Combine Buffer Properties when calling setBuffer

There are several properties, like releaseCallback, acquireFence,
frameNumber, that are tied to the buffer being set. If a new buffer is
set, all those properties should also be overwritten, rather than
through a separate call.

1. Remove Transaction.setAcquireFence and Transaction.setFrameNumber and
added them to the setBuffer as optional

2. Combine all the buffer info into a struct called BufferData that's
sent to SF as one. This will also help with merging or overwriting
buffer data since the callback, frameNumber, and acquireFence should
also be updated.

3. Combine the functions in SF so there's no longer a separate call to
BSL to set fence. Instead, send all buffer related data to BSL.setBuffer

Test: SurfaceFlinger_test
Fixes: 200065015
Change-Id: I53ad12dd105cd4cac6c3a7ecd48279d1b3cd2b8f
diff --git a/services/surfaceflinger/tests/unittests/TransactionSurfaceFrameTest.cpp b/services/surfaceflinger/tests/unittests/TransactionSurfaceFrameTest.cpp
index 2a7921f..2b5b7b5 100644
--- a/services/surfaceflinger/tests/unittests/TransactionSurfaceFrameTest.cpp
+++ b/services/surfaceflinger/tests/unittests/TransactionSurfaceFrameTest.cpp
@@ -46,6 +46,7 @@
         ALOGD("**** Setting up for %s.%s\n", test_info->test_case_name(), test_info->name());
         setupScheduler();
         mFlinger.setupComposer(std::make_unique<Hwc2::mock::Composer>());
+        mFlinger.setupRenderEngine(std::unique_ptr<renderengine::RenderEngine>(mRenderEngine));
     }
 
     ~TransactionSurfaceFrameTest() {
@@ -92,10 +93,9 @@
     }
 
     TestableSurfaceFlinger mFlinger;
-    renderengine::mock::RenderEngine mRenderEngine;
+    renderengine::mock::RenderEngine* mRenderEngine = new renderengine::mock::RenderEngine();
 
     FenceToFenceTimeMap fenceFactory;
-    client_cache_t mClientCache;
 
     void PresentedSurfaceFrameForBufferlessTransaction() {
         sp<BufferStateLayer> layer = createBufferStateLayer();
@@ -114,13 +114,15 @@
         sp<BufferStateLayer> layer = createBufferStateLayer();
         sp<Fence> fence(new Fence());
         auto acquireFence = fenceFactory.createFenceTimeForTest(fence);
-        const auto buffer = std::make_shared<
-                renderengine::ExternalTexture>(new GraphicBuffer(1, 1, HAL_PIXEL_FORMAT_RGBA_8888,
-                                                                 1, 0),
-                                               mRenderEngine, false);
-        layer->setBuffer(buffer, fence, 10, 20, false, mClientCache, 1, std::nullopt,
-                         {/*vsyncId*/ 1, /*inputEventId*/ 0}, nullptr /* releaseBufferCallback */,
-                         nullptr /* releaseBufferEndpoint */);
+        const auto buffer = new GraphicBuffer(1, 1, HAL_PIXEL_FORMAT_RGBA_8888, 1, 0);
+        BufferData bufferData;
+        bufferData.buffer = buffer;
+        bufferData.acquireFence = fence;
+        bufferData.frameNumber = 1;
+        bufferData.flags |= BufferData::BufferDataChange::fenceChanged;
+        bufferData.flags |= BufferData::BufferDataChange::frameNumberChanged;
+        layer->setBuffer(bufferData, 10, 20, false, std::nullopt,
+                         {/*vsyncId*/ 1, /*inputEventId*/ 0});
         acquireFence->signalForTest(12);
 
