RenderEngine, SF: gate HDR priming behind property
This should make it so that devices which do not see any benefit from
priming those shaders can avoid computing them at boot time.
Bug: b/295257834
Test: manual - delta of -37 shaders generated before/after this patch
Test: atest librenderengine_test
Change-Id: I01962b690d636def86c1ebed40187eaf74ab0246
diff --git a/libs/renderengine/threaded/RenderEngineThreaded.cpp b/libs/renderengine/threaded/RenderEngineThreaded.cpp
index 786a6fe..367bee8 100644
--- a/libs/renderengine/threaded/RenderEngineThreaded.cpp
+++ b/libs/renderengine/threaded/RenderEngineThreaded.cpp
@@ -129,7 +129,7 @@
mInitializedCondition.wait(lock, [=] { return mIsInitialized; });
}
-std::future<void> RenderEngineThreaded::primeCache() {
+std::future<void> RenderEngineThreaded::primeCache(bool shouldPrimeUltraHDR) {
const auto resultPromise = std::make_shared<std::promise<void>>();
std::future<void> resultFuture = resultPromise->get_future();
ATRACE_CALL();
@@ -137,19 +137,20 @@
// for the futures.
{
std::lock_guard lock(mThreadMutex);
- mFunctionCalls.push([resultPromise](renderengine::RenderEngine& instance) {
- ATRACE_NAME("REThreaded::primeCache");
- if (setSchedFifo(false) != NO_ERROR) {
- ALOGW("Couldn't set SCHED_OTHER for primeCache");
- }
+ mFunctionCalls.push(
+ [resultPromise, shouldPrimeUltraHDR](renderengine::RenderEngine& instance) {
+ ATRACE_NAME("REThreaded::primeCache");
+ if (setSchedFifo(false) != NO_ERROR) {
+ ALOGW("Couldn't set SCHED_OTHER for primeCache");
+ }
- instance.primeCache();
- resultPromise->set_value();
+ instance.primeCache(shouldPrimeUltraHDR);
+ resultPromise->set_value();
- if (setSchedFifo(true) != NO_ERROR) {
- ALOGW("Couldn't set SCHED_FIFO for primeCache");
- }
- });
+ if (setSchedFifo(true) != NO_ERROR) {
+ ALOGW("Couldn't set SCHED_FIFO for primeCache");
+ }
+ });
}
mCondition.notify_one();
diff --git a/libs/renderengine/threaded/RenderEngineThreaded.h b/libs/renderengine/threaded/RenderEngineThreaded.h
index 1093f5f..74af2bd 100644
--- a/libs/renderengine/threaded/RenderEngineThreaded.h
+++ b/libs/renderengine/threaded/RenderEngineThreaded.h
@@ -42,7 +42,7 @@
RenderEngineThreaded(CreateInstanceFactory factory, RenderEngineType type);
~RenderEngineThreaded() override;
- std::future<void> primeCache() override;
+ std::future<void> primeCache(bool shouldPrimeUltraHDR) override;
void dump(std::string& result) override;