[sf] Add bufferless surfaceframe to frametime in new fe

Bug: 238781169
Test: presubmit
Test: crystall ball perftests via forrest
Change-Id: Ic8cae03e732e41de26d7a530ef06b902b064056c
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 3a41f15..ba6f967 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -836,12 +836,12 @@
         mFlinger->mUpdateInputInfo = true;
     }
 
-    commitTransaction(mDrawingState);
+    commitTransaction();
 
     return flags;
 }
 
-void Layer::commitTransaction(State&) {
+void Layer::commitTransaction() {
     // Set the present state for all bufferlessSurfaceFramesTX to Presented. The
     // bufferSurfaceFrameTX will be presented in latchBuffer.
     for (auto& [token, surfaceFrame] : mDrawingState.bufferlessSurfaceFramesTX) {