Merge "libbinder: += CtsRootRollbackManagerHostTestCases" am: 2d50087557 am: 19594dabf8

Original change: https://android-review.googlesource.com/c/platform/frameworks/native/+/2411299

Change-Id: Ie6c670ad408912b6fc62711a0ec6946b57a58134
Signed-off-by: Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
diff --git a/libs/gui/BLASTBufferQueue.cpp b/libs/gui/BLASTBufferQueue.cpp
index dd46494..ba04b2f 100644
--- a/libs/gui/BLASTBufferQueue.cpp
+++ b/libs/gui/BLASTBufferQueue.cpp
@@ -480,20 +480,18 @@
     mSyncedFrameNumbers.erase(callbackId.framenumber);
 }
 
-void BLASTBufferQueue::acquireNextBufferLocked(
+status_t BLASTBufferQueue::acquireNextBufferLocked(
         const std::optional<SurfaceComposerClient::Transaction*> transaction) {
     // If the next transaction is set, we want to guarantee the our acquire will not fail, so don't
     // include the extra buffer when checking if we can acquire the next buffer.
-    const bool includeExtraAcquire = !transaction;
-    const bool maxAcquired = maxBuffersAcquired(includeExtraAcquire);
-    if (mNumFrameAvailable == 0 || maxAcquired) {
-        BQA_LOGV("Can't process next buffer maxBuffersAcquired=%s", boolToString(maxAcquired));
-        return;
+    if (mNumFrameAvailable == 0) {
+        BQA_LOGV("Can't process next buffer. No available frames");
+        return NOT_ENOUGH_DATA;
     }
 
     if (mSurfaceControl == nullptr) {
         BQA_LOGE("ERROR : surface control is null");
-        return;
+        return NAME_NOT_FOUND;
     }
 
     SurfaceComposerClient::Transaction localTransaction;
@@ -510,10 +508,10 @@
             mBufferItemConsumer->acquireBuffer(&bufferItem, 0 /* expectedPresent */, false);
     if (status == BufferQueue::NO_BUFFER_AVAILABLE) {
         BQA_LOGV("Failed to acquire a buffer, err=NO_BUFFER_AVAILABLE");
-        return;
+        return status;
     } else if (status != OK) {
         BQA_LOGE("Failed to acquire a buffer, err=%s", statusToString(status).c_str());
-        return;
+        return status;
     }
 
     auto buffer = bufferItem.mGraphicBuffer;
@@ -523,7 +521,7 @@
     if (buffer == nullptr) {
         mBufferItemConsumer->releaseBuffer(bufferItem, Fence::NO_FENCE);
         BQA_LOGE("Buffer was empty");
-        return;
+        return BAD_VALUE;
     }
 
     if (rejectBuffer(bufferItem)) {
@@ -532,8 +530,7 @@
                  mSize.width, mSize.height, mRequestedSize.width, mRequestedSize.height,
                  buffer->getWidth(), buffer->getHeight(), bufferItem.mTransform);
         mBufferItemConsumer->releaseBuffer(bufferItem, Fence::NO_FENCE);
-        acquireNextBufferLocked(transaction);
-        return;
+        return acquireNextBufferLocked(transaction);
     }
 
     mNumAcquired++;
@@ -621,6 +618,7 @@
              bufferItem.mTimestamp, bufferItem.mIsAutoTimestamp ? "(auto)" : "",
              static_cast<uint32_t>(mPendingTransactions.size()), bufferItem.mGraphicBuffer->getId(),
              bufferItem.mAutoRefresh ? " mAutoRefresh" : "", bufferItem.mTransform);
+    return OK;
 }
 
 Rect BLASTBufferQueue::computeCrop(const BufferItem& item) {
@@ -643,31 +641,6 @@
     mBufferItemConsumer->releaseBuffer(bufferItem, bufferItem.mFence);
 }
 
-void BLASTBufferQueue::flushAndWaitForFreeBuffer(std::unique_lock<std::mutex>& lock) {
-    if (!mSyncedFrameNumbers.empty() && mNumFrameAvailable > 0) {
-        // We are waiting on a previous sync's transaction callback so allow another sync
-        // transaction to proceed.
-        //
-        // We need to first flush out the transactions that were in between the two syncs.
-        // We do this by merging them into mSyncTransaction so any buffer merging will get
-        // a release callback invoked. The release callback will be async so we need to wait
-        // on max acquired to make sure we have the capacity to acquire another buffer.
-        if (maxBuffersAcquired(false /* includeExtraAcquire */)) {
-            BQA_LOGD("waiting to flush shadow queue...");
-            mCallbackCV.wait(lock);
-        }
-        while (mNumFrameAvailable > 0) {
-            // flush out the shadow queue
-            acquireAndReleaseBuffer();
-        }
-    }
-
-    while (maxBuffersAcquired(false /* includeExtraAcquire */)) {
-        BQA_LOGD("waiting for free buffer.");
-        mCallbackCV.wait(lock);
-    }
-}
-
 void BLASTBufferQueue::onFrameAvailable(const BufferItem& item) {
     std::function<void(SurfaceComposerClient::Transaction*)> prevCallback = nullptr;
     SurfaceComposerClient::Transaction* prevTransaction = nullptr;
@@ -680,7 +653,6 @@
         BQA_LOGV("onFrameAvailable-start syncTransactionSet=%s", boolToString(syncTransactionSet));
 
         if (syncTransactionSet) {
-            bool mayNeedToWaitForBuffer = true;
             // If we are going to re-use the same mSyncTransaction, release the buffer that may
             // already be set in the Transaction. This is to allow us a free slot early to continue
             // processing a new buffer.
@@ -691,14 +663,20 @@
                              bufferData->frameNumber);
                     releaseBuffer(bufferData->generateReleaseCallbackId(),
                                   bufferData->acquireFence);
-                    // Because we just released a buffer, we know there's no need to wait for a free
-                    // buffer.
-                    mayNeedToWaitForBuffer = false;
                 }
             }
 
