am d14f1bd7: Merge change Iacb6e122 into eclair-sdk
Merge commit 'd14f1bd7e4ba28489bdc472aa736aee5a587cb98' into eclair
* commit 'd14f1bd7e4ba28489bdc472aa736aee5a587cb98':
docs: add 2.0 video to developer site feature videos
diff --git a/camera/libcameraservice/CameraService.cpp b/camera/libcameraservice/CameraService.cpp
index b63e97f..6880144 100644
--- a/camera/libcameraservice/CameraService.cpp
+++ b/camera/libcameraservice/CameraService.cpp
@@ -309,7 +309,7 @@
oldClient = mCameraClient;
// did the client actually change?
- if (client->asBinder() == mCameraClient->asBinder()) {
+ if ((mCameraClient != NULL) && (client->asBinder() == mCameraClient->asBinder())) {
LOGD("Connect to the same client");
return NO_ERROR;
}
@@ -878,7 +878,10 @@
mSurface->unregisterBuffers();
}
- mCameraClient->notifyCallback(CAMERA_MSG_SHUTTER, 0, 0);
+ sp<ICameraClient> c = mCameraClient;
+ if (c != NULL) {
+ c->notifyCallback(CAMERA_MSG_SHUTTER, 0, 0);
+ }
mHardware->disableMsgType(CAMERA_MSG_SHUTTER);
// It takes some time before yuvPicture callback to be called.
@@ -932,31 +935,38 @@
}
}
- // Is the callback enabled or not?
- if (!(mPreviewCallbackFlag & FRAME_CALLBACK_FLAG_ENABLE_MASK)) {
+ // local copy of the callback flags
+ int flags = mPreviewCallbackFlag;
+
+ // is callback enabled?
+ if (!(flags & FRAME_CALLBACK_FLAG_ENABLE_MASK)) {
// If the enable bit is off, the copy-out and one-shot bits are ignored
LOGV("frame callback is diabled");
return;
}
- // Is the received frame copied out or not?
- if (mPreviewCallbackFlag & FRAME_CALLBACK_FLAG_COPY_OUT_MASK) {
- LOGV("frame is copied out");
- copyFrameAndPostCopiedFrame(heap, offset, size);
- } else {
- LOGV("frame is directly sent out without copying");
- mCameraClient->dataCallback(CAMERA_MSG_PREVIEW_FRAME, mem);
- }
+ // hold a strong pointer to the client
+ sp<ICameraClient> c = mCameraClient;
- // Is this is one-shot only?
- if (mPreviewCallbackFlag & FRAME_CALLBACK_FLAG_ONE_SHOT_MASK) {
- LOGV("One-shot only, thus clear the bits and disable frame callback");
+ // clear callback flags if no client or one-shot mode
+ if ((c == NULL) || (mPreviewCallbackFlag & FRAME_CALLBACK_FLAG_ONE_SHOT_MASK)) {
+ LOGV("Disable preview callback");
mPreviewCallbackFlag &= ~(FRAME_CALLBACK_FLAG_ONE_SHOT_MASK |
FRAME_CALLBACK_FLAG_COPY_OUT_MASK |
FRAME_CALLBACK_FLAG_ENABLE_MASK);
+ // TODO: Shouldn't we use this API for non-overlay hardware as well?
if (mUseOverlay)
mHardware->disableMsgType(CAMERA_MSG_PREVIEW_FRAME);
}
+
+ // Is the received frame copied out or not?
+ if (flags & FRAME_CALLBACK_FLAG_COPY_OUT_MASK) {
+ LOGV("frame is copied");
+ copyFrameAndPostCopiedFrame(c, heap, offset, size);
+ } else {
+ LOGV("frame is forwarded");
+ c->dataCallback(CAMERA_MSG_PREVIEW_FRAME, mem);
+ }
}
// picture callback - postview image ready
@@ -972,7 +982,10 @@
}
#endif
- mCameraClient->dataCallback(CAMERA_MSG_POSTVIEW_FRAME, mem);
+ sp<ICameraClient> c = mCameraClient;
+ if (c != NULL) {
+ c->dataCallback(CAMERA_MSG_POSTVIEW_FRAME, mem);
+ }
mHardware->disableMsgType(CAMERA_MSG_POSTVIEW_FRAME);
}
@@ -997,7 +1010,10 @@
mSurface->postBuffer(offset);
}
- mCameraClient->dataCallback(CAMERA_MSG_RAW_IMAGE, mem);
+ sp<ICameraClient> c = mCameraClient;
+ if (c != NULL) {
+ c->dataCallback(CAMERA_MSG_RAW_IMAGE, mem);
+ }
mHardware->disableMsgType(CAMERA_MSG_RAW_IMAGE);
}
@@ -1014,7 +1030,10 @@
}
#endif
- mCameraClient->dataCallback(CAMERA_MSG_COMPRESSED_IMAGE, mem);
+ sp<ICameraClient> c = mCameraClient;
+ if (c != NULL) {
+ c->dataCallback(CAMERA_MSG_COMPRESSED_IMAGE, mem);
+ }
mHardware->disableMsgType(CAMERA_MSG_COMPRESSED_IMAGE);
}
@@ -1032,7 +1051,10 @@
client->handleShutter();
break;
default:
- client->mCameraClient->notifyCallback(msgType, ext1, ext2);
+ sp<ICameraClient> c = client->mCameraClient;
+ if (c != NULL) {
+ c->notifyCallback(msgType, ext1, ext2);
+ }
break;
}
@@ -1053,10 +1075,13 @@
return;
}
+ sp<ICameraClient> c = client->mCameraClient;
if (dataPtr == NULL) {
LOGE("Null data returned in data callback");
- client->mCameraClient->notifyCallback(CAMERA_MSG_ERROR, UNKNOWN_ERROR, 0);
- client->mCameraClient->dataCallback(msgType, NULL);
+ if (c != NULL) {
+ c->notifyCallback(CAMERA_MSG_ERROR, UNKNOWN_ERROR, 0);
+ c->dataCallback(msgType, NULL);
+ }
return;
}
@@ -1074,7 +1099,9 @@
client->handleCompressedPicture(dataPtr);
break;
default:
- client->mCameraClient->dataCallback(msgType, dataPtr);
+ if (c != NULL) {
+ c->dataCallback(msgType, dataPtr);
+ }
break;
}
@@ -1095,15 +1122,20 @@
if (client == 0) {
return;
}
+ sp<ICameraClient> c = client->mCameraClient;
if (dataPtr == NULL) {
LOGE("Null data returned in data with timestamp callback");
- client->mCameraClient->notifyCallback(CAMERA_MSG_ERROR, UNKNOWN_ERROR, 0);
- client->mCameraClient->dataCallbackTimestamp(0, msgType, NULL);
+ if (c != NULL) {
+ c->notifyCallback(CAMERA_MSG_ERROR, UNKNOWN_ERROR, 0);
+ c->dataCallbackTimestamp(0, msgType, NULL);
+ }
return;
}
- client->mCameraClient->dataCallbackTimestamp(timestamp, msgType, dataPtr);
+ if (c != NULL) {
+ c->dataCallbackTimestamp(timestamp, msgType, dataPtr);
+ }
#if DEBUG_CLIENT_REFERENCES
if (client->getStrongCount() == 1) {
@@ -1161,7 +1193,8 @@
return mHardware->sendCommand(cmd, arg1, arg2);
}
-void CameraService::Client::copyFrameAndPostCopiedFrame(sp<IMemoryHeap> heap, size_t offset, size_t size)
+void CameraService::Client::copyFrameAndPostCopiedFrame(const sp<ICameraClient>& client,
+ const sp<IMemoryHeap>& heap, size_t offset, size_t size)
{
LOGV("copyFrameAndPostCopiedFrame");
// It is necessary to copy out of pmem before sending this to
@@ -1186,7 +1219,7 @@
LOGE("failed to allocate space for frame callback");
return;
}
- mCameraClient->dataCallback(CAMERA_MSG_PREVIEW_FRAME, frame);
+ client->dataCallback(CAMERA_MSG_PREVIEW_FRAME, frame);
}
status_t CameraService::dump(int fd, const Vector<String16>& args)
diff --git a/camera/libcameraservice/CameraService.h b/camera/libcameraservice/CameraService.h
index 2e3597f..2fcf839 100644
--- a/camera/libcameraservice/CameraService.h
+++ b/camera/libcameraservice/CameraService.h
@@ -23,10 +23,9 @@
#include <ui/CameraHardwareInterface.h>
#include <ui/Camera.h>
-class android::MemoryHeapBase;
-
namespace android {
+class MemoryHeapBase;
class MediaPlayer;
// ----------------------------------------------------------------------------
@@ -151,7 +150,8 @@
void handleRawPicture(const sp<IMemory>&);
void handleCompressedPicture(const sp<IMemory>&);
- void copyFrameAndPostCopiedFrame(sp<IMemoryHeap> heap, size_t offset, size_t size);
+ void copyFrameAndPostCopiedFrame(const sp<ICameraClient>& client,
+ const sp<IMemoryHeap>& heap, size_t offset, size_t size);
// camera operation mode
enum camera_mode {
diff --git a/include/private/ui/RegionHelper.h b/include/private/ui/RegionHelper.h
index 926fddb..8d76533 100644
--- a/include/private/ui/RegionHelper.h
+++ b/include/private/ui/RegionHelper.h
@@ -86,7 +86,7 @@
rasterizer(current);
}
}
- } while(!spannerInner.isDone());
+ } while(!spannerInner.isDone());
} while(!spanner.isDone());
}
@@ -220,18 +220,21 @@
}
inline void prepare(int inside) {
- SpannerBase::lhs_head = lhs.rects->left + lhs.dx;
- SpannerBase::lhs_tail = lhs.rects->right + lhs.dx;
- SpannerBase::rhs_head = rhs.rects->left + rhs.dx;
- SpannerBase::rhs_tail = rhs.rects->right + rhs.dx;
if (inside == SpannerBase::lhs_before_rhs) {
+ SpannerBase::lhs_head = lhs.rects->left + lhs.dx;
+ SpannerBase::lhs_tail = lhs.rects->right + lhs.dx;
SpannerBase::rhs_head = max_value;
SpannerBase::rhs_tail = max_value;
} else if (inside == SpannerBase::lhs_after_rhs) {
SpannerBase::lhs_head = max_value;
SpannerBase::lhs_tail = max_value;
+ SpannerBase::rhs_head = rhs.rects->left + rhs.dx;
+ SpannerBase::rhs_tail = rhs.rects->right + rhs.dx;
} else {
- // use both spans
+ SpannerBase::lhs_head = lhs.rects->left + lhs.dx;
+ SpannerBase::lhs_tail = lhs.rects->right + lhs.dx;
+ SpannerBase::rhs_head = rhs.rects->left + rhs.dx;
+ SpannerBase::rhs_tail = rhs.rects->right + rhs.dx;
}
}
diff --git a/include/ui/GraphicBuffer.h b/include/ui/GraphicBuffer.h
index 8897f03..2172536 100644
--- a/include/ui/GraphicBuffer.h
+++ b/include/ui/GraphicBuffer.h
@@ -66,7 +66,11 @@
GraphicBuffer();
// creates w * h buffer
- GraphicBuffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t ssage);
+ GraphicBuffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t usage);
+
+ // create a buffer from an existing handle
+ GraphicBuffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t usage,
+ uint32_t stride, native_handle_t* handle, bool keepOwnership);
// return status
status_t initCheck() const;
@@ -94,9 +98,15 @@
GraphicBuffer(const Parcel& reply);
virtual ~GraphicBuffer();
+ enum {
+ ownNone = 0,
+ ownHandle = 1,
+ ownData = 2,
+ };
+
inline const GraphicBufferMapper& getBufferMapper() const { return mBufferMapper; }
inline GraphicBufferMapper& getBufferMapper() { return mBufferMapper; }
- bool mOwner;
+ uint8_t mOwner;
private:
friend class Surface;
diff --git a/libs/audioflinger/AudioFlinger.cpp b/libs/audioflinger/AudioFlinger.cpp
index ba8b322..0960c81 100644
--- a/libs/audioflinger/AudioFlinger.cpp
+++ b/libs/audioflinger/AudioFlinger.cpp
@@ -482,38 +482,17 @@
}
}
- status_t ret = NO_ERROR;
-
- if (stream == AudioSystem::VOICE_CALL ||
- stream == AudioSystem::BLUETOOTH_SCO) {
- float hwValue;
- if (stream == AudioSystem::VOICE_CALL) {
- hwValue = (float)AudioSystem::logToLinear(value)/100.0f;
- // offset value to reflect actual hardware volume that never reaches 0
- // 1% corresponds roughly to first step in VOICE_CALL stream volume setting (see AudioService.java)
- value = 0.01 + 0.99 * value;
- } else { // (type == AudioSystem::BLUETOOTH_SCO)
- hwValue = 1.0f;
- }
-
- AutoMutex lock(mHardwareLock);
- mHardwareStatus = AUDIO_SET_VOICE_VOLUME;
- ret = mAudioHardware->setVoiceVolume(hwValue);
- mHardwareStatus = AUDIO_HW_IDLE;
-
- }
-
mStreamTypes[stream].volume = value;
if (thread == NULL) {
- for (uint32_t i = 0; i < mPlaybackThreads.size(); i++)
+ for (uint32_t i = 0; i < mPlaybackThreads.size(); i++) {
mPlaybackThreads.valueAt(i)->setStreamVolume(stream, value);
-
+ }
} else {
thread->setStreamVolume(stream, value);
}
- return ret;
+ return NO_ERROR;
}
status_t AudioFlinger::setStreamMute(int stream, bool muted)
@@ -553,11 +532,6 @@
volume = mStreamTypes[stream].volume;
}
- // remove correction applied by setStreamVolume()
- if (stream == AudioSystem::VOICE_CALL) {
- volume = (volume - 0.01) / 0.99 ;
- }
-
return volume;
}
@@ -644,6 +618,21 @@
return mAudioHardware->getInputBufferSize(sampleRate, format, channelCount);
}
+status_t AudioFlinger::setVoiceVolume(float value)
+{
+ // check calling permissions
+ if (!settingsAllowed()) {
+ return PERMISSION_DENIED;
+ }
+
+ AutoMutex lock(mHardwareLock);
+ mHardwareStatus = AUDIO_SET_VOICE_VOLUME;
+ status_t ret = mAudioHardware->setVoiceVolume(value);
+ mHardwareStatus = AUDIO_HW_IDLE;
+
+ return ret;
+}
+
void AudioFlinger::registerClient(const sp<IAudioFlingerClient>& client)
{
diff --git a/libs/audioflinger/AudioFlinger.h b/libs/audioflinger/AudioFlinger.h
index 4bf73ce..56599f6 100644
--- a/libs/audioflinger/AudioFlinger.h
+++ b/libs/audioflinger/AudioFlinger.h
@@ -133,6 +133,8 @@
virtual status_t setStreamOutput(uint32_t stream, int output);
+ virtual status_t setVoiceVolume(float volume);
+
// IBinder::DeathRecipient
virtual void binderDied(const wp<IBinder>& who);
diff --git a/libs/audioflinger/AudioPolicyService.cpp b/libs/audioflinger/AudioPolicyService.cpp
index 5c3cc8e..f71c99c 100644
--- a/libs/audioflinger/AudioPolicyService.cpp
+++ b/libs/audioflinger/AudioPolicyService.cpp
@@ -495,6 +495,10 @@
return NO_ERROR;
}
+status_t AudioPolicyService::setVoiceVolume(float volume, int delayMs)
+{
+ return mAudioCommandThread->voiceVolumeCommand(volume, delayMs);
+}
// ----------- AudioPolicyService::AudioCommandThread implementation ----------
@@ -577,6 +581,16 @@
}
delete data;
}break;
+ case SET_VOICE_VOLUME: {
+ VoiceVolumeData *data = (VoiceVolumeData *)command->mParam;
+ LOGV("AudioCommandThread() processing set voice volume volume %f", data->mVolume);
+ command->mStatus = AudioSystem::setVoiceVolume(data->mVolume);
+ if (command->mWaitStatus) {
+ command->mCond.signal();
+ mWaitWorkCV.wait(mLock);
+ }
+ delete data;
+ }break;
default:
LOGW("AudioCommandThread() unknown command %d", command->mCommand);
}
@@ -597,7 +611,6 @@
void AudioPolicyService::AudioCommandThread::startToneCommand(int type, int stream)
{
- Mutex::Autolock _l(mLock);
AudioCommand *command = new AudioCommand();
command->mCommand = START_TONE;
ToneData *data = new ToneData();
@@ -605,6 +618,7 @@
data->mStream = stream;
command->mParam = (void *)data;
command->mWaitStatus = false;
+ Mutex::Autolock _l(mLock);
insertCommand_l(command);
LOGV("AudioCommandThread() adding tone start type %d, stream %d", type, stream);
mWaitWorkCV.signal();
@@ -612,11 +626,11 @@
void AudioPolicyService::AudioCommandThread::stopToneCommand()
{
- Mutex::Autolock _l(mLock);
AudioCommand *command = new AudioCommand();
command->mCommand = STOP_TONE;
command->mParam = NULL;
command->mWaitStatus = false;
+ Mutex::Autolock _l(mLock);
insertCommand_l(command);
LOGV("AudioCommandThread() adding tone stop");
mWaitWorkCV.signal();
@@ -626,7 +640,6 @@
{
status_t status = NO_ERROR;
- Mutex::Autolock _l(mLock);
AudioCommand *command = new AudioCommand();
command->mCommand = SET_VOLUME;
VolumeData *data = new VolumeData();
@@ -639,6 +652,7 @@
} else {
command->mWaitStatus = false;
}
+ Mutex::Autolock _l(mLock);
insertCommand_l(command, delayMs);
LOGV("AudioCommandThread() adding set volume stream %d, volume %f, output %d", stream, volume, output);
mWaitWorkCV.signal();
@@ -654,7 +668,6 @@
{
status_t status = NO_ERROR;
- Mutex::Autolock _l(mLock);
AudioCommand *command = new AudioCommand();
command->mCommand = SET_PARAMETERS;
ParametersData *data = new ParametersData();
@@ -666,6 +679,7 @@
} else {
command->mWaitStatus = false;
}
+ Mutex::Autolock _l(mLock);
insertCommand_l(command, delayMs);
LOGV("AudioCommandThread() adding set parameter string %s, io %d ,delay %d", keyValuePairs.string(), ioHandle, delayMs);
mWaitWorkCV.signal();
@@ -677,6 +691,32 @@
return status;
}
+status_t AudioPolicyService::AudioCommandThread::voiceVolumeCommand(float volume, int delayMs)
+{
+ status_t status = NO_ERROR;
+
+ AudioCommand *command = new AudioCommand();
+ command->mCommand = SET_VOICE_VOLUME;
+ VoiceVolumeData *data = new VoiceVolumeData();
+ data->mVolume = volume;
+ command->mParam = data;
+ if (delayMs == 0) {
+ command->mWaitStatus = true;
+ } else {
+ command->mWaitStatus = false;
+ }
+ Mutex::Autolock _l(mLock);
+ insertCommand_l(command, delayMs);
+ LOGV("AudioCommandThread() adding set voice volume volume %f", volume);
+ mWaitWorkCV.signal();
+ if (command->mWaitStatus) {
+ command->mCond.wait(mLock);
+ status = command->mStatus;
+ mWaitWorkCV.signal();
+ }
+ return status;
+}
+
// insertCommand_l() must be called with mLock held
void AudioPolicyService::AudioCommandThread::insertCommand_l(AudioCommand *command, int delayMs)
{
diff --git a/libs/audioflinger/AudioPolicyService.h b/libs/audioflinger/AudioPolicyService.h
index 56a85e1..11a1214 100644
--- a/libs/audioflinger/AudioPolicyService.h
+++ b/libs/audioflinger/AudioPolicyService.h
@@ -105,6 +105,7 @@
virtual String8 getParameters(audio_io_handle_t ioHandle, const String8& keys);
virtual status_t startTone(ToneGenerator::tone_type tone, AudioSystem::stream_type stream);
virtual status_t stopTone();
+ virtual status_t setVoiceVolume(float volume, int delayMs = 0);
private:
AudioPolicyService();
@@ -125,7 +126,8 @@
START_TONE,
STOP_TONE,
SET_VOLUME,
- SET_PARAMETERS
+ SET_PARAMETERS,
+ SET_VOICE_VOLUME
};
AudioCommandThread ();
@@ -140,6 +142,7 @@
void stopToneCommand();
status_t volumeCommand(int stream, float volume, int output, int delayMs = 0);
status_t parametersCommand(int ioHandle, const String8& keyValuePairs, int delayMs = 0);
+ status_t voiceVolumeCommand(float volume, int delayMs = 0);
void insertCommand_l(AudioCommand *command, int delayMs = 0);
private:
@@ -166,12 +169,17 @@
float mVolume;
int mIO;
};
+
class ParametersData {
public:
int mIO;
String8 mKeyValuePairs;
};
+ class VoiceVolumeData {
+ public:
+ float mVolume;
+ };
Mutex mLock;
Condition mWaitWorkCV;
diff --git a/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp b/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
index f84933e..1abfd68 100644
--- a/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
+++ b/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
@@ -256,12 +256,16 @@
if (strstr(gl_extensions, "GL_OES_draw_texture")) {
mFlags |= DRAW_TEXTURE_EXTENSION;
}
+#ifdef EGL_ANDROID_image_native_buffer
if (strstr( gl_extensions, "GL_OES_EGL_image") &&
(strstr(egl_extensions, "EGL_KHR_image_base") ||
strstr(egl_extensions, "EGL_KHR_image")) &&
strstr(egl_extensions, "EGL_ANDROID_image_native_buffer")) {
mFlags |= DIRECT_TEXTURE;
}
+#else
+#warning "EGL_ANDROID_image_native_buffer not supported"
+#endif
// Unbind the context from this thread
eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
diff --git a/libs/surfaceflinger/Layer.cpp b/libs/surfaceflinger/Layer.cpp
index 7fd5434..f5a5a0b 100644
--- a/libs/surfaceflinger/Layer.cpp
+++ b/libs/surfaceflinger/Layer.cpp
@@ -134,87 +134,113 @@
{
Mutex::Autolock _l(mLock);
sp<GraphicBuffer> buffer(getFrontBufferLocked());
- if (LIKELY((mFlags & DisplayHardware::DIRECT_TEXTURE) &&
- (buffer->usage & GRALLOC_USAGE_HW_TEXTURE))) {
- int index = mFrontBufferIndex;
- if (LIKELY(!mTextures[index].dirty)) {
- glBindTexture(GL_TEXTURE_2D, mTextures[index].name);
+ int index = mFrontBufferIndex;
+
+ // create the new texture name if needed
+ if (UNLIKELY(mTextures[index].name == -1U)) {
+ mTextures[index].name = createTexture();
+ mTextures[index].width = 0;
+ mTextures[index].height = 0;
+ }
+
+#ifdef EGL_ANDROID_image_native_buffer
+ if (mFlags & DisplayHardware::DIRECT_TEXTURE) {
+ if (buffer->usage & GraphicBuffer::USAGE_HW_TEXTURE) {
+ if (mTextures[index].dirty) {
+ initializeEglImage(buffer, &mTextures[index]);
+ }
} else {
- // we need to recreate the texture
- EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
-
- // create the new texture name if needed
- if (UNLIKELY(mTextures[index].name == -1U)) {
- mTextures[index].name = createTexture();
- } else {
- glBindTexture(GL_TEXTURE_2D, mTextures[index].name);
+ if (mHybridBuffer==0 || (mHybridBuffer->width != buffer->width ||
+ mHybridBuffer->height != buffer->height)) {
+ mHybridBuffer.clear();
+ mHybridBuffer = new GraphicBuffer(
+ buffer->width, buffer->height, buffer->format,
+ GraphicBuffer::USAGE_SW_WRITE_OFTEN |
+ GraphicBuffer::USAGE_HW_TEXTURE);
+ initializeEglImage(
+ mHybridBuffer, &mTextures[0]);
}
- // free the previous image
- if (mTextures[index].image != EGL_NO_IMAGE_KHR) {
- eglDestroyImageKHR(dpy, mTextures[index].image);
- mTextures[index].image = EGL_NO_IMAGE_KHR;
- }
-
- // construct an EGL_NATIVE_BUFFER_ANDROID
- android_native_buffer_t* clientBuf = buffer->getNativeBuffer();
-
- // create the new EGLImageKHR
- const EGLint attrs[] = {
- EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
- EGL_NONE, EGL_NONE
- };
- mTextures[index].image = eglCreateImageKHR(
- dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
- (EGLClientBuffer)clientBuf, attrs);
+ GGLSurface t;
+ status_t res = buffer->lock(&t, GRALLOC_USAGE_SW_READ_OFTEN);
+ LOGE_IF(res, "error %d (%s) locking buffer %p",
+ res, strerror(res), buffer.get());
+ if (res == NO_ERROR) {
+ Texture* const texture(&mTextures[0]);
- LOGE_IF(mTextures[index].image == EGL_NO_IMAGE_KHR,
- "eglCreateImageKHR() failed. err=0x%4x",
- eglGetError());
-
- if (mTextures[index].image != EGL_NO_IMAGE_KHR) {
- glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
- (GLeglImageOES)mTextures[index].image);
- GLint error = glGetError();
- if (UNLIKELY(error != GL_NO_ERROR)) {
- // this failed, for instance, because we don't support
- // NPOT.