         commitTransaction(layer.get());
@@ -143,27 +145,30 @@
 
         sp<Fence> fence1(new Fence());
         auto acquireFence1 = fenceFactory.createFenceTimeForTest(fence1);
-        const auto buffer1 = std::make_shared<
-                renderengine::ExternalTexture>(new GraphicBuffer(1, 1, HAL_PIXEL_FORMAT_RGBA_8888,
-                                                                 1, 0),
-                                               mRenderEngine, false);
-        layer->setBuffer(buffer1, fence1, 10, 20, false, mClientCache, 1, std::nullopt,
-                         {/*vsyncId*/ 1, /*inputEventId*/ 0}, nullptr /* releaseBufferCallback */,
-                         nullptr /* releaseBufferEndpoint */);
+        const auto buffer1 = new GraphicBuffer(1, 1, HAL_PIXEL_FORMAT_RGBA_8888, 1, 0);
+        BufferData bufferData;
+        bufferData.buffer = buffer1;
+        bufferData.acquireFence = fence1;
+        bufferData.frameNumber = 1;
+        bufferData.flags |= BufferData::BufferDataChange::fenceChanged;
+        bufferData.flags |= BufferData::BufferDataChange::frameNumberChanged;
+        layer->setBuffer(bufferData, 10, 20, false, std::nullopt,
+                         {/*vsyncId*/ 1, /*inputEventId*/ 0});
         EXPECT_EQ(0u, layer->mDrawingState.bufferlessSurfaceFramesTX.size());
         ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX);
         const auto droppedSurfaceFrame = layer->mDrawingState.bufferSurfaceFrameTX;
 
         sp<Fence> fence2(new Fence());
         auto acquireFence2 = fenceFactory.createFenceTimeForTest(fence2);
-        const auto buffer2 = std::make_shared<
-                renderengine::ExternalTexture>(new GraphicBuffer(1, 1, HAL_PIXEL_FORMAT_RGBA_8888,
-                                                                 1, 0),
-                                               mRenderEngine, false);
+        const auto buffer2 = new GraphicBuffer(1, 1, HAL_PIXEL_FORMAT_RGBA_8888, 1, 0);
         nsecs_t start = systemTime();
-        layer->setBuffer(buffer2, fence2, 10, 20, false, mClientCache, 1, std::nullopt,
-                         {/*vsyncId*/ 1, /*inputEventId*/ 0}, nullptr /* releaseBufferCallback */,
-                         nullptr /* releaseBufferEndpoint */);
+        bufferData.buffer = buffer2;
+        bufferData.acquireFence = fence2;
+        bufferData.frameNumber = 1;
+        bufferData.flags |= BufferData::BufferDataChange::fenceChanged;
+        bufferData.flags |= BufferData::BufferDataChange::frameNumberChanged;
+        layer->setBuffer(bufferData, 10, 20, false, std::nullopt,
+                         {/*vsyncId*/ 1, /*inputEventId*/ 0});
         nsecs_t end = systemTime();
         acquireFence2->signalForTest(12);
 
@@ -198,13 +203,15 @@
 
         sp<Fence> fence(new Fence());
         auto acquireFence = fenceFactory.createFenceTimeForTest(fence);
-        const auto buffer = std::make_shared<
-                renderengine::ExternalTexture>(new GraphicBuffer(1, 1, HAL_PIXEL_FORMAT_RGBA_8888,
-                                                                 1, 0),
-                                               mRenderEngine, false);
-        layer->setBuffer(buffer, fence, 10, 20, false, mClientCache, 1, std::nullopt,
-                         {/*vsyncId*/ 1, /*inputEventId*/ 0}, nullptr /* releaseBufferCallback */,
-                         nullptr /* releaseBufferEndpoint */);
+        const auto buffer = new GraphicBuffer(1, 1, HAL_PIXEL_FORMAT_RGBA_8888, 1, 0);
+        BufferData bufferData;
+        bufferData.buffer = buffer;
+        bufferData.acquireFence = fence;
+        bufferData.frameNumber = 1;
+        bufferData.flags |= BufferData::BufferDataChange::fenceChanged;
+        bufferData.flags |= BufferData::BufferDataChange::frameNumberChanged;
+        layer->setBuffer(bufferData, 10, 20, false, std::nullopt,
+                         {/*vsyncId*/ 1, /*inputEventId*/ 0});
         acquireFence->signalForTest(12);
 