-            if (mayNeedToWaitForBuffer) {
-                flushAndWaitForFreeBuffer(_lock);
+            if (waitForTransactionCallback) {
+                // We are waiting on a previous sync's transaction callback so allow another sync
+                // transaction to proceed.
+                //
+                // We need to first flush out the transactions that were in between the two syncs.
+                // We do this by merging them into mSyncTransaction so any buffer merging will get
+                // a release callback invoked.
+                while (mNumFrameAvailable > 0) {
+                    // flush out the shadow queue
+                    acquireAndReleaseBuffer();
+                }
             }
         }
 
@@ -714,7 +692,12 @@
                  item.mFrameNumber, boolToString(syncTransactionSet));
 
         if (syncTransactionSet) {
-            acquireNextBufferLocked(mSyncTransaction);
+            // If there's no available buffer and we're in a sync transaction, we need to wait
+            // instead of returning since we guarantee a buffer will be acquired for the sync.
+            while (acquireNextBufferLocked(mSyncTransaction) == BufferQueue::NO_BUFFER_AVAILABLE) {
+                BQA_LOGD("waiting for available buffer");
+                mCallbackCV.wait(_lock);
+            }
 
             // Only need a commit callback when syncing to ensure the buffer that's synced has been
             // sent to SF
@@ -824,15 +807,6 @@
     return mSize != bufferSize;
 }
 
-// Check if we have acquired the maximum number of buffers.
-// Consumer can acquire an additional buffer if that buffer is not droppable. Set
-// includeExtraAcquire is true to include this buffer to the count. Since this depends on the state
-// of the buffer, the next acquire may return with NO_BUFFER_AVAILABLE.
-bool BLASTBufferQueue::maxBuffersAcquired(bool includeExtraAcquire) const {
-    int maxAcquiredBuffers = mMaxAcquiredBuffers + (includeExtraAcquire ? 2 : 1);
-    return mNumAcquired >= maxAcquiredBuffers;
-}
-
 class BBQSurface : public Surface {
 private:
     std::mutex mMutex;
diff --git a/libs/gui/LayerState.cpp b/libs/gui/LayerState.cpp
index 502031c..74e6ae6 100644
--- a/libs/gui/LayerState.cpp
+++ b/libs/gui/LayerState.cpp
@@ -353,6 +353,27 @@
     }
 }
 
+void DisplayState::sanitize(int32_t permissions) {
+    if (what & DisplayState::eLayerStackChanged) {
+        if (!(permissions & layer_state_t::Permission::ACCESS_SURFACE_FLINGER)) {
+            what &= ~DisplayState::eLayerStackChanged;
+            ALOGE("Stripped attempt to set eLayerStackChanged in sanitize");
+        }
+    }
+    if (what & DisplayState::eDisplayProjectionChanged) {
+        if (!(permissions & layer_state_t::Permission::ACCESS_SURFACE_FLINGER)) {
+            what &= ~DisplayState::eDisplayProjectionChanged;
+            ALOGE("Stripped attempt to set eDisplayProjectionChanged in sanitize");
+        }
+    }
+    if (what & DisplayState::eSurfaceChanged) {
+        if (!(permissions & layer_state_t::Permission::ACCESS_SURFACE_FLINGER)) {
+            what &= ~DisplayState::eSurfaceChanged;
+            ALOGE("Stripped attempt to set eSurfaceChanged in sanitize");
+        }
+    }
+}
+
 void layer_state_t::sanitize(int32_t permissions) {
     // TODO: b/109894387
     //
diff --git a/libs/gui/include/gui/BLASTBufferQueue.h b/libs/gui/include/gui/BLASTBufferQueue.h
index 48226b9..f074bd3 100644
--- a/libs/gui/include/gui/BLASTBufferQueue.h
+++ b/libs/gui/include/gui/BLASTBufferQueue.h
@@ -136,12 +136,11 @@
     void createBufferQueue(sp<IGraphicBufferProducer>* outProducer,
                            sp<IGraphicBufferConsumer>* outConsumer);
 
-    void acquireNextBufferLocked(
+    status_t acquireNextBufferLocked(
             const std::optional<SurfaceComposerClient::Transaction*> transaction) REQUIRES(mMutex);
     Rect computeCrop(const BufferItem& item) REQUIRES(mMutex);
     // Return true if we need to reject the buffer based on the scaling mode and the buffer size.
     bool rejectBuffer(const BufferItem& item) REQUIRES(mMutex);
-    bool maxBuffersAcquired(bool includeExtraAcquire) const REQUIRES(mMutex);
     static PixelFormat convertBufferFormat(PixelFormat& format);
     void mergePendingTransactions(SurfaceComposerClient::Transaction* t, uint64_t frameNumber)
             REQUIRES(mMutex);
@@ -150,7 +149,6 @@
     void acquireAndReleaseBuffer() REQUIRES(mMutex);
     void releaseBuffer(const ReleaseCallbackId& callbackId, const sp<Fence>& releaseFence)
             REQUIRES(mMutex);
-    void flushAndWaitForFreeBuffer(std::unique_lock<std::mutex>& lock);
 
     std::string mName;
     // Represents the queued buffer count from buffer queue,
diff --git a/libs/gui/include/gui/LayerState.h b/libs/gui/include/gui/LayerState.h
index 0a9b75a..0071d48 100644
--- a/libs/gui/include/gui/LayerState.h
+++ b/libs/gui/include/gui/LayerState.h
@@ -320,6 +320,7 @@
 