- // FIXME: do something!
- LOGD("layer=%p, glEGLImageTargetTexture2DOES(%p) "
- "failed err=0x%04x",
- this, mTextures[index].image, error);
- mFlags &= ~DisplayHardware::DIRECT_TEXTURE;
- } else {
- // Everything went okay!
- mTextures[index].NPOTAdjust = false;
- mTextures[index].dirty = false;
- mTextures[index].width = clientBuf->width;
- mTextures[index].height = clientBuf->height;
+ glBindTexture(GL_TEXTURE_2D, texture->name);
+
+ sp<GraphicBuffer> buf(mHybridBuffer);
+ void* vaddr;
+ res = buf->lock(GraphicBuffer::USAGE_SW_WRITE_OFTEN, &vaddr);
+ if (res == NO_ERROR) {
+ int bpp = 0;
+ switch (t.format) {
+ case GGL_PIXEL_FORMAT_RGB_565:
+ case GGL_PIXEL_FORMAT_RGBA_4444:
+ bpp = 2;
+ break;
+ case GGL_PIXEL_FORMAT_RGBA_8888:
+ case GGL_PIXEL_FORMAT_RGBX_8888:
+ bpp = 4;
+ break;
+ case GGL_PIXEL_FORMAT_YCbCr_422_SP:
+ case GGL_PIXEL_FORMAT_YCbCr_420_SP:
+ // just show the Y plane of YUV buffers
+ bpp = 1;
+ break;
+ default:
+ // oops, we don't handle this format!
+ LOGE("layer %p, texture=%d, using format %d, which is not "
+ "supported by the GL", this, texture->name, t.format);
+ }
+ if (bpp) {
+ const Rect bounds(dirty.getBounds());
+ size_t src_stride = t.stride;
+ size_t dst_stride = buf->stride;
+ if (src_stride == dst_stride &&
+ bounds.width() == t.width &&
+ bounds.height() == t.height)
+ {
+ memcpy(vaddr, t.data, t.height * t.stride * bpp);
+ } else {
+ GLubyte const * src = t.data +
+ (bounds.left + bounds.top * src_stride) * bpp;
+ GLubyte * dst = (GLubyte *)vaddr +
+ (bounds.left + bounds.top * dst_stride) * bpp;
+ const size_t length = bounds.width() * bpp;
+ size_t h = bounds.height();
+ src_stride *= bpp;
+ dst_stride *= bpp;
+ while (h--) {
+ memcpy(dst, src, length);
+ dst += dst_stride;
+ src += src_stride;
+ }
+ }
+ }
+ buf->unlock();
}
- }
+ buffer->unlock();
+ }
}
- } else {
- for (size_t i=0 ; i<NUM_BUFFERS ; i++)
+ } else
+#endif
+ {
+ for (size_t i=0 ; i<NUM_BUFFERS ; i++) {
mTextures[i].image = EGL_NO_IMAGE_KHR;
-
+ }
GGLSurface t;
status_t res = buffer->lock(&t, GRALLOC_USAGE_SW_READ_OFTEN);
LOGE_IF(res, "error %d (%s) locking buffer %p",
res, strerror(res), buffer.get());
-
if (res == NO_ERROR) {
- if (UNLIKELY(mTextures[0].name == -1U)) {
- mTextures[0].name = createTexture();
- mTextures[0].width = 0;
- mTextures[0].height = 0;
- }
loadTexture(&mTextures[0], dirty, t);
buffer->unlock();
}
}
}
-
void Layer::onDraw(const Region& clip) const
{
int index = mFrontBufferIndex;
diff --git a/libs/surfaceflinger/Layer.h b/libs/surfaceflinger/Layer.h
index 702c51a..1310ecc 100644
--- a/libs/surfaceflinger/Layer.h
+++ b/libs/surfaceflinger/Layer.h
@@ -118,6 +118,7 @@
// protected by mLock
sp<GraphicBuffer> mBuffers[NUM_BUFFERS];
Texture mTextures[NUM_BUFFERS];
+ sp<GraphicBuffer> mHybridBuffer;
uint32_t mWidth;
uint32_t mHeight;
diff --git a/libs/surfaceflinger/LayerBase.cpp b/libs/surfaceflinger/LayerBase.cpp
index b376e72..8003d22 100644
--- a/libs/surfaceflinger/LayerBase.cpp
+++ b/libs/surfaceflinger/LayerBase.cpp
@@ -507,7 +507,7 @@
// uh?
return;
}
-
+
glBindTexture(GL_TEXTURE_2D, texture->name);
/*
@@ -617,6 +617,63 @@
}
}
+status_t LayerBase::initializeEglImage(
+ const sp<GraphicBuffer>& buffer, Texture* texture)
+{
+ status_t err = NO_ERROR;
+
+ // we need to recreate the texture
+ EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
+
+ // free the previous image
+ if (texture->image != EGL_NO_IMAGE_KHR) {
+ eglDestroyImageKHR(dpy, texture->image);
+ texture->image = EGL_NO_IMAGE_KHR;
+ }
+
+ // construct an EGL_NATIVE_BUFFER_ANDROID
+ android_native_buffer_t* clientBuf = buffer->getNativeBuffer();
+
+ // create the new EGLImageKHR
+ const EGLint attrs[] = {
+ EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
+ EGL_NONE, EGL_NONE
+ };
+ texture->image = eglCreateImageKHR(
+ dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
+ (EGLClientBuffer)clientBuf, attrs);
+
+ LOGE_IF(texture->image == EGL_NO_IMAGE_KHR,
+ "eglCreateImageKHR() failed. err=0x%4x",
+ eglGetError());
+
+ if (texture->image != EGL_NO_IMAGE_KHR) {
+ glBindTexture(GL_TEXTURE_2D, texture->name);
+ glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
+ (GLeglImageOES)texture->image);
+ GLint error = glGetError();
+ if (UNLIKELY(error != GL_NO_ERROR)) {
+ // this failed, for instance, because we don't support NPOT.
+ // FIXME: do something!
+ LOGE("layer=%p, glEGLImageTargetTexture2DOES(%p) "
+ "failed err=0x%04x",
+ this, texture->image, error);
+ mFlags &= ~DisplayHardware::DIRECT_TEXTURE;
+ err = INVALID_OPERATION;
+ } else {
+ // Everything went okay!
+ texture->NPOTAdjust = false;
+ texture->dirty = false;
+ texture->width = clientBuf->width;
+ texture->height = clientBuf->height;
+ }
+ } else {
+ err = INVALID_OPERATION;
+ }
+ return err;
+}
+
+
// ---------------------------------------------------------------------------
int32_t LayerBaseClient::sIdentity = 0;
diff --git a/libs/surfaceflinger/LayerBase.h b/libs/surfaceflinger/LayerBase.h
index efa4f8c..ed07b3f 100644
--- a/libs/surfaceflinger/LayerBase.h
+++ b/libs/surfaceflinger/LayerBase.h
@@ -261,6 +261,8 @@
void drawWithOpenGL(const Region& clip, const Texture& texture) const;
void loadTexture(Texture* texture,
const Region& dirty, const GGLSurface& t) const;
+ status_t initializeEglImage(
+ const sp<GraphicBuffer>& buffer, Texture* texture);
sp<SurfaceFlinger> mFlinger;
diff --git a/libs/surfaceflinger/LayerBuffer.cpp b/libs/surfaceflinger/LayerBuffer.cpp
index 7e27a02..6590503 100644
--- a/libs/surfaceflinger/LayerBuffer.cpp
+++ b/libs/surfaceflinger/LayerBuffer.cpp
@@ -339,12 +339,6 @@
mLayer.setNeedsBlending((info.h_alpha - info.l_alpha) > 0);
mBufferSize = info.getScanlineSize(buffers.hor_stride)*buffers.ver_stride;
mLayer.forceVisibilityTransaction();
-
- hw_module_t const* module;
- mBlitEngine = NULL;
- if (hw_get_module(COPYBIT_HARDWARE_MODULE_ID, &module) == 0) {
- copybit_open(module, &mBlitEngine);
- }
}
LayerBuffer::BufferSource::~BufferSource()
@@ -352,8 +346,9 @@
if (mTexture.name != -1U) {
glDeleteTextures(1, &mTexture.name);
}
- if (mBlitEngine) {
- copybit_close(mBlitEngine);
+ if (mTexture.image != EGL_NO_IMAGE_KHR) {
+ EGLDisplay dpy(mLayer.mFlinger->graphicPlane(0).getEGLDisplay());
+ eglDestroyImageKHR(dpy, mTexture.image);
}
}
@@ -421,122 +416,28 @@
status_t err = NO_ERROR;
NativeBuffer src(ourBuffer->getBuffer());
const Rect transformedBounds(mLayer.getTransformedBounds());
- copybit_device_t* copybit = mBlitEngine;
- if (copybit) {
- const int src_width = src.crop.r - src.crop.l;
- const int src_height = src.crop.b - src.crop.t;
- int W = transformedBounds.width();
- int H = transformedBounds.height();
- if (mLayer.getOrientation() & Transform::ROT_90) {
- int t(W); W=H; H=t;
- }
+ if (UNLIKELY(mTexture.name == -1LU)) {
+ mTexture.name = mLayer.createTexture();
+ }
-#ifdef EGL_ANDROID_get_render_buffer
- EGLDisplay dpy = eglGetCurrentDisplay();
- EGLSurface draw = eglGetCurrentSurface(EGL_DRAW);
- EGLClientBuffer clientBuf = eglGetRenderBufferANDROID(dpy, draw);
- android_native_buffer_t* nb = (android_native_buffer_t*)clientBuf;
- if (nb == 0) {
- err = BAD_VALUE;
- } else {
- copybit_image_t dst;
- dst.w = nb->width;
- dst.h = nb->height;
- dst.format = nb->format;
- dst.base = NULL; // unused by copybit on msm7k
- dst.handle = (native_handle_t *)nb->handle;
+#if defined(EGL_ANDROID_image_native_buffer)
+ if (mLayer.mFlags & DisplayHardware::DIRECT_TEXTURE) {
+ // NOTE: Assume the buffer is allocated with the proper USAGE flags
+ sp<GraphicBuffer> graphicBuffer = new GraphicBuffer(
+ src.crop.r, src.crop.b, src.img.format,
+ GraphicBuffer::USAGE_HW_TEXTURE,
+ src.img.w, src.img.handle, false);
- /* With LayerBuffer, it is likely that we'll have to rescale the
- * surface, because this is often used for video playback or
- * camera-preview. Since we want these operation as fast as possible
- * we make sure we can use the 2D H/W even if it doesn't support
- * the requested scale factor, in which case we perform the scaling
- * in several passes. */
-
- const float min = copybit->get(copybit, COPYBIT_MINIFICATION_LIMIT);
- const float mag = copybit->get(copybit, COPYBIT_MAGNIFICATION_LIMIT);
-
- float xscale = 1.0f;
- if (src_width > W*min) xscale = 1.0f / min;
- else if (src_width*mag < W) xscale = mag;
-
- float yscale = 1.0f;
- if (src_height > H*min) yscale = 1.0f / min;
- else if (src_height*mag < H) yscale = mag;
-
- if (UNLIKELY(xscale!=1.0f || yscale!=1.0f)) {
- const int tmp_w = floorf(src_width * xscale);
- const int tmp_h = floorf(src_height * yscale);
-
- if (mTempBitmap==0 ||
- mTempBitmap->getWidth() < size_t(tmp_w) ||
- mTempBitmap->getHeight() < size_t(tmp_h)) {
- mTempBitmap.clear();
- mTempBitmap = new GraphicBuffer(
- tmp_w, tmp_h, src.img.format,
- GraphicBuffer::USAGE_HW_2D);
- err = mTempBitmap->initCheck();
- }
-
- if (LIKELY(err == NO_ERROR)) {
- NativeBuffer tmp;
- tmp.img.w = tmp_w;
- tmp.img.h = tmp_h;
- tmp.img.format = src.img.format;
- tmp.img.handle = (native_handle_t*)mTempBitmap->getNativeBuffer()->handle;
- tmp.crop.l = 0;
- tmp.crop.t = 0;
- tmp.crop.r = tmp.img.w;
- tmp.crop.b = tmp.img.h;
-
- region_iterator tmp_it(Region(Rect(tmp.crop.r, tmp.crop.b)));
- copybit->set_parameter(copybit, COPYBIT_TRANSFORM, 0);
- copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, 0xFF);
- copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_DISABLE);
- err = copybit->stretch(copybit,
- &tmp.img, &src.img, &tmp.crop, &src.crop, &tmp_it);
- src = tmp;
- }
- }
-
- const Rect transformedBounds(mLayer.getTransformedBounds());
- const copybit_rect_t& drect =
- reinterpret_cast<const copybit_rect_t&>(transformedBounds);
- const State& s(mLayer.drawingState());
- region_iterator it(clip);
-
- // pick the right orientation for this buffer
- int orientation = mLayer.getOrientation();
- if (UNLIKELY(mBufferHeap.transform)) {
- Transform rot90;
- GraphicPlane::orientationToTransfrom(
- ISurfaceComposer::eOrientation90, 0, 0, &rot90);
- const Transform& planeTransform(mLayer.graphicPlane(0).transform());
- const Layer::State& s(mLayer.drawingState());
- Transform tr(planeTransform * s.transform * rot90);
- orientation = tr.getOrientation();
- }
-
- copybit->set_parameter(copybit, COPYBIT_TRANSFORM, orientation);
- copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, s.alpha);
- copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_ENABLE);
-
- err = copybit->stretch(copybit,
- &dst, &src.img, &drect, &src.crop, &it);
- if (err != NO_ERROR) {
- LOGE("copybit failed (%s)", strerror(err));
- }
- }
+ err = mLayer.initializeEglImage(graphicBuffer, &mTexture);
}
#endif
-
- if (!copybit || err)
- {
+ else {
+ err = INVALID_OPERATION;
+ }
+
+ if (err != NO_ERROR) {
// OpenGL fall-back
- if (UNLIKELY(mTexture.name == -1LU)) {
- mTexture.name = mLayer.createTexture();
- }
GLuint w = 0;
GLuint h = 0;
GGLSurface t;
@@ -549,11 +450,11 @@
t.data = (GGLubyte*)src.img.base;
const Region dirty(Rect(t.width, t.height));
mLayer.loadTexture(&mTexture, dirty, t);
- mTexture.transform = mBufferHeap.transform;
- mLayer.drawWithOpenGL(clip, mTexture);
}
-}
+ mTexture.transform = mBufferHeap.transform;
+ mLayer.drawWithOpenGL(clip, mTexture);
+}
// ---------------------------------------------------------------------------
diff --git a/libs/surfaceflinger/LayerBuffer.h b/libs/surfaceflinger/LayerBuffer.h
index 5eb472c..438b711 100644
--- a/libs/surfaceflinger/LayerBuffer.h
+++ b/libs/surfaceflinger/LayerBuffer.h
@@ -132,7 +132,6 @@
size_t mBufferSize;
mutable sp<GraphicBuffer> mTempBitmap;
mutable LayerBase::Texture mTexture;
- copybit_device_t* mBlitEngine;
};
class OverlaySource : public Source {
diff --git a/libs/surfaceflinger/LayerDim.cpp b/libs/surfaceflinger/LayerDim.cpp
index 538dc77..fd61e30 100644
--- a/libs/surfaceflinger/LayerDim.cpp
+++ b/libs/surfaceflinger/LayerDim.cpp
@@ -55,8 +55,8 @@
sHeight = h;
sUseTexture = false;
-#ifdef DIM_WITH_TEXTURE
-
+#if defined(DIM_WITH_TEXTURE) && defined(EGL_ANDROID_image_native_buffer)
+
#warning "using a texture to implement LayerDim"
/* On some h/w like msm7K, it is faster to use a texture because the
@@ -69,7 +69,6 @@
uint32_t flags = hw.getFlags();
if (LIKELY(flags & DisplayHardware::DIRECT_TEXTURE)) {
- // TODO: api to pass the usage flags
sp<GraphicBuffer> buffer = new GraphicBuffer(w, h, PIXEL_FORMAT_RGB_565,
GraphicBuffer::USAGE_SW_WRITE_OFTEN |
GraphicBuffer::USAGE_HW_TEXTURE);
@@ -123,7 +122,7 @@
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glColor4x(0, 0, 0, alpha);
-#ifdef DIM_WITH_TEXTURE
+#if defined(DIM_WITH_TEXTURE) && defined(EGL_ANDROID_image_native_buffer)
if (sUseTexture) {
glBindTexture(GL_TEXTURE_2D, sTexId);
glEnable(GL_TEXTURE_2D);
diff --git a/libs/ui/GraphicBuffer.cpp b/libs/ui/GraphicBuffer.cpp
index 1cf20d7..efe2d78 100644
--- a/libs/ui/GraphicBuffer.cpp
+++ b/libs/ui/GraphicBuffer.cpp
@@ -37,7 +37,7 @@
// ===========================================================================
GraphicBuffer::GraphicBuffer()
- : BASE(), mOwner(false), mBufferMapper(GraphicBufferMapper::get()),
+ : BASE(), mOwner(ownData), mBufferMapper(GraphicBufferMapper::get()),
mInitCheck(NO_ERROR), mVStride(0), mIndex(-1)
{
width =
@@ -50,7 +50,7 @@
GraphicBuffer::GraphicBuffer(uint32_t w, uint32_t h,
PixelFormat reqFormat, uint32_t reqUsage)
- : BASE(), mOwner(false), mBufferMapper(GraphicBufferMapper::get()),
+ : BASE(), mOwner(ownData), mBufferMapper(GraphicBufferMapper::get()),
mInitCheck(NO_ERROR), mVStride(0), mIndex(-1)
{
width =
@@ -62,8 +62,23 @@
mInitCheck = initSize(w, h, reqFormat, reqUsage);
}
+GraphicBuffer::GraphicBuffer(uint32_t w, uint32_t h,
+ PixelFormat inFormat, uint32_t inUsage,
+ uint32_t inStride, native_handle_t* inHandle, bool keepOwnership)
+ : BASE(), mOwner(keepOwnership ? ownHandle : ownNone),
+ mBufferMapper(GraphicBufferMapper::get()),
+ mInitCheck(NO_ERROR), mVStride(0), mIndex(-1)
+{
+ width = w;
+ height = h;
+ stride = inStride;
+ format = inFormat;
+ usage = inUsage;
+ handle = inHandle;
+}
+
GraphicBuffer::GraphicBuffer(const Parcel& data)
- : BASE(), mOwner(true), mBufferMapper(GraphicBufferMapper::get()),
+ : BASE(), mOwner(ownHandle), mBufferMapper(GraphicBufferMapper::get()),
mInitCheck(NO_ERROR), mVStride(0), mIndex(-1)
{
// we own the handle in this case
@@ -83,10 +98,10 @@
GraphicBuffer::~GraphicBuffer()
{
if (handle) {
- if (mOwner) {
+ if (mOwner == ownHandle) {
native_handle_close(handle);
native_handle_delete(const_cast<native_handle*>(handle));
- } else {
+ } else if (mOwner == ownData) {
GraphicBufferAllocator& allocator(GraphicBufferAllocator::get());
allocator.free(handle);
}
@@ -106,6 +121,9 @@
status_t GraphicBuffer::reallocate(uint32_t w, uint32_t h, PixelFormat f,
uint32_t reqUsage)
{
+ if (mOwner != ownData)
+ return INVALID_OPERATION;
+
if (handle) {
GraphicBufferAllocator& allocator(GraphicBufferAllocator::get());
allocator.free(handle);
diff --git a/libs/ui/tests/region.cpp b/libs/ui/tests/region.cpp
index 0deb2ba..ef15de9 100644
--- a/libs/ui/tests/region.cpp
+++ b/libs/ui/tests/region.cpp
@@ -25,9 +25,16 @@
int main()
{
+ Region empty;
Region reg0( Rect( 0, 0, 100, 100 ) );
Region reg1 = reg0;
Region reg2, reg3;
+
+ Region reg4 = empty | reg1;
+ Region reg5 = reg1 | empty;
+
+ reg4.dump("reg4");
+ reg5.dump("reg5");
reg0.dump("reg0");
reg1.dump("reg1");
diff --git a/opengl/libagl/Android.mk b/opengl/libagl/Android.mk
index 2522656..9837845 100644
--- a/opengl/libagl/Android.mk
+++ b/opengl/libagl/Android.mk
@@ -25,6 +25,13 @@
primitives.cpp.arm \
vertex.cpp.arm
+LOCAL_CFLAGS += -DLOG_TAG=\"libagl\"
+LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
+LOCAL_CFLAGS += -fvisibility=hidden
+
+LOCAL_SHARED_LIBRARIES := libcutils libhardware libutils libpixelflinger
+LOCAL_LDLIBS := -lpthread -ldl
+
ifeq ($(TARGET_ARCH),arm)
LOCAL_SRC_FILES += fixed_asm.S iterators.S
LOCAL_CFLAGS += -fstrict-aliasing
@@ -38,15 +45,9 @@
ifeq ($(LIBAGL_USE_GRALLOC_COPYBITS),1)
LOCAL_CFLAGS += -DLIBAGL_USE_GRALLOC_COPYBITS
LOCAL_SRC_FILES += copybit.cpp
+ LOCAL_SHARED_LIBRARIES += libui
endif
-LOCAL_CFLAGS += -DLOG_TAG=\"libagl\"
-LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
-
-LOCAL_SHARED_LIBRARIES := libcutils libhardware libutils libpixelflinger
-LOCAL_CFLAGS += -fvisibility=hidden
-
-LOCAL_LDLIBS := -lpthread -ldl
LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/egl
LOCAL_MODULE:= libGLES_android
diff --git a/opengl/libagl/copybit.cpp b/opengl/libagl/copybit.cpp
index 867459d..0c3d0ee 100644
--- a/opengl/libagl/copybit.cpp
+++ b/opengl/libagl/copybit.cpp
@@ -33,6 +33,10 @@
#include <hardware/copybit.h>
#include <private/ui/android_natives_priv.h>
+#include <ui/GraphicBuffer.h>
+#include <ui/Region.h>
+#include <ui/Rect.h>
+
#define DEBUG_COPYBIT true
@@ -41,11 +45,12 @@
namespace android {
static void textureToCopyBitImage(
- const GGLSurface* surface, buffer_handle_t buffer, copybit_image_t* img)
+ const GGLSurface* surface, int32_t opFormat,
+ buffer_handle_t buffer, copybit_image_t* img)
{
img->w = surface->stride;
img->h = surface->height;
- img->format = surface->format;
+ img->format = opFormat;
img->base = surface->data;
img->handle = (native_handle_t *)buffer;
}
@@ -174,16 +179,6 @@
dtdy /= screen_h;
}
dtdy = -dtdy; // see equation of dtdy above
- if (dsdx < c->copybits.minScale || dsdx > c->copybits.maxScale
- || dtdy < c->copybits.minScale || dtdy > c->copybits.maxScale) {
- // The requested scale is out of the range the hardware
- // can support.
- LOGD_IF(DEBUG_COPYBIT,
- "scale out of range dsdx=%08x (Wcr=%d / w=%d), "
- "dtdy=%08x (Hcr=%d / h=%d), Ucr=%d, Vcr=%d",
- dsdx, Wcr, w, dtdy, Hcr, h, Ucr, Vcr);
- return false;
- }
// copybit doesn't say anything about filtering, so we can't
// discriminate. On msm7k, copybit will always filter.
@@ -207,39 +202,13 @@
int planeAlpha = 255;
static const int tmu = 0;
texture_t& tev(c->rasterizer.state.texture[tmu]);
- bool srcTextureHasAlpha = hasAlpha(textureObject->surface.format);
+ int32_t opFormat = textureObject->surface.format;
+ const bool srcTextureHasAlpha = hasAlpha(opFormat);
if (!srcTextureHasAlpha) {
planeAlpha = fixedToByte(c->currentColorClamped.a);
}
- switch (tev.env) {
- case GGL_REPLACE:
- break;
- case GGL_MODULATE:
- if (! (c->currentColorClamped.r == FIXED_ONE &&
- c->currentColorClamped.g == FIXED_ONE &&
- c->currentColorClamped.b == FIXED_ONE)) {
- LOGD_IF(DEBUG_COPYBIT,
- "MODULATE and non white color (%08x, %08x, %08x)",
- c->currentColorClamped.r,
- c->currentColorClamped.g,
- c->currentColorClamped.b);
- return false;
- }
- if (srcTextureHasAlpha && c->currentColorClamped.a < FIXED_ONE) {
- LOGD_IF(DEBUG_COPYBIT,
- "MODULATE and texture w/alpha and alpha=%08x)",
- c->currentColorClamped.a);
- return false;
- }
- break;
-
- default:
- // Incompatible texture environment.
