Add display transform to MotionEvent for raw coords

Since input now works in display coordinates, we need to include the
display projection with MotionEvent so that the getRaw API can continue
to report logical display coordinates.

It is also important to highlight the difference in the coordinate
systems used by regular input windows and input monitors. MotionEvents
coming from input monitors will always report values in unrotated
logical display coordinates, because we do not yet have an API to report
unrotated values in MotionEvents.

Bug: 179274888
Test: presubmit
Test: manual, ensure input works
Change-Id: Ief3b2b31c6644beaa2f8c4b90302f441f93ab960
diff --git a/libs/input/InputTransport.cpp b/libs/input/InputTransport.cpp
index 91ab008..02a5a08 100644
--- a/libs/input/InputTransport.cpp
+++ b/libs/input/InputTransport.cpp
@@ -203,6 +203,8 @@
         case InputMessage::Type::MOTION: {
             // int32_t eventId
             msg->body.motion.eventId = body.motion.eventId;
+            // uint32_t pointerCount
+            msg->body.motion.pointerCount = body.motion.pointerCount;
             // nsecs_t eventTime
             msg->body.motion.eventTime = body.motion.eventTime;
             // int32_t deviceId
@@ -245,14 +247,14 @@
             msg->body.motion.xCursorPosition = body.motion.xCursorPosition;
             // float yCursorPosition
             msg->body.motion.yCursorPosition = body.motion.yCursorPosition;
-            // uint32_t displayOrientation
-            msg->body.motion.displayOrientation = body.motion.displayOrientation;
-            // int32_t displayWidth
-            msg->body.motion.displayWidth = body.motion.displayWidth;
-            // int32_t displayHeight
-            msg->body.motion.displayHeight = body.motion.displayHeight;
-            // uint32_t pointerCount
-            msg->body.motion.pointerCount = body.motion.pointerCount;
+
+            msg->body.motion.dsdxRaw = body.motion.dsdxRaw;
+            msg->body.motion.dtdxRaw = body.motion.dtdxRaw;
+            msg->body.motion.dtdyRaw = body.motion.dtdyRaw;
+            msg->body.motion.dsdyRaw = body.motion.dsdyRaw;
+            msg->body.motion.txRaw = body.motion.txRaw;
+            msg->body.motion.tyRaw = body.motion.tyRaw;
+
             //struct Pointer pointers[MAX_POINTERS]
             for (size_t i = 0; i < body.motion.pointerCount; i++) {
                 // PointerProperties properties
@@ -542,8 +544,8 @@
         std::array<uint8_t, 32> hmac, int32_t action, int32_t actionButton, int32_t flags,
         int32_t edgeFlags, int32_t metaState, int32_t buttonState,
         MotionClassification classification, const ui::Transform& transform, float xPrecision,
-        float yPrecision, float xCursorPosition, float yCursorPosition, uint32_t displayOrientation,
-        int32_t displayWidth, int32_t displayHeight, nsecs_t downTime, nsecs_t eventTime,
+        float yPrecision, float xCursorPosition, float yCursorPosition,
+        const ui::Transform& rawTransform, nsecs_t downTime, nsecs_t eventTime,
         uint32_t pointerCount, const PointerProperties* pointerProperties,
         const PointerCoords* pointerCoords) {
     if (ATRACE_ENABLED()) {
@@ -603,9 +605,12 @@
     msg.body.motion.yPrecision = yPrecision;
     msg.body.motion.xCursorPosition = xCursorPosition;
     msg.body.motion.yCursorPosition = yCursorPosition;
-    msg.body.motion.displayOrientation = displayOrientation;
-    msg.body.motion.displayWidth = displayWidth;
-    msg.body.motion.displayHeight = displayHeight;
+    msg.body.motion.dsdxRaw = rawTransform.dsdx();
+    msg.body.motion.dtdxRaw = rawTransform.dtdx();
+    msg.body.motion.dtdyRaw = rawTransform.dtdy();
+    msg.body.motion.dsdyRaw = rawTransform.dsdy();
+    msg.body.motion.txRaw = rawTransform.tx();
+    msg.body.motion.tyRaw = rawTransform.ty();
     msg.body.motion.downTime = downTime;
     msg.body.motion.eventTime = eventTime;
     msg.body.motion.pointerCount = pointerCount;
@@ -1391,6 +1396,10 @@
     ui::Transform transform;
     transform.set({msg->body.motion.dsdx, msg->body.motion.dtdx, msg->body.motion.tx,
                    msg->body.motion.dtdy, msg->body.motion.dsdy, msg->body.motion.ty, 0, 0, 1});
+    ui::Transform displayTransform;
+    displayTransform.set({msg->body.motion.dsdxRaw, msg->body.motion.dtdxRaw,
+                          msg->body.motion.txRaw, msg->body.motion.dtdyRaw,
+                          msg->body.motion.dsdyRaw, msg->body.motion.tyRaw, 0, 0, 1});
     event->initialize(msg->body.motion.eventId, msg->body.motion.deviceId, msg->body.motion.source,
                       msg->body.motion.displayId, msg->body.motion.hmac, msg->body.motion.action,
                       msg->body.motion.actionButton, msg->body.motion.flags,
@@ -1398,9 +1407,8 @@
                       msg->body.motion.buttonState, msg->body.motion.classification, transform,
                       msg->body.motion.xPrecision, msg->body.motion.yPrecision,
                       msg->body.motion.xCursorPosition, msg->body.motion.yCursorPosition,
-                      msg->body.motion.displayOrientation, msg->body.motion.displayWidth,
-                      msg->body.motion.displayHeight, msg->body.motion.downTime,
-                      msg->body.motion.eventTime, pointerCount, pointerProperties, pointerCoords);
+                      displayTransform, msg->body.motion.downTime, msg->body.motion.eventTime,
+                      pointerCount, pointerProperties, pointerCoords);
 }
 
 void InputConsumer::initializeTouchModeEvent(TouchModeEvent* event, const InputMessage* msg) {