Merge "Set reading level scale to display density instead of a fixed minimum."
diff --git a/opengl/libs/EGL/egl.cpp b/opengl/libs/EGL/egl.cpp
index ddad2d3..ca62908 100644
--- a/opengl/libs/EGL/egl.cpp
+++ b/opengl/libs/EGL/egl.cpp
@@ -95,12 +95,12 @@
         if (fgets(cmdline, sizeof(cmdline) - 1, file))
         {
             if (!strcmp(value, cmdline))
-                sEGLTraceLevel = 1;
+                gEGLDebugLevel = 1;
         }
         fclose(file);
     }
 
-    if (sEGLTraceLevel > 0)
+    if (gEGLDebugLevel > 0)
     {
         property_get("debug.egl.debug_port", value, "5039");
         const unsigned short port = (unsigned short)atoi(value);
@@ -117,7 +117,7 @@
     if (sEGLTraceLevel > 0) {
         setGlTraceThreadSpecific(value);
         setGlThreadSpecific(&gHooksTrace);
-    } else if (sEGLTraceLevel > 0 && value != &gHooksNoContext) {
+    } else if (gEGLDebugLevel > 0 && value != &gHooksNoContext) {
         setGlTraceThreadSpecific(value);
         setGlThreadSpecific(&gHooksDebug);
     } else {
diff --git a/opengl/libs/GLES2_dbg/src/dbgcontext.cpp b/opengl/libs/GLES2_dbg/src/dbgcontext.cpp
index ff9be3c..9e77665 100644
--- a/opengl/libs/GLES2_dbg/src/dbgcontext.cpp
+++ b/opengl/libs/GLES2_dbg/src/dbgcontext.cpp
@@ -88,7 +88,7 @@
     msg.set_arg1(MAX_COMBINED_TEXTURE_IMAGE_UNITS);
     Send(msg, cmd);
 
-    *(DbgContext **)pthread_getspecific(dbgEGLThreadLocalStorageKey) = dbg;
+    pthread_setspecific(dbgEGLThreadLocalStorageKey, dbg);
     return dbg;
 }
 
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 598220f..b4c5dec 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -817,6 +817,20 @@
     mHwWorkListDirty = false;
     HWComposer& hwc(graphicPlane(0).displayHardware().getHwComposer());
     if (hwc.initCheck() == NO_ERROR) {
+
+        const DisplayHardware& hw(graphicPlane(0).displayHardware());
+        uint32_t flags = hw.getFlags();
+        if ((flags & DisplayHardware::SWAP_RECTANGLE) ||
+            (flags & DisplayHardware::BUFFER_PRESERVED))
+        {
+            // we need to redraw everything (the whole screen)
+            // NOTE: we could be more subtle here and redraw only
+            // the area which will end-up in an overlay. But since this
+            // shouldn't happen often, we invalidate everything.
+            mDirtyRegion.set(hw.bounds());
+            mInvalidRegion = mDirtyRegion;
+        }
+
         const Vector< sp<LayerBase> >& currentLayers(mVisibleLayersSortedByZ);
         const size_t count = currentLayers.size();
         hwc.createWorkList(count);