Merge changes from topic "remove_resampling" into sc-dev
* changes:
Clear calling ID before using SensorPrivacyManager
Revert "Resample sensor events for non-direct connections."
diff --git a/cmds/dumpstate/DumpPool.cpp b/cmds/dumpstate/DumpPool.cpp
index e15ac3f..c2c8a72 100644
--- a/cmds/dumpstate/DumpPool.cpp
+++ b/cmds/dumpstate/DumpPool.cpp
@@ -64,8 +64,8 @@
if (shutdown_ || threads_.empty()) {
return;
}
- while (!tasks_.empty()) tasks_.pop();
futures_map_.clear();
+ while (!tasks_.empty()) tasks_.pop();
shutdown_ = true;
condition_variable_.notify_all();
diff --git a/cmds/dumpstate/tests/dumpstate_test.cpp b/cmds/dumpstate/tests/dumpstate_test.cpp
index b2518ad..2c573e4 100644
--- a/cmds/dumpstate/tests/dumpstate_test.cpp
+++ b/cmds/dumpstate/tests/dumpstate_test.cpp
@@ -1762,6 +1762,27 @@
EXPECT_THAT(getTempFileCounts(kTestDataPath), Eq(0));
}
+TEST_F(DumpPoolTest, Shutdown_withoutCrash) {
+ bool run_1 = false;
+ auto dump_func_1 = [&]() {
+ run_1 = true;
+ };
+ auto dump_func = []() {
+ sleep(1);
+ };
+
+ dump_pool_->start(/* thread_counts = */1);
+ dump_pool_->enqueueTask(/* task_name = */"1", dump_func_1);
+ dump_pool_->enqueueTask(/* task_name = */"2", dump_func);
+ dump_pool_->enqueueTask(/* task_name = */"3", dump_func);
+ dump_pool_->enqueueTask(/* task_name = */"4", dump_func);
+ dump_pool_->waitForTask("1", "", out_fd_.get());
+ dump_pool_->shutdown();
+
+ EXPECT_TRUE(run_1);
+ EXPECT_THAT(getTempFileCounts(kTestDataPath), Eq(0));
+}
+
class TaskQueueTest : public DumpstateBaseTest {
public:
void SetUp() {
diff --git a/libs/gui/BLASTBufferQueue.cpp b/libs/gui/BLASTBufferQueue.cpp
index f778232..2972454 100644
--- a/libs/gui/BLASTBufferQueue.cpp
+++ b/libs/gui/BLASTBufferQueue.cpp
@@ -130,8 +130,7 @@
}
BLASTBufferQueue::BLASTBufferQueue(const std::string& name, const sp<SurfaceControl>& surface,
- int width, int height, int32_t format,
- bool enableTripleBuffering)
+ int width, int height, int32_t format)
: mName(name),
mSurfaceControl(surface),
mSize(width, height),
@@ -143,9 +142,8 @@
// explicitly so that dequeueBuffer will block
mProducer->setDequeueTimeout(std::numeric_limits<int64_t>::max());
- if (enableTripleBuffering) {
- mProducer->setMaxDequeuedBufferCount(2);
- }
+ // safe default, most producers are expected to override this
+ mProducer->setMaxDequeuedBufferCount(2);
mBufferItemConsumer = new BLASTBufferItemConsumer(mConsumer,
GraphicBuffer::USAGE_HW_COMPOSER |
GraphicBuffer::USAGE_HW_TEXTURE,
diff --git a/libs/gui/include/gui/BLASTBufferQueue.h b/libs/gui/include/gui/BLASTBufferQueue.h
index 0173ffd..fbd16f4 100644
--- a/libs/gui/include/gui/BLASTBufferQueue.h
+++ b/libs/gui/include/gui/BLASTBufferQueue.h
@@ -74,7 +74,7 @@
{
public:
BLASTBufferQueue(const std::string& name, const sp<SurfaceControl>& surface, int width,
- int height, int32_t format, bool enableTripleBuffering = true);
+ int height, int32_t format);
sp<IGraphicBufferProducer> getIGraphicBufferProducer() const {
return mProducer;
diff --git a/libs/renderengine/skia/SkiaGLRenderEngine.cpp b/libs/renderengine/skia/SkiaGLRenderEngine.cpp
index f76bfa2..afdcd76 100644
--- a/libs/renderengine/skia/SkiaGLRenderEngine.cpp
+++ b/libs/renderengine/skia/SkiaGLRenderEngine.cpp
@@ -298,11 +298,9 @@
}
SkiaGLRenderEngine::~SkiaGLRenderEngine() {
- std::lock_guard<std::mutex> lock(mRenderingMutex);
- mRuntimeEffects.clear();