- LOGD_IF(DEBUG_COPYBIT, "incompatible texture environment");
- return false;
- }
-
+ const bool cbHasAlpha = hasAlpha(cbSurface.format);
bool blending = false;
if ((enables & GGL_ENABLE_BLENDING)
&& !(c->rasterizer.state.blend.src == GL_ONE
@@ -262,34 +231,134 @@
}
blending = true;
} else {
- // No blending is OK if we are not using alpha.
- if (srcTextureHasAlpha || planeAlpha != 255) {
- // Incompatible alpha
- LOGD_IF(DEBUG_COPYBIT, "incompatible alpha");
- return false;
+ if (cbHasAlpha) {
+ // NOTE: the result will be slightly wrong in this case because
+ // the destination alpha channel will be set to 1.0 instead of
+ // the iterated alpha value. *shrug*.
+ }
+ // disable plane blending and src blending for supported formats
+ planeAlpha = 255;
+ if (opFormat == COPYBIT_FORMAT_RGBA_8888) {
+ opFormat = COPYBIT_FORMAT_RGBX_8888;
+ } else {
+ if (srcTextureHasAlpha) {
+ LOGD_IF(DEBUG_COPYBIT, "texture format requires blending");
+ return false;
+ }
}
}
- if (srcTextureHasAlpha && planeAlpha != 255) {
- // Can't do two types of alpha at once.
- LOGD_IF(DEBUG_COPYBIT, "src alpha and plane alpha");
+ switch (tev.env) {
+ case GGL_REPLACE:
+ break;
+ case GGL_MODULATE:
+ // only cases allowed is:
+ // RGB source, color={1,1,1,a} -> can be done with GL_REPLACE
+ // RGBA source, color={1,1,1,1} -> can be done with GL_REPLACE
+ if (blending) {
+ if (c->currentColorClamped.r == c->currentColorClamped.a &&
+ c->currentColorClamped.g == c->currentColorClamped.a &&
+ c->currentColorClamped.b == c->currentColorClamped.a) {
+ // TODO: Need to emulate: RGBA source, color={a,a,a,a} / premult
+ // and RGBA source, color={1,1,1,a} / regular-blending
+ // (both are equivalent)
+ }
+ }
+ LOGD_IF(DEBUG_COPYBIT, "GGL_MODULATE");
+ return false;
+ default:
+ // Incompatible texture environment.
+ LOGD_IF(DEBUG_COPYBIT, "incompatible texture environment");
return false;
}
- // LOGW("calling copybits");
-
copybit_device_t* copybit = c->copybits.blitEngine;
+ copybit_image_t src;
+ buffer_handle_t source_hnd = textureObject->buffer->handle;
+ textureToCopyBitImage(&textureObject->surface, opFormat, source_hnd, &src);
+ copybit_rect_t srect = { Ucr, Vcr + Hcr, Ucr + Wcr, Vcr };
+
+ /*
+ * Below we perform extra passes needed to emulate things the h/w
+ * cannot do.
+ */
+
+ const GLfixed minScaleInv = gglDivQ(0x10000, c->copybits.minScale, 16);
+ const GLfixed maxScaleInv = gglDivQ(0x10000, c->copybits.maxScale, 16);
+
+ sp<GraphicBuffer> tempBitmap;
+
+ if (dsdx < maxScaleInv || dsdx > minScaleInv ||
+ dtdy < maxScaleInv || dtdy > minScaleInv)
+ {
+ // The requested scale is out of the range the hardware
+ // can support.
+ LOGD_IF(DEBUG_COPYBIT,
+ "scale out of range dsdx=%08x (Wcr=%d / w=%d), "
+ "dtdy=%08x (Hcr=%d / h=%d), Ucr=%d, Vcr=%d",
+ dsdx, Wcr, w, dtdy, Hcr, h, Ucr, Vcr);
+
+ int32_t xscale=0x10000, yscale=0x10000;
+ if (dsdx > minScaleInv) xscale = c->copybits.minScale;
+ else if (dsdx < maxScaleInv) xscale = c->copybits.maxScale;
+ if (dtdy > minScaleInv) yscale = c->copybits.minScale;
+ else if (dtdy < maxScaleInv) yscale = c->copybits.maxScale;
+ dsdx = gglMulx(dsdx, xscale);
+ dtdy = gglMulx(dtdy, yscale);
+
+ /* we handle only one step of resizing below. Handling an arbitrary
+ * number is relatively easy (replace "if" above by "while"), but requires
+ * two intermediate buffers and so far we never had the need.
+ */
+
+ if (dsdx < maxScaleInv || dsdx > minScaleInv ||
+ dtdy < maxScaleInv || dtdy > minScaleInv) {
+ LOGD_IF(DEBUG_COPYBIT,
+ "scale out of range dsdx=%08x (Wcr=%d / w=%d), "
+ "dtdy=%08x (Hcr=%d / h=%d), Ucr=%d, Vcr=%d",
+ dsdx, Wcr, w, dtdy, Hcr, h, Ucr, Vcr);
+ return false;
+ }
+
+ const int tmp_w = gglMulx(srect.r - srect.l, xscale, 16);
+ const int tmp_h = gglMulx(srect.b - srect.t, yscale, 16);
+
+ LOGD_IF(DEBUG_COPYBIT,
+ "xscale=%08x, yscale=%08x, dsdx=%08x, dtdy=%08x, tmp_w=%d, tmp_h=%d",
+ xscale, yscale, dsdx, dtdy, tmp_w, tmp_h);
+
+ tempBitmap = new GraphicBuffer(
+ tmp_w, tmp_h, src.format,
+ GraphicBuffer::USAGE_HW_2D);
+
+ status_t err = tempBitmap->initCheck();
+ if (err == NO_ERROR) {
+ copybit_image_t tmp_dst;
+ copybit_rect_t tmp_rect;
+ tmp_dst.w = tmp_w;
+ tmp_dst.h = tmp_h;
+ tmp_dst.format = src.format;
+ tmp_dst.handle = (native_handle_t*)tempBitmap->getNativeBuffer()->handle;
+ tmp_rect.l = 0;
+ tmp_rect.t = 0;
+ tmp_rect.r = tmp_dst.w;
+ tmp_rect.b = tmp_dst.h;
+ region_iterator tmp_it(Region(Rect(tmp_rect.r, tmp_rect.b)));
+ copybit->set_parameter(copybit, COPYBIT_TRANSFORM, 0);
+ copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, 0xFF);
+ copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_DISABLE);
+ err = copybit->stretch(copybit,
+ &tmp_dst, &src, &tmp_rect, &srect, &tmp_it);
+ src = tmp_dst;
+ srect = tmp_rect;
+ }
+ }
copybit_image_t dst;
buffer_handle_t target_hnd = c->copybits.drawSurfaceBuffer;
- textureToCopyBitImage(&cbSurface, target_hnd, &dst);
+ textureToCopyBitImage(&cbSurface, cbSurface.format, target_hnd, &dst);
copybit_rect_t drect = {x, y, x+w, y+h};
- copybit_image_t src;
- buffer_handle_t source_hnd = textureObject->buffer->handle;
- textureToCopyBitImage(&textureObject->surface, source_hnd, &src);
- copybit_rect_t srect = { Ucr, Vcr + Hcr, Ucr + Wcr, Vcr };
-
copybit->set_parameter(copybit, COPYBIT_TRANSFORM, transform);
copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, planeAlpha);
copybit->set_parameter(copybit, COPYBIT_DITHER,
diff --git a/opengl/libagl/egl.cpp b/opengl/libagl/egl.cpp
index 37628b7..d04900e 100644
--- a/opengl/libagl/egl.cpp
+++ b/opengl/libagl/egl.cpp
@@ -953,12 +953,17 @@
{ EGL_BIND_TO_TEXTURE_RGB, EGL_FALSE },
{ EGL_MIN_SWAP_INTERVAL, 1 },
{ EGL_MAX_SWAP_INTERVAL, 1 },
+ { EGL_LUMINANCE_SIZE, 0 },
+ { EGL_ALPHA_MASK_SIZE, 0 },
+ { EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER },
{ EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT },
+ { EGL_CONFORMANT, 0 }
};
// These configs can override the base attribute list
// NOTE: when adding a config here, don't forget to update eglCreate*Surface()
+
static config_pair_t const config_0_attribute_list[] = {
{ EGL_BUFFER_SIZE, 16 },
{ EGL_ALPHA_SIZE, 0 },
@@ -1062,10 +1067,18 @@
{ EGL_BIND_TO_TEXTURE_RGB, config_management_t::exact },
{ EGL_MIN_SWAP_INTERVAL, config_management_t::exact },
{ EGL_MAX_SWAP_INTERVAL, config_management_t::exact },
+ { EGL_LUMINANCE_SIZE, config_management_t::atLeast },
+ { EGL_ALPHA_MASK_SIZE, config_management_t::atLeast },
+ { EGL_COLOR_BUFFER_TYPE, config_management_t::exact },
+ { EGL_RENDERABLE_TYPE, config_management_t::mask },
+ { EGL_CONFORMANT, config_management_t::mask }
};
+
static config_pair_t const config_defaults[] = {
- { EGL_SURFACE_TYPE, EGL_WINDOW_BIT },
+ // attributes that are not specified are simply ignored, if a particular
+ // one needs not be ignored, it must be specified here, eg:
+ // { EGL_SURFACE_TYPE, EGL_WINDOW_BIT },
};
// ----------------------------------------------------------------------------
@@ -1513,7 +1526,7 @@
numAttributes++;
EGLint attr = *attrib_list++;
EGLint val = *attrib_list++;
- for (int i=0 ; i<numConfigs ; i++) {
+ for (int i=0 ; possibleMatch && i<numConfigs ; i++) {
if (!(possibleMatch & (1<<i)))
continue;
if (isAttributeMatching(i, attr, val) == 0) {
@@ -1523,15 +1536,15 @@
}
// now, handle the attributes which have a useful default value
- for (size_t j=0 ; j<NELEM(config_defaults) ; j++) {
- // see if this attribute was specified, if not apply its
+ for (size_t j=0 ; possibleMatch && j<NELEM(config_defaults) ; j++) {
+ // see if this attribute was specified, if not, apply its
// default value
if (binarySearch<config_pair_t>(
(config_pair_t const*)attrib_list,
0, numAttributes-1,
config_defaults[j].key) < 0)
{
- for (int i=0 ; i<numConfigs ; i++) {
+ for (int i=0 ; possibleMatch && i<numConfigs ; i++) {
if (!(possibleMatch & (1<<i)))
continue;
if (isAttributeMatching(i,
diff --git a/opengl/libagl/texture.cpp b/opengl/libagl/texture.cpp
index 90e6d29..13d078e 100644
--- a/opengl/libagl/texture.cpp
+++ b/opengl/libagl/texture.cpp
@@ -1252,6 +1252,11 @@
ogles_error(c, GL_INVALID_OPERATION);
return;
}
+
+ if (format != tex->internalformat) {
+ ogles_error(c, GL_INVALID_OPERATION);
+ return;
+ }
if ((xoffset + width > GLsizei(surface.width)) ||
(yoffset + height > GLsizei(surface.height))) {
ogles_error(c, GL_INVALID_VALUE);
diff --git a/opengl/libs/Android.mk b/opengl/libs/Android.mk
index 9578452..6d20e80 100644
--- a/opengl/libs/Android.mk
+++ b/opengl/libs/Android.mk
@@ -32,6 +32,10 @@
LOCAL_CFLAGS += -DADRENO130=1
endif
+ifeq ($(ARCH_ARM_HAVE_TLS_REGISTER),true)
+ LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER
+endif
+
include $(BUILD_SHARED_LIBRARY)
installed_libEGL := $(LOCAL_INSTALLED_MODULE)
@@ -78,6 +82,10 @@
LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
LOCAL_CFLAGS += -fvisibility=hidden
+ifeq ($(ARCH_ARM_HAVE_TLS_REGISTER),true)
+ LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER
+endif
+
include $(BUILD_SHARED_LIBRARY)
@@ -107,4 +115,8 @@
LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
LOCAL_CFLAGS += -fvisibility=hidden
+ifeq ($(ARCH_ARM_HAVE_TLS_REGISTER),true)
+ LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER
+endif
+
include $(BUILD_SHARED_LIBRARY)
diff --git a/opengl/libs/EGL/Loader.cpp b/opengl/libs/EGL/Loader.cpp
index 7e7da1b..5d6ac26 100644
--- a/opengl/libs/EGL/Loader.cpp
+++ b/opengl/libs/EGL/Loader.cpp
@@ -128,7 +128,7 @@
return 0;
}
-void* Loader::open(EGLNativeDisplayType display, int impl, gl_hooks_t* hooks)
+void* Loader::open(EGLNativeDisplayType display, int impl, egl_connection_t* cnx)
{
/*
* TODO: if we don't find display/0, then use 0/0
@@ -144,22 +144,22 @@
char const* tag = getTag(index, impl);
if (tag) {
snprintf(path, PATH_MAX, format, "GLES", tag);
- dso = load_driver(path, hooks, EGL | GLESv1_CM | GLESv2);
+ dso = load_driver(path, cnx, EGL | GLESv1_CM | GLESv2);
if (dso) {
hnd = new driver_t(dso);
} else {
// Always load EGL first
snprintf(path, PATH_MAX, format, "EGL", tag);
- dso = load_driver(path, hooks, EGL);
+ dso = load_driver(path, cnx, EGL);
if (dso) {
hnd = new driver_t(dso);
// TODO: make this more automated
snprintf(path, PATH_MAX, format, "GLESv1_CM", tag);
- hnd->set( load_driver(path, hooks, GLESv1_CM), GLESv1_CM );
+ hnd->set( load_driver(path, cnx, GLESv1_CM), GLESv1_CM );
snprintf(path, PATH_MAX, format, "GLESv2", tag);
- hnd->set( load_driver(path, hooks, GLESv2), GLESv2 );
+ hnd->set( load_driver(path, cnx, GLESv2), GLESv2 );
}
}
}
@@ -223,7 +223,7 @@
}
void *Loader::load_driver(const char* driver_absolute_path,
- gl_hooks_t* hooks, uint32_t mask)
+ egl_connection_t* cnx, uint32_t mask)
{
if (access(driver_absolute_path, R_OK)) {
// this happens often, we don't want to log an error
@@ -245,7 +245,7 @@
LOGE_IF(!getProcAddress,
"can't find eglGetProcAddress() in %s", driver_absolute_path);
- gl_hooks_t::egl_t* egl = &hooks->egl;
+ egl_t* egl = &cnx->egl;
__eglMustCastToProperFunctionPointerType* curr =
(__eglMustCastToProperFunctionPointerType*)egl;
char const * const * api = egl_names;
@@ -266,14 +266,16 @@
}
if (mask & GLESv1_CM) {
- init_api(dso, gl_names,
- (__eglMustCastToProperFunctionPointerType*)&hooks->gl,
- getProcAddress);
+ init_api(dso, gl_names,
+ (__eglMustCastToProperFunctionPointerType*)
+ &cnx->hooks[GLESv1_INDEX]->gl,
+ getProcAddress);
}
if (mask & GLESv2) {
- init_api(dso, gl2_names,
- (__eglMustCastToProperFunctionPointerType*)&hooks->gl2,
+ init_api(dso, gl_names,
+ (__eglMustCastToProperFunctionPointerType*)
+ &cnx->hooks[GLESv2_INDEX]->gl,
getProcAddress);
}
diff --git a/opengl/libs/EGL/Loader.h b/opengl/libs/EGL/Loader.h
index 69f6dd5..8659b0b 100644
--- a/opengl/libs/EGL/Loader.h
+++ b/opengl/libs/EGL/Loader.h
@@ -32,7 +32,7 @@
namespace android {
// ----------------------------------------------------------------------------
-struct gl_hooks_t;
+struct egl_connection_t;
class Loader : public Singleton<Loader>
{
@@ -69,12 +69,12 @@
public:
~Loader();
- void* open(EGLNativeDisplayType display, int impl, gl_hooks_t* hooks);
+ void* open(EGLNativeDisplayType display, int impl, egl_connection_t* cnx);
status_t close(void* driver);
private:
Loader();
- void *load_driver(const char* driver, gl_hooks_t* hooks, uint32_t mask);
+ void *load_driver(const char* driver, egl_connection_t* cnx, uint32_t mask);
static __attribute__((noinline))
void init_api(void* dso,
diff --git a/opengl/libs/EGL/egl.cpp b/opengl/libs/EGL/egl.cpp
index d1ddcd3..3efb678 100644
--- a/opengl/libs/EGL/egl.cpp
+++ b/opengl/libs/EGL/egl.cpp
@@ -164,7 +164,7 @@
};
uint32_t magic;
- DisplayImpl disp[IMPL_NUM_DRIVERS_IMPLEMENTATIONS];
+ DisplayImpl disp[IMPL_NUM_IMPLEMENTATIONS];
EGLint numTotalConfigs;
volatile int32_t refs;
@@ -195,8 +195,9 @@
typedef egl_object_t::LocalRef<egl_context_t, EGLContext> Ref;
egl_context_t(EGLDisplay dpy, EGLContext context,
- int impl, egl_connection_t const* cnx)
- : dpy(dpy), context(context), read(0), draw(0), impl(impl), cnx(cnx)
+ int impl, egl_connection_t const* cnx, int version)
+ : dpy(dpy), context(context), read(0), draw(0), impl(impl), cnx(cnx),
+ version(version)
{
}
EGLDisplay dpy;
@@ -205,6 +206,7 @@
EGLSurface draw;
int impl;
egl_connection_t const* cnx;
+ int version;
};
struct egl_image_t : public egl_object_t
@@ -218,7 +220,7 @@
}
EGLDisplay dpy;
EGLConfig context;
- EGLImageKHR images[IMPL_NUM_DRIVERS_IMPLEMENTATIONS];
+ EGLImageKHR images[IMPL_NUM_IMPLEMENTATIONS];
};
typedef egl_surface_t::Ref SurfaceRef;
@@ -236,14 +238,15 @@
// ----------------------------------------------------------------------------
-egl_connection_t gEGLImpl[IMPL_NUM_DRIVERS_IMPLEMENTATIONS];
+egl_connection_t gEGLImpl[IMPL_NUM_IMPLEMENTATIONS];
static egl_display_t gDisplay[NUM_DISPLAYS];
static pthread_mutex_t gThreadLocalStorageKeyMutex = PTHREAD_MUTEX_INITIALIZER;
static pthread_key_t gEGLThreadLocalStorageKey = -1;
// ----------------------------------------------------------------------------
-EGLAPI gl_hooks_t gHooks[IMPL_NUM_IMPLEMENTATIONS];
+EGLAPI gl_hooks_t gHooks[2][IMPL_NUM_IMPLEMENTATIONS];
+EGLAPI gl_hooks_t gHooksNoContext;
EGLAPI pthread_key_t gGLWrapperKey = -1;
// ----------------------------------------------------------------------------
@@ -434,10 +437,10 @@
#endif
uint32_t addr = (uint32_t)((void*)gl_no_context);
android_memset32(
- (uint32_t*)(void*)&gHooks[IMPL_NO_CONTEXT],
+ (uint32_t*)(void*)&gHooksNoContext,
addr,
- sizeof(gHooks[IMPL_NO_CONTEXT]));
- setGlThreadSpecific(&gHooks[IMPL_NO_CONTEXT]);
+ sizeof(gHooksNoContext));
+ setGlThreadSpecific(&gHooksNoContext);
}
static pthread_once_t once_control = PTHREAD_ONCE_INIT;
@@ -479,7 +482,7 @@
if (!dp) return setError(EGL_BAD_DISPLAY, (egl_connection_t*)NULL);
impl = uintptr_t(config)>>24;
- if (uint32_t(impl) >= IMPL_NUM_DRIVERS_IMPLEMENTATIONS) {
+ if (uint32_t(impl) >= IMPL_NUM_IMPLEMENTATIONS) {
return setError(EGL_BAD_CONFIG, (egl_connection_t*)NULL);
}
index = uintptr_t(config) & 0xFFFFFF;
@@ -559,10 +562,11 @@
cnx = &gEGLImpl[IMPL_SOFTWARE];
if (cnx->dso == 0) {
- cnx->hooks = &gHooks[IMPL_SOFTWARE];
- cnx->dso = loader.open(EGL_DEFAULT_DISPLAY, 0, cnx->hooks);
+ cnx->hooks[GLESv1_INDEX] = &gHooks[GLESv1_INDEX][IMPL_SOFTWARE];
+ cnx->hooks[GLESv2_INDEX] = &gHooks[GLESv2_INDEX][IMPL_SOFTWARE];
+ cnx->dso = loader.open(EGL_DEFAULT_DISPLAY, 0, cnx);
if (cnx->dso) {
- EGLDisplay dpy = cnx->hooks->egl.eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ EGLDisplay dpy = cnx->egl.eglGetDisplay(EGL_DEFAULT_DISPLAY);
LOGE_IF(dpy==EGL_NO_DISPLAY, "No EGLDisplay for software EGL!");
d->disp[IMPL_SOFTWARE].dpy = dpy;
if (dpy == EGL_NO_DISPLAY) {
@@ -577,10 +581,11 @@
char value[PROPERTY_VALUE_MAX];
property_get("debug.egl.hw", value, "1");
if (atoi(value) != 0) {
- cnx->hooks = &gHooks[IMPL_HARDWARE];
- cnx->dso = loader.open(EGL_DEFAULT_DISPLAY, 1, cnx->hooks);
+ cnx->hooks[GLESv1_INDEX] = &gHooks[GLESv1_INDEX][IMPL_HARDWARE];
+ cnx->hooks[GLESv2_INDEX] = &gHooks[GLESv2_INDEX][IMPL_HARDWARE];
+ cnx->dso = loader.open(EGL_DEFAULT_DISPLAY, 1, cnx);
if (cnx->dso) {
- EGLDisplay dpy = cnx->hooks->egl.eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ EGLDisplay dpy = cnx->egl.eglGetDisplay(EGL_DEFAULT_DISPLAY);
LOGE_IF(dpy==EGL_NO_DISPLAY, "No EGLDisplay for hardware EGL!");
d->disp[IMPL_HARDWARE].dpy = dpy;
if (dpy == EGL_NO_DISPLAY) {
@@ -645,12 +650,12 @@
return EGL_TRUE;
}
- setGlThreadSpecific(&gHooks[IMPL_NO_CONTEXT]);
+ setGlThreadSpecific(&gHooksNoContext);
// initialize each EGL and
// build our own extension string first, based on the extension we know
// and the extension supported by our client implementation
- for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+ for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
cnx->major = -1;
cnx->minor = -1;
@@ -668,13 +673,13 @@
*/
if (i == IMPL_HARDWARE) {
dp->disp[i].dpy =
- cnx->hooks->egl.eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ cnx->egl.eglGetDisplay(EGL_DEFAULT_DISPLAY);
}
#endif
EGLDisplay idpy = dp->disp[i].dpy;
- if (cnx->hooks->egl.eglInitialize(idpy, &cnx->major, &cnx->minor)) {
+ if (cnx->egl.eglInitialize(idpy, &cnx->major, &cnx->minor)) {
//LOGD("initialized %d dpy=%p, ver=%d.%d, cnx=%p",
// i, idpy, cnx->major, cnx->minor, cnx);
@@ -683,29 +688,29 @@
// get the query-strings for this display for each implementation
dp->disp[i].queryString.vendor =
- cnx->hooks->egl.eglQueryString(idpy, EGL_VENDOR);
+ cnx->egl.eglQueryString(idpy, EGL_VENDOR);
dp->disp[i].queryString.version =
- cnx->hooks->egl.eglQueryString(idpy, EGL_VERSION);
+ cnx->egl.eglQueryString(idpy, EGL_VERSION);
dp->disp[i].queryString.extensions =
- cnx->hooks->egl.eglQueryString(idpy, EGL_EXTENSIONS);
+ cnx->egl.eglQueryString(idpy, EGL_EXTENSIONS);
dp->disp[i].queryString.clientApi =
- cnx->hooks->egl.eglQueryString(idpy, EGL_CLIENT_APIS);
+ cnx->egl.eglQueryString(idpy, EGL_CLIENT_APIS);
} else {
LOGW("%d: eglInitialize(%p) failed (%s)", i, idpy,
- egl_strerror(cnx->hooks->egl.eglGetError()));
+ egl_strerror(cnx->egl.eglGetError()));
}
}
EGLBoolean res = EGL_FALSE;
- for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+ for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso && cnx->major>=0 && cnx->minor>=0) {
EGLint n;
- if (cnx->hooks->egl.eglGetConfigs(dp->disp[i].dpy, 0, 0, &n)) {
+ if (cnx->egl.eglGetConfigs(dp->disp[i].dpy, 0, 0, &n)) {
dp->disp[i].config = (EGLConfig*)malloc(sizeof(EGLConfig)*n);
if (dp->disp[i].config) {
- if (cnx->hooks->egl.eglGetConfigs(
+ if (cnx->egl.eglGetConfigs(
dp->disp[i].dpy, dp->disp[i].config, n,
&dp->disp[i].numConfigs))
{
@@ -742,12 +747,12 @@
return EGL_TRUE;
EGLBoolean res = EGL_FALSE;
- for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+ for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso && dp->disp[i].state == egl_display_t::INITIALIZED) {
- if (cnx->hooks->egl.eglTerminate(dp->disp[i].dpy) == EGL_FALSE) {
+ if (cnx->egl.eglTerminate(dp->disp[i].dpy) == EGL_FALSE) {
LOGW("%d: eglTerminate(%p) failed (%s)", i, dp->disp[i].dpy,
- egl_strerror(cnx->hooks->egl.eglGetError()));
+ egl_strerror(cnx->egl.eglGetError()));
}
// REVISIT: it's unclear what to do if eglTerminate() fails
free(dp->disp[i].config);
@@ -784,7 +789,7 @@
return EGL_TRUE;
}
GLint n = 0;
- for (int j=0 ; j<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; j++) {
+ for (int j=0 ; j<IMPL_NUM_IMPLEMENTATIONS ; j++) {
for (int i=0 ; i<dp->disp[j].numConfigs && config_size ; i++) {
*configs++ = MAKE_CONFIG(j, i);
config_size--;
@@ -841,7 +846,7 @@
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso) {
- cnx->hooks->egl.eglGetConfigAttrib(
+ cnx->egl.eglGetConfigAttrib(
dp->disp[i].dpy, dp->disp[i].config[index],
EGL_CONFIG_ID, &configId);
@@ -851,12 +856,12 @@
// At this point, the only configuration that can match is
// dp->configs[i][index], however, we don't know if it would be
// rejected because of the other attributes, so we do have to call
- // cnx->hooks->egl.eglChooseConfig() -- but we don't have to loop
+ // cnx->egl.eglChooseConfig() -- but we don't have to loop
// through all the EGLimpl[].