     DisplayState();
     void merge(const DisplayState& other);
+    void sanitize(int32_t permissions);
 
     uint32_t what = 0;
     uint32_t flags = 0;
diff --git a/services/inputflinger/dispatcher/InputDispatcher.cpp b/services/inputflinger/dispatcher/InputDispatcher.cpp
index eb97a68..caf7101 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.cpp
+++ b/services/inputflinger/dispatcher/InputDispatcher.cpp
@@ -2196,8 +2196,31 @@
             // Update the temporary touch state.
             BitSet32 pointerIds;
             pointerIds.markBit(entry.pointerProperties[pointerIndex].id);
-
             tempTouchState.addOrUpdateWindow(windowHandle, targetFlags, pointerIds);
+
+            // If this is the pointer going down and the touched window has a wallpaper
+            // then also add the touched wallpaper windows so they are locked in for the duration
+            // of the touch gesture.
+            // We do not collect wallpapers during HOVER_MOVE or SCROLL because the wallpaper
+            // engine only supports touch events.  We would need to add a mechanism similar
+            // to View.onGenericMotionEvent to enable wallpapers to handle these events.
+            if (maskedAction == AMOTION_EVENT_ACTION_DOWN ||
+                maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN) {
+                if ((targetFlags & InputTarget::FLAG_FOREGROUND) &&
+                    windowHandle->getInfo()->inputConfig.test(
+                            gui::WindowInfo::InputConfig::DUPLICATE_TOUCH_TO_WALLPAPER)) {
+                    sp<WindowInfoHandle> wallpaper = findWallpaperWindowBelow(windowHandle);
+                    if (wallpaper != nullptr) {
+                        int32_t wallpaperFlags = InputTarget::FLAG_WINDOW_IS_OBSCURED |
+                                InputTarget::FLAG_WINDOW_IS_PARTIALLY_OBSCURED |
+                                InputTarget::FLAG_DISPATCH_AS_IS;
+                        if (isSplit) {
+                            wallpaperFlags |= InputTarget::FLAG_SPLIT;
+                        }
+                        tempTouchState.addOrUpdateWindow(wallpaper, wallpaperFlags, pointerIds);
+                    }
+                }
+            }
         }
     } else {
         /* Case 2: Pointer move, up, cancel or non-splittable pointer down. */
@@ -2274,6 +2297,10 @@
                 BitSet32 pointerIds;
                 pointerIds.markBit(entry.pointerProperties[0].id);
                 tempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds);
+
+                // Check if the wallpaper window should deliver the corresponding event.
+                slipWallpaperTouch(targetFlags, oldTouchedWindowHandle, newTouchedWindowHandle,
+                                   tempTouchState, pointerIds);
             }
         }
 
@@ -2379,39 +2406,6 @@
         }
     }
 
-    // If this is the first pointer going down and the touched window has a wallpaper
-    // then also add the touched wallpaper windows so they are locked in for the duration
-    // of the touch gesture.
-    // We do not collect wallpapers during HOVER_MOVE or SCROLL because the wallpaper
-    // engine only supports touch events.  We would need to add a mechanism similar
-    // to View.onGenericMotionEvent to enable wallpapers to handle these events.
-    if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
-        sp<WindowInfoHandle> foregroundWindowHandle =
-                tempTouchState.getFirstForegroundWindowHandle();
-        if (foregroundWindowHandle &&
-            foregroundWindowHandle->getInfo()->inputConfig.test(
-                    WindowInfo::InputConfig::DUPLICATE_TOUCH_TO_WALLPAPER)) {
-            const std::vector<sp<WindowInfoHandle>>& windowHandles =
-                    getWindowHandlesLocked(displayId);
-            for (const sp<WindowInfoHandle>& windowHandle : windowHandles) {
-                const WindowInfo* info = windowHandle->getInfo();
-                if (info->displayId == displayId &&
-                    windowHandle->getInfo()->inputConfig.test(
-                            WindowInfo::InputConfig::IS_WALLPAPER)) {
-                    BitSet32 pointerIds;
-                    pointerIds.markBit(entry.pointerProperties[0].id);
-                    tempTouchState
-                            .addOrUpdateWindow(windowHandle,
-                                               InputTarget::FLAG_WINDOW_IS_OBSCURED |
-                                                       InputTarget::
-                                                               FLAG_WINDOW_IS_PARTIALLY_OBSCURED |
-                                                       InputTarget::FLAG_DISPATCH_AS_IS,
-                                               pointerIds);
-                }
-            }
-        }
-    }
-
     // Success!  Output targets.
     injectionResult = InputEventInjectionResult::SUCCEEDED;
 
@@ -3690,7 +3684,7 @@
 }
 
 void InputDispatcher::synthesizePointerDownEventsForConnectionLocked(
-        const sp<Connection>& connection) {
+        const sp<Connection>& connection, int32_t targetFlags) {
     if (connection->status == Connection::Status::BROKEN) {
         return;
     }
@@ -3718,7 +3712,7 @@
         target.globalScaleFactor = windowInfo->globalScaleFactor;
     }
     target.inputChannel = connection->inputChannel;
-    target.flags = InputTarget::FLAG_DISPATCH_AS_IS;
+    target.flags = targetFlags;
 
     const bool wasEmpty = connection->outboundQueue.empty();
 
