Remove GLES2Renderer dependency on config stores
Test: Builds, code search for RenderEngine::create
Change-Id: I7b5032f072d0fc468a8e0eba54035867c5bf74c4
diff --git a/services/surfaceflinger/SurfaceFlinger_hwc1.cpp b/services/surfaceflinger/SurfaceFlinger_hwc1.cpp
index f6ee660..0b3a0d0 100644
--- a/services/surfaceflinger/SurfaceFlinger_hwc1.cpp
+++ b/services/surfaceflinger/SurfaceFlinger_hwc1.cpp
@@ -536,7 +536,8 @@
*static_cast<HWComposer::EventHandler *>(this));
// get a RenderEngine for the given display / config (can't fail)
- mRenderEngine = RenderEngine::create(mEGLDisplay, mHwc->getVisualID());
+ mRenderEngine = RenderEngine::create(mEGLDisplay,
+ mHwc->getVisualID(), 0);
// retrieve the EGL context that was selected/created
mEGLContext = mRenderEngine->getEGLContext();