// We also know we can only get a single config back, and we know
// which one.
- res = cnx->hooks->egl.eglChooseConfig(
+ res = cnx->egl.eglChooseConfig(
dp->disp[i].dpy, attrib_list, configs, config_size, &n);
if (res && n>0) {
// n has to be 0 or 1, by construction, and we already know
@@ -872,10 +877,10 @@
return res;
}
- for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+ for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso) {
- if (cnx->hooks->egl.eglChooseConfig(
+ if (cnx->egl.eglChooseConfig(
dp->disp[i].dpy, attrib_list, configs, config_size, &n)) {
if (configs) {
// now we need to convert these client EGLConfig to our
@@ -917,7 +922,7 @@
*value = configToUniqueId(dp, i, index);
return EGL_TRUE;
}
- return cnx->hooks->egl.eglGetConfigAttrib(
+ return cnx->egl.eglGetConfigAttrib(
dp->disp[i].dpy, dp->disp[i].config[index], attribute, value);
}
@@ -933,7 +938,7 @@
int i=0, index=0;
egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index);
if (cnx) {
- EGLSurface surface = cnx->hooks->egl.eglCreateWindowSurface(
+ EGLSurface surface = cnx->egl.eglCreateWindowSurface(
dp->disp[i].dpy, dp->disp[i].config[index], window, attrib_list);
if (surface != EGL_NO_SURFACE) {
egl_surface_t* s = new egl_surface_t(dpy, surface, i, cnx);
@@ -951,7 +956,7 @@
int i=0, index=0;
egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index);
if (cnx) {
- EGLSurface surface = cnx->hooks->egl.eglCreatePixmapSurface(
+ EGLSurface surface = cnx->egl.eglCreatePixmapSurface(
dp->disp[i].dpy, dp->disp[i].config[index], pixmap, attrib_list);
if (surface != EGL_NO_SURFACE) {
egl_surface_t* s = new egl_surface_t(dpy, surface, i, cnx);
@@ -968,7 +973,7 @@
int i=0, index=0;
egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index);
if (cnx) {
- EGLSurface surface = cnx->hooks->egl.eglCreatePbufferSurface(
+ EGLSurface surface = cnx->egl.eglCreatePbufferSurface(
dp->disp[i].dpy, dp->disp[i].config[index], attrib_list);
if (surface != EGL_NO_SURFACE) {
egl_surface_t* s = new egl_surface_t(dpy, surface, i, cnx);
@@ -988,7 +993,7 @@
egl_display_t const * const dp = get_display(dpy);
egl_surface_t * const s = get_surface(surface);
- EGLBoolean result = s->cnx->hooks->egl.eglDestroySurface(
+ EGLBoolean result = s->cnx->egl.eglDestroySurface(
dp->disp[s->impl].dpy, s->surface);
if (result == EGL_TRUE) {
_s.terminate();
@@ -1007,7 +1012,7 @@
egl_display_t const * const dp = get_display(dpy);
egl_surface_t const * const s = get_surface(surface);
- return s->cnx->hooks->egl.eglQuerySurface(
+ return s->cnx->egl.eglQuerySurface(
dp->disp[s->impl].dpy, s->surface, attribute, value);
}
@@ -1022,11 +1027,26 @@
int i=0, index=0;
egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index);
if (cnx) {
- EGLContext context = cnx->hooks->egl.eglCreateContext(
+ EGLContext context = cnx->egl.eglCreateContext(
dp->disp[i].dpy, dp->disp[i].config[index],
share_list, attrib_list);
if (context != EGL_NO_CONTEXT) {
- egl_context_t* c = new egl_context_t(dpy, context, i, cnx);
+ // figure out if it's a GLESv1 or GLESv2
+ int version = 0;
+ if (attrib_list) {
+ while (*attrib_list != EGL_NONE) {
+ GLint attr = *attrib_list++;
+ GLint value = *attrib_list++;
+ if (attr == EGL_CONTEXT_CLIENT_VERSION) {
+ if (value == 1) {
+ version = GLESv1_INDEX;
+ } else if (value == 2) {
+ version = GLESv2_INDEX;
+ }
+ }
+ };
+ }
+ egl_context_t* c = new egl_context_t(dpy, context, i, cnx, version);
return c;
}
}
@@ -1042,7 +1062,7 @@
return EGL_FALSE;
egl_display_t const * const dp = get_display(dpy);
egl_context_t * const c = get_context(ctx);
- EGLBoolean result = c->cnx->hooks->egl.eglDestroyContext(
+ EGLBoolean result = c->cnx->egl.eglDestroyContext(
dp->disp[c->impl].dpy, c->context);
if (result == EGL_TRUE) {
_c.terminate();
@@ -1122,10 +1142,10 @@
EGLBoolean result;
if (c) {
- result = c->cnx->hooks->egl.eglMakeCurrent(
+ result = c->cnx->egl.eglMakeCurrent(
dp->disp[c->impl].dpy, impl_draw, impl_read, impl_ctx);
} else {
- result = cur_c->cnx->hooks->egl.eglMakeCurrent(
+ result = cur_c->cnx->egl.eglMakeCurrent(
dp->disp[cur_c->impl].dpy, impl_draw, impl_read, impl_ctx);
}
@@ -1138,11 +1158,11 @@
// cur_c has to be valid here (but could be terminated)
if (ctx != EGL_NO_CONTEXT) {
- setGlThreadSpecific(c->cnx->hooks);
+ setGlThreadSpecific(c->cnx->hooks[c->version]);
setContext(ctx);
_c.acquire();
} else {
- setGlThreadSpecific(&gHooks[IMPL_NO_CONTEXT]);
+ setGlThreadSpecific(&gHooksNoContext);
setContext(EGL_NO_CONTEXT);
}
_cur_c.release();
@@ -1171,7 +1191,7 @@
egl_display_t const * const dp = get_display(dpy);
egl_context_t * const c = get_context(ctx);
- return c->cnx->hooks->egl.eglQueryContext(
+ return c->cnx->egl.eglQueryContext(
dp->disp[c->impl].dpy, c->context, attribute, value);
}
@@ -1231,7 +1251,7 @@
egl_connection_t* const cnx = &gEGLImpl[c->impl];
if (!cnx->dso)
return setError(EGL_BAD_CONTEXT, EGL_FALSE);
- res = cnx->hooks->egl.eglWaitGL();
+ res = cnx->egl.eglWaitGL();
}
return res;
}
@@ -1251,7 +1271,7 @@
egl_connection_t* const cnx = &gEGLImpl[c->impl];
if (!cnx->dso)
return setError(EGL_BAD_CONTEXT, EGL_FALSE);
- res = cnx->hooks->egl.eglWaitNative(engine);
+ res = cnx->egl.eglWaitNative(engine);
}
return res;
}
@@ -1259,11 +1279,11 @@
EGLint eglGetError(void)
{
EGLint result = EGL_SUCCESS;
- for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+ for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
EGLint err = EGL_SUCCESS;
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso)
- err = cnx->hooks->egl.eglGetError();
+ err = cnx->egl.eglGetError();
if (err!=EGL_SUCCESS && result==EGL_SUCCESS)
result = err;
}
@@ -1294,11 +1314,11 @@
addr = 0;
int slot = -1;
- for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+ for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso) {
- if (cnx->hooks->egl.eglGetProcAddress) {
- addr = cnx->hooks->egl.eglGetProcAddress(procname);
+ if (cnx->egl.eglGetProcAddress) {
+ addr = cnx->egl.eglGetProcAddress(procname);
if (addr) {
if (slot == -1) {
slot = 0; // XXX: find free slot
@@ -1307,7 +1327,7 @@
break;
}
}
- cnx->hooks->ext.extensions[slot] = addr;
+ //cnx->hooks->ext.extensions[slot] = addr;
}
}
}
@@ -1347,7 +1367,7 @@
return EGL_FALSE;
egl_display_t const * const dp = get_display(dpy);
egl_surface_t const * const s = get_surface(draw);
- return s->cnx->hooks->egl.eglSwapBuffers(dp->disp[s->impl].dpy, s->surface);
+ return s->cnx->egl.eglSwapBuffers(dp->disp[s->impl].dpy, s->surface);
}
EGLBoolean eglCopyBuffers( EGLDisplay dpy, EGLSurface surface,
@@ -1360,7 +1380,7 @@
return EGL_FALSE;
egl_display_t const * const dp = get_display(dpy);
egl_surface_t const * const s = get_surface(surface);
- return s->cnx->hooks->egl.eglCopyBuffers(
+ return s->cnx->egl.eglCopyBuffers(
dp->disp[s->impl].dpy, s->surface, target);
}
@@ -1395,8 +1415,8 @@
return EGL_FALSE;
egl_display_t const * const dp = get_display(dpy);
egl_surface_t const * const s = get_surface(surface);
- if (s->cnx->hooks->egl.eglSurfaceAttrib) {
- return s->cnx->hooks->egl.eglSurfaceAttrib(
+ if (s->cnx->egl.eglSurfaceAttrib) {
+ return s->cnx->egl.eglSurfaceAttrib(
dp->disp[s->impl].dpy, s->surface, attribute, value);
}
return setError(EGL_BAD_SURFACE, EGL_FALSE);
@@ -1412,8 +1432,8 @@
return EGL_FALSE;
egl_display_t const * const dp = get_display(dpy);
egl_surface_t const * const s = get_surface(surface);
- if (s->cnx->hooks->egl.eglBindTexImage) {
- return s->cnx->hooks->egl.eglBindTexImage(
+ if (s->cnx->egl.eglBindTexImage) {
+ return s->cnx->egl.eglBindTexImage(
dp->disp[s->impl].dpy, s->surface, buffer);
}
return setError(EGL_BAD_SURFACE, EGL_FALSE);
@@ -1429,8 +1449,8 @@
return EGL_FALSE;
egl_display_t const * const dp = get_display(dpy);
egl_surface_t const * const s = get_surface(surface);
- if (s->cnx->hooks->egl.eglReleaseTexImage) {
- return s->cnx->hooks->egl.eglReleaseTexImage(
+ if (s->cnx->egl.eglReleaseTexImage) {
+ return s->cnx->egl.eglReleaseTexImage(
dp->disp[s->impl].dpy, s->surface, buffer);
}
return setError(EGL_BAD_SURFACE, EGL_FALSE);
@@ -1442,11 +1462,11 @@
if (!dp) return setError(EGL_BAD_DISPLAY, EGL_FALSE);
EGLBoolean res = EGL_TRUE;
- for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+ for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso) {
- if (cnx->hooks->egl.eglSwapInterval) {
- if (cnx->hooks->egl.eglSwapInterval(
+ if (cnx->egl.eglSwapInterval) {
+ if (cnx->egl.eglSwapInterval(
dp->disp[i].dpy, interval) == EGL_FALSE) {
res = EGL_FALSE;
}
@@ -1475,10 +1495,10 @@
egl_connection_t* const cnx = &gEGLImpl[c->impl];
if (!cnx->dso)
return setError(EGL_BAD_CONTEXT, EGL_FALSE);
- if (cnx->hooks->egl.eglWaitClient) {
- res = cnx->hooks->egl.eglWaitClient();
+ if (cnx->egl.eglWaitClient) {
+ res = cnx->egl.eglWaitClient();
} else {
- res = cnx->hooks->egl.eglWaitGL();
+ res = cnx->egl.eglWaitGL();
}
}
return res;
@@ -1492,11 +1512,11 @@
// bind this API on all EGLs
EGLBoolean res = EGL_TRUE;
- for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+ for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso) {
- if (cnx->hooks->egl.eglBindAPI) {
- if (cnx->hooks->egl.eglBindAPI(api) == EGL_FALSE) {
+ if (cnx->egl.eglBindAPI) {
+ if (cnx->egl.eglBindAPI(api) == EGL_FALSE) {
res = EGL_FALSE;
}
}
@@ -1511,13 +1531,13 @@
return setError(EGL_BAD_PARAMETER, EGL_FALSE);
}
- for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+ for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso) {
- if (cnx->hooks->egl.eglQueryAPI) {
+ if (cnx->egl.eglQueryAPI) {
// the first one we find is okay, because they all
// should be the same
- return cnx->hooks->egl.eglQueryAPI();
+ return cnx->egl.eglQueryAPI();
}
}
}
@@ -1527,11 +1547,11 @@
EGLBoolean eglReleaseThread(void)
{
- for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+ for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso) {
- if (cnx->hooks->egl.eglReleaseThread) {
- cnx->hooks->egl.eglReleaseThread();
+ if (cnx->egl.eglReleaseThread) {
+ cnx->egl.eglReleaseThread();
}
}
}
@@ -1547,8 +1567,8 @@
int i=0, index=0;
egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index);
if (!cnx) return EGL_FALSE;
- if (cnx->hooks->egl.eglCreatePbufferFromClientBuffer) {
- return cnx->hooks->egl.eglCreatePbufferFromClientBuffer(
+ if (cnx->egl.eglCreatePbufferFromClientBuffer) {
+ return cnx->egl.eglCreatePbufferFromClientBuffer(
dp->disp[i].dpy, buftype, buffer,
dp->disp[i].config[index], attrib_list);
}
@@ -1571,8 +1591,8 @@
egl_display_t const * const dp = get_display(dpy);
egl_surface_t const * const s = get_surface(surface);
- if (s->cnx->hooks->egl.eglLockSurfaceKHR) {
- return s->cnx->hooks->egl.eglLockSurfaceKHR(
+ if (s->cnx->egl.eglLockSurfaceKHR) {
+ return s->cnx->egl.eglLockSurfaceKHR(
dp->disp[s->impl].dpy, s->surface, attrib_list);
}
return setError(EGL_BAD_DISPLAY, EGL_FALSE);
@@ -1589,8 +1609,8 @@
egl_display_t const * const dp = get_display(dpy);
egl_surface_t const * const s = get_surface(surface);
- if (s->cnx->hooks->egl.eglUnlockSurfaceKHR) {
- return s->cnx->hooks->egl.eglUnlockSurfaceKHR(
+ if (s->cnx->egl.eglUnlockSurfaceKHR) {
+ return s->cnx->egl.eglUnlockSurfaceKHR(
dp->disp[s->impl].dpy, s->surface);
}
return setError(EGL_BAD_DISPLAY, EGL_FALSE);
@@ -1607,7 +1627,7 @@
egl_display_t const * const dp = get_display(dpy);
egl_context_t * const c = get_context(ctx);
// since we have an EGLContext, we know which implementation to use
- EGLImageKHR image = c->cnx->hooks->egl.eglCreateImageKHR(
+ EGLImageKHR image = c->cnx->egl.eglCreateImageKHR(
dp->disp[c->impl].dpy, c->context, target, buffer, attrib_list);
if (image == EGL_NO_IMAGE_KHR)
return image;
@@ -1624,14 +1644,14 @@
// since we don't have a way to know which implementation to call,
// we're calling all of them
- EGLImageKHR implImages[IMPL_NUM_DRIVERS_IMPLEMENTATIONS];
+ EGLImageKHR implImages[IMPL_NUM_IMPLEMENTATIONS];
bool success = false;
- for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+ for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
implImages[i] = EGL_NO_IMAGE_KHR;
if (cnx->dso) {
- if (cnx->hooks->egl.eglCreateImageKHR) {
- implImages[i] = cnx->hooks->egl.eglCreateImageKHR(
+ if (cnx->egl.eglCreateImageKHR) {
+ implImages[i] = cnx->egl.eglCreateImageKHR(
dp->disp[i].dpy, ctx, target, buffer, attrib_list);
if (implImages[i] != EGL_NO_IMAGE_KHR) {
success = true;
@@ -1660,12 +1680,12 @@
egl_image_t* image = get_image(img);
bool success = false;
- for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+ for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
if (image->images[i] != EGL_NO_IMAGE_KHR) {
if (cnx->dso) {
- if (cnx->hooks->egl.eglCreateImageKHR) {
- if (cnx->hooks->egl.eglDestroyImageKHR(
+ if (cnx->egl.eglCreateImageKHR) {
+ if (cnx->egl.eglDestroyImageKHR(
dp->disp[i].dpy, image->images[i])) {
success = true;
}
@@ -1696,8 +1716,8 @@
return EGL_FALSE;
egl_display_t const * const dp = get_display(dpy);
egl_surface_t const * const s = get_surface(draw);
- if (s->cnx->hooks->egl.eglSetSwapRectangleANDROID) {
- return s->cnx->hooks->egl.eglSetSwapRectangleANDROID(
+ if (s->cnx->egl.eglSetSwapRectangleANDROID) {
+ return s->cnx->egl.eglSetSwapRectangleANDROID(
dp->disp[s->impl].dpy, s->surface, left, top, width, height);
}
return setError(EGL_BAD_DISPLAY, NULL);
@@ -1712,8 +1732,8 @@
return 0;
egl_display_t const * const dp = get_display(dpy);
egl_surface_t const * const s = get_surface(draw);
- if (s->cnx->hooks->egl.eglGetRenderBufferANDROID) {
- return s->cnx->hooks->egl.eglGetRenderBufferANDROID(
+ if (s->cnx->egl.eglGetRenderBufferANDROID) {
+ return s->cnx->egl.eglGetRenderBufferANDROID(
dp->disp[s->impl].dpy, s->surface);
}
return setError(EGL_BAD_DISPLAY, (EGLClientBuffer*)0);
diff --git a/opengl/libs/EGL/hooks.cpp b/opengl/libs/EGL/hooks.cpp
index 2246366..72ad6b3 100644
--- a/opengl/libs/EGL/hooks.cpp
+++ b/opengl/libs/EGL/hooks.cpp
@@ -41,14 +41,7 @@
#define EGL_ENTRY(_r, _api, ...) #_api,
char const * const gl_names[] = {
- #include "GLES_CM/gl_entries.in"
- #include "GLES_CM/glext_entries.in"
- NULL
-};
-
-char const * const gl2_names[] = {
- #include "GLES2/gl2_entries.in"
- #include "GLES2/gl2ext_entries.in"
+ #include "entries.in"
NULL
};
diff --git a/opengl/libs/GLES2/gl2.cpp b/opengl/libs/GLES2/gl2.cpp
index e5358c3..b8e3283 100644
--- a/opengl/libs/GLES2/gl2.cpp
+++ b/opengl/libs/GLES2/gl2.cpp
@@ -41,22 +41,30 @@
#if USE_FAST_TLS_KEY
+ #ifdef HAVE_ARM_TLS_REGISTER
+ #define GET_TLS(reg) \
+ "mrc p15, 0, " #reg ", c13, c0, 3 \n"
+ #else
+ #define GET_TLS(reg) \
+ "mov " #reg ", #0xFFFF0FFF \n" \
+ "ldr " #reg ", [" #reg ", #-15] \n"
+ #endif
+
#define API_ENTRY(_api) __attribute__((naked)) _api
#define CALL_GL_API(_api, ...) \
asm volatile( \
- "mov r12, #0xFFFF0FFF \n" \
- "ldr r12, [r12, #-15] \n" \
+ GET_TLS(r12) \
"ldr r12, [r12, %[tls]] \n" \
"cmp r12, #0 \n" \
"ldrne pc, [r12, %[api]] \n" \
"bx lr \n" \
: \
: [tls] "J"(TLS_SLOT_OPENGL_API*4), \
- [api] "J"(__builtin_offsetof(gl_hooks_t, gl2._api)) \
+ [api] "J"(__builtin_offsetof(gl_hooks_t, gl._api)) \
: \
);
-
+
#define CALL_GL_API_RETURN(_api, ...) \
CALL_GL_API(_api, __VA_ARGS__) \
return 0; // placate gcc's warnings. never reached.