@@ -3753,6 +3747,16 @@
     }
 }
 
+void InputDispatcher::synthesizeCancelationEventsForWindowLocked(
+        const sp<WindowInfoHandle>& windowHandle, const CancelationOptions& options) {
+    if (windowHandle != nullptr) {
+        sp<Connection> wallpaperConnection = getConnectionLocked(windowHandle->getToken());
+        if (wallpaperConnection != nullptr) {
+            synthesizeCancelationEventsForConnectionLocked(wallpaperConnection, options);
+        }
+    }
+}
+
 std::unique_ptr<MotionEntry> InputDispatcher::splitMotionEvent(
         const MotionEntry& originalMotionEntry, BitSet32 pointerIds) {
     ALOG_ASSERT(pointerIds.value != 0);
@@ -4774,14 +4778,7 @@
                         touchedWindow.windowHandle->getInfo()->inputConfig.test(
                                 gui::WindowInfo::InputConfig::DUPLICATE_TOUCH_TO_WALLPAPER)) {
                         sp<WindowInfoHandle> wallpaper = state.getWallpaperWindow();
-                        if (wallpaper != nullptr) {
-                            sp<Connection> wallpaperConnection =
-                                    getConnectionLocked(wallpaper->getToken());
-                            if (wallpaperConnection != nullptr) {
-                                synthesizeCancelationEventsForConnectionLocked(wallpaperConnection,
-                                                                               options);
-                            }
-                        }
+                        synthesizeCancelationEventsForWindowLocked(wallpaper, options);
                     }
                 }
                 state.windows.erase(state.windows.begin() + i);
@@ -5094,6 +5091,7 @@
         // Erase old window.
         int32_t oldTargetFlags = touchedWindow->targetFlags;
         BitSet32 pointerIds = touchedWindow->pointerIds;
+        sp<WindowInfoHandle> fromWindowHandle = touchedWindow->windowHandle;
         state->removeWindowByToken(fromToken);
 
         // Add new window.
@@ -5125,7 +5123,10 @@
                     options(CancelationOptions::CANCEL_POINTER_EVENTS,
                             "transferring touch focus from this window to another window");
             synthesizeCancelationEventsForConnectionLocked(fromConnection, options);
-            synthesizePointerDownEventsForConnectionLocked(toConnection);
+            synthesizePointerDownEventsForConnectionLocked(toConnection, newTargetFlags);
+            // Check if the wallpaper window should deliver the corresponding event.
+            transferWallpaperTouch(oldTargetFlags, newTargetFlags, fromWindowHandle, toWindowHandle,
+                                   *state, pointerIds);
         }
 
         if (DEBUG_FOCUS) {
@@ -6410,4 +6411,97 @@
     mMonitorDispatchingTimeout = timeout;
 }
 
+void InputDispatcher::slipWallpaperTouch(int32_t targetFlags,
+                                         const sp<WindowInfoHandle>& oldWindowHandle,
+                                         const sp<WindowInfoHandle>& newWindowHandle,
+                                         TouchState& state, const BitSet32& pointerIds) {
+    const bool oldHasWallpaper = oldWindowHandle->getInfo()->inputConfig.test(
+            gui::WindowInfo::InputConfig::DUPLICATE_TOUCH_TO_WALLPAPER);
+    const bool newHasWallpaper = (targetFlags & InputTarget::FLAG_FOREGROUND) &&
+            newWindowHandle->getInfo()->inputConfig.test(
+                    gui::WindowInfo::InputConfig::DUPLICATE_TOUCH_TO_WALLPAPER);
+    const sp<WindowInfoHandle> oldWallpaper =
+            oldHasWallpaper ? state.getWallpaperWindow() : nullptr;
+    const sp<WindowInfoHandle> newWallpaper =
+            newHasWallpaper ? findWallpaperWindowBelow(newWindowHandle) : nullptr;
+    if (oldWallpaper == newWallpaper) {
+        return;
+    }
+
+    if (oldWallpaper != nullptr) {
+        state.addOrUpdateWindow(oldWallpaper, InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT,
+                                BitSet32(0));
+    }
+
+    if (newWallpaper != nullptr) {
+        state.addOrUpdateWindow(newWallpaper,
+                                InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER |
+                                        InputTarget::FLAG_WINDOW_IS_OBSCURED |
+                                        InputTarget::FLAG_WINDOW_IS_PARTIALLY_OBSCURED,
+                                pointerIds);
+    }
+}
+
+void InputDispatcher::transferWallpaperTouch(int32_t oldTargetFlags, int32_t newTargetFlags,
+                                             const sp<WindowInfoHandle> fromWindowHandle,
+                                             const sp<WindowInfoHandle> toWindowHandle,
+                                             TouchState& state, const BitSet32& pointerIds) {
+    const bool oldHasWallpaper = (oldTargetFlags & InputTarget::FLAG_FOREGROUND) &&
+            fromWindowHandle->getInfo()->inputConfig.test(
+                    gui::WindowInfo::InputConfig::DUPLICATE_TOUCH_TO_WALLPAPER);
+    const bool newHasWallpaper = (newTargetFlags & InputTarget::FLAG_FOREGROUND) &&
+            toWindowHandle->getInfo()->inputConfig.test(
+                    gui::WindowInfo::InputConfig::DUPLICATE_TOUCH_TO_WALLPAPER);
+
+    const sp<WindowInfoHandle> oldWallpaper =
+            oldHasWallpaper ? state.getWallpaperWindow() : nullptr;
+    const sp<WindowInfoHandle> newWallpaper =
+            newHasWallpaper ? findWallpaperWindowBelow(toWindowHandle) : nullptr;
+    if (oldWallpaper == newWallpaper) {
+        return;
+    }
+
+    if (oldWallpaper != nullptr) {
+        CancelationOptions options(CancelationOptions::Mode::CANCEL_POINTER_EVENTS,
+                                   "transferring touch focus to another window");
+        state.removeWindowByToken(oldWallpaper->getToken());
+        synthesizeCancelationEventsForWindowLocked(oldWallpaper, options);
+    }
+
+    if (newWallpaper != nullptr) {
+        int32_t wallpaperFlags =
+                oldTargetFlags & (InputTarget::FLAG_SPLIT | InputTarget::FLAG_DISPATCH_AS_IS);
+        wallpaperFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED |
+                InputTarget::FLAG_WINDOW_IS_PARTIALLY_OBSCURED;
+        state.addOrUpdateWindow(newWallpaper, wallpaperFlags, pointerIds);
+        sp<Connection> wallpaperConnection = getConnectionLocked(newWallpaper->getToken());
+        if (wallpaperConnection != nullptr) {
+            sp<Connection> toConnection = getConnectionLocked(toWindowHandle->getToken());
+            toConnection->inputState.mergePointerStateTo(wallpaperConnection->inputState);
+            synthesizePointerDownEventsForConnectionLocked(wallpaperConnection, wallpaperFlags);
+        }
+    }
+}
+
+sp<WindowInfoHandle> InputDispatcher::findWallpaperWindowBelow(
+        const sp<WindowInfoHandle>& windowHandle) const {
+    const std::vector<sp<WindowInfoHandle>>& windowHandles =
+            getWindowHandlesLocked(windowHandle->getInfo()->displayId);
+    bool foundWindow = false;
+    for (const sp<WindowInfoHandle>& otherHandle : windowHandles) {
+        if (!foundWindow && otherHandle != windowHandle) {
+            continue;
+        }
+        if (windowHandle == otherHandle) {
+            foundWindow = true;
+            continue;
+        }
+
+        if (otherHandle->getInfo()->inputConfig.test(WindowInfo::InputConfig::IS_WALLPAPER)) {
+            return otherHandle;
+        }
+    }
+    return nullptr;
+}
+
 } // namespace android::inputdispatcher
diff --git a/services/inputflinger/dispatcher/InputDispatcher.h b/services/inputflinger/dispatcher/InputDispatcher.h
index ed89ed0..0df5894 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.h
+++ b/services/inputflinger/dispatcher/InputDispatcher.h
@@ -621,8 +621,12 @@
                                                         const CancelationOptions& options)
             REQUIRES(mLock);
 
