Remove barrierGbp_legacy from layer state
BarrierGbp is no longer used, so we can remove it to make it possible to dump all LayerState data exclusively on the client side without requiring access to Surface Flinger
Test: Existing tests
Change-Id: Ib1465f57ff8d39d12abfe35548c0106b434d2acf
diff --git a/services/surfaceflinger/SurfaceFlingerDefaultFactory.h b/services/surfaceflinger/SurfaceFlingerDefaultFactory.h
index e06c2f4..40774ef 100644
--- a/services/surfaceflinger/SurfaceFlingerDefaultFactory.h
+++ b/services/surfaceflinger/SurfaceFlingerDefaultFactory.h
@@ -32,7 +32,7 @@
const scheduler::RefreshRateConfigs&) override;
std::unique_ptr<Scheduler> createScheduler(const scheduler::RefreshRateConfigs&,
ISchedulerCallback&) override;
- sp<SurfaceInterceptor> createSurfaceInterceptor(SurfaceFlinger*) override;
+ sp<SurfaceInterceptor> createSurfaceInterceptor() override;
sp<StartPropertySetThread> createStartPropertySetThread(bool timestampPropertyValue) override;
sp<DisplayDevice> createDisplayDevice(DisplayDeviceCreationArgs&) override;
sp<GraphicBuffer> createGraphicBuffer(uint32_t width, uint32_t height, PixelFormat format,