@@ -66,11 +74,11 @@
#define API_ENTRY(_api) _api
#define CALL_GL_API(_api, ...) \
- gl_hooks_t::gl2_t const * const _c = &getGlThreadSpecific()->gl2; \
+ gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \
_c->_api(__VA_ARGS__)
#define CALL_GL_API_RETURN(_api, ...) \
- gl_hooks_t::gl2_t const * const _c = &getGlThreadSpecific()->gl2; \
+ gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \
return _c->_api(__VA_ARGS__)
#endif
diff --git a/opengl/libs/GLES2/gl2_entries.in b/opengl/libs/GLES2/gl2_entries.in
deleted file mode 100644
index 6a41b94..0000000
--- a/opengl/libs/GLES2/gl2_entries.in
+++ /dev/null
@@ -1,142 +0,0 @@
-GL_ENTRY(void, glActiveTexture, GLenum texture)
-GL_ENTRY(void, glAttachShader, GLuint program, GLuint shader)
-GL_ENTRY(void, glBindAttribLocation, GLuint program, GLuint index, const char* name)
-GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer)
-GL_ENTRY(void, glBindFramebuffer, GLenum target, GLuint framebuffer)
-GL_ENTRY(void, glBindRenderbuffer, GLenum target, GLuint renderbuffer)
-GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture)
-GL_ENTRY(void, glBlendColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-GL_ENTRY(void, glBlendEquation, GLenum mode )
-GL_ENTRY(void, glBlendEquationSeparate, GLenum modeRGB, GLenum modeAlpha)
-GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor)
-GL_ENTRY(void, glBlendFuncSeparate, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
-GL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const void* data, GLenum usage)
-GL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const void* data)
-GL_ENTRY(GLenum, glCheckFramebufferStatus, GLenum target)
-GL_ENTRY(void, glClear, GLbitfield mask)
-GL_ENTRY(void, glClearColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-GL_ENTRY(void, glClearDepthf, GLclampf depth)
-GL_ENTRY(void, glClearStencil, GLint s)
-GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-GL_ENTRY(void, glCompileShader, GLuint shader)
-GL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data)
-GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data)
-GL_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-GL_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-GL_ENTRY(GLuint, glCreateProgram, void)
-GL_ENTRY(GLuint, glCreateShader, GLenum type)
-GL_ENTRY(void, glCullFace, GLenum mode)
-GL_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint* buffers)
-GL_ENTRY(void, glDeleteFramebuffers, GLsizei n, const GLuint* framebuffers)
-GL_ENTRY(void, glDeleteProgram, GLuint program)
-GL_ENTRY(void, glDeleteRenderbuffers, GLsizei n, const GLuint* renderbuffers)
-GL_ENTRY(void, glDeleteShader, GLuint shader)
-GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint* textures)
-GL_ENTRY(void, glDepthFunc, GLenum func)
-GL_ENTRY(void, glDepthMask, GLboolean flag)
-GL_ENTRY(void, glDepthRangef, GLclampf zNear, GLclampf zFar)
-GL_ENTRY(void, glDetachShader, GLuint program, GLuint shader)
-GL_ENTRY(void, glDisable, GLenum cap)
-GL_ENTRY(void, glDisableVertexAttribArray, GLuint index)
-GL_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count)
-GL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const void* indices)
-GL_ENTRY(void, glEnable, GLenum cap)
-GL_ENTRY(void, glEnableVertexAttribArray, GLuint index)
-GL_ENTRY(void, glFinish, void)
-GL_ENTRY(void, glFlush, void)
-GL_ENTRY(void, glFramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
-GL_ENTRY(void, glFramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-GL_ENTRY(void, glFrontFace, GLenum mode)
-GL_ENTRY(void, glGenBuffers, GLsizei n, GLuint* buffers)
-GL_ENTRY(void, glGenerateMipmap, GLenum target)
-GL_ENTRY(void, glGenFramebuffers, GLsizei n, GLuint* framebuffers)
-GL_ENTRY(void, glGenRenderbuffers, GLsizei n, GLuint* renderbuffers)
-GL_ENTRY(void, glGenTextures, GLsizei n, GLuint* textures)
-GL_ENTRY(void, glGetActiveAttrib, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
-GL_ENTRY(void, glGetActiveUniform, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
-GL_ENTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
-GL_ENTRY(int, glGetAttribLocation, GLuint program, const char* name)
-GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean* params)
-GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint* params)
-GL_ENTRY(GLenum, glGetError, void)
-GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat* params)
-GL_ENTRY(void, glGetFramebufferAttachmentParameteriv, GLenum target, GLenum attachment, GLenum pname, GLint* params)
-GL_ENTRY(void, glGetIntegerv, GLenum pname, GLint* params)
-GL_ENTRY(void, glGetProgramiv, GLuint program, GLenum pname, GLint* params)
-GL_ENTRY(void, glGetProgramInfoLog, GLuint program, GLsizei bufsize, GLsizei* length, char* infolog)
-GL_ENTRY(void, glGetRenderbufferParameteriv, GLenum target, GLenum pname, GLint* params)
-GL_ENTRY(void, glGetShaderiv, GLuint shader, GLenum pname, GLint* params)
-GL_ENTRY(void, glGetShaderInfoLog, GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog)
-GL_ENTRY(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
-GL_ENTRY(void, glGetShaderSource, GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
-GL_ENTRY(const GLubyte*, glGetString, GLenum name)
-GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat* params)
-GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint* params)
-GL_ENTRY(void, glGetUniformfv, GLuint program, GLint location, GLfloat* params)
-GL_ENTRY(void, glGetUniformiv, GLuint program, GLint location, GLint* params)
-GL_ENTRY(int, glGetUniformLocation, GLuint program, const char* name)
-GL_ENTRY(void, glGetVertexAttribfv, GLuint index, GLenum pname, GLfloat* params)
-GL_ENTRY(void, glGetVertexAttribiv, GLuint index, GLenum pname, GLint* params)
-GL_ENTRY(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, void** pointer)
-GL_ENTRY(void, glHint, GLenum target, GLenum mode)
-GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer)
-GL_ENTRY(GLboolean, glIsEnabled, GLenum cap)
-GL_ENTRY(GLboolean, glIsFramebuffer, GLuint framebuffer)
-GL_ENTRY(GLboolean, glIsProgram, GLuint program)
-GL_ENTRY(GLboolean, glIsRenderbuffer, GLuint renderbuffer)
-GL_ENTRY(GLboolean, glIsShader, GLuint shader)
-GL_ENTRY(GLboolean, glIsTexture, GLuint texture)
-GL_ENTRY(void, glLineWidth, GLfloat width)
-GL_ENTRY(void, glLinkProgram, GLuint program)
-GL_ENTRY(void, glPixelStorei, GLenum pname, GLint param)
-GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units)
-GL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels)
-GL_ENTRY(void, glReleaseShaderCompiler, void)
-GL_ENTRY(void, glRenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
-GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert)
-GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height)
-GL_ENTRY(void, glShaderBinary, GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length)
-GL_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const char** string, const GLint* length)
-GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask)
-GL_ENTRY(void, glStencilFuncSeparate, GLenum face, GLenum func, GLint ref, GLuint mask)
-GL_ENTRY(void, glStencilMask, GLuint mask)
-GL_ENTRY(void, glStencilMaskSeparate, GLenum face, GLuint mask)
-GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass)
-GL_ENTRY(void, glStencilOpSeparate, GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
-GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
-GL_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param)
-GL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat* params)
-GL_ENTRY(void, glTexParameteri, GLenum target, GLenum pname, GLint param)
-GL_ENTRY(void, glTexParameteriv, GLenum target, GLenum pname, const GLint* params)
-GL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels)
-GL_ENTRY(void, glUniform1f, GLint location, GLfloat x)
-GL_ENTRY(void, glUniform1fv, GLint location, GLsizei count, const GLfloat* v)
-GL_ENTRY(void, glUniform1i, GLint location, GLint x)
-GL_ENTRY(void, glUniform1iv, GLint location, GLsizei count, const GLint* v)
-GL_ENTRY(void, glUniform2f, GLint location, GLfloat x, GLfloat y)
-GL_ENTRY(void, glUniform2fv, GLint location, GLsizei count, const GLfloat* v)
-GL_ENTRY(void, glUniform2i, GLint location, GLint x, GLint y)
-GL_ENTRY(void, glUniform2iv, GLint location, GLsizei count, const GLint* v)
-GL_ENTRY(void, glUniform3f, GLint location, GLfloat x, GLfloat y, GLfloat z)
-GL_ENTRY(void, glUniform3fv, GLint location, GLsizei count, const GLfloat* v)
-GL_ENTRY(void, glUniform3i, GLint location, GLint x, GLint y, GLint z)
-GL_ENTRY(void, glUniform3iv, GLint location, GLsizei count, const GLint* v)
-GL_ENTRY(void, glUniform4f, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-GL_ENTRY(void, glUniform4fv, GLint location, GLsizei count, const GLfloat* v)
-GL_ENTRY(void, glUniform4i, GLint location, GLint x, GLint y, GLint z, GLint w)
-GL_ENTRY(void, glUniform4iv, GLint location, GLsizei count, const GLint* v)
-GL_ENTRY(void, glUniformMatrix2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-GL_ENTRY(void, glUniformMatrix3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-GL_ENTRY(void, glUniformMatrix4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-GL_ENTRY(void, glUseProgram, GLuint program)
-GL_ENTRY(void, glValidateProgram, GLuint program)
-GL_ENTRY(void, glVertexAttrib1f, GLuint indx, GLfloat x)
-GL_ENTRY(void, glVertexAttrib1fv, GLuint indx, const GLfloat* values)
-GL_ENTRY(void, glVertexAttrib2f, GLuint indx, GLfloat x, GLfloat y)
-GL_ENTRY(void, glVertexAttrib2fv, GLuint indx, const GLfloat* values)
-GL_ENTRY(void, glVertexAttrib3f, GLuint indx, GLfloat x, GLfloat y, GLfloat z)
-GL_ENTRY(void, glVertexAttrib3fv, GLuint indx, const GLfloat* values)
-GL_ENTRY(void, glVertexAttrib4f, GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-GL_ENTRY(void, glVertexAttrib4fv, GLuint indx, const GLfloat* values)
-GL_ENTRY(void, glVertexAttribPointer, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr)
-GL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height)
diff --git a/opengl/libs/GLES2/gl2ext_entries.in b/opengl/libs/GLES2/gl2ext_entries.in
deleted file mode 100644
index e608f5d..0000000
--- a/opengl/libs/GLES2/gl2ext_entries.in
+++ /dev/null
@@ -1,35 +0,0 @@
-GL_ENTRY(void, glEGLImageTargetTexture2DOES, GLenum target, GLeglImageOES image)
-GL_ENTRY(void, glEGLImageTargetRenderbufferStorageOES, GLenum target, GLeglImageOES image)
-GL_ENTRY(void, glGetProgramBinaryOES, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
-GL_ENTRY(void, glProgramBinaryOES, GLuint program, GLenum binaryFormat, const void *binary, GLint length)
-GL_ENTRY(void*, glMapBufferOES, GLenum target, GLenum access)
-GL_ENTRY(GLboolean, glUnmapBufferOES, GLenum target)
-GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, void** params)
-GL_ENTRY(void, glTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels)
-GL_ENTRY(void, glTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels)
-GL_ENTRY(void, glCopyTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-GL_ENTRY(void, glCompressedTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data)
-GL_ENTRY(void, glCompressedTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data)
-GL_ENTRY(void, glFramebufferTexture3DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
-GL_ENTRY(void, glGetPerfMonitorGroupsAMD, GLint *numGroups, GLsizei groupsSize, GLuint *groups)
-GL_ENTRY(void, glGetPerfMonitorCountersAMD, GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters)
-GL_ENTRY(void, glGetPerfMonitorGroupStringAMD, GLuint group, GLsizei bufSize, GLsizei *length, char *groupString)
-GL_ENTRY(void, glGetPerfMonitorCounterStringAMD, GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, char *counterString)
-GL_ENTRY(void, glGetPerfMonitorCounterInfoAMD, GLuint group, GLuint counter, GLenum pname, void *data)
-GL_ENTRY(void, glGenPerfMonitorsAMD, GLsizei n, GLuint *monitors)
-GL_ENTRY(void, glDeletePerfMonitorsAMD, GLsizei n, GLuint *monitors)
-GL_ENTRY(void, glSelectPerfMonitorCountersAMD, GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList)
-GL_ENTRY(void, glBeginPerfMonitorAMD, GLuint monitor)
-GL_ENTRY(void, glEndPerfMonitorAMD, GLuint monitor)
-GL_ENTRY(void, glGetPerfMonitorCounterDataAMD, GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten)
-GL_ENTRY(void, glDeleteFencesNV, GLsizei n, const GLuint *fences)
-GL_ENTRY(void, glGenFencesNV, GLsizei n, GLuint *fences)
-GL_ENTRY(GLboolean, glIsFenceNV, GLuint fence)
-GL_ENTRY(GLboolean, glTestFenceNV, GLuint fence)
-GL_ENTRY(void, glGetFenceivNV, GLuint fence, GLenum pname, GLint *params)
-GL_ENTRY(void, glFinishFenceNV, GLuint fence)
-GL_ENTRY(void, glSetFenceNV, GLuint fence, GLenum condition)
-GL_ENTRY(void, glGetDriverControlsQCOM, GLint *num, GLsizei size, GLuint *driverControls)
-GL_ENTRY(void, glGetDriverControlStringQCOM, GLuint driverControl, GLsizei bufSize, GLsizei *length, char *driverControlString)
-GL_ENTRY(void, glEnableDriverControlQCOM, GLuint driverControl)
-GL_ENTRY(void, glDisableDriverControlQCOM, GLuint driverControl)
diff --git a/opengl/libs/GLES_CM/gl.cpp b/opengl/libs/GLES_CM/gl.cpp
index 1e4c136..0c9352e 100644
--- a/opengl/libs/GLES_CM/gl.cpp
+++ b/opengl/libs/GLES_CM/gl.cpp
@@ -76,12 +76,20 @@
#if USE_FAST_TLS_KEY && !CHECK_FOR_GL_ERRORS
+ #ifdef HAVE_ARM_TLS_REGISTER
+ #define GET_TLS(reg) \
+ "mrc p15, 0, " #reg ", c13, c0, 3 \n"
+ #else
+ #define GET_TLS(reg) \
+ "mov " #reg ", #0xFFFF0FFF \n" \
+ "ldr " #reg ", [" #reg ", #-15] \n"
+ #endif
+
#define API_ENTRY(_api) __attribute__((naked)) _api
#define CALL_GL_API(_api, ...) \
asm volatile( \
- "mov r12, #0xFFFF0FFF \n" \
- "ldr r12, [r12, #-15] \n" \
+ GET_TLS(r12) \
"ldr r12, [r12, %[tls]] \n" \
"cmp r12, #0 \n" \
"ldrne pc, [r12, %[api]] \n" \
@@ -91,7 +99,7 @@
[api] "J"(__builtin_offsetof(gl_hooks_t, gl._api)) \
: \
);
-
+
#define CALL_GL_API_RETURN(_api, ...) \
CALL_GL_API(_api, __VA_ARGS__) \
return 0; // placate gcc's warnings. never reached.
diff --git a/opengl/libs/GLES_CM/gl_entries.in b/opengl/libs/GLES_CM/gl_entries.in
deleted file mode 100644
index d7cc5da..0000000
--- a/opengl/libs/GLES_CM/gl_entries.in
+++ /dev/null
@@ -1,145 +0,0 @@
-GL_ENTRY(void, glAlphaFunc, GLenum func, GLclampf ref)
-GL_ENTRY(void, glClearColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-GL_ENTRY(void, glClearDepthf, GLclampf depth)
-GL_ENTRY(void, glClipPlanef, GLenum plane, const GLfloat *equation)
-GL_ENTRY(void, glColor4f, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-GL_ENTRY(void, glDepthRangef, GLclampf zNear, GLclampf zFar)
-GL_ENTRY(void, glFogf, GLenum pname, GLfloat param)
-GL_ENTRY(void, glFogfv, GLenum pname, const GLfloat *params)
-GL_ENTRY(void, glFrustumf, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-GL_ENTRY(void, glGetClipPlanef, GLenum pname, GLfloat eqn[4])
-GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat *params)
-GL_ENTRY(void, glGetLightfv, GLenum light, GLenum pname, GLfloat *params)
-GL_ENTRY(void, glGetMaterialfv, GLenum face, GLenum pname, GLfloat *params)
-GL_ENTRY(void, glGetTexEnvfv, GLenum env, GLenum pname, GLfloat *params)
-GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat *params)
-GL_ENTRY(void, glLightModelf, GLenum pname, GLfloat param)
-GL_ENTRY(void, glLightModelfv, GLenum pname, const GLfloat *params)
-GL_ENTRY(void, glLightf, GLenum light, GLenum pname, GLfloat param)
-GL_ENTRY(void, glLightfv, GLenum light, GLenum pname, const GLfloat *params)
-GL_ENTRY(void, glLineWidth, GLfloat width)
-GL_ENTRY(void, glLoadMatrixf, const GLfloat *m)
-GL_ENTRY(void, glMaterialf, GLenum face, GLenum pname, GLfloat param)
-GL_ENTRY(void, glMaterialfv, GLenum face, GLenum pname, const GLfloat *params)
-GL_ENTRY(void, glMultMatrixf, const GLfloat *m)
-GL_ENTRY(void, glMultiTexCoord4f, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-GL_ENTRY(void, glNormal3f, GLfloat nx, GLfloat ny, GLfloat nz)
-GL_ENTRY(void, glOrthof, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-GL_ENTRY(void, glPointParameterf, GLenum pname, GLfloat param)
-GL_ENTRY(void, glPointParameterfv, GLenum pname, const GLfloat *params)
-GL_ENTRY(void, glPointSize, GLfloat size)
-GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units)
-GL_ENTRY(void, glRotatef, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
-GL_ENTRY(void, glScalef, GLfloat x, GLfloat y, GLfloat z)
-GL_ENTRY(void, glTexEnvf, GLenum target, GLenum pname, GLfloat param)
-GL_ENTRY(void, glTexEnvfv, GLenum target, GLenum pname, const GLfloat *params)
-GL_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param)
-GL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat *params)
-GL_ENTRY(void, glTranslatef, GLfloat x, GLfloat y, GLfloat z)
-GL_ENTRY(void, glActiveTexture, GLenum texture)
-GL_ENTRY(void, glAlphaFuncx, GLenum func, GLclampx ref)
-GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer)
-GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture)
-GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor)
-GL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
-GL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
-GL_ENTRY(void, glClear, GLbitfield mask)
-GL_ENTRY(void, glClearColorx, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
-GL_ENTRY(void, glClearDepthx, GLclampx depth)
-GL_ENTRY(void, glClearStencil, GLint s)
-GL_ENTRY(void, glClientActiveTexture, GLenum texture)
-GL_ENTRY(void, glClipPlanex, GLenum plane, const GLfixed *equation)
-GL_ENTRY(void, glColor4ub, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
-GL_ENTRY(void, glColor4x, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
-GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-GL_ENTRY(void, glColorPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
-GL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
-GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
-GL_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-GL_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-GL_ENTRY(void, glCullFace, GLenum mode)
-GL_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint *buffers)
-GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint *textures)
-GL_ENTRY(void, glDepthFunc, GLenum func)
-GL_ENTRY(void, glDepthMask, GLboolean flag)
-GL_ENTRY(void, glDepthRangex, GLclampx zNear, GLclampx zFar)
-GL_ENTRY(void, glDisable, GLenum cap)
-GL_ENTRY(void, glDisableClientState, GLenum array)
-GL_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count)
-GL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
-GL_ENTRY(void, glEnable, GLenum cap)
-GL_ENTRY(void, glEnableClientState, GLenum array)
-GL_ENTRY(void, glFinish, void)
-GL_ENTRY(void, glFlush, void)
-GL_ENTRY(void, glFogx, GLenum pname, GLfixed param)
-GL_ENTRY(void, glFogxv, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glFrontFace, GLenum mode)
-GL_ENTRY(void, glFrustumx, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
-GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean *params)
-GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint *params)
-GL_ENTRY(void, glGetClipPlanex, GLenum pname, GLfixed eqn[4])
-GL_ENTRY(void, glGenBuffers, GLsizei n, GLuint *buffers)
-GL_ENTRY(void, glGenTextures, GLsizei n, GLuint *textures)
-GL_ENTRY(GLenum, glGetError, void)
-GL_ENTRY(void, glGetFixedv, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetIntegerv, GLenum pname, GLint *params)
-GL_ENTRY(void, glGetLightxv, GLenum light, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetMaterialxv, GLenum face, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetPointerv, GLenum pname, void **params)
-GL_ENTRY(const GLubyte *, glGetString, GLenum name)
-GL_ENTRY(void, glGetTexEnviv, GLenum env, GLenum pname, GLint *params)
-GL_ENTRY(void, glGetTexEnvxv, GLenum env, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint *params)
-GL_ENTRY(void, glGetTexParameterxv, GLenum target, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glHint, GLenum target, GLenum mode)
-GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer)
-GL_ENTRY(GLboolean, glIsEnabled, GLenum cap)
-GL_ENTRY(GLboolean, glIsTexture, GLuint texture)
-GL_ENTRY(void, glLightModelx, GLenum pname, GLfixed param)
-GL_ENTRY(void, glLightModelxv, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glLightx, GLenum light, GLenum pname, GLfixed param)
-GL_ENTRY(void, glLightxv, GLenum light, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glLineWidthx, GLfixed width)
-GL_ENTRY(void, glLoadIdentity, void)
-GL_ENTRY(void, glLoadMatrixx, const GLfixed *m)
-GL_ENTRY(void, glLogicOp, GLenum opcode)
-GL_ENTRY(void, glMaterialx, GLenum face, GLenum pname, GLfixed param)
-GL_ENTRY(void, glMaterialxv, GLenum face, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glMatrixMode, GLenum mode)
-GL_ENTRY(void, glMultMatrixx, const GLfixed *m)
-GL_ENTRY(void, glMultiTexCoord4x, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
-GL_ENTRY(void, glNormal3x, GLfixed nx, GLfixed ny, GLfixed nz)
-GL_ENTRY(void, glNormalPointer, GLenum type, GLsizei stride, const GLvoid *pointer)
-GL_ENTRY(void, glOrthox, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
-GL_ENTRY(void, glPixelStorei, GLenum pname, GLint param)
-GL_ENTRY(void, glPointParameterx, GLenum pname, GLfixed param)
-GL_ENTRY(void, glPointParameterxv, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glPointSizex, GLfixed size)
