)]}'
{
  "commit": "b801624dc4f03c930ec35f406f07fa5fd8f65dd9",
  "tree": "e1f8667650d30758b7a21f46d619576279e1c721",
  "parents": [
    "d6a3cddba58500c6ae9427a343b035de0ef43251"
  ],
  "author": {
    "name": "Romain Guy",
    "email": "romainguy@google.com",
    "time": "Wed Oct 27 18:57:51 2010 -0700"
  },
  "committer": {
    "name": "Romain Guy",
    "email": "romainguy@google.com",
    "time": "Tue Nov 02 16:17:23 2010 -0700"
  },
  "message": "Optimize FBO drawing with regions.\nThis optimization is currently disabled until Launcher is\nmodified to take advantage of it. The optimization can be\nenabled by turning on RENDER_LAYERS_AS_REGIONS in the\nOpenGLRenderer.h file.\n\nChange-Id: I2fdf59d0f4dc690a3d7f712173ab8db3848b27b1\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "12db90885c4b1f495861fb2b0e0b7f4d7b2b95d0",
      "old_mode": 33188,
      "old_path": "libs/ui/Region.cpp",
      "new_id": "1994f6a4325fef814f3aa506f49a7c9165a8acc7",
      "new_mode": 33188,
      "new_path": "libs/ui/Region.cpp"
    }
  ]
}
