libEGL: Add initialization tracing

The first call to eglGetDisplay() loads drivers and initializes
dispatch tables. This currently takes significant time (85-100 ms),
and can must be done before the first frame of an app can be shown.

This change adds systrace markers for the major parts of this process,
as a precursor to optimizing them.

Bug: 34404021
Test: manual systrace of calculator app startup on bullhead
Change-Id: Ibdd62ba4eb0d69e472c64081554c16283967ae08
Merged-In: If1ecb5a81f9d33daf72c6f3e5b403972f8529b2d
diff --git a/opengl/libs/EGL/eglApi.cpp b/opengl/libs/EGL/eglApi.cpp
index 4a07648..436ea30 100644
--- a/opengl/libs/EGL/eglApi.cpp
+++ b/opengl/libs/EGL/eglApi.cpp
@@ -272,6 +272,7 @@
 
 EGLDisplay eglGetDisplay(EGLNativeDisplayType display)
 {
+    ATRACE_CALL();
     clearError();
 
     uintptr_t index = reinterpret_cast<uintptr_t>(display);