-GL_ENTRY(void, glPolygonOffsetx, GLfixed factor, GLfixed units)
-GL_ENTRY(void, glPopMatrix, void)
-GL_ENTRY(void, glPushMatrix, void)
-GL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
-GL_ENTRY(void, glRotatex, GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
-GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert)
-GL_ENTRY(void, glSampleCoveragex, GLclampx value, GLboolean invert)
-GL_ENTRY(void, glScalex, GLfixed x, GLfixed y, GLfixed z)
-GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height)
-GL_ENTRY(void, glShadeModel, GLenum mode)
-GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask)
-GL_ENTRY(void, glStencilMask, GLuint mask)
-GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass)
-GL_ENTRY(void, glTexCoordPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
-GL_ENTRY(void, glTexEnvi, GLenum target, GLenum pname, GLint param)
-GL_ENTRY(void, glTexEnvx, GLenum target, GLenum pname, GLfixed param)
-GL_ENTRY(void, glTexEnviv, GLenum target, GLenum pname, const GLint *params)
-GL_ENTRY(void, glTexEnvxv, GLenum target, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
-GL_ENTRY(void, glTexParameteri, GLenum target, GLenum pname, GLint param)
-GL_ENTRY(void, glTexParameterx, GLenum target, GLenum pname, GLfixed param)
-GL_ENTRY(void, glTexParameteriv, GLenum target, GLenum pname, const GLint *params)
-GL_ENTRY(void, glTexParameterxv, GLenum target, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
-GL_ENTRY(void, glTranslatex, GLfixed x, GLfixed y, GLfixed z)
-GL_ENTRY(void, glVertexPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
-GL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height)
-GL_ENTRY(void, glPointSizePointerOES, GLenum type, GLsizei stride, const GLvoid *pointer)
diff --git a/opengl/libs/GLES_CM/glext_entries.in b/opengl/libs/GLES_CM/glext_entries.in
deleted file mode 100644
index dd09c71..0000000
--- a/opengl/libs/GLES_CM/glext_entries.in
+++ /dev/null
@@ -1,90 +0,0 @@
-GL_ENTRY(void, glBlendEquationSeparateOES, GLenum modeRGB, GLenum modeAlpha)
-GL_ENTRY(void, glBlendFuncSeparateOES, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
-GL_ENTRY(void, glBlendEquationOES, GLenum mode)
-GL_ENTRY(void, glDrawTexsOES, GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)
-GL_ENTRY(void, glDrawTexiOES, GLint x, GLint y, GLint z, GLint width, GLint height)
-GL_ENTRY(void, glDrawTexxOES, GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height)
-GL_ENTRY(void, glDrawTexsvOES, const GLshort *coords)
-GL_ENTRY(void, glDrawTexivOES, const GLint *coords)
-GL_ENTRY(void, glDrawTexxvOES, const GLfixed *coords)
-GL_ENTRY(void, glDrawTexfOES, GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
-GL_ENTRY(void, glDrawTexfvOES, const GLfloat *coords)
-GL_ENTRY(void, glEGLImageTargetTexture2DOES, GLenum target, GLeglImageOES image)
-GL_ENTRY(void, glEGLImageTargetRenderbufferStorageOES, GLenum target, GLeglImageOES image)
-GL_ENTRY(void, glAlphaFuncxOES, GLenum func, GLclampx ref)
-GL_ENTRY(void, glClearColorxOES, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
-GL_ENTRY(void, glClearDepthxOES, GLclampx depth)
-GL_ENTRY(void, glClipPlanexOES, GLenum plane, const GLfixed *equation)
-GL_ENTRY(void, glColor4xOES, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
-GL_ENTRY(void, glDepthRangexOES, GLclampx zNear, GLclampx zFar)
-GL_ENTRY(void, glFogxOES, GLenum pname, GLfixed param)
-GL_ENTRY(void, glFogxvOES, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glFrustumxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
-GL_ENTRY(void, glGetClipPlanexOES, GLenum pname, GLfixed eqn[4])
-GL_ENTRY(void, glGetFixedvOES, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetLightxvOES, GLenum light, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetMaterialxvOES, GLenum face, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetTexEnvxvOES, GLenum env, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetTexParameterxvOES, GLenum target, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glLightModelxOES, GLenum pname, GLfixed param)
-GL_ENTRY(void, glLightModelxvOES, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glLightxOES, GLenum light, GLenum pname, GLfixed param)
-GL_ENTRY(void, glLightxvOES, GLenum light, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glLineWidthxOES, GLfixed width)
-GL_ENTRY(void, glLoadMatrixxOES, const GLfixed *m)
-GL_ENTRY(void, glMaterialxOES, GLenum face, GLenum pname, GLfixed param)
-GL_ENTRY(void, glMaterialxvOES, GLenum face, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glMultMatrixxOES, const GLfixed *m)
-GL_ENTRY(void, glMultiTexCoord4xOES, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
-GL_ENTRY(void, glNormal3xOES, GLfixed nx, GLfixed ny, GLfixed nz)
-GL_ENTRY(void, glOrthoxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
-GL_ENTRY(void, glPointParameterxOES, GLenum pname, GLfixed param)
-GL_ENTRY(void, glPointParameterxvOES, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glPointSizexOES, GLfixed size)
-GL_ENTRY(void, glPolygonOffsetxOES, GLfixed factor, GLfixed units)
-GL_ENTRY(void, glRotatexOES, GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
-GL_ENTRY(void, glSampleCoveragexOES, GLclampx value, GLboolean invert)
-GL_ENTRY(void, glScalexOES, GLfixed x, GLfixed y, GLfixed z)
-GL_ENTRY(void, glTexEnvxOES, GLenum target, GLenum pname, GLfixed param)
-GL_ENTRY(void, glTexEnvxvOES, GLenum target, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glTexParameterxOES, GLenum target, GLenum pname, GLfixed param)
-GL_ENTRY(void, glTexParameterxvOES, GLenum target, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glTranslatexOES, GLfixed x, GLfixed y, GLfixed z)
-GL_ENTRY(GLboolean, glIsRenderbufferOES, GLuint renderbuffer)
-GL_ENTRY(void, glBindRenderbufferOES, GLenum target, GLuint renderbuffer)
-GL_ENTRY(void, glDeleteRenderbuffersOES, GLsizei n, const GLuint* renderbuffers)
-GL_ENTRY(void, glGenRenderbuffersOES, GLsizei n, GLuint* renderbuffers)
-GL_ENTRY(void, glRenderbufferStorageOES, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
-GL_ENTRY(void, glGetRenderbufferParameterivOES, GLenum target, GLenum pname, GLint* params)
-GL_ENTRY(GLboolean, glIsFramebufferOES, GLuint framebuffer)
-GL_ENTRY(void, glBindFramebufferOES, GLenum target, GLuint framebuffer)
-GL_ENTRY(void, glDeleteFramebuffersOES, GLsizei n, const GLuint* framebuffers)
-GL_ENTRY(void, glGenFramebuffersOES, GLsizei n, GLuint* framebuffers)
-GL_ENTRY(GLenum, glCheckFramebufferStatusOES, GLenum target)
-GL_ENTRY(void, glFramebufferRenderbufferOES, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
-GL_ENTRY(void, glFramebufferTexture2DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-GL_ENTRY(void, glGetFramebufferAttachmentParameterivOES, GLenum target, GLenum attachment, GLenum pname, GLint* params)
-GL_ENTRY(void, glGenerateMipmapOES, GLenum target)
-GL_ENTRY(void*, glMapBufferOES, GLenum target, GLenum access)
-GL_ENTRY(GLboolean, glUnmapBufferOES, GLenum target)
-GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, void** params)
-GL_ENTRY(void, glCurrentPaletteMatrixOES, GLuint matrixpaletteindex)
-GL_ENTRY(void, glLoadPaletteFromModelViewMatrixOES, void)
-GL_ENTRY(void, glMatrixIndexPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
-GL_ENTRY(void, glWeightPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
-GL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed mantissa[16], GLint exponent[16])
-GL_ENTRY(void, glDepthRangefOES, GLclampf zNear, GLclampf zFar)
-GL_ENTRY(void, glFrustumfOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-GL_ENTRY(void, glOrthofOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-GL_ENTRY(void, glClipPlanefOES, GLenum plane, const GLfloat *equation)
-GL_ENTRY(void, glGetClipPlanefOES, GLenum pname, GLfloat eqn[4])
-GL_ENTRY(void, glClearDepthfOES, GLclampf depth)
-GL_ENTRY(void, glTexGenfOES, GLenum coord, GLenum pname, GLfloat param)
-GL_ENTRY(void, glTexGenfvOES, GLenum coord, GLenum pname, const GLfloat *params)
-GL_ENTRY(void, glTexGeniOES, GLenum coord, GLenum pname, GLint param)
-GL_ENTRY(void, glTexGenivOES, GLenum coord, GLenum pname, const GLint *params)
-GL_ENTRY(void, glTexGenxOES, GLenum coord, GLenum pname, GLfixed param)
-GL_ENTRY(void, glTexGenxvOES, GLenum coord, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glGetTexGenfvOES, GLenum coord, GLenum pname, GLfloat *params)
-GL_ENTRY(void, glGetTexGenivOES, GLenum coord, GLenum pname, GLint *params)
-GL_ENTRY(void, glGetTexGenxvOES, GLenum coord, GLenum pname, GLfixed *params)
diff --git a/opengl/libs/egl_impl.h b/opengl/libs/egl_impl.h
index ac286cb..1fba209 100644
--- a/opengl/libs/egl_impl.h
+++ b/opengl/libs/egl_impl.h
@@ -23,18 +23,19 @@
#include <EGL/eglext.h>
#include <EGL/eglplatform.h>
+#include "hooks.h"
+
// ----------------------------------------------------------------------------
namespace android {
// ----------------------------------------------------------------------------
-struct gl_hooks_t;
-
struct egl_connection_t
{
void * dso;
- gl_hooks_t * hooks;
+ gl_hooks_t * hooks[2];
EGLint major;
EGLint minor;
+ egl_t egl;
};
EGLAPI EGLImageKHR egl_get_image_for_current_context(EGLImageKHR image);
diff --git a/opengl/libs/entries.in b/opengl/libs/entries.in
new file mode 100644
index 0000000..bbe3e23
--- /dev/null
+++ b/opengl/libs/entries.in
@@ -0,0 +1,349 @@
+GL_ENTRY(void, glActiveTexture, GLenum texture)
+GL_ENTRY(void, glAlphaFunc, GLenum func, GLclampf ref)
+GL_ENTRY(void, glAlphaFuncx, GLenum func, GLclampx ref)
+GL_ENTRY(void, glAlphaFuncxOES, GLenum func, GLclampx ref)
+GL_ENTRY(void, glAttachShader, GLuint program, GLuint shader)
+GL_ENTRY(void, glBeginPerfMonitorAMD, GLuint monitor)
+GL_ENTRY(void, glBindAttribLocation, GLuint program, GLuint index, const char* name)
+GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer)
+GL_ENTRY(void, glBindFramebuffer, GLenum target, GLuint framebuffer)
+GL_ENTRY(void, glBindFramebufferOES, GLenum target, GLuint framebuffer)
+GL_ENTRY(void, glBindRenderbuffer, GLenum target, GLuint renderbuffer)
+GL_ENTRY(void, glBindRenderbufferOES, GLenum target, GLuint renderbuffer)
+GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture)
+GL_ENTRY(void, glBlendColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+GL_ENTRY(void, glBlendEquation, GLenum mode )
+GL_ENTRY(void, glBlendEquationOES, GLenum mode)
+GL_ENTRY(void, glBlendEquationSeparate, GLenum modeRGB, GLenum modeAlpha)
+GL_ENTRY(void, glBlendEquationSeparateOES, GLenum modeRGB, GLenum modeAlpha)
+GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor)
+GL_ENTRY(void, glBlendFuncSeparate, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+GL_ENTRY(void, glBlendFuncSeparateOES, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+GL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
+GL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
+GL_ENTRY(GLenum, glCheckFramebufferStatus, GLenum target)
+GL_ENTRY(GLenum, glCheckFramebufferStatusOES, GLenum target)
+GL_ENTRY(void, glClear, GLbitfield mask)
+GL_ENTRY(void, glClearColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+GL_ENTRY(void, glClearColorx, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
+GL_ENTRY(void, glClearColorxOES, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
+GL_ENTRY(void, glClearDepthf, GLclampf depth)
+GL_ENTRY(void, glClearDepthfOES, GLclampf depth)
+GL_ENTRY(void, glClearDepthx, GLclampx depth)
+GL_ENTRY(void, glClearDepthxOES, GLclampx depth)
+GL_ENTRY(void, glClearStencil, GLint s)
+GL_ENTRY(void, glClientActiveTexture, GLenum texture)
+GL_ENTRY(void, glClipPlanef, GLenum plane, const GLfloat *equation)
+GL_ENTRY(void, glClipPlanefOES, GLenum plane, const GLfloat *equation)
+GL_ENTRY(void, glClipPlanex, GLenum plane, const GLfixed *equation)
+GL_ENTRY(void, glClipPlanexOES, GLenum plane, const GLfixed *equation)
+GL_ENTRY(void, glColor4f, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+GL_ENTRY(void, glColor4ub, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+GL_ENTRY(void, glColor4x, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
+GL_ENTRY(void, glColor4xOES, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
+GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+GL_ENTRY(void, glColorPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+GL_ENTRY(void, glCompileShader, GLuint shader)
+GL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
+GL_ENTRY(void, glCompressedTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data)
+GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
+GL_ENTRY(void, glCompressedTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data)
+GL_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+GL_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+GL_ENTRY(void, glCopyTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+GL_ENTRY(GLuint, glCreateProgram, void)
+GL_ENTRY(GLuint, glCreateShader, GLenum type)
+GL_ENTRY(void, glCullFace, GLenum mode)
+GL_ENTRY(void, glCurrentPaletteMatrixOES, GLuint matrixpaletteindex)
+GL_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint *buffers)
+GL_ENTRY(void, glDeleteFencesNV, GLsizei n, const GLuint *fences)
+GL_ENTRY(void, glDeleteFramebuffers, GLsizei n, const GLuint* framebuffers)
+GL_ENTRY(void, glDeleteFramebuffersOES, GLsizei n, const GLuint* framebuffers)
+GL_ENTRY(void, glDeletePerfMonitorsAMD, GLsizei n, GLuint *monitors)
+GL_ENTRY(void, glDeleteProgram, GLuint program)
+GL_ENTRY(void, glDeleteRenderbuffers, GLsizei n, const GLuint* renderbuffers)
+GL_ENTRY(void, glDeleteRenderbuffersOES, GLsizei n, const GLuint* renderbuffers)
+GL_ENTRY(void, glDeleteShader, GLuint shader)
+GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint *textures)
+GL_ENTRY(void, glDepthFunc, GLenum func)
+GL_ENTRY(void, glDepthMask, GLboolean flag)
+GL_ENTRY(void, glDepthRangef, GLclampf zNear, GLclampf zFar)
+GL_ENTRY(void, glDepthRangefOES, GLclampf zNear, GLclampf zFar)
+GL_ENTRY(void, glDepthRangex, GLclampx zNear, GLclampx zFar)
+GL_ENTRY(void, glDepthRangexOES, GLclampx zNear, GLclampx zFar)
+GL_ENTRY(void, glDetachShader, GLuint program, GLuint shader)
+GL_ENTRY(void, glDisable, GLenum cap)
+GL_ENTRY(void, glDisableClientState, GLenum array)
+GL_ENTRY(void, glDisableDriverControlQCOM, GLuint driverControl)
+GL_ENTRY(void, glDisableVertexAttribArray, GLuint index)
+GL_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count)
+GL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
+GL_ENTRY(void, glDrawTexfOES, GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
+GL_ENTRY(void, glDrawTexfvOES, const GLfloat *coords)
+GL_ENTRY(void, glDrawTexiOES, GLint x, GLint y, GLint z, GLint width, GLint height)
+GL_ENTRY(void, glDrawTexivOES, const GLint *coords)
+GL_ENTRY(void, glDrawTexsOES, GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)
+GL_ENTRY(void, glDrawTexsvOES, const GLshort *coords)
+GL_ENTRY(void, glDrawTexxOES, GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height)
+GL_ENTRY(void, glDrawTexxvOES, const GLfixed *coords)
+GL_ENTRY(void, glEGLImageTargetRenderbufferStorageOES, GLenum target, GLeglImageOES image)
+GL_ENTRY(void, glEGLImageTargetTexture2DOES, GLenum target, GLeglImageOES image)
+GL_ENTRY(void, glEnable, GLenum cap)
+GL_ENTRY(void, glEnableClientState, GLenum array)
+GL_ENTRY(void, glEnableDriverControlQCOM, GLuint driverControl)
+GL_ENTRY(void, glEnableVertexAttribArray, GLuint index)
+GL_ENTRY(void, glEndPerfMonitorAMD, GLuint monitor)
+GL_ENTRY(void, glFinish, void)
+GL_ENTRY(void, glFinishFenceNV, GLuint fence)
+GL_ENTRY(void, glFlush, void)
+GL_ENTRY(void, glFogf, GLenum pname, GLfloat param)
+GL_ENTRY(void, glFogfv, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glFogx, GLenum pname, GLfixed param)
+GL_ENTRY(void, glFogxOES, GLenum pname, GLfixed param)
+GL_ENTRY(void, glFogxv, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glFogxvOES, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glFramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+GL_ENTRY(void, glFramebufferRenderbufferOES, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+GL_ENTRY(void, glFramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+GL_ENTRY(void, glFramebufferTexture2DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+GL_ENTRY(void, glFramebufferTexture3DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+GL_ENTRY(void, glFrontFace, GLenum mode)
+GL_ENTRY(void, glFrustumf, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+GL_ENTRY(void, glFrustumfOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+GL_ENTRY(void, glFrustumx, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+GL_ENTRY(void, glFrustumxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+GL_ENTRY(void, glGenBuffers, GLsizei n, GLuint *buffers)
+GL_ENTRY(void, glGenFencesNV, GLsizei n, GLuint *fences)
+GL_ENTRY(void, glGenFramebuffers, GLsizei n, GLuint* framebuffers)
+GL_ENTRY(void, glGenFramebuffersOES, GLsizei n, GLuint* framebuffers)
+GL_ENTRY(void, glGenPerfMonitorsAMD, GLsizei n, GLuint *monitors)
+GL_ENTRY(void, glGenRenderbuffers, GLsizei n, GLuint* renderbuffers)
+GL_ENTRY(void, glGenRenderbuffersOES, GLsizei n, GLuint* renderbuffers)
+GL_ENTRY(void, glGenTextures, GLsizei n, GLuint *textures)
+GL_ENTRY(void, glGenerateMipmap, GLenum target)
+GL_ENTRY(void, glGenerateMipmapOES, GLenum target)
+GL_ENTRY(void, glGetActiveAttrib, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
+GL_ENTRY(void, glGetActiveUniform, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
+GL_ENTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
+GL_ENTRY(int, glGetAttribLocation, GLuint program, const char* name)
+GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean *params)
+GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, void** params)
+GL_ENTRY(void, glGetClipPlanef, GLenum pname, GLfloat eqn[4])
+GL_ENTRY(void, glGetClipPlanefOES, GLenum pname, GLfloat eqn[4])
+GL_ENTRY(void, glGetClipPlanex, GLenum pname, GLfixed eqn[4])
+GL_ENTRY(void, glGetClipPlanexOES, GLenum pname, GLfixed eqn[4])
+GL_ENTRY(void, glGetDriverControlStringQCOM, GLuint driverControl, GLsizei bufSize, GLsizei *length, char *driverControlString)
+GL_ENTRY(void, glGetDriverControlsQCOM, GLint *num, GLsizei size, GLuint *driverControls)
+GL_ENTRY(GLenum, glGetError, void)
+GL_ENTRY(void, glGetFenceivNV, GLuint fence, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetFixedv, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetFixedvOES, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat *params)
+GL_ENTRY(void, glGetFramebufferAttachmentParameteriv, GLenum target, GLenum attachment, GLenum pname, GLint* params)
+GL_ENTRY(void, glGetFramebufferAttachmentParameterivOES, GLenum target, GLenum attachment, GLenum pname, GLint* params)
+GL_ENTRY(void, glGetIntegerv, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetLightfv, GLenum light, GLenum pname, GLfloat *params)
+GL_ENTRY(void, glGetLightxv, GLenum light, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetLightxvOES, GLenum light, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetMaterialfv, GLenum face, GLenum pname, GLfloat *params)
+GL_ENTRY(void, glGetMaterialxv, GLenum face, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetMaterialxvOES, GLenum face, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetPerfMonitorCounterDataAMD, GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten)
+GL_ENTRY(void, glGetPerfMonitorCounterInfoAMD, GLuint group, GLuint counter, GLenum pname, void *data)
+GL_ENTRY(void, glGetPerfMonitorCounterStringAMD, GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, char *counterString)
+GL_ENTRY(void, glGetPerfMonitorCountersAMD, GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters)
+GL_ENTRY(void, glGetPerfMonitorGroupStringAMD, GLuint group, GLsizei bufSize, GLsizei *length, char *groupString)
+GL_ENTRY(void, glGetPerfMonitorGroupsAMD, GLint *numGroups, GLsizei groupsSize, GLuint *groups)
+GL_ENTRY(void, glGetPointerv, GLenum pname, void **params)
+GL_ENTRY(void, glGetProgramBinaryOES, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
+GL_ENTRY(void, glGetProgramInfoLog, GLuint program, GLsizei bufsize, GLsizei* length, char* infolog)
+GL_ENTRY(void, glGetProgramiv, GLuint program, GLenum pname, GLint* params)
+GL_ENTRY(void, glGetRenderbufferParameteriv, GLenum target, GLenum pname, GLint* params)
+GL_ENTRY(void, glGetRenderbufferParameterivOES, GLenum target, GLenum pname, GLint* params)
+GL_ENTRY(void, glGetShaderInfoLog, GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog)
+GL_ENTRY(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
+GL_ENTRY(void, glGetShaderSource, GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
+GL_ENTRY(void, glGetShaderiv, GLuint shader, GLenum pname, GLint* params)
+GL_ENTRY(const GLubyte *, glGetString, GLenum name)
+GL_ENTRY(void, glGetTexEnvfv, GLenum env, GLenum pname, GLfloat *params)
+GL_ENTRY(void, glGetTexEnviv, GLenum env, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetTexEnvxv, GLenum env, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetTexEnvxvOES, GLenum env, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetTexGenfvOES, GLenum coord, GLenum pname, GLfloat *params)
