Avoid copying Transaction objects unneccessarily.
Flag: EXEMPT refactor
Bug: 385156191
Test: presubmit
Change-Id: Ibd9d64bd7d41adbf5af0dacd660b6aaed6bc8741
diff --git a/libs/gui/BLASTBufferQueue.cpp b/libs/gui/BLASTBufferQueue.cpp
index 1aae13c..5b0f21d 100644
--- a/libs/gui/BLASTBufferQueue.cpp
+++ b/libs/gui/BLASTBufferQueue.cpp
@@ -1032,7 +1032,7 @@
// Apply the transaction since we have already acquired the desired frame.
t->setApplyToken(mApplyToken).apply();
} else {
- mPendingTransactions.emplace_back(frameNumber, *t);
+ mPendingTransactions.emplace_back(frameNumber, std::move(*t));
// Clear the transaction so it can't be applied elsewhere.
t->clear();
}
@@ -1050,8 +1050,8 @@
void BLASTBufferQueue::mergePendingTransactions(SurfaceComposerClient::Transaction* t,
uint64_t frameNumber) {
auto mergeTransaction =
- [&t, currentFrameNumber = frameNumber](
- std::tuple<uint64_t, SurfaceComposerClient::Transaction> pendingTransaction) {
+ [t, currentFrameNumber = frameNumber](
+ std::pair<uint64_t, SurfaceComposerClient::Transaction>& pendingTransaction) {
auto& [targetFrameNumber, transaction] = pendingTransaction;
if (currentFrameNumber < targetFrameNumber) {
return false;