SF: Merge BufferStateLayer into Layer

Test: go/wm-smoke
Bug: 238781169

Change-Id: I1521ffa6995ce41a04a664ff65516431aead4dca
diff --git a/services/surfaceflinger/BufferStateLayer.h b/services/surfaceflinger/BufferStateLayer.h
index 6ef2b19..e53e1c1 100644
--- a/services/surfaceflinger/BufferStateLayer.h
+++ b/services/surfaceflinger/BufferStateLayer.h
@@ -16,306 +16,13 @@
 
 #pragma once
 
-#include <sys/types.h>
-#include <cstdint>
-#include <list>
-#include <stack>
-
-#include <android/gui/ISurfaceComposerClient.h>
-#include <gui/LayerState.h>
-#include <renderengine/Image.h>
-#include <renderengine/Mesh.h>
-#include <renderengine/RenderEngine.h>
-#include <renderengine/Texture.h>
-#include <system/window.h> // For NATIVE_WINDOW_SCALING_MODE_FREEZE
-#include <ui/FrameStats.h>
-#include <ui/GraphicBuffer.h>
-#include <ui/PixelFormat.h>
-#include <ui/Region.h>
-#include <utils/RefBase.h>
-#include <utils/String8.h>
-#include <utils/Timers.h>
-
-#include "Client.h"
-#include "DisplayHardware/HWComposer.h"
-#include "FrameTimeline.h"
-#include "FrameTracker.h"
-#include "HwcSlotGenerator.h"
 #include "Layer.h"
-#include "LayerVector.h"
-#include "SurfaceFlinger.h"
 