-    void synthesizePointerDownEventsForConnectionLocked(const sp<Connection>& connection)
-            REQUIRES(mLock);
+    void synthesizePointerDownEventsForConnectionLocked(const sp<Connection>& connection,
+                                                        int32_t targetFlags) REQUIRES(mLock);
+
+    void synthesizeCancelationEventsForWindowLocked(
+            const sp<android::gui::WindowInfoHandle>& windowHandle,
+            const CancelationOptions& options) REQUIRES(mLock);
 
     // Splitting motion events across windows.
     std::unique_ptr<MotionEntry> splitMotionEvent(const MotionEntry& originalMotionEntry,
@@ -684,6 +688,18 @@
     bool recentWindowsAreOwnedByLocked(int32_t pid, int32_t uid) REQUIRES(mLock);
 
     sp<InputReporterInterface> mReporter;
+
+    void slipWallpaperTouch(int32_t targetFlags,
+                            const sp<android::gui::WindowInfoHandle>& oldWindowHandle,
+                            const sp<android::gui::WindowInfoHandle>& newWindowHandle,
+                            TouchState& state, const BitSet32& pointerIds) REQUIRES(mLock);
+    void transferWallpaperTouch(int32_t oldTargetFlags, int32_t newTargetFlags,
+                                const sp<android::gui::WindowInfoHandle> fromWindowHandle,
+                                const sp<android::gui::WindowInfoHandle> toWindowHandle,
+                                TouchState& state, const BitSet32& pointerIds) REQUIRES(mLock);
+
+    sp<android::gui::WindowInfoHandle> findWallpaperWindowBelow(
+            const sp<android::gui::WindowInfoHandle>& windowHandle) const REQUIRES(mLock);
 };
 
 } // namespace android::inputdispatcher
diff --git a/services/inputflinger/tests/InputDispatcher_test.cpp b/services/inputflinger/tests/InputDispatcher_test.cpp
index fce0f99..b2575fe 100644
--- a/services/inputflinger/tests/InputDispatcher_test.cpp
+++ b/services/inputflinger/tests/InputDispatcher_test.cpp
@@ -58,6 +58,8 @@
         AMOTION_EVENT_ACTION_POINTER_DOWN | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
 static constexpr int32_t POINTER_2_DOWN =
         AMOTION_EVENT_ACTION_POINTER_DOWN | (2 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
+static constexpr int32_t POINTER_0_UP =
+        AMOTION_EVENT_ACTION_POINTER_UP | (0 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
 static constexpr int32_t POINTER_1_UP =
         AMOTION_EVENT_ACTION_POINTER_UP | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
 
@@ -73,6 +75,9 @@
 
 static constexpr std::chrono::duration STALE_EVENT_TIMEOUT = 1000ms;
 
+static constexpr int expectedWallpaperFlags =
+        AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED | AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED;
+
 struct PointF {
     float x;
     float y;
@@ -1670,8 +1675,6 @@
     sp<FakeWindowHandle> wallpaperWindow =
             new FakeWindowHandle(application, mDispatcher, "Wallpaper", ADISPLAY_ID_DEFAULT);
     wallpaperWindow->setIsWallpaper(true);
-    constexpr int expectedWallpaperFlags =
-            AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED | AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED;
 
     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {foregroundWindow, wallpaperWindow}}});
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
@@ -1714,8 +1717,6 @@
     sp<FakeWindowHandle> wallpaperWindow =
             new FakeWindowHandle(application, mDispatcher, "Wallpaper", ADISPLAY_ID_DEFAULT);
     wallpaperWindow->setIsWallpaper(true);
-    constexpr int expectedWallpaperFlags =
-            AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED | AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED;
 
     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {foregroundWindow, wallpaperWindow}}});
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
@@ -1745,24 +1746,27 @@
     foregroundWindow->consumeMotionCancel();
 }
 