+GL_ENTRY(void, glGetTexGenivOES, GLenum coord, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetTexGenxvOES, GLenum coord, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat *params)
+GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetTexParameterxv, GLenum target, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetTexParameterxvOES, GLenum target, GLenum pname, GLfixed *params)
+GL_ENTRY(int, glGetUniformLocation, GLuint program, const char* name)
+GL_ENTRY(void, glGetUniformfv, GLuint program, GLint location, GLfloat* params)
+GL_ENTRY(void, glGetUniformiv, GLuint program, GLint location, GLint* params)
+GL_ENTRY(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, void** pointer)
+GL_ENTRY(void, glGetVertexAttribfv, GLuint index, GLenum pname, GLfloat* params)
+GL_ENTRY(void, glGetVertexAttribiv, GLuint index, GLenum pname, GLint* params)
+GL_ENTRY(void, glHint, GLenum target, GLenum mode)
+GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer)
+GL_ENTRY(GLboolean, glIsEnabled, GLenum cap)
+GL_ENTRY(GLboolean, glIsFenceNV, GLuint fence)
+GL_ENTRY(GLboolean, glIsFramebuffer, GLuint framebuffer)
+GL_ENTRY(GLboolean, glIsFramebufferOES, GLuint framebuffer)
+GL_ENTRY(GLboolean, glIsProgram, GLuint program)
+GL_ENTRY(GLboolean, glIsRenderbuffer, GLuint renderbuffer)
+GL_ENTRY(GLboolean, glIsRenderbufferOES, GLuint renderbuffer)
+GL_ENTRY(GLboolean, glIsShader, GLuint shader)
+GL_ENTRY(GLboolean, glIsTexture, GLuint texture)
+GL_ENTRY(void, glLightModelf, GLenum pname, GLfloat param)
+GL_ENTRY(void, glLightModelfv, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glLightModelx, GLenum pname, GLfixed param)
+GL_ENTRY(void, glLightModelxOES, GLenum pname, GLfixed param)
+GL_ENTRY(void, glLightModelxv, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glLightModelxvOES, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glLightf, GLenum light, GLenum pname, GLfloat param)
+GL_ENTRY(void, glLightfv, GLenum light, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glLightx, GLenum light, GLenum pname, GLfixed param)
+GL_ENTRY(void, glLightxOES, GLenum light, GLenum pname, GLfixed param)
+GL_ENTRY(void, glLightxv, GLenum light, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glLightxvOES, GLenum light, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glLineWidth, GLfloat width)
+GL_ENTRY(void, glLineWidthx, GLfixed width)
+GL_ENTRY(void, glLineWidthxOES, GLfixed width)
+GL_ENTRY(void, glLinkProgram, GLuint program)
+GL_ENTRY(void, glLoadIdentity, void)
+GL_ENTRY(void, glLoadMatrixf, const GLfloat *m)
+GL_ENTRY(void, glLoadMatrixx, const GLfixed *m)
+GL_ENTRY(void, glLoadMatrixxOES, const GLfixed *m)
+GL_ENTRY(void, glLoadPaletteFromModelViewMatrixOES, void)
+GL_ENTRY(void, glLogicOp, GLenum opcode)
+GL_ENTRY(void*, glMapBufferOES, GLenum target, GLenum access)
+GL_ENTRY(void, glMaterialf, GLenum face, GLenum pname, GLfloat param)
+GL_ENTRY(void, glMaterialfv, GLenum face, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glMaterialx, GLenum face, GLenum pname, GLfixed param)
+GL_ENTRY(void, glMaterialxOES, GLenum face, GLenum pname, GLfixed param)
+GL_ENTRY(void, glMaterialxv, GLenum face, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glMaterialxvOES, GLenum face, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glMatrixIndexPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+GL_ENTRY(void, glMatrixMode, GLenum mode)
+GL_ENTRY(void, glMultMatrixf, const GLfloat *m)
+GL_ENTRY(void, glMultMatrixx, const GLfixed *m)
+GL_ENTRY(void, glMultMatrixxOES, const GLfixed *m)
+GL_ENTRY(void, glMultiTexCoord4f, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+GL_ENTRY(void, glMultiTexCoord4x, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
+GL_ENTRY(void, glMultiTexCoord4xOES, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
+GL_ENTRY(void, glNormal3f, GLfloat nx, GLfloat ny, GLfloat nz)
+GL_ENTRY(void, glNormal3x, GLfixed nx, GLfixed ny, GLfixed nz)
+GL_ENTRY(void, glNormal3xOES, GLfixed nx, GLfixed ny, GLfixed nz)
+GL_ENTRY(void, glNormalPointer, GLenum type, GLsizei stride, const GLvoid *pointer)
+GL_ENTRY(void, glOrthof, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+GL_ENTRY(void, glOrthofOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+GL_ENTRY(void, glOrthox, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+GL_ENTRY(void, glOrthoxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+GL_ENTRY(void, glPixelStorei, GLenum pname, GLint param)
+GL_ENTRY(void, glPointParameterf, GLenum pname, GLfloat param)
+GL_ENTRY(void, glPointParameterfv, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glPointParameterx, GLenum pname, GLfixed param)
+GL_ENTRY(void, glPointParameterxOES, GLenum pname, GLfixed param)
+GL_ENTRY(void, glPointParameterxv, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glPointParameterxvOES, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glPointSize, GLfloat size)
+GL_ENTRY(void, glPointSizePointerOES, GLenum type, GLsizei stride, const GLvoid *pointer)
+GL_ENTRY(void, glPointSizex, GLfixed size)
+GL_ENTRY(void, glPointSizexOES, GLfixed size)
+GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units)
+GL_ENTRY(void, glPolygonOffsetx, GLfixed factor, GLfixed units)
+GL_ENTRY(void, glPolygonOffsetxOES, GLfixed factor, GLfixed units)
+GL_ENTRY(void, glPopMatrix, void)
+GL_ENTRY(void, glProgramBinaryOES, GLuint program, GLenum binaryFormat, const void *binary, GLint length)
+GL_ENTRY(void, glPushMatrix, void)
+GL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed mantissa[16], GLint exponent[16])
+GL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
+GL_ENTRY(void, glReleaseShaderCompiler, void)
+GL_ENTRY(void, glRenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+GL_ENTRY(void, glRenderbufferStorageOES, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+GL_ENTRY(void, glRotatef, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+GL_ENTRY(void, glRotatex, GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
+GL_ENTRY(void, glRotatexOES, GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
+GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert)
+GL_ENTRY(void, glSampleCoveragex, GLclampx value, GLboolean invert)
+GL_ENTRY(void, glSampleCoveragexOES, GLclampx value, GLboolean invert)
+GL_ENTRY(void, glScalef, GLfloat x, GLfloat y, GLfloat z)
+GL_ENTRY(void, glScalex, GLfixed x, GLfixed y, GLfixed z)
+GL_ENTRY(void, glScalexOES, GLfixed x, GLfixed y, GLfixed z)
+GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height)
+GL_ENTRY(void, glSelectPerfMonitorCountersAMD, GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList)
+GL_ENTRY(void, glSetFenceNV, GLuint fence, GLenum condition)
+GL_ENTRY(void, glShadeModel, GLenum mode)
+GL_ENTRY(void, glShaderBinary, GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length)
+GL_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const char** string, const GLint* length)
+GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask)
+GL_ENTRY(void, glStencilFuncSeparate, GLenum face, GLenum func, GLint ref, GLuint mask)
+GL_ENTRY(void, glStencilMask, GLuint mask)
+GL_ENTRY(void, glStencilMaskSeparate, GLenum face, GLuint mask)
+GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass)
+GL_ENTRY(void, glStencilOpSeparate, GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
+GL_ENTRY(GLboolean, glTestFenceNV, GLuint fence)
+GL_ENTRY(void, glTexCoordPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+GL_ENTRY(void, glTexEnvf, GLenum target, GLenum pname, GLfloat param)
+GL_ENTRY(void, glTexEnvfv, GLenum target, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glTexEnvi, GLenum target, GLenum pname, GLint param)
+GL_ENTRY(void, glTexEnviv, GLenum target, GLenum pname, const GLint *params)
+GL_ENTRY(void, glTexEnvx, GLenum target, GLenum pname, GLfixed param)
+GL_ENTRY(void, glTexEnvxOES, GLenum target, GLenum pname, GLfixed param)
+GL_ENTRY(void, glTexEnvxv, GLenum target, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glTexEnvxvOES, GLenum target, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glTexGenfOES, GLenum coord, GLenum pname, GLfloat param)
+GL_ENTRY(void, glTexGenfvOES, GLenum coord, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glTexGeniOES, GLenum coord, GLenum pname, GLint param)
+GL_ENTRY(void, glTexGenivOES, GLenum coord, GLenum pname, const GLint *params)
+GL_ENTRY(void, glTexGenxOES, GLenum coord, GLenum pname, GLfixed param)
+GL_ENTRY(void, glTexGenxvOES, GLenum coord, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
+GL_ENTRY(void, glTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels)
+GL_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param)
+GL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glTexParameteri, GLenum target, GLenum pname, GLint param)
+GL_ENTRY(void, glTexParameteriv, GLenum target, GLenum pname, const GLint *params)
+GL_ENTRY(void, glTexParameterx, GLenum target, GLenum pname, GLfixed param)
+GL_ENTRY(void, glTexParameterxOES, GLenum target, GLenum pname, GLfixed param)
+GL_ENTRY(void, glTexParameterxv, GLenum target, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glTexParameterxvOES, GLenum target, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+GL_ENTRY(void, glTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels)
+GL_ENTRY(void, glTranslatef, GLfloat x, GLfloat y, GLfloat z)
+GL_ENTRY(void, glTranslatex, GLfixed x, GLfixed y, GLfixed z)
+GL_ENTRY(void, glTranslatexOES, GLfixed x, GLfixed y, GLfixed z)
+GL_ENTRY(void, glUniform1f, GLint location, GLfloat x)
+GL_ENTRY(void, glUniform1fv, GLint location, GLsizei count, const GLfloat* v)
+GL_ENTRY(void, glUniform1i, GLint location, GLint x)
+GL_ENTRY(void, glUniform1iv, GLint location, GLsizei count, const GLint* v)
+GL_ENTRY(void, glUniform2f, GLint location, GLfloat x, GLfloat y)
+GL_ENTRY(void, glUniform2fv, GLint location, GLsizei count, const GLfloat* v)
+GL_ENTRY(void, glUniform2i, GLint location, GLint x, GLint y)
+GL_ENTRY(void, glUniform2iv, GLint location, GLsizei count, const GLint* v)
+GL_ENTRY(void, glUniform3f, GLint location, GLfloat x, GLfloat y, GLfloat z)
+GL_ENTRY(void, glUniform3fv, GLint location, GLsizei count, const GLfloat* v)
+GL_ENTRY(void, glUniform3i, GLint location, GLint x, GLint y, GLint z)
+GL_ENTRY(void, glUniform3iv, GLint location, GLsizei count, const GLint* v)
+GL_ENTRY(void, glUniform4f, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+GL_ENTRY(void, glUniform4fv, GLint location, GLsizei count, const GLfloat* v)
+GL_ENTRY(void, glUniform4i, GLint location, GLint x, GLint y, GLint z, GLint w)
+GL_ENTRY(void, glUniform4iv, GLint location, GLsizei count, const GLint* v)
+GL_ENTRY(void, glUniformMatrix2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+GL_ENTRY(void, glUniformMatrix3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+GL_ENTRY(void, glUniformMatrix4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+GL_ENTRY(GLboolean, glUnmapBufferOES, GLenum target)
+GL_ENTRY(void, glUseProgram, GLuint program)
+GL_ENTRY(void, glValidateProgram, GLuint program)
+GL_ENTRY(void, glVertexAttrib1f, GLuint indx, GLfloat x)
+GL_ENTRY(void, glVertexAttrib1fv, GLuint indx, const GLfloat* values)
+GL_ENTRY(void, glVertexAttrib2f, GLuint indx, GLfloat x, GLfloat y)
+GL_ENTRY(void, glVertexAttrib2fv, GLuint indx, const GLfloat* values)
+GL_ENTRY(void, glVertexAttrib3f, GLuint indx, GLfloat x, GLfloat y, GLfloat z)
+GL_ENTRY(void, glVertexAttrib3fv, GLuint indx, const GLfloat* values)
+GL_ENTRY(void, glVertexAttrib4f, GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+GL_ENTRY(void, glVertexAttrib4fv, GLuint indx, const GLfloat* values)
+GL_ENTRY(void, glVertexAttribPointer, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr)
+GL_ENTRY(void, glVertexPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+GL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height)
+GL_ENTRY(void, glWeightPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
diff --git a/opengl/libs/hooks.h b/opengl/libs/hooks.h
index 8c0357e..f47f093 100644
--- a/opengl/libs/hooks.h
+++ b/opengl/libs/hooks.h
@@ -60,11 +60,14 @@
enum {
IMPL_HARDWARE = 0,
IMPL_SOFTWARE,
- IMPL_NUM_DRIVERS_IMPLEMENTATIONS,
- IMPL_NO_CONTEXT = IMPL_NUM_DRIVERS_IMPLEMENTATIONS,
IMPL_NUM_IMPLEMENTATIONS
};
+enum {
+ GLESv1_INDEX = 0,
+ GLESv2_INDEX = 1,
+};
+
// ----------------------------------------------------------------------------
// GL / EGL hooks
@@ -74,18 +77,14 @@
#define GL_ENTRY(_r, _api, ...) _r (*_api)(__VA_ARGS__);
#define EGL_ENTRY(_r, _api, ...) _r (*_api)(__VA_ARGS__);
+struct egl_t {
+ #include "EGL/egl_entries.in"
+};
+
struct gl_hooks_t {
struct gl_t {
- #include "GLES_CM/gl_entries.in"
- #include "GLES_CM/glext_entries.in"
+ #include "entries.in"
} gl;
- struct gl2_t {
- #include "GLES2/gl2_entries.in"
- #include "GLES2/gl2ext_entries.in"
- } gl2;
- struct egl_t {
- #include "EGL/egl_entries.in"
- } egl;
struct gl_ext_t {
void (*extensions[MAX_NUMBER_OF_GL_EXTENSIONS])(void);
} ext;
@@ -96,12 +95,12 @@
// ----------------------------------------------------------------------------
-extern gl_hooks_t gHooks[IMPL_NUM_IMPLEMENTATIONS];
+extern gl_hooks_t gHooks[2][IMPL_NUM_IMPLEMENTATIONS];
+extern gl_hooks_t gHooksNoContext;
extern pthread_key_t gGLWrapperKey;
extern "C" void gl_unimplemented();
extern char const * const gl_names[];
-extern char const * const gl2_names[];
extern char const * const egl_names[];
// ----------------------------------------------------------------------------
@@ -125,7 +124,7 @@
gl_hooks_t const * volatile * tls_hooks = get_tls_hooks();
gl_hooks_t const* hooks = tls_hooks[TLS_SLOT_OPENGL_API];
if (hooks) return hooks;
- return &gHooks[IMPL_NO_CONTEXT];
+ return &gHooksNoContext;
}
#else
@@ -137,7 +136,7 @@
static gl_hooks_t const* getGlThreadSpecific() {
gl_hooks_t const* hooks = static_cast<gl_hooks_t*>(pthread_getspecific(gGLWrapperKey));
if (hooks) return hooks;
- return &gHooks[IMPL_NO_CONTEXT];
+ return &gHooksNoContext;
}
#endif
diff --git a/opengl/libs/tools/genfiles b/opengl/libs/tools/genfiles
index 4f8eda4..120cb4b 100755
--- a/opengl/libs/tools/genfiles
+++ b/opengl/libs/tools/genfiles
@@ -14,14 +14,20 @@
# See the License for the specific language governing permissions and
# limitations under the License.
-./glapigen ../../include/GLES/gl.h > ../GLES_CM/gl_api.in
-./glentrygen ../../include/GLES/gl.h > ../GLES_CM/gl_entries.in
+./glapigen ../../include/GLES/gl.h > ../GLES_CM/gl_api.in
+./glapigen ../../include/GLES/glext.h > ../GLES_CM/glext_api.in
+./glapigen ../../include/GLES2/gl2.h > ../GLES2/gl2_api.in
+./glapigen ../../include/GLES2/gl2ext.h > ../GLES2/gl2ext_api.in
-./glapigen ../../include/GLES/glext.h > ../GLES_CM/glext_api.in
-./glentrygen ../../include/GLES/glext.h > ../GLES_CM/glext_entries.in
+./glentrygen ../../include/GLES/gl.h > /tmp/gl_entries.in
+./glentrygen ../../include/GLES/glext.h > /tmp/glext_entries.in
+./glentrygen ../../include/GLES2/gl2.h > /tmp/gl2_entries.in
+./glentrygen ../../include/GLES2/gl2ext.h > /tmp/gl2ext_entries.in
-./glapigen ../../include/GLES2/gl2.h > ../GLES2/gl2_api.in
-./glentrygen ../../include/GLES2/gl2.h > ../GLES2/gl2_entries.in
-
-./glapigen ../../include/GLES2/gl2ext.h > ../GLES2/gl2ext_api.in
-./glentrygen ../../include/GLES2/gl2ext.h > ../GLES2/gl2ext_entries.in
+cat /tmp/gl_entries.in \
+ /tmp/glext_entries.in \
+ /tmp/gl2_entries.in \
+ /tmp/gl2ext_entries.in \
+ | sort -t, -k2 \
+ | awk -F, '!_[$2]++' \
+ > ../entries.in
diff --git a/opengl/tests/linetex/Android.mk b/opengl/tests/linetex/Android.mk
new file mode 100644
index 0000000..6ff248d
--- /dev/null
+++ b/opengl/tests/linetex/Android.mk
@@ -0,0 +1,17 @@
+LOCAL_PATH:= $(call my-dir)
+include $(CLEAR_VARS)
+
+LOCAL_SRC_FILES:= \
+ linetex.cpp
+
+LOCAL_SHARED_LIBRARIES := \
+ libcutils \
+ libEGL \
+ libGLESv1_CM \
+ libui
+
+LOCAL_MODULE:= test-opengl-linetex
+
+LOCAL_MODULE_TAGS := optional
+
+include $(BUILD_EXECUTABLE)
diff --git a/opengl/tests/linetex/linetex.cpp b/opengl/tests/linetex/linetex.cpp
new file mode 100644
index 0000000..e62fe03
--- /dev/null
+++ b/opengl/tests/linetex/linetex.cpp
@@ -0,0 +1,117 @@
+/*
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+#define LOG_TAG "fillrate"
+
+#include <unistd.h>
+#include <stdlib.h>
+#include <stdio.h>
+
+#include <EGL/egl.h>
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+
+#include <utils/StopWatch.h>
+#include <ui/FramebufferNativeWindow.h>
+#include <ui/EGLUtils.h>
+
+using namespace android;
+
+int main(int argc, char** argv)
+{
+ EGLint configAttribs[] = {
+ EGL_DEPTH_SIZE, 0,
+ EGL_NONE
+ };
+
+ EGLint majorVersion;
+ EGLint minorVersion;
+ EGLContext context;
+ EGLConfig config;
+ EGLSurface surface;
+ EGLint w, h;
+ EGLDisplay dpy;
+
+ EGLNativeWindowType window = android_createDisplaySurface();
+
+ dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ eglInitialize(dpy, &majorVersion, &minorVersion);
+
+ status_t err = EGLUtils::selectConfigForNativeWindow(
+ dpy, configAttribs, window, &config);
+ if (err) {
+ fprintf(stderr, "couldn't find an EGLConfig matching the screen format\n");
+ return 0;
+ }
+
+ surface = eglCreateWindowSurface(dpy, config, window, NULL);
+ context = eglCreateContext(dpy, config, NULL, NULL);
+ eglMakeCurrent(dpy, surface, surface, context);
+ eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
+ eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
+
+ printf("w=%d, h=%d\n", w, h);
+
+ glBindTexture(GL_TEXTURE_2D, 0);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ glDisable(GL_DITHER);
+ glDisable(GL_BLEND);
+ glEnable(GL_TEXTURE_2D);
+ glColor4f(1,1,1,1);
+
+ const uint32_t t32[] = {
+ 0xFFFFFFFF, 0xFF0000FF, 0xFF00FF00, 0xFFFF0000,
+ 0xFFFFFF00, 0xFFFF00FF, 0xFF00FFFF, 0xFF000000
+ };
+
+ const GLfloat vertices[4][2] = {
+ { 0, 0 },
+ { w, h }
+ };
+
+ const GLfloat texCoords[4][2] = {
+ { 0, 0 },
+ { 1, 0 }
+ };
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, t32);
+
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrthof(0, w, 0, h, 0, 1);
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glVertexPointer(2, GL_FLOAT, 0, vertices);
+ glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
+
+ glClearColor(0,0,0,0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glDrawArrays(GL_LINES, 0, 2);
+ eglSwapBuffers(dpy, surface);
+
+ usleep(5*1000000);
+
+ eglTerminate(dpy);
+
+ return 0;
+}
diff --git a/opengl/tools/glgen/specs/gles11/checks.spec b/opengl/tools/glgen/specs/gles11/checks.spec
index e31a2ce..1468ab9 100644
--- a/opengl/tools/glgen/specs/gles11/checks.spec
+++ b/opengl/tools/glgen/specs/gles11/checks.spec
@@ -1,61 +1,62 @@
-glClipPlanef check eqn 4
-glClipPlanex check eqn 4
-glGetClipPlanefOES check eqn 4
-glGetClipPlanexOES check eqn 4
-glDeleteBuffers check buffers n
-glDeleteTextures check textures n
-glDrawElements check_AIOOBE indices count
-glFog ifcheck params 1 pname GL_FOG_MODE,GL_FOG_DENSITY,GL_FOG_START,GL_FOG_END ifcheck params 4 pname GL_FOG_COLOR
-glGenBuffers check buffers n
-glGenTextures check textures n
-glGetClipPlane check eqn 4
-glGetIntegerv ifcheck params 1 pname GL_ALPHA_BITS,GL_ALPHA_TEST_FUNC,GL_ALPHA_TEST_REF,GL_BLEND_DST,GL_BLUE_BITS,GL_COLOR_ARRAY_BUFFER_BINDING,GL_COLOR_ARRAY_SIZE,GL_COLOR_ARRAY_STRIDE,GL_COLOR_ARRAY_TYPE,GL_CULL_FACE,GL_DEPTH_BITS,GL_DEPTH_CLEAR_VALUE,GL_DEPTH_FUNC,GL_DEPTH_WRITEMASK,GL_FOG_DENSITY,GL_FOG_END,GL_FOG_MODE,GL_FOG_START,GL_FRONT_FACE,GL_GREEN_BITS,GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES,GL_IMPLEMENTATION_COLOR_READ_TYPE_OES,GL_LIGHT_MODEL_COLOR_CONTROL,GL_LIGHT_MODEL_LOCAL_VIEWER,GL_LIGHT_MODEL_TWO_SIDE,GL_LINE_SMOOTH_HINT,GL_LINE_WIDTH,GL_LOGIC_OP_MODE,GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES,GL_MATRIX_INDEX_ARRAY_SIZE_OES,GL_MATRIX_INDEX_ARRAY_STRIDE_OES,GL_MATRIX_INDEX_ARRAY_TYPE_OES,GL_MATRIX_MODE,GL_MAX_CLIP_PLANES,GL_MAX_ELEMENTS_INDICES,GL_MAX_ELEMENTS_VERTICES,GL_MAX_LIGHTS,GL_MAX_MODELVIEW_STACK_DEPTH,GL_MAX_PALETTE_MATRICES_OES,GL_MAX_PROJECTION_STACK_DEPTH,GL_MAX_TEXTURE_SIZE,GL_MAX_TEXTURE_STACK_DEPTH,GL_MAX_TEXTURE_UNITS,GL_MAX_VERTEX_UNITS_OES,GL_MODELVIEW_STACK_DEPTH,GL_NORMAL_ARRAY_BUFFER_BINDING,GL_NORMAL_ARRAY_STRIDE,GL_NORMAL_ARRAY_TYPE,GL_NUM_COMPRESSED_TEXTURE_FORMATS,GL_PACK_ALIGNMENT,GL_PERSPECTIVE_CORRECTION_HINT,GL_POINT_SIZE,GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES,GL_POINT_SIZE_ARRAY_STRIDE_OES,GL_POINT_SIZE_ARRAY_TYPE_OES,GL_POINT_SMOOTH_HINT,GL_POLYGON_OFFSET_FACTOR,GL_POLYGON_OFFSET_UNITS,GL_PROJECTION_STACK_DEPTH,GL_RED_BITS,GL_SHADE_MODEL,GL_STENCIL_BITS,GL_STENCIL_CLEAR_VALUE,GL_STENCIL_FAIL,GL_STENCIL_FUNC,GL_STENCIL_PASS_DEPTH_FAIL,GL_STENCIL_PASS_DEPTH_PASS,GL_STENCIL_REF,GL_STENCIL_VALUE_MASK,GL_STENCIL_WRITEMASK,GL_SUBPIXEL_BITS,GL_TEXTURE_BINDING_2D,GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING,GL_TEXTURE_COORD_ARRAY_SIZE,GL_TEXTURE_COORD_ARRAY_STRIDE,GL_TEXTURE_COORD_ARRAY_TYPE,GL_TEXTURE_STACK_DEPTH,GL_UNPACK_ALIGNMENT,GL_VERTEX_ARRAY_BUFFER_BINDING,GL_VERTEX_ARRAY_SIZE,GL_VERTEX_ARRAY_STRIDE,GL_VERTEX_ARRAY_TYPE,GL_WEIGHT_ARRAY_BUFFER_BINDING_OES,GL_WEIGHT_ARRAY_SIZE_OES,GL_WEIGHT_ARRAY_STRIDE_OES,GL_WEIGHT_ARRAY_TYPE_OES ifcheck params 2 pname GL_ALIASED_POINT_SIZE_RANGE,GL_ALIASED_LINE_WIDTH_RANGE,GL_DEPTH_RANGE,GL_MAX_VIEWPORT_DIMS,GL_SMOOTH_LINE_WIDTH_RANGE,GL_SMOOTH_POINT_SIZE_RANGE ifcheck params 4 pname GL_COLOR_CLEAR_VALUE,GL_COLOR_WRITEMASK,GL_FOG_COLOR,GL_LIGHT_MODEL_AMBIENT,GL_SCISSOR_BOX,GL_VIEWPORT ifcheck params 16 pname GL_MODELVIEW_MATRIX,GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES,GL_PROJECTION_MATRIX,GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES,GL_TEXTURE_MATRIX,GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES ifcheck params getNumCompressedTextureFormats() pname GL_COMPRESSED_TEXTURE_FORMATS