 namespace android {
 
-class SlotGenerationTest;
-
 class BufferStateLayer : public Layer {
 public:
-    explicit BufferStateLayer(const LayerCreationArgs&);
-
-    ~BufferStateLayer() override;
-
-    // Implements Layer.
-    sp<compositionengine::LayerFE> getCompositionEngineLayerFE() const override;
-    compositionengine::LayerFECompositionState* editCompositionState() override;
-
-    // If we have received a new buffer this frame, we will pass its surface
-    // damage down to hardware composer. Otherwise, we must send a region with
-    // one empty rect.
-    void useSurfaceDamage() override;
-    void useEmptyDamage() override;
-
-    bool isOpaque(const Layer::State& s) const override;
-    bool canReceiveInput() const override;
-
-    // isVisible - true if this layer is visible, false otherwise
-    bool isVisible() const override;
-
-    // isProtected - true if the layer may contain protected content in the
-    // GRALLOC_USAGE_PROTECTED sense.
-    bool isProtected() const override;
-
-    bool usesSourceCrop() const override { return hasBufferOrSidebandStream(); }
-
-    bool isHdrY410() const override;
-
-    void onPostComposition(const DisplayDevice*, const std::shared_ptr<FenceTime>& glDoneFence,
-                           const std::shared_ptr<FenceTime>& presentFence,
-                           const CompositorTiming&) override;
-
-    // latchBuffer - called each time the screen is redrawn and returns whether
-    // the visible regions need to be recomputed (this is a fairly heavy
-    // operation, so this should be set only if needed). Typically this is used
-    // to figure out if the content or size of a surface has changed.
-    bool latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime) override;
-    bool hasReadyFrame() const override;
-
-    // Calls latchBuffer if the buffer has a frame queued and then releases the buffer.
-    // This is used if the buffer is just latched and releases to free up the buffer
-    // and will not be shown on screen.
-    // Should only be called on the main thread.
-    void latchAndReleaseBuffer() override;
-
-    bool getTransformToDisplayInverse() const override;
-
-    Rect getBufferCrop() const override;
-
-    uint32_t getBufferTransform() const override;
-
-    ui::Dataspace getDataSpace() const override;
-    ui::Dataspace getRequestedDataSpace() const;
-    sp<GraphicBuffer> getBuffer() const override;
-    const std::shared_ptr<renderengine::ExternalTexture>& getExternalTexture() const override;
-
-    ui::Transform::RotationFlags getTransformHint() const override { return mTransformHint; }
-
-    // Implements Layer.
-    const char* getType() const override { return "BufferStateLayer"; }
-
-    void onLayerDisplayed(ftl::SharedFuture<FenceResult>) override;
-
-    void releasePendingBuffer(nsecs_t dequeueReadyTime) override;
-
-    Region getActiveTransparentRegion(const Layer::State& s) const override {
-        return s.transparentRegionHint;
-    }
-
-    bool setTransform(uint32_t transform) override;
-    bool setTransformToDisplayInverse(bool transformToDisplayInverse) override;
-    bool setBuffer(std::shared_ptr<renderengine::ExternalTexture>& /* buffer */,
-                   const BufferData& bufferData, nsecs_t postTime, nsecs_t desiredPresentTime,
-                   bool isAutoTimestamp, std::optional<nsecs_t> dequeueTime,
-                   const FrameTimelineInfo& info) override;
-    bool setDataspace(ui::Dataspace dataspace) override;
-    bool setHdrMetadata(const HdrMetadata& hdrMetadata) override;
-    bool setSurfaceDamageRegion(const Region& surfaceDamage) override;
-    bool setApi(int32_t api) override;
-    bool setSidebandStream(const sp<NativeHandle>& sidebandStream) override;
-    bool setTransactionCompletedListeners(const std::vector<sp<CallbackHandle>>& handles) override;
-    bool setPosition(float /*x*/, float /*y*/) override;
-    bool setMatrix(const layer_state_t::matrix22_t& /*matrix*/);
-
-    // BufferStateLayers can return Rect::INVALID_RECT if the layer does not have a display frame
-    // and its parent layer is not bounded
-    Rect getBufferSize(const State& s) const override;
-    FloatRect computeSourceBounds(const FloatRect& parentBounds) const override;
-    void setAutoRefresh(bool autoRefresh) override;
-
-    bool setBufferCrop(const Rect& bufferCrop) override;
-    bool setDestinationFrame(const Rect& destinationFrame) override;
-    bool updateGeometry() override;
-
-    bool fenceHasSignaled() const;
-    bool onPreComposition(nsecs_t) override;
-
-    // See mPendingBufferTransactions
-    void decrementPendingBufferCount();
-    std::atomic<int32_t>* getPendingBufferCounter() override { return &mPendingBufferTransactions; }
-    std::string getPendingBufferCounterName() override { return mBlastTransactionName; }
-
-    std::optional<compositionengine::LayerFE::LayerSettings> prepareClientComposition(
-            compositionengine::LayerFE::ClientCompositionTargetSettings&) const override;
-    bool setColor(const half3& color) override;
-
-protected:
-    void gatherBufferInfo();
-    void onSurfaceFrameCreated(const std::shared_ptr<frametimeline::SurfaceFrame>& surfaceFrame);
-    ui::Transform getInputTransform() const override;
-    Rect getInputBounds() const override;
-
-    struct BufferInfo {
-        nsecs_t mDesiredPresentTime;
-        std::shared_ptr<FenceTime> mFenceTime;
-        sp<Fence> mFence;
-        uint32_t mTransform{0};
-        ui::Dataspace mDataspace{ui::Dataspace::UNKNOWN};
-        Rect mCrop;
-        uint32_t mScaleMode{NATIVE_WINDOW_SCALING_MODE_FREEZE};
-        Region mSurfaceDamage;
-        HdrMetadata mHdrMetadata;
-        int mApi;
-        PixelFormat mPixelFormat{PIXEL_FORMAT_NONE};
-        bool mTransformToDisplayInverse{false};
-
-        std::shared_ptr<renderengine::ExternalTexture> mBuffer;
-        uint64_t mFrameNumber;
-        int mBufferSlot{BufferQueue::INVALID_BUFFER_SLOT};
-
-        bool mFrameLatencyNeeded{false};
-    };
-
-    BufferInfo mBufferInfo;
-
-    /*
-     * compositionengine::LayerFE overrides