+class ShouldSplitTouchFixture : public InputDispatcherTest,
+                                public ::testing::WithParamInterface<bool> {};
+INSTANTIATE_TEST_SUITE_P(InputDispatcherTest, ShouldSplitTouchFixture,
+                         ::testing::Values(true, false));
 /**
  * A single window that receives touch (on top), and a wallpaper window underneath it.
  * The top window gets a multitouch gesture.
  * Ensure that wallpaper gets the same gesture.
  */
-TEST_F(InputDispatcherTest, WallpaperWindow_ReceivesMultiTouch) {
+TEST_P(ShouldSplitTouchFixture, WallpaperWindowReceivesMultiTouch) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            new FakeWindowHandle(application, mDispatcher, "Top", ADISPLAY_ID_DEFAULT);
-    window->setDupTouchToWallpaper(true);
+    sp<FakeWindowHandle> foregroundWindow =
+            new FakeWindowHandle(application, mDispatcher, "Foreground", ADISPLAY_ID_DEFAULT);
+    foregroundWindow->setDupTouchToWallpaper(true);
+    foregroundWindow->setPreventSplitting(GetParam());
 
     sp<FakeWindowHandle> wallpaperWindow =
             new FakeWindowHandle(application, mDispatcher, "Wallpaper", ADISPLAY_ID_DEFAULT);
     wallpaperWindow->setIsWallpaper(true);
-    constexpr int expectedWallpaperFlags =
-            AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED | AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED;
 
-    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window, wallpaperWindow}}});
+    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {foregroundWindow, wallpaperWindow}}});
 
     // Touch down on top window
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
@@ -1771,7 +1775,7 @@
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
 
     // Both top window and its wallpaper should receive the touch down
-    window->consumeMotionDown();
+    foregroundWindow->consumeMotionDown();
     wallpaperWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags);
 
     // Second finger down on the top window
@@ -1790,11 +1794,34 @@
                                 InputEventInjectionSync::WAIT_FOR_RESULT))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
 
-    window->consumeMotionPointerDown(1 /* pointerIndex */);
+    foregroundWindow->consumeMotionPointerDown(1 /* pointerIndex */);
     wallpaperWindow->consumeMotionPointerDown(1 /* pointerIndex */, ADISPLAY_ID_DEFAULT,
                                               expectedWallpaperFlags);
-    window->assertNoEvents();
-    wallpaperWindow->assertNoEvents();
+
+    const MotionEvent secondFingerUpEvent =
+            MotionEventBuilder(POINTER_0_UP, AINPUT_SOURCE_TOUCHSCREEN)
+                    .displayId(ADISPLAY_ID_DEFAULT)
+                    .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
+                    .pointer(PointerBuilder(/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER)
+                                     .x(100)
+                                     .y(100))
+                    .pointer(PointerBuilder(/* id */ 1, AMOTION_EVENT_TOOL_TYPE_FINGER)
+                                     .x(150)
+                                     .y(150))
+                    .build();
+    ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
+              injectMotionEvent(mDispatcher, secondFingerUpEvent, INJECT_EVENT_TIMEOUT,
+                                InputEventInjectionSync::WAIT_FOR_RESULT))
+            << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
+    foregroundWindow->consumeMotionPointerUp(0);
+    wallpaperWindow->consumeMotionPointerUp(0, ADISPLAY_ID_DEFAULT, expectedWallpaperFlags);
+
+    ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
+              injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+                             {100, 100}))
+            << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
+    foregroundWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT);
+    wallpaperWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags);
 }
 
 /**
@@ -1821,8 +1848,6 @@
             new FakeWindowHandle(application, mDispatcher, "Wallpaper", ADISPLAY_ID_DEFAULT);
     wallpaperWindow->setFrame(Rect(0, 0, 400, 200));
     wallpaperWindow->setIsWallpaper(true);
-    constexpr int expectedWallpaperFlags =
-            AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED | AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED;
 
     mDispatcher->setInputWindows(
             {{ADISPLAY_ID_DEFAULT, {leftWindow, rightWindow, wallpaperWindow}}});
@@ -1887,62 +1912,49 @@
     wallpaperWindow->assertNoEvents();
 }
 
-TEST_F(InputDispatcherTest, WallpaperWindowReceivesMultiTouch) {
+/**
+ * Two windows: a window on the left with dup touch to wallpaper and window on the right without it.
+ * The touch slips to the right window. so left window and wallpaper should receive ACTION_CANCEL
+ * The right window should receive ACTION_DOWN.
+ */
+TEST_F(InputDispatcherTest, WallpaperWindowWhenSlippery) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Top", ADISPLAY_ID_DEFAULT);
-    window->setDupTouchToWallpaper(true);
+    sp<FakeWindowHandle> leftWindow =
+            new FakeWindowHandle(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT);
+    leftWindow->setFrame(Rect(0, 0, 200, 200));
+    leftWindow->setDupTouchToWallpaper(true);
+    leftWindow->setSlippery(true);
+
+    sp<FakeWindowHandle> rightWindow =
+            new FakeWindowHandle(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT);
+    rightWindow->setFrame(Rect(200, 0, 400, 200));
 
     sp<FakeWindowHandle> wallpaperWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Wallpaper", ADISPLAY_ID_DEFAULT);
+            new FakeWindowHandle(application, mDispatcher, "Wallpaper", ADISPLAY_ID_DEFAULT);
     wallpaperWindow->setIsWallpaper(true);
-    constexpr int expectedWallpaperFlags =
-            AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED | AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED;
-    wallpaperWindow->setPreventSplitting(true);
 
-    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window, wallpaperWindow}}});
+    mDispatcher->setInputWindows(
+            {{ADISPLAY_ID_DEFAULT, {leftWindow, rightWindow, wallpaperWindow}}});
 
+    // Touch down on left window
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                               {50, 50}))
+                               {100, 100}))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
-    window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
+
+    // Both foreground window and its wallpaper should receive the touch down
+    leftWindow->consumeMotionDown();
     wallpaperWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags);
 
-    const MotionEvent secondFingerDownEvent =
-            MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
-                    .displayId(ADISPLAY_ID_DEFAULT)
-                    .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
-                    .pointer(PointerBuilder(/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(50).y(50))
-                    .pointer(PointerBuilder(/* id */ 1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(10).y(10))
-                    .build();
+    // Move to right window, the left window should receive cancel.
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionEvent(mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
-                                InputEventInjectionSync::WAIT_FOR_RESULT))
+              injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
+                                ADISPLAY_ID_DEFAULT, {201, 100}))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
 
