Use chrono for dispatching timeout
To prevent confusion about the units of dispatchingTimeout, convert to
chrono.
Bug: 155931890
Test: atest inputflinger_tests
Change-Id: Icfcb3bad7188052a6b047b3cbe836be8d928fad2
diff --git a/libs/input/InputWindow.cpp b/libs/input/InputWindow.cpp
index 0455022..3700e8f 100644
--- a/libs/input/InputWindow.cpp
+++ b/libs/input/InputWindow.cpp
@@ -177,7 +177,7 @@
output.writeString8(String8(name.c_str()));
output.writeInt32(layoutParamsFlags);
output.writeInt32(layoutParamsType);
- output.writeInt64(dispatchingTimeout);
+ output.writeInt64(dispatchingTimeout.count());
output.writeInt32(frameLeft);
output.writeInt32(frameTop);
output.writeInt32(frameRight);
@@ -216,7 +216,7 @@
ret.name = from.readString8().c_str();
ret.layoutParamsFlags = from.readInt32();
ret.layoutParamsType = from.readInt32();
- ret.dispatchingTimeout = from.readInt64();
+ ret.dispatchingTimeout = decltype(ret.dispatchingTimeout)(from.readInt64());
ret.frameLeft = from.readInt32();
ret.frameTop = from.readInt32();
ret.frameRight = from.readInt32();