[LUT shader] add CIE_Y shader

- Use D65 illuminant

Bug: 358422255
Test: android.view.surfacecontrol.cts.SurfaceControlTest#testSurfaceTransaction_setLuts_1DLut_withCIEy
Flag: EXEMPT no flag needed

Change-Id: Icfae89bcd6538d6c0c0a9ba1bce2f1dba8776b8d
diff --git a/libs/renderengine/skia/SkiaRenderEngine.cpp b/libs/renderengine/skia/SkiaRenderEngine.cpp
index a93f6c3..433f4a1 100644
--- a/libs/renderengine/skia/SkiaRenderEngine.cpp
+++ b/libs/renderengine/skia/SkiaRenderEngine.cpp
@@ -545,6 +545,7 @@
 
     if (graphicBuffer && parameters.layer.luts) {
         shader = mLutShader.lutShader(shader, parameters.layer.luts,
+                                      parameters.layer.sourceDataspace,
                                       toSkColorSpace(parameters.outputDataSpace));
     }