-    window->consumeMotionPointerDown(1);
-    wallpaperWindow->consumeMotionPointerDown(1, ADISPLAY_ID_DEFAULT, expectedWallpaperFlags);
-
-    const MotionEvent secondFingerUpEvent =
-            MotionEventBuilder(POINTER_1_UP, AINPUT_SOURCE_TOUCHSCREEN)
-                    .displayId(ADISPLAY_ID_DEFAULT)
-                    .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
-                    .pointer(PointerBuilder(/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(50).y(50))
-                    .pointer(PointerBuilder(/* id */ 1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(10).y(10))
-                    .build();
-    ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionEvent(mDispatcher, secondFingerUpEvent, INJECT_EVENT_TIMEOUT,
-                                InputEventInjectionSync::WAIT_FOR_RESULT))
-            << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
-    window->consumeMotionPointerUp(1);
-    wallpaperWindow->consumeMotionPointerUp(1, ADISPLAY_ID_DEFAULT, expectedWallpaperFlags);
-
-    ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, {50, 50}))
-            << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
-    window->consumeMotionUp(ADISPLAY_ID_DEFAULT);
-    wallpaperWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags);
+    leftWindow->consumeMotionCancel();
+    rightWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT);
+    wallpaperWindow->consumeMotionCancel(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags);
 }
 
 /**
@@ -2620,20 +2632,26 @@
     // Create a couple of windows
     sp<FakeWindowHandle> firstWindow =
             new FakeWindowHandle(application, mDispatcher, "First Window", ADISPLAY_ID_DEFAULT);
+    firstWindow->setDupTouchToWallpaper(true);
+
     sp<FakeWindowHandle> secondWindow =
             new FakeWindowHandle(application, mDispatcher, "Second Window", ADISPLAY_ID_DEFAULT);
-
+    sp<FakeWindowHandle> wallpaper =
+            new FakeWindowHandle(application, mDispatcher, "Wallpaper", ADISPLAY_ID_DEFAULT);
+    wallpaper->setIsWallpaper(true);
     // Add the windows to the dispatcher
-    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {firstWindow, secondWindow}}});
+    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {firstWindow, secondWindow, wallpaper}}});
 
     // Send down to the first window
     NotifyMotionArgs downMotionArgs =
             generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
                                ADISPLAY_ID_DEFAULT);
     mDispatcher->notifyMotion(&downMotionArgs);
+
     // Only the first window should get the down event
     firstWindow->consumeMotionDown();
     secondWindow->assertNoEvents();
+    wallpaper->consumeMotionDown(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags);
 
     // Transfer touch to the second window
     TransferFunction f = GetParam();
@@ -2642,6 +2660,7 @@
     // The first window gets cancel and the second gets down
     firstWindow->consumeMotionCancel();
     secondWindow->consumeMotionDown();
+    wallpaper->consumeMotionCancel(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags);
 
     // Send up event to the second window
     NotifyMotionArgs upMotionArgs =
@@ -2651,6 +2670,7 @@
     // The first  window gets no events and the second gets up
     firstWindow->assertNoEvents();
     secondWindow->consumeMotionUp();
+    wallpaper->assertNoEvents();
 }
 
 /**
@@ -2772,6 +2792,65 @@
     secondWindow->consumeMotionUp();
 }
 
+TEST_P(TransferTouchFixture, TransferTouch_MultipleWallpapers) {
+    std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
+
+    // Create a couple of windows
+    sp<FakeWindowHandle> firstWindow =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "First Window",
+                                       ADISPLAY_ID_DEFAULT);
+    firstWindow->setDupTouchToWallpaper(true);
+    sp<FakeWindowHandle> secondWindow =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Second Window",
+                                       ADISPLAY_ID_DEFAULT);
+    secondWindow->setDupTouchToWallpaper(true);
+
+    sp<FakeWindowHandle> wallpaper1 =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Wallpaper1", ADISPLAY_ID_DEFAULT);
+    wallpaper1->setIsWallpaper(true);
+
+    sp<FakeWindowHandle> wallpaper2 =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Wallpaper2", ADISPLAY_ID_DEFAULT);
+    wallpaper2->setIsWallpaper(true);
+    // Add the windows to the dispatcher
+    mDispatcher->setInputWindows(
+            {{ADISPLAY_ID_DEFAULT, {firstWindow, wallpaper1, secondWindow, wallpaper2}}});
+
+    // Send down to the first window
+    NotifyMotionArgs downMotionArgs =
+            generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
+                               ADISPLAY_ID_DEFAULT);
+    mDispatcher->notifyMotion(&downMotionArgs);
+
+    // Only the first window should get the down event
+    firstWindow->consumeMotionDown();
+    secondWindow->assertNoEvents();
+    wallpaper1->consumeMotionDown(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags);
+    wallpaper2->assertNoEvents();
+
+    // Transfer touch focus to the second window
+    TransferFunction f = GetParam();
+    bool success = f(mDispatcher, firstWindow->getToken(), secondWindow->getToken());
+    ASSERT_TRUE(success);
+
+    // The first window gets cancel and the second gets down
+    firstWindow->consumeMotionCancel();
+    secondWindow->consumeMotionDown();
+    wallpaper1->consumeMotionCancel(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags);
+    wallpaper2->consumeMotionDown(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags);
+
+    // Send up event to the second window
+    NotifyMotionArgs upMotionArgs =
+            generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
+                               ADISPLAY_ID_DEFAULT);
+    mDispatcher->notifyMotion(&upMotionArgs);
+    // The first  window gets no events and the second gets up
+    firstWindow->assertNoEvents();
+    secondWindow->consumeMotionUp();
+    wallpaper1->assertNoEvents();
+    wallpaper2->consumeMotionUp(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags);
+}
+
 // For the cases of single pointer touch and two pointers non-split touch, the api's
 // 'transferTouch' and 'transferTouchFocus' are equivalent in behaviour. They only differ
 // for the case where there are multiple pointers split across several windows.
diff --git a/services/surfaceflinger/DisplayDevice.cpp b/services/surfaceflinger/DisplayDevice.cpp
index 86ad4ef..b49c95d 100644
--- a/services/surfaceflinger/DisplayDevice.cpp
+++ b/services/surfaceflinger/DisplayDevice.cpp
@@ -174,7 +174,7 @@
 