         EXPECT_EQ(0u, layer->mDrawingState.bufferlessSurfaceFramesTX.size());
@@ -227,13 +234,15 @@
         sp<BufferStateLayer> layer = createBufferStateLayer();
         sp<Fence> fence(new Fence());
         auto acquireFence = fenceFactory.createFenceTimeForTest(fence);
-        const auto buffer = std::make_shared<
-                renderengine::ExternalTexture>(new GraphicBuffer(1, 1, HAL_PIXEL_FORMAT_RGBA_8888,
-                                                                 1, 0),
-                                               mRenderEngine, false);
-        layer->setBuffer(buffer, fence, 10, 20, false, mClientCache, 1, std::nullopt,
-                         {/*vsyncId*/ 1, /*inputEventId*/ 0}, nullptr /* releaseBufferCallback */,
-                         nullptr /* releaseBufferEndpoint */);
+        const auto buffer = new GraphicBuffer(1, 1, HAL_PIXEL_FORMAT_RGBA_8888, 1, 0);
+        BufferData bufferData;
+        bufferData.buffer = buffer;
+        bufferData.acquireFence = fence;
+        bufferData.frameNumber = 1;
+        bufferData.flags |= BufferData::BufferDataChange::fenceChanged;
+        bufferData.flags |= BufferData::BufferDataChange::frameNumberChanged;
+        layer->setBuffer(bufferData, 10, 20, false, std::nullopt,
+                         {/*vsyncId*/ 1, /*inputEventId*/ 0});
         EXPECT_EQ(0u, layer->mDrawingState.bufferlessSurfaceFramesTX.size());
         ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX);
 
@@ -260,13 +269,15 @@
 
         sp<Fence> fence(new Fence());
         auto acquireFence = fenceFactory.createFenceTimeForTest(fence);
-        const auto buffer = std::make_shared<
-                renderengine::ExternalTexture>(new GraphicBuffer(1, 1, HAL_PIXEL_FORMAT_RGBA_8888,
-                                                                 1, 0),
-                                               mRenderEngine, false);
-        layer->setBuffer(buffer, fence, 10, 20, false, mClientCache, 1, std::nullopt,
-                         {/*vsyncId*/ 3, /*inputEventId*/ 0}, nullptr /* releaseBufferCallback */,
-                         nullptr /* releaseBufferEndpoint */);
+        const auto buffer = new GraphicBuffer(1, 1, HAL_PIXEL_FORMAT_RGBA_8888, 1, 0);
+        BufferData bufferData;
+        bufferData.buffer = buffer;
+        bufferData.acquireFence = fence;
+        bufferData.frameNumber = 1;
+        bufferData.flags |= BufferData::BufferDataChange::fenceChanged;
+        bufferData.flags |= BufferData::BufferDataChange::frameNumberChanged;
+        layer->setBuffer(bufferData, 10, 20, false, std::nullopt,
+                         {/*vsyncId*/ 3, /*inputEventId*/ 0});
         EXPECT_EQ(2u, layer->mDrawingState.bufferlessSurfaceFramesTX.size());
         ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX);
         const auto bufferSurfaceFrameTX = layer->mDrawingState.bufferSurfaceFrameTX;
@@ -299,25 +310,28 @@
 
         sp<Fence> fence1(new Fence());
         auto acquireFence1 = fenceFactory.createFenceTimeForTest(fence1);
-        const auto buffer1 = std::make_shared<
-                renderengine::ExternalTexture>(new GraphicBuffer(1, 1, HAL_PIXEL_FORMAT_RGBA_8888,
-                                                                 1, 0),
-                                               mRenderEngine, false);
-        layer->setBuffer(buffer1, fence1, 10, 20, false, mClientCache, 1, std::nullopt,
-                         {/*vsyncId*/ 1, /*inputEventId*/ 0}, nullptr /* releaseBufferCallback */,
-                         nullptr /* releaseBufferEndpoint */);
+        const auto buffer1 = new GraphicBuffer(1, 1, HAL_PIXEL_FORMAT_RGBA_8888, 1, 0);
+        BufferData bufferData;
+        bufferData.buffer = buffer1;
+        bufferData.acquireFence = fence1;
+        bufferData.frameNumber = 1;
+        bufferData.flags |= BufferData::BufferDataChange::fenceChanged;
+        bufferData.flags |= BufferData::BufferDataChange::frameNumberChanged;
+        layer->setBuffer(bufferData, 10, 20, false, std::nullopt,
+                         {/*vsyncId*/ 1, /*inputEventId*/ 0});
         ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX);
         const auto droppedSurfaceFrame = layer->mDrawingState.bufferSurfaceFrameTX;
 