-glGetLight ifcheck params 1 pname GL_SPOT_EXPONENT,GL_SPOT_CUTOFF,GL_CONSTANT_ATTENUATION,GL_LINEAR_ATTENUATION,GL_QUADRATIC_ATTENUATION ifcheck params 3 pname GL_SPOT_DIRECTION ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION
-glGetMaterial ifcheck params 1 pname GL_SHININESS ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION,GL_AMBIENT_AND_DIFFUSE
-glGetTexEnv ifcheck params 1 pname GL_TEXTURE_ENV_MODE,GL_COMBINE_RGB,GL_COMBINE_ALPHA ifcheck params 4 pname GL_TEXTURE_ENV_COLOR
-glGetTexParameter check params 1
-glLightModel ifcheck params 1 pname GL_LIGHT_MODEL_TWO_SIDE ifcheck params 4 pname GL_LIGHT_MODEL_AMBIENT
-glLight ifcheck params 1 pname GL_SPOT_EXPONENT,GL_SPOT_CUTOFF,GL_CONSTANT_ATTENUATION,GL_LINEAR_ATTENUATION,GL_QUADRATIC_ATTENUATION ifcheck params 3 pname GL_SPOT_DIRECTION ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION
-glLoadMatrix check m 16
-glMaterial ifcheck params 1 pname GL_SHININESS ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION,GL_AMBIENT_AND_DIFFUSE
-glMultMatrix check m 16
-glPointParameter check params 1
-glTexEnv ifcheck params 1 pname GL_TEXTURE_ENV_MODE,GL_COMBINE_RGB,GL_COMBINE_ALPHA ifcheck params 4 pname GL_TEXTURE_ENV_COLOR
-glTexImage2D nullAllowed
-glTexSubImage2D nullAllowed
-glBufferData nullAllowed
-glTexParameter check params 1
-glQueryMatrixxOES check mantissa 16 check exponent 16 return -1
-glDrawTexfvOES check coords 5
-glDrawTexivOES check coords 5
-glDrawTexsvOES check coords 5
-glDrawTexxvOES check coords 5
-glBindFramebufferOES unsupported
-glBindRenderbufferOES unsupported
-glBlendEquation unsupported
-glBlendEquationSeparate unsupported
-glBlendFuncSeparate unsupported
-glCheckFramebufferStatusOES unsupported return 0
-glCurrentPaletteMatrixOES unsupported
-glDeleteFramebuffersOES unsupported
-glDeleteRenderbuffersOES unsupported
-glFramebufferRenderbufferOES unsupported
-glFramebufferStorageOES unsupported
-glFramebufferTexture2DOES unsupported
-glGenFramebuffersOES unsupported
-glGenRenderbuffersOES unsupported
-glGenerateMipmapOES unsupported
-glGetBufferParameter unsupported
-glGetFramebufferAttachmentParameterivOES unsupported
-glGetRenderbufferParameterivOES unsupported
-glGetTexGen unsupported
-glIsFramebufferOES unsupported return JNI_FALSE
-glIsRenderbufferOES unsupported return JNI_FALSE
-glLoadPaletteFromModelViewMatrixOES unsupported
-glMatrixIndexPointerOES unsupported
-glRenderbufferStorageOES unsupported return false
-glTexGen unsupported
-glTexGenf unsupported
-glTexGeni unsupported
-glTexGenx unsupported
-glWeightPointerOES unsupported
+glClipPlanef check eqn 4
+glClipPlanex check eqn 4
+glGetClipPlanefOES check eqn 4
+glGetClipPlanexOES check eqn 4
+glDeleteBuffers check buffers n
+glDeleteTextures check textures n
+glDrawElements check_AIOOBE indices count
+glFog ifcheck params 1 pname GL_FOG_MODE,GL_FOG_DENSITY,GL_FOG_START,GL_FOG_END ifcheck params 4 pname GL_FOG_COLOR
+glGenBuffers check buffers n
+glGenTextures check textures n
+glGetClipPlane check eqn 4
+glGetIntegerv ifcheck params 1 pname GL_ALPHA_BITS,GL_ALPHA_TEST_FUNC,GL_ALPHA_TEST_REF,GL_BLEND_DST,GL_BLUE_BITS,GL_COLOR_ARRAY_BUFFER_BINDING,GL_COLOR_ARRAY_SIZE,GL_COLOR_ARRAY_STRIDE,GL_COLOR_ARRAY_TYPE,GL_CULL_FACE,GL_DEPTH_BITS,GL_DEPTH_CLEAR_VALUE,GL_DEPTH_FUNC,GL_DEPTH_WRITEMASK,GL_FOG_DENSITY,GL_FOG_END,GL_FOG_MODE,GL_FOG_START,GL_FRONT_FACE,GL_GREEN_BITS,GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES,GL_IMPLEMENTATION_COLOR_READ_TYPE_OES,GL_LIGHT_MODEL_COLOR_CONTROL,GL_LIGHT_MODEL_LOCAL_VIEWER,GL_LIGHT_MODEL_TWO_SIDE,GL_LINE_SMOOTH_HINT,GL_LINE_WIDTH,GL_LOGIC_OP_MODE,GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES,GL_MATRIX_INDEX_ARRAY_SIZE_OES,GL_MATRIX_INDEX_ARRAY_STRIDE_OES,GL_MATRIX_INDEX_ARRAY_TYPE_OES,GL_MATRIX_MODE,GL_MAX_CLIP_PLANES,GL_MAX_ELEMENTS_INDICES,GL_MAX_ELEMENTS_VERTICES,GL_MAX_LIGHTS,GL_MAX_MODELVIEW_STACK_DEPTH,GL_MAX_PALETTE_MATRICES_OES,GL_MAX_PROJECTION_STACK_DEPTH,GL_MAX_TEXTURE_SIZE,GL_MAX_TEXTURE_STACK_DEPTH,GL_MAX_TEXTURE_UNITS,GL_MAX_VERTEX_UNITS_OES,GL_MODELVIEW_STACK_DEPTH,GL_NORMAL_ARRAY_BUFFER_BINDING,GL_NORMAL_ARRAY_STRIDE,GL_NORMAL_ARRAY_TYPE,GL_NUM_COMPRESSED_TEXTURE_FORMATS,GL_PACK_ALIGNMENT,GL_PERSPECTIVE_CORRECTION_HINT,GL_POINT_SIZE,GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES,GL_POINT_SIZE_ARRAY_STRIDE_OES,GL_POINT_SIZE_ARRAY_TYPE_OES,GL_POINT_SMOOTH_HINT,GL_POLYGON_OFFSET_FACTOR,GL_POLYGON_OFFSET_UNITS,GL_PROJECTION_STACK_DEPTH,GL_RED_BITS,GL_SHADE_MODEL,GL_STENCIL_BITS,GL_STENCIL_CLEAR_VALUE,GL_STENCIL_FAIL,GL_STENCIL_FUNC,GL_STENCIL_PASS_DEPTH_FAIL,GL_STENCIL_PASS_DEPTH_PASS,GL_STENCIL_REF,GL_STENCIL_VALUE_MASK,GL_STENCIL_WRITEMASK,GL_SUBPIXEL_BITS,GL_TEXTURE_BINDING_2D,GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING,GL_TEXTURE_COORD_ARRAY_SIZE,GL_TEXTURE_COORD_ARRAY_STRIDE,GL_TEXTURE_COORD_ARRAY_TYPE,GL_TEXTURE_STACK_DEPTH,GL_UNPACK_ALIGNMENT,GL_VERTEX_ARRAY_BUFFER_BINDING,GL_VERTEX_ARRAY_SIZE,GL_VERTEX_ARRAY_STRIDE,GL_VERTEX_ARRAY_TYPE,GL_WEIGHT_ARRAY_BUFFER_BINDING_OES,GL_WEIGHT_ARRAY_SIZE_OES,GL_WEIGHT_ARRAY_STRIDE_OES,GL_WEIGHT_ARRAY_TYPE_OES ifcheck params 2 pname GL_ALIASED_POINT_SIZE_RANGE,GL_ALIASED_LINE_WIDTH_RANGE,GL_DEPTH_RANGE,GL_MAX_VIEWPORT_DIMS,GL_SMOOTH_LINE_WIDTH_RANGE,GL_SMOOTH_POINT_SIZE_RANGE ifcheck params 4 pname GL_COLOR_CLEAR_VALUE,GL_COLOR_WRITEMASK,GL_FOG_COLOR,GL_LIGHT_MODEL_AMBIENT,GL_SCISSOR_BOX,GL_VIEWPORT ifcheck params 16 pname GL_MODELVIEW_MATRIX,GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES,GL_PROJECTION_MATRIX,GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES,GL_TEXTURE_MATRIX,GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES ifcheck params getNumCompressedTextureFormats() pname GL_COMPRESSED_TEXTURE_FORMATS
+glGetLight ifcheck params 1 pname GL_SPOT_EXPONENT,GL_SPOT_CUTOFF,GL_CONSTANT_ATTENUATION,GL_LINEAR_ATTENUATION,GL_QUADRATIC_ATTENUATION ifcheck params 3 pname GL_SPOT_DIRECTION ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION
+glGetMaterial ifcheck params 1 pname GL_SHININESS ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION,GL_AMBIENT_AND_DIFFUSE
+glGetTexEnv ifcheck params 1 pname GL_TEXTURE_ENV_MODE,GL_COMBINE_RGB,GL_COMBINE_ALPHA ifcheck params 4 pname GL_TEXTURE_ENV_COLOR
+glGetTexParameter check params 1
+glLightModel ifcheck params 1 pname GL_LIGHT_MODEL_TWO_SIDE ifcheck params 4 pname GL_LIGHT_MODEL_AMBIENT
+glLight ifcheck params 1 pname GL_SPOT_EXPONENT,GL_SPOT_CUTOFF,GL_CONSTANT_ATTENUATION,GL_LINEAR_ATTENUATION,GL_QUADRATIC_ATTENUATION ifcheck params 3 pname GL_SPOT_DIRECTION ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION
+glLoadMatrix check m 16
+glMaterial ifcheck params 1 pname GL_SHININESS ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION,GL_AMBIENT_AND_DIFFUSE
+glMultMatrix check m 16
+glPointParameter check params 1
+glTexEnv ifcheck params 1 pname GL_TEXTURE_ENV_MODE,GL_COMBINE_RGB,GL_COMBINE_ALPHA ifcheck params 4 pname GL_TEXTURE_ENV_COLOR
+glTexImage2D nullAllowed
+glTexSubImage2D nullAllowed
+glBufferData nullAllowed check data size
+glBufferSubData check data size
+glTexParameter check params 1
+glQueryMatrixxOES check mantissa 16 check exponent 16 return -1
+glDrawTexfvOES check coords 5
+glDrawTexivOES check coords 5
+glDrawTexsvOES check coords 5
+glDrawTexxvOES check coords 5
+glBindFramebufferOES unsupported
+glBindRenderbufferOES unsupported
+glBlendEquation unsupported
+glBlendEquationSeparate unsupported
+glBlendFuncSeparate unsupported
+glCheckFramebufferStatusOES unsupported return 0
+glCurrentPaletteMatrixOES unsupported
+glDeleteFramebuffersOES unsupported
+glDeleteRenderbuffersOES unsupported
+glFramebufferRenderbufferOES unsupported
+glFramebufferStorageOES unsupported
+glFramebufferTexture2DOES unsupported
+glGenFramebuffersOES unsupported
+glGenRenderbuffersOES unsupported
+glGenerateMipmapOES unsupported
+glGetBufferParameter unsupported
+glGetFramebufferAttachmentParameterivOES unsupported
+glGetRenderbufferParameterivOES unsupported
+glGetTexGen unsupported
+glIsFramebufferOES unsupported return JNI_FALSE
+glIsRenderbufferOES unsupported return JNI_FALSE
+glLoadPaletteFromModelViewMatrixOES unsupported
+glMatrixIndexPointerOES unsupported
+glRenderbufferStorageOES unsupported return false
+glTexGen unsupported
+glTexGenf unsupported
+glTexGeni unsupported
+glTexGenx unsupported
+glWeightPointerOES unsupported
diff --git a/opengl/tools/glgen/specs/jsr239/glspec-checks b/opengl/tools/glgen/specs/jsr239/glspec-checks
index 55840fa..063cdc7 100644
--- a/opengl/tools/glgen/specs/jsr239/glspec-checks
+++ b/opengl/tools/glgen/specs/jsr239/glspec-checks
@@ -1,59 +1,60 @@
-glClipPlanef check equation 4
-glClipPlanex check equation 4
-glDeleteBuffers check buffers n
-glDeleteTextures check textures n
-glDrawElements check_AIOOBE indices count
-glFog ifcheck params 1 pname GL_FOG_MODE,GL_FOG_DENSITY,GL_FOG_START,GL_FOG_END ifcheck params 4 pname GL_FOG_COLOR
-glGenBuffers check buffers n
-glGenTextures check textures n
-glGetClipPlane check eqn 4
-glGetIntegerv ifcheck params 1 pname GL_ALPHA_BITS,GL_ALPHA_TEST_FUNC,GL_ALPHA_TEST_REF,GL_BLEND_DST,GL_BLUE_BITS,GL_COLOR_ARRAY_BUFFER_BINDING,GL_COLOR_ARRAY_SIZE,GL_COLOR_ARRAY_STRIDE,GL_COLOR_ARRAY_TYPE,GL_CULL_FACE,GL_DEPTH_BITS,GL_DEPTH_CLEAR_VALUE,GL_DEPTH_FUNC,GL_DEPTH_WRITEMASK,GL_FOG_DENSITY,GL_FOG_END,GL_FOG_MODE,GL_FOG_START,GL_FRONT_FACE,GL_GREEN_BITS,GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES,GL_IMPLEMENTATION_COLOR_READ_TYPE_OES,GL_LIGHT_MODEL_COLOR_CONTROL,GL_LIGHT_MODEL_LOCAL_VIEWER,GL_LIGHT_MODEL_TWO_SIDE,GL_LINE_SMOOTH_HINT,GL_LINE_WIDTH,GL_LOGIC_OP_MODE,GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES,GL_MATRIX_INDEX_ARRAY_SIZE_OES,GL_MATRIX_INDEX_ARRAY_STRIDE_OES,GL_MATRIX_INDEX_ARRAY_TYPE_OES,GL_MATRIX_MODE,GL_MAX_CLIP_PLANES,GL_MAX_ELEMENTS_INDICES,GL_MAX_ELEMENTS_VERTICES,GL_MAX_LIGHTS,GL_MAX_MODELVIEW_STACK_DEPTH,GL_MAX_PALETTE_MATRICES_OES,GL_MAX_PROJECTION_STACK_DEPTH,GL_MAX_TEXTURE_SIZE,GL_MAX_TEXTURE_STACK_DEPTH,GL_MAX_TEXTURE_UNITS,GL_MAX_VERTEX_UNITS_OES,GL_MODELVIEW_STACK_DEPTH,GL_NORMAL_ARRAY_BUFFER_BINDING,GL_NORMAL_ARRAY_STRIDE,GL_NORMAL_ARRAY_TYPE,GL_NUM_COMPRESSED_TEXTURE_FORMATS,GL_PACK_ALIGNMENT,GL_PERSPECTIVE_CORRECTION_HINT,GL_POINT_SIZE,GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES,GL_POINT_SIZE_ARRAY_STRIDE_OES,GL_POINT_SIZE_ARRAY_TYPE_OES,GL_POINT_SMOOTH_HINT,GL_POLYGON_OFFSET_FACTOR,GL_POLYGON_OFFSET_UNITS,GL_PROJECTION_STACK_DEPTH,GL_RED_BITS,GL_SHADE_MODEL,GL_STENCIL_BITS,GL_STENCIL_CLEAR_VALUE,GL_STENCIL_FAIL,GL_STENCIL_FUNC,GL_STENCIL_PASS_DEPTH_FAIL,GL_STENCIL_PASS_DEPTH_PASS,GL_STENCIL_REF,GL_STENCIL_VALUE_MASK,GL_STENCIL_WRITEMASK,GL_SUBPIXEL_BITS,GL_TEXTURE_BINDING_2D,GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING,GL_TEXTURE_COORD_ARRAY_SIZE,GL_TEXTURE_COORD_ARRAY_STRIDE,GL_TEXTURE_COORD_ARRAY_TYPE,GL_TEXTURE_STACK_DEPTH,GL_UNPACK_ALIGNMENT,GL_VERTEX_ARRAY_BUFFER_BINDING,GL_VERTEX_ARRAY_SIZE,GL_VERTEX_ARRAY_STRIDE,GL_VERTEX_ARRAY_TYPE,GL_WEIGHT_ARRAY_BUFFER_BINDING_OES,GL_WEIGHT_ARRAY_SIZE_OES,GL_WEIGHT_ARRAY_STRIDE_OES,GL_WEIGHT_ARRAY_TYPE_OES ifcheck params 2 pname GL_ALIASED_POINT_SIZE_RANGE,GL_ALIASED_LINE_WIDTH_RANGE,GL_DEPTH_RANGE,GL_MAX_VIEWPORT_DIMS,GL_SMOOTH_LINE_WIDTH_RANGE,GL_SMOOTH_POINT_SIZE_RANGE ifcheck params 4 pname GL_COLOR_CLEAR_VALUE,GL_COLOR_WRITEMASK,GL_FOG_COLOR,GL_LIGHT_MODEL_AMBIENT,GL_SCISSOR_BOX,GL_VIEWPORT ifcheck params 16 pname GL_MODELVIEW_MATRIX,GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES,GL_PROJECTION_MATRIX,GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES,GL_TEXTURE_MATRIX,GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES ifcheck params getNumCompressedTextureFormats() pname GL_COMPRESSED_TEXTURE_FORMATS
-glGetLight ifcheck params 1 pname GL_SPOT_EXPONENT,GL_SPOT_CUTOFF,GL_CONSTANT_ATTENUATION,GL_LINEAR_ATTENUATION,GL_QUADRATIC_ATTENUATION ifcheck params 3 pname GL_SPOT_DIRECTION ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION
-glGetMaterial ifcheck params 1 pname GL_SHININESS ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION,GL_AMBIENT_AND_DIFFUSE
-glGetTexEnv ifcheck params 1 pname GL_TEXTURE_ENV_MODE,GL_COMBINE_RGB,GL_COMBINE_ALPHA ifcheck params 4 pname GL_TEXTURE_ENV_COLOR
-glGetTexParameter check params 1
-glLightModel ifcheck params 1 pname GL_LIGHT_MODEL_TWO_SIDE ifcheck params 4 pname GL_LIGHT_MODEL_AMBIENT
-glLight ifcheck params 1 pname GL_SPOT_EXPONENT,GL_SPOT_CUTOFF,GL_CONSTANT_ATTENUATION,GL_LINEAR_ATTENUATION,GL_QUADRATIC_ATTENUATION ifcheck params 3 pname GL_SPOT_DIRECTION ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION
-glLoadMatrix check m 16
-glMaterial ifcheck params 1 pname GL_SHININESS ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION,GL_AMBIENT_AND_DIFFUSE
-glMultMatrix check m 16
-glPointParameter check params 1
-glTexEnv ifcheck params 1 pname GL_TEXTURE_ENV_MODE,GL_COMBINE_RGB,GL_COMBINE_ALPHA ifcheck params 4 pname GL_TEXTURE_ENV_COLOR
-glTexImage2D nullAllowed
-glTexSubImage2D nullAllowed
-glBufferData nullAllowed
-glTexParameter check params 1
-glQueryMatrixxOES check mantissa 16 check exponent 16 return -1
-glDrawTexfvOES check coords 5
-glDrawTexivOES check coords 5
-glDrawTexsvOES check coords 5
-glDrawTexxvOES check coords 5
-glBindFramebufferOES unsupported
-glBindRenderbufferOES unsupported
-glBlendEquation unsupported
-glBlendEquationSeparate unsupported
-glBlendFuncSeparate unsupported
-glCheckFramebufferStatusOES unsupported return 0
-glCurrentPaletteMatrixOES unsupported
-glDeleteFramebuffersOES unsupported
-glDeleteRenderbuffersOES unsupported
-glFramebufferRenderbufferOES unsupported
-glFramebufferStorageOES unsupported
-glFramebufferTexture2DOES unsupported
-glGenFramebuffersOES unsupported
-glGenRenderbuffersOES unsupported
-glGenerateMipmapOES unsupported
-glGetBufferParameter unsupported
-glGetFramebufferAttachmentParameterivOES unsupported
-glGetRenderbufferParameterivOES unsupported
-glGetTexGen unsupported
-glIsFramebufferOES unsupported return JNI_FALSE
-glIsRenderbufferOES unsupported return JNI_FALSE
-glLoadPaletteFromModelViewMatrixOES unsupported
-glMatrixIndexPointerOES unsupported
-glRenderbufferStorageOES unsupported return false
-glTexGen unsupported
-glTexGenf unsupported
-glTexGeni unsupported
-glTexGenx unsupported
-glWeightPointerOES unsupported
+glClipPlanef check equation 4
+glClipPlanex check equation 4
+glDeleteBuffers check buffers n
+glDeleteTextures check textures n
+glDrawElements check_AIOOBE indices count
+glFog ifcheck params 1 pname GL_FOG_MODE,GL_FOG_DENSITY,GL_FOG_START,GL_FOG_END ifcheck params 4 pname GL_FOG_COLOR
+glGenBuffers check buffers n
+glGenTextures check textures n
+glGetClipPlane check eqn 4
+glGetIntegerv ifcheck params 1 pname GL_ALPHA_BITS,GL_ALPHA_TEST_FUNC,GL_ALPHA_TEST_REF,GL_BLEND_DST,GL_BLUE_BITS,GL_COLOR_ARRAY_BUFFER_BINDING,GL_COLOR_ARRAY_SIZE,GL_COLOR_ARRAY_STRIDE,GL_COLOR_ARRAY_TYPE,GL_CULL_FACE,GL_DEPTH_BITS,GL_DEPTH_CLEAR_VALUE,GL_DEPTH_FUNC,GL_DEPTH_WRITEMASK,GL_FOG_DENSITY,GL_FOG_END,GL_FOG_MODE,GL_FOG_START,GL_FRONT_FACE,GL_GREEN_BITS,GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES,GL_IMPLEMENTATION_COLOR_READ_TYPE_OES,GL_LIGHT_MODEL_COLOR_CONTROL,GL_LIGHT_MODEL_LOCAL_VIEWER,GL_LIGHT_MODEL_TWO_SIDE,GL_LINE_SMOOTH_HINT,GL_LINE_WIDTH,GL_LOGIC_OP_MODE,GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES,GL_MATRIX_INDEX_ARRAY_SIZE_OES,GL_MATRIX_INDEX_ARRAY_STRIDE_OES,GL_MATRIX_INDEX_ARRAY_TYPE_OES,GL_MATRIX_MODE,GL_MAX_CLIP_PLANES,GL_MAX_ELEMENTS_INDICES,GL_MAX_ELEMENTS_VERTICES,GL_MAX_LIGHTS,GL_MAX_MODELVIEW_STACK_DEPTH,GL_MAX_PALETTE_MATRICES_OES,GL_MAX_PROJECTION_STACK_DEPTH,GL_MAX_TEXTURE_SIZE,GL_MAX_TEXTURE_STACK_DEPTH,GL_MAX_TEXTURE_UNITS,GL_MAX_VERTEX_UNITS_OES,GL_MODELVIEW_STACK_DEPTH,GL_NORMAL_ARRAY_BUFFER_BINDING,GL_NORMAL_ARRAY_STRIDE,GL_NORMAL_ARRAY_TYPE,GL_NUM_COMPRESSED_TEXTURE_FORMATS,GL_PACK_ALIGNMENT,GL_PERSPECTIVE_CORRECTION_HINT,GL_POINT_SIZE,GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES,GL_POINT_SIZE_ARRAY_STRIDE_OES,GL_POINT_SIZE_ARRAY_TYPE_OES,GL_POINT_SMOOTH_HINT,GL_POLYGON_OFFSET_FACTOR,GL_POLYGON_OFFSET_UNITS,GL_PROJECTION_STACK_DEPTH,GL_RED_BITS,GL_SHADE_MODEL,GL_STENCIL_BITS,GL_STENCIL_CLEAR_VALUE,GL_STENCIL_FAIL,GL_STENCIL_FUNC,GL_STENCIL_PASS_DEPTH_FAIL,GL_STENCIL_PASS_DEPTH_PASS,GL_STENCIL_REF,GL_STENCIL_VALUE_MASK,GL_STENCIL_WRITEMASK,GL_SUBPIXEL_BITS,GL_TEXTURE_BINDING_2D,GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING,GL_TEXTURE_COORD_ARRAY_SIZE,GL_TEXTURE_COORD_ARRAY_STRIDE,GL_TEXTURE_COORD_ARRAY_TYPE,GL_TEXTURE_STACK_DEPTH,GL_UNPACK_ALIGNMENT,GL_VERTEX_ARRAY_BUFFER_BINDING,GL_VERTEX_ARRAY_SIZE,GL_VERTEX_ARRAY_STRIDE,GL_VERTEX_ARRAY_TYPE,GL_WEIGHT_ARRAY_BUFFER_BINDING_OES,GL_WEIGHT_ARRAY_SIZE_OES,GL_WEIGHT_ARRAY_STRIDE_OES,GL_WEIGHT_ARRAY_TYPE_OES ifcheck params 2 pname GL_ALIASED_POINT_SIZE_RANGE,GL_ALIASED_LINE_WIDTH_RANGE,GL_DEPTH_RANGE,GL_MAX_VIEWPORT_DIMS,GL_SMOOTH_LINE_WIDTH_RANGE,GL_SMOOTH_POINT_SIZE_RANGE ifcheck params 4 pname GL_COLOR_CLEAR_VALUE,GL_COLOR_WRITEMASK,GL_FOG_COLOR,GL_LIGHT_MODEL_AMBIENT,GL_SCISSOR_BOX,GL_VIEWPORT ifcheck params 16 pname GL_MODELVIEW_MATRIX,GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES,GL_PROJECTION_MATRIX,GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES,GL_TEXTURE_MATRIX,GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES ifcheck params getNumCompressedTextureFormats() pname GL_COMPRESSED_TEXTURE_FORMATS
+glGetLight ifcheck params 1 pname GL_SPOT_EXPONENT,GL_SPOT_CUTOFF,GL_CONSTANT_ATTENUATION,GL_LINEAR_ATTENUATION,GL_QUADRATIC_ATTENUATION ifcheck params 3 pname GL_SPOT_DIRECTION ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION
+glGetMaterial ifcheck params 1 pname GL_SHININESS ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION,GL_AMBIENT_AND_DIFFUSE
+glGetTexEnv ifcheck params 1 pname GL_TEXTURE_ENV_MODE,GL_COMBINE_RGB,GL_COMBINE_ALPHA ifcheck params 4 pname GL_TEXTURE_ENV_COLOR
+glGetTexParameter check params 1
+glLightModel ifcheck params 1 pname GL_LIGHT_MODEL_TWO_SIDE ifcheck params 4 pname GL_LIGHT_MODEL_AMBIENT
+glLight ifcheck params 1 pname GL_SPOT_EXPONENT,GL_SPOT_CUTOFF,GL_CONSTANT_ATTENUATION,GL_LINEAR_ATTENUATION,GL_QUADRATIC_ATTENUATION ifcheck params 3 pname GL_SPOT_DIRECTION ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION
+glLoadMatrix check m 16
+glMaterial ifcheck params 1 pname GL_SHININESS ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION,GL_AMBIENT_AND_DIFFUSE
+glMultMatrix check m 16
+glPointParameter check params 1
+glTexEnv ifcheck params 1 pname GL_TEXTURE_ENV_MODE,GL_COMBINE_RGB,GL_COMBINE_ALPHA ifcheck params 4 pname GL_TEXTURE_ENV_COLOR
+glTexImage2D nullAllowed
+glTexSubImage2D nullAllowed
+glBufferData nullAllowed check data size
+glBufferSubData check data size
+glTexParameter check params 1
+glQueryMatrixxOES check mantissa 16 check exponent 16 return -1
+glDrawTexfvOES check coords 5
+glDrawTexivOES check coords 5
+glDrawTexsvOES check coords 5
+glDrawTexxvOES check coords 5
+glBindFramebufferOES unsupported
+glBindRenderbufferOES unsupported
+glBlendEquation unsupported
+glBlendEquationSeparate unsupported
+glBlendFuncSeparate unsupported
+glCheckFramebufferStatusOES unsupported return 0
+glCurrentPaletteMatrixOES unsupported
+glDeleteFramebuffersOES unsupported
+glDeleteRenderbuffersOES unsupported
+glFramebufferRenderbufferOES unsupported
+glFramebufferStorageOES unsupported
+glFramebufferTexture2DOES unsupported
+glGenFramebuffersOES unsupported
+glGenRenderbuffersOES unsupported
+glGenerateMipmapOES unsupported
+glGetBufferParameter unsupported
+glGetFramebufferAttachmentParameterivOES unsupported
+glGetRenderbufferParameterivOES unsupported
+glGetTexGen unsupported
+glIsFramebufferOES unsupported return JNI_FALSE
+glIsRenderbufferOES unsupported return JNI_FALSE
+glLoadPaletteFromModelViewMatrixOES unsupported
+glMatrixIndexPointerOES unsupported
+glRenderbufferStorageOES unsupported return false
+glTexGen unsupported
+glTexGenf unsupported
+glTexGeni unsupported
+glTexGenx unsupported
+glWeightPointerOES unsupported
diff --git a/opengl/tools/glgen/src/JniCodeEmitter.java b/opengl/tools/glgen/src/JniCodeEmitter.java
index 7340357..2cdb244 100644
--- a/opengl/tools/glgen/src/JniCodeEmitter.java
+++ b/opengl/tools/glgen/src/JniCodeEmitter.java
@@ -893,7 +893,7 @@
") getDirectBufferPointer(_env, " +
cname + "_buf);");
String iii = " ";
- out.println(iii + indent + "if ( ! " + cname + " ) {");
+ out.println(iii + indent + "if ( ! " + cname + " ) {");
out.println(iii + iii + indent + "return;");
out.println(iii + indent + "}");
} else {
@@ -907,13 +907,13 @@
");");
}
+ emitNativeBoundsChecks(cfunc, cname, out, true,
+ emitExceptionCheck,
+ offset, remaining, nullAllowed ? " " : " ");
+
if (nullAllowed) {
out.println(indent + "}");
}
-
- emitNativeBoundsChecks(cfunc, cname, out, true,
- emitExceptionCheck,
- offset, remaining, " ");
}
}
}