 void DisplayDevice::setPowerMode(hal::PowerMode mode) {
     if (mode == hal::PowerMode::OFF || mode == hal::PowerMode::ON) {
-        if (mStagedBrightness && mBrightness != *mStagedBrightness) {
+        if (mStagedBrightness && mBrightness != mStagedBrightness) {
             getCompositionDisplay()->setNextBrightness(*mStagedBrightness);
             mBrightness = *mStagedBrightness;
         }
@@ -336,7 +336,7 @@
 }
 
 void DisplayDevice::persistBrightness(bool needsComposite) {
-    if (mStagedBrightness && mBrightness != *mStagedBrightness) {
+    if (mStagedBrightness && mBrightness != mStagedBrightness) {
         if (needsComposite) {
             getCompositionDisplay()->setNextBrightness(*mStagedBrightness);
         }
diff --git a/services/surfaceflinger/DisplayDevice.h b/services/surfaceflinger/DisplayDevice.h
index f14bef3..b91dece 100644
--- a/services/surfaceflinger/DisplayDevice.h
+++ b/services/surfaceflinger/DisplayDevice.h
@@ -284,8 +284,8 @@
      // allow initial power mode as null.
     std::optional<hardware::graphics::composer::hal::PowerMode> mPowerMode;
     DisplayModePtr mActiveMode;
-    std::optional<float> mStagedBrightness = std::nullopt;
-    float mBrightness = -1.f;
+    std::optional<float> mStagedBrightness;
+    std::optional<float> mBrightness;
     const DisplayModes mSupportedModes;
 
     std::atomic<nsecs_t> mLastHwVsync = 0;
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 866958d..52b7620 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -4227,7 +4227,7 @@
 
 bool SurfaceFlinger::applyTransactionState(const FrameTimelineInfo& frameTimelineInfo,
                                            Vector<ComposerState>& states,
-                                           const Vector<DisplayState>& displays, uint32_t flags,
+                                           Vector<DisplayState>& displays, uint32_t flags,
                                            const InputWindowCommands& inputWindowCommands,
                                            const int64_t desiredPresentTime, bool isAutoTimestamp,
                                            const client_cache_t& uncacheBuffer,
@@ -4236,7 +4236,8 @@
                                            const std::vector<ListenerCallbacks>& listenerCallbacks,
                                            int originPid, int originUid, uint64_t transactionId) {
     uint32_t transactionFlags = 0;
-    for (const DisplayState& display : displays) {
+    for (DisplayState& display : displays) {
+        display.sanitize(permissions);
         transactionFlags |= setDisplayStateLocked(display);
     }
 
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 3e3830d..7c44bf4 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -763,7 +763,7 @@
      * Transactions
      */
     bool applyTransactionState(const FrameTimelineInfo& info, Vector<ComposerState>& state,
-                               const Vector<DisplayState>& displays, uint32_t flags,
+                               Vector<DisplayState>& displays, uint32_t flags,
                                const InputWindowCommands& inputWindowCommands,
                                const int64_t desiredPresentTime, bool isAutoTimestamp,
                                const client_cache_t& uncacheBuffer, const int64_t postTime,
diff --git a/services/surfaceflinger/tests/DisplayConfigs_test.cpp b/services/surfaceflinger/tests/DisplayConfigs_test.cpp
index 2dc96b8..c58fe48 100644
--- a/services/surfaceflinger/tests/DisplayConfigs_test.cpp
+++ b/services/surfaceflinger/tests/DisplayConfigs_test.cpp
@@ -149,4 +149,4 @@
 } // namespace android
 
 // TODO(b/129481165): remove the #pragma below and fix conversion issues
-#pragma clang diagnostic pop // ignored "-Wextra"
\ No newline at end of file
+#pragma clang diagnostic pop // ignored "-Wextra"
diff --git a/services/surfaceflinger/tests/unittests/DisplayDevice_SetDisplayBrightnessTest.cpp b/services/surfaceflinger/tests/unittests/DisplayDevice_SetDisplayBrightnessTest.cpp
index 225ad16..ac5e927 100644
--- a/services/surfaceflinger/tests/unittests/DisplayDevice_SetDisplayBrightnessTest.cpp
+++ b/services/surfaceflinger/tests/unittests/DisplayDevice_SetDisplayBrightnessTest.cpp
@@ -96,5 +96,23 @@
     EXPECT_EQ(std::nullopt, displayDevice->getCompositionDisplay()->getState().displayBrightness);
 }
 
+TEST_F(SetDisplayBrightnessTest, firstDisplayBrightnessWithComposite) {
+    ftl::FakeGuard guard(kMainThreadContext);
+    sp<DisplayDevice> displayDevice = getDisplayDevice();
+
+    EXPECT_EQ(std::nullopt, displayDevice->getStagedBrightness());
+
+    constexpr float kDisplayBrightness = -1.0f;
+    displayDevice->stageBrightness(kDisplayBrightness);
+
+    EXPECT_EQ(-1.0f, displayDevice->getStagedBrightness());
+
+    displayDevice->persistBrightness(true);
+
+    EXPECT_EQ(std::nullopt, displayDevice->getStagedBrightness());
+    EXPECT_EQ(kDisplayBrightness,
+              displayDevice->getCompositionDisplay()->getState().displayBrightness);
+}
+
 } // namespace
 } // namespace android