[RenderEngine] Update Ganesh includes to specify new location

Upstream Skia changes I7269acfae5c26518c2a61930a8af9584682751cd and
Ibc927d0ae66a05546957300090a651614e720fad are moving Ganesh headers into
Skia's include/gpu/ganesh/ directory. Android's current includes are
relying on temporary shims which will soon be removed.

Note: I also sorted some includes to try and calm the chaos a tiny bit,
but didn't go out of my way to update all non-Ganesh Skia includes.

clang-format decided to further re-arrange things, so I'm hoping this
doesn't make future merge conflicts too painful.

Bug: 40044159
Test: builds after locally deleting Skia's temporary shims
Flag: EXEMPT refactor
Change-Id: Ie46234df6e5873ff814280a0a2f1f9bb6f95184b
diff --git a/libs/renderengine/skia/compat/GaneshBackendTexture.cpp b/libs/renderengine/skia/compat/GaneshBackendTexture.cpp
index 3fbc6ca..88282e7 100644
--- a/libs/renderengine/skia/compat/GaneshBackendTexture.cpp
+++ b/libs/renderengine/skia/compat/GaneshBackendTexture.cpp
@@ -21,12 +21,12 @@
 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
 
 #include <include/core/SkImage.h>
-#include <include/gpu/GrDirectContext.h>
+#include <include/gpu/ganesh/GrDirectContext.h>
 #include <include/gpu/ganesh/SkImageGanesh.h>
 #include <include/gpu/ganesh/SkSurfaceGanesh.h>
 #include <include/gpu/ganesh/gl/GrGLBackendSurface.h>
 #include <include/gpu/ganesh/vk/GrVkBackendSurface.h>
-#include <include/gpu/vk/GrVkTypes.h>
+#include <include/gpu/ganesh/vk/GrVkTypes.h>
 
 #include "skia/ColorSpaces.h"
 #include "skia/compat/SkiaBackendTexture.h"
diff --git a/libs/renderengine/skia/compat/GaneshBackendTexture.h b/libs/renderengine/skia/compat/GaneshBackendTexture.h
index 5cf8647..4337df1 100644
--- a/libs/renderengine/skia/compat/GaneshBackendTexture.h
+++ b/libs/renderengine/skia/compat/GaneshBackendTexture.h
@@ -21,7 +21,7 @@
 
 #include <include/android/GrAHardwareBufferUtils.h>
 #include <include/core/SkColorSpace.h>
-#include <include/gpu/GrDirectContext.h>
+#include <include/gpu/ganesh/GrDirectContext.h>
 
 #include <android-base/macros.h>
 
diff --git a/libs/renderengine/skia/compat/GaneshGpuContext.cpp b/libs/renderengine/skia/compat/GaneshGpuContext.cpp
index b121fe8..931f843 100644
--- a/libs/renderengine/skia/compat/GaneshGpuContext.cpp
+++ b/libs/renderengine/skia/compat/GaneshGpuContext.cpp
@@ -19,12 +19,12 @@
 #include <include/core/SkImageInfo.h>
 #include <include/core/SkSurface.h>
 #include <include/core/SkTraceMemoryDump.h>
-#include <include/gpu/GrDirectContext.h>
-#include <include/gpu/GrTypes.h>
+#include <include/gpu/ganesh/GrDirectContext.h>
+#include <include/gpu/ganesh/GrTypes.h>
 #include <include/gpu/ganesh/SkSurfaceGanesh.h>
 #include <include/gpu/ganesh/gl/GrGLDirectContext.h>
+#include <include/gpu/ganesh/gl/GrGLInterface.h>
 #include <include/gpu/ganesh/vk/GrVkDirectContext.h>
-#include <include/gpu/gl/GrGLInterface.h>
 #include <include/gpu/vk/VulkanBackendContext.h>
 
 #include "../AutoBackendTexture.h"
diff --git a/libs/renderengine/skia/compat/SkiaBackendTexture.h b/libs/renderengine/skia/compat/SkiaBackendTexture.h
index 09877a5..fa12624 100644
--- a/libs/renderengine/skia/compat/SkiaBackendTexture.h
+++ b/libs/renderengine/skia/compat/SkiaBackendTexture.h
@@ -18,7 +18,7 @@
 
 #include <include/android/GrAHardwareBufferUtils.h>
 #include <include/core/SkColorSpace.h>
-#include <include/gpu/GrDirectContext.h>
+#include <include/gpu/ganesh/GrDirectContext.h>
 
 #include <android/hardware_buffer.h>
 #include <ui/GraphicTypes.h>
diff --git a/libs/renderengine/skia/compat/SkiaGpuContext.h b/libs/renderengine/skia/compat/SkiaGpuContext.h
index 9fa6fb8..0bd8283 100644
--- a/libs/renderengine/skia/compat/SkiaGpuContext.h
+++ b/libs/renderengine/skia/compat/SkiaGpuContext.h
@@ -20,10 +20,10 @@
 #define LOG_TAG "RenderEngine"
 
 #include <include/core/SkSurface.h>
-#include <include/gpu/GrDirectContext.h>
-#include <include/gpu/gl/GrGLInterface.h>
+#include <include/gpu/ganesh/GrDirectContext.h>
+#include <include/gpu/ganesh/gl/GrGLInterface.h>
 #include <include/gpu/graphite/Context.h>
-#include "include/gpu/vk/VulkanBackendContext.h"
+#include <include/gpu/vk/VulkanBackendContext.h>
 
 #include "SkiaBackendTexture.h"