Fixing ndk reference doc link errors in imagedecoder.h etc.

Bug: 183012389,183026241
Test: 'm ndk', regenerate ndk reference doc, no broken link warnings
Change-Id: I8c74e929266666f64d0f7d41e87dffeb4bfdfe37
diff --git a/include/android/surface_texture.h b/include/android/surface_texture.h
index 4757254..9ae211e 100644
--- a/include/android/surface_texture.h
+++ b/include/android/surface_texture.h
@@ -86,8 +86,8 @@
 /**
  * Attach the SurfaceTexture to the OpenGL ES context that is current on the calling thread.  A
  * new OpenGL ES texture object is created and populated with the SurfaceTexture image frame
- * that was current at the time of the last call to {@link #detachFromGLContext}.  This new
- * texture is bound to the GL_TEXTURE_EXTERNAL_OES texture target.
+ * that was current at the time of the last call to {@link ASurfaceTexture_detachFromGLContext}.
+ * This new texture is bound to the GL_TEXTURE_EXTERNAL_OES texture target.
  *
  * This can be used to access the SurfaceTexture image contents from multiple OpenGL ES
  * contexts.  Note, however, that the image contents are only accessible from one OpenGL ES
@@ -106,8 +106,8 @@
  * Detach the SurfaceTexture from the OpenGL ES context that owns the OpenGL ES texture object.
  * This call must be made with the OpenGL ES context current on the calling thread.  The OpenGL
  * ES texture object will be deleted as a result of this call.  After calling this method all
- * calls to {@link #updateTexImage} will fail until a successful call to {@link #attachToGLContext}
- * is made.
+ * calls to {@link ASurfaceTexture_updateTexImage} will fail until a successful call to
+ * {@link ASurfaceTexture_attachToGLContext} is made.
  *
  * This can be used to access the SurfaceTexture image contents from multiple OpenGL ES
  * contexts.  Note, however, that the image contents are only accessible from one OpenGL ES