Revert "BBQ: Clean up acquire states on BQ disconnect"

This reverts commit 9051fb1885df913eecfa9072155797bdaf05d278.

Reason for revert: Potential culprit CL for broken test b/205665388

Change-Id: Iba58d8de19851beedf46511fbefa837e3f3f7ad2
diff --git a/libs/gui/BLASTBufferQueue.cpp b/libs/gui/BLASTBufferQueue.cpp
index 9cb7c88..9080822 100644
--- a/libs/gui/BLASTBufferQueue.cpp
+++ b/libs/gui/BLASTBufferQueue.cpp
@@ -58,22 +58,13 @@
     ALOGE("[%s](f:%u,a:%u) " x, mName.c_str(), mNumFrameAvailable, mNumAcquired, ##__VA_ARGS__)
 
 void BLASTBufferItemConsumer::onDisconnect() {
-    {
-        Mutex::Autolock lock(mMutex);
-        mPreviouslyConnected = mCurrentlyConnected;
-        mCurrentlyConnected = false;
-        if (mPreviouslyConnected) {
-            mDisconnectEvents.push(mCurrentFrameNumber);
-        }
-        mFrameEventHistory.onDisconnect();
+    Mutex::Autolock lock(mMutex);
+    mPreviouslyConnected = mCurrentlyConnected;
+    mCurrentlyConnected = false;
+    if (mPreviouslyConnected) {
+        mDisconnectEvents.push(mCurrentFrameNumber);
     }
-
-    {
-        std::scoped_lock lock(mBufferQueueMutex);
-        if (mBLASTBufferQueue != nullptr) {
-            mBLASTBufferQueue->onProducerDisconnect();
-        }
-    }
+    mFrameEventHistory.onDisconnect();
 }
 
 void BLASTBufferItemConsumer::addAndGetFrameTimestamps(const NewFrameEventsEntry* newTimestamps,
@@ -211,11 +202,7 @@
     }
 
     SurfaceComposerClient::Transaction t;
-    bool setBackpressureFlag = false;
-    if (!SurfaceControl::isSameSurface(mSurfaceControl, surface)) {
-        mSurfaceControlSwapCount++;
-        setBackpressureFlag = true;
-    }
+    const bool setBackpressureFlag = !SurfaceControl::isSameSurface(mSurfaceControl, surface);
     bool applyTransaction = false;
 
     // Always update the native object even though they might have the same layer handle, so we can
@@ -401,19 +388,6 @@
     std::unique_lock _lock{mMutex};
     BQA_LOGV("releaseBufferCallback %s", id.to_string().c_str());
 
-    const auto it = mFreedBuffers.find(id);
-    if (it != mFreedBuffers.end()) {
-        mFreedBuffers.erase(it);
-        BQA_LOGV("releaseBufferCallback ignoring freed buffer %s", id.to_string().c_str());
-        return;
-    }
-
-    if (mFreedBuffers.size() != 0 && mLogMissingReleaseCallback) {
-        BQA_LOGD("Unexpected out of order buffer release. mFreedBuffer count=%d",
-                 static_cast<uint32_t>(mFreedBuffers.size()));
-        mLogMissingReleaseCallback = false;
-    }
-
     // Calculate how many buffers we need to hold before we release them back
     // to the buffer queue. This will prevent higher latency when we are running
     // on a lower refresh rate than the max supported. We only do that for EGL
@@ -619,12 +593,6 @@
     ATRACE_CALL();
     std::unique_lock _lock{mMutex};
 
-    if ((mSurfaceControlSwapCount > mProducerDisconnectCount) && mLogScSwap) {
-        BQA_LOGD("Expected producer disconnect sc swap count=%d bq disconnect count=%d",
-                 mSurfaceControlSwapCount, mProducerDisconnectCount);
-        mLogScSwap = false;
-    }
-
     const bool nextTransactionSet = mNextTransaction != nullptr;
     BQA_LOGV("onFrameAvailable-start nextTransactionSet=%s", boolToString(nextTransactionSet));
     if (nextTransactionSet) {
@@ -991,31 +959,4 @@
     return mLastAcquiredFrameNumber;
 }
 
-// When the producer disconnects, all buffers in the queue will be freed. So clean up the bbq
-// acquire state and handle any pending release callbacks. If we do get a release callback for a
-// pending buffer for a disconnected queue, we cannot release the buffer back to the queue. So track
-// these separately and drop the release callbacks as they come.
-
-// Transaction callbacks are still expected to come in the order they were submitted regardless of
-// buffer queue state. So we can continue to handles the pending transactions and transaction
-// complete callbacks. When the queue is reconnected, the queue will increment the framenumbers
-// starting from the last queued framenumber.
-void BLASTBufferQueue::onProducerDisconnect() {
-    BQA_LOGV("onProducerDisconnect");
-    std::scoped_lock _lock{mMutex};
-    // reset counts since the queue has been disconnected and all buffers have been freed.
-    mNumFrameAvailable = 0;
-    mNumAcquired = 0;
-
-    // Track submitted buffers in a different container so we can handle any pending release buffer
-    // callbacks without affecting the BBQ acquire state.
-    mFreedBuffers.insert(mSubmitted.begin(), mSubmitted.end());
-    mSubmitted.clear();
-    mPendingRelease.clear();
-    mProducerDisconnectCount++;
-    mCallbackCV.notify_all();
-    mLogMissingReleaseCallback = true;
-    mLogScSwap = true;
-}
-
 } // namespace android