfaceControl>& sc, float cornerRadius);
         Transaction& setBackgroundBlurRadius(const sp<SurfaceControl>& sc,
                                              int backgroundBlurRadius);
+        Transaction& setBlurRegions(const sp<SurfaceControl>& sc,
+                                    const std::vector<BlurRegion>& regions);
         Transaction& setLayerStack(const sp<SurfaceControl>& sc, uint32_t layerStack);
         Transaction& setMetadata(const sp<SurfaceControl>& sc, uint32_t key, const Parcel& p);
         // Defers applying any changes made in this transaction until the Layer