- mProtectedTextureCache.clear();
- mTextureCache.clear();
+ cleanFramebufferCache();
+ std::lock_guard<std::mutex> lock(mRenderingMutex);
if (mBlurFilter) {
delete mBlurFilter;
}
@@ -797,6 +795,8 @@
const auto rect = layer->geometry.roundedCornersRadius > 0
? getSkRect(layer->geometry.roundedCornersCrop)
: bounds;
+ // This would require a new parameter/flag to SkShadowUtils::DrawShadow
+ LOG_ALWAYS_FATAL_IF(layer->disableBlending, "Cannot disableBlending with a shadow");
drawShadow(canvas, rect, layer->geometry.roundedCornersRadius, layer->shadow);
continue;
}
@@ -806,7 +806,7 @@
needsToneMapping(layer->sourceDataspace, display.outputDataspace));
// quick abort from drawing the remaining portion of the layer
- if (layer->alpha == 0 && !requiresLinearEffect &&
+ if (layer->alpha == 0 && !requiresLinearEffect && !layer->disableBlending &&
(!displayColorTransform || displayColorTransform->isAlphaUnchanged())) {
continue;
}
@@ -912,6 +912,10 @@
requiresLinearEffect));
}
+ if (layer->disableBlending) {
+ paint.setBlendMode(SkBlendMode::kSrc);
+ }
+
paint.setColorFilter(displayColorTransform);
if (layer->geometry.roundedCornersRadius > 0) {
@@ -1137,7 +1141,14 @@
return eglCreatePbufferSurface(display, placeholderConfig, attributes.data());
}
-void SkiaGLRenderEngine::cleanFramebufferCache() {}
+void SkiaGLRenderEngine::cleanFramebufferCache() {
+ // TODO(b/180767535) Remove this method and use b/180767535 instead, which would allow
+ // SF to control texture lifecycle more tightly rather than through custom hooks into RE.
+ std::lock_guard<std::mutex> lock(mRenderingMutex);
+ mRuntimeEffects.clear();
+ mProtectedTextureCache.clear();
+ mTextureCache.clear();
+}
int SkiaGLRenderEngine::getContextPriority() {
int value;
diff --git a/libs/renderengine/tests/RenderEngineTest.cpp b/libs/renderengine/tests/RenderEngineTest.cpp
index 500a90b..7846156 100644
--- a/libs/renderengine/tests/RenderEngineTest.cpp
+++ b/libs/renderengine/tests/RenderEngineTest.cpp
@@ -1920,6 +1920,83 @@
0, 255, 0, 255);
}
+TEST_P(RenderEngineTest, testClear) {
+ initializeRenderEngine();
+
+ const auto rect = fullscreenRect();
+ const renderengine::DisplaySettings display{
+ .physicalDisplay = rect,
+ .clip = rect,
+ };
+
+ const renderengine::LayerSettings redLayer{
+ .geometry.boundaries = rect.toFloatRect(),
+ .source.solidColor = half3(1.0f, 0.0f, 0.0f),
+ .alpha = 1.0f,
+ };
+
+ // This mimics prepareClearClientComposition. This layer should overwrite
+ // the redLayer, so that the buffer is transparent, rather than red.
+ const renderengine::LayerSettings clearLayer{
+ .geometry.boundaries = rect.toFloatRect(),
+ .source.solidColor = half3(0.0f, 0.0f, 0.0f),
+ .alpha = 0.0f,
+ .disableBlending = true,
+ };
+
+ std::vector<const renderengine::LayerSettings*> layers{&redLayer, &clearLayer};
+ invokeDraw(display, layers);
+ expectBufferColor(rect, 0, 0, 0, 0);
+}
+
+TEST_P(RenderEngineTest, testDisableBlendingBuffer) {
+ initializeRenderEngine();
+
+ const auto rect = Rect(0, 0, 1, 1);
+ const renderengine::DisplaySettings display{
+ .physicalDisplay = rect,
+ .clip = rect,
+ };
+
+ const renderengine::LayerSettings redLayer{
+ .geometry.boundaries = rect.toFloatRect(),
+ .source.solidColor = half3(1.0f, 0.0f, 0.0f),
+ .alpha = 1.0f,
+ };
+
+ // The next layer will overwrite redLayer with a GraphicBuffer that is green
+ // applied with a translucent alpha.
