SF: Merge EffectLayer into BufferStateLayer

This makes all the Layer instances a BufferStateLayer. The layer can
draw effects or hold a buffer. If the caller tries to do both, drawing
a buffer takes precedence.

Test: go/wm-smoke
Test: presubmit
Bug: 238781169

Change-Id: Ied68cd1ed7399f6408bd24d9e0220707d6a3a2ab
diff --git a/services/surfaceflinger/EffectLayer.cpp b/services/surfaceflinger/EffectLayer.cpp
index d161c51..7180fa6 100644
--- a/services/surfaceflinger/EffectLayer.cpp
+++ b/services/surfaceflinger/EffectLayer.cpp
@@ -41,122 +41,7 @@
 namespace android {
 // ---------------------------------------------------------------------------
 
-EffectLayer::EffectLayer(const LayerCreationArgs& args)
-      : Layer(args),
-        mCompositionState{mFlinger->getCompositionEngine().createLayerFECompositionState()} {}
-
+EffectLayer::EffectLayer(const LayerCreationArgs& args) : BufferStateLayer(args) {}
 EffectLayer::~EffectLayer() = default;
 
-std::optional<compositionengine::LayerFE::LayerSettings> EffectLayer::prepareClientComposition(
-        compositionengine::LayerFE::ClientCompositionTargetSettings& targetSettings) const {
-    std::optional<compositionengine::LayerFE::LayerSettings> layerSettings =
-            Layer::prepareClientComposition(targetSettings);
-    // Nothing to render.
-    if (!layerSettings) {
-        return {};
-    }
-
-    // set the shadow for the layer if needed
-    prepareShadowClientComposition(*layerSettings, targetSettings.viewport);
-
-    // If fill bounds are occluded or the fill color is invalid skip the fill settings.
-    if (targetSettings.realContentIsVisible && fillsColor()) {
-        // Set color for color fill settings.
-        layerSettings->source.solidColor = getColor().rgb;
-        return layerSettings;
-    } else if (hasBlur() || drawShadows()) {
-        layerSettings->skipContentDraw = true;
-        return layerSettings;
-    }
-
-    return {};
-}
-
-bool EffectLayer::isVisible() const {
-    return hasSomethingToDraw() && !isHiddenByPolicy() && (getAlpha() > 0.0_hf || hasBlur());
-}
-
-bool EffectLayer::setColor(const half3& color) {
-    if (mDrawingState.color.r == color.r && mDrawingState.color.g == color.g &&
-        mDrawingState.color.b == color.b) {
-        return false;
-    }
-
-    mDrawingState.sequence++;
-    mDrawingState.color.r = color.r;
-    mDrawingState.color.g = color.g;
-    mDrawingState.color.b = color.b;
-    mDrawingState.modified = true;
-    setTransactionFlags(eTransactionNeeded);
-    return true;
-}
-
-bool EffectLayer::setDataspace(ui::Dataspace dataspace) {
-    if (mDrawingState.dataspace == dataspace) {
-        return false;
-    }
-
-    mDrawingState.sequence++;
-    mDrawingState.dataspace = dataspace;
-    mDrawingState.modified = true;
-    setTransactionFlags(eTransactionNeeded);
-    return true;
-}
-
-void EffectLayer::preparePerFrameCompositionState() {
-    Layer::preparePerFrameCompositionState();
-
-    auto* compositionState = editCompositionState();
-    compositionState->color = getColor();
-    compositionState->compositionType =
-            aidl::android::hardware::graphics::composer3::Composition::SOLID_COLOR;
-}
-
-sp<compositionengine::LayerFE> EffectLayer::getCompositionEngineLayerFE() const {
-    // There's no need to get a CE Layer if the EffectLayer isn't going to draw anything. In that
-    // case, it acts more like a ContainerLayer so returning a null CE Layer makes more sense
-    if (hasSomethingToDraw()) {
-        return asLayerFE();
-    } else {
-        return nullptr;
-    }
-}
-
-compositionengine::LayerFECompositionState* EffectLayer::editCompositionState() {
-    return mCompositionState.get();
-}
-
-const compositionengine::LayerFECompositionState* EffectLayer::getCompositionState() const {
-    return mCompositionState.get();
-}
-
-bool EffectLayer::isOpaque(const Layer::State& s) const {
-    // Consider the layer to be opaque if its opaque flag is set or its effective
-    // alpha (considering the alpha of its parents as well) is 1.0;
-    return (s.flags & layer_state_t::eLayerOpaque) != 0 || (fillsColor() && getAlpha() == 1.0_hf);
-}
-
-ui::Dataspace EffectLayer::getDataSpace() const {
-    return mDrawingState.dataspace;
-}
-
-sp<Layer> EffectLayer::createClone() {
-    sp<EffectLayer> layer = mFlinger->getFactory().createEffectLayer(
-            LayerCreationArgs(mFlinger.get(), nullptr, mName + " (Mirror)", 0, LayerMetadata()));
-    layer->setInitialValuesForClone(sp<Layer>::fromExisting(this));
-    return layer;
-}
-
-bool EffectLayer::fillsColor() const {
-    return mDrawingState.color.r >= 0.0_hf && mDrawingState.color.g >= 0.0_hf &&
-            mDrawingState.color.b >= 0.0_hf;
-}
-
-bool EffectLayer::hasBlur() const {
-    return getBackgroundBlurRadius() > 0 || getDrawingState().blurRegions.size() > 0;
-}
-
 } // namespace android
-
-// TODO(b/129481165): remove the #pragma below and fix conversion issues
-#pragma clang diagnostic pop // ignored "-Wconversion"