RenderEngine, SF: gate HDR priming behind property
This should make it so that devices which do not see any benefit from
priming those shaders can avoid computing them at boot time.
Bug: b/295257834
Test: manual - delta of -37 shaders generated before/after this patch
Test: atest librenderengine_test
Change-Id: I01962b690d636def86c1ebed40187eaf74ab0246
diff --git a/libs/renderengine/skia/Cache.h b/libs/renderengine/skia/Cache.h
index 437571e..62f6705 100644
--- a/libs/renderengine/skia/Cache.h
+++ b/libs/renderengine/skia/Cache.h
@@ -22,7 +22,7 @@
class Cache {
public:
- static void primeShaderCache(SkiaRenderEngine*);
+ static void primeShaderCache(SkiaRenderEngine*, bool shouldPrimeUltraHDR);
private:
Cache() = default;