+ auto buf = allocateSourceBuffer(1, 1);
+ {
+ uint8_t* pixels;
+ buf->lock(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN,
+ reinterpret_cast<void**>(&pixels));
+ pixels[0] = 0;
+ pixels[1] = 255;
+ pixels[2] = 0;
+ pixels[3] = 255;
+ buf->unlock();
+ }
+
+ const renderengine::LayerSettings greenLayer{
+ .geometry.boundaries = rect.toFloatRect(),
+ .source =
+ renderengine::PixelSource{
+ .buffer =
+ renderengine::Buffer{
+ .buffer = buf,
+ .usePremultipliedAlpha = true,
+ },
+ },
+ .alpha = 0.5f,
+ .disableBlending = true,
+ };
+
+ std::vector<const renderengine::LayerSettings*> layers{&redLayer, &greenLayer};
+ invokeDraw(display, layers);
+ expectBufferColor(rect, 0, 128, 0, 128);
+}
+
} // namespace android
// TODO(b/129481165): remove the #pragma below and fix conversion issues
diff --git a/services/surfaceflinger/BufferQueueLayer.cpp b/services/surfaceflinger/BufferQueueLayer.cpp
index 63dd25f..c0ce84f 100644
--- a/services/surfaceflinger/BufferQueueLayer.cpp
+++ b/services/surfaceflinger/BufferQueueLayer.cpp
@@ -521,10 +521,7 @@
mConsumer->setContentsChangedListener(mContentsChangedListener);
mConsumer->setName(String8(mName.data(), mName.size()));
- // BufferQueueCore::mMaxDequeuedBufferCount is default to 1
- if (!mFlinger->isLayerTripleBufferingDisabled()) {
- mProducer->setMaxDequeuedBufferCount(2);
- }
+ mProducer->setMaxDequeuedBufferCount(2);
}
status_t BufferQueueLayer::setDefaultBufferProperties(uint32_t w, uint32_t h, PixelFormat format) {
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index ed27783..f8b25f7 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -441,10 +441,6 @@
mUseHwcVirtualDisplays = atoi(value);
ALOGI_IF(mUseHwcVirtualDisplays, "Enabling HWC virtual displays");
- property_get("ro.sf.disable_triple_buffer", value, "0");
- mLayerTripleBufferingDisabled = atoi(value);
- ALOGI_IF(mLayerTripleBufferingDisabled, "Disabling Triple Buffering");
-
property_get("ro.surface_flinger.supports_background_blur", value, "0");
bool supportsBlurs = atoi(value);
mSupportsBlur = supportsBlurs;
@@ -4551,9 +4547,6 @@
void SurfaceFlinger::appendSfConfigString(std::string& result) const {
result.append(" [sf");
- if (isLayerTripleBufferingDisabled())
- result.append(" DISABLE_TRIPLE_BUFFERING");
-
StringAppendF(&result, " PRESENT_TIME_OFFSET=%" PRId64, dispSyncPresentTimeOffset);
StringAppendF(&result, " FORCE_HWC_FOR_RBG_TO_YUV=%d", useHwcForRgbToYuv);
StringAppendF(&result, " MAX_VIRT_DISPLAY_DIM=%" PRIu64, maxVirtualDisplaySize);
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index a5b06df..95777ba 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -1094,10 +1094,6 @@
void dumpOffscreenLayers(std::string& result) EXCLUDES(mStateLock);
void dumpPlannerInfo(const DumpArgs& args, std::string& result) const REQUIRES(mStateLock);
- bool isLayerTripleBufferingDisabled() const {
- return this->mLayerTripleBufferingDisabled;
- }
-
status_t doDump(int fd, const DumpArgs& args, bool asProto);
status_t dumpCritical(int fd, const DumpArgs&, bool asProto);
@@ -1251,9 +1247,6 @@
TransactionCallbackInvoker mTransactionCallbackInvoker;
- // Restrict layers to use two buffers in their bufferqueues.
- bool mLayerTripleBufferingDisabled = false;
-
// these are thread safe
std::unique_ptr<MessageQueue> mEventQueue;
FrameTracker mAnimFrameTracker;