Change hwui jank detection to use deadline & gpu completion (2/2)
- Use GPU finish time as well as actual deadline to determine jank
rate.
- Use dynamic interval to adjust for 60/90hz switching
- Move frame metrics reporting into JankTracker to adjust the
deadline communicated to the app when in stuffing scenario.
- Adjust double-stuffing detection to be a bit more readable.
Test: GraphicsStatsValidationTest.java
Test: adb shell dumpsys gfxinfo
Test: FrameMetricsListenerTest
Test: Log output of FrameMetricsObserver
Bug: 169858044
Change-Id: Ia1cae9f0c5358d1cd3bf043289ea8b4d26154737
diff --git a/services/surfaceflinger/Scheduler/Scheduler.cpp b/services/surfaceflinger/Scheduler/Scheduler.cpp
index 8426737..1d25c72 100644
--- a/services/surfaceflinger/Scheduler/Scheduler.cpp
+++ b/services/surfaceflinger/Scheduler/Scheduler.cpp
@@ -248,15 +248,34 @@
};
}
+impl::EventThread::GetVsyncPeriodFunction Scheduler::makeGetVsyncPeriodFunction() const {
+ return [this](uid_t uid) {
+ nsecs_t basePeriod = mRefreshRateConfigs.getCurrentRefreshRate().getVsyncPeriod();
+ const auto frameRate = getFrameRateOverride(uid);
+ if (!frameRate.has_value()) {
+ return basePeriod;
+ }
+
+ const auto divider = scheduler::RefreshRateConfigs::getFrameRateDivider(
+ mRefreshRateConfigs.getCurrentRefreshRate().getFps(), *frameRate);
+ if (divider <= 1) {
+ return basePeriod;
+ }
+ return basePeriod * divider;
+ };
+}
+
Scheduler::ConnectionHandle Scheduler::createConnection(
const char* connectionName, frametimeline::TokenManager* tokenManager,
std::chrono::nanoseconds workDuration, std::chrono::nanoseconds readyDuration,
impl::EventThread::InterceptVSyncsCallback interceptCallback) {
auto vsyncSource = makePrimaryDispSyncSource(connectionName, workDuration, readyDuration);
auto throttleVsync = makeThrottleVsyncCallback();
+ auto getVsyncPeriod = makeGetVsyncPeriodFunction();
auto eventThread = std::make_unique<impl::EventThread>(std::move(vsyncSource), tokenManager,
std::move(interceptCallback),
- std::move(throttleVsync));
+ std::move(throttleVsync),
+ std::move(getVsyncPeriod));
return createConnection(std::move(eventThread));
}
@@ -444,7 +463,8 @@
std::make_unique<impl::EventThread>(std::move(vsyncSource),
/*tokenManager=*/nullptr,
impl::EventThread::InterceptVSyncsCallback(),
- impl::EventThread::ThrottleVsyncCallback());
+ impl::EventThread::ThrottleVsyncCallback(),
+ impl::EventThread::GetVsyncPeriodFunction());
// EventThread does not dispatch VSYNC unless the display is connected and powered on.
eventThread->onHotplugReceived(PhysicalDisplayId::fromPort(0), true);