-     */
-    const compositionengine::LayerFECompositionState* getCompositionState() const override;
-    void preparePerFrameCompositionState() override;
-    void preparePerFrameBufferCompositionState();
-    void preparePerFrameEffectsCompositionState();
-
-    static bool isOpaqueFormat(PixelFormat format);
-
-    // from graphics API
-    const uint32_t mTextureName;
-    ui::Dataspace translateDataspace(ui::Dataspace dataspace);
-    void setInitialValuesForClone(const sp<Layer>& clonedFrom);
-    void updateCloneBufferInfo() override;
-    uint64_t mPreviousFrameNumber = 0;
-
-    void setTransformHint(ui::Transform::RotationFlags displayTransformHint) override;
-
-    // Transform hint provided to the producer. This must be accessed holding
-    // the mStateLock.
-    ui::Transform::RotationFlags mTransformHint = ui::Transform::ROT_0;
-
-    bool getAutoRefresh() const { return mDrawingState.autoRefresh; }
-    bool getSidebandStreamChanged() const { return mSidebandStreamChanged; }
-
-    std::atomic<bool> mSidebandStreamChanged{false};
-
-private:
-    friend class SlotGenerationTest;
-    friend class TransactionFrameTracerTest;
-    friend class TransactionSurfaceFrameTest;
-
-    // We generate InputWindowHandles for all non-cursor buffered layers regardless of whether they
-    // have an InputChannel. This is to enable the InputDispatcher to do PID based occlusion
-    // detection.
-    bool needsInputInfo() const override {
-        return (hasInputInfo() || hasBufferOrSidebandStream()) && !mPotentialCursor;
-    }
-
-    // Returns true if this layer requires filtering
-    bool needsFiltering(const DisplayDevice*) const override;
-    bool needsFilteringForScreenshots(const DisplayDevice*,
-                                      const ui::Transform& inverseParentTransform) const override;
-
-    PixelFormat getPixelFormat() const;
-
-    // Computes the transform matrix using the setFilteringEnabled to determine whether the
-    // transform matrix should be computed for use with bilinear filtering.
-    void getDrawingTransformMatrix(bool filteringEnabled, float outMatrix[16]) const;
-
-    std::unique_ptr<compositionengine::LayerFECompositionState> mCompositionState;
-
-    inline void tracePendingBufferCount(int32_t pendingBuffers);
-
-    bool updateFrameEventHistory(const sp<Fence>& acquireFence, nsecs_t postedTime,
-                                 nsecs_t requestedPresentTime);
-
-    // Latch sideband stream and returns true if the dirty region should be updated.
-    bool latchSidebandStream(bool& recomputeVisibleRegions);
-
-    bool hasFrameUpdate() const;
-
-    void updateTexImage(nsecs_t latchTime);
-
-    sp<Layer> createClone() override;
-
-    // Crop that applies to the buffer
-    Rect computeBufferCrop(const State& s);
-
-    bool willPresentCurrentTransaction() const;
-
-    // Returns true if the transformed buffer size does not match the layer size and we need
-    // to apply filtering.
-    bool bufferNeedsFiltering() const;
-
-    bool simpleBufferUpdate(const layer_state_t& s) const override;
-
-    void callReleaseBufferCallback(const sp<ITransactionCompletedListener>& listener,
-                                   const sp<GraphicBuffer>& buffer, uint64_t framenumber,
-                                   const sp<Fence>& releaseFence,
-                                   uint32_t currentMaxAcquiredBufferCount);
-
-    std::optional<compositionengine::LayerFE::LayerSettings> prepareClientCompositionInternal(
-            compositionengine::LayerFE::ClientCompositionTargetSettings&) const;
-    // Returns true if there is a valid color to fill.
-    bool fillsColor() const;
-    // Returns true if this layer has a blur value.
-    bool hasBlur() const;
-    bool hasEffect() const { return fillsColor() || drawShadows() || hasBlur(); }
-    bool hasBufferOrSidebandStream() const {
-        return ((mSidebandStream != nullptr) || (mBufferInfo.mBuffer != nullptr));
-    }
-    bool hasSomethingToDraw() const { return hasEffect() || hasBufferOrSidebandStream(); }
-    void prepareEffectsClientComposition(
-            compositionengine::LayerFE::LayerSettings&,
-            compositionengine::LayerFE::ClientCompositionTargetSettings&) const;
-
-    ReleaseCallbackId mPreviousReleaseCallbackId = ReleaseCallbackId::INVALID_ID;
-    uint64_t mPreviousReleasedFrameNumber = 0;
-
-    uint64_t mPreviousBarrierFrameNumber = 0;
-
-    bool mReleasePreviousBuffer = false;
-
-    // Stores the last set acquire fence signal time used to populate the callback handle's acquire
-    // time.
-    std::variant<nsecs_t, sp<Fence>> mCallbackHandleAcquireTimeOrFence = -1;
-
-    std::deque<std::shared_ptr<android::frametimeline::SurfaceFrame>> mPendingJankClassifications;
-    // An upper bound on the number of SurfaceFrames in the pending classifications deque.
-    static constexpr int kPendingClassificationMaxSurfaceFrames = 25;
-
-    const std::string mBlastTransactionName{"BufferTX - " + mName};
-    // This integer is incremented everytime a buffer arrives at the server for this layer,
-    // and decremented when a buffer is dropped or latched. When changed the integer is exported
-    // to systrace with ATRACE_INT and mBlastTransactionName. This way when debugging perf it is
-    // possible to see when a buffer arrived at the server, and in which frame it latched.
-    //
-    // You can understand the trace this way:
-    //     - If the integer increases, a buffer arrived at the server.
-    //     - If the integer decreases in latchBuffer, that buffer was latched
-    //     - If the integer decreases in setBuffer or doTransaction, a buffer was dropped
-    std::atomic<int32_t> mPendingBufferTransactions{0};
-
-    // Contains requested position and matrix updates. This will be applied if the client does
-    // not specify a destination frame.
-    ui::Transform mRequestedTransform;
-
-    sp<HwcSlotGenerator> mHwcSlotGenerator;
+    explicit BufferStateLayer(const LayerCreationArgs& args) : Layer(args){};
 };
 
 } // namespace android