         sp<Fence> fence2(new Fence());
         auto acquireFence2 = fenceFactory.createFenceTimeForTest(fence2);
-        const auto buffer2 = std::make_shared<
-                renderengine::ExternalTexture>(new GraphicBuffer(1, 1, HAL_PIXEL_FORMAT_RGBA_8888,
-                                                                 1, 0),
-                                               mRenderEngine, false);
-        layer->setBuffer(buffer2, fence2, 10, 20, false, mClientCache, 1, std::nullopt,
-                         {/*vsyncId*/ 1, /*inputEventId*/ 0}, nullptr /* releaseBufferCallback */,
-                         nullptr /* releaseBufferEndpoint */);
+        const auto buffer2 = new GraphicBuffer(1, 1, HAL_PIXEL_FORMAT_RGBA_8888, 1, 0);
+        bufferData.buffer = buffer2;
+        bufferData.acquireFence = fence2;
+        bufferData.frameNumber = 1;
+        bufferData.flags |= BufferData::BufferDataChange::fenceChanged;
+        bufferData.flags |= BufferData::BufferDataChange::frameNumberChanged;
+        layer->setBuffer(bufferData, 10, 20, false, std::nullopt,
+                         {/*vsyncId*/ 1, /*inputEventId*/ 0});
         acquireFence2->signalForTest(12);
 
         ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX);
@@ -342,27 +356,30 @@
 
         sp<Fence> fence1(new Fence());
         auto acquireFence1 = fenceFactory.createFenceTimeForTest(fence1);
-        const auto buffer1 = std::make_shared<
-                renderengine::ExternalTexture>(new GraphicBuffer(1, 1, HAL_PIXEL_FORMAT_RGBA_8888,
-                                                                 1, 0),
-                                               mRenderEngine, false);
-        layer->setBuffer(buffer1, fence1, 10, 20, false, mClientCache, 1, std::nullopt,
-                         {/*vsyncId*/ 1, /*inputEventId*/ 0}, nullptr /* releaseBufferCallback */,
-                         nullptr /* releaseBufferEndpoint */);
+        const auto buffer1 = new GraphicBuffer(1, 1, HAL_PIXEL_FORMAT_RGBA_8888, 1, 0);
+        BufferData bufferData;
+        bufferData.buffer = buffer1;
+        bufferData.acquireFence = fence1;
+        bufferData.frameNumber = 1;
+        bufferData.flags |= BufferData::BufferDataChange::fenceChanged;
+        bufferData.flags |= BufferData::BufferDataChange::frameNumberChanged;
+        layer->setBuffer(bufferData, 10, 20, false, std::nullopt,
+                         {/*vsyncId*/ 1, /*inputEventId*/ 0});
         EXPECT_EQ(0u, layer->mDrawingState.bufferlessSurfaceFramesTX.size());
         ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX);
         const auto droppedSurfaceFrame1 = layer->mDrawingState.bufferSurfaceFrameTX;
 
         sp<Fence> fence2(new Fence());
         auto acquireFence2 = fenceFactory.createFenceTimeForTest(fence2);
-        const auto buffer2 = std::make_shared<
-                renderengine::ExternalTexture>(new GraphicBuffer(1, 1, HAL_PIXEL_FORMAT_RGBA_8888,
-                                                                 1, 0),
-                                               mRenderEngine, false);
+        const auto buffer2 = new GraphicBuffer(1, 1, HAL_PIXEL_FORMAT_RGBA_8888, 1, 0);
         auto dropStartTime1 = systemTime();
-        layer->setBuffer(buffer2, fence2, 10, 20, false, mClientCache, 1, std::nullopt,
-                         {/*vsyncId*/ FrameTimelineInfo::INVALID_VSYNC_ID, /*inputEventId*/ 0},
-                         nullptr /* releaseBufferCallback */, nullptr /* releaseBufferEndpoint */);
+        bufferData.buffer = buffer2;
+        bufferData.acquireFence = fence2;
+        bufferData.frameNumber = 1;
+        bufferData.flags |= BufferData::BufferDataChange::fenceChanged;
+        bufferData.flags |= BufferData::BufferDataChange::frameNumberChanged;
+        layer->setBuffer(bufferData, 10, 20, false, std::nullopt,
+                         {/*vsyncId*/ FrameTimelineInfo::INVALID_VSYNC_ID, /*inputEventId*/ 0});
         auto dropEndTime1 = systemTime();
         EXPECT_EQ(0u, layer->mDrawingState.bufferlessSurfaceFramesTX.size());
         ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX);
@@ -370,14 +387,15 @@
 
         sp<Fence> fence3(new Fence());
         auto acquireFence3 = fenceFactory.createFenceTimeForTest(fence3);
-        const auto buffer3 = std::make_shared<
-                renderengine::ExternalTexture>(new GraphicBuffer(1, 1, HAL_PIXEL_FORMAT_RGBA_8888,
-                                                                 1, 0),
-                                               mRenderEngine, false);
+        const auto buffer3 = new GraphicBuffer(1, 1, HAL_PIXEL_FORMAT_RGBA_8888, 1, 0);
         auto dropStartTime2 = systemTime();
-        layer->setBuffer(buffer3, fence3, 10, 20, false, mClientCache, 1, std::nullopt,
-                         {/*vsyncId*/ 2, /*inputEventId*/ 0}, nullptr /* releaseBufferCallback */,
-                         nullptr /* releaseBufferEndpoint */);
+        bufferData.buffer = buffer3;
+        bufferData.acquireFence = fence3;
+        bufferData.frameNumber = 1;
+        bufferData.flags |= BufferData::BufferDataChange::fenceChanged;
+        bufferData.flags |= BufferData::BufferDataChange::frameNumberChanged;
+        layer->setBuffer(bufferData, 10, 20, false, std::nullopt,
+                         {/*vsyncId*/ 2, /*inputEventId*/ 0});
         auto dropEndTime2 = systemTime();
         acquireFence3->signalForTest(12);
 
@@ -413,16 +431,16 @@
         uint32_t surfaceFramesPendingClassification = 0;
         std::vector<std::shared_ptr<frametimeline::SurfaceFrame>> bufferlessSurfaceFrames;
         for (int i = 0; i < 10; i += 2) {
-            sp<Fence> fence1(new Fence());
-            const auto buffer1 = std::make_shared<
-                    renderengine::ExternalTexture>(new GraphicBuffer(1, 1,
-                                                                     HAL_PIXEL_FORMAT_RGBA_8888, 1,
-                                                                     0),
-                                                   mRenderEngine, false);
-            layer->setBuffer(buffer1, fence1, 10, 20, false, mClientCache, 1, std::nullopt,
-                             {/*vsyncId*/ 1, /*inputEventId*/ 0},
-                             nullptr /* releaseBufferCallback */,
-                             nullptr /* releaseBufferEndpoint */);
+            sp<Fence> fence(new Fence());
+            const auto buffer = new GraphicBuffer(1, 1, HAL_PIXEL_FORMAT_RGBA_8888, 1, 0);
+            BufferData bufferData;
+            bufferData.buffer = buffer;
+            bufferData.acquireFence = fence;
+            bufferData.frameNumber = 1;
+            bufferData.flags |= BufferData::BufferDataChange::fenceChanged;
+            bufferData.flags |= BufferData::BufferDataChange::frameNumberChanged;
+            layer->setBuffer(bufferData, 10, 20, false, std::nullopt,
+                             {/*vsyncId*/ 1, /*inputEventId*/ 0});
             layer->setFrameTimelineVsyncForBufferlessTransaction({/*vsyncId*/ 2,
                                                                   /*inputEventId*/ 0